Coming Soon to Game Pass: Far Cry 6, Remnant II, SteamWorld Build, and More

Coming Soon to Game Pass: Far Cry 6, Remnant II, SteamWorld Build, and More

Game Pass Coming Soon Asset

Day one games, returning favorites, and even some additions are coming soon to the Game Pass Core library! This month, we’re going for a “let’s announce everything coming in Game Pass for December” sort of vibe; we’ll be back in early January after the holidays for more games coming soon to Game Pass. So, grab your controllers, charge those mice, and let’s get to the games!

Available Today

Remnant: From the Ashes (Cloud, Console, and PC)
Making a return to the Game Pass library, Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other survivors to face down hordes of deadly enemies and epic bosses and try to retake what was lost.

Remnant II Key Art

Remnant II (Cloud, PC, Xbox Series X|S)
Sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.

Coming Soon

Spirit of the North (Cloud, Console, and PC) – December 1
Awaken the Spirit of the North and start your journey. Set out on a beautiful and meaningful adventure across landscapes inspired by those in Iceland. Discover a land left in ruin as you’re guided across mountains by the Guardian of the Northern Lights, solving environmental puzzles to uncover what happened to the ancient civilization that once lived there.

SteamWorld Build Key Art

SteamWorld Build (Cloud, Console, and PC) – December 1
Available on day one with Game Pass: Break ground on a new frontier as the planet dies around you! Dig deep and build wide to excavate long-lost spacefaring technology, while ensuring everyone has the vital water, fuel and creature comforts they need! Do you have what it takes to reach the final frontier? Learn more about SteamWorld Build here on Xbox Wire.

Clone Drone in the Danger Zone (Cloud, PC, and Xbox Series X|S) – December 5
A robot voxel slice ‘em up where any part of your body can be sliced off. With your mind downloaded into a robot gladiator, you must survive the sinister trials of the arena. Fight up to 15 players in Last Bot Standing, team up for online co-op, or face down the robot emperor in story mode!

Rise of the Tomb Raider (Cloud, Console, and PC) – December 5
Returning to the Game Pass library on December 5!  Featuring epic, high-octane action moments set in the most beautifully hostile environments on earth, Rise of the Tomb Raider delivers a cinematic survival action adventure where you will join Lara Croft on her first tomb raiding expedition.

While the Iron's Hot Key Art

While the Iron’s Hot (Cloud, Console, and PC) – December 5
Available on day one with Game Pass: Step into the boots of a journeyman blacksmith on a quest to become a master and restore a ruined village along the way. This crafty adventure game sends players to the mysterious isle of Ellian, where the world’s finest artisans dwell. While you might forge a few weapons on your journey, this isn’t the kind of game where you wield them – the island’s troubles can all be solved with your wits and crafting moxie.

World War Z: Aftermath (Cloud, Console, and PC) – December 5
A heart-pounding, co-op third-person shooter for up to four players featuring swarms of zombies. Based on the Paramount Pictures film, World War Z focuses on fast-paced gameplay while exploring new storylines from around the world.

Goat Simulator 3 Key Art

Goat Simulator 3 (Cloud, PC, and Xbox Series X|S) – December 7
Pilgor’s baaack! Gather your herd and venture forth into Goat Simulator 3, an all-new, totally realistic, sandbox farmyard experience that puts you back in the hooves of no one’s favorite female protagonist.

Against the Storm (PC) – December 8
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization’s last survivors.

Tin Hearts (Cloud, Console, and PC) – December 12
Embark on Lemmings-like puzzles to relive the emotional and heartbreaking story of a genius inventor, Albert Butterworth. Spanning across four distinctive acts with 50+ puzzles masterfully woven throughout a grand Victorian home, steadily uncover a variety of whimsical inventions with unique abilities to provide a safe route of passage for a troop of tin soldiers to travel.

Far Cry 6 Key Art

Far Cry 6 (Cloud, Console, and PC) – December 14
Welcome to Yara, a tropical paradise frozen in time. As the dictator of Yara, Antón Castillo is intent on restoring his nation to its former glory by any means necessary, with his son, Diego, following in his bloody footsteps. Their oppressive rule has ignited a revolution. Play as Dani Rojas, a local Yaran, as you fight alongside a modern-day guerrilla revolution to liberate Yara in this open-world first person action-adventure.

Coming to Game Pass Core on December 6

Game Pass Core Update Asset

In the spirit of announcing more games – welcome Game Pass Core members to our first announcement of new additions to the Core library! As a reminder, we plan to update the Game Pass Core library 2-3 times a year. These games (along with more than 25 others) will be available with your membership alongside the benefits of online console multiplayer, discounts on games, and more.

Chivalry 2 – December 6
A multiplayer, first-person slasher inspired by epic medieval movie battles. You’ll be thrust into the action of every iconic moment of the era — from clashing swords to storms of flaming arrows, to sprawling castle sieges and more. Charge into battle on horseback and claim glory with your blade!

Totally Reliable Delivery Service – December 6
Buckle up your back brace and fire up the delivery truck — it’s time to deliver! Join up to three friends and haphazardly get the job done in an interactive sandbox world. Endure cruel ragdoll physics, pilot your favorite vehicle, and complete the tasks at hand to the best of your ability to attempt your deliveries.

DLC / Game Updates

Teamfight Tactics: Remix Rumble – Available Now
Take center stage in Remix Rumble, the all-new set for Teamfight Tactics availableas a free update Recruit champions from award-winning Riot Music groups K/DA, True Damage, Pentakill, and Heartsteel to build the ultimate band — and the ultimate music track. Grant your team powerful buffs with Headliners, then play to your advantage with new and improved Portals and Augments.

