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Category: Xbox
This Week on Xbox: Tear Up the Race Track, Dominate the Ice, and Explore Medieval Baghdad
The post This Week on Xbox: Tear Up the Race Track, Dominate the Ice, and Explore Medieval Baghdad appeared first on Xbox Wire.
Xbox Insider Release Notes – Alpha (2310.231004-2200)
Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.
We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!
System Update Details:
- OS version released: XB_FLT_2310ZN25398.2482.231004-2200
- Available: 2 p.m. PT – October 6, 2023
- Mandatory: 3 a.m. PT – October 7, 2023
Fixes Implemented
Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:
Installation
- Fixes to address the Microsoft Store getting stuck at 100% when updating/installing.
Manage Queue
- Fixed an issue where the border around “When games and apps are installing, you’ll see them here” could extend off-screen.
Mouse and Keyboard
- Fixes to address mouse clicks not behaving as expected in various supported titles.
System
- Various updates to properly reflect local languages across the console.
- Note: Users participating in Preview may see “odd” text across the console, for more information go here.
Known Issues
We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.
Audio
- We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
- Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
- When did the issue start?
- Did you lose audio just in the game/app or system audio as well?
- Does changing the audio format resolve the issue? If yes, what was the format before and after?
- Does rebooting resolve the issue?
- What does your setup include? Equipment, layout, etc.
- And any additional information you can provide to reproduce the problem.
- Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
Keyboard Button Mapping for Xbox Controllers
- If you change your keyboard language settings while the Xbox Accessories app is open, the change will be reflected after quitting the app or rebooting your console.
Networking
- We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
- Workaround: Wait a minute for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide. Learn more here: How to restart or power cycle your Xbox console.
Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.
When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.
Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.
For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!
The post Xbox Insider Release Notes – Alpha (2310.231004-2200) appeared first on Xbox Wire.
Battlefield 2042: How Season 6 – Dark Creations is Bringing More Variety and Versatility
Battlefield 2042: How Season 6 – Dark Creations is Bringing More Variety and Versatility
Battlefield 2042 has seen quite evolution since its initial launch back in 2021. This year alone has seen a tremendous amount of work put into the game to address fan feedback, including the return of the Class system, continuous quality of life improvements, and getting a handle on its expansive in-game narrative with a new Codex feature. Now its next steps forward are with a bit of a look to its past, with a new infantry only map that harkens back to Battlefield 3 and a major Gadget inclusion that could potentially be a game changer to keep players in the field longer.
What struck me immediately as I ran through a Conquest match on Battlefield 2042’s new Redacted map – coming soon with the launch of Season 6 – Dark Creations on October 10, 2023 – is how familiar it felt to the Close Quarters expansion pack for Battlefield 3. In that, the epic scale of all-out warfare was brought indoors for a tight-knit series of interior firefights that were equally a blast to play in and destroy, as bullets shattered just about everything in sight.
Here on Redacted, the whole map takes place under a ruined, domed facility – a recent “incident” has unearthed this gigantic hidden tech lab – thus negating any flying or drivable vehicles. Even though it’s infantry-only, it’s still a tremendously large play space, with unique traversal options like underground ziplines (effectively standing in for vehicles), allowing players to quickly move from one end of the map to the other. These kept the action moving at a chaotic pace, having to work with my squad to capture and defend on an epic scale – there was almost never any downtime.
There were a few solid “meatgrinder” spots as well – common chokepoints where the body count can quickly pile up. One area in particular, that could best be described as a type of loading zone, saw action constantly. But overall, it felt incredibly balanced and a ton of fun to play. I hope this is the start of a series of additional interior-focused maps because the team seems to have a good feel for what makes for some exciting corridor shooting. Season 6 – Dark Creations and Redacted both feel like the start of the next major phase of support behind Battlefield 2042, by tapping into a bit of its past (e.g. Close Quarters) to help inform its future.
Season 6 – Dark Creations will also see the arrival of some additional quality of life features, like aim assist improvements on console (helping with fairness during cross-play matches), vehicle handling improvements for jets and tanks, and balancing the Recon class a bit – these were all items we did not have a chance to test (see above: interior map with no vehicles) as our preview session was PC-only. While I can’t expertly speak to how these new features will be incorporated on console, I appreciate that – like DICE has done for much of this year – continues to make solid quality of life changes to help meet fan expectations.
One new feature I was able to try that’s coming with Season 6 came in the form of Pouches, a Gadget item that can come in Ammo and Health varieties. These are not intended to replace Crates (those will still hold more resupply value), but are designed to bring a mobile option for resource replenishment to squads and players that like to push deeper into enemy territory without the need to hunt for a Supply Crate. An added benefit here is that it gives some versatility to some of the other Classes as well, providing a valuable lifeline that hadn’t been so readily available before. I am very interested to see how this plays out across all the larger maps in the game.
Also, as you may have seen from the recent reveal trailer, the narrative surrounding Season 6 – Dark Creations continues to take the series down a heavy sci-fi, almost cyberpunk-like path, with modified soldiers and mysterious bio labs making an appearance. Most of the core details surrounding this and how it ties into the larger narrative are things the dedicated Battlefield community is trying to crack. If you’re interested in following their progress, check out The Exodus Archives where they have expanded upon the current Season 05 lore and what that may mean for players in the upcoming Season 06.
Tying that together will be a pretty exciting looking Season 6 Premium Battle Pass (for purchase) with an awesome looking Legendary Skin for Mackay as a part of the Premium reward tier, which gives me some strong Enemy Territory: Quake Wars vibes. There will also be a free Battle Pass that includes a specialist skin for Boris, new weapons, gadgets, and more.
While DICE may have picked the work “dark” to refer to their latest creations this Season, its inclusions to Battlefield 2042 with this upcoming update are making the future of the game shine even brighter. We’re excited about where this game is heading into the next year and are eagerly looking forward to the launch of Battlefield 2042: Season 6 – Dark Creations starting on October 10, 2023.
