Read Only Memories: Neurodiver, Creator’s Diary

Happy Birthday, Neurodiver

It’s a few days before we submit our game to certification. Our release date announcement trailer is behind us and we’re adding in the last few updates to Read Only Memories: Neurodiver. For the eyecatch sequences, I give the Neurodiver itself a birthday: May 16, 2024, and we proceed to let it go out into the world.

The Day After

May 16 has come and gone and the game is out now. I’ve been working on this with several others who have come and gone for the past six years. A lot has happened with MidBoss, our team, and the world during this time, but the game is finally out and a wave of relief washed over us, followed quickly by a lot of anxiety. The game, after all, is shorter than our previous one, and its story is brisk. I still find myself playing and enjoying it in my off time, though, and I’m proud of what our team accomplished. I got to work and collaborate with a lot of wonderful people.

ROMN screenshot

Past and Present: Planning the Game

Read Only Memories: Neurodiver is a very personal project, both in its story– however brief it may be–and in its development. I was the original director and lead artist/animator for 2064: Read Only Memories. It’s a game I have a complicated relationship with. A lot happened with it, the original team, and myself. I’m finally comfortable sitting with my housemates and watching them play it as we celebrate the release of our current game. My head is spinning at all of the interactions it has and the logistics involved now. It’s very impressive that we pulled it off. I’m proud of that game just as well, but its development was at a great cost.

We couldn’t aim for the same scope as the previous game. It was simply out of the question. But after working out the initial story planning, ,  we were delighted with the result: an engaging] light and brisk adventure. A pseudo-sequel with an established protagonist that can dive into memories, chasing a rogue psychic that hides within them. Whose memories would we be exploring? I wanted to revisit some old friends from the original game, a chance to see how they’re doing five or six years later.

ROMN screenshot

Dive into the Details

Luna Cruz de la Vega, or ES88, is a young and ambitious psychic agent working at Minerva. The only one bonded to a special genetically engineered esper called the Neurodiver. This Neurodiver allows her to not only view and interact with memories, but also repair them. Each day she wakes up diving directly into work. ES88 wants to prove something to herself and her peers, and though she has confidence in her abilities, she still questions herself.

A psychic entity called Golden Butterfly is haunting people’s memories, fragmenting them, causing lingering anxieties to bubble up. These fragments range from something as simple as a lost password, all the way up to forgetting where you left off with someone important to you. It’s ES88’s job to repair these fragments and drive out Golden Butterfly. It’s a big task. Could it be too much? How much is she willing to push herself?

ROMN screenshot

Read Only Memories: Neurodiver is a capsule filled with a lot of the things we love. ES88’s days play out like an episode in an anime, commercial bumpers and all. She dreams of herself as a magical girl. The soundscape is filled with glossy, vibrant FM tones reminiscent of old Yamaha powered sound cards. It was a joy animating every expression. Every character is voiced exactly how we imagined them to be in our heads. And it’s all framed within an homage to Japanese adventure games of the past.

Read Only Memories: Neurodiver is a game that’s filled with our enthusiasm for the things we love. It was a chance to spend time with some old friends again while meeting some new ones, and while it’s a brief journey, I hope it’ll continue to stay in your memories.

Xbox Live

Read Only Memories: NEURODIVER

Chorus Worldwide Games


3

$14.99

ES88 is an esper tasked with capturing Golden Butterfly, a psychic entity hiding in the memories of others. Play as ES88 and join her cyborg colleague GATE, and the creature known as a NEURODIVER to help repair the memories Golden has damaged and stop them in their tracks in this “psy-fi” adventure!

You Are A Psychic Agent
Take on the role of ES88, a young esper employed by MINERVA, a powerful organization specializing in information science, neurotechnology, and extrasensory phenomena. She has been tasked with tracking down Golden Butterfly, a mysterious psychic entity hiding in and fragmenting the memories of Neo-San Francisco’s citizens. Who are they? Why are they doing this? And how will you stop them?

The NEURODIVER
The Neurodiver is a bioengineered psychic creature made to assist in boosting an esper’s natural abilities. With its help, you’ll be able to collect clues and thoughts in your subject’s memories in an effort to piece together distorted fragments inside them, pushing Golden Butterfly out!

New And Old
Read Only Memories: NEURODIVER is a return to the vibrant sci-fi world of Neo-San Francisco from 2064: Read Only Memories with a whole new story, and a whole new cast of characters. It’s an adventure that newcomers can easily dive into, but those familiar with the original game might notice a lot of familiar faces making a comeback!

An FM Sound Sensation!
NEURODIVER’s soundtrack is inspired by the OPNA/YM2608 sounds of the PC-8801 and PC-9801 series of computers, brought to you by Scarlet Moon composer and sound designer, Ken “coda” Snyder (Tree of Knowledge)!

