Real-world interactions blend with in-game narratives
Community collaboration
Real-world research and critical thinking
Alternate Reality Games (ARGs) have revolutionized the way players interact with games by breaking the fourth wall, blending fiction with reality, and creating immersive experiences that extend beyond traditional gaming boundaries. Trust No One epitomizes this innovative approach, engaging you on a deeper level by integrating real-world elements into its narrative.
Breaking the Fourth Wall
In traditional media, breaking the fourth wall refers to characters acknowledging the audience’s existence, thereby disrupting the imaginary “wall” separating them from the viewer. Trust No One pushes this further by dissolving the boundary between the game and the real world. Players are not just passive consumers of a story; they become active participants, influencing the narrative and engaging with real-world elements to advance the plot.
Immersion Through Real-World Interaction
Trust No One, developed by Triomatica Games, is a prime example enhancing player engagement by breaking the fourth wall. Set in Kyiv, you take on the role of a journalist investigating a mysterious AI company. You must use external resources such as internet searches and real-world clues to solve puzzles, creating a seamless blend of digital and physical realities.
This immersive approach to gameplay makes you feel like you are part of the game’s world. By stepping outside the confines of the game itself, you engage more deeply with the narrative, experiencing a sense of involvement and urgency that traditional games often lack. The real-world interaction fosters a connection to the game’s story, making the experience more personal and impactful.
Community and Collaboration
ARGs often rely on community collaboration to solve complex puzzles and uncover hidden narratives. Trust No One encourages players to share discoveries and work together to piece together the story. This collaborative aspect builds a sense of community among players. Online forums, social media groups, and dedicated websites become integral parts of the gaming experience, where players can exchange information, theories, and solutions.
The social dimension of Trust No One transforms the gaming experience into a collective journey, where you feel part of a larger effort. But what if your cooperative mate is one of the game’s characters? You are going to communicate with one of the game characters via real email in order to progress in Trust No One.
Critical Thinking and Problem-Solving Skills
By breaking the fourth wall, Trust No One also enhances critical thinking and problem-solving skills. You must think creatively, analyze real-world information, and connect disparate clues to progress. You are going to analyze in-game clues and connect them to real-world information, like addresses of real places in Kyiv. By the way, all game locations have their real-world prototypes and even have their real addresses, so you can check them all on Bing Maps.
In Trust No One, the puzzles are designed to be challenging and require you to engage with various external sources. This level of complexity and the need for real-world research encourages you to develop a more analytical and resourceful mindset, benefiting your problem-solving abilities both within and outside the game.
Would you Like to Try It?
Breaking the fourth wall in Trust No One significantly enhances your engagement by merging the fictional world with reality, fostering community collaboration, and encouraging critical thinking. This unique and immersive experience will captivate you and keeps you invested in the narrative long after you’ve put down you controller. By continuing to innovate and blur the lines between game and reality, Trust No Oneis at the forefront of interactive storytelling, offering you new ways to engage with and influence the worlds you explore.
Only you decide what your next step will be. Trust No One has a completely open world with more than 300 locations to explore. Try it and see where it leads you.
Feel like a journalist in the real Kyiv, unravelling a mysterious web of clues that lead you to an unexpected finale.
Available on Xbox Series and Xbox One Today. And remember: Trust No One.
You’ll need to think outside more than just the box. In “Trust No One,” a point-and-click detective adventure, you play as a journalist who tries to unravel a web of secrets about a mysterious AI-company. Explore the nooks and alleyways of Kyiv to discover the identity of your informant. “Trust No One” beckons you to embrace curiosity. The game’s narrative unfolds beyond the ordinary, urging you to think outside conventional boundaries. “Trust No One” is the latest from the Ukrainian game studio Triomatica, following the success of “Boxville,” the winner of DevGamm’s Best Mobile Game award in 2022 and GDWC Best Mobile Game award in 2023.
Armed with a bouncy grapple hook and an arsenal of guns, swing your way through desolate landscapes in Rusted Moss, an action-packed metroidvania with complex and powerful movement, where the only limit is your creativity and skill.
In this bittersweet tale, humans are at war with the cold and capricious fairies who have invaded their rusting world. You play as Fern, a changeling determined to put an end to the war. Uncover forgotten tales and pick a side – fae or human? The world of Rusted Moss is inspired by our love of English folktales, which portray fairies as malevolent tricksters rather than gentle beings.
Traversal is physics-based and designed to be mastered. Aside from the grappling hook, players can use juicy gun recoil to boost their momentum (think classic FPS action – rocket jumping and bunny hopping).
