Eight Tips for Exploring the Island of the Gods in Mythwrecked: Ambrosia Island

Are you ready for an adventure on a beautiful, sun-soaked Mediterranean island, Xbox readers? Today, we at Whitethorn Games are here to guide you as you explore the mythical Ambrosia Island, befriend the gods of Greek myth, and unravel the mystery that surrounds them in Mythwrecked: Ambrosia Island  —  available now on Xbox One and Xbox Series X|S!

Developed by double BAFTA-nominated indie studio Polygon Treehouse (Röki), Mythwrecked: Ambrosia Island puts you in the well-worn hiking boots of backpacker Alex, who finds herself shipwrecked and stranded on the beautiful but mysterious Ambrosia Island. As she starts to explore, she discovers that the gods of Greek myth inhabit it. But something is amiss — they seem to have forgotten who they are and why they are there. It is up to Alex to earn their trust by uncovering the reason they’ve forgotten who they are in the first place and gain their godly favour so that they can help her find her way home.

Mythwrecked: Ambrosia Island is a non-linear adventure and exploration game with a captivating and heartfelt narrative that gives you the freedom to roam the island, hunt for hidden treasure, solve puzzles, and decorate your home camp with collectibles, all at your own pace.  But helping the Greek gods is not easy for a mere mortal, so we’ve put together a primer of tips to help you out on your adventure.

Meet With Ora

Mythwrecked night oracle

One of the first friends you’ll meet in Mythwrecked: Ambrosia Island isn’t a person at all, but a friendly statue named Ora. While she is sadly unable to help you get off the island, she can help you find someone who can. She will give you your most important tool to aid you on your mission — the Ambrosidex (we’ll get into that a little later). Ora will often have tips for you if you’re ever unsure about what to do next. She also has a very sharp memory and can provide you with clues for any mementos you uncover to help you get them to their rightful owner.

The Ambrosidex and Map

Mythwrecked map

An invaluable tool Ora gifted you, the Ambrosidex, will assist you while you’re exploring the island. It comes with a handy map with markers to help you find hidden mysteries, memory-unlocking mementos, and where to go next when you’re ready to advance the story. It also has a handy built-in radar system that will alert you, with sound, haptics, and visual cues, when you’re close to something important but hidden. The memento heat map on the Ambrosidex will also highlight areas where at least one memento is hidden for you to discover, so if you’re ever unsure, check those places.

Talk to the Islanders

Mythwrecked Hermes

As you explore Ambrosia Island, you’ll discover its inhabitants — the long-lost gods of Greek myth and legend! But as they have all lost their memories for some mysterious reason, you’ll have to understand that they will be slow to trust you. One of the best ways to make friends with them is to talk with them. The more you spend time with them to learn about them, the more they will open up to you, and your friendship level with them will increase. Don’t forget to check back on them periodically, too — they may have more to say, which can unlock new skills and quests to help you!

The islanders each have their own routines and timetable, so you may miss them depending on the time of day. Once you get close to them, however, you’ll be able to enter their home. Before you are able to visit them casually, you can check the friendship page to determine when they will be outside and available to talk with you. Resting on one of the many benches that you find throughout the island or your makeshift camp will advance time, so there is no need to wait for the next day.

Earn the Favour of the Gods

Having godly friends with godly powers can be really helpful when you’re trying to find your way home. Helping the gods with needed tasks will get them to trust you — when a friend needs help, you help them, after all! As you converse with the islanders, they’ll eventually start to ask you to do small favours for them.

Aside from the satisfaction of a job well done, completing these favors will grow your bond with your new friend, and they’ll want to help you in return. The gods will happily share their powers and useful tools with you to help you discover more about Ambrosia Island. From unlocking fast-travel portals to help you get around more quickly to accessing farming plots to grow valuable Ambrosia Fruit to powers that will help you access even the most hidden of spaces, having the powers of the gods at your disposal can be a real benefit. 

Find Lost Mementos

Mythwrecked backpack

The more you interact with the gods, the more they will remember; however, they will need more help than simple conversation to help them fully regain their identities. That’s where mementos come in. Throughout the island, objects that are sentimental to the islanders are hidden. When returned to their rightful owner, they will help the gods unlock memories that they have forgotten. If you ever find that the conversation has stalled, you may need to help the god you are speaking with remember more. Scouring the island for hidden mementos — whether they are buried, locked behind secret doors, or in the possession of another islander — and returning them to each god will unlock more memories, which means more information to help you solve the mystery surrounding Ambrosia Island.

Swap Fruit with Your New Friends for Helpful Items

Once the gods begin to trust you, they’ll allow you to swap Ambrosia Fruit, a favorite of the gods, with them for items, allowing you to pick up fun collectibles, pieces of lore, items to decorate your home-away-from-home, and maybe even a few lost mementos. You can collect Ambrosia Fruit by harvesting it on the many bushes found around the island. A certain god, once their friendship level with you is high enough, may even spare you some room on their farm to grow your own!

As your friendship level with the gods increases, be sure to return frequently and swap fruit with them for boosts for your tools and see what new items they have in stock. You never know what new and helpful things they may have for you!

Explore at Your Own Pace and Take Time to Take in the Sights

Mythwrecked night chillout

You may be stranded, far from home, but hey, you’re on a gorgeous beachy island somewhere in the Mediterranean. It’s warm and sunny and truly a paradise — you might as well enjoy yourself while you’re here! There are many stunning environments to explore, from ancient ruins to lush sanctuaries to magnificent libraries and more, so take some time to check it all out!

Dotted around the island, you’ll also find some very convenient resting places, complete with a comfortable rug for lounging on and a cassette player. Pop in one of the many collectible cassettes you’ve found around during your exploration, sit back, listen to some relaxing tunes, and watch the world go by. Get comfortable in your lighthouse shelter by making it more hospitable. Find items to decorate your space, which washed up along the shore, or purchase items from the god’s shops. Learn more about Ambrosia Island by seeking out hidden items identified with the Ambrosidex and found in shops that will tell you more about the lore of this place — it seems you weren’t the first person to find your way onto its sunny shores!