If you love the sharp and glossy tones generated by late 80s and early 90s FM chips found in a variety of old computers, sound cards, arcades and consoles, then you’ll be right at home here. Long live the power of FM sound! 🎹

The post Read Only Memories: Neurodiver, Creator’s Diary appeared first on Xbox Wire.

Five Exciting New Features Coming to Destiny 2 With The Final Shape, Launching June 4

Five Exciting New Features Coming to Destiny 2 With The Final Shape, Launching June 4

The Final Shape has almost arrived in Destiny 2 – the highly anticipated expansion that sees the Guardians fight off against The Witness, the universe’s greatest threat to date.

Ahead of its launch tomorrow, we spoke with several developers at Bungie to ask about The Final Shape’s major new developments, including a brand-new playable location inside the heart of The Traveler, the fearsome new species lurking within, and the new Supers that Guardians can wield to take them on. There’s a lot to cover in The Final Shape, so we’ve broken down five of its most exciting new elements, with commentary from the team on how they came together.

Closer to the Heart

The Final Shape transports players to The Pale Heart, a brand-new location inside the heart of the Traveler. According to Dave Samuel, Art Director on Destiny 2, the studio’s aim was to encapsulate the profound memories that players have made along their decade-long journey with the game. Familiar locations and artifacts that fans of all tenures will recognize are woven into the surroundings – this is the visual culmination of your adventure in Destiny’s universe.

“We envisioned the original Destiny’s Tower as a beacon of hope and life, embodying a sense of purity amidst the metal and concrete, adorned with lush foliage and greenery,” Samuel says, to demonstrate an example of this. “This visualization serves as a poignant representation of the hope and genesis of the player’s expedition.”

However, as The Final Shape’s narrative progresses, these recollections begin to darken as The Witness and its darkness takes hold. Samuel describes the Cosmodrome, where the original Destiny story began, which is now fragmented and twisted. The Tree of Silver Wings, a symbol of Light in the universe, is now marred by the presence of the Hive. This isn’t just a representation of everything you’ve experienced – it’s also a vision of the world you’re here to save.

“Our creative intention was to present these potent memories in unexpected and unsettling ways, each transformation growing increasingly distorted and disconcerting as your odyssey leads you towards The Monolith,” Samuel adds. “The journey through The Pale Heart is intended to challenge and evoke a range of emotions, encapsulating the evolution and transformation of your experience within Destiny 2 over the past decade.”

A Dreadful Encounter

Once inside The Pale Heart, Guardians will discover the Dread – the first new species to be uncovered in the Destiny universe since the addition of the Scorn in 2019’s Forsaken expansion. The Dread are the most devoted followers of The Witness, and their design is mirrored to reflect the twisted and unsettling innards of The Pale Heart, and the grip that the darkness has on them.

Samuel takes us through three main keywords used to craft the visuals of the Dread – Pyramid, Vampiric and Chimeric. Via these inspirations, the team has taken core elements of the Witness’ design and adapted it to fit the Dread – abstract shapes, infusions of aristocratic  elements, and subtle opulence. These creatures are unfamiliar and threatening, clearly molded in the Witness’ vision.

“Building up to this climactic confrontation in the heart of the Traveler was a big goal for us. We wanted it to feel like the Witness was pulling out all the stops, that it was arraying its grandest and most formidable army,” adds James Tsai, Creative Director.

The Dread are not only formidable in their appearance, but in their abilities too. We’ve already seen them in action as the Tormentors – fast, hulking enemies that launch devastating projectiles, and can finish you off entirely in little more than one hit if they get hold of you. Each type of Dread enemy is built to feel like a similar threat – they’re made to feel like this is truly The Witness’ last line of defense and who will not go down without a fight.

“There’s a lot that goes into designing a combatant – or an entire encounter, for that matter,” Tsai explains. “You want that initial impression and that silhouette that appears on the horizon to be intimidating, if not terrifying, so you often lead with a strong attack or attention-grabbing entrance from that enemy. After that, it’s less about setting up an impregnable defense and more about creating a puzzle of sorts that can be figured out.”

Tsai adds that this can be a tricky challenge in Destiny 2 because the player has so many ways to approach the fight: different weapons, different abilities, supers, grenades, and incredible mobility: “As the Transcendent Guardian wielding Light and Darkness simultaneously, you have a lot of powerful tools – the Witness is sending its best to stop you.”

A Class of Your Own

In The Final Shape, Guardians will be able to wield the Prismatic Class, which allows Guardians to combine elements and abilities from existing Light and Darkness subclasses to craft unique, powerful combinations. While Prismatic is primarily a combination of existing skills, it’s built to feel like a new subclass with its own identity.

