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Category: Xbox
Xbox Series X|S – Every Console Option Available Now
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Hunker Down for the Winter With These Cozy Games on Xbox
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Game Pass – Choose the Right Plan for Your Gaming Needs
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How the Remarkable Mats Steen Used World of Warcraft to Become Ibelin
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How to Ensure a Fun, Safe and Welcoming Gaming Experience for Your Kids on Xbox This Holiday Season
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Post Trauma Reimagines Old School Horror on Xbox in 2025
Summary
- Confront unspeakable horrors in Post Trauma.
- Haunting, atmospheric soundtrack from Nicolas Gasparini (Myuu).
- Fully voice-acted cast including Togo Igawa as Roman.
While it’s almost time to say farewell to 2024, with a new year on the horizon comes an undiscovered, terrifying and twisted reality to explore.
In 2025, Post Trauma launches on Xbox, bringing a whole host of unimaginable nightmares along for the ride.
Post Trauma comes from the imagination ofRoberto Serrag and Red Soul Games, designed as a celebration of classic horror titles like Silent Hill and Resident Evil.
Built with Unreal Engine 5, Post Trauma is set in recognizable environments – such as an abandoned hospital and a neglected Metro – within “The Gloom” and depicts them in unusual, but suitably horrendous ways. Whether its tentacles creeping through the walls, ghastly creatures lurking in the shadows, or buildings that could collapse at a moment’s notice, it’s anyone’s guess what’s around the next corner.
At the heart of it all is Roman (voiced by Togo Igawa), a retired train driver who awakes to find himself dazed, bewildered, and haunted by all he can see.Alongside voice acting, Red Soul Games also use Motion Capture so that Roman’s facial reactions and movements feel natural and authentic, really bringing the character to life. The way he reacts to the horror all around him and processes this fantastical, wild world, really grounds Post Trauma. As a result, players will truly be able to see what Roman is thinking and feeling throughout the game.
Much of the horror in Post Trauma comes from setting a scene and building tension rather than going in for quick jump scares. Post Trauma’s soundtrack plays an important role in this with moody piano solos softly building in the background while Roman moves along train tracks and corridors. Then during battles and confrontations, the beat kicks in to reach heart-pounding crescendos.
As you continue to explore the environment and uncover its secrets and inhabitants, it will be important to pay close attention to every scenic detail as theymay hold clues to some of the game’s trickier puzzles. Perhaps a pad and paper could come in handy, too.
The Gloom is a dangerous place , and there are times Roman will need to defend himself in life or death situations. Fortunately, there’s a variety of items at your disposal, like an all-powerful sledgehammer and a trusty crowbar. Roman will even find a pistol and a shotgun on his travels and can store them on his person or in chests found in safe spaces. Every little bit of room will help!
As with all good Survival Horror games, though, this is a game that changes the questions just as you’re discovering the answers. We can’t wait for players to unearth its secrets when Post Trauma launches in 2025 for Xbox Series X|S. Wishlist it today!
Post Trauma
Raw Fury
Players will explore a terrifying, twisted reality that constantly unsettles as its story shifts and unravels.
Fight or Flight?
In Post Trauma, players control Roman (Togo Igawa), a tormented train conductor who awakes to find himself in a surreal dimension following a terrible panic attack. Faced with horrifying architecture and nightmarish abominations, Roman can choose to defend himself with an array of weapons or try to find the path of least resistance.
A new world of horror that pays homage to the greats
Inspired by key staples of the Survival Horror genre, Post Trauma blends fixed camera angles with stunning visuals through Unreal Engine 5 to create a truly unsettling, yet familiar horror experience. But just when you think you have the answers, this hellscape changes the questions as you enter the unknown to face your greatest fears.
Can you find a way home?
To survive this cruel world, you must piece together an ongoing mystery across several, seemingly unrelated settings. Deducing your environments to find unlikely hints and discovering precious tools in unexpected places will help you make continued progress.
As you find clues and solve puzzles, you’ll gradually learn more about where you are and how you can escape, using a delicate mix of patience and cunning to stay alive. And maybe a pad and paper too.
Built and enriched by world-class talent
Featuring a fully voice acted cast (Togo Igawa, Autumn Ivy, Hyoie O’Grady) and a captivating, ambient audioscape, elevated by a hypnotic score from Nicolas Gasparini (Myuu), Post Trauma has been crafted to be a homage to beloved franchises and a new merging of playstyles. The intent is to create a truly special, unforgettable horror experience fuelled by pure passion and incredible talent.
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Getting Started with Xbox Series X|S
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Creating Atomfall’s Haunting Casterfell Woods – Check Out Exclusive New Screenshots
A few weeks ago, we released the latest trailer for Atomfall, our upcoming game where you will have to uncover the mystery behind what happened at the UK’s Windscale nuclear power station in the 1950s. This is a fictionalised telling of what happened following this real-life nuclear disaster in Northern England.
The trailer showcases the game’s folk horror influences and give you the first glimpse of Casterfell Woods, an eerie location within Atomfall where you will encounter an unsettling wicker man and a ringing telephone box that needs to be answered.
But what were our influences behind Casterfell Woods? We thought it would be interesting to let you know how we came up with this unique aesthetic.
From the outset, we knew that we wanted some spookier areas of the game, where we could emphasise folk horror and provide some contrast with our more idyllic areas. Most of our outdoor environments are very green, vibrant, pretty, and very much British. But for Casterfell, we wanted the player to question what things might happen in the deep dark woods. Hidden things can happen there, secret and ancient things… We knew that this would be a ton of fun – so started doing our homework.
Our initial goal was to establish the visual baseline for our sandbox spaces, with a focus on the content that we needed to build out our various natural biomes. Then, we could start adding our thematic twists.