Battlefield 2042 Xbox One & Xbox Series X|S
Electronic Arts
$69.99
$62.99
Battlefield 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise. With the help of a cutting-edge arsenal, engage in intense, immersive multiplayer battles.
Grab your squad and embrace your fears in the claustrophobic close-quarters battles of Season 6: Dark Creations. Master any obstacle with new gear as you seek out the enemy lurking in the darkness of a secret facility hidden within the Outer Hebrides, Scotland. When diving into Season 6, you’ll wield the new VHX-D3 AR, the L9CZ Sidearm, and the G428 DMR. You’ll pilot the YUV-2 “Pondhawk” vehicle and use throwable Ammo and Medical Pouches to save teammates who are on the ropes. Unlock 100 new tiers of Battle Pass content as you fight through Battlefield 2042’s darkest and most nerve-racking season yet.
Lead your team to victory in both large all-out warfare and close-quarters combat on maps from the world of 2042 and classic Battlefield titles. Find your playstyle in class-based gameplay and take on several experiences comprising elevated versions of Conquest and Breakthrough. Explore Battlefield Portal, a platform where players can discover, create, and share unexpected battles from Battlefield’s past and present.
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items.
*REQUIRES BATTLEFIELD 2042 (SOLD SEPARATELY) & ALL GAME UPDATES. NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.
Battlefield 2042 Elite Edition Xbox One & Xbox Series X|S
Electronic Arts
$99.99
$89.99
• Dual Entitlement: Battlefield 2042 Elite Edition includes both Battlefield 2042 Xbox Series X|S and Battlefield 2042 Xbox One
• Four Seasons worth of content instantly unlocked: battle on 17+ maps, wield over 35 weapons, deploy as 14 Specialists
• “Lost World” Epic Cosmetic Bundle* containing:
– Epic “Forsaken” Rao Specialist Set
– Epic “Starved Vulture” Vehicle Skin
– Epic “Banisher” Weapon Skin
Battlefield 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise. With the help of a cutting-edge arsenal, engage in intense, immersive multiplayer battles. Lead your team to victory in both large all-out warfare and close-quarters combat on maps from the world of 2042 and classic Battlefield titles. Find your playstyle in class-based gameplay and take on several experiences comprising elevated versions of Conquest and Breakthrough. Explore Battlefield Portal, a platform where players can discover, create, and share unexpected battles from Battlefield’s past and present. Battlefield 2042 has never played better thanks to ongoing improvements like a returning Class system, map overhauls, weapon balancing, squad management tools, and much more.
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items.
*Conditions and restrictions apply. See www.ea.com/legal for details.
©2023 Electronic Arts Inc. EA, the EA logo, the DICE logo, Ripple Effect Studios, and Battlefield are trademarks of Electronic Arts Inc.
NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.
The post Battlefield 2042: How Season 6 – Dark Creations is Bringing More Variety and Versatility appeared first on Xbox Wire.
Next Week on Xbox: New Games for October 9 to 13
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Builder Simulator – October 10
Builder Simulator is the perfect game for those who want to build a house from the ground up, one brick at a time. On easy, the game will guide and teach you by showing you full instruction, but on hard you will get no help, having to rely on your builder skills and make everything yourself.
Forza Motorsport – October 10
Optimized for Xbox Series X|S / Game Pass
Build your racer from a choice of over 500 real-world cars including modern race cars and more than 100 cars new to Forza Motorsport. Make every lap count across 20 living environments with fan-favorite locations and multiple track layouts to master, each featuring live on-track scoring, fully dynamic time-of-day with weather and unique driving conditions that ensure no two laps ever look or play the same.
Lil Gator Game – October 10
Optimized for Xbox Series X|S / Smart Delivery
Embark on an adorable adventure, discover new friends, and uncover everything the island has to offer. Climb, swim, glide, and slide your way into the hearts of the many different characters you meet on your travels.
Long Gone Days – October 10
Optimized for Xbox Series X|S / Smart Delivery
After being deployed to his first mission, Rourke leaves The Core’s base for the very first time, only to discover the dark truth about the operation he’s part of and the consequences of deserting an inescapable war.
Wild Card Football – October 10
Wild Card Football is a fun pick-up-and-play arcade-style football game featuring 7v7 team-focused gameplay with the unique Wild Card system that lets you change the course of the action in an instant with special power-ups and rule-breaking abilities.
Axis Football 2024 – October 11
Axis Football 2024 features fluid simulation gameplay, endless customization, and the industry’s best franchise mode. New gameplay features In Axis Football 2024 include a completely overhauled blocking system, new zone coverage types, and player attributes to better reflect the complexities of American football.
Between Time: Escape Room – October 11
Optimized for Xbox Series X|S / Smart Delivery
Between Time is an escape room that will test your skills. Travel through time, explore mysterious places around the planet, solve puzzles, decode secret codes, and find hidden objects and treasures.
The Crown of Wu – October 11
Optimized for Xbox Series X|S / Xbox Play Anywhere
Get ready to explore a new world inspired by Journey to the West, a traditional Chinese tale about the Monkey King, Sun Wukong. You’ll explore the future-past fantasy world as Sun Wukong, fighting alone against enemies and overcoming complex obstacles to retrieve the great Crown stolen by the antagonist Zhu. With Zhu waiting to fight and kill you, will you be able to get back the Crown and save your world from destruction?
RedRaptor – October 11
Optimized for Xbox Series X|S / Smart Delivery
Blast off for a retro arcade experience in RedRaptor, a vertical shoot’em up inspired by genre classics of the ’90s. Assume the role of an ace pilot on a mission to intercept an unknown threat that’s already eliminated nearly all allied forces. If you hope to survive and bring down the enemy, you’ll need to upgrade your ship along the way and push your skills to the limit!
Originally designed by John Sohl for the Intellivision console in 1981, it quickly became one of the most popular games of its time. In Astrosmash you control a laser cannon that scrolls left or right along a flat plane to target falling objects, such as large or small meteors, spinning bombs, and guided missiles.