“The Prismatic subclass connects abilities and powers that were previously insulated from each other, so the player can generate very novel builds from that interplay,” Tsai explains. “Being able to combine the crowd-control properties of Stasis with a destructive Solar force, for instance, can lead to entirely new approaches in combat.”

The team began with fantasy statements for the first Prismatic builds: “We talked about the different ways the player would engage: ‘slow ‘em down, then blow ‘em up,’ or ‘get amped and go berserk.’ Even though the individual abilities were familiar, they pushed towards distinct styles in those initial combinations to elevate new strategies. But we know the community is going to find even more amazing combinations and tactics, especially once they start using the new Aspects and Fragments.”

Feeling Super

Destiny 2’s existing subclasses are also getting an exciting revamp in the form of several new Super abilities. Titans come armed with Twilight Arsenal, a potent new void Super, Hunters are freshly equipped with Storm’s Edge, a deadly new Arc ability, and Warlocks are bringing the heat with Song of Flame.

Much like the surroundings of The Pale Heart, these Supers also incorporate elements of classic Destiny abilities. For example, Storm’s Edge is described as similar to the Bladedancer ability for Hunters in the original Destiny.

“We wanted to deliver an experience that felt like it connected back to that classic Arc Hunter fantasy while also providing an aggressive, high-mobility playstyle,” says Samuel Dunn, Gameplay Feature Lead. “We knew we wanted to incorporate elements like the Arc Blade weapon itself as well as the powerful spin attack, but with the ability to rapidly zip in and out of trouble in the blink of an eye. Together, with the new air move from Ascension, you can chain together powerful aerial movement combos to keep your enemies on their toes.”

The Warlock Song of Flame Super also shares DNA with an original ability from Destiny – Sunsinger, which significantly improved all of the player’s other abilities while active.

“It felt fitting to echo that same gameplay here, by supercharging both versions of the Dawnblade melee with extra projectiles and creating a stylized, sentient-feeling ‘firebird’ grenade that will hunt down multiple enemies,” Dunn explains. “We also knew we wanted to create another support alternative to Well of Radiance, with a different and more mobile flavor that could integrate well into the rest of the Solar Warlock kit and provide powerful utility for allies via ability regen and Scorching weapon rounds.”

The Next Episode

The Final Shape’s epic campaign is just the start of another huge journey for our Guardians. After the events of the story mode, more tales will be told in the form of Episodes, which will replace Destiny 2’s existing seasonal structure. Three episodes, titled Echoes, Revenant and Heresy, will deal with the aftermath and consequences of the events of The Final Shape’s campaign.

Each Episode will contain three Acts, and will tell their own standalone stories that focus on other factions’ scramble for power in the wake of the Guardians’ showdown with The Witness. Acts will provide the same level of rewards found within Seasonal content – including new activities, quests, weapons, as well as the seasonal Artifact Mods that Guardians can use to fine-tune their playstyle.

“We wanted to ensure the events of The Final Shape had a lasting impact on the world,” says Robbie Stevens, Assistant Game Director. “Episodes introduce a new content cadence for Destiny 2 so that it’s clearer than ever when the next major update will occur.”

This is just a snapshot of the exciting updates heading to Destiny 2 with this expansion. Experience the explosive conclusion of the Light and Darkness saga when Destiny 2: The Final Shape launches on June 4.

Destiny 2: The Final Shape

Bungie


24

$49.99

Pre-order now to unlock the new Pyramidic Vessel Exotic ship, Exotic Ghost shell, and Legendary emblems. 

The Standard edition of The Final Shape includes the new story campaign, three new Supers, a new destination, new weapons and armor to collect, and the first Episode in the year of The Final Shape. 

Prismatic Subclass
For the first time ever, Prismatic empowers you to combine Arc, Solar, Void, Stasis, and Strand into a custom subclass of your design. Light and Darkness have no quarrel within you, Guardian.

Campaign 
The Final Shape looms—a nightmarish calcification of reality into the Witness’s twisted design. Embark on a perilous journey into the heart of the Traveler, rally the Vanguard, and end the War of Light and Darkness.

New Supers 
Defeating the Witness will require untold power. Arc Hunters, Void Titans, and Solar Warlocks; master a new Super within your arsenal and confront oblivion. 

New Destination 
Adventure through an impossible landscape that bends time and space. Follow the Witness and behold what lies within the Traveler.  

105 GB hard drive storage space required as of November 10, 2020. Subject to change. Requires broadband internet. After November 10, 2020 see www.destinythegame.com/size-requirements for current requirements prior to purchase.

Destiny 2 may contain flashing patterns and images that may produce adverse effects for a small percentage of people sensitive to them.

Bungie, Inc. makes no guarantee regarding the availability of online play or features and may modify or discontinue online services with reasonable notice at any time. Using the software constitutes acceptance of the Destiny Software License Agreement available at www.bungie.net/sla.