Fallout 76: Atlantic City – Boardwalk Paradise – December 5
Face an Overgrown threat encroaching on the once glamourous Casino and Boardwalk of Atlantic City. The new expedition includes two new Missions, three colorful factions, and casino-themed rewards. Fallout 76: Atlantic City – Boardwalk Paradise is available on December 5 for free to all owners and members..

Xbox Game Pass Ultimate Perks

KartRider: Drift – Lucci Loot Pack – Available Now
Grab the Lucci Loot Pack to claim 14,000 Lucci to spend how you want on your KartRider journey!

3 Months of Discord Nitro – Available Now
Enjoy 3 free months of an enhanced Discord experience with perks like custom emoji usage, repping a profile banner, per server avatars, 2 Server Boosts a month, bigger upload sizes, and HD video.

Leaving December 15

The following games are leaving soon but that doesn’t mean it has to be goodbye, save up to 20% on these games to keep them in your library and keep the good times going!

  • Chained Echoes (Cloud, Console, and PC)
  • Opus Magnum (PC)
  • Potion Craft: Alchemist Simulator (Cloud, Console, and PC)
  • Rubber Bandits (Cloud, Console, and PC)

As always, stay tuned here or to us on social with Xbox Game Pass and PC Game Pass for all the updates on when you can play the games. We’ll be back early January with more – talk to you then!

The post Coming Soon to Game Pass: Far Cry 6, Remnant II, SteamWorld Build, and More appeared first on Xbox Wire.

Xbox Insider Release Notes – Xbox App [2312.1001.11.0]

Hey Xbox Insiders! We are releasing a new Xbox App for Windows build to Xbox Insiders who are enrolled in the PC Gaming Insiders preview! This is the first 2312 build released! Thank you all for being Xbox Insiders. Continue read to learn about fixes and known issues. Make sure that you update the Xbox app, and Gaming Services to ensure you get all of the fixes!

New Versions of PC Gaming prerelease products:

Xbox App version: 2312.1001.54.0

  • Available: 5:00 p.m. PT – November 29th, 2023    

Current versions of Windows Gaming prerelease products:

Game Bar version: 6.123.11012.0

  • Released: 5:00 p.m. PT – November 3rd, 2023

Gaming Services version released: 16.82.1001.0

  • Released: 5:00 p.m. PT – November 2nd, 2023    

Xbox App Bug Fixes:

  • Fixed various UI issues.

Known Issues:

  • The team is investigating an issue where you might not be able to scroll to certain areas with the controller
  • The team is investigating an issue where some buttons on certain screens do not properly render

How to Get Xbox Insider Support

Don’t forget! If you encounter any issues, you can leave feedback by navigating to the feedback option on your profile menu.

You can also provide feedback, as well as interact with the community, on the Xbox Insiders Subreddit. Please be as specific as possible when providing feedback.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can!

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information!

Thank you to everyone who participates in the Xbox Insider Program! Your feedback helps us continue to build a great gaming experience in the Xbox app on PC. 

The post Xbox Insider Release Notes – Xbox App [2312.1001.11.0] appeared first on Xbox Wire.

Get Ready for Chessarama on Xbox with a Chance to Win a Board Signed by Four Chess Legends

  • Chessarama’s Xbox release, redefines chess and puzzles on December 5th.
  • Celebrate with a giveaway of boards signed by chess legends. 
  • Pre-order now and prepare to immerse yourself in the captivating world of Chessarama.

Hello Chess fans! I am Raphael Dias, Founder of the Brazilian indie studio Minimol Games.

We’re absolutely thrilled to share that Chessarama, our innovative take on chess, is making its grand debut on Xbox next week, on December 5th! At Minimol Games, we’ve combined our love for chess with a creative twist, crafting a game that’s both engaging and intellectually stimulating.

Chessarama yard board

In honor of this exciting launch, we’re thrilled to announce our special giveaway in partnership with the Champions Chess Tour. We’re giving away chess boards signed by chess legends Magnus Carlsen, Praggnanandhaa, Wesley So, and Anish Giri. This unique opportunity, ending on December 16th, is our way of celebrating Chessarama’s launch and connecting with the global chess community.

Chessarama chess players

Participating in the giveaway is easy. Just visit the Giveaway Link and follow the simple steps such as engaging with us on social media. It’s a great way not just to stay updated with all things Chessarama but also to stand a chance to win a piece of chess history signed by the masters themselves.

Chessarama magnus

In Chessarama you will find a collection of chess-inspired puzzle and strategy games that use chess pieces and their established move sets, then reimagines their goals and themes. You can solve challenges, unlock collectibles, and compete against each other on the leaderboards.

Chessarama asian setting

Key Features:

  • Play eight exclusive chess-inspired games available in Chessarama.
  • Puzzle campaigns featuring over 100 levels plus over 100 unique challenges.
  • 24 exclusive Chess Figures to unlock and collect.
  • Unique art style, with beautiful dioramas.
  • Daily and Weekly Challenges.
  • Compete against each other on the leaderboards.
  • Learn chess movements, tactics and strategies through a modern video game experience.
  • Also includes “Classic Chess” for you to put your learnings into practice.

With its unique blend of entertainment and learning, Chessarama is poised to be a hit among Xbox players of all ages.

Chessarama screenshot

As the launch date approaches, we’re counting down the days with great anticipation. We can’t wait for you to join us in this chess adventure. Pre-order Chessarama on the Microsoft Store, check out the giveaway, and prepare to immerse yourself in the captivating world of Chessarama!

Xbox Live

Chessarama

Minimol Games

$14.99

Chessarama is a collection of original puzzle and strategy games inspired by Chess. It reimagines chess rules and tactics using many different themes. Each game has its own set of rules, visual theme and original handcrafted challenges for you to play!

Here are all the original games you will find in Chessarama: (1) Farm Life; (2) Dragon Slayers; (3) Street Soccer; (4) Lady Ronin; (5) Last Stand; (6) Knight Supreme; (7) Pawn Mania; (8) Soccer Chess.

