Duskfade – A Journey Through Nostalgia, Loss, and Moving Forward

Duskfade – A Journey Through Nostalgia, Loss, and Moving Forward

Hi! I’m thrilled to welcome you to Duskfade, a fast-paced, nostalgic action-platformer from the talented indie team at Weird Beluga Studio, coming to Xbox Series X|S in 2026.

Duskfade sees players setting off on a journey to restore time to a world seized in eternal night, playing as young apprentice Zirian on an adventure across a wondrous clockpunk world. If you grew up playing action-platformers in the early 2000s (just like I did!), Duskfade is being made for you, expertly blending the best of classic design with modern mechanics to deliver an emotional story that leaves a lasting impact.

Take a look at our brand new trailer – and welcome to the world of Duskfade.

A Tribute to Classic Action-Platformers

There’s something truly special about the golden era of action-platformers – the tight controls, iconic characters, fluid movement, and the sense of joy, discovery and reward in every level. Duskfade captures that magic with fast, responsive traversal, satisfying combat, and a world that feels like a forgotten classic, reimagined for today.

At its core, Duskfade is built on the DNA of beloved titles from the past, but pushes forward with modern refinements. Whether you’re dashing between floating islands, rail-grinding through a crystal mine shaft, or fending off clockwork foes, the game is designed to feel intuitive, dynamic, and full of momentum.

Duskfade’s world is built on old watchmaking knowledge, where magic blends with gears and clocks,” says Diego Redondo González, Lead Artist on Duskfade. “Players can expect a wide range of dynamic, magical worlds full of surprises, with a colourful and imaginative art style that mixes innocent, stylized visuals with a few darker touches.”

Duskfade strikes a careful balance between accessibility and depth, offering a difficulty curve that welcomes newcomers while still challenging seasoned players. The game’s platforming encourages exploration at your own pace, letting players fully take in the beauty and mystery of each world. Combat is easy to grasp but hard to master, designed to be both challenging and fun, with mechanics that reward timing, skill, and strategy. As players progress, they’ll unlock new abilities and gadgets that not only deepen combat but also open new ways to explore, encouraging discovery in every corner of the game.

Our movement system is built around speed, agility, and flow,” says Tomás Manzano Sobrido, Duskfade’s Lead Programmer. “We want players to feel like Zirian is gliding through the world – chaining actions effortlessly, moving with momentum, and covering large distances in a way that feels smooth and dynamic.”

Esteban Marín Illana, Game Designer on Duskfade, adds: We want Duskfade to strike a balance that makes it accessible for newcomers, but with enough depth to keep experienced players engaged. The platforming lets you explore at your own pace, while the combat is simple to learn but offers real challenge as you progress. With new abilities and gadgets unlocking over time, the experience keeps evolving and rewarding curiosity.”

A Personal Story About Loss and Letting Go

Beneath its vibrant visuals and exhilarating gameplay, Duskfade tells a deeply personal story. The game follows siblings Zirian and Allira, who find themselves trapped in a mysterious reality shaped by memory and grief.

The story is shaped by Narrative Designer Ricardo Chorques Mesa’s experience of a deeply personal loss, which became the heart of exploring the many ways that people deal with grief and loss.

“Losing someone you love, especially a guide and role model, leaves a lasting wound. That’s what I experienced with the loss of my grandfather,” Mesa tells us. “But in that grief, I found the strength and inspiration to write this story. Overcoming the absence of a loved one is not about forgetting; it’s about learning to walk accompanied by their memory.”

A Game That Hits Both Heart and Memory

Nostalgia is powerful: it isn’t just about the games we played, but about the feelings we had while playing them. Duskfade taps into that magic, not only with its gameplay, but with its story about the memories that have shaped us over the years.

For players who grew up with action-platformers, we want Duskfade to feel like home. For those experiencing the genre for the first time, it’s a fresh, modern adventure. Either way, it’s a journey that you won’t forget.

We hope this brief introduction has given you a closer look at what to expect from this wondrous new action-platformer, and we can’t wait for you to experience Duskfade for yourself when it launches on Xbox Series X|S in 2026.

The post Duskfade – A Journey Through Nostalgia, Loss, and Moving Forward appeared first on Xbox Wire.

Xbox Games Showcase Followed by The Outer Worlds 2 Direct Airs June 8

Xbox Games Showcase Followed by The Outer Worlds 2 Direct Airs June 8

Xbox Games Showcase 2025 Hero Image

Make some space on your calendar – the Xbox Games Showcase 2025 will be livestreamed on Sunday, June 8, starting at 10am Pacific / 1pm Eastern / 6pm UK time. Following in the footsteps of the 2023 Starfield Direct and 2024 Call of Duty: Black Ops 6 Direct, this year we will again have a double feature, with the Xbox Games Showcase immediately followed by The Outer Worlds 2 Direct.