Accessible Features to Help You Play Without Unintended Barriers

Mythwrecked screenshot

We and the Polygon Treehouse team want to ensure that as many players as possible can enjoy their time with Mythwrecked: Ambrosia Island. There are multiple accessibility settings found in the settings menu to accommodate a variety of player’s needs, including:

  • Key and button bind remapping for most options
  • Optional vibration
  • High-contrast menus with a readable, sans-serif font, with options to view dialogue in light or dark mode text bubbles
  • Adjustable dialogue delivery — auto-play dialogue or adjust the dialogue speed
  • Visual, haptic, and audio cues from the Ambroisidex
  • Available in English, French, German, and Latin American Spanish.

We hope these tips will help you find your way through the island and make the most of your time on its alluring beaches. Be sure to pick it up on Xbox today and discover everything Mythwrecked: Ambrosia Island offers. We hope you enjoy it. Tell Hermes we say hi! Meta:An introduction to Mythwrecked, featuring detailed tips to get players started on their island adventure.

Xbox Play Anywhere

Mythwrecked: Ambrosia Island

Whitethorn Games


$24.99

$22.49

THE GODS ARE REAL, THEY’VE JUST BEEN ON VACATION

You’re Alex, a rookie backpacker taking a much needed break from modern life. Your trip is interrupted when you are suddenly shipwrecked on Ambrosia Island; a beautiful long-forgotten place of myth and sunshine. It’s home to the gods of Greek mythology. They’re real after all, even if they are having an identity crisis.

Can you discover the secrets of Ambrosia Island in this sun-drenched ‘Friend Em Up’ adventure.

The post Eight Tips for Exploring the Island of the Gods in Mythwrecked: Ambrosia Island appeared first on Xbox Wire.

Next Week on Xbox: New Games for December 9 to 13

Next Week on Xbox: New Games for December 9 to 13

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Indiana Jones and the Great Circle™ Standard Edition

Bethesda Softworks

$69.99

Indiana Jones and the Great Circle – December 9
Game Pass Ultimate / Optimized for Xbox Series X|S

Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of “Raiders of the Lost Ark” and “The Last Crusade.” The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones.


Road Maintenance Simulator 2 + Winter Services

Aerosoft GmbH

Road Maintenance Simulator 2 + Winter Services – December 9
Optimized for Xbox Series X|S

Take on a variety of authentic tasks that occur every day in a road maintenance depot – now including winter service! Choose from a wide selection of tools, attachments and vehicles to master the challenges ahead. Over 40 authentic jobs await you in Road Maintenance Simulator 2.


Legacy of Kain™ Soul Reaver 1&2 Remastered

Aspyr

$26.99

Legacy of Kain: Soul Reaver 1 & 2 Remastered – December 10
Optimized for Xbox Series X|S / Smart Delivery

Experience the epic conflict of Kain and Raziel in original form or with remastered graphics! Centuries after your former master, Kain, betrays and executes you, you rise again and embark on a relentless quest for revenge. Slay your former vampire brethren with your claws, bolts of telekinetic energy, and the elemental Wraith Blade.


Maximum Football (Game Preview)

Maximum Entertainment

Maximum Football – December 10
Optimized for Xbox Series X|S

Lead your team to victory in Maximum Football, the fully customizable, free-to-play football simulation game. As head coach, make all the key decisions, from designing your team’s look, to recruiting your roster, and calling the plays on the field. With precise, realistic gameplay, you’ll feel the thrill of the gridiron like never before.


Mighty Morphin Power Rangers: Rita’s Rewind

Digital Eclipse


$34.99

$29.74

Mighty Morphin Power Rangers: Rita’s Rewind – December 10
Optimized for Xbox Series X|S / Smart Delivery

In Mighty Morphin Power Rangers: Rita’s Rewind, the team faces off against a robotic reincarnation of the Power Rangers’ long-time nemesis. Robo Rita has conjured a portal to send herself back in time so she can finally vanquish the Power Rangers by forming an alliance with her younger self. Working together, Robo Rita and Rita Repulsa rewind, rewrite, and remix the past to stop the very formation of the Power Rangers, altering the course of history.


Summer Tri-Peaks Solitaire

Ocean Media

Summer Tri-Peak Solitaire – December 10

Experience the classic card game with beautiful new animations and solve the puzzles by moving the cards into the right piles. Anyone who knows the game from their computer will love this app and even if you have never played Solitaire before, the game is very easy to learn.


Unwording

Nejcraft

Unwording – December 10

Embark on an uplifting journey through the mind of Tom in Unwording. Solve word puzzles, explore the neighborhood through multiple perspectives, and help Tom work towards experiencing a better day by overcoming his negative self-talk and thought patterns.


Chess Infinity

Ripstone Ltd

Chess Infinity – December 11

Whether new to chess, already a grand master, or somewhere in-between, Chess Infinity provides the ultimate chess experience! With seven beautifully crafted chess sets, 20 board locations set in stunning environments, real time weather and time of day, Chess Infinity provides options to suit any mood.


Frozen Gauntlet

Old School Vibes

Frozen Gauntlet – December 11

Frozen Gauntlet is a unique platformer game where you play as Zen, an adventurer with a magical gauntlet that can freeze creatures, helping him find his way back home.


Hidden Cats in Santa’s Realm

Silesia Games Sp. z o.o.

Hidden Cats in Santa’s Realm – December 11

It’s Christmas time, and following the annual tradition, it’s time for Santa’s Icy Realm to be in full steam! Join the festive fun and search for all the Hidden Cats – one by one among the elves to color the town, piece by piece! Play through different modes, find special cats, and unlock bonus levels!


Marshmallow Marvin

Jolly Lobster Interactive

Marshmallow Marvin – December 11
Optimized for Xbox Series X|S / Smart Delivery

Embark on an epic adventure with Marshmallow Marvin as he navigates a treacherous dungeon filled with deadly turrets, menacing spikes, and cunning traps. Guide Marvin to safety through skillful maneuvering and quick thinking in this thrilling pixelated quest for freedom!


Nefiriya and the Sands of Eternity

Synnergy Circle Games

Nefiriya and the Sands of Eternity – December 11
Optimized for Xbox Series X|S / Smart Delivery

Nefiriya has just awakened from her 3,000-year slumber. Help her find a way out of the pyramid and begin a new life in the contemporary world! But beware—her destiny is in your hands. Collect gemstones along the way so she can live a wealthy and luxurious life.  


