Category: Xbox
Coming to Xbox Game Pass: Need for Speed Unbound, The Bookwalker, Sword and Fairy: Together Forever, and More
We’re back with more games coming to Game Pass, more Perks, and more updates to games you can play right now. In case you missed the Xbox Games Showcase and Starfield Direct, there’s even more news to catch up on. Let’s dive into what’s coming soon!
Coming Soon
Need for Speed Unbound (Cloud, PC and Xbox Series X|S) EA Play – June 22
Game Pass Ultimate and EA Play members can start their race to the top as Need for Speed Unbound joins The Play List on June 22. Tear up the streets with friends and experience new ways to compare and compete with the squad in Lakeshore Online. Duck the cops to earn your way to dope new upgrades, and smash new events and Daily Challenges for the chance to gain XP, Bank, and a new Mercedes-Maybach S 680 (2021).
The Bookwalker (Console and PC) – June 22
Available on day one with Game Pass: The Bookwalker is a narrative adventure in which you play as Etienne Quist, a writer-turned-thief with the ability to dive into books. Use your powers to journey between reality and book worlds, and steal legendary items like Thor’s Hammer and Excalibur to restore your ability to write.
Bramble: The Mountain King (Cloud, Console, and PC) – June 27
Bramble: The Mountain King is a grim adventure set in a world inspired by dark, Nordic fables. Explore the beautiful yet dangerous and twisted land of Bramble in your endeavor to rescue your sister. Traverse a wondrous landscape and survive deadly encounters with Bramble’s many hideous creatures.
F.I.S.T.: Forged In Shadow Torch (Cloud, PC, and Xbox Series X|S) – June 27
The tough rabbit is making his way to Xbox Game Pass. Enjoy a seamless adventure, a combat experience that has been well received by players, and dive into the Dieselpunk world of F.I.S.T.: Forged In Shadow Torch. Stay fluffy and stay furious!
Story of Seasons: Friends of Mineral Town (Console and PC) – June 29
Your farming life begins in Mineral Town, a charming village surrounded by nature. You’ve returned after many years to restore your late grandfather’s farm to its former glory. Care for crops, livestock, and more as your very own story of seasons unfold.
Arcade Paradise (Console and PC) – July 3
Welcome to Arcade Paradise, the 90’s-fuelled retro arcade adventure. Rather than washing rags for a living, you decide to turn the family laundromat into the ultimate arcade. Play, profit, and purchase new arcade machines, with over 35 to choose from, to build your very own Arcade Paradise!
Sword and Fairy: Together Forever (Console and PC) – July 5
Enter a realm that blends ancient mythology with traditional Asian aesthetics in Sword and Fairy: Together Forever! Weaving its tale between the three clans of Human, Deity, and Demon, it puts you in command of a memorable party of characters, each with unique personalities, motives, skills, strengths, and weaknesses.
DLC / Game Updates
Fallout 76: Once in a Blue Moon – Available today
The Blue Moon rises over the hills of Appalachia, bringing forth new Cryptids threatening the Blue Ridge Caravan Company. Defend their Brahmin herds and trade routes from crazed Cultists and creatures in two new Public Events and side quests, plus face enemies infected with a deadly new Daily Ops mutation.
Halo Infinite – Season 4: Infection – Available today
Halo Infinite’s multiplayer update, Season 4: Infection, is available today! Offering players exciting content including new maps, equipment items, Battle Pass, and an arsenal of new, unique customization items. This Season also marks the introduction of Halo Infinite’s Career Rank system, enhanced weapon model customization as well as the return of the iconic Infection game mode.
The Elder Scrolls Online: Necrom – Available today
Xbox Game Pass members save 10% off! Explore the Telvanni Peninsula and realm of Apocrypha in The Elder Scrolls Online: Necrom, available today on Xbox One and Xbox Series X|S. Master the eldritch powers of the Arcanist class and help Hermaeus Mora defend a secret that threatens reality itself in the latest standalone Elder Scrolls adventure. Read Four Tentacular Reasons Why New Players Will Love The Elder Scrolls Online: Necrom Chapter at Xbox Wire.
Xbox Game Pass Ultimate Perks
DC Universe 90-Day Free Trial – Available today
Access 27,000+ DC comics and graphic novels with new releases added weekly. Includes member-exclusive benefits. Auto-renewal and terms apply. Not intended for children. Available for U.S. Xbox Game Pass Ultimate members only.
Hi-Fi Rush: Teamplay Costume Pack – Available now
Unlock additional cosmetics for Chai and the crew, inspired by the looks of their fellow teammates! The Teamplay Costume Pack features six cosmetic outfits – one for each character – in the style of one of their allies, including an 808-themed outfit set for Chai. Your unlocked cosmetics can be accessed via the Hideout in-game. Hi-Fi Rush base game is required to access the Teamplay Costume Pack.
The Elder Scrolls Online: Dragon Slayer Mount – Available now
Strike fear into the hearts of Tamriel’s most-dangerous predators with the Ancient Dragon Hunter Horse Mount.
Battlefield 2042: New Dawn Field Kit – Available now
This month EA Play members can secure the Battlefield 2042: New Dawn Field Kit containing the Cap’em Weapon Charm and the Russian Engineering SVK Marksman Rifle Weapon Skin. Available now through July 18, 2023.
Xbox Game Pass Quests
Earn Microsoft Rewards points just by playing the games you love to play. There are daily, weekly, and monthly Quests for Game Pass Ultimate and Console players. You can find Quests in the Game Pass section on your Console or on the Xbox Game Pass mobile app. Play games, turn in your Quests, and use your points to get cool stuff like Xbox gift cards and more.