Haunted House – October 12
Optimized for Xbox Series X|S / Smart Delivery
Chills and stealthy thrills abound In Haunted House, a reimagining of the classic Atari adventure! Players take control of Lyn Graves, the precocious niece of legendary treasure hunter Zachary Graves. In order to free her uncle and her friends, and capture all the supernatural foes, Lyn must find the shattered pieces of a magical urn and put them back together.
A futuristic story-driven 2D side-scrolling shooter featuring unique heroes with various abilities. Shoot, dash, kick, and hack monsters as you try to uncover the secrets of the Re.Surs dark energy and demons’ interdimensional invasion.
Chemically Bonded – October 13
Optimized for Xbox Series X|S / Smart Delivery
Enter the melancholic life of an ordinary Japanese high school student as you become entwined in a dispute between two neighboring students. Learn more about their past together as you piece together their relationship and mend their bond while forming new bonds of friendship of your own.
The Grinch: Christmas Adventures – October 13
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
With colorful visuals inspired by Dr. Seuss’s original illustrations, local multiplayer fun with up to two players controlling the Grinch and Max, and controls and puzzles designed for younger players, The Grinch: Christmas Adventures is a fun new way to enjoy the classic Christmas tale.
Lords of the Fallen – October 13
Optimized for Xbox Series X|S
An all-new, epic RPG adventure in a vast, interconnected world more than five times larger than the original game. As one of the fabled Dark Crusaders, journey through both the realms of the living and the dead in this expansive RPG experience, featuring colossal boss battles, fast challenging combat, thrilling character encounters, and deep, immersive storytelling.
Transformers: EarthSpark – Expedition – October 13
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Bumblebee is facing his greatest mission – reclaim the ancient Cybertronian technology scattered across the globe before Mandroid and his henchbots can use them to destroy Earth’s cities. With Optimus Prime’s guidance and you at the controls, Bumblebee will grow strong enough to take on an army of robotic enemies in bare-metal combat, find the lost technology, and unlock powerful new attack combos and abilities along the way.
Virtual Families 3: Our Country Home – October 13
Xbox Play Anywhere
Start a virtual family in this life simulation game, sequel to the popular Virtual Families 2. Expand and renovate your virtual house while helping nurture and guiding future generations of your own family story.
The post Next Week on Xbox: New Games for October 9 to 13 appeared first on Xbox Wire.
Second Wave is now available in Preview for Xbox Insiders!
We’re excited to invite all Xbox Insiders on Xbox Series S|X consoles to join the Second Wave Preview, a captivating blend of MOBA-style strategy and pulse-pounding FPS/TPS action starting today! Join now to secure your spot for the preview!
About the Game:
Welcome to the world of Second Wave, where the battle for supremacy is about to begin! Get ready to dive headfirst into an exhilarating gaming experience unlike any other.
Second Wave is a captivating blend of MOBA-style strategy and pulse-pounding FPS/TPS action, and it’s absolutely free to play!
You and your team will engage in intense battles with a variety of game modes, including Domination, Three-Way, and Stonegrab, where you capture or defend arcane stones, and you’ll do so with a cast of unique and charming characters, each with their own incredible abilities and fascinating stories waiting to be discovered.
Whether you’re a fan of the tough-as-nails tank, the fearless warrior, the cunning ranged dealer, the mystical mage, the stealthy assassin, or the ever-reliable support, we have the perfect character to suit your style.
Do you prefer the intense precision of first-person combat or the tactical advantage of third-person view? The choice is yours, and it can make all the difference in your quest for victory.
Get ready for fast-paced, stylish action like you’ve never seen before. Battles will be fierce, strategies will be cunning, and the thrill of victory will be oh-so-sweet.
Second Wave is still under development and this beta is a part of the development process. Due to this, your experience might be affected. Please remember that this beta does not represent the final game. The game can be unstable at times, or even crash, due to us testing our infrastructure’s capabilities. You might also experience slow matchmaking times or disconnects. As this only represents a part of the game, your progression will not be saved and transferred to the released product.
Join the Challengers Games Discord to stay up-to-date with everything regarding Second Wave
How to Participate:
- Sign-in on your Xbox Series S|X console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary).
- Navigate to Previews > Second Wave Preview
- Select Join
- Wait for the registration to complete and you should be directed to the Store page to install the Preview
Playtest Times:
Start: October 5th, 5:00 PM PT (12:00 AM GMT)
End: October 15th, 5:00 PM PT (12:00 AM GMT)
Note: Due to a last minute issue, the playtest start time has been delayed. Users can still join the flight and install the title but it will need to take an update before the playtest begins.
How to Provide Feedback:
If you experience any issues while playing the Second Wave Preview, don’t forget to use “Report a problem” so we can investigate:
- Hold down the home button on your Xbox controller.
- Select Report a problem.
- Select the Games category and Second Wave Preview subcategory.
- Fill out the form with the appropriate details to help our investigation.
Other resources:
For more information: follow us on Twitter at @XboxInsider and this blog for release notes, announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.
The post Second Wave is now available in Preview for Xbox Insiders! appeared first on Xbox Wire.
Call of Duty Next: Everything Announced for Modern Warfare III, From the Beta to Zombies
Call of Duty: Next 2023 just wrapped up and brought us megaton bomb’s worth of new information about Call of Duty: Modern Warfare III. From its upcoming multiplayer Beta to new maps, modes, and more, we learned what this year’s instalment – celebrating 20 years of the series – will be bringing us when it launches on November 10 for Xbox Series X|S and Xbox One.
How to Play the Call of Duty: Modern Warfare III Open Beta
Can’t wait to play Modern Warfare III? You’re in luck, as we’ll see a huge multiplayer Open Beta this month. Downloadable from the Microsoft Store (and with early access for those with pre-orders), the Beta will offer a look at a massive swathe of maps, modes and gameplay. Here are all the details:
When can I play the Beta on Xbox?