Dreamless Girl

E-Home Entertainment Development Company Ltd


$7.99

$7.19

DreamlessGirl – December 12
Optimized for Xbox Series X|S / Smart Delivery

Welcome to this game that combines visual novel and side-scrolling bullet hell shooter elements. During the day, you will experience the protagonist’s school life from her perspective. At night, you will become a secret operative, piloting the Dreambreaker through various dreamscapes.


Enotria: The Last Song

Jyamma Games Srl

Enotria: The Last Song – December 12
Optimized for Xbox Series X|S

A thrilling soulsike set in a sun-lit land inspired by Italian folklore and filled with danger. The world has been gripped by the Canovaccio – a twisted eternal play that keeps everything in an unnatural stasis. You, Maskless One, are the only one without a given role and master of your destiny. Defeat the fearsome Authors that created it and free the world from stagnation.


Malu the Princess

Afil Games

Malu the Princess (Console and PC) – December 12
Optimized for Xbox Series X|S / Smart Delivery

Embark on an exciting journey with Malu in Malu the Princess! After her crown is stolen, Malu sets off on a thrilling adventure to reclaim her royal treasure. Traverse through 40 challenging levels in this precision platformer, where sharp reflexes and skill are your best allies.


Pet Shop Simulator

PlayWay S.A.

Pet Shop Simulator – December 12

In Pet Shop Simulator your main task will be to not only finding wonderful new homes for the animals, but also ensuring that they have a wonderful and prosperous life. Supply your store with the right stock so that when you give a pet away it’s provided with the right accessories to make your customers’ dreams come true.


Smoots Summer Games II

JanduSoft


$12.49

$9.99

Smoots Summer Games II – December 12

Compete with up to four players in Smoots Summer Games II, the cartoon-styled arcade sequel. Enjoy classic and new events like the 100m dash, swimming, cycling, archery, and more. Master game modes include Practice, Championship, Special Challenge, and Battle Royale.


Tri Breaker: A Sacred Symbols Odyssey

Lillymo Games

Tri Breaker: A Sacred Symbols Odyssey – December 12
Optimized for Xbox Series X|S / Smart Delivery

A decade has passed since the events of Twin Breaker: A Sacred Symbols Adventure. After successfully unraveling the mystery behind NASA’s disappearing generation ships, heroic pilots Colin and Chris have entered quiet lives of retirement. But the copious data they brought back from their remarkable journey has been fully studied, and shadowy government figures are keen on exploiting new discoveries to achieve potentially sinister ends.


Universe For Sale

Akupara Games

$14.99

Universe For Sale – December 12

A space station nestled in the clouds of Jupiter. A bizarre bazaar where a young, worried woman crafts an entire universe in the palm of her hand. A mysterious cultist who’s stripped the flesh from his bones to reach enlightenment. Here, there’s a universe for sale. You buying?


Apex Heroines

Happy Player

Apex Heroines – December 13
Optimized for Xbox Series X|S / Smart Delivery

Signals of metahuman activity have been detected. Step into the shoes of a rookie member of the Metahuman Watch, joining forces with five teammates to venture into this enigmatic realm. Your mission? To fight fire with fire and unravel the dark secrets lurking behind the scenes.


Blind – The Unseen Truth

Happy Player

Blind – The Unseen Truth – December 13
Optimized for Xbox Series X|S / Smart Delivery

A girl with face blindness accidentally stumbles into a mysterious ‘ritual’ and begins to see things that ordinary people cannot. Thus begins a fantastical urban adventure. Every choice in the story may influence the outcome. How you navigate between the ordinary and the abnormal and find a path in the narrow gap between reality and fantasy, is entirely up to your choices.


Don’t let him in

Dolores Entertainment

Don’t let Him In – December 13
Optimized for Xbox Series X|S / Smart Delivery

Some roads are better left untraveled. In this psychological horror experience you’ll join three friends who are excited to see their favorite band, only to encounter a hitchhiker on a desolate highway. As the miles pass by, the hitchhiker’s unsettling presence becomes sinister, and their identity is shrouded in darkness.


Ninja 1987

Ratalaika Games S.L.

Ninja 1987 – December 13

An action platformer in the classic 8-bit style, paying homage to the great ninja games of the past. Take a nostalgic dive into the 80s with pixel art graphics and chiptune music that captures the vintage sound. Encounter challenging end-level bosses and in-game screens that unfold the story while remaining true to the totally arcade gameplay of the 80s.


Overtop

ChiliDog Interactive

$4.99

Overtop – December 13

A game about an owlet that fell out of its nest and now must, at all costs, return to its nest at the top of the mountain. It combines charming cartoon graphics with hardcore gameplay where you have only one goal — to climb to the top, overcoming cliffs and chasms.


Xbox Play Anywhere

Shy Cats Hidden Tracks – Vol. 1

Lucky Raccoon Games

Shy Cats Hidden Tracks – Vol. 1 – December 13
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

A unique musical hidden object game where you explore Paris, Rio de Janeiro, and Tokyo to find choir-singing kittens and money bags to hire a cat band, impress local music critics, and mix your own song.


Unsolved Case: Above the Law CE Xbox

Legacy Games

Unsolved Case: Above the Law CE – December 13
Optimized for Xbox Series X|S / Smart Delivery

Nothing brings people together as well as a common grief… or crime! A powerful villain has no fear of the law. After the high-profile murder of the mayor, it becomes clear that anyone could be a target. Do not let him escape justice!


Unsolved Case: Murderous Script CE Xbox

Legacy Games

Unsolved Case: Murderous Script CE – December 13
Optimized for Xbox Series X|S / Smart Delivery

Danger lurks around every shadowy corner! The life of a detective is unpredictable and dangerous. You never know what awaits you, and what secrets you need to unravel. But you knew what you were getting into, there’s no turning back! You and your detective partner have a lot of work ahead! Cases full of family drama, betrayal, and double-crosses lay within these case files.


Unsolved Case: The Scarlet Hyacinth CE Xbox

Legacy Games

Unsolved Case: The Scarlet Hyacinth CE – December 13
Optimized for Xbox Series X|S / Smart Delivery

Chase down the suspect behind a serial killing! A whole series of crimes happens right before your eyes: a murder in an alley, your boss getting shot, abductions in broad daylight, and so on… Can you deal with it all?