It all begins with our annual Xbox Games Showcase, bringing you a look at upcoming titles from across our first-party studios, in addition to incredible new titles from our third-party partners across the globe. This year, the show will be digital-only – our livestream will bring you everything you’ll need to know about what’s next for Xbox, no matter where in the world you’re watching.

Immediately following Showcase, The Outer Worlds 2 Direct will bring you inside the walls of Obsidian Entertainment, revealing new gameplay, details, and developer insights, straight from the people making the sequel to the award-winning, first-person sci-fi RPG.

You’ll be able to enjoy our June 8 double feature through a variety of outlets, in over 40 languages, as well as American Sign Language, British Sign Language and English Audio Descriptions. These include (but won’t be limited to):

Airtime for the Xbox Games Showcase followed by The Outer Worlds 2 Direct in local time zones:

  • PDT: June 8, 10am
  • EDT: June 8, 1pm
  • BST: June 8, 6pm
  • CEST: June 8, 7pm
  • JST: June 9, 2am
  • AEST: June 9, 3am

The double-feature broadcast also kicks off a week’s worth of coverage here on Xbox Wire, The Official Xbox Podcast, and the Xbox YouTube channel, featuring updates, exclusive extra details, and deep-dives on many of the games you’ll see in the show.

Join us on June 8 for the Xbox Games Showcase followed by The Outer Worlds 2 Direct. Be sure to check back here on Xbox Wire for more information and tune-in details ahead of the show.

The post Xbox Games Showcase Followed by The Outer Worlds 2 Direct Airs June 8 appeared first on Xbox Wire.

Highway to Hell: Diablo IV Releases Its First Roadmap

Diablo 4 Roadmap Hero Image

Highway to Hell: Diablo IV Releases Its First Roadmap

Summary

  • The first roadmap for Diablo IV is here, showing what’s to come for 2025.
  • Game director Brent Gibson talks about the coming seasons in the Age of Hatred, and more.
  • Sanctuary is what it is thanks to communication, so please keep that feedback coming!

Diablo wouldn’t be what it is today without our players — Sanctuary belongs to you as much as it belongs to us. Every shred of feedback, every heated debate, and every shared moment in-game fuels the fire that drives how we continue to grow our game together.

Today, our team released our first roadmap for Diablo IV, showcasing what’s going to come for the rest of the year. Transparency is our guiding star with its reveal, and we’re excited to pull back the curtain and deepen our conversation with you, our community, by providing a view of the path ahead.

In the above image, you can see the next three Diablo IV seasons of 2025 — Belial’s Return, Sins of the Horadrim, and Infernal Chaos — and their respective themes of power. Alongside those seasons, we’ll be making significant, permanent updates and improvements to the base game, ranging from existing systems, keyboard and mouse support for console, and much more.

You also see that we are bringing two IP collaborations into Diablo IV this year! While I won’t spoil anything here, I will say we are personally extremely excited about this, and we are thrilled to be working with universes that resonate deeply with the dark themes of the Diablo universe.

Additionally, our second anniversary is coming up! Details are coming soon, but we’re very eager to celebrate two years of slaying alongside our players.

Finally, this year is all building toward our next expansion, arriving in 2026. Plus, Leaderboards will be making their Diablo IV debut, so you can earn recognition for your achievements.

Your thoughts on what lies beyond are crucial. We’re so thankful to be building Sanctuary alongside you, so if you have any thoughts around what you see here, please feel free to share them on our forums or on social media via X and Instagram. See you in Hell!


Diablo® IV – Expansion Bundle

Blizzard Entertainment


548


$69.99

$55.99

The Diablo® IV – Expansion Bundle includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Diablo® IV: Vessel of Hatred™ – Standard Edition for Xbox One / Xbox Series X|S

Start demon-slaying today with the Diablo® IV – Expansion Bundle. Fight back endless hordes of Hell across beautiful but tormented regions of Sanctuary, traverse the campaign solo or with friends, and uncover the latest chapter in the new expansion, Vessel of Hatred™.

Diablo® IV is the ultimate action-RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Embark on the epic campaign solo or with friends, meeting memorable characters through a gripping story in a beautifully dark world, or explore an expansive end game: battle iconic bosses for powerful loot, fight back the encroaching onslaught of Hell in Helltides, master the Forge to create your ultimate weapons and progress powerful characters, with cross-play and cross-progression on all available platforms.

Uncover the next chapter of Diablo® IV in Vessel of Hatred™. Continue your fight to thwart the diabolical plot of the Prime Evil, Mephisto. Battle as the all-new Spiritborn class, empowered by mystical Spirits. Expand your map to the new region of Nahantu and traverse through its lush jungles. Recruit new Mercenaries, take on new enemies, dungeons, a new PvE co-op challenge, and more. Plus, explore base game updates that introduce new power and continue to enhance the world of Diablo® IV.

Battle.net® account required. Internet connection required.

For more information, please visit Diablo.com.

© 2024 Blizzard Entertainment, Inc. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries.