Take a look at some of the Chessarama games:

In Dragon Slayer, you need to push your pawn to the end of a path in order to kill the mighty dragon. But it will not be that easy! The dragon attacks the board every time the pawn moves and every undefended piece will die.

In Lady Ronin, Chess meets Sokoban. You play with a Ronin (a chess queen) and you need to eliminate the other pieces in order to get close to the Shogun and kill it. Pieces move like in chess, but push each other like in sokoban.

In Soccer Chess you will play a soccer match using chess pieces. You will need to think a few moves ahead if you want to break through the adversary’s defenses to score a goal.

This is just some examples about how Chess can be reinvented. Welcome to Chessarama!

The post Get Ready for Chessarama on Xbox with a Chance to Win a Board Signed by Four Chess Legends appeared first on Xbox Wire.

Unwrap Your New World of Tanks Holiday Ops with Vinnie Jones!

Summary

  • World of Tanks Modern Armor‘s Holiday tradition returns.
  • Vinnie Jones is coming to town.
  • New Commanders and an exclusive tank are waiting under the tree!

‘Tis the season to be tankful as Vinnie Jones teams up with World of Tanks Modern Armor to bring you Holiday Ops 2024!

This community-driven event starts on December 1. Get ready to hop into your favorite tanks and score themed rewards together with World of Tanks Modern Armor players across the globe or, for the first time ever, on your own. Yes, this year’s Holiday Ops event brings you double the fun and the rewards with two paths to follow. You can take on both your personal op with the Santa’s Helper Earn Challenge, as well as the community-based Holiday Op event. Each path will have its own rewards ranging from themed Cosmetics, boosters, and Consumables to the powerful Charlemagne Premium tank.

And the latest addition to Santa’s team will also be joining the celebrations to make sure that all Commanders stay on the nice list this year.

Introducing Our Holiday Ambassador!

World of Tanks Vinnie Jones Screenshot

Former soccer player and professional tough guy Vinnie Jones joins you in the game as Holiday Ops 2024’s special guest. Known for his no-nonsense roles in film classics like Snatch (2000) and Lock, Stock and Two Smoking Barrels (1998), Jones is essentially a human tank, a professional strongman who was practically built for the humor that we had planned for this year’s Holiday Ops experience.

“He has tough-guy charisma, and it fit great with our new concept for the Holiday Ops 2024 event,” said Alena Terekhova, Publishing Director for World of Tanks Modern Armor. “It was a blast to work with him, and he was open to sharing his thoughts and ideas.”

In the Holiday Ops 2024 trailer, Jones plays the role of the top enforcer for none other than jolly ol’ Saint Nick. For years, while Santa Claus has tended to the Nice List, Jones has paid visits to the people on the Naughty List, reminding them exactly why you better watch out.

This year, however, things are different for Vinnie. He’s found a holiday role that he thinks might suit him better, one that includes a sweet new company ride: a tank commander in World of Tanks!

World of Tanks Vinnie Jones Screenshot

Jones indeed had a blast with the concept, too (and not just because he and Santa got to take his tank out for some practice shots, as seen in the trailer). “I am a World of Tanks commander now, and it is going to be ‘Jingle-Bells’ all the way!” he said.

Terekhova echoed Jones’ enthusiasm, saying, “I think we all managed and reached our intention – the promotional video that Vinnie Jones took part in is indeed different from our previous Holiday Ops trailers.”

That much holiday cheer couldn’t be confined to the trailer, even a trailer as large as this. We had to bring Vinnie Jones into the game itself. That means that during Holiday Ops, you’ll be able to recruit Vinnie Jones as your very own tank commander!

Holiday Ops Commanders and Tank

World of Tanks Vinnie Jones Screenshot

World of Tanks Modern Armor will have both a 2D and a 3D version of the Vinnie Jones Commander, with the 2D version available as a reward in the Santa’s Helper Earn Challenge. Both will feature 250 lines of custom voiceover that Jones himself recorded for this event earlier in 2023. Ever the consummate professional, Jones applied his natural focus on production day and recorded his lines in about a half-hour.

“We worked with different development and publishing teams across Wargaming [World of Tanks PC and World of Tanks Blitz],” said Terekhova. “We had to balance between priorities and product focuses, but we all agreed that we want to have something new and outstanding this year, so we remained focused, but creative at the same time.

“I remember one of our first steps was to choose how we wanted to present Vinnie Jones: as a Santa-type character, or the kind of tough hero he plays in his movies, or even a football player, but Santa’s enforcer sounded like a perfect fit for our concept, so we proceeded with this direction.”

World of Tanks Vinnie Jones Screenshot

So while you’ll be able to hear Jones’ signature toughness in every line of dialogue, several lines in particular are spiked with holiday cheer … and those aren’t the only special details.

For the 3D Commander in particular, Terekhova says, “Vinnie’s look features a stylish suit and red coat. The suit is tailored to reflect Vinnie’s sophisticated personality while also being versatile enough to accommodate his active lifestyle. The red coat adds a touch of festivity to his overall appearance, making him stand out during the holiday event.”

And of course, every commander needs a vehicle. The tank we designed for Vinnie Jones had to have his personality, too, because if you’re going to go out tanking, you might as well go in style, you know?

This year’s Holiday Ops tank, available for purchase, is the British Tier IX Old Reliable Medium Tank, a versatile vehicle that’s as dependable as its name suggests, no matter how rough the situation gets. Old Reliable is cast in an exterior that calls to mind the timeless elegance of blackened iron and burnished wood, and also features slogans and mottos that pay tribute to Jones’ entire career and were approved by the man himself.