If you’ve pre-ordered the game, you can play on Xbox Series X|S and Xbox One from 10am PT on October 12. If you’ve pre-ordered the game through a participating retailer, your receipt will include a Beta code to get you early access (or via email on an online receipt). All other players will get access from 10am PT on October 14.
What maps are in the Beta?
The Beta will include seven maps – five Core maps and two Ground War maps. The Core maps will comprise Favela (offering maze-like alleys and surprise attacks from rooftops), Estate (including a main lodge building, wooded areas, and outbuildings), Skidrow (an urban environment with tunnels and alleys for flanking opportunities), Rust (an infamous desert environment), and Highrise (an office rooftop with a helipad, maintenance tunnels and crane to fight across).
The Ground War maps are Popov Power Plant (a huge industrial area suited equally to sniping or vehicle combat) and Orlov Military Base (a densely packed base filled with warehouses and unexpected lines of sight).
What modes are in the Beta?
You’ll be able to play sevent different modes: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Cutthroat (a new mode, learn more below), Search & Destroy, and Ground War.
Can I earn rewards for Modern Warfare III in the Beta?
Yes! The Beta will feature a 30-level progression system, and reaching certain levels will offer rewards that will unlock in launch version of Modern Warfare III on November 10. Those rewards are:
- Level 2: Animated Emblem
- Level 7: Weapon Charm
- Level 9: Animated Calling Card
- Level 11: Sticker
- Level 15: Vinyl
- Level 20: Weapon Blueprint
- Level 24: Sticker
- Level 30: Operator Skin
Modern Warfare III Multiplayer – All the New Info and Changes
Sledgehammer Games developers Greg Reisdorf, Adam Iscove, and Kim Weigend came onstage to introduce us to Modern Warfare III’s multiplayer component. And they brought a lot to talk about:
Maps
While the developers confirmed that new Ground War maps will launch on day one, they focused primarily on Core maps for the game, showing off five of the 16 Core maps that will be available in the beta and coming at launch. All five are modernized versions of classic maps from Call of Duty: Modern Warfare 2 (2009): Favela, Estate, Skidrow, Rust, and Highrise.
The maps have been designed to retain the original designs that players love, but with new graphical power behind them. Most excitingly, we even saw how modes released after the Modern Warfare 2 – like Hardpoint and Kill Confirmed – will work in these classic locations.
We also learned that, after launch, Modern Warfare III will receive at least 12 new Core maps through seasonal content — all of which will be brand new.
Modes
Modern Warfare III will bring back many of the modes you already know, but adds a new one into the mix: Cutthroat. This 3v3v3 team mode uses Core maps, and offers each player only a single life per round. Each team needs to eliminate the other teams, or wait for overtime to capture a flag – balancing aggression and strategy in equal measure.
We also learned that Ground War will return, using sections of the new Call of Duty: Warzone map (more on that below) as its basis. Also returning, for the first time since Call of Duy: WWII, is War mode. This mode sees large teams of players fighting across a purpose-built map to complete multiple objectives, from escorting vehicles to capturing points and eventually launching and ICBM.
Gameplay Changes
While the core of multiplayer will remain familiar, the team introduced a lot of changes that should make it more compulsive than ever. Changes to movement will likely be the most immediate difference to seasoned player, allowing you to cancel slide and reload animations in a pinch, mantle objects more quickly, fire while sliding, and more. The new Tac-Stance even offers a mid-point between hip firing and aiming down sights, offering better movement speed at the cost of bullet spread.
While Modern Warfare III will carry over you inventory from the last game, the teams is also introducing a number of new weapons. Maxing out your level with a specific weapon won’t be the end of your time tinkering with it, either – the new Aftermarket Parts system will allow you to introduce new progression paths for your weapons. The results can be dramatic – handguns can be converted into SMGS, LMGs can get bullpup designs, and more.
There’s also a whole new Perks system based around your equipment. Perks are now represented physically by four different categories: Vest, Gloves, Boots, and Gear. Each choice of clothing or gear comes with a different Perk, meaning you’ll have the flexibility to create a perfect build.
Finally, we also got a look at new equipment you’ll be able to add to your Loadout. Breacher Drones are a new Lethal Equipment choice slow moving explosives that can be used as a devastating weapons, or a distraction. Mosquito Drones, meanwhile, are a new Killstreak that circle and area and divebomb enemies. We also saw two new Field upgrades, A.C.S. – an Automated Computer Spike that can contribute to your score by being tossed onto objective points and hack enemy equipment – and Comm Scrambler – which stops enemy Killstreals and Field Upgrades from working within a specific radius.
Modern Warfare III Warzone – All the New Info and Changes
Raven Software’s Senior Creative Director Ted Timmins, arrived to talk all things Warzone, and introduced its new map, Urzikstan. In this new outing, Urzikstan will be the home of both Warzone and Zombies. It comes with 11 major points of interest, as well as numerous smaller areas, all set within an autumnal location.
Along with bringing across the movement changes in Modern Warfare III’s multiplayer mode, Warzone also makes some changes of its own, from including the classic multiplayer minimap, to allowing you to manually stow your gasmask to stop animations interfering with those last-minute fights for a victory.
Urzikstan also brings some major new features to Warzone: Horizontal ziplines offer new ways to ambush or escape, a drivable train will become a unique moveable point of interest for players, and there’s a new Champions Quest for the most proficient players out there.
The Gulag – Warzone’s unique escape-from-death mechanic – will also see some interesting changes. Instead of an overtime flag, players will now need to escape from the gulag up an ascending zipwire (and can be shot off of it, too). Sometimes, the Gulag will go dark, forcing players to use Night Vision Goggles to survive even more tense encounters than usual. Finally, public events can now occur in the Gulag, offering extra challenges, but allowing players to return to the fray with more equipment.
Urzikstan doesn’t mean the end of previous maps’ time in Warzone – Vondel and Ashika Island will still be playable in specific modes, and Raven also announced that the Fortune’s Keep and Rebirth Island maps will return in future too.