Diablo® IV: Vessel of Hatred™ – Standard Edition

Blizzard Entertainment


97


$39.99

$27.99

Diablo® IV: Vessel of Hatred™ – Standard Edition includes:

– Vessel of Hatred™ for Xbox One / Xbox Series X|S

Uncover the next chapter of Diablo® IV in Vessel of Hatred™. Continue your fight to thwart the diabolical plot of the Prime Evil, Mephisto. Battle as the all-new Spiritborn class, empowered by mystical Spirits. Expand your map to the new region of Nahantu and traverse through its lush jungles. Recruit new Mercenaries, take on new enemies, dungeons, a new PvE co-op challenge, and more. Plus, explore base game updates that introduce new power and continue to enhance the world of Diablo® IV.

Diablo® IV base game required to play. Battle.net® account required. Internet connection required.

For more information, please visit Diablo.com.

© 2024 Blizzard Entertainment, Inc. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries.


Diablo® IV

Blizzard Entertainment


941

Xbox Game Pass

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters throughout a beautifully dark open world and a gripping story. Dive into an expansive End Game where players can meet in towns to trade, team up to battle larger-than-life World Bosses, unlock robust character and loot customization, and uncover tons more action-packed activities to explore with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, Seasons, rewards, and more looming on the horizon.

Battle.net® account required. Internet connection required.

For more information, please visit Diablo.com.

© 2024 Blizzard Entertainment, Inc. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries.


Diablo® IV PC

Blizzard Entertainment

PC Game Pass

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2024 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.


The post Highway to Hell: Diablo IV Releases Its First Roadmap appeared first on Xbox Wire.

The Sunless Cell: How Bungie Revived a Fan-Favorite Mission for a Modern Destiny 2

The Sunless Cell: How Bungie Revived a Fan-Favorite Mission for a Modern Destiny 2

Episode Heresy – Act III arrived in Destiny 2 last week, the final instalment of the three-part series continuing the story of Destiny 2 following the events of The Final Shape. One activity that Guardians will encounter this season is a revival of a classic mission from the original Destiny.

The Sunless Cell is a strike that first appeared as part of The Taken King expansion for the original Destiny, almost a decade ago. Of course, a lot has changed in terms of Destiny 2’s narrative and technological scopes – this content must stay true to its gameplay roots while also working in the modern sandbox of Destiny 2. Thankfully, this is a dance that Bungie has done many times now, and the studio is now a dab hand at the art of bringing back past content back and ensuring that it stands tall as a compelling addition to Destiny 2’s current storyline.

But what exactly goes into this process? Destiny 2 Design Lead Baldur Tangvald and Designer J. Valencia spoke to Wire to give us a look at the decision-making behind the revivals, choosing the right content from over ten years of story, and how to make it work for both old and new fans alike.

“First we start by looking at aspects that make the strike unique or memorable, any standout moments or encounters, and how the strike flows,” Valencia explains. “Then we take the skeleton of the original strike and update encounters and mechanics to fit Destiny 2’s current sandbox experience, which allows for higher combatant density and new enemy types, while keeping the experience of the original.”

Old Ground, New Tricks

Episode Heresy revolves heavily around the Hive – an ancient race in Destiny’s universe that spawned many of its antagonists and enemy types. One major location is the Dreadnaught, a sprawling area crawling with Hive, which also serves as the setting for Heresy’s ongoing The Nether activity as well as the original unless Cell strike. “Heresy’s heavy focus on the Hive within the Dreadnaught made this strike seem like a particularly good inclusion to serve as a beat in the story,” Valencia added. “Early on in development we wanted to maximize the amount of space we could incorporate into The Nether activity with our efforts to update the Dreadnaught. The Founts area near the start of the strike had good space for combat and plenty of nooks and crannies required for The Nether, so we felt it was a good opportunity to expand on Heresy’s arena activity, tell a stronger story, and inject some freshness into the strike playlist all at once.”

A Fan Favorite

The original Sunless Cell strike was a firm favourite among Destiny’s earliest players, and while it now feels simpler than a lot of modern Destiny 2 strikes, some of its combat beats still feel unique and memorable today. In the original version, the boss fight against Alak-Hul, The Darkblade took place in total darkness, and as Tangvald recalls, “created a hectic cat-and-mouse game with the boss that felt different and refreshing.”

“The glow of Cursed Thrall heads and little Hive crystals in the pitch-black space gave it an extra cool vibe,” he adds. “This unusual environmental element made for an interesting new set of combat pressures and challenges, and it very effectively communicated a sense of fear and danger. It’s a knife fight in a dark closet, and there wasn’t another strike boss quite like it.”

Bungie’s goal with the reprised version of the strike was to not only bring it in line with the modern Destiny 2 player experience, but also to weave in some of the new Hive variants that have been introduced to the narrative. The strike’s original boss, Alak-Hul has been replaced by a powerful new Darkblade working alongside the mysterious Taken. Instead, Guardians must take down a powerful new Darkblade.