- Earn an Achievement in a Game Pass game (Daily Quest – 50 points)
- 7 Days to Die (Runs for one week starting today – Kill 2 Zombies – 250 Points – Ultimate only)
- The Outer Worlds (Runs for one week starting today – Play)
- Quest Completionist (Monthly – Complete 22 Daily and 12 Weekly Quests – 500 Points)
Leaving June 30
The following games are leaving soon, which makes this a perfect time to jump back in before they go. Remember you can use your membership discount to save up to 20% to keep the good times going.
- DJMax Respect V (Cloud, Console, and PC)
- Empire of Sin (Cloud, Console, and PC)
- Matchpoint – Tennis Championships (Cloud, Console, and PC)
- Olija (Cloud, Console, and PC)
- Omori (Cloud, Console, and PC)
- Road 96 (Cloud, Console, and PC)
Don’t forget to follow us over at @XboxGamePassPC and @XboxGamePass on Twitter for more updates, and let us know what game is next on your playlist (or send cat pictures). Catch you next time!
Related:
Halo Infinite: Infection Mode Returns, Here’s How It Was Made
In the Kitchen with Xbox: Recipes Inspired by PC Game Pass
Xbox Insider Release Notes – Xbox App for Windows [2306.1001.16.0]
How Warhammer Age of Sigmar: Realms of Ruin is bringing a modern RTS experience to Xbox players
Summary
- Warhammer Age of Sigmar: Realms of Ruin is a major new real-time strategy created in partnership with Games Workshop®, coming soon to Xbox Series X|S.
- Wage war and dominate the battlefield playing as either the Stormcast Eternals or Orruk Kruleboyz to win the battle.
- DirectStep™ is Frontier Developments’ innovative new RTS control scheme, designed to bring the flexibility of keyboard and mouse controls to an Xbox controller
A retinues of the Stormcast Eternals’ hammer-wielding Liberators are making their way across the battlefield with one goal: to capture a Victory Point, which will determine the outcome of the battle. To do so they’ll have to fend off hordes of Gutrippaz, the cruel and cunning infantry of the vicious Orruk Kruleboyz – not to mention navigate difficult terrain that’ll slow down their movement and leave them vulnerable.
As the Stormcast Eternals gather resources, their forces grow in power, however, their more powerful units, like the Wyrmflame Stormdrake Guard and winged Prosecutors, soon enter the fray to take control of the battle – at the same time, however, the Kruleboyz unleash massing hordes of enemies and large monsters like the towering Mirebrute Troggoth to wipe these champions of Order out.
It’s not going to be an easy fight. But it’s going to be a heck of a lot of fun to watch.
This is what it’s like to play a multiplayer match in Warhammer Age of Sigmar: Realms of Ruin, a major real-time strategy game based on Games Workshop’s® fantasy universe and developed by Frontier Developments, coming soon to Xbox Series X|S. Presenting a modern take on a much-loved genre, you’ll enjoy a narrative-driven campaign told from multiple perspectives, then jump into online, where you’ll select one of four distinctive factions in both 1v1 and 2v2 competitive cross-platform multiplayer modes (though you can play against the AI too, if you’d prefer). Each faction plays differently, and the battle changes drastically as players unlock each tier of the tech tree and new combatants enter the field.
Realms of Ruin presents players with a modern take on the RTS game, offering both genre newbies and hardened veterans a quickfire and compelling pick-up-and-play multiplayer experience. Built equally for PC and consoles, it was our goal from the start to ensure players could enjoy a comfortable yet flexible real-time strategy interface on Xbox.
That’s why we’ve created DirectStep™ for your Xbox controller, which does exactly that. In Realms of Ruin, you can give orders to selected squads by using a heading indicator. Pushing the left joystick in the desired direction and hitting the X button will allow you to rapidly snap a chain of movement orders together using the heading indicator, sending your squads across the battlefield in the direction you choose. The length of the heading indicator – and therefore how far the squad will move from a single order – is impacted by the zoom level of the camera, allowing for precise orders to be given when the camera is pulled right into the field of view. You can toggle both Direct and Attack movement orders, too, with the latter ordering your troops to engage any enemies they encounter along the way.
The right stick offers complete 360 degree control of the camera, giving you total command over the view of the battlefield – meaning you get the opportunity to enjoy the game’s authentic, high-fidelity and beautifully-animated Age of Sigmar units fighting up close. Or, if you’d prefer to zoom out for a classic RTS perspective, we put that choice in your hands.
Realms of Ruin’s controller interface does much more than enable simple movement orders on Xbox, too. If you want to select another squad elsewhere on the battlefield, all you have to do is tilt the left analogue stick towards the intended target and tap the A button. This instantly puts control of that squad in your hands, letting you jump around the map to control the tide of conflict on multiple fronts as you see fit. If you’d prefer more traditional RTS movement orders, pushing the left stick in will toggle Reticule Mode. This disconnects the camera from selected squads and allows for free camera movement, which can be used for plotting individual orders at greater distances. You can even hotkey groups of units using the d-pad, giving you even more instantaneous control of your armies.
Ultimately, the goal with DirectStep™ is to provide fast-paced inputs and fluid gameplay for players of any ability – whether they’re familiar with the heritage of RTS games on Xbox, or if they’re totally new and want to jump into a scrap for the first time.
Players will be able to try DirectStep for themselves on July 7 to July 9, when the Warhammer Age of Sigmar: Realms of Ruin Open Beta comes to Xbox. Both the Stormcast Eternals and Orruk Kruleboyz factions will be playable in 1v1 competitive matches. A second open beta will follow later this summer. Head to our official website if you’d like to learn more about it – we look forward to seeing you on the battlefields of the Mortal Realm Ghur!