Gameplay might seem diabolical due to its complexity – players will juggle a physics-based grappling hook with a variety of guns – but Rusted Moss has one of the most powerful traversal mechanics in any metroidvania. A player can break our game so long as they have the skill, determination, and creativity to do so.
Developed by my friend (Emlise), my sister (Sunnydaze), and me (Happysquared), we wanted to create an uncompromising game that prizes player skill and exploration. Rusted Moss is truly nonlinear. Unlocking new regions does not depend on discovering a “key” or getting a new ability. Instead, progression in Rusted Moss is determined by a player’s creativity and capability.
In one platforming challenge, five players each found a different solution!
Did we design that challenge to be solved in five different ways? Not at all. We didn’t design our puzzles to have an “intended” solution. We wanted to encourage players to “break” our game and show us moves we didn’t even consider during Rusted Moss’ development. The open level design, combined with the physics-based movement and momentum, is the perfect playground for players to express their creativity and skill.
We also didn’t want to limit our game to just our vision of how it should be played. Before Rusted Moss’ release, the QA team found a bug that gave players an unintentional movement ability we found hilarious. We decided to keep it in. We hope that perceptive players who discover it get as much joy out of it as we did; it’s a feature, not a bug!
We’ve also included highly customisable accessibility options so players can make the game easier (or harder!). Though we developed Rusted Moss’ default settings to match our own tastes, we really didn’t want to stifle the way some players might prefer to experience our game.
Along with the Xbox release, Rusted Moss is getting 7-8 hours(!) of additional content. Much harder content. It is funny to think about because Emlise had no plans to develop Rusted Moss into a game because she felt its grappling hook would be too difficult for players to grasp (we ended up having to peer pressure her into actually making Rusted Moss). In fact, during the development of Rusted Moss’ base content she had made an extremely difficult challenge course that was cut as it was extremely difficult. However, our playerbase has exceeded all expectations: due to popular demand, this area will be an optional challenge in our major update.
So if there’s anybody raging at that content, please blame our players and not us.
The Xbox release and update will also include a boss rush mode, two new areas of more reasonable difficulty (for the not insane players), and an unlockable playable character! All of this adds seven to eight more hours of additional gameplay.
We worked hard on this update and hope you enjoy it!
[Metroidvania with a Physics-Based Grapple]
This metroidvania utilizes your grapple and weapons with a full 360° aiming system. The freedom created by these controls creates a smooth experience for users to feel in complete control of their character. Find creative solutions to flexible traversal challenges, and blast away witches and machinery with precise aiming.
[Now for the Hook…]
The grappling hook is hard to learn yet rewarding to master. This unique physics-based elastic grappling hook uses your kinetic momentum to propel your character forward. Similar to rock climbing, there’s no set path through this melancholic abandoned wasteland. Latch onto any moss covered structure and swing your way through this rugged terrain.
[Shotgun blasts, Precision shots, Rocket jumps!]
No more aiming in just 8 directions. As a twin-stick shooter, Rusted Moss emphasizes tight and precise gunplay. Quickly switch between your arsenal of weapons to best suit your playstyle and situation. Get up close and personal with a shotgun before grappling away and pulling out a sniper for the killing blow!
[Boss fights!]
Push your gunplay and grappling hook skills to their limits! From powerful witches to machine monstrosities, each boss fight throws its own unique challenge at you. Dodge swords, avoid energy fields, and blast away at conjured spiders.
[Story]
Journey across desolate landscapes drenched in melancholy; witness the remnants of humanity and their rusting iron inventions… Humanity is on the brink of collapse and will soon be invaded by faeries. In a desperate bid to survive, humans have empowered their own witches with stolen fae magic.
But all is not lost, as the humans were deceived – for one of their own is not what she seems. The fae have stolen a human baby, and replaced it with something else…
Raised by unsuspecting human parents, Fern is a changeling whose true loyalties have emerged. Alongside a mysterious shadow named Puck, she sets off on a journey to return fae to the world and end the Age of Men.
A Deep Dive into the Supernatural Threats and Secrets of New World: Aeternum
Timmy Palmieri, Editorial Content Manager, Amazon Games
Explore a cursed island plagued by mystery when New World: Aeternum comes to Xbox Series X|S on October 15. In search of rumored riches on the eternal isle of Aeternum, you shipwreck and are plunged into the depths of an immortal spiral. Its strange inhabitants pulled in by the winds of opportunity, or so you thought.