“Sunless Cell’s boss fight is one of its most unique parts, making the Guardian feel hunted by Alak-Hul in the darkness,” Valenica says. “And although that feeling is still there in this reprise, the Guardians must now also contend with the Taken enemies inside the cell and prevent this new adversary from being Taken itself.”

“While the story surrounding the Guardians infiltrating the Sunless Cell has been updated to match the story and fit into the narrative for Heresy, I feel like the structure of the strike is still faithful to the original while throwing in a couple of surprises and making it challenging for today’s sandbox.”

What’s more, Destiny’s decade-long tenure means that, in some cases, those who started out as fans of the game are now actively working on it themselves, with a hand in reinventing and reinvigorating their own fan-favorite moments for other players to experience for the second, or even first time.

“About ten years ago I was singing praises for this particular strike during my [interviews to join Bungie],” Tangvald tells us. “We’re all excited to have it back, have strived to honor it and embrace its unique elements, and we hope that you enjoy it as much as we do!”

Destiny 2: Heresy is available now, play it on for free on Xbox Series X|S and Xbox One.

Destiny 2

Bungie


2003

Xbox One X Enhanced

Dive into the world of Destiny 2 to explore the mysteries of the solar system and experience responsive first-person shooter combat. Unlock powerful elemental abilities and collect unique gear to customize your Guardian’s look and playstyle. Enjoy Destiny 2’s cinematic story, challenging co-op missions, and a variety of PvP modes alone or with friends. Download for free today and write your legend in the stars.

AN IMMERSIVE STORY
You are a Guardian, defender of the Last City of humanity in a solar system under siege by infamous villains. Look to the stars and stand against the darkness. Your legend begins now.

GUARDIAN CLASSES
Choose from the armored Titan, mystic Warlock, or swift Hunter.
• Disciplined and proud, Titans are capable of both aggressive assaults and stalwart defenses. Set your hammer ablaze, crack the sky with lightning, and go toe-to-toe with any opponent. Your team will stand tall behind the strength of your shield.
• Warlocks weaponize the mysteries of the universe to sustain themselves and destroy their foes. Rain devastation on the battlefield and clear hordes of enemies in the blink of an eye. Those who stand with you will know the true power of the Light.
• Agile and daring, Hunters are quick on their feet and quicker on the draw. Fan the hammer of your golden gun, flow through enemies like the wind, or strike from the darkness. Find the enemy, take aim, and end the fight before it starts.

COOPERATIVE AND COMPETITIVE MULTIPLAYER
Play with or against your friends and other Guardians in various PvE and PvP game modes.
• Exciting co-op adventures teeming await with rare and powerful rewards. Dive into the story with missions, quests, and patrols. Put together a small fireteam and secure the chest at the end of a quick Strike. Or test your team’s skill with countless hours of raid progression – the ultimate challenge for any fireteam. You decide where your legend begins.
• Face off against other players in fast-paced free-for-all skirmishes, team arenas, and PvE/PvP hybrid competitions. Mark special competitions like Iron Banner on your calendar and collect limited-time rewards before they’re gone.

EXOTIC WEAPONS AND ARMOR
Thousands of weapons, millions of options. Discover new gear combinations and define your own personal style. The hunt for the perfect arsenal begins.

105 GB hard drive storage space required as of November 10, 2020. Subject to change. Requires broadband internet. After November 10, 2020 see www.destinythegame.com/size-requirements for current requirements prior to purchase.

Destiny 2 may contain flashing patterns and images that may produce adverse effects for a small percentage of people sensitive to them.

Bungie, Inc. makes no guarantee regarding the availability of online play or features and may modify or discontinue online services with reasonable notice at any time. Using the software constitutes acceptance of the Destiny Software License Agreement available at www.bungie.net/sla.

© 2023 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are trademarks of Bungie, Inc. Published and distributed by Bungie, Inc.

The post The Sunless Cell: How Bungie Revived a Fan-Favorite Mission for a Modern Destiny 2 appeared first on Xbox Wire.

My Little Universe: the Explorer’s Survival Guide

Summary

  • Explore nine vibrant planets with just a pickaxe, axe, and sword – expand territories hex by hex.
  • Harvest resources, unlock new worlds, and defend against alien threats.
  • Team up with four-player local co-op to explore your universe together.

In My Little Universe, you’re the architect of your own cosmos. Armed with three trusty tools (pickaxe, axe, and sword), you’ll brave nine unique planets, each filled with mysteries, resources, and monstrous threats. Every hex of land you summon unlocks new biomes – from misty grottos to towering mountains – each holding secrets and challenges waiting to be uncovered.

Here the trees regrow faster than you can chop them, sharks have a personal vendetta against swimmers, and that broken spaceship of yours isn’t as useless as it looks. Whether you’re a lone explorer or teaming up with friends, these essential tips will transform you from a clueless castaway into a universe-dominating pro.

Booster Cards & the Art of Cosmic Privilege

Think of Booster Cards as your golden tickets to bending the rules of the universe. Every action – mining, chopping, or smacking enemies – brings you closer to unlocking these game-changing perks. Want to swim like a torpedo? There’s a card for that. Prefer enemies to ignore you until you strike first? That’s an option too. Just remember: death (or those overzealous sharks) will strip them away, so use them wisely.