Warhammer Age of Sigmar: Realms of Ruin is coming soon to Xbox Series X|S, and we can’t wait to tell you more about the remaining factions and ways to enjoy the game as we get closer to launch.
Related:
Warhammer Skulls Festival 2023: All the Xbox News in One Place
Why Blood Bowl 3 Is the Best Place to Jump Into the Series
Play Now: Jurassic World Evolution 2: Dominion Malta Expansion
Microsoft Flight Simulator Releases City Update II: France & Local Legend 09: Latécoère 631
Celebrate French Aviation with new Triangulated Irregular Network (TIN) cities and the Latécoère 631
The Microsoft Flight Simulator team is delighted to introduce the free City Update II: France, which captures five beautiful cities: Amiens, Angers, Nantes, Nîmes, and Reims; and to celebrate the Paris Air Show, the update also includes the famed Paris–Le Bourget Airport (LFPB) in both standard and festival configurations.
City Update II: France
Some highlights from each city:
- Amiens, located in France’s northern region, is home to the Amiens Cathedral, the largest gothic cathedral in France.
- Angers, in the western region, is renowned for the towering Angers Cathedral and its black- and white-walled castle.
- Nantes, near the Atlantic coast just west of Angers, invites aerial exploration of its myriad architectural displays along the Loire River and of the Castle of the Dukes of Brittany.
- Nîmes, in southern France, offers an incredible collection of Roman-era architecture, including the Arena of Nîmes, an amphitheater that still hosts live shows to vast audiences.
- Reims, located 80 miles northeast of Paris, claims some of the best examples of French Gothic architecture, notably Reims Cathedral.
Paris–Le Bourget Airport (LFPB), the landing site of Charles Lindbergh’s historic solo transatlantic crossing in 1927 in the Spirit of St. Louis and the current host to the Paris Air Show 2023.
City Update II: France is now available free to all owners of Microsoft Flight Simulator. Ensure that your simulator is updated to version 1.32.7.0, download City Update II, and experience some of the very best sights that France has to offer.
Local Legend 09: Latécoère 631
To celebrate the proud history of French aviation, the Microsoft Flight Simulator team is also releasing today Local Legend 09: the Latécoère Model 631, an all-metal, high-wing, six-engine flying boat designed and manufactured by France’s Latécoère Corporation. This aircraft represents a great source of French national pride. The large, elegantly shaped Model 631 first took to the sky on November 4, 1942.
The Model 631 was the largest flying boat in the world for several years. Only the American Hughes H-4 Hercules “Spruce Goose,” which flew just once on November 2, 1947, and the British Saunders-Roe Princess, which took its maiden flight on August 22, 1952, were larger. As the last of the great trans-oceanic flying boat airliners, the Model 631 flew until the mid-1950s.
The Latécoère Model 631 will be available for $14.99 and comes with 16 liveries.
Check out City Update II: France and the newest Local Legend airplane in Microsoft Flight Simulator today. The sky is calling! Microsoft Flight Simulator is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming. For the latest information on Microsoft Flight Simulator, stay tuned to @MSFSOfficial on Twitter.
Microsoft Flight Simulator Premium Deluxe 40th Anniversary Edition
Xbox Game Studios
$119.99
$95.99
The Premium Deluxe 40th Anniversary Edition includes everything from the Deluxe Edition plus 5 additional highly accurate planes with unique flight models and 5 additional handcrafted international airports.
Premium Deluxe Additional Aircraft
• Boeing 787-10 Dreamliner
• Cirrus Aircraft SR22
• Pipistrel Virus SW 121
• Textron Aviation Cessna Citation Longitude
• Zlin Aviation Shock Ultra
Premium Deluxe Additional Airports
• Denver International Airport (USA)
• Dubai International Airport (United Arab Emirates)
• Frankfurt Airport (Germany)
• Heathrow Airport (United Kingdom)
• San Francisco International Airport (USA)
Explore Your World
• Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
• Living World – The Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator, which includes live traffic, real-time weather, and animals.
Earn Your Wings
• Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.
• Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.
Test Your Skill
• Live Weather -The weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
• Day and Night Engine – Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
• Aerodynamic Modeling – A state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience.
Microsoft Flight Simulator has fulfilled the aspirations of aviators worldwide for 40 years. Celebrate the award-winning franchise with the 40th Anniversary Edition, loaded with all-new features, aircraft and content that span the history of aviation.
The 40th Anniversary Edition update introduces:
• 1 true-to-life Airbus A310 Airliner
• 2 helicopters and 14 heliports
• 2 gliders and 15 glider airports
• 7 famous historical aircraft including the Hughes H-4 Hercules (aka the Spruce Goose)
• 4 classic commercial airports
• 24 classic missions from the franchise’s past
Microsoft Flight Simulator Deluxe 40th Anniversary Edition
Xbox Game Studios
$89.99
$71.99
The Deluxe 40th Anniversary Edition includes everything from the Standard Edition plus 5 additional highly accurate planes with unique flight models and 5 additional handcrafted international airports.
Deluxe Additional Aircraft
• Diamond Aircraft DA40-TDI
• Diamond Aircraft DV20
• Textron Aviation Beechcraft Baron G58
• Textron Aviation Cessna 152 Aerobat
• Textron Aviation Cessna 172 Skyhawk
Deluxe Additional Handcrafted Airports
• Amsterdam Airport Schiphol (Netherlands)
• Cairo International Airport (Egypt)
• Cape Town International Airport (South Africa)
• O’Hare International Airport (USA)
• Adolfo Suárez Madrid–Barajas Airport (Spain)
Explore Your World
• Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
• Living World – The Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator, which includes live traffic, real-time weather, and animals.