Xbox Play Anywhere

Zombie Rollerz: Pinball Heroes

Daedalic Entertainment

$14.99

Zombie Rollerz: Pinball Heroes – December 13
Optimized for Xbox Series X|S / Xbox Play Anywhere

Zombie Rollerz: Pinball Heroes is the ultimate mashup of classic pinball and zombie defense with rogue-like elements to ensure no two playthroughs are ever the same! Shoot, slam and smash your way through hordes of adorkable zombies in this fusion of pinball, point defense and zombie horde gameplay.


The post Next Week on Xbox: New Games for December 9 to 13 appeared first on Xbox Wire.

Indiana Jones and the Great Circle: Starting Tips and Tricks for Your Adventure

Indiana Jones and the Great Circle: Starting Tips and Tricks for Your Adventure

Indiana Jones Hero Image

It’s time to pack your whip, don your hat and embark on a journey in Indiana Jones and the Great Circle, available in early access today for Xbox Series X|S consoles and Game Pass. While life’s greatest adventures rarely come with a manual, a little guidance here and there is often welcomed. As such, the Wire team has assembled some handy, spoiler-free tips, tricks and pointers to get you started on your escapades.

Indiana Jones Indy image

Sights, Camera, Action

The greatest mysteries and perplexing puzzles require documentation, and that rings true throughout Indiana Jones and the Great Circle, in which snapping photos is key. Once you’ve arrived in the Vatican, you’re given the opportunity to purchase a camera, a tool that comes in extremely handy during Indy’s escapades, not just to progress the story, but to gain experience that’ll unlock new perks and skills.

Virtual Tourism

When you’re in an area that contains a historical artefact or point of interest, a camera prompt will appear on the screen. Take that as a sign to stop and absorb your surroundings, and look for notable design, artefacts or items to get a quick snap of. Doing this contributes to your Adventure Points, which – when combined with the various knowledge books that you’ll find or purchase throughout the world, can be spent on upgrading your skills, everything from melee abilities to stamina capacity. These will come in super handy if you’re enjoying being creative with the vast range of melee options on display.

Helping The Locals

As you navigate through lively streets in several locations, you’ll hear the mumblings of NPCs discussing notable landmarks, or people that they’d like a visual reminder of. Pay close attention, as capturing photos of those places and characters and handing them back to the characters who mentioned wanting that visual can rack up those Adventure Points.

Never Be Empty-Handed

While Indy can and will use just about anything he can get his hands on as a weapon- shovels, dustpans, wooden spoons, flyswatters, hammers… sometimes you’ll find yourself… empty handed. Not really though! While your trusty revolver doesn’t have a silencer, it does have a quiet mode, by pressing X while your handgun is drawn, Indy will flip the grip, allowing for an effective pistol whip. A word of warning, he can only thwack a fascist a handful of times before the gun will get bent out of shape. Fortunately, you can fix it right up with those Repair Kits you’ll be finding all over the place.

It’s Ok To Walk Away (for now)

Indiana Jones and the Great Circle’s levels are densely packed with secrets, puzzles, and treasure, and it’s well worth your time to chase down all the Mysteries, Discoveries, and Fieldwork you encounter, both for the rewards they yield, and the fact that they’re just plain fun to do. While players will usually find everything they need to open containers such as locked chests close at hand, along the way, intrepid explorers are likely to run into locked doors, dead ends, or other mechanisms they just can’t figure out in the moment. In those cases, our counterintuitive advice: keep moving.

Often times, following the main thread of a story will result in new areas becoming accessible, doors opening, etc. Additionally, areas teeming with enemies become much more welcoming as Indy collects disguises allowing him to fit in where his trademark fedora makes him stand out. Even better, characters will let you know when you should tidy up loose ends in an area, so until that point, just go with the flow without fear of missing out.

Brawn Over Brains

While Indy’s (and therefore your) brain is certainly his strongest weapon, sometimes direct application of force is the best bet. In your travels, you may find little padlocked wooden boxes scattered. Don’t bother looking for a key when a hammer will do; if the reticle turns red, try smashing instead! Likewise, a sledgehammer is not only an effective weapon, it can also take down a fragile wall – so keep an eye out for crumbling masonry whenever you happen upon one.

We hope our guidance proves helpful as you begin your own adventure in Indiana Jones and the Great Circle, available in early access today.

Indiana Jones and the Great Circle™: Digital Premium Edition

Bethesda Softworks

$99.99

Pre-order now or Play on Game Pass* to receive The Last Crusade™ Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade™.

***
Live the adventure with the Premium Edition of Indiana Jones and the Great Circle™!

INCLUDES:
• Base Game (digital code)
• Up to 3-Day Early Access**
• Indiana Jones and the Great Circle: The Order of Giants Story DLC†
• Digital Artbook
• Temple of Doom™ Outfit

***
Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark™ and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones™. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.

YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.

A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.

WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.

THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?

*Game Pass members get access to all pre-order content as long as Game Pass subscription is active.
**Actual play time depends on purchase date and applicable time zone differences, subject to possible outages.
†DLC availability to be provided at a later date.

The post Indiana Jones and the Great Circle: Starting Tips and Tricks for Your Adventure appeared first on Xbox Wire.

How The Thing: Remastered Remains Faithful To 2002’s Adaptation

How The Thing: Remastered Remains Faithful To 2002’s Adaptation

John Carpenter’s iconic 1982 horror classic “The Thing” has inspired countless creators over the years, including Computer Artworks, the studio behind 2002’s The Thing, a video game adaptation that takes place after the events of the film.

In the game, Captain J.F. Blake leads a team of U.S. Special Forces in an investigation of Outpost 31. There, Blake and his crew must defend themselves from hostile alien life, and each other, as infections arise.

Despite being released 20 years after the 1982 film, The Thing has become more of a challenge to revisit than its original source of inspiration. While you can easily purchase or stream the film, 2002’s The Thing often requires nostalgic gamers to track down a physical copy along with the necessary hardware to play it on.

This is where Nightdive comes in with The Thing: Remastered, available on Xbox Series X|S and Xbox One today. It’s a revitalization of the almost-lost game that stays true to the creators’ original vision.

Understanding The Source Material

Nightdive’s goal is to bring lost and forgotten games like The Thing back from the depths. Not only so people can revisit their favorites on modern platforms like Xbox Series X|S, but also to preserve these games for future generations.

Game preservation is something I recently stressed the importance of while writing about Killing Time: Resurrected, and the same remains true for The Thing: Remastered. All games deserve to be preserved, but preservation isn’t as simple as applying a fresh coat of paint. One of the challenges in using remasters as a form of preservation is keeping the remaster as faithful to the original as possible.