Learn the ways of the island’s increasingly savage, supernatural cycle and forge your story to uncover the truth lurking behind Aeternum’s perpetual conflicts in this thrilling action-RPG set during the twilight of the Age of Exploration.
Pursue Your Ambition
Conflict and bizarre happenings in Aeternum date back further than anyone can remember. But a loss of memory is only one of the many fates worse than death that you’ll encounter throughout your travels. Some give into the seductive whispers of power and turn into a mindless Corrupted, while others lose their sense of purpose and become a soulless Lost. Many even go mad after recovering from death after death.
Isabella is an intrepid explorer that ventured to the island in pursuit of Azoth, the source of magic in Aeternum. Possessed by the insatiable evil of the Corrupted, she now creeps ever closer to spreading the corruption’s ghastly influence beyond Aeternum. The coastal storms have grown worse, countless adventurers wash ashore daily, and an ominous presence lurks around every village. To stop her, you’ll need to successfully navigate the island’s restless terrain as well as different adversaries.
Forge Your Story
Your curious voyage starts with character creation. That customization then extends to outfits, weapons, tools, mounts, camp skins, and emotes. Solve every mystery surrounding Aeternum solo or with friends for a completely different experience. There are also Trade Skills like Cooking, Fishing, Musical Instruments, Crafting, and many more that grant various bonuses and further immerse you in your favorite aspects of the game. Need some extra coin for a house? Put on a musical performance and gather tips at the nearest settlement. Want more coin for your Company to buy matching Flail skins? Create your own furniture and sell it.
Companies are organized groups of adventurers that can team up for both competitive and cooperative activities. To join another player’s Company, you’ll first have to be in the same Faction. Early on, you’ll have the choice to join either the Marauders, the Syndicate, or the Covenant. All three Factions have unique values, colors, and philosophies, complete with their own quests and schemes. Maybe you’ll join the Marauders because you love the color green, the Syndicate because you share their passion for knowledge, or the Covenant because your friends did. This is your story, so there’s never a wrong choice.
Faction members can help you complete quests and fend off danger throughout Aeternum. Your fellow members might gift you gear for easier progression, take a few swings at powerful enemies, or revive you in chance encounters while traveling to their next destination. Lend a hand to help your Faction thrive.
Carve Your Destiny
Aeternum constantly changes at the hands of those in power. Whether you fight the Corrupted, the Lost, or another Faction, you can overcome any foe after stumbling across a mysterious box in your ship’s wreckage. To better ease you into the unique timing and positioning of every weapon, you’ll pick a character archetype at the start of your adventure. Each of the seven character archetypes includes two weapons and a few initial Trade Skill boosts, plus multiple skill trees with customizable abilities. Mix and match different options until you find the perfect combination for your playstyle:
Executioner: Great Axe and War Hammer
Musketeer: Rapier and Musket
Mystic: Void Gauntlet and Life Staff
Occultist: Fire Staff and Ice Gauntlet
Ranger: Spear and Bow
Soldier: Longsword with Shield and Hatchet
Swordbearer: Greatsword and Blunderbuss
Beyond the main story quest, there are many horrors of Aeternum for you to vanquish. Hunt a colossal Sandwurm in one of the game’s challenging Trials, unearth some of the island’s darkest secrets in Expeditions and banish otherworldly demons during seasonal events. As you piece together the lore around each bad omen, you’ll better understand the troubled history of the eternal isle. There’s always another threat skulking about Aeternum, not to mention numerous ways for you to personalize your approach.
We look forward to new ambitions, secrets, and threats coming to the eternal isle through future adventurers. What story will you bring to the island? New World: Aeternum is available for pre-order now. Check out the New World: Aeternum website for more information.
Pre-order now to get the following digital content:
• Azoth Stalker wolf mount
Experience a thrilling action RPG set on the supernatural island of Aeternum. As a shipwrecked explorer who washes ashore on the mysterious island, forge your destiny on an adventure filled with danger and opportunity.
Discover the island of Aeternum: Explore a massive, beautiful world and uncover the secret truth of the eternal island and its strange inhabitants. Endless opportunities to fight, forage, and forge await among the island’s wilderness and ruins.
Play your way: Play solo or use cross-platform play to team up with others, or compete head-to-head in a variety of PvP battles. Customize the look, skills, and abilities of your character, and experiment with different builds to suit your play style.
Swords, guns & sorcery: Control magical forces or wield deadly melee and ranged weapons. Timing and positioning are key to defeating enemies in combat. Use your skills to survive the island’s horrors and reap its valuable rewards.
