Hey Xbox Insiders! We are releasing a new Xbox App for Windows build to Xbox Insiders who are enrolled in the PC Gaming Insiders preview! Thank you all for being Xbox Insiders. Continue read to learn about fixes and known issues. Make sure that you update the Xbox app, and Gaming Services to ensure you get all of the fixes!
New Versions of PC Gaming prerelease products:
Xbox App version: 2401.1000.59.0
Available: 5:00 p.m. PT – January 18th, 2023
Current versions of Windows Gaming prerelease products:
Game Bar version: 6.123.11012.0
Released: 5:00 p.m. PT – November 3rd, 2023
Xbox App Bug Fixes:
Fixed an issue where certain pages weren’t loading when trying to preinstall games.
Fixed an issue where the tooltip for games in MRU doesn’t always show the full title
Fixed various UI issues, including some cut-off text, misaligned buttons, truncated text, etc…
Fixed an issue where the “only show unread messages” setting did not persist after changing it
Fixed an issue where playtime might not correctly show up in a friend’s profile.
Fixed various issues where content was not correctly displaying upon initially loading the app
Known Issues:
The team is investigating an issue where you might see an error when trying to install a small number of games.
The team is investigating an issue where some buttons on certain screens do not properly render
How to Get Xbox Insider Support
Don’t forget! If you encounter any issues, you can leave feedback by navigating to the feedback option on your profile menu.
You can also provide feedback, as well as interact with the community, on the Xbox Insiders Subreddit. Please be as specific as possible when providing feedback.
When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can!
For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information!
Thank you to everyone who participates in the Xbox Insider Program! Your feedback helps us continue to build a great gaming experience in the Xbox app on PC.
Get ready to rumble, embark on a swashbuckling adventure, grapple your way to victory, and make your way to the top this weekend on Xbox with Free Play Days! UFC 5, One Piece: Pirate Warriors 4, AEW: Fight Forever and Make Way are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday January 18 at 12:01 a.m. PDT until Sunday, January 21 at 11:59 p.m. PDT.
Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire.
How To Start Playing
Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.
Keep The Fun Going
Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.
Free Play Days (Game Pass Core or Game Pass Ultimate Required)
UFC 5 Optimized for Xbox Series X|S Powered by Frostbite, EA Sports UFC 5 is the next evolution of the fight game. From unrivalled graphics upgrades to all-new damage systems and doctor stoppages that affect gameplay in truly authentic fashion — this is as real as it gets.
AEW: Fight Forever Developed by YUKE’S, AEW: Fight Forever combines nostalgic arcade-wrestling with All Elite Wrestling finishers and moves. Fight Forever features a big roster of AEW talent, multiple match types including 4-way, tag-team, unsanctioned lights-out, and tons of customization options. Career mode, more than 40 weapons, and so much more for fighting and grappling fans alike!
Make Way Optimized for Xbox Series X|S, Smart Delivery Grab your friends and join the chaos! Make Way is a chaotic multiplayer racing game where up to four players battle to cross the finish line, all while avoiding obstacles and blowing each other up with wacky weapons. The twist? There are no pre-built courses. You’ll have to build your own tracks from a random selection of ridiculous pieces, race on your creations, then add to the track and repeat until a winner is decided. Play with up to four racers locally or online with cross-platform play. Join the fun for free from January 18-21.
ONE PIECE: PIRATE WARRIORS 4 Ultimate Edition (Xbox One)
One Piece: Pirate Warriors 4 All aboard, pirates! Battle your way through waves of enemies as your favorite One Piece characters in One Piece: Pirate Warriors 4. In a search for treasure, relive some of the One Piece series’ most memorable moments that span all the way from the beginning. Adventure awaits as One Piece Film: Red pack – featuring new characters from One Piece Film: Red– is available to purchase now and is included for owners of Character Pass 2. The new additional episode DLC and One Piece Film: Red Anime Song pack is also available on digital stores.
Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.
Hi, everyone! Your local, friendly Aibius Corp. PR rep here to tell you about the latest free Title Update coming to Exoprimal, and just in time, too – Exoprimal is on sale for 50% off across Xbox Series X|S, Xbox One, and Windows PC now through January 30! Buckle up because we have two new 10-player co-op missions with boss fights – including a truly special Monster Hunter crossover – new Exosuit variants to take for a spin, a new map to explore, more rigs and modules to augment your gameplay, and out-of-this-world cosmetics that’ll have you looking like you’re living in 3043 while everyone else is stuck in 2043. Don’t check your calendar, check out what we have in store for you!