Vinnie Jones has his list, he’s checked it twice, and he’s ready to get to work. Join him from December 1 through January 8 and have a blast this holiday in World of Tanks Modern Armor!

Xbox Live

World of Tanks

Wargaming.net


1577

Xbox One X Enhanced

World of Tanks is a global online multiplayer free-to-play game dedicated to tank warfare in the mid-20th century. Custom built for Xbox, World of Tanks features realistic vehicles and environments, enabling players to command history’s most powerful tanks and experience combat on Xbox like never before.

Features:
• Strategic, fast-paced 15 vs 15 online action.
• Over 700 authentic tanks to choose from among 12 nations.
• Battle across a variety of environments with varying terrain and weather effects
• Built-in support for Xbox One X pushing the boundaries of graphic fidelity.
• Regular updates offer new content and frequent special events.

The post Unwrap Your New World of Tanks Holiday Ops with Vinnie Jones! appeared first on Xbox Wire.

How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes

How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes

Inon Zur Starfield Hero

I think the biggest compliment I can give to the music of Starfield is that, as I write the game’s title, the theme tune always plays in my head. More specifically, the motif – duh-dah, duh-daah, duh-duuuuh – if you’ve played it, or even watched a trailer, you know the one. Those six notes are woven around the very bones of the game, from its title screen to its level-up alerts and, after tens of hours, begin to feel more like its beating, hopeful heart than mere sonic set dressing.

As it turns out, in an alternate timeline, we may never have heard them. “Today, we can admit that, in the first two years – two years! – of the development, we actually had a different theme.”

Composer Inon Zur – the award-winning architect of Starfield’s score, long-time Bethesda collaborator, and composer of over a hundred soundtracks across gaming, film, and TV – drops this reveal early on. I’d mistakenly assumed that those six notes formed the start of all his work on the game, but the reality was more complex – and speak to how seriously he and Bethesda Game Studios take the job of finding a musical identity for their games.

“Todd Howard pretty much signed off on [the original theme]. He liked it – and then two years later, Todd said, ‘You know, I’m listening to it again and again and again, and I like it, but I don’t love it.’ That was pretty much the end of that theme. So I just started a new theme, and this is what you hear now.”

There’s no hint of regret in the way Zur talks about that shift – in fact he seems energized by it. After years of working with Bethesda, Zur knows that finding the exact right tone is key for both him and the studio:

“We believe that every game needs to have its own DNA. This is a philosophy that Todd Howard is always focusing on; it’s so important for him to really hammer the DNA of the game. So it’s the appearance, it’s the story, and it is the music.

“So, what we called that musical signature, when you hear it, [we want you to] know it’s Starfield. Like, Star Wars: [sings the Star Wars refrain] – you hear it, you know it’s Star Wars. And I think Bethesda really did this very, very well in the way they incorporated the music inside the game. So there is no mistake that this is the signature of Starfield.

So, in creating that musical signature, where did Zur and Bethesda land on the DNA of Starfield? What sparked his creative imagination?

“So there are three elements that came to mind right away when I thought about Starfield. Imagine that you are being thrown into space. So first, you have this ‘awe’ feeling: it’s so big, it’s so vast, it’s incomprehensible. Then comes the fear: the fear of the unknown, the fear of everything that could happen in this whole new place. And then with it comes the excitement: the opportunity to discover new worlds, and to experience something that people have never really experienced before.

“So take these three elements – the awe, the fear, the excitement – and listen to the music of Starfield, and I think you could get that. There’s always the mystery, there’s always the insecurity, the feeling of, ‘we are not safe, we are in an uncharted territory’, but then there’s always the excitement and positive attitude: ‘Yes, but we will go, we will experience it, and there are new opportunities out there.’”

That idea of positivity in the music of a sci-fi game feels like the biggest outlier to me – science fiction so often puts fear or conflict into the forefront of your experience, but Zur’s score resists solely taking that path. There’s a hopefulness to his work here that reflects the game’s own outlook.

In part, that’s down to how he used instrumentation – sci-fi, as you’d expect, lends itself well to electronic music, but much of Starfield’s backing feels more classical in tone, harking back to the likes of Star Trek’s themes, and their own, more joyful takes on the future. Zur’s challenge here was in combining the two sides – classical and electronic – to create something that feels like a new whole.

“I think that the more classical tone is the more dominant one in our [score]. However, if you listen to the whole score, there are many areas where electronic and sound design elements are 50, sometimes 60, or even 70% of the score. The score is vast and there are many cues that are actually not what we call classical at all. I think the interesting thing is the combination that we created.

“At many points, you cannot really put your finger on what is sound design, what is electronic, and what is orchestral, because everything really is intertwined. Sometimes there is a more traditional accompaniment, or orchestral background, but then the instrument that carries the melodies is actually synth. And sometimes it’s the other way around; there’s more ‘sound design-ish’ elements, but the [main] instrument is classical.”

The result is a score that can slide from mood to mood, style to style, seamlessly – helped by the fact that it’s enormous, surpassing the five-hour mark. Of course, five hours of music is still a fair bit less than the hundreds of hours some players will put into a game like Starfield, meaning Zur’s other challenge was in crafting a score that can keep hitting its key themes without feeling overly repetitive.

“It’s about finding this balance between, ‘How can I create something new, but make it feel like part of the same family?’ There are many ways to go about it: you could change the timbre, you could change the tempo, you could create variations that are different enough, but still remind the player, ‘Oh, yeah, this reminds me of the theme’, but it’s not the theme, it’s something different.

“It’s like painting. If you add a little bit more grey or black, automatically, the painting feels more gloomy. And there’s a way to do it in music. It’s almost like drawing the picture and fine-tuning the colours and themes. In this way, you create environments that are different enough, on one hand, but then still part of the same DNA.”