Modern Warfare III Zombies – All the New Info and Changes
Modern Warfare III marks the first time that a Modern Warfare game has included a Zombies mode, and Kevin Drew and Miles Leslie of Treyarch joined the broadcast to talk us through this new take on the classic experience.
This new Zombies will be an open world PvE experience, in which multiple squads can (but very much don’t have to) work together to be extracted from an undead-infested Urzikstan – all set to a new story, Dark Aether. It’s not just the make-up of the mode that’s changed – Zombies will now include more enemies than ever before (including non-undead mercenaries), usable vehicles, and offers rewards and upgrades specifically for the mode. You’ll also be able to keep hold of weapons you’ve escaped with in future rounds, offering new reasons to replay.
It marks a perfect chance for new players to try out Zombies, but the team wants seasoned players to feel right at home.
Modern Warfare III Pre-order Rewards
Pre-orders don’t just get you early access to the Open Beta – you’ll also receive immediate rewards in both Call of Duty: Warzone and Call of Duty: Modern Warfare II, and further rewards when Modern Warfare III launches in November.
If you pre-order the Vault Edition, you can expect even more, offering Nemesis Pack Operators and two Weapon Vaults, all of which will unlock during the Beta. You’ll also receive the Soul Harvester Tracer Weapon Blueprint – this weapon brings a design straight out of the new Zombies mode, featuring a sinister design, tracer rounds and custom death effects. It’ll become available not only when Modern Warfare III launches, but also in Call of Duty: Warzone and Modern Warfare II from October 17.
Call of Duty: Modern Warfare III will launch on November 10 for Xbox Series X|S and Xbox One.
Call of Duty®: Modern Warfare® III – Vault Edition
Activision Publishing Inc.
– Early access to the Open Beta, starting October 12*
— Early Access is October 12 – 14 on Xbox One and Xbox Series X|S
— Open Beta access is available for all Xbox One and Xbox Series X|S players from October 14 – 16
– Play the Campaign up to a week early**
– Immediate access to content in Call of Duty®: Modern Warfare® II and Warzone. Also available in Modern Warfare® III at launch.
— Soap Operator Pack***
— Zombie Ghost Operator Skin***
**Actual play time subject to possible outages and applicable time zone differences.
The Vault Edition Includes:
– Cross Gen Bundle of Call of Duty®: Modern Warfare® III
— Includes Xbox One and Xbox Series X|S versions of the game
– Nemesis Operator Pack
— 4 Operators Skins: Makarov, Warden, Price and Ghost
– 2 Weapon Vaults****
– BlackCell (1 Season) + 30 additional Tier Skips*****
— BlackCell Includes: Battle Pass, 20 Tier Skips, 1,100 CP and more
ADAPT OR DIE IN A FIGHT AGAINST THE ULTIMATE THREAT
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before.
IT’S TIME TO SETTLE OLD SCORES AND START NEW ONES
Modern Warfare® III celebrates the 20th anniversary of Call of Duty® with one of the greatest collections of Multiplayer maps ever assembled – both fan favorites and all new ones. All 16 launch maps from the original Modern Warfare® 2 (2009) have been modernized with new modes and gameplay features and will be available at launch to get everyone started, while over 12 all-new core 6v6 maps will fuel post-launch live seasons.
ALL NEW OPEN WORLD ZOMBIES
For the first time, team up with other squads to survive and fight massive hordes of the undead in the largest Call of Duty® Zombies map ever. Modern Warfare® Zombies (MWZ) tells a new Treyarch Zombies story with missions, core Zombies features, and secrets to discover.
*Actual platform availability and launch date(s) of Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required and online Multiplayer subscription may be required.
**Actual play time subject to possible outages and applicable time zone differences.
***Call of Duty®: Modern Warfare® II / Call of Duty®: Warzone on Xbox One / Xbox Series X|S required to redeem. Sold / downloaded separately. Must be redeemed by November 10th, 2024.
****Weapon Vault design limited to Weapon Vault contents at launch.
*****Battle Pass, Call of Duty® points, and Tier Skips will be accessible in Modern Warfare® III once the Season 1 Battle Pass is made available in game. Battle Pass redemption applies to one Season of Modern Warfare® III Battle Pass only.
For more information, please visit www.callofduty.com.
© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. This product contains software technology licensed from Id Software (‘Id Technology’). Id Technology © 1999-2023 Id Software, Inc.
Call of Duty®: Modern Warfare® III – Cross-Gen Bundle
Activision Publishing Inc.
– Early access to the Open Beta, starting October 12*
— Early Access is October 12 – 14 on Xbox One and Xbox Series X|S
— Open Beta access is available for all Xbox One and Xbox Series X|S players from October 14 – 16
– Play the Campaign up to a week early**
– Immediate access to content in Call of Duty®: Modern Warfare® II and Warzone. Also available in Modern Warfare® III at launch.
— Soap Operator Pack***
— Zombie Ghost Operator Skin***
**Actual play time subject to possible outages and applicable time zone differences.
Includes:
– Cross Gen Bundle of Call of Duty®: Modern Warfare® III
— Includes Xbox One and Xbox Series X|S versions of the game
ADAPT OR DIE IN A FIGHT AGAINST THE ULTIMATE THREAT
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before.
IT’S TIME TO SETTLE OLD SCORES AND START NEW ONES
Modern Warfare® III celebrates the 20th anniversary of Call of Duty® with one of the greatest collections of Multiplayer maps ever assembled – both fan favorites and all new ones. All 16 launch maps from the original Modern Warfare® 2 (2009) have been modernized with new modes and gameplay features and will be available at launch to get everyone started, while over 12 all-new core 6v6 maps will fuel post-launch live seasons.
ALL NEW OPEN WORLD ZOMBIES
For the first time, team up with other squads to survive and fight massive hordes of the undead in the largest Call of Duty® Zombies map ever. Modern Warfare® Zombies (MWZ) tells a new Treyarch Zombies story with missions, core Zombies features, and secrets to discover.