We’re proud to share that our roster of Exosuits will be expanding with a set of unlockable β (Beta) variant suits! Just like the α (Alpha) suits before them, these suits have unique weapons that change up the way you play, adding new ways to roast dinosaurs and toast the competition. And that’s not the only roster that’s getting an upgrade: the list of missions provided by Leviathan, who we’ll remind you is our extremely stable, reliable, and trustworthy AI, is also expanding with two new 10-player co-op missions!
First up, we have the Neo Triceratops. This multi-horned terror has been uphanced on its journey through time, resulting in fun-tastic mutations that you wouldn’t see on a normal dinosaur. While a typical Triceratops is a challenge on its own, this is a particularly vicious fight that requires rival squads to work together as a team of 10. Skilled Exofighters who exhibit how teamwork makes the dream work will be rewarded with bonus existence. Do your best out there!
In addition, Aibius Research and Development has recorded what appears to be a Rathalos from the Monster Hunter series (based on data recovered from charred Exosuits). While we’ve seen our fair share of dinosaurs, we haven’t seen anything quite like this. Rathalos is capable of flight, fire breathing, and devastating attacks with its tail, claws, and body. We’ve even received reports that small, raptor-like creatures called Velociprey tend to show up alongside the Rathalos as well. Good luck coming back in one piece! Remember, per your employee agreement, Aibius is not responsible for any on-the-job loss of pieces.
Following in the footsteps of Monster Hunter: World, seasoned Exofighters may begin to see monster tracks across a variety of maps while working towards Dino Survival objectives. In Monster Hunter: World, gathering up enough tracks will help guide you to the monster that you’re looking for. What do you suppose that means if you gather enough of them in Exoprimal? (That’s your cue to go find some tracks, Exofighters!)
We’re also pleased to bring some additional information on this monstrous encounter to you, courtesy of Exoprimal’s development team!
Several members of Exoprimal’s dev team have also worked on Monster Hunter titles in the past, so they felt that bringing these two worlds together was a natural fit. It makes sense, really, as both Exoprimaland Monster Hunter are about a team of people working together to take down fearsome foes. When fans expressed their hopes that there would be a crossover with Monster Hunter in the future, the Exoprimal team decided that they’d lock it in.
In addition, the Rathalos is an iconic monster from the storied series, so it felt like a natural fit to include this flying wyvern as both a representative of Monster Hunter and as a formidable threat in Exoprimal. Based on player feedback and the popularity of 10-player missions, the dev team adjusted the scope of this boss battle to ensure it was both fun and challenging for a 10-player hunting party.
The dev team also made sure that the Rathalos’ movements and attacks are true to Monster Hunter, re-creating the thrill of the hunt for Exofighters while reinforcing the role-based co-op gameplay and strategy that Exoprimal is built on. We won’t spoil the details, but fans of Monster Hunter who know the tricks of the trade will have an edge when it comes to fighting the Rathalos. Meeting certain conditions will also change the in-game music. Make sure you’re communicating with your fellow Hunters – er, Exofighters – to work together and make your hunt successful!
That about wraps things up for us, but there’s even more included in Exoprimal’s Season 3 update, including new Monster Hunter cosmetics, a new season of the Survival Pass, limited-time campaigns for Lunar New Year and Valentine’s Day, and a Double XP Campaign on top of the rigs, modules, map, Exosuit variants, and boss fight missions we already mentioned. Exoprimal is available now for 50% off, so don’t miss out on your opportunity to pick it up while it’s on sale and join the hunt on Xbox Series X|S, Xbox One, and PC (also available with Game Pass)!
Exoprimal is an online, team-based action game that pits humanity’s cutting-edge exosuit technology against history’s most ferocious beasts – dinosaurs.
Exosuits are grouped into different roles, and players will pilot these exosuits to hold firm against overwhelming dinosaur swarms in online-only, team-based action game modes.
Dino Survival, the main game mode, sees two teams of five players compete in a variety of PvE and PvP missions.
Players will be transported to the scene of the latest dinosaur outbreak and follow Leviathan’s guidance to complete objectives. The team that completes the mission first will emerge victorious.
Whether players are engaging the other team directly, or fighting alongside them against a common enemy, the aim is to accomplish objectives as quickly as possible. Missions vary depending on player skill and other factors, meaning no two matches will unfold the same way.
Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha Skip-Ahead ring today.
It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.
Details can be found below!
System Update Details:
OS Version: RS_XBOX_DEV_FLIGHT26029.1004.240114-2000
Available: 2 p.m. PT – January 17, 2024
Mandatory: 3 a.m. PT – January 18, 2024
Fixes Included
Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:
System
Various updates to properly reflect local languages across the console.
While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.
Audio
We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
When did the issue start?
Did you lose audio just in the game/app or system audio as well?
Does changing the audio format resolve the issue? If yes, what was the format before and after?
Does rebooting resolve the issue?
What does your setup include? Equipment, layout, etc.
And any additional information you can provide to reproduce the problem.
Networking
We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
Workaround: Wait a minute for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide. Learn more here: How to restart or power cycle your Xbox console.
System – Profiles
We are aware recently added profiles may be removed after restarting the console, and a fix is coming in a subsequent update.
Workaround: While signed in, open the guide then navigate to Profile & system > Settings > System > Access restrictions > Access restrictions options then disable the Delete profiles on sign out option.
As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.
When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.
Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.
For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!
Prince of Persia: The Lost Crownlaunches tomorrow, January 18, for Xbox One, Xbox Series X|S, and PC, and is available now with a Ubisoft+ subscription or for purchasers of the Digital Deluxe Edition. Prince of Persia: The Lost Crown is an adventure inspired by Persian mythology and the Metroidvania genre, in which players step into the boots of Sargon – the youngest member of Persia’s most elite warriors, the Immortals – and brave the dangers of the mysterious Mount Qaf on a journey to save the kidnapped Prince Ghassan. Wielding acrobatic parkour abilities, mystical time powers, and fluid, combo-driven sword skills, Sargon discovers a world shattered by a time curse, where he’ll battle sand zombies, screen-filling monsters, and even alternate versions of himself.
Prince of Persia: The Lost Crown was developed by Ubisoft Montpellier, the studio behind Rayman Origins and Rayman Legends – and some of those games’ DNA persists in Sargon’s adventure, particularly when it comes to platforming. Like Rayman and crew, Sargon has a certain rhythm and bounce to his movements that helps make exploration a blast, and a lot of his time is spent navigating deviously designed platforming sequences that dare players to thread their way through gauntlets of spikes and traps with increasingly less room for error. To find out more about this connection, and how Ubisoft Montpellier’s experience on the Raymangames helped shape Prince of Persia: The Lost Crown, we spoke with Game Director Mounir Radi.
Rayman Origins, Rayman Legends, and Prince of Persia: The Lost Crown are obviously very different games, but is it fair to say the Rayman games were a starting point or reference for The Lost Crown?
For the platforming aspect, yes; not for the combat. Those two things are quite different, but for the platforming aspect, the flow, we are talking about how to convey the weight of your character and the musicality. When we are talking about level design and the way you progress through levels, I like to compare Rayman and Prince of Persia to musical partitions, and this is where we used our expertise the most in mastering the flow of progression.
Some developers tend to build a game before a toy, and we took a lot of time to make a toy first. Before having Sargon and his animation, we worked with just a capsule. Sargon was, for one year, a capsule – and yes, it was super weird! But if you establish a good weight, a good flow, and a good feel with the capsule first – and then bring the animation, the VFX, and the background, you can upgrade this feel in phases. If it’s the other way, you might miss something.
We took a lot of time after that to try to figure out how to convey Sargon’s weight, and to think about his physicality. The weight, for me, is the whole thing, and we took a lot of time figuring out the lengths of specific animations to convey it – sometimes it was just about one frame. One frame, I swear it! We were like, “One frame! No, remove this frame!” We were jumping, bouncing. And it was super-important, because while this approach is super-demanding, it pays off in the end.
Speaking of weight – what do you need to do differently to communicate the weight of a cartoon character like Rayman, versus a more anime-inspired hero like Sargon? What needs to be different about how they move?
You know, when you deal with a character who has no arms and no legs, you are not exposed to the uncanny valley. Your brain can accept everything; Rayman is using his hair to fly, and that’s OK. But when you are playing with Sargon, you are in semi-reality. You are expecting specific things from his movements. Sometimes you can trick players, but you have to do it step by step, and use specific references that players may know, so they can accept new things.