Which leads us back to those core six notes – notes I must have heard hundreds of times in my time with Starfield, but played over so many different moments, and earned a different meaning by doing so. I tell Zur that when I think about those notes, I think of Starfield, and when I think about Starfield, I think about those notes. Was that the intention?

“That’s actually the best thing a composer can hear. It’s not only about the composition, it’s also about how it’s being implemented. But really, if a composer hears that, that means that he or she did a good job… I think that a lot of props need to be given to Bethesda, to the Audio Director, Mark Lambert, and Todd Howard, who oversaw everything. They made sure that the music really feels like it is growing out of the game.”

“This is so important, because there are very few movies or games that do that. Like Halo, for example: you think about the game and you hear the music. And I think that Bethesda’s games really do this well too. Music is such an important part – when you think about The Elder Scrolls or Fallout, you automatically hear the themes. It’s also part of the way Bethesda is playing those themes – they’re repeating the theme a lot, and they’re making sure that the theme works so well, inside the game, that it becomes an inseparable part of it.”

Starfield’s music truly is inseparable from the game, powering and being powered by the rest of the game’s many interlocking parts. Zur tells me that, for him, “the perfect music for a game is music that you feel, you don’t hear” – it’s hard to visualize, until I think of that motif, those six short notes. I heard them at first, but I feel them now.

Xbox Live
Xbox Play Anywhere

Starfield

Bethesda Softworks


1740


$69.99

$55.99
PC Game Pass
Xbox Game Pass

Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.

The year is 2330. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. From humble beginnings as a space miner, you will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of the Settled Systems in Bethesda Game Studios’ biggest and most ambitious game.

The post How Composer Inon Zur Created the Soul of Starfield in Just Six Musical Notes appeared first on Xbox Wire.

Celebrate 10 Years of Killer Instinct With The New Anniversary Edition

Ten years ago, on November 22, 2013, the team at Xbox Game Studios Publishing released an all-new Killer Instinct for Xbox One and Windows PC. Since then, Killer Instinct has boasted a passionate, global community that has regularly featured at tournaments. 

Earlier this year, at Evo 2023, we announced a special update to mark Killer Instinct’s 10th anniversary. Well, with the hard work of our partners at Iron Galaxy Studios, that update is finally here – and we’re officially calling it Killer Instinct Anniversary Edition. The Anniversary Edition includes some changes that we’re hoping will welcome players old and new! 

Firstly, a new color scheme for our logo, theme, and remastered in-game user interface. (It’s a nod to Killer Instinct Gold, which released on the Nintendo 64 in 1996!) 

Secondly, as we announced on Iron Galaxy’s developer stream last week, we’ve made significant balance updates to 19 of the 29 fighters. These updates, which range from minor bug fixes to major tuning adjustments, all came from extensive feedback from our community and pro tournament players. This rebalancing will create an entirely new meta for fighting gamers to explore – and we couldn’t be more excited to see what the players will do with it! 

Another important update is to matchmaking, which has now been fully updated to PlayFab services after initial migrations this past May. 

We’ve also made some changes to game rendering, including updating from Dx11 to Dx12 on Xbox consoles to help optimize graphics for Series X|S consoles. Xbox Series X consoles now display Killer Instinct in resolutions up to 4K at 60FPS, while Series S consoles reach up to 1440p at 60FPS. The combined updated theme and optimized graphics elevate the Killer Instinct experience players know and love for modern consoles and PCs. 

This update also streamlines the many previous editions into two versions of Killer Instinct: 

  • The free to play version of Killer Instinct – now available on Steam for the first time! – includes all the previously mentioned updates. This version features one free weekly rotating Fighter and Single-Player, Local, and Ranked Modes, to ensure new players can experience all that Killer Instinct has to offer. 
  • The Killer Instinct Anniversary Edition will replace all paid versions of Killer Instinct, such as the Definitive Edition… and the good news is that anyone who has bought Premium content for the previous versions of Killer Instinct (Editions, Fighters, etc.) will get upgraded to the Anniversary Edition for free! Steam users will also receive, for the first time ever, the Permanent VIP Double XP Booster, and specialty colors for Gargos, Killer Instinct’s main boss. 

For more information on what to expect from Killer Instinct Anniversary Edition, you can visit our News section on the Killer Instinct website. 

We’re looking forward to hearing feedback from the Killer Instinct community! We would love it if you tag your social media posts with #PlayKI, so we can track all your feedback. On behalf of everyone who’s ever worked on Killer Instinct, thank you for ten amazing years!

The post Celebrate 10 Years of Killer Instinct With The New Anniversary Edition appeared first on Xbox Wire.

Xbox Insider Release Notes – Alpha (2402.231117-1810)

Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes

System Update Details:

  • OS Version: XB_FLT_2402ZN25398.3237.231117-1810
  • Available: 2 p.m. PT – November 27, 2023
  • Mandatory: 3 a.m. PT – November 28, 2023

Fixes Implemented

Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

Installation

  • Fixes to improve unexpected issues when installing or updating various titles.

System

  • Various updates to properly reflect local languages across the console.
    • Note: Users participating in Preview may see “odd” text across the console, for more information go here.

Known Issues

We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2402.231117-1810) appeared first on Xbox Wire.

Next Week on Xbox: New Games for November 27 – December 1

NWOX Hero

Next Week on Xbox: New Games for November 27 – December 1

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Live
Xbox Play Anywhere

Rollerdrome

Private Division

Rollerdrome – November 28

Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere

Available on day one with Game Pass: Welcome to 2030. In a world where corporations reign and the lines between reality and performance are blurred, the public are kept distracted by a brutal new blood sport – Rollerdrome. Experience an adrenaline-pumping, third-person action shooter that blends high octane combat with tricking mechanics. Do you have what it takes to become the champion? Playable on console and PC.