Earn Your Wings
• Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.
• Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.
Test Your Skill
• Live Weather -The weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
• Day and Night Engine – Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
• Aerodynamic Modeling – A state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience.
Microsoft Flight Simulator has fulfilled the aspirations of aviators worldwide for 40 years. Celebrate the award-winning franchise with the 40th Anniversary Edition, loaded with all-new features, aircraft and content that span the history of aviation.
The 40th Anniversary Edition update introduces:
• 1 true-to-life Airbus A310 Airliner
• 2 helicopters and 14 heliports
• 2 gliders and 15 glider airports
• 7 famous historical aircraft including the Hughes H-4 Hercules (aka the Spruce Goose)
• 4 classic commercial airports
• 24 classic missions from the franchise’s past
Microsoft Flight Simulator Standard 40th Anniversary Edition
Xbox Game Studios
$59.99
$47.99
Microsoft Flight Simulator 40th Anniversary Edition features 37 airplanes, gliders, and helicopters with unique flight models, 25 handcrafted airports, 4 classic commercial airports, 14 heliports and 15 glider airports.
Explore Your World
• Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
• Living World – The Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator, which includes live traffic, real-time weather, and animals.
Earn Your Wings
• Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.
• Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.
Test Your Skill
• Live Weather -The weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
• Day and Night Engine – Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
• Aerodynamic Modeling – A state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience.
Microsoft Flight Simulator has fulfilled the aspirations of aviators worldwide for 40 years. Celebrate the award-winning franchise with the 40th Anniversary Edition, loaded with all-new features, aircraft and content that span the history of aviation.
The 40th Anniversary Edition update introduces:
• 1 true-to-life Airbus A310 Airliner
• 2 helicopters and 14 heliports
• 2 gliders and 15 glider airports
• 7 famous historical aircraft including the Hughes H-4 Hercules (aka the Spruce Goose)
• 4 classic commercial airports
• 24 classic missions from the franchise’s past
Related:
Halo Infinite: Infection Mode Returns, Here’s How It Was Made
Everything We Revealed at Xbox Games Showcase Extended 2023
Towerborne Is an Action-RPG With a Unique Approach – Exclusive Interview
This Week on Xbox: Xbox Games Showcase and Starfield Direct Highlights + More!
33 Immortals and Dungeons of Hinterberg Developers Talk About Seeing Their Games in Xbox Games Showcase
Xbox Games Showcase 2023 showed off our most ambitious line-up of games ever, and that meant showing off projects from some of the world’s biggest teams – and the smaller ones too. Among the showstopping projects from our own Xbox Game Studios, we also made space for some very special projects from ID@Xbox developers, including Thunder Lotus’ 33 Immortals and Microbird Games’ Dungeons of Hinterberg.
On the Xbox Podcast this week, our own Larry Hryb interviewed developers from both teams, and made sure to ask them what it was like to see their projects share the stage with the likes of Starfield, Fable, and more.
“It was amazing,” said Stephan Logier, Creative Director, Thunder Lotus. “It was a dream come true for the team, for me – it was so satisfying to be part of the community. I was in the room with everyone, with all the fans, and there was so much energy, and [such] amazing content. It was really something, one of the best moments of my life. We’ve worked so hard for the last few years to make this happen, so this moment was exceptional.”
Microbird co-founder, Philipp Seifried felt similarly: “It was absolutely amazing. We stayed quiet about the game for a year and a half. When we first started prototyping we did some initial screenshots and put them on Twitter, and had quite a good resonance, but then we stayed quiet for so long, and it’s been nagging at us that we can’t talk about the game. Having this shown for the first time at such an amazingly huge event – just being in that cinema in LA – it was one of the greatest moments we’ve had in years.”
Fellow Microbird co-founder, Regina Reisinger, added: “We were really excited, our hands were shaking a little bit in there, waiting for it.”
It’s safe to say that both reveals went down well. 33 Immortals wowed with its merge of action-roguelike mechanics and the huge-scale, 33-player co-op at its core (drawn from the spirit of MMO raids). Dungeons of Hinterberg meanwhile drew plaudits for its vibrant, comic book-inspired art style, and the promise of life-sim elements alongside its dungeon-crawling.
Both games also offered appointments for the press, something Logier enjoyed being able to do right after the Showcase:
“All afternoon we played a version of the game with the press, and we had a lot of fun. It was really interesting to start playing in co-op directly with everyone, and we died a lot [laughs]! Everyone was dying a lot and we saved each other, and so everyone started to use the unique power each weapon has – you need other players to take position, and so we were developing tactics to get rid of dangerous elites, monster elites that are really fast, so it was really fun. In a multiplayer game like 33 Immortals, the game really exists when players play together, the game dynamic happens in this moment… we were playing and talking and having fun together, and it was a really good moment.”
33 Immortals is coming to Xbox Series X|S, Windows PC, Cloud, and will be available day one for Xbox Game Pass and PC Game Pass members. In 2024, an early access version will be released through the Xbox Game Preview Program on Xbox Series X|S and Windows PC, also available in Xbox Game Pass and PC Game Pass.
Dungeons of Hinterberg will be released in 2024 for Xbox Series X|S, Windows PC, Cloud, and will be available day one for Xbox Game Pass and PC Game Pass members.