Sargon is an Immortal; he’s part of a specific world-building logic. Even if it’s mythological, people have weight, so when we were working with our animators and VFX team, and even with the 3D models, we took a lot of time to find the right balance. It’s during special abilities, like when you parry, when you are using fancy executions, and when you use your Athra Surge abilities, that you reach the highest point of spectacularity, of superheroic capacity. During this, we bring in these flashy colors, which is our way to indicate that you just unleashed a super ability, and you performed it the right way – because these are not something you can perform without a challenge. To perform an execution, you have to parry; to perform an Athra Surge, you have to build up your gauge.
So we used fighting games as a reference, like Super Smash Bros. or Street Fighter, because in those games, there’s purity in the balance between each attack; one attack, one function. That’s why there’s one button in Prince of Persia: The Lost Crown for attacking.
Musicality in the Raymangames and Prince of Persia: The Lost Crown is something you’ve spoken about previously, with the idea that platforming has a clear rhythm. How does that affect the shape the level design takes? How do you find a beat that works consistently?
It’s about foreshadowing the path for the players. We used the camera to ensure that the path is super-readable, and made sure that the blocking elements of level design present a specific variety. Imagine that you’re on the ground and you have to go upward; in some games, you’d jump three times to rise three levels, so it’s hitting the same button three times – pam, pam, pam! The same button triggers the same sound, the same animation, the same VFX. That can cause fatigue, and we tried to manage this fatigue – to bring short notes, long notes, and to be sure that players have the ability to create a partition.
Level design offers different ways to create different partitions, and it involves a lot of iteration, because sometimes you have friction. Wwhen you see people being exposed to a challenge for the first time, and you know that they are in the zone, and they are able to pass the challenge, that means that you got it right. That means that you took enough time to train them before, so that they could absorb the mechanics – and that now, with their reflexes, they can predict the path. They have the ability to stay in the flow.
One clear callback to the Raymangames is the Xerxes Coins, which echo the Skull Coins in Rayman Origins and Legends. They float in midair close to hazards that can often be very challenging to navigate, and players need not only to grab the coins, but to land safely in order to claim them. Have the developers always had that affinity for this kind of very tight “splatforming,” or is it something that developed over time?
It was right from the beginning. When you’re talking about exploration, people are free to experiment with different abilities in this world. So sometimes, when you have a specific path and you give players some tools, you cannot control how they beat that path, even if there’s a specific challenge. By offering them Xerxes challenges, we were more in control. We were saying, “you have to beat it like this, to play it like this, in order to play as intended.” That was our way to get players to play specific notes in a place where they’re aware of the composition. They can use the same attacks, they can use the same amulets, they can use the same abilities to progress, but when we use Xerxes challenges, we are telling our players to play with these specific conditions or elements.
Prince of Persia: The Lost Crown has a few superficial similarities with Rayman in terms of combat – the feel of the aerial slam attacks, for example – but The Lost Crown’s combatis much more elaborate and responsive, in a way that’s rare even for Metroidvanias. How did that new approach take shape?
First and foremost, before even going into the Metroidvania genre, we wanted it to be a Prince of Persia game. In Prince of Persia, when you venture into the world and fight against enemies, colliding with enemies is not a danger. In a lot of Metroidvanias, enemies are obstacles: if you touch them, you’ll take a hit. But that was not what we wanted to achieve here, because for me, Prince of Persia is about experimentation.
In the previous games, and even in the Sands of Time trilogy, the choreographic aspect of the combat was animation-driven: You press a button, you execute an animation. Sometimes it’s a flowy animation and an execution, but there’s a balance between execution and spectacle. To make sure that this new choreography is in the hands of the player, we wanted to be sure that the game is super-responsive. So the choreographic aspect is back, but now it’s the player doing their own choreography with the toolsets we give them.
This is a new approach, and one intended for fairness – but also because if a player uses a defensive mechanic like a parry, dodge, or even a jump, it could cancel any animation. And that was the beginning, because this is less a vertical approach to game design, and much more of a horizontal approach to game design: Give them toolsets, amulets, and special abilities, and they can compose their own playstyle. I think that’s part of the legacy of Prince of Persia, of respecting players’ cleverness. This is authored gameplay, and players are free to compose, to create, to build their own choreography.
Prince of Persia: The Lost Crown launches on January 18 for Xbox One, Xbox Series X|S, and PC – and players with a Ubisoft+ subscription, or who purchase the Digital Deluxe Edition, can start playing Sargon’s adventure right away. Secrets and danger abound throughout Mount Qaf – along with plenty of opportunities to push your combat and platforming skills to the limit – so get ready to explore, battle, and see just how warped a time-cursed mountain citadel can become.