Xbox Live

Dune: Spice Wars

Funcom, Shiro Games


4

PC Game Pass

Dune: Spice Wars (Console) – November 28

Game Pass

Available on day one with Game Pass: Already available with PC Game Pass and coming soon to Xbox consoles and Cloud Gaming (Beta)! A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis. Playable on console and cloud.


Xbox Live

Forest Grove

Blowfish Studios

Forest Grove – November 29

Optimized for Xbox Series X|S / Smart Delivery

A first-person mystery game where you uncover forensic clues, solve puzzles, and piece together a story using your own conclusions. Will you be able to solve the case? Relationships and secrets must be revealed. If foul play is suspected, those responsible must be brought to justice!


Xbox Live

The Traveler’s Path

Eastasiasoft Limited

The Traveler’s Path – November 29

Optimized for Xbox Series X|S / Smart Delivery

Put your logic and problem-solving skills to the test in The Traveler’s Path, a 3D spin on tile-based positional puzzles. From a bird’s eye view over forests, snowfields, deserts and more, it’s your job to help the traveler reach his destination by unscrambling the twisted footpath to his destination. Only by thinking critically and a few steps ahead can you line up pieces of the path to lead the traveler from start to finish.


Xbox Live

Dofamine

Whale Rock Games

Dofamine – November 29

A first-person sci-fi puzzle game where the player must explore the labyrinth of riddles and investigate the apocalyptic event at the research facility following the experiments with the Higgs boson, or “the God particle”.


Xbox Live
Xbox Play Anywhere

Orten Was The Case

Woodhill Interactive

Orten Was The Case – November 29

Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Get ready to step into the (non-existent) shoes of Ziggy, an unexpected hero from a fictional Swedish neighborhood. Together you’ll take on the daunting task of foiling a sinister scheme that could potentially devastate the entire world. Embark on a thrilling adventure where a world of diverse gameplay features awaits you.


Xbox Live

Heavy Burden

Whale Rock Games

Heavy Burden – November 29

Maybe we should admit that our lives are a bit like this Sisyphus? Approach Albert Camus’s thoughts and feelings, his philosophy. Perhaps you will find some answers to these difficult questions. Explore the world around you and find philosophical notes. Take the stone to the top, higher and higher, and if it falls, well, start over, that’s your punishment. Choose your path correctly. Your decisions will determine the end of the game. Discover the philosophy of Albert Camus. Don’t try to understand every word, just let it pass through you.


Xbox Live

Silent Scream

Brainstation 23

Silent Scream – November 29

A Junji Ito, HP Lovecraft-inspired Stealth Cooking game where a fast-food restaurant worker sacrifices their customers to an otherworldly entity with the help of The Gatekeeper.


Xbox Live

Gangs of Sherwood Pre-order

Nacon

$49.99

Gangs of Sherwood – November 30

Optimized for Xbox Series X|S

An explosive action game for 1 to 4 players set in the reimagined world of Robin Hood. Through the powers of the Philosopher’s Stones, the armies of the Sheriff of Nottingham are now stronger than ever, and the people of England have never been so oppressed… Play as Robin, Marian, Friar Tuck or Little John, four heroes with unique, customizable gameplay styles, and set out to rob the rich so you can free the people.


Xbox Live

Motesolo: No Girlfriend Since Birth

CFK Co., Ltd.

Motesolo: No Girlfriend Since Birth – November 30

Optimized for Xbox Series X|S

Kimo Kang, a man who knows how to relax with a caramel macchiato, has one fatal flaw. In all his thirty years, he’s never once been in a relationship, making him a Motesolo! Motesolo: No Girlfriend Since Birth is an interactive movie game, uniquely produced to place you directly into a scene from a K-drama, featuring events that branch out and send you to one of multiple endings.


Xbox Live

Pixel Cafe

Baltoro Games

Pixel Café – November 30

Optimized for Xbox Series X|S / Smart Delivery

Dive into this captivating blend of an arcade time manager and visual novel. Help a small-town girl navigate life in a big city, and take part in her coming-of-age story as she forges connections, overcomes difficulties, and struggles to find her worth.


Xbox Live

This Means Warp

Jagex Limited

This Means Warp – November 30

Fly solo or with up to three other loyal crewmates as you boldly go where no-one has gone (and survived to talk about it) before. Obtain and upgrade new weapons and systems for your ship as you venture deep into a procedurally generated universe filled with increasingly grumpy and murder-y enemies. Map your unique path through the stars, but remember that the stakes are super high – one wrong move and it’s game over.


Xbox Live

Truck and Logistics Simulator

Aerosoft GmbH

Truck and Logistics Simulator – November 30

Optimized for Series X|S / Smart Delivery

Load, drive, and deliver through a huge open world with up to 24 players in cross-platform multiplayer. Join your friends in exciting heavy transport convoys. Jump into the driver’s seat of more than 30 unique vehicles and carry out complex loading tasks to deliver a variety of cargo.


Xbox Live

Turok 3: Shadow of Oblivion Remastered

Nightdive Studios

Xbox One X Enhanced

Turok 3: Shadow of Oblivion Remastered – November 30

A faithful restoration of the classic first-person shooter originally released in 2000, upgraded through Nightdive Studios’ proprietary KEX Engine for play on modern gaming devices with high-definition resolution and framerate. Turok 3: Shadow of Oblivion Remastered features upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and modernized controls.


Xbox Live

All of Us Are Dead…

IKINA GAMES

$19.99

All Of Us Are Dead – November 30

All of us are not dead. Our school has been infested with zombies, and we are still alive. Every day, our hopes of escaping this school become less and less likely. Follow us as we try to survive and escape our zombie-filled school. A visual novel based on the popular webcomic.