And speaking of death – don’t stress. Unlike most survival games, My Little Universe treats your demise like a quick coffee break. You’ll respawn instantly, keeping all your resources and upgrades. The only penalty? Losing one random Booster Card. So if you’ve stacked three incredible buffs, maybe rethink that lava dive.

Secrets, Shortcuts, and That Suspicious Spaceship

Early players make one critical mistake: ignoring their wrecked starter ship. Big oversight. Once you’ve found your tools, use a pickaxe against that “useless” hunk of junk and see what happens. Trust us – it’s worth the effort.

Meanwhile, keep an eye out for resource piles scattered around planets. These freebies are a lifesaver when you’re short on materials. And if you’re drowning in wood but desperate for coins, track down the mysterious trader NPC. He’s your go-to guy for resource swaps.

Don’t forget to collect twinkling stars – they unlock flashy cosmetics.

Bosses, Sharks, and Other Bad Decisions

Let’s get one thing straight: you can’t block attacks. Dodging is your best friend. Master the timing, and you’ll dance through enemy strikes like a space-faring ninja. Mess up? No worries – your health regenerates automatically after a few seconds.

Now, about those sharks. Sure, you could attempt an early swim to distant islands. But the universe loves punishing overconfidence. Get eaten and kiss your Booster Card goodbye. Pro tip: Swim faster than your co-op partner. It’s every explorer for themselves. Super Pro Tip: you can catch a shark!

Bosses? They’re no joke. A Level 1 sword will make fights feel like a dental appointment. Upgrade to Level 5, and you’ll slice through enemies like a cosmic blender. Same goes for tools—higher tiers mine twice as fast. Prioritize upgrades unless you enjoy watching progress bars crawl.

Co-Op Chaos: Teamwork or Betrayal?

Playing with friends? Shared resources and universal upgrades mean you’ll blaze through planets – when you’re not sabotaging each other. Assign roles: one mines, one fights, and one “volunteers” as shark bait.

For an extra challenge, toggle Manual Controls in the settings. Now every action – chopping, mining, dodging – requires precise button presses. Suddenly, spiders feel like personal enemies, and mining becomes a rhythm game.

The Credits Trick (No Waiting Required)

Unlike most games, you don’t have to beat My Little Universe to uncover its secrets. Head to the Credits section in the menu anytime – there’s more there than just a list of names.

My Little Universe is out now on Xbox Series X|S, Xbox One, and Windows PC.

Xbox Play Anywhere

My Little Universe

SayGames


17


$14.99

$11.99

Go above and beyond the cosmos!
The universe is vast and filled with adventures, mysteries to solve, and enemies to fight… who knows, you might even meet a few friendly faces along the way. Better yet, invite up to three of your friends to join you in the split-screen local co-op mode because it’s always more exciting with friends!

EXPLORE!
9 mythical worlds and 65+ different dungeons, from mythology-inspired lands to hostile alien worlds await you and your friends. Filled with wonder and plunder, challenges and adversaries, your task is to restore these beautiful worlds to their former glory!

GATHER RESOURCES!
The worlds are filled with rich minerals ready to be harvested by your trusty tools, and mythical artifacts of untapped power guarded by powerful foes. Use more than 70 different gatherable resources to recreate lands long lost to a mysterious threat.

RISE UP TO THE CHALLENGE!
The universe won’t be restored that easily, and each challenge requires the proper tools for the job. Equipped with your trusty pickaxe, sharp sword, and sturdy axe, you’ll be thrown against 150+ different adversaries including mythical creatures, alien horrors, and even demigods!

UPGRADE YOUR GEAR!
With each planet comes new challenges and because of that, you have to stay prepared by upgrading to the newest and freshest tools, which will always keep you one step ahead of your opponents! Improve your weapon, tools, and armor up to 30+ levels!

Just Enjoy The Adventure.
Get entranced by the game’s cozy atmosphere, enjoy the relaxing soundtrack, and fall in love with the simplistic yet charismatic visuals. After all, it’s all about the journey and the friends we make along the way!

The post My Little Universe: the Explorer’s Survival Guide appeared first on Xbox Wire.

Learn How Milestone Taught Its Neural AI to Race Off Road

Learn How Milestone Taught Its Neural AI to Race Off Road

Monster Energy Supercross 25 - The Official Video Game Key Art

Summary

Monster Energy Supercross 25 – The Official Video Game – Special Edition and Monster Energy Supercross 25 – The Official Video Game – Dirt Master Edition are out now in early access for Xbox Series X|S and the Standard Edition will be available for everyone on April 10, 2025. I can’t wait to see all of you take the route for the Supercross elite in this new and completely improved game. Today, I want to talk to you about one of the most ambitious and challenging aspects of the game, which made us sweat but filled us with pride once the results started to arrive: Neural AI.