*Actual platform availability and launch date(s) of Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required and online Multiplayer subscription may be required.
**Actual play time subject to possible outages and applicable time zone differences.
***Call of Duty®: Modern Warfare® II / Call of Duty®: Warzone on Xbox One / Xbox Series X|S required to redeem. Sold / downloaded separately. Must be redeemed by November 10th, 2024.
For more information, please visit www.callofduty.com.
© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. This product contains software technology licensed from Id Software (‘Id Technology’). Id Technology © 1999-2023 Id Software, Inc.
Call of Duty®: Warzone
Activision Publishing Inc.
Turn the Heat Up
Join forces with your friends and jump into a sprawling battleground in the metropolitan area and rural outskirts within the Republic of Adal.
Loot For Rewards
Discover supply boxes and complete contracts to build your arsenal and gain a tactical advantage.
Introducing DMZ Mode
Drop into the all-new sandbox objective-based mode to choose your own experience within the warzone and collecting gear to keep in your Call of Duty®: Warzone inventory.
Purchase the Call of Duty®: Modern Warfare® II Vault Edition and get the Red Team 141 Operator Pack, FJX Cinder Weapon Vault*, 10 hours of 2XP, 10 hours of Weapons 2XP, Battle Pass and 50 Tier Skips** – also usable in Warzone.
An Xbox Live Gold subscription is not required to play the Warzone game mode. All other online modes still require Xbox Live Gold.
*Weapon Vault design limited to Weapon Vault contents at launch.
**Battle Pass redemption applies to one season of Modern Warfare® II Battle Pass only.
For more information, please visit www.callofduty.com.
© 2022-2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE and CALL OF DUTY WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. This product contains software technology licensed from Id Software (‘Id Technology’). Id Technology © 1999-2023 Id Software, Inc.
The post Call of Duty Next: Everything Announced for Modern Warfare III, From the Beta to Zombies appeared first on Xbox Wire.
Assassin’s Creed Mirage is Out Now and the Creative Director Discusses Honoring the Iconic Franchise with a Return to Its Roots
Assassin’s Creed Mirage is out now on Xbox One and Xbox Series X|S, and ninth-century Baghdad is yours to explore as Basim Ibn Ishaq, a young street thief who grows into the role of a master Assassin. As a member of the Hidden Ones (who will eventually become known as the Assassins), Basim will set out from secret Bureaus around the city to investigate shady activities and follow increasingly dangerous leads, eventually taking on big, open Black Box assassination missions that challenge players to use their skills and environment to identify, locate, and take down targets.
It’s an approach that echoes the structure of the very first Assassin’s Creed, and Assassin’s Creed Mirage is in many ways a deliberate return to the series’ roots. In addition to bringing the story back to the Middle East and letting players embody an initiate in the Hidden Ones, Assassin’s Creed Mirage takes concepts and tools from the early games in the series and revitalizes them with modern gameplay sensibilities and greater depth. For example, Basim can unlock familiar weaponry, including explosive traps and noisemakers, blowguns, and throwing knives, and can now customize them with a selection of buffs like poison and bonus damage. Assassin’s Creed Mirage also puts a big emphasis on stealth; while Basim is capable with his sword and dagger, groups of enemies can quickly overwhelm him, meaning that fighting should be his last resort if hiding and running fail.
To find out more about how Assassin’s Creed Mirage’s approach came together, we spoke with Creative Director Stephane Boudon about revitalizing the series’ roots, the feelings the team wanted the game to evoke, and the lure of a good investigation.
Assassin’s Creed Mirage has been touted as a return to the series’ origins, bringing everything full circle before the series embarks on something new. How did that idea take shape? What was the initial vision for the game, and how did its scope change over the course of development?
Assassin’s Creed Mirage started as an Assassin’s Creed Valhalla DLC on paper for a few weeks. After a first pitch, we were pleased to see that the reception was great, and we decided to move to a standalone game. Only the main pillars of the game remain from that very first pitch: Becoming an Assassin, the immersive city, and the impactful journey. But the location, the main character, the global historical context, and the first draft of story pitch have been reworked.
During this shift, we started to look more closely at Baghdad and quickly drew connections with Basim’s past. Then the pieces started fitting together: The historical context and its many historical figures encompassed a period of turmoil, with the Anarchy at Samarra teasing the incoming Zanj Rebellion later. It was the perfect material to build the pivotal moment we needed to bring the conflict to a high level.
Was the return to the series’ roots in part to address fan requests for an experience closer to the earlier games?
Partially, yes; we were aware that a part of our community was asking for a more condensed scope, and with the Assassin fantasy in mind, many of us on the development team were among them. But we also wanted to cook up something special for the 15th anniversary of the franchise: an ode to the very first Assassin’s Creed games.
Of course, this was a perfect match for us at Ubisoft Bordeaux, in terms of scope and production capacity. An opportunity of a lifetime for a relatively new studio!
How did you settle on which elements to include? For example, Mirage brings back wanted posters for players to tear down; eavesdropping from nearby hiding spots; and explosive traps, to name a few. How did you decide what made the cut? Was it necessary to modernize or otherwise adjust them for new audiences?
We didn’t really work like that; in fact, we never had any list of features to bring back. We only worked with a strong fantasy in mind, and the many experiences that we wanted to relive. Most of the time, like the creators before us, we crossed the same paths.
For instance, when we created the Notoriety system, we wanted a way to decrease it. To achieve this, we wanted something immersive, something that brings the city to life, and something you can witness. Of course, we were fondly inspired by the past games, and naturally the wanted-posters feature came up. It ticked all the boxes we wanted to reach, and on top of that, it was a nice throwback to Assassin’s Creed II – but most importantly, we made sure it serves an actual purpose in Assassin’s Creed Mirage.