Xbox Live

Pinball M

Zen Studios

Pinball M – November 30

Optimized for Xbox Series X|S / Smart Delivery

Get ready to tilt into terror. The new horror-inspired pinball platform for fearless players. Prove your skills on the most sinister, gory, and badass tables ever brought to life.


Xbox Live

Elderand

Graffiti Games

Elderand – November 30

Optimized for Xbox Series X|S / Smart Delivery

Through the darkness and madness, promised glory awaits. Dismember deadly creatures and terrifying bosses by masterfully wielding an arsenal of brutal weapons in intense skill-based combat. Hunt for untold treasure as you explore a grim world in this gory, gruesome action-RPG.


Xbox Live

Arcadian Atlas

Serenity Forge

Arcadian Atlas – November 30

Optimized for Xbox Series X|S / Smart Delivery

Experience deep tactical battles across vast and treacherous landscapes as youbuild an army of powerful troops, customizing their classes and skills to gain every advantage against monsters, ruthless foes, a daughter scorned, and a queen so cruel she’d kill her own husband to gain the throne.


Xbox Live

Crashy Laps

JanduSoft


$6.99

$5.59

Crashy Laps – November 30

Optimized for Xbox Series X|S / Smart Delivery

Crashy Laps is an arcade racing game, with all the track visible on the screen, designed for playing in Single Player and Local Multiplayer modes. Based on classic games, there are isometric and top-down selectable camera views.


Xbox Live

SteamWorld Build

Thunderful Publishing


$29.99

$26.99

SteamWorld Build – December 1

Game Pass / Optimized for Xbox Series X|S / Smart Delivery

Available on day one with Game Pass: Break ground on a bustling SteamWorld town, inspired by the Old West. Keep your steambots from getting cranky by ensuring their complex needs get met; dig deep and spread wide to produce resources to aid your search for ancient technologies; defend your mine from the creepy varmints that lurk deep below your town. Round up the posse, circle the wagons, and let’s get to building a new home!


Xbox Live

Kingdoms and Castles

BlitWorks

Kingdoms and Castles – December 1

Optimized for Xbox Series X|S / Smart Delivery

Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.


Xbox Live

1 Square

Misc.261

1 Square – December 1

1 Square is a jumping puzzle game. Your goal is to get rid of the numbered boxes by jumping on them. Each jump knocks their number down by one. When they hit zero, they fade away! Make sure to leave yourself a path to reach them all, and watch out for the rain! You have to finish the level before it floods.


Xbox Live

Zomborg

Ratalaika Games S.L.

Zomborg – December 1

Optimized for Xbox Series X|S / Smart Delivery

A deadly virus outbreak has plagued the planet and the United Nations has set up quarantine zones around the globe. With strategic top-down shooter gameplay, create unique, customizable characters and arm yourself with 10 types of weapons. You’ll need the firepower when you get attacked by up to 100 zombies at once!


The post Next Week on Xbox: New Games for November 27 – December 1 appeared first on Xbox Wire.

Worldless: Making a Game That Won’t Allow You To Die

Worldless is a game driven by its unique approach to combat and exploration – and part of that unique nature is that it makes it impossible to die at any point – but without losing a sense of challenge throughout. Let me explain how we achieved that.

The combat of Worldless is a complex merge of the classic turn-based format with a high emphasis on action systems, pattern recognition and attack variety. A system with this much diversity and complexity requires constant engagement between the player and the game mechanics, and it can be hard to get to grips with it all – but once that penny drops, and all the systems click together it can lead to some extremely satisfying results. To encourage the player to continue trying, gel with the systems, and to not give up due to consistent “deaths” or “game overs” we opted to provide the player with what we feel is a better, less expected solution.

Worldless Screenshot

Things start simple, allowing the player to get familiar with the basics – but later, the game demands these basics are properly executed in unison to take down the more advanced enemies. We wanted to properly reward players, and we have done this by allowing every enemy to be “absorbed”. Achieving an absorption provides players with skill points to further develop their abilities in Worldless, but we didn’t want things to be frustrating when it comes to unlocking new abilities. Therefore, even if you defeat an enemy without absorbing them by mistake, they can be instantly refought to absorb their powers in a fresh encounter. Nothing is missable in the game.

At the same time, most of the encounters offer some level of complexity on how to correctly execute them to gain a new skill, and optional and later bosses can be very challenging. Taking that into account, we wanted to avoid frustration, and so if you lose an encounter, you are simply pushed back and can re-enter the fight seamlessly. This system allowed us to go all-out designing optional content with high levels of complexity, knowing that the player will keep learning the more they try, and eventually evolve in a way where a seemingly hard enemy encounter becomes a walk in the park.

Worldless Screenshot

We took the same approach with the exploration of Worldless. Rather than fall into a hazard and be faced with a game over screen, we simply reset the player to their last “safe” position. At first, the platforming is as simple as a horizontal jump but slowly, as the game ramps up, we added in various hazards, dash resets, and swinging points. We felt it’d be really infuriating for the player to “fail” on a platforming segment and be greeted with a loading screen or a “game over” so, much like our combat system, we reset the player and allow them to try again almost instantly. The whole idea of having no “game over” truly allowed us to be flexible in our choices and I think that’s evident in how crazy we can get with the combat encounters.

With Worldless being built upon pattern recognition, a good variety in enemy design was necessary to keep each encounter feeling fresh and challenging and with that came needs for various combat actions and mechanics. All the actions in Worldless have a purpose or a use-case and are heavily balanced to make their correct use very significant.

Worldless Screenshot

Some actions deal more damage and can open enemies to a vulnerable state, and others deal high amounts of absorption damage to obtain new skill points. The latter are most useful once the enemy is put in this vulnerable state. This is accomplished by breaking a series of “blocks” represented with icons of specific types of damage. The main combat loop is to identify these “blocks”, break them by using the proper high damage actions, and then go all out using the attacks with highest absorption damage.