Related:
Fall of Porcupine: How We Deal with and Present Serious Issues
Immortals of Aveum Is Far More Than Your Typical Debut Game
Next Week on Xbox: New Games for June 19 to 23
How High is Too High? Ladder Matches in AEW: Fight Forever
When All Elite Wrestling (AEW) burst onto the wrestling scene in 2019, Ladder Match competitions were instantly a major draw inside the ring. Why? Because Ladder Matches require amazing acrobatic feats and a desire to not only win but win while delivering a performance that is nothing short of spectacular. A performance that, simply put, defies gravity.
It didn’t hurt that the AEW talent roster was, and still is, brimming with young athletes whose desire to “one-up” one another’s performances has translated to countless in-ring moments that leave entire stadiums in awe. Cue Darby Allin any time he scales the ladder with his skateboard in-hand. Arguably the most epic AEW Ladder Match of all time: Sammy Guevara vs. Scorpio Sky at AEW Dynamite in April 2022. Fans have watched and rewatched this match over and over for more than a year!
Starting June 29, you will finally get a chance to come as close as you’ll ever get to reliving that match as Sammy Guevara OR Scorpio Sky in AEW: Fight Forever for Xbox Series X|S and Xbox One! Prepare to ascend those fateful rungs as Sammy or Scorpio – or choose another of your favorite AEW wrestlers from an in-game roster of 50, including Darby Allin and his skateboard. You can even play as controversial referee Aubrey Edwards!
For the uninitiated, the Ladder Match is an AEW title challenge like no other. Not only do you have to fend off your opponent, but you have to do so while scaling a ladder inside the ring. Ladder Match mode in AEW: Fight Forever delivers the same level of intensity. Your biggest, high-flying moves can only happen in Ladders! Players will reach their highest point in the game, and attempt to perform back-flips, big-drops, perhaps even the Jeff Hardy leg-drop on their opponent. Landing those acrobatic moves just right requires impeccable timing and athleticism… and a ladder that doesn’t break on your way up (or down)! Every Ladder Match is a race to the top to see who can grab the Champions Belt first!
It’s important to know that ladders aren’t just for climbing and launching acrobatic attack moves, including your very own Swanton Dive. In AEW: Fight Forever, ladders are also part of your arsenal of weapons, especially when they’re wrapped in barbed wire. And yes, in true AEW fashion, ladders can and do draw blood.
In the words of the legendary Ladder Match champion Sammy Guevara, “When I get up there, I’m like, you know what sounds cooler than winning? Doing some crazy stuff!”
AEW: Fight Forever launches in two short weeks. Pre-order AEW: Fight Forever for Xbox Series X|S or Xbox One now to add Matt Hardy and Broken Matt Hardy to your in-game wrestler roster!
AEW: Fight Forever Elite Edition – Pre-Order
THQ Nordic
$79.99
$71.99
“The AEW: Fight Forever Elite Edition includes access to even more AEW wrestlers and over-the-top minigames including:
– The AEW: Fight Forever FTR: Revival Pack which features AEW wrestlers Dax Harwood and Cash Wheeler PLUS minigames JoinUs and Deth Race-X
– The AEW: Fight Forever Limitless Bunny Bundle which features AEW wrestlers The Bunny and Keith Lee PLUS minigames MJF Car Thrash and Sloth Sling
– The AEW: Fight Forever Hookhausen Very Handsome, Very Evil Pack which features AEW wrestlers HOOK and Danhausen”
AEW: Fight Forever – Pre-Order
THQ Nordic
Developed by YUKE’S Co., Ltd., creators of numerous, multi-million unit selling wrestling games, AEW: Fight Forever combines arcade-wrestling game feel with innovative All Elite Wrestling finishers and tandem offensive moves. The All Elite Wrestling promotion is currently taking TNT and TBS networks by storm every week with their Rampage and Dynamite shows, featuring some of the biggest legends to enter the ring plus a stable of brand new, high-flying, AEW talent. AEW: Fight Forever brings more than 50 of the best of the best from that talent roster together in one game! Online co-op wrestling is going completely next level in Fight Forever with Tag Team matches that feature sequences of team maneuvers performed with simple commands. More than 10 different game modes, including Unsanctioned Lights Out and Falls Count Anywhere PLUS more than 40 weapons, deep customization, career mode, and mini-games all await in AEW: Fight Forever!
Related:
Halo Infinite: Infection Mode Returns, Here’s How It Was Made
For Porsche’s 75th Anniversary, Xbox Reimagines Automaker’s Iconic Motorsport Liveries
Armored Core VI Fires of Rubicon Brings Mech Remixing to a New Level of Scale
Halo Infinite: Infection Mode Returns, Here’s How It Was Made
Season 4 of Halo Infinite delivers a host of new features and content, among them the fan-favorite Infection mode that’s been a part of the multiplayer suite since the days of Halo 2. We sat down with the development team to get the scoop on what’s coming and why fans should be excited to slip back into their (potentially contaminated) armor.
Patient Zero
Infection has been around almost as long as Halo, first appearing as a custom game in Halo 2 before joining official playlists in Halo 3. It’s been a staple of every mainline Halo game since, even getting a Flood (the parasitic enemies who threaten to wipe out all sentient life in the galaxy)-flavored version in Halo 4. But what exactly is Infection? 343 Industries Modes Product Owner Joe McDonagh lays it out as, “A classic Zombies-versus-survivors set up. Everyone starts on one side, as a survivor. Everyone but the single Alpha Infected, that is. If you get killed by the Alpha Infected, you switch sides and become an Infected. It boils down to this: can the survivors survive until the end of the round, as they get whittled down by the Infected? It leads to some awesome, last man standing ‘Get to the chopper’ style moments.”