We started using our Neural AI, A.N.N.A (Artificial Neural Network Agent), in our games starting from 2019, but research began before then. Neural AI is a specific kind of AI that can simulate realistic behavior. To do that, it must train and test the tracks to learn the best trajectories to become as fast as possible. Over the years in Milestone we have seen incredible results, with AI capable of controlling vehicles in a realistic manner. But up to this Supercross chapter, A.N.N.A. has only been on tarmac surfaces.

Teaching an AI to Run in a New Environment

As mentioned before, A.N.N.A. was used in the past in the MotoGP™ and RIDE franchises, to race in situations that were intense and crowded. But tracks were made of tarmac, a very regular surface. Supercross tracks are much more compressed, short, and full of tight corners. They have a completely different rhythm thanks to the variety of jumps, like steps up, tabletops, walls, and more. Each jump has its own best way to do it, and once they are inserted on a track, riders must figure out the order of things and adjust based on what comes after those jumps, with the goal of being the fastest.

When we had to set the AI to handle all the different elements that make up Supercross tracks, we were worried it wouldn’t be able to deal with all the variables it had to calculate during a lap around a dirt track. But right after the first tests, we knew that we were in the right direction. Programming a Neural AI takes a lot of time, and implementing A.N.N.A. in Supercross 25 is one of the factors that made us take two years to develop the next game.

How We Made It

When our AI is running during a race, it has to take into account a bunch of different factors, like track design, speed, balance, trajectory, other AI controlled riders, and, most importantly, players, who are the main unpredictable element on the track. It can handle all that complexity thanks to a lot of rigorous training. We wanted to include in the game the current Supercross season for the first time, but we had to start working on the AI way earlier due to timing reasons.

First, we calibrated the Agents on the new physics system, then we introduced tracks from the past to the AI so it could learn what a Supercross track is and what makes it up. To achieve the best level of realism, we immediately added an extra obstacle to our Agents: dynamic terrain. In real Supercross, ruts are deep furrows in the ground created by the bikes’ passage. They change the feel and the looks of the track significantly. Usually, if you change one thing about a track after the AI has learned it, it can’t find the original layout, and it gets lost. But with dynamic ruts, the tracks evolve every lap, so we had to teach A.N.N.A. how to handle this extra challenge, and it responded really well. Now it can adjust its trajectory and strategy based on the ruts present at that specific moment of the race.

When the 2025 Supercross tracks arrived, we made A.N.N.A. run on them and we had amazing results. It was already a Supercross expert, able to handle and interpret the modules and variations of the tracks. The only exception was with elements it had never seen before, because every year the sport evolves, and track designers introduce original and interesting sequences. We had to teach it those extra modules, even making it go against its previous learnings. We were so impressed by the results we have achieved with this training system. Of course, we still made some fine-tuning, especially adjusting the difficulty of the AI based on the player’s skill, but we had confirmation of how intelligent A.N.N.A. is, and this Supercross chapter is just the beginning for even more spectacular achievements.

See A.N.N.A. Flying

The air section is a huge part of Supercross, and in Supercross 25, we gave to both players and AI full control of the in-air motion thanks to the dual stick, which allows managing both the rider’s and the bike’s weight. We have taught A.N.N.A. the technique and made it train on all kinds of jumps. We were surprised when we saw that it could find and apply the best technique on a jump before we could! For example, there was a jump where the quickest way to make it was through a scrub — a particular bike maneuver that slices the air and allows shorter airtime. While I was still trying to understand how to perfect this trick for maximum efficiency, A.N.N.A. had already figured it out, with a top-notch execution. This has pushed us to become even better while playing against it!

Test It With Your Tracks

Neural AI is going to be available also on UGC tracks for the first time and we have applied the same principle we used for the 2025 season. The Agents are smart and, as I like to say, they have studied a lot of textbooks. They have the knowledge and the ability to adapt to a new environment using the skills they have obtained through training just like a real rider. We are super happy with how they have responded, and we will keep working to make them even more prepared and precise.

Thank you for your time. It’s always great to talk about these amazing achievements. The game is now available for everyone, and we can’t wait to see what spectacular stunts you will pull off. See you on the track!

Monster Energy Supercross 25 – The Official Video Game – Special Edition and Monster Energy Supercross 25 – Dirt Master Edition are out now in early access on Xbox Series X|S; Standard Edition available April 10, 2025.


Monster Energy Supercross 25 X Monster Jam™ Showdown – Dirt Master Edition

Milestone S.r.l.

$99.99

Get the ultimate off-road experience, pre-order now Monster Energy Supercross 25 X Monster Jam™ Showdown – Dirt Master Edition!

You will get:
– Monster Energy Supercross 25 Full Game
– Monster Jam™ Showdown Full Game*
– Monster Energy Supercross 25 – Season Pass to make your Supercross experience jump higher and higher, as soon as its content becomes available
– 2 Customization DLCs: Stars & Stripes Pack and Touchdown Pack
– 3-day early access

*playable from April 7th 2025

Get ready for the official 2025 Supercross season with Monster Energy Supercross 25!

Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices.

Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.

Customize your experience with advanced editors and share your creations across platforms.

Plus, enjoy full crossplay support for global competition in immersive online multiplayer modes regardless of the platform, whether you’re competing in casual races or battling for the top spot in ranked leaderboards.

All contents included in the Season Pass will be released by September 2025.


Monster Energy Supercross 25 – Special Edition

Milestone S.r.l.


7

$79.99

Be the first out of the gate! Pre-order the Monster Energy Supercross 25 – Special Edition and get:
– Full Game
– Season Pass to make your Supercross experience jump higher and higher, as soon as its content becomes available
– 2 Customization DLCs: Stars & Stripes Pack and Touchdown Pack
– 3-day early access

Get ready for the official 2025 Supercross season with Monster Energy Supercross 25!

Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices.

Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.

Customize your experience with advanced editors and share your creations across platforms.

Plus, enjoy full crossplay support for global competition in immersive online multiplayer modes regardless of the platform, whether you’re competing in casual races or battling for the top spot in ranked leaderboards.

All contents included in the Season Pass will be released by September 2025.


Monster Energy Supercross 25 – The Official Video Game

Milestone S.r.l.

$59.99

Supercross riders don’t hold back—why should you? So, pre-order Monster Energy Supercross 25 now and get the Full Game plus the Stars & Stripes Pack!

Get ready for the official 2025 Supercross season with Monster Energy Supercross 25!

Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices.

Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.

Customize your experience with advanced editors and share your creations across platforms.

Plus, enjoy full crossplay support for global competition in immersive online multiplayer modes regardless of the platform, whether you’re competing in casual races or battling for the top spot in ranked leaderboards.


The post Learn How Milestone Taught Its Neural AI to Race Off Road appeared first on Xbox Wire.

Celebrating 11 BAFTA Nominations for Senua’s Saga: Hellblade II with Ninja Theory

Celebrating 11 BAFTA Nominations for Senua’s Saga: Hellblade II with Ninja Theory

Senua's Saga: Hellblade II Key Art

Each year, the BAFTA Games Awards celebrate the best of gaming, both inside and outside the UK, and it was a delight to see so many games available on Xbox platforms make their mark on the nominations list for this year’s awards, which take place on Tuesday, April 8. From games by our own first-party studios, like Call of Duty: Black Ops 6, Diablo IV, Sea of Thieves and World of Warcraft, to pioneering ID@Xbox titles like Animal Well, Balatro, Botany Manor, and more, there’s a huge range of BAFTA-nominated games available on Xbox platforms right now.

But today, we wanted to shine a light on Senua’s Saga: Hellblade II, which picked up a staggering 11 nominations across a wide variety of categories, covering practically every element of the art of making games, and beyond. It’s a major moment for developer Ninja Theory (which previously picked up 9 nominations, winning in 5 categories, for Hellblade: Senua’s Sacrifice), a testament to the hard work and care that went into creating this singular experience.

To celebrate this moment, we spoke to developers across the studio about the work that went into their nominated category, and what it means to see this recognition.

Guy Midgley Headshot

Animation

“The whole animation team was thrilled to be specifically recognised in the Animation category. We’re glad that the all the hard work, love and specific vision for Hellbade II: Senua’s Saga has been received so well.

“Our aim was to bring Senua, her cohort and adversaries to life as vividly as possible , whether it was the up-close nuance of an intimate moment between friends or life and death struggle against her deepest fears.”

Guy Midgley, Ninja Animation Director

Photo Credit: Gareth Dutton


Mark Slater Tunstill Headshot

Artistic Achievement

“The team at Ninja Theory has always had such a passion for taking the art to new places in our games, but to have the recognition from BAFTA is incredible and means so much to everyone here.

“For Senua’s Saga we learnt so much on the journey, whether it was getting to grips with new features of UE5 and understanding how they could allow us to present our vision like never before, working with costume designers to build the real-life outfits for us to scan and understand their movements, or training how to fly professional drones so that we could capture meaningful data from the beauty of the Iceland landscape.”

Mark Slater-Tunstill, Ninja VFX Director


David Garcia Diaz Headshot

Audio Achievement

“To bring to life the world, the reality of Senua through sound is a privilege, a journey that requires a strong vision and a certain bravery that leads to finding a unique voice.

“Receiving this nomination brings a lot of joy to the whole Ninja audio team, who have worked tirelessly and with such craftsmanship to deliver an experience like no other.”

David García Díaz, Ninja Audio Director

Photo Credit: Gareth Dutton


Dom Matthews Headshot

British Game

“We’re very proud to receive a nomination for Best British Game and have Hellblade II sit alongside such a diverse and creative group of nominees in the category. Best British Game is a particularly special category for me, as I see it as a vehicle for inspiring the next generation of developers in my home country.

“I like to think that there will be a kid out there somewhere that will see the wonderful games being created in the UK and it will spark in them a dream to one day feel the same pride that I do in receiving a BAFTA nomination of their own.”