Pre-order to get an exclusive in-game Warrior Within outfit!
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate. Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities.
UNLEASH YOUR INNER WARRIOR
Use your Time Powers, combat, and platforming skills to perform deadly combos and defeat time-corrupted enemies and mythological creatures.
LOSE YOURSELF IN THE PRODIGIOUS MOUNT QAF
Discover a cursed Persian-inspired world filled with larger-than-life landmarks and explore a variety of highly detailed biomes, each with their own identity, wonder, and danger.
LIVE AN EPIC ADVENTURE
Immerse yourself in a Persian mythological fantasy through an intriguing and original story as you use your wits to solve puzzles, find hidden treasures, and complete quests to learn more about this corrupted place.
This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title.
Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.
It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.
Details can be found below!
System Update Details:
OS Version: XB_FLT_2402ZN25398.3410.240111-2200
Available: 2 p.m. PT – January 16, 2024
Mandatory: 3 a.m. PT – January 17, 2024
New Features and Experiences
We have exciting news! Beta users can expect something new coming to their Xbox Update Preview.
Xbox Wireless Controller – Thumbstick Calibration
For users in the US who have independently replaced the circuit board on their Xbox Wireless Controller and Xbox Elite Wireless Controller Series 2 or users in all regions experiencing minor thumbstick issues, we now offer a user-guided self-calibration tool for thumbsticks through the Xbox Accessories App.
Note: The support article linked at the end of the experience is currently unavailable. This will be available in the future.
Experience Changes
Please be aware this Xbox Update Preview includes the following experience or feature updates.
Capture & Share
Screenshots captured on Xbox Series S consoles will now have a maximum resolution of 1080p, matching the maximum resolution for game clips.
Fixes Included
Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:
Games
Fixed an issue where syncing game saves would not complete.
System
Various updates to properly reflect local languages across the console.
While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.
Audio
We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
When did the issue start?
Did you lose audio just in the game/app or system audio as well?
Does changing the audio format resolve the issue? If yes, what was the format before and after?
Does rebooting resolve the issue?
What does your setup include? Equipment, layout, etc.
And any additional information you can provide to reproduce the problem.
Networking
We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
Workaround: Wait a minute for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide. Learn more here: How to restart or power cycle your Xbox console.
System – Profiles
We are aware recently added profiles may be removed after restarting the console, and a fix is coming in a subsequent update.
Workaround: While signed in, open the guide then navigate to Profile & system > Settings > System > Access restrictions > Access restrictions options then disable the Delete profiles on sign out option.
As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.
When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.
Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.
For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!
January 18 is going to be an incredible day for Xbox players. Developer_Direct returns this Thursday at 12pm PT / 3pm ET / 8pm UK, and will bring you a deep-dive into some of the biggest games coming to Xbox platforms. We’re sure you want to know more, so here are all the details on how to tune in.
Developer_Direct will share new, extended gameplay and developer insights for the upcomingIndiana Jonesgame, Avowed, Ara: History Untold, and Senua’s Saga: Hellblade II straight from the teams at MachineGames, Obsidian, Oxide Studios, and Ninja Theory.
It’s going to be a big day for the Xbox family, with two other livestreams taking place. Earlier in the day, Blizzard will host a Diablo IV Developer Update Livestream at 9am PT / 12pm ET / 5pm UK. Shortly after Developer_Direct, ZeniMax Online Studios will hostThe Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK to preview 2024’s biggest update.
When is Developer_Direct? Thursday, January 18 at 12pm Pacific Time / 3pm Eastern Time / 8pm UK time.
How do I watch Developer_Direct? Developer_Direct will be streamed live on the official Xbox and Bethesda channels below:
The show will also be streamed simultaneously on regional Xbox and Bethesda channels around the globe, as well as on Steam. It will also air on China’s Bilibili platform on Friday, January 19.
I’m not going to be able to watch, where can I find out what was announced? A full recap will go live immediately following the show (including localized versions in Brazilian Portuguese, French, German, LATAM Spanish, and Japanese following later). Xbox Wire will also publish detailed blog posts about select games from the show.
Notes for co-streamers and creators: We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so.
However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream.
For those planning to create full post-show breakdowns of Developer_Direct in the form of VOD coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.