Grow in power: Gather resources and refine them into working materials to craft powerful new potions, weapons and gear, and increase your power and skill in combat.
Summon your mount: Master horses, dire wolves, and lions, each with a unique look, dyeable equipment and a name you can set. Level up your Riding Trade Skill to earn upgrades like increased speeds, buffs and higher tier consumable food for your mount.
Warhammer 40,000: Boltgun: Breathing Retro Life into the Cast of Enemies
Mark Chambers, Lead Artist, Warhammer 40,000: Boltgun
Warhammer 40,000: Boltgun is a fast-paced, retro-inspired FPS that comes with buckets of pixelated gore. Taking on the role of a Space Marine, players previously had the chance to blast their way through a variety of Warhammer 40,000 inspired environments, and now we’re thrilled to announce the next expansion to our boomer-shooter saga!
Boltgun: Forges of Corruption offers more enemies, more levels, and even more mayhem, so with that in mind, let’s take a closer look at everything that goes into crafting the perfect outlet for your righteous rage… the enemies!
Choosing the Best
The Warhammer 40,000 universe is full of incredible character art, and the team here at Auroch were spoilt for choice when it came to picking a cast of enemies. Using initial design requirements as a guide, the first step was to collect as much reference as we could. This helped to confirm things like size, colours, details, and even which weapons or items to include. Shots of real life miniatures made this task even easier, and the Games Workshop website proved to be extremely useful.
Shapes are Important
Once a good library of reference has been established, the process of creating a retro enemy sprite can begin. It starts with a conventional method you’d find in most other games, by modelling a 3d mesh. However, we pay special attention to the overall shapes of our characters, pushing things like heroic proportions and creating silhouettes that players can easily identify. In Warhammer 40,000: Boltgun, enemies are shown from the front a majority of the time, so we always ensure the front view captures them in their best light.
Exaggerated Angles
In a similar way to how we model characters, things on the animation side tend to focus on exaggerated poses and frame timing that really sells the intent of an animation. In order to capture that ‘retro’ magic, we use minimal frames, so it’s important to pack all the visual information we want into a tiny, animated space. The impact point of a crushing punch can be held slightly longer, or the juddering of weapon’s rapid fire can be sped up into a chaotic blur. This level of single frame control is almost like working with stop motion.
Special FX
Once an enemy has been modeled, animated and rendered, we start working on the FX. This step adds dynamism and interactivity, and the way we use FX for enemy attacks are particularly important. Not only do they need to look amazing, but there’s a set of game mechanics that should be followed. Certain weapons fire at different speeds, projectiles have different trails, and explosions have different sizes. All enemy attacks in Boltgun come in three distinct types, magical Tzeentch, organic Nurgle or combustible human, and it’s important for players to be able to visually distinguish between them, using colours, shapes, and various other artistic techniques.
Blood and Guts
One of the cornerstones of Boltgun is its stylistic gore, and the most satisfying way of bringing our enemies to life is seeing the crimson mess that results when they expire. We’ve built a gore system in a way that enables players to effectively ‘paint’ sections of our levels with the red of previous battles, something that’s both awesome, and can be useful as a pathfinding tool. Lastly, each enemy comes complete with a set of custom body parts, or ‘gibs’ as we like to call them. These have a habit of bursting outwards when an enemy has been destroyed, offering just one more level of detail to the interactive package that is your typical Warhammer 40,000: Boltgun enemy.
A Place to Call Home
Finally, what good would combining all the amazing elements above be without giving our enemies a proper place to live? We use visual theming to really set the scene. A sickly green haze suggests an area infested by Nurgle, where as the chaotic purple of the warp means the presence of Tzeentch is near. We also use decals to add extra detail to floors and walls, giving players the impression that they’re moving from one territory to the next. And lastly, a well thought-out prop library can really help with the storytelling aspect of a map.
As the game progresses, players may notice evidence of previous conflicts such as fortifications, military supplies, corpses, sacrificial shrines, and much more. Adding things like this helps to make the experience of encountering enemies in Warhammer 40,000: Boltgun feel more alive and real.
So now you’ve been given an insight into some of the tips and tricks the team here at Auroch uses to create AI for players to blast away at or run screaming from. We’ve worked hard to customize the standard character art pipeline you’d see in most modern games, and produced a result we’re proud to say is one of the cornerstones of Warhammer 40,000: Boltgun’s unique retro aesthetic.