The gameplay of Infection is designed for in-your-face, up-close-and-personal skirmishing, as the Alpha Infected is armed with energy swords that allow for one-hit kills, alongside Season 3’s Shroud Screen, which creates opportunities for traps and ambushes. Others who are Infected along the way get energy swords and the new Quantum Translocator equipment, letting them run in for a quick slay, then teleport away before enemies arrive. Survivors tote Bulldog Shotguns and Commando Rifles, but they’ll have to get uncomfortably close to the Infected to take them down. The net result is a lot of frantic running and yelling as survivors try to locate and kill the Infected while the other side isolates and hunts Survivors. It’s mayhem in all the best ways.
Honoring a Legacy
McDonagh and the team knew that it was important to do right by the community when creating the Halo Infinite iteration of Infection, given it is held in incredibly high regard both inside and outside the studio.
“A lot of folks here at 343 cut their teeth on this mode when they were part of the community, before they got into the industry,” says McDonagh. “Some of them, like Zach (Boyce – designer) got into the industry becauseof Infection. So it’s their origin story as Halo fans. We might be working on the franchise, but we’re conscious of the fact that we’re lucky enough to be its guardians, not its owners. And Infection is where a lot of that began.
“But back to crushing your enemies. Infection gives something you don’t get elsewhere in Halo Infinite. It’s a social experience, like Fiesta. It offers a more forgiving and casual experience than the occasionally Darwinian battles of Arena. Also, because the sides are dynamic, you get to backstab your friends, which, in my experience, always deepens gaming bonds.”
A New Strain of Infection
In this iteration of Infection there’s a narrative reason why the Spartans are turning on each other. The Season 3 story left off with the Banished AI Iratus infiltrating the Spartan training simulation and exerting his will to take control. This will be reflected in the appearance of Infected players, as well as new VO reflecting the altered reality.
There are new gameplay touches as well, McDonagh tells us that weapons spawn on the bodies of dead Spartans around the map, so thematically players are looting the unfortunate souls who have fallen in battle in the hopes of staying alive a bit longer. These weapon spawns are randomized each match though, so Survivors can’t map out a route to the best gear, and Infected players can’t lie in wait in ambush. Scoring in the mode is also tied to how long you survive, so the longer you stave off the inevitable end the more points you’ll rack up.
Lastly, the maps all have unique touches and themes to fit the Infection narrative. Level Designer Cliff Schuldt shares some details: “We made special versions of 9 maps to support the theme and the gameplay for the mode, and make it feel like something unique to Infection: Aquarius, Bazaar, Behemoth, Chasm, Cliffhanger, Forest, Launch Site, Recharge and Streets have all been reworked to fit the theme. We created barricades to change the gameplay flow to familiar maps. We also added new sections, for example Behemoth has new tunnels underneath and you can access the back alleys in Streets.”
“We made special versions of 9 maps to support the theme and the gameplay for the mode, and make it feel like something unique to Infection.”
Tips for Surviving the Zombie Apocalypse (Or Not)
So what are you to do when the odds are stacked against you and zombified Spartans with energy swords lurk around every corner? UI Designer Branden League has some tips. “As a Spartan, stay close to your team. Staying alive is not just a priority, it’s a responsibility. A responsibility to your teammates. That being said, using a fallen buddy for more ammo doesn’t make you a lesser Spartan.” A slightly harsh opinion, but fair in the context of a zombie Armageddon, I suppose.
And what if you’re the one hunting? How do you get your fill of Spartan snacks? “As the Alpha Infected, go slow to take full advantage of your camouflage. Use the Shroud screen to protect your brother zombies by blocking off sight lines. Master the Quantum Translocator, because once you understand it, you can use it to sprint slingshot yourself into a room which, by anyone’s standard, is a pretty special way to make an entrance.”
Sprinting, slingshotting zombies, what’s not to love?
Building for the Future
With Infection growing from a player-made mod to a fully-fledged feature mode we can’t help but wonder, what might be next? Could another created mode make the leap to official status? Forge Lead Designer Michael Schorr thinks there are tons of opportunities, some of which are already on the way.
“Repul Soccer has always been a strong contender to follow in the footsteps of Grifball, another legacy mode (like Infection) that has community origins,” said Schorr. “Phase Shift, a Slayer mode where players can ‘phase’ between two slightly different versions of the same map, is quite good and has been a favorite for many 343 devs. Players will see Husky Raid, another community favorite, make its debut in a Halo Infinite playlist this summer. Further down the line we’ll be introducing the Forge AI Toolkit, which allows players to spawn and manage campaign AI in Forge. I think a lot of interesting experiences are going to spring out of that functionality – all with the potential to become a staple mode in Halo Infinite.”
A Vision of Things to Come
The biggest struggle Halo Infinite faced in its first year as a live service game was offering a consistent pipeline of new content for players. Lengthy seasons were the norm, but since the launch of the Winter Update last December the cadence of content has demonstrably improved, a trend which Head of Live Service Sean Baron believes will become the norm going forward.
“Season 4 is very exciting for me because it’ll mark the third straight on-time release for the Halo Infinite Live Service team,” says Baron. “You know the saying — ‘Once is chance. Twice is coincidence. Three times is a pattern.’ I think that’s where we are now — we’re seeing the outcome of the focus on consistency. And I couldn’t be more excited for the team getting there. We still have plenty of room to improve — we’ll always be working to find new ways of improving and ensuring the predictability of the service. But I’m very happy with the progress we’ve made there and looking forward to making it four in a row with Season 5 later this year.”