With this in mind, Nightdive worked closely with members of the original Computer Artworks staff, including art director Ron Ashtiani and technical director Mark Atkinson, both of whom are well-versed in the game they helped create and the 1982 film.

“I‘d seen the film before the project, but re-watched it multiple times when we started the game,” explains Computer Artworks technical director, Mark Atkinson. “We wanted to preserve the feel of the movie and what made it scary in terms of a survival horror.”

For Ron Ashtiani, the movie “scared the hell out of me, but also sparked my interest in sci-fi horror.” He went on to reflect how ahead of its time the film was. “It was made before the days of studios relying on an abundance of CG effects to wow the viewer.”

In addition to being ahead of its time visually, “The Thing” benefited from the captivating performance of actors like Kurt Russel and Keith David, and well-written screenplay courtesy of Bill Lancaster.

“I think one of the reasons ‘The Thing’ still holds up is due to the lingering mystery at the end — who was the Thing? It’s a smart movie, a masterclass in cinema,” remarks Joel Welsh, art lead on The Thing: Remastered at Nightdive Studios.

While it’s not required to watch “The Thing” before playing The Thing: Remastered, it does help broaden your knowledge of the peril Captain J.F. Blake and his team face as they explore Outpost 31. Both from alien creatures, and each other.

“Every scene was carefully detailed to make you wonder and be suspicious about everyone the whole time,” says Grover Wimberly IV, Nightdive’s project manager and producer on The Thing: Remastered. “For fans of Nightdive games who haven’t had a chance to watch ‘The Thing,’ I’d suggest watching before diving into the game.”

Remastering With The Masters

Mark Atkinson oversaw many technical aspects with 2002’s The Thing in addition to contributing to the game’s original design and coding alongside Computer Artworks’ talented team of engineers. Working on The Thing: Remastered with Nightdive, Atkinson took on a similar role.

“On the remaster, Ron and I were involved from the start, resurrecting the old code and master quality art assets, and helping guide the Nightdive team, e.g. what was intentional vs. where we just ran out of time to polish,” notes Atkinson.

“The remaster adds many significant upgrades in terms of gameplay, level design, UI, HUD etc., which go beyond a simple 4K reskin. Ron and I gave the green light to all of that, as well as consulting Andrew Curtis, the original game designer. In practical terms, I did a significant amount of C++ work as we wanted to really take the opportunity to make the remaster as good as possible.”

When asked about his experience working on 2002’s The Thing, Ashtiani recalls, “I joined the art team at Computer Artworks just after the game was fully signed after a successful prototype. Back then, art teams weren’t siloed into specific fields, but I mainly worked on the environments and built around half of the levels in the game.”

Again, Ashtiani reprised this hands-on role with The Thing: Remastered: “My role with Nightdive has been to co-lead the art team as the vision holder for the look of the game. I worked on setting the art direction for the remaster and ensuring that while we remaster the graphics and art assets, we don’t lose the essence of the original game.”

And this is important, because the essence of the original is inherently special. For the entire team, not just the artists, 2002’s The Thing needed to align with the 1982 film, and that took making the most of the technology and tools that were available at the time.

“We did the best we could with what we had,” Ashtiani explains. “We put a lot of work into capturing the isolation of the Antarctic and created a host of new and interesting creatures. However, lighting was an area we couldn’t match until the remaster.”

As well as the technical limitations, time constraints also contributed to some of the quirks players encountered in 2002’s The Thing, which Atkinson says has been addressed in the remaster.

”People loved the original game, but had some legitimate complaints, e.g. the scripted burst-outs, the difficulty is uneven, the combat was a little janky, the boss fights weren’t great,” admits Atkinson. “We went hard on fixing all that.”

The Thing: Remastered also benefits from the addition of modern gameplay elements such as third-person aiming, quick select wheels, the ability to use a controller on PC, and more. In terms of difficulty, Atkinson notes, “the game is still fairly hard, but not in such an uneven and sometimes frustrating way as the original.” There’s also the option now for players to select an easier difficulty setting, further expanding the game’s approachability.

Seconding this, Ashtiani says the remaster is true to 2002’s The Thing, but with improved gameplay balancing, control systems, UI improvements, among other quality-of-life adjustments.

“Graphically, it’s a big leap forward,” Ashiani adds. “We’ve been able to use all the lighting technology of today, plus higher resolution models and textures. We even managed to add some assets that were cut from the original game, creature variations in particular.”

A Team Effort

Having a team you can trust is important, not only when attempting to survive in the world of The Thing, but also in developing a quality remaster. Trust, communication, and teamwork between the original developers and the developers at Nightdive Studios were integral in resurrecting 2002’s The Thing.

“We made it a point to make sure Ron and Mark’s input were taken throughout the development process by consulting and having them at our team meetings when discussing adjustments, enhancements, and fixes to make sure it fit the spirit of the original 2002 release,” explains Wimblerly IV.

“Ron and Mark certainly left their mark, along with the rest of the team,” praises Welsh. “This is Nightdive/Atari’s most ambitious remaster to date, and we hope Xbox players have a blast with it. Just remember: No One Survives Alone!”

You don’t have to take our word for it, though. Whether you’re a fan of 2002’s The Thing, or simply want to check out a classic game you previously missed out on, you’ll be able to pay an eventful visit to Outpost 31 when The Thing: Remastered releases on Xbox One and Xbox Series X|S today.

The Thing: Remastered

Nightdive Studios

No One Survives Alone.

The 2002 third-person survival horror shooter that serves as a sequel to the genre-defining 1982 film is back, remastered by Nightdive Studios to bring this innovative blend of fast paced squad action meets survival horror to the modern era. Including Antialiasing, Per Pixel Lighting, 4K Resolution and up to 120 FPS.

Where the movie ended, the true terror begins.

You are Cpt J.F. Blake, leader of a U.S. Special Forces rescue team sent to investigate the blood-curdling events and enigmatic deaths of the American scientific team that transpired at the Outpost 31 research facility located in the frozen wastelands of Antarctica. Within these inhospitable surroundings your team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. Trapped by the elements and infected by this horrific entity, using all your team members is critical if you hope to accomplish your objectives, let alone survive. If you only knew which ones were still human…

The post How The Thing: Remastered Remains Faithful To 2002’s Adaptation appeared first on Xbox Wire.