How do I watch the Diablo IV Developer Update Livestream? At 9am PT / 12pm ET / 5pm UK, Blizzard will unearth details about the next season’s gameplay features, Season Journey, and quality-of-life updates. Plus, Blizzard will also share information about The Gauntlet. You can watch the event on Diablo’s YouTube and Twitch channels.
How do I watch the Elder Scrolls Online 2024 Global Reveal stream? Shortly after Developer_Direct, ZeniMax Online Studios will hostThe Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK to preview 2024’s biggest update. Streamed from Bethesda’s official Twitch channel at Twitch.tv/Bethesda (with Twitch Drops!) and via global Xbox YouTube and Twitch channels, the standalone presentation will see the development team unveil the game’s next major Chapter, including the new zone, storyline, and other major features.
Will there be updates on Activision Blizzard King games? No new information on Activision Blizzard King games will be a part of Developer_Direct. You can look forward to news from those teams later this year.
When will the games in the show be released? All the games in this year’s Developer_Direct will be arriving later, with more details to be shared in the program.
We’ll see you for Developer_Direct on Thursday, January 18!
January is a big gaming month for EA Play members!
F1 23
Racing fans: get ready to get behind the wheel in F1 23, the official video game of the 2023 FIA Formula One World Championship, coming to the Play List on January 18.
Featuring new circuits – Las Vegas and Lusail – and a new chapter in the Braking Point story mode, F1 23 delivering high-speed drama and heated rivalries. Players can earn more rewards in F1 World, and can experience the new Precision Drive technology in action, offering controller players more confidence and control in crucial moments. In addition, EA Play members can take advantage of recurring 5,000 XP rewards and a 10% discount on EA digital content, including PitCoins.
Super Mega Baseball 4
Grab your glove and bat and hit the diamond in EA SPORTS Super Mega Baseball 4 – now available on the Play List for all EA Play members!
Super Mega Baseball 4 is where the Legends play. Featuring the series’ iconic combination of arcade-inspired style and immersive gameplay, Super Mega Baseball 4 adds 6 all-new stadiums and significant presentation upgrades, an entire lineup of fan-requested features, as well as expanded cross-gen and cross-platform multiplayer in certain modes. Players can step up to the plate with more than 200 larger-than-life versions of fan-favorite former pros who are joining the roster, like Vladimir Guerrero, Johnny Damon, Ozzie Smith and Jason Giambi.
January Rewards
In addition to these great games, members are scoring a bunch of rewards. Here are the latest rewards members can get with EA Play:
Battlefield 2042 – Repose Weapon Skin for NTW-50 – Now to January 30
EA SPORTS FC 24 – Clubs Pop Art Left Hand Tattoo – Now to February 1
EA SPORTS FC 24– VOLTA Pop Art Pink Headband and COINS – Now to February 1
EA SPORTS FC 24– January Ultimate Team Draft Token – Now to February 14
F1 23– 5000 XP Boost – Now to January 31
Madden NFL 24 – MUT January Pack – Now to January 31
WRC– Season 2 Rewards – Now to February 12
NHL 24 – Nutcracker Set – Now to January 31
NHL 24 – WOC Coins – Now to January 31
NHL 24 – WOC Battle Pass XP Modifier – Now to January 31
Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play at no additional cost with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select brand-new titles like EA SPORTS FC 24, and Madden NFL 24, access to a collection of EA’s best-loved series and top titles, and 10% off purchases of Electronic Arts digital content.
Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on, Instagram, or X. Please see EA.com/EA-Play/Terms for terms and conditions.
Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.
It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.
Details can be found below!
System Update Details:
OS Version: XB_FLT_2402ZN25398.3410.240111-2200
Available: 4 p.m. PT – January 12, 2024
Mandatory: 3 a.m. PT – January 13, 2024
Fixes Included
Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:
Games
Fixed an issue where syncing game saves would not complete.
System
Various updates to properly reflect local languages across the console.
While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.
Audio
We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
When did the issue start?
Did you lose audio just in the game/app or system audio as well?
Does changing the audio format resolve the issue? If yes, what was the format before and after?
Does rebooting resolve the issue?
What does your setup include? Equipment, layout, etc.
And any additional information you can provide to reproduce the problem.
Networking
We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
Workaround: Wait a minute for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide. Learn more here: How to restart or power cycle your Xbox console.
As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.
When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.
Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.
For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!