But then again, this is turn-based, so when your offensive window ends, it is the enemies’ chance to obstruct your progress in the fight. Taking damage will deplete the absorption bar, and enemies can attack in multiple ways, making the moment very intense and highly rewarding good reactions and pattern recognition.

Worldless Screenshot

To make the defensive turn as exciting as possible, there are ways to even gain buffs for your next offense – by timing your inputs perfectly, you can perform “perfect guards” that can interrupt enemy actions with counterattacks and much more. This makes the defensive turn an active one,, not just a case of trying not to get defeated.

Worldless’ combat system is a unique one. It takes some adaptation, but the game will not penalise you for failure and in fact does the contrary – it treats failure as a growing process. By allowing you to instantly retry, you’ll see the benefits of getting familiar not only with the basic mechanics, but the endless possible combinations of later game skills. The skill ceiling is very high, and when reached, it feels amazing.

Worldless is out now, playable on Xbox Series X|S and Xbox One.

Xbox Live

Worldless

Coatsink


5


$19.99

$17.99

Worldless is set in a newborn universe based on entities trapped in an eternal conflict by the polarising nature of their attractions. These interactions can result in an exchange of their polarities, but this process is very unstable, and who knows what new results can come from it…

In this 2D active, turn-based, platformer, players will explore intricate and interconnected areas full of secrets and mysteries to uncover with a plethora of abilities like dashing and wall-jumps.

Along the way you will encounter different beings that aim to stop you as you seek to find your place in this universe. Using turn-based rules, fights combine traditional combat with active time actions for a thrilling and strategic combat where your knowledge of game mechanics and skills will be put to the test.

Establish Yourself
– Uncover unimaginable possibilities – Jump and dash your way through abstract areas in pursuit of transcendence.

Grow to Survive
– Upgrade your abilities through an intricate and rewarding talent tree
– Ready yourself – Engage in active time, turn-based battles, and time your attacks and defences perfectly to shatter your enemies.

Immerse yourself
– Indulgent Melodies – Connect to the areas of Worldless on a deeper level with a haunting yet beautiful score.
– Cherish the moment – Define the world and challenge its secrets in a mysterious and enchanting narrative.

The post Worldless: Making a Game That Won’t Allow You To Die appeared first on Xbox Wire.

Stellar Interface: the Old Shmups Meet the New

  • Retro Shoot ’em Up meets rogue-like genre.
  • Experience the synergetic perk system.
  • Tips for beginner players.

Return to the arcade scene where shmups dominated, but now on your Xbox with pixel graphics on your giant TV. Stellar Interface gives you that exact experience with a modern twist, using rogue-like elements where every run is different, both in terms of perks and enemies.

Customize your Runs

SI satellite beam

At the beginning of each run, you always choose a spaceship and its weapons. Still, as the game progresses new spaceships are unlocked, as well as new bosses, weapons, perks, enemies, and even environments. Each system is randomly generated,  and besides the normal ones where you have to overcome a few waves to progress, there are also levels with bosses (yes, plural!) and traders where you can equip your spaceship loadout. 

So Many Perks…

SI Laser field

Each time you beat a level, you can choose a new perk to install on your spaceship, with more than 100 to choose from. Besides the usual risk/reward that each perk has, most of the perks are synergetic, meaning you can have a companion drone and then collect a multiplier projectile perk, and in addition to your own shots, your companion drone’s shots will be multiplied as well.

Tips to Help you Succeed

SI screenshot
  • The Dash is your best friend, besides the slight speed boost, it also makes you invincible for a short time.
  • Only a fool doesn’t pick up perks that start with “The Fool’s”.
  • Some waves are infinite, you must identify the motherships to end them, they are usually stationary on the right side of the screen.
  • Getting hit by an enemy spaceship is much worse than getting hit by one of its projectiles.
  • The more times you visit the merchant in a run, the better weapons he has for you.
  • In endless mode, you can only encounter the bosses that you have defeated in classic mode.
  • After defeating the Mirror boss, you unlock Lost Mode, which unlocks more difficult enemies and double-boss battles.

Stellar Interface was the first game we ever developed and we are proud to be part of the Xbox family and hope you enjoy it!

Xbox Live

Stellar Interface

ImaginationOverflow Studio


11

Fight In Ever Changing Space Battles!

Run through the universe, discover the numerous perks/consumables and their synergistic effects. Explore the randomly-generated galaxy to find merchants, unlock spacecrafts, collect StellarNetES Cartridges, checkmark your kills of the various galactic overlords.

And die. A lot!

Can you find the most outrageous perk combination to defeat the Last Overlord?

Rogue-like Elements: With a randomly generated universe and randomized perks, no journey will ever be the same! What will happen to you, in your own unique apocalyptic cataclysmic transgalactic voyage?

Synergistic Perk System: Over 100 perks and consumables! Look out for the synergistic nature of the perks that suits your playstyle!

Galactic Bounties: ​​Complete over 100 missions to participate in the StellarNET Entertainment System lottery!

Customize Your Start: Choose your spacecraft: there is one for every playstyle, as they have unique starting perks. You can personalize your arsenal from numerous weapons: cannons, missiles and lasers!

Unlock Spacecrafts, View Your Progress: Check out what have you accomplished in our in-game encyclopedia StellarNET. Unlock new spacecrafts, kill all the bosses to progress in StellarNET’s kill table. Check which perks and consumables you have used and seen, and what is your progress towards the achievements!

Explore the Universe: Some levels are more special than others: Merchants, Bosses, Spacecraft Factories. Fight through lower-difficulty levels to stock up on perks, or just streamline to the end-boss if you feel powerful enough!

Controller Support: Plug-and-play with any kind of controller!

The post Stellar Interface: the Old Shmups Meet the New appeared first on Xbox Wire.