Dom Matthews, Ninja Studio Head

Photo Credit: Gareth Dutton

Paul Fletcher Headshot

Game Beyond Entertainment

“In Senua’s Saga, Ninja Theory have represented one of the most misunderstood of conditions with incredible skill, respect and sensitivity. Their depiction of psychosis was crafted with unerring attention to the underlying clinical neuroscience and, more importantly, to the personal experiences of those who have themselves carried the burden of psychosis.

“Ninja Theory have told the story, and amplified the voice, of people who are frequently unheard or dismissed. It has been an enormous privilege to play a small part in their work and to observe the depth and range of its impact in challenging stigma.”

Paul Fletcher, Bernard Wolfe Professor of Health Neuroscience, University of Cambridge

Photo Credit: Gareth Dutton


David García Díaz Headshot

Music

“To tell a story without words that connects the emotions with the listener, that is the quest of all the musicians involved in the creation of the soundtrack for the game.

“At the core of it is the word ‘collaboration’: From Heilung, Ren and Arunka, the fantastic voices and talent of Helen and Abbi, plus our own composers here at Ninja. It’s an honour for us to receive this nomination for a work that is done with great passion and care.”

David García Díaz, Ninja Audio Director

Photo Credit: Gareth Dutton


Lara Derham Headshot

Narrative

“Our heroine Senua faces down both inner and outer conflicts with persistence and strength of heart, and I feel fortunate to be part of the team sharing her unique perspective with the world.

“Storytelling is always foremost in our minds with all of Ninja Theory’s games, and I’m deeply honoured and grateful that the team’s work in this area has been recognised by BAFTA with a nomination in the Narrative category.”

Lara Derham, Writer and Stage Director

Photo Credit: Gareth Dutton


Melina Juergens Headshot

Performer in a Leading Role – Melina Juergens as Senua

“I am deeply honored to be nominated at this year’s BAFTA Games Awards as ‘Performer in a Leading Role’ for my portrayal of Senua for the second time. It means the world to have my work as a performer recognized in such a meaningful way.

“BAFTA Games Awards play a vital role in elevating gaming as an art form, putting it on the same cultural stage as film and television. Their commitment to celebrating creativity, storytelling, and innovation in games is incredible, and their charity work, supporting new talent and making the industry more accessible is truly inspiring.

“In Senua’s Saga, we managed to push the performance tech further than ever before, which gave me the freedom to pour everything into my performance, knowing that every emotion and every little nuance would come through on screen. It was an incredible and rewarding experience.”

Melina Juergens

Photo Credit: Gareth Dutton

Aldís Amah Hamilton Headshot

Performer in a Supporting Role – Aldís Amah Hamilton as Ástríðr

“It’s hard to put into words how much this nomination means to me and how grateful I am to everyone involved in creating this beautiful game, and for allowing me to be a part of that creation. Every step of the process has been an unforgettable experience. I’ve made dear friends, learned new skills, worked abroad for the first time, and taken part in making something meaningful. As a gamer from the age of 5, I couldn’t have imagined what my future would hold. And to receive this recognition for our work goes beyond what I could ever have dreamed of. Thank you dearly dear Ninjas and Xbox for giving me the honor of working with you.”

Aldís Amah Hamilton

Photo Credit: Thelma Arngrims


Abbi Greenland and Helen Goalen Headshot

Performer in a Supporting Role – Abbi Greenland and Helen Goalen as The Furies

“We are delighted to be jointly nominated for our role as the Furies. Working on Senua’s Saga was a joy thanks to the brilliance of David García Díaz and his dream team.

“We are a theatre company who work a lot with vocal improvisation and it was really exciting to collaborate with David in this way. It was fascinating for us to get an insight into how games are made. Everyone works so incredibly hard and it’s wonderful to see the team receiving such recognition for this.”

Helen Goalen and Abbi Greenland


Gavin Costello Headshot

Technical Achievement

“It’s a great honour to receive a Technical Achievement BAFTA nomination for Hellblade II, alongside a shortlist of excellent and varied nominees. This nomination celebrates not just the technology itself, but the vision and perseverance of the entire team; it’s a testament to the detail, artistry and technical effort we poured into crafting Senua’s world and its inhabitants, as part of our dedication to pushing the boundaries of interactive storytelling. We’re immensely grateful to BAFTA for this acknowledgement, and it fuels our passion to continue creating experiences that aim to resonate on a profound level. Thank you.”

Gavin Costello, Ninja Technical Director


Congratulations to everyone at Ninja Theory for their work on Senua’s Saga: Hellblade II, and to all the recipients of BAFTA nominations this year.

You can watch the BAFTA Games Awards live on Tuesday, April 8 at 11am Pacific / 2pm Eastern / 7pm UK via YouTube and Twitch.

The post Celebrating 11 BAFTA Nominations for Senua’s Saga: Hellblade II with Ninja Theory appeared first on Xbox Wire.