Xbox Indie Winter Game Fest Demo Event 

Xbox Indie Winter Game Fest Demo Event 

As the year comes to a close, it’s the perfect time to tackle that backlog. Speaking of which, we have an exciting new lineup of game demos just for you! We’re thrilled to introduce even more unique and creative games that you can add to your Microsoft Store wish list. From December 10 to December 31, 2024, you’ll have the opportunity to play over 35 demos of upcoming unreleased games for Xbox Series X|S and Xbox One! 

Here are a few things to keep in mind

  • These demos will only be available on the Xbox Dashboard through December. Some might be re-published to the Demo channel later, but many will disappear at the end of the month, so be sure to check them out while you can. 
  • The developers would love to hear your feedback. Reach out to them on social media or through their websites. If you enjoy the game, let them know! If you have constructive criticism, they would appreciate that too. 
  • These “game demos” are not the usual kind. Typically, the demos you see in our Demo channel are created after the game is completed (or nearly completed) and represent an almost final version. Think of these as “show floor demos” and not necessarily indicative of the final product. You’ll get to experience these games early – some way early – which gives you the chance to provide your feedback! Keep in mind that these games will continue to evolve and become more polished as they approach release. 

We’ll announce the full list on December 10, but here are some games you can expect to see: 


Kulebra and the Souls of Limbo – Galla Games/Surprise Attack 

Kulebra and the Souls of Limbo

A 3D adventure game where you’ll encounter the diverse inhabitants of Limbo, a realm where souls burdened with deep regrets are doomed to relive the same day endlessly. Use your sharp mind and keen observation skills to gather clues from the residents and discover items that will help unravel the mystery of Limbo and its curse that traps souls in an eternal loop. 


The Alters – 11 bit studios 

The Alters 

Dive into an emotional sci-fi game that seamlessly blends adventure, survival, and base-building elements. Step into the shoes of Jan Dolski, an ordinary worker who must create alternate versions of himself in a desperate bid to escape a planet where even the sun’s rays can be lethal. 


Cosmorons – Blind Squirrel Games 

Cosmorons

Greetings, cosmic conquerors! Introducing Cosmorons, an old-school futuristic shooter where quirky minions take on the cosmos with outrageous weapons and endless hijinks. Your mission: achieve ultimate glory by conquering all systems in your galaxy. New areas offer big rewards but come with increased difficulty. How far can you go? 


Section 13 – Ocean Drive Studio 

A roguelite twin-stick shooter that you can enjoy solo or with up to three players. As an Agent of the S2P Corporation, your mission is to investigate an ongoing incident at the company’s most secretive facility, known for its obsession with keeping secrets. 


There will be a wide variety of games to discover and enjoy! When you get the chance to check them out, we’d love to hear your thoughts. Connect with us on Twitter, Instagram, Discord, Twitch, and YouTube. Stay tuned to Xbox Wire to learn more about what Team Xbox has planned! 

The post Xbox Indie Winter Game Fest Demo Event  appeared first on Xbox Wire.

Join the King of Meat – Closed Alpha Dec 4 – Dec 14!

King of Meat: Lights, Camera, ALPHA! We’re excited to invite Xbox Insiders on Xbox Series X|S to the world of Loregok for the first time from December 4 through December 14. This confidential alpha will give players in North America and Europe (full list of available regions below) an early look at King of Meat. Step into the role of fearless Contenders battling through ridiculous dungeons, build devious creations, and outshine everyone with dazzling custom appearances. Limited space is available so join now before it fills up.

About the Game:

King of Meat is a colorful combat spectacle that pits Contenders against creative dungeon masterpieces. With a combination of creative co-op combat, user-generated dungeons, and ridiculous customization options, King of Meat brings countless possibilities to express your own creativity. Build your own dungeons to challenge other players, outsmart other Contenders and their cunning puzzles, or team up with your friends and fellow Contenders to defeat skeletons, trolls, and other ridiculous monsters. Or just outshine them all with your dazzling custom appearance.

If you want to learn more, please visit the Official King of Meat Website!

Playtest Times:

Start: Wednesday December 4, 10:00 AM PT (1:00 PM ET / 6:00 PM GMT)
End: Saturday December 14, 1:00 PM PT (4:00 PM ET / 9:00 PM GMT)

How to Participate:

  1. Sign-in on your Xbox Series X|S console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
  2. Navigate to Previews > King of Meat – Closed Alpha
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install King of Meat – Closed Alpha

NOTE: Limited space is available and offered first-come first-served.
NOTE: This playtest is only available on Xbox Series X|S consoles.
NOTE: This playtest is only available for Xbox Insiders in the regions below.

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • Austria
    • Belgium
    • Czech Republic
    • Denmark
    • Finland
    • France
    • Germany
    • Greece
    • Hungary
    • Ireland
    • Italy
    • Netherlands
    • Norway
    • Poland
    • Portugal
    • Slovakia
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Kingdom

How to Provide Feedback:

If you experience any issues while playing King of Meat – Closed Alpha, don’t forget to use “Report a problem” so we can investigate:

  • Hold down the home button on your Xbox controller.
  • Select Report a problem.
  • Select the Games category and King of Meat – Closed Alpha subcategory.
  • Fill out the form with the appropriate details to help our investigation.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Join the King of Meat – Closed Alpha Dec 4 – Dec 14! appeared first on Xbox Wire.

Resurrecting a Classic: Raziel Returns to Xbox in Legacy of Kain Soul Reaver 1 & 2 Remastered

Resurrecting a Classic: Raziel Returns to Xbox in Legacy of Kain Soul Reaver 1 & 2 Remastered

As we approach the highly anticipated launch of Legacy of Kain Soul Reaver 1 & 2 Remastered, we’re diving deep into the series’ legendary roots, the artistry behind its remaster, and the exciting enhancements Xbox players can look forward to.

The Legacy of the Legacy of Kain

Very few franchises in gaming history boast the narrative depth and artistic ambition of Legacy of Kain. Since its debut in 1996 with Blood Omen: Legacy of Kain, the series has delivered an intricate saga of betrayal, destiny, and free will. Among its chapters, Soul Reaver stands out as a groundbreaking entry, weaving the tragic tale of Raziel, a once-loyal lieutenant of Kain, resurrected to seek vengeance against his creator.