Same goes with the other features you mentioned: hiding spots for the vanishing loop, eavesdropping for unlocking clues in the investigation system, or the trap as tactical tool to execute your stealth strategy. The design of each of these throwback features is always brand-new and relevant to our systems; we developed and integrated them because we needed them to support the vision. And I think this is one of the strengths of Mirage: Players will never encounter extraneous features or content. Everything is here to contribute to an experience or a specific emotion.
The game’s structure is strongly reminiscent of the very first Assassin’s Creed, where players conduct investigations that gradually lead to a big, elaborate assassination, with return trips to a Bureau in between. Obviously, Basim’s investigations are much more elaborate and involved than the side tasks Altaïr performed in the first game, but how was it decided to return to that structure? How did you approach it initially, and what were you hoping to recapture with it?
The overall game structure of Assassin’s Creed Mirage is classic but efficient. It follows the journey of Basim: At first you are guided as you learn to become an Assassin, and then as you progress and become autonomous, you are thrown into the big city, giving you the agency to tackle your investigations in any order you see fit. Then the structure shrinks again for the grand finale.
When I replayed the first Assassin’s Creed just before working on Mirage, I loved to see how the investigation was at the center of its plot. I immediately saw the potential of such a fantasy; of course, it was simpler and more generic at that time, but other entries in the series started to pave the way for this legacy – with the tracking of the Order of the Ancients, for instance. We only had to get a bit more radical with our approach by centering everything around a single investigation board, giving you incentives and a consistent experience all along your adventure. I’m glad this investigation focus is back and expanded in Mirage.
The Bureaus are of course something we couldn’t miss. They are part of the fantasy and the lore of the investigations of the Hidden Ones, a place where Rafiks [Bureau heads] collect clues, gather informers’ intel, and share contracts from the various ally factions. But the Rafiks are also there to help you wrap up your investigation and grant you permission to kill with the iconic heron feather. It’s central and characteristic to the organization of the Hidden Ones.
When looking back at the early games in the series, what feeling or dynamic did you most want to recapture with Mirage? What was important to bring back or preserve, and how do you ensure that you’re staying true to the original games while still creating something brand new?
We had many, in fact! Therefore, we built some pillars to support them, which were always aligned with our decisions all along the production. The “hidden in plain sight” fantasy was the first of those statements, with the grand return of social blending, the stealth-focused gameplay, and the one-hit assassination. Progression and mastery composed the second one, with the focus on Basim’s linear progression from a street thief to a Master Assassin, reminiscent of Ezio and also Altaïr, who was demoted at the beginning of the first game. This idea of climbing the ranks of the Brotherhood was important for us, empowering yourself with deadly tools and new skills.
The immersive city was the third one, with the urban setting of the round city of Baghdad. On top of a dense crowd, we created immersive systems like the notoriety system to make you understand the city like never before. Parkour is also something Baghdad brings back almost by itself, thanks to its flat roofs and its architecture, a thing we reinforced with the level-design team by adding “highways” to help you cross the city swiftly and efficiently.
The final one was all about unveiling mysteries as you collect clues to reveal your next target. You will always end up in a Black Box assassination mission, which will allow you to use various opportunities to express your creativity. We never doubted taking inspiration from the original games. We followed our guts and our heart, and it’s now to the players to judge.
Assassin’s Creed Mirage is out now on Xbox One and Xbox Series X|S, and its Deluxe Edition is also included on Day 1 with the Ubisoft+ subscription service on Xbox. Get ready to strap on your Hidden Blades and see what lurks beneath Baghdad’s vibrant surface.
Assassin’s Creed® Mirage
Ubisoft
– Experience a modern take on the iconic features and gameplay that have defined a franchise for 15 years.
– Parkour seamlessly through the city and stealthily take down targets with more visceral assassinations than ever before.
– Explore an incredibly dense and vibrant city whose inhabitants react to your every move, and uncover the secrets of four unique districts as you venture through the Golden Age of Baghdad.
This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title.
Assassin’s Creed® Mirage Deluxe Edition
Ubisoft
Experience the story of Basim, a cunning street thief seeking answers and justice as he navigates the bustling streets of ninth-century Baghdad. Become a deadly Master Assassin and change his fate in ways he never could have imagined.
– Experience a modern take on the iconic features and gameplay that have defined a franchise for 15 years.
– Parkour seamlessly through the city and stealthily take down targets with more visceral assassinations than ever before.
– Explore an incredibly dense and vibrant city whose inhabitants react to your every move, and uncover the secrets of four unique districts.
This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title.
Assassin’s Creed Mirage & Assassin’s Creed Valhalla Bundle
Ubisoft
Assassin’s Creed Mirage: Experience the story of Basim, a cunning street thief with nightmarish visions, seeking answers and justice as he navigates the bustling streets of ninth-century Baghdad. Through a mysterious, ancient organization known as the Hidden Ones, he will become a deadly Master Assassin and change his fate in ways he never could have imagined.
Assassin’s Creed Valhalla: Become Eivor, a legendary Viking warrior raised on tales of battle and glory. Explore England’s Dark Ages as you raid your enemies, grow your settlement, and build your political power in a quest to earn your place in Valhalla.
This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title.
The post Assassin’s Creed Mirage is Out Now and the Creative Director Discusses Honoring the Iconic Franchise with a Return to Its Roots appeared first on Xbox Wire.
Treachery in Beatdown City: Ultra Remix is Out Now on Xbox
Treachery in Beatdown City Ultra Remix is a Dark Comedy Brawling Action Tactics game. Think Double Dragon meets Fallout VATS meets Key and Peele, which might seem funky, but when you play it, you’ll understand!
Our fights are more personal, driven by a deep fighting system against enemies that are a bit different than typical brawler fair. Growing up in 80s/90s New York, we saw first-hand the city that many beat ‘em ups (and action movies) got their inspiration from. And as fans of those games and movies, we designed our enemies to be somewhere in between. So, you get to get into angry conversations, and then fight enemies ranging from terrible tourists, abusive cops, washed up wrestlers, entitled influencers, affluent punks, shouting hipsters, ninja terrorists and more all while freezing time, building large custom combos, and unleashing them on your enemies!