Unleash your mighty wrath in Warhammer 40,000: Boltgun DLC: Forges of Corruption, out now on Xbox Series X|S, Xbox One and PC for $5,99! For newcomers, a special edition containing the base game and the DLC is also available for $24,99. EnjoyWarhammer 40,000: Boltgun on Xbox Series X|S, Xbox One, PC and Xbox Game Pass!
Load up your Boltgun and plunge into battle headfirst! Experience a perfect blend of Warhammer 40,000, classic, frenetic FPS gameplay and the stylish visuals of your favourite 90’s retro shooters.
Play a battle-hardened Space Marine on a perilous mission across the galaxy, as they battle against the Chaos Space Marines and daemons of Chaos.
In glorious boomer shooter style, unleash your devastating Space Marine arsenal as you blast through an explosion of sprites, pixels and blood. Run, jump and charge across huge levels to shoot, shred and slice the worst heretics across the galaxy!
• Dive into a visceral combat experience, complete with viciously satisfying gunplay, high mobility and buckets of blood to reward your skills
• Dominate the battlefield with the awesome firepower and heavy metal of a Space Marine’s devastating arsenal
• Experience the ultimate homage to retro shooters, blending stylish visuals with fluid, modern FPS gameplay
Indiana Jones and the Great Circle made a grand appearance at Xbox Games Showcase 2024 last weekend, showing off new gameplay, revealing new elements of the story, and treating us to an extended scene set in the Himalayas, as Indiana and new companion Gina attempt to recover a relic while avoid the clutches of colonel Viktor Gantz.
On a special episode of the Official Xbox Podcast, host Malik Prince got to talk more about the trailer and the wider game, joined by MachineGames’ Jerk Gustafsson, Game Director, and John Jennings, Production Director. If you want to watch the full interview, check it out below – or read on for the new details.
Indiana Jones and the Great Circle’s development is in full swing, and what we’ve seen of the game promises a truly authentic Indiana Jones adventure – both in storyline and gameplay.
“The story kicks off when an ancient relic is stolen from the college where Indiana Jones works,” explained Gustafsson. “He’s determined to track down the thief, and he stumbles into this ancient conspiracy involving the theory of the Great Circle, as we call it. The Great Circle is a strange alignment of ancient sites around the globe, and a set of mysterious artifacts connect to it. But Indy isn’t the only one in search of answers. The enemy are scouring the world for these artifacts, believing that they hold some kind of power – and to stop them there’s only one thing he can do, and that is to find the artifacts first.”
This kicks us off on a classic globe-trotting adventure, beginning in the corridors of Indy’s beloved Marshall College, before taking in the Himalayas, the ancient jungle sites of Sukhothai in Thailand, the Vatican (an all-new location for an Indiana Jones project), the Pyramids of Giza in Egypt, and more. It’s the kind of set-up you’d hope for from an Indiana Jones story, but it stemmed from a perhaps unexpected source:
“It actually started with an idea from [Bethesda Game Studios director and executive producer] Todd Howard,” said Gustafsson. “He had been thinking for years about creating a story around the concept of the Great Circle, so when we got this opportunity to work on an Indiana Jones game it felt like the perfect match.”
Of course, that idea was just the starting point, and the team at MachineGames has worked incredibly closely with Lucasfilm Games to ensure that their original adventure would feel faithful to movies it sits alongside.
“We spent countless hours just rewatching the films – especially the two movies that are closest to the game, which are Raiders of the Lost Ark and the Last Crusade,” said Gustafsson. “In addition, we have one of the best resources through our partnership with Lucasfilm Games, and working together with them on this project has been invaluable, just this cave of knowledge about the character, which has been fantastic.”
“It’s been great having access to writers, art directors from Lucasfilm, people who worked with the Indiana Jones property for decades,” continued Jennings. “Having their input – I mean, some of these people know everything that has ever been written about Indy – and having them to bounce ideas off, and get some of their own input has been hugely, hugely invaluable.”
That partnership came with perks for fans on the team, too: “We managed to get access into some of the Lucasfilm archives as well,” said Jennings, “which for Indy fans has been an absolute dream come true, to get access to some of these things that perhaps not so many people have seen.”
The research has been deep. Writers and artists on the team studied not just the films, but comics and books, not to mention had recreations of Indy’s costume created – including his iconic fedora, reproduced by the same hatmaker that created the original for Raiders of the Lost Ark. On the musical side, longtime Lucasfilm Games collaborator Gordy Haab (who recently won a Grammy for his work on the Star Wars Jedi: Survivor soundtrack) has been brought in to create a score John Williams would be proud of.