But Baron and team know that it’s not just about the volume of content, quality plays a key role as well. He sees that as one of the key pillars to continuing to push the game forward. “When I think generally about the trajectory of Halo Infinite, it all comes back to our Player Experience Goals of Consistency, Satisfaction, and Quality. We’ll maintain that focus on Consistency. Like I said, I think there is clear evidence of improvement there. Same with Satisfaction—we’ll continue layering on the features and experiences players want.
With Infection growing from a player-made mod to a fully-fledged feature mode we can’t help but wonder, what might be next? Could another created mode make the leap to official status?
“Where we need to start showing more noteworthy improvements is with Quality. Both technical and experiential Quality. My hope is that over the next few releases and updates we’ll start seeing Quality make the same types of jumps that we’ve seen with Consistency and Satisfaction.”
Season 4 delivers not just the launch of Infection but includes the introduction of a new Career Rank system, new maps, new equipment and more. All that, coupled with the additions to the game over the past six months and the exciting future content, improvements and experiences in the pipeline all go to show that now is the perfect time to jump back into Halo Infinite if you’ve been away. And if you get to stab your friends with an energy sword and turn them into a zombie well, that’s just a bonus.
Find out more about Infection and Halo Infinite Season 4 on Halo Waypoint.
Halo Infinite
Xbox Game Studios
Halo Infinite’s largest multiplayer update yet is available now! Season 3: Echoes Within offers players a new 100-tier Battle Pass, new maps, a new mode and, for the first time, a new weapon and equipment item.
Free-to-Play Multiplayer:
Halo’s celebrated multiplayer returns, reimagined and free-to-play! Seasonal updates evolve the experience over time with unique events, new modes and maps, and community-focused content.
Forge Beta:
Halo’s legendary content creation tool is back and more powerful than ever with advanced features like a new visual scripting engine, object scaling, lighting and audio tools as well as marked improvements in fidelity and object budget limits. Whether it’s remaking iconic experiences from previous Halo entries or creating something entirely unique, the possibilities for thrilling custom maps and game modes are infinite.
Cross-Generation and Cross-Platform Gaming:
Halo Infinite provides an amazing experience across the Xbox One and newer family of consoles as well as PC with stunning 4k graphics and world-class cross-platform play. And, on Xbox Series X as well as supported PCs, enjoy enhanced features like up to 120FPS and greatly reduced load times creating seamless gameplay that usher in the next generation of gaming.*
*Up to 120FPS and 4K Ultra HD available on Xbox Series X consoles and compatible PCs only across supported maps and modes; compatible TV or monitor required.
Related:
In the Kitchen with Xbox: Recipes Inspired by PC Game Pass
For Porsche’s 75th Anniversary, Xbox Reimagines Automaker’s Iconic Motorsport Liveries
Armored Core VI Fires of Rubicon Brings Mech Remixing to a New Level of Scale
For Porsche’s 75th Anniversary, Xbox Reimagines Automaker’s Iconic Motorsport Liveries
Porsche – legendary automaker, and a familiar name to real-world and virtual racing fans alike – marks its 75th anniversary this year, and Xbox is joining the celebrations. We are excited to release a limited collection of custom Xbox Series X consoles and matching Xbox Wireless Controllers in vibrant colorways based on six historic Porsche motorsport liveries. While not for retail, over the next four months, fans can enter the sweepstakes for a chance to win a console and controller from our collaboration with Porsche, finding inspiration in the brand’s storied motorsports history. Xbox is a platform for gamers to power their dreams and turn aspirations into reality, and it is this same drive for greatness that has pushed Porsche’s motorsports performance to new heights and carried drivers across the finish line to over 30,000 motorsport victories to date.
“Xbox and its fanbase are no stranger to Porsche and the incredible capabilities of its high-performance vehicles in our beloved racing and driving games like Forza Horizon 5,” said Marcos Waltenberg, Director of Global Partnerships at Xbox. “That’s why we’re excited to team up with the renowned sports car brand to create special edition Xbox hardware that celebrates their milestone anniversary given our shared vision and goal of reaching global audiences who love cars, gaming and self-expression.”
For decades, Porsche has consistently created some of the most recognized and vibrant liveries ever to take to track. As racing games have developed new levels of immersion over the years, Xbox has worked closely with Porsche to bring its iconic design to the platform through hits like the Forza franchise. These liveries are now a part of racing lore, and the Xbox 75th Anniversary collection pays homage to six of Porsche’s most unforgettable looks by reimagining them for the Xbox Series X console and accompanying controllers. We will unveil the following six limited-edition console designs at major auto and gaming events around the globe this summer:
- 75th Anniversary / Porsche 963
- Salzburg (1970)
- “Hippie” (1970)
- “Pink Pig” (1971)
- Porsche Racing Edition (1978)
- 911 GT1 (1998)
Fans in the US, UK, and Germany can enter the sweepstakes for a chance to win the Porsche-inspired Xbox Series X consoles with matching Xbox Wireless Controllers by visiting www.porschexboxsweepstakes.com from June 8 to October 1. Each Porsche-inspired console will have a corresponding video shared on Porsche and Xbox social channels, beginning with the Porsche 963 / 75th Anniversary console.
“To mark our 75th anniversary, Porsche is thrilled to team up with Xbox to design custom, limited-edition gaming consoles to continue inspiring gamers to dream – both virtually and in the real world,” said Ayesha Coker, Vice President of Marketing of Porsche Cars North America, Inc. “With over 30,000 motorsport victories to date, it wasn’t easy to select only six liveries, but we’ve chosen some of the most iconic ones that our fans will recognize from notable victories over the years.”