Soul Reaver introduced players to a hauntingly beautiful world, brimming with gothic architecture, complex puzzles, and a legendary narrative. Its dual-realm exploration, allowing Raziel to shift between the material and spectral planes, was a revolutionary feature together with seamless level streaming that cemented the game’s place in history. Raziel’s journey from vengeance to self-discovery resonates even today, making him one of gaming’s most beloved anti-heroes.

Bringing Soul Reaver Back to Life

We had the opportunity to speak with Monika Erosova, Head of Development for the remaster, about the incredible effort it took to bring Soul Reaver into the modern era. Erosova described the process as “a labor of love,” with a focus on preserving the essence of the original while reimagining its visuals for modern hardware.

The remaster boasts meticulously updated textures, dynamic shadows for characters and objects, and brand-new character models. Raziel and Kain designs, in particular, were treated with care to honor their iconic look while amplifying details such as Raziel’s tattered wings now having translucent edges.

“We aimed to match their looks from their highly detailed FMV render models, but also made sure that they will still fit within the in-game world,” Erosova said, highlighting that preserving the original lighting played a critical role in creating the remaster’s atmospheric tone, ensuring Nosgoth feels as eerie and immersive as ever. The addition of the day and night cycle further enhances this and provides a more varied gameplay experience when returning to the areas you visited previously.

The original Soul Reaver FMV intro is perhaps one of the most legendary introductions into a video game ever. However, the original game release had severely limited resolution and simply does not hold up on modern screens anymore.

“My dream was always to be able to update it one day and that has finally come to fruition!” exclaimed Erosova. “The archive provided us with the necessary source files and while some parts were missing and had to be remade, it was enough for us to be able to fully reconstruct the FMV in HD graphics. It was not an easy feat, but we pushed through until we were able to render all the scenes in highest fidelity. We hope that fans will enjoy this latest version of the iconic FMV just as we do.”

Being an artist at heart, Erosova felt straight at home in her role on this project: “I simply love texture archaeology. I collected a vast library of reference books during my modding days so I was able to apply all my in-depth knowledge of the Soul Reaver games and also managed to find even more source textures than ever before, making the Soul Reaver 1 & 2 Remastered superior to any of my previous modding work, becoming the definitive experience.”

She also mentioned the people who have been her inspiration for all these years: “It would definitely have to be Amy Hennig, Daniel Cabuco, basically the whole Soul Reaver team. I would like to send special thanks to Daniel for being such an amazing mentor figure – without his advice I would not be where I am as an artist!”

Recreating the FMV, however, was not the only improvement included in this release.The team also added many quality-of-life improvements such as customizable controls with camera movement on the right analogue stick or a mouse if you prefer, the photo mode, a cutscene skipper (super useful for repeated playthroughs), multi-language support with subtitles, extensive Bonus Materials section and much more.

“We even managed to restore the dynamic music which was missing in the original pc release of Soul Reaver!” Erosova adds. “These games would not be the same without the atmospheric music of Kurt Harland and the way it reacts in real time to the player’s experiences in the game.”

Erosova is also a devoted fan of the series and has shared her love of Raziel through cosplay and countless many projects such as the most recent artbook called The Art of Soul Reaver, created several texture mods for both Tomb Raider and Soul Reaver games, and regularly posts lore videos on YouTube on her The Ancients Den channel co-maintained by her fellow lore master, Bazielim, who is also well known figure in the Legacy of Kain community.

Features Overview

Enhanced Gameplay: Quality-of-life updates include a fan favorite feature “Photo Mode” and a brand-new map and compass system, designed to aid exploration without sacrificing the game’s intentionally challenging navigation.

Achievements and Trophies: A fully fleshed-out achievement list gives players new goals to strive for as they traverse the decaying Nosgoth.

Xbox-Specific Features: Optimized for Xbox consoles, this remaster includes 4K resolution support, faster load times, and enhanced framerates and textures.

Additionally, the Bonus Materials Menu allows players to dive deeper into the Soul Reaver universe. From the restored “Lost Levels” to the reimagined maps of Nosgoth and never-before-seen artwork, this remaster celebrates every facet of the game’s legacy.

Whether you’re returning to Nosgoth or visiting it for the first time, Legacy of Kain: Soul Reaver 1 & 2 Remastered promises an unforgettable journey.

Pre-order now on Xbox and prepare to unleash Raziel’s vengeance on December 10, 2024!

Legacy of Kain™ Soul Reaver 1&2 Remastered

Aspyr

$26.99

Pre-order now to save 10%!

Celebrate Soul Reaver’s 25th Anniversary
Experience the epic conflict of Kain and Raziel in original form or with remastered graphics.

Included Game Titles
Legacy of Kain: Soul Reaver
Legacy of Kain: Soul Reaver 2

Experience the Legendary Narrative
Centuries after your former master, Kain, betrays and executes you, you rise again and embark on a relentless quest for revenge.

Wield the Powers of a Wraith
Slay your former vampire brethren with your claws, bolts of telekinetic energy, and the elemental Wraith Blade. Grow stronger by devouring the souls of your enemies.

Shift Between Realms
The Elder God has granted you the ability to shift between the Spectral and Material Realms. Traverse the realms to solve puzzles, reveal new paths, and defeat your foes.

The post Resurrecting a Classic: Raziel Returns to Xbox in Legacy of Kain Soul Reaver 1 & 2 Remastered appeared first on Xbox Wire.

Xbox Recognizes International Day of Persons with Disabilities

Xbox Recognizes International Day of Persons with Disabilities

The Xbox logo as a patch sewn onto a denim jacket. The Xbox logo is surrounded by other patch versions of accessibility logos including the Xbox Adaptive Controller, the Game Accessibility Joyrider, the disability pride logo, and more.

International Day of Persons with Disabilities is observed each December to promote awareness, understanding and equal participation of people with disabilities in all aspects of society and development. At Xbox, we view play as a fundamental aspect of today’s society that should be accessible to as many people as possible. We strive to create inclusive experiences that empower players to enjoy the games they want, in the ways they want, surrounded by the communities they want to play with.  