Early in the project, the team took quite a few trips up to the English Lake District for reference gathering and to capture photogrammetry content. For several of the non-Brits on the team (myself included, as an American) this was incredibly exotic. For anyone who hasn’t been there, it is an extremely diverse area of outstanding natural beauty and diversity. It is just so wet and green, with lakes and streams everywhere, and tremendous stone formations topping the high fells and hilltops. The entire area is just dripping with greenery, ferns, and moss.
As I was new to driving in the UK, I found those tiny Cumbrian roads terrifying! There are slate stone walls on one edge, and steep drops into a lake on the other. But the trips were very educational, and the views were sensational. By the end of the trip, we had a ton of fantastic reference, fabulous photogrammetry content, and were confident that we could ground the game visually in the north of Britain.
Next up, were the twists. How could we make our world different from a typical holiday trip to a beautiful natural destination? How could we layer in an older era, and warp things a bit more?
We started looking at storytelling focused on folk horror, sci-fi, and old-school British imaginative fiction for inspiration. Films like The Wicker Man, The Blair Witch Project, Annihilation, and Midsommar were great to look at. Then of course we have BBC programming like Doctor Who, The Prisoner, and The Quatermass Xperiment, as well as books by John Wyndham, who has so many wonderfully weird stories.
We wanted the player to feel that they are stepping into an older era. The real Windscale nuclear accident was in 1957, which is when the quarantine began in our game. As we were intending to be a period piece, how could we impress that into a natural area? This was a tough one, and we had a lot of conversations about it. I mean, especially in the woods, where trees pretty much would have looked the same in 1957, 2024, or 1066.
We began asking ourselves who was living out there, beyond the comforts of village life? How would they survive with no manufactured resources?
The answer was pretty simple in that these outcasts would survive just as they had in archaic times. We would regress them even further back and have them use what was at hand. Wattle (and daub) construction became our go-to architectural style. Thatched roofs, woven branches and vines, and dry-stone structures also seemed to fit. Even though many of these traditional methods of construction can still be seen in the modern day, they are really ancient and foreign to many of us who grew up elsewhere.
Then, taking into account our inspirational media reference, and our desire for more Britishness, we began layering even more symbolic imagery. Ancient markings, effigies, and wickermen, all intermingled with more traditional maypoles and bunting to give strong pagan religious overtones.
We think you are going to love exploring Casterfell Woods and discovering the secrets that it holds when Atomfall is released on March 27 for Xbox Series X|S and Windows PC, and day one with Game Pass. We can’t wait for you guys to get your hands on the game.
Atomfall
Rebellion
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Explore this Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you.
Search, Scavage, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
The post Creating Atomfall’s Haunting Casterfell Woods – Check Out Exclusive New Screenshots appeared first on Xbox Wire.
Snufkin: Melody of Moominvalley – the Moomins Arrive on Xbox
For the first time ever, step into the wonderful world of Moomins on Xbox and Windows in Snufkin: Melody of Moominvalley! The game is a story-rich musical adventure game for all ages about Snufkin restoring the valley and helping the quirky and memorable characters and critters who call it home. A series of hideous parks have cropped up in Moominvalley, disrupting the landscape and its harmonious nature. As Snufkin, you will distract police officers, pull out signs, and knock over misplaced statues as you vigorously try to restore nature and the inhabitants’ home while putting an end to the industrious Park Keeper’s plans.
About the Moomins
The Moomins, a series of charming and quirky characters, were created by the cherished illustrator and author Tove Jansson in 1945. Tove Jansson is recognised as possibly one of the most successful Finnish artists of all time and the Moomins started off in a series of books and a novel in Finland and then became known globally through a series of cartoon strips – some might recognise the books “Finn Family Moomintroll” or “Comet in Moominland”.
Tove Jansson’s niece Sophia Jansson has explained that “the Moomin stories are essentially about the things that are the most important to anyone living anywhere – things like love, tolerance, respect, being part of a family, and belonging. Those things are the same no matter where you’re from, what your gender, race, religion, or sexuality.”
Melody of Moominvalley
Snufkin: Melody of Moominvalley is a nostalgic yet innovative indie game that’s quintessentially Nordic, with an originally written story based on the original works, including the emotions and a melancholic atmosphere that Tove Jansson is famous for creating.
Our world draws heavily on Tove’s excellent watercolor illustrations and adapts it to a video game setting to create a rich and beautiful environment for our players to discover. The game style takes a cue from traditional watercolor and painting techniques, and rather than adhering to them strictly, we’re creating something attuned to the medium to account for the large volume of content.
We hope you will have a fantastic time in our story-book-come-to-life experience, and meet both new and old friends – You can pick up Snufkin: Melody of Moominvalley on Xbox and Windows PC today.
Snufkin: Melody of Moominvalley
Raw Fury
Main features
* Set out on a cozy, story-rich adventure game in a gorgeous storybook art style
* Get the strict Park Keeper and his horrible parks out of Moominvalley with the help of your trusty harmonica, a bit of stealth, and the friends you’ll meet along the way
* Meet over 50 charming characters and creatures calling Moominvalley their home
* Experience narrative gameplay and a myriad of charming stories and quests involving the beloved characters inspired by Tove Jansson’s work
* Explore Moominvalley’s open world and solve musical and environmental puzzles along the way to uncover the happenings in the valley
* Immerse yourself in the beautiful soundscape of music and melodies composed in collaboration with Sigur Rós
In addition to the languages listed in the Supported languages section, this game also supports: Finnish, Swedish, Norwegian, Danish, Polish, Brazilian Portuguese, Turkish
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