Since 2005, Porsche and Microsoft’s Turn 10 Studios have collaborated on co-branded elements for Porsche and the Forza franchise. Beginning with the original Forza Motorsport and continuing through the franchise, including the latest Forza Horizon 5, Porsche vehicles have been a part of the racing lineup available to players. This partnership has consistently created new ways for fans to get behind the wheel of a Porsche, and has further established the automaker as an innovator in motorsport.
Related:
Armored Core VI Fires of Rubicon Brings Mech Remixing to a New Level of Scale
New Details on Capcom’s Dinosaur Action Game Exoprimal! Join the Second Open Beta Test This Weekend!
High On Life’s Narrative Takes A Turn With Spooky High On Knife DLC
Armored Core VI Fires of Rubicon Brings Mech Remixing to a New Level of Scale
In many ways, Armored Core VI Fires of Rubicon is a reintroduction to a series, more than a reboot of it. In the 11 years since Armored Core V, developer FromSoftware has moved from a niche proposition to one of the focal points of gaming culture, and its latest game feels like an attempt to proudly steer its newer fans towards one of the series that started its journey. As such, if you’re already a fans of From’s high-complexity mech combat games, much of what it has to offer will feel familiar – albeit much, much shinier than before.
The focus is still on taking your personally customized war machine through enemy-packed arenas, dominating a mixture of smaller, robotic enemies, bosses, and equally kitted-out mechs, collecting the funds and materials you need to graft on new weaponry, limbs, and internals to become more efficient as you go on.
But the first thing I notice in a hands-off look at gameplay isn’t the industrial-chic mech being launched from a high speed elevator – hard as it is to miss – but the world around it. The real change, at least for me, is a sense of scale. It may not have a truly open world in the vein of Elden Ring, but AC6 doesn’t lack for that game’s sense of wonder.
The mission I see has the player attempting to infiltrate the base of an enemy faction called RaD, who have taken over a vast industrial facility called Grid 086. It’s a marvel to look at, an enormous factory built over tens of storeys, without an invisible wall apparent to stop you exploring. It doesn’t appear to be a one-off – a montage of other levels shows me scorched deserts, ice caves, and entire cities. The focus here seems to be on turning standalone levels into truly enormous spaces to dole out mechanical justice within.
This should have a knock-on effect on gameplay too – where Armored Core missions of the past were more focused on getting you from objective to objective, there’s an element of choice involved here. Grid 086 doesn’t have a single entrance; instead, you’re given a choice of how to proceed. You could head to the front gate and take on its swarming, robotic guards, but you could equally use your thrusters to reach a much higher hidden entrance. These are the examples we’re given, but I’m positive there are more means of ingress to find.
That addition of choice broadens the level of strategy as a whole. The core of, well, Armored Core has always been in building a mech that meets your specifications – nimble, melee focused pursuers, walking artillery batteries, missile launcher-encrusted monsters, and more. That ability to approach levels in your own way only deepens the potential for choice, and allows for your particular brand of mech to shine.
But customization cuts both ways. Where From’s Souls games are often built on a relentless search for perfection, challenging you to build a character and then get better at using their specific strengths over the course of a whole game, Armored Core VI looks to ask for a little more flexibility. We see a stronger enemy make light work of the player guiding our demo, taking down their shorter range sword-and-rifle combo with a variety of quick melee attacks. Instead of simply reloading the checkpoint and heading back into the fray, our demoist instead heads to the Assembly menu and puts together a whole new machine. Among other changes, they swap out the legs for a more efficient dash attack, and replace a shoulder-mounted missile launcher with a full-on cannon, designed to more efficiently stagger enemies.
Heading back in, they cripple the once-victorious enemy by preventing it from moving as much as possible, and avoiding those dangerous, close-range attacks with dashes when they can’t immobilize it. It’s a little bit of design philosophy made tangible – in Armored Core VI, it’s not a case of “try, try again”, it’s more like a chemistry experiment, asking you to keep tinkering with the ingredients until you find the right mixture to take down your opponent.
I’m left very hopeful for what we have to come from Armored Core VI Fires of Rubicon – as a fan of the series, this is already feeling like a deft mix of the Armored Core fundamentals I’ve been missing, and new ideas to flesh them out for modern machines.
Armored Core VI Fires of Rubicon will be released for Xbox Series X|S and Xbox One on August 25.
ARMORED CORE™ VI FIRES OF RUBICON™ – Deluxe Edition
Bandai Namco Entertainment America Inc.
MELANDER C3 G13 Special Customization “TENDERFOOT”
• MELANDER C3 parts set (early unlock)*
• Emblem (early unlock)*
• Exclusive AC Decal
* Early Unlock: The parts set and the emblem can also be obtained by progressing through the game.
The Deluxe Edition includes:
• Full game
• Exclusive Digital Artbook & Original Soundtrack
Allows players to view concept art and listen to in-game music.
Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.
Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.
Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.
Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.
ARMORED CORE™ VI FIRES OF RUBICON™
Bandai Namco Entertainment America Inc.
MELANDER C3 G13 Special Customization “TENDERFOOT”
• MELANDER C3 parts set (early unlock)*
• Emblem (early unlock)*
• Exclusive AC Decal
* Early Unlock: The parts set and the emblem can also be obtained by progressing through the game.
Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.
Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.
Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.
Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.
Related:
New Details on Capcom’s Dinosaur Action Game Exoprimal! Join the Second Open Beta Test This Weekend!
High On Life’s Narrative Takes A Turn With Spooky High On Knife DLC
Ryu Ga Gotoku Studio Premiers Trailers for Two Like A Dragon Games