Today and every day, we want to recognize the contributions that members of the Gaming and Disability community have made to help co-create more accessible experiences with us, across a variety of projects. This includes members of Team Xbox like Principal Firmware Engineer, Stan Adermann, whose lived experience with disability served as the catalyst for creating some of our newest controller remapping features: 

“My own disability is mild Essential Tremor, along with pain in my hands from years of software development,” Stan shared. “Playing certain games on PC was aggravating my pain issues, so I dug in to see what could make the use of controllers on PC even easier for players with similar pain issues, or those who simply wanted more options that allow them to customize their gameplay. Mapping mouse movements to controllers and toggle holds were a start. Mapping joystick movements to buttons or keyboard keys was also critical.”

Spanning from the recently announced Xbox Adaptive Joystick and 3D printable files for adaptive thumbstick toppers, available with Xbox Design Lab, to additional updates we’re excited to share below, which aim to remove barriers for even more players across our platform, hardware, and game titles, we celebrate the contributions of people with disabilities whose guidance and input has played a critical role shaping inclusive gaming experiences.  

Remapping Options for Xbox Adaptive Controller and Elite Series 2 

Remapping is an important part of accessibility and allows players to change the default function of a specific key on a keyboard, mouse, or controller to better suit their preference or gaming needs. 

To provide even more flexibility for input remapping, we’ve recently rolled out the following capabilities in the Xbox Accessories App for the Xbox Elite Series 2 Controller and the Xbox Adaptive Controller:  

  • Toggle holds: This feature is intended to help make using a controller even easier and supports players who have difficulty holding prolonged button presses. Similar to sticky keys on a computer, this allows players to denote any button or port on the Xbox Adaptive Controller, Xbox Adaptive Joystick, or Xbox Elite Series 2 Controller to stay ‘pressed’ until pressing again to release.  
  • Map stick movement to button presses: Players can now map directional movements (up, down, left, and right) on their Elite Series 2 thumbsticks or external joysticks connected to the Xbox Adaptive Controller to button or keyboard presses. For example, moving the stick in the “up” direction can be mapped to the equivalent of pressing the “B” button on a traditional controller.  
A screenshot of the profile creation user interface in the Xbox Accessories App for an Xbox Elite Series 2 controller. Each controller component is labelled with its current default mapping. The left thumbstick has four remappable button options positioned in cardinal directions surrounding it that can each be selected to assign the thumbstick movement in the corresponding direction to a button.
  • Map mouse inputs to controller: Thumbstick or joystick movement can now be mapped to mouse cursor movement. Additionally, buttons can be mapped to right, middle, and left mouse click. This feature alongside keyboard button mapping allows players to use their controllers as the equivalent of a mouse and keyboard for both gaming and non-gaming scenarios on PC. As an example, players could use an Xbox Adaptive Controller to view a game guide on YouTube during a break in the action, make a PowerPoint presentation or check email. 
A screenshot of the Xbox Adaptive Controller button remapping profile creation experience in the Xbox Accessories app. In the "Y button primary" assignment selection modal, the mouse option is selected. There are several mouse assignment options including left, right, and middle mouse clicks with the option to click and invert Y axis under each.
  • Map hat switch to alternate joystick: For external joysticks with hat switches, players can now map the hat switch to operate as the opposite stick when attached to your Xbox Adaptive Controller.   
A screenshot of the Xbox Adaptive Controller button remapping profile creation experience in the Xbox Accessories app. The "Left Stick Primary" assignment selection modal is displaying dropdown options for "Use stick as" with "stick" currently selected. There are several options to customize the axes and the option for "use hat switch as right stick" is checked.

Visual Accessibility Updates for Diablo IV 

Screenshot of the navigational map in Diablo IV. There is a map pin on the Campaign Quest called "Reunion," with options to "untrack" and "disable auto pin" below the quest's map marker.

Accessibility was a top priority for the development team and Drew McCrory, lead accessibility developer for Diablo, throughout the creation of Diablo IV. In October, the team added even more options to the existing suite of accessibility features in the game. Focusing primarily on accessibility for players who are blind or have low vision, these new features include:  

  • Auto-Pin: This is a new feature that automatically drops a map pin on the destination of your selected quest or task from your in-game Journal.   
  • Audio Navigation Assistance: With this feature enabled, the player receives spatial audio pings that direct the player towards their placed pin on the overworld map. This feature, in conjunction with auto-pin navigation, allows players to navigate through quest content while tracking their destination through audio navigation.  
  • Compass: The compass feature enables an on-screen HUD element that circles around the player and points towards their placed in-world pin. In combination with auto-pin, this provides consistent guidance to the player.  

Diablo IV was recently nominated in the “Innovation in Accessibility” category for the 2024 Game Awards. 

To learn more, read the full Blizzard blog post detailing these updates here

Accessibility Features in Call of Duty: Black Ops 6 

Image of in-game play from Call of Duty Black Ops 6 with text that reads: Accessibility Updates and Features. There are four enemies on screen in a dimly lit room. Each enemy has a bright red highlight around them to increase visual contrast.

Call of Duty introduced new features with Call of Duty: Black Ops 6, including asymmetrical hearing compensation, improved high contrast mode, and an updated accessibility settings menu. Throughout the development process, the team consulted with the accessibility advocates to build and test. The game also supports all the familiar features that were available in Modern Warfare III, like reduce motion blur and joystick setting options.  

Additionally, new arachnophobia settings allow players to change the appearance of spider-like enemies, additional HUD layout options have been added, and Intelligent Movement settings provide additional support for players to tailor their experience to meet their needs! The team was recently recognized for its efforts and nominated for an “Innovation in Accessibility” award by The Game Awards. 

Check out the details of these settings here

Celebrating the Life of Ibelin in World of Warcraft  

Image of the Reven companion, purchases of which support the CureDuchenne charity.

To celebrate release of “The Remarkable Life of Ibelin” on Netflix and the life of Mats “Ibelin” Steen – a Norwegian WoW player with Duchenne muscular dystrophy, World of Warcraft released the Reven pack in Modern and Classic World of Warcraft. “Reven” means “the fox” in Norwegian, and players can purchase this curious companion to support CureDuchenne, a global nonprofit leader in research, patience care, and innovation for improving and extending the lives of individuals with Duchenne muscular dystrophy, a progressive neuromuscular disease. 

Read more about the Reven pack and CureDuchenne here.  


You can learn more about Microsoft’s approach to Inclusive Design at https://inclusive.microsoft.design.

The post Xbox Recognizes International Day of Persons with Disabilities appeared first on Xbox Wire.