© 2024 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are trademarks of Bungie, Inc. Published and distributed by Bungie, Inc.

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How to Watch the Xbox Games Showcase and Call of Duty: Black Ops 6 Direct on Sunday

How to Watch the Xbox Games Showcase and Call of Duty: Black Ops 6 Direct on Sunday

Xbox Games Showcase Black Ops 6 Direct Hero

It’s almost time – this Sunday, June 9, we invite players from around the world to a huge double feature: the Xbox Games Showcase 2024, immediately followed by Call of Duty: Black Ops 6 Direct. This will mark the first Xbox Showcase featuring games from our portfolio of studios across Activision, Blizzard, Bethesda and Xbox Game Studios, not to mention our incredible third-party partners. Plus, the Showcase will be immediately followed by a deep-dive into Call of Duty: Black Ops 6.

It’s our biggest moment of the year to show you the future of gaming with Xbox, and we hope you can join us. With that in mind, here are all the details you need to know ahead of Sunday:

What time does Xbox Games Showcase begin? The Showcase will take place on Sunday, June 9, beginning at:

  • PT: June 9, 10am
  • ET: June 9, 1pm
  • BST: June 9, 6pm
  • CET: June 9, 7pm
  • JST: June 10, 2am
  • AEST: June 10, 3am

What time does Call of Duty: Black Ops 6 Direct begin? Immediately following the Xbox Games Showcase.

How do I watch the Xbox Games Showcase and Call of Duty: Black Ops 6 Direct? The Xbox Games Showcase and Call of Duty: Black Ops 6 Direct will be streamed live on official Xbox, Bethesda, and Activision Blizzard channels, including the below:

The show will also be streamed out simultaneously on regional Xbox and Bethesda channels around the globe.

Please note the /Xbox, /Bethesda and /ActivisionGames streams on YouTube will be in 4K at 60fps, while all other channels will be 1080p / 60fps.

Is the event available in languages other than English?  We will be providing subtitle support in  the following languages: Albanian, Arabic (MSA), Bangla, Bosnian, Chinese (Simplified), Chinese (Traditional, Taiwan), Chinese (Traditional, Hong Kong), Croatian, Czech, Danish, Dutch, Estonian, Finnish, Filipino, French, French (Canadian), Gaelic (Irish), German, Greek, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Korean, Latvian, Lithuanian, Macedonian, Malay, Maltese, Māori, Norwegian, Persian (Farsi), Polish, Portuguese (Brazilian), Portuguese, Punjabi (Gurmukhi), Romanian, Russian, Slovak, Spanish (Castilian), Spanish (Mexican), Swahili, Swedish, Tamil, Thai, Ukrainian, Urdu, Vietnamese, Welsh and Zulu. While we expect to have all languages available with the show’s live broadcast, it is possible that select languages may need to be added in the days following the broadcast if they have not finished translating.

The easiest way to find your preferred language is to go to your region’s Xbox page, or by viewing on the official Xbox YouTube channel at YouTube.com/Xbox and clicking the gear icon in the lower right corner.

Is Xbox Games Showcase going to be Accessible to those with low/no hearing or low/no vision? There will be a version of the show with Audio Descriptions (AD) in English on the Xbox YouTube channel, American Sign Language (ASL) on Xbox’s YouTube channel and the /XboxASL Twitch channel, and British Sign Language (BSL) on Xbox On’s YouTube channel at YouTube.com/XboxOn.

I’m not going to be able to watch, where can I find out what was announced? As announcements roll out during the broadcast, the Xbox Wire team will be publishing detailed blog posts for key announcements right here on Xbox Wire (with localized versions in Brazilian Portuguese, French, German, LATAM Spanish, and Japanese to follow). A full show recap will be published on Xbox Wire immediately following the end of Xbox Games Showcase, and a separate recap for Call of Duty: Black Ops 6 Direct will go live after that show ends. Plus, stay tuned to Xbox Wire in the days following the show for more exclusive articles.

Will Xbox be broadcasting post-show content? Starting from Monday, June 10 and running throughout that week, the Official Xbox Podcast will be airing a series of special episodes offering updates and deeper dives into titles featured during Xbox Games Showcase. These shows will be published daily on Xbox’s YouTube channel and podcast services, with accompanying articles on Xbox Wire. We look forward to sharing more details after the Showcase concludes.

Co-streamer and content creator notes for the Xbox Games Showcase and Call of Duty: Black Ops 6 Direct: We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so. However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream. For those planning to create post-show breakdowns of the Xbox Showcase in the form of Video on Demand (VOD) coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.

We can’t wait for you to join us for Xbox Games Showcase, followed by Call of Duty: Black Ops 6 Direct on Sunday, June 9.

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