Spreading out across several levels, you’ll travel to spots like the way too hip SoNo district, the windy streets of Chinatown, City Hall in lock down, the grimy subways, TV station offices, rooftops, and so much more on your way to getting to the bottom of the treachery in Beatdown City. All the while nodding your head to the timeless tunes by Inverse Phase, our favorite chiptune artist (whose tracks were the basis for our rap beats).
Setting the stage is an 80s/90s trope-heavy story where the president, Blake Orama, is kidnapped by Ninja Dragon Terrorists. The billionaire Mike Moneybags decides to put his security firm in charge of the investigation and shuts down the police, which is suspicious to everyone. This is where the players come in – Lisa Santiago, a fierce Boxer and MMA fighter, Bruce, a playful practitioner of jeet kune do and capoeira, and Brad Steele, a quick to temper former professional wrestler, come in.
Your group of heroes is on the case, but for some reason instead of fighting ninja terrorists, the group has to get into increasingly more ridiculous fights with an ever-growing bunch of habitual line steppers on the streets who start fights for the stupidest reasons.
Inspired by the comedy of “Key and Peele” and “Chappelle’s Show”, with a nod to the ridiculousness of action games and movies of the 80s and 90s, Treachery in Beatdown City Ultra Remix takes you on a ride through a dense city packed with even denser people.
Treachery in Beatdown City: Ultra Remix is Out Now on Xbox One, and Xbox Series X|S. For more information, please follow NuChallenger and Beatdown City on Twitter, and pick up yours on Xbox today.
Treachery in Beatdown City: Ultra Remix
NuChallenger
FIGHT THE POWER
The US president Blake Orama has been kidnapped by Ninja Dragon Terrorists! Three unique heroes, Lisa Santiago, Bruce Maxwell and Brad Steele, must use their distinct fighting styles and combat skills to fight everyone under the sun in order to rescue him.
Use Lisa’s icey boxing style to throw punches and strike fear into your enemies with her MMA skills; throw your opponents like ragdolls with Brad’s professional wrestling moves, or let your Glow shine with Bruce’s deadly Jeet Kune Do martial arts and capoeira style.
BRING THE PAIN
Select from a huge variety of attacks designed to lay your enemies out flat. Mix them up with completely unique custom combos filled with grapples and finishers, and inflict an array of status ailments to finish them off. Corrupt cops, entitled joggers, affluent punks, preppy jocks, angry socialites, bikers, ninjas, terrorists, ninja terrorists (?) and over 100 more distinct class based enemies will learn what it’s like to be on the corner of Mess Around Ave. and Find Out Blvd.
MEAN STREETS
Explore the streets of Beatdown City. Tread through murky underground subways, the overbearing indulgence of Times Square, the winding streets of Chinatown, all the way to the top of the pristine Moneybags News Network building.
KICK OUT THE JAMS
Take back the power while listening to new and original tracks by Inverse Phase, creator of albums such as Pretty Eight Machine and The Chipping Of Isaac.
The post Treachery in Beatdown City: Ultra Remix is Out Now on Xbox appeared first on Xbox Wire.
Dinobreak Stampedes onto Xbox Series X|S and Xbox One Today
Hello Survivors! My name is Evan Wolbach, co-founder of Dead Drop Studios. Today I’m thrilled to share all sorts of juicy morsels about our latest survival horror title, Dinobreak. It’s our most action-packed game yet, and it absolutely sings (or roars!) on Xbox Series X|S and Xbox One.Prepare for a truly primal terror!
More Fun Than a Barrel of…Dinos?
Up until now, we’ve created classic survival horror games featuring the undead in the Outbreak series. Dinobreak changes that with a more action focused approach, and of course, plenty of scaly beasts to take down and flee from. Building upon our years of know-how and on feedback based on Outbreak: Contagious Memories, Dinobreak is a fresh romp featuring an original story, new and accessible difficulty options, our best visuals yet, unlockable modifiers and cheats, and a bonus mode that’s sure to be a blast to replay again and again.
Use Multiple Cameras for a Different Experience
Similar to Outbreak: Contagious Memories, you can freely choose your camera type in Dinobreak. Whether you prefer a traditional, over-the-shoulder camera, a more modern first-person view, or you have a hunger for that classic fixed-camera style, Dinobreak has you covered. The game is fully playable in all views, and you can even swap between them on the fly, so explore the way you want to.
Avoid Eggs to Conserve your Resources!
In this adventure, you once again step into Lydia’s shoes to escape Cypress Ridge, but this time it’s being ravaged by dinosaurs. You’ll be taking down hordes of raptors while carefully managing your inventory and solving puzzles. You can choose to sneak around eggs to avoid encounters, or you can go in guns blazing and take down every last primordial pest in sight. Don’t take too much time deciding, though; spend enough time in an area and those pesky eggs will start hatching.
Fun for Both First-Time and Veteran Players
For the first time, we’re offering extra, easier difficulty options so that fresh meat to the world of survival horror can play and enjoy Dinobreak. In assisted and easy modes, you’ll find plenty of ammo and pick-ups so you can get acclimated to the basics of survival. If you crave a more savage challenge, hard and primal difficulties will put your back to the wall as an army of dangerous beasts threaten to tear you limb from limb. Gulp!
More Than Just Story Mode
As with most of our titles, Dinobreak features a bonus mode. This time, you can enter Operation: Feral Raptor, score huge points, and escape while also saving other survivors. Both this and story mode are playable in local co-op, so abscond with a friend to experience a different type of fear. Dinobreak rampages to Xbox Series X|S and Xbox One today via Smart Delivery. Can you escape before nature’s most fearsome creatures turn you into their lunch?
Dinobreak
Dead Drop Studios LLC
$19.99
$15.99
The post Dinobreak Stampedes onto Xbox Series X|S and Xbox One Today appeared first on Xbox Wire.