That authenticity extends to the characters involved, too. While most of the cast will be brand new faces for the franchise, the latest trailer showed us more of Indy’s friend, Marcus Brody: “Because we start the story in Marshall College it made sense to have Marcus there, to sort of ground it in the familiarity of Indy’s home base,” said Gustafsson – before going onto tease that we’ll see cameos from other classic characters along the way, too.
Of course, the most important element for authenticity was in getting Indy himself right, and the team found a perfect partner in renowned actor Troy Baker:
“It was maybe an unexpected choice at first, but from the moment we watched his audition tape we were just totally sold,” said Jennings. “He’s just a great actor. He’s put so much effort into the role as well – you can tell he’s just this huge, huge fan of Indiana Jones […] We’ve just been in a [voiceover] session recently with him, and he was improvising lines. You know, ‘Wouldn’t Indy say it a bit more like this?’ Or commenting on lines that we’ve written that we thought were subtle Easter Eggs just for the die-hard Indy fans, and he’ll pick up on it straight away.”
Baker’s performance doesn’t just extend to a great impression of Harrison Ford, either. “He’s not just a voiceover actor, he’s the full thing,” Jennings continued. “We do full performance capture: the body, the face, and the voice all recorded at the same time. And he’s got the physical acting nailed down as well. He does a really, really good job of capturing the character of Indy – specifically his character in the first few movies, the earlier ones, which is where our game is set of course. He just does it perfectly.”
This has been a new kind of development process for MachineGames, and that extends to the game itself. “It’s a little bit different, this game, for us, in many ways,” said Gustafsson. “We are very used to having heavy weapons, gun-blazing shooters – and this is a little bit different. We are making a proper adventure game here.”
While the team’s acclaimed Wolfenstein games were brutal, frenetic shooters, Indiana Jones and the Great Circle offers an experience more befitting of the world’s most famous archaeologist.
“He solves problems with his mind first and really relies on smarts, and not this excessive combat that we have seen or done before with the Wolfenstein games,” explained Gustafsson. “When you are playing the game, choosing the more authentic stealthy Indy route – or just some classic old fist-fighting – will be a benefit to the player more times than not, and also make for a very fun and challenging experience.”
In playing as Indy, we’re not rampaging through the world, but stopping to solve puzzles, and trying to avoid conflict when we can. The team wanted to avoid turning the character we know into a superhero.
“He is flawed, he makes mistakes, he stumbles, there is weight to his movement, and we have this gritty, pulpy edge to the action,” continued Gustafsson. “But at the same time he’s also rather athletic, he’s an excellent fighter, and he also has an enormous amount of luck as well – and at the same time he’s the best archaeologist in the world. So focusing on all of these things, in a way it makes the game feel in line with these classic matinee action-adventures that the movies were celebrating, something I think Indy himself also personifies in a way.”
To do that, the game will primarily be set in first-person – a perspective that MachineGames is very familiar with, a key way to help players feel like they’re truly walking in his shoes, and an exciting point of difference when looking at the wider action-adventure genre as a whole. In key moments, however, we will see the character in third-person, letting us live those filmic moments from the outside.
And speaking of filmic moments, the trailer ended with a callback to perhaps one of the most famous sequences in movie history – Indy’s rolling boulder escape. We had to ask how that made it into the game, and whether we’ll be able to play it. But Gustafsson wanted to keep some mystery before Indiana Jones and the Great Circle arrives:
“That’s unfortunately one of those things where I just have to say: ‘You’ll have to wait and see.’”
Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.
YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.
A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.
WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery .
THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?
Prepare to be whisked away to a Magical Land of wonder in Magical Drop VI!
Reunite the Magical Land
Step into the shoes of the charming residents of the Magical Land. See the world through their eyes and experience the unique struggles and triumphs that come with inhabiting this extraordinary realm. The fate of this divided land rests in your hands. Can you unite the factions and restore harmony?
A Cast of Unforgettable Characters
On your quest, you’ll encounter a diverse cast of playable characters, each with their own distinct personalities and abilities. Befriend the valiant Justice and the wise World, whose unwavering determination will inspire you. But beware of those harboring ill intentions, such as the enigmatic Death and the power-hungry Empress. The path ahead won’t be easy, but with the right companions by your side, anything is possible!
Unveiling the Secrets of the Magical Land
The enchanting world of Magical Drop VI offers a wealth of ways to play. Dive deep into the rich lore of the Magical Land through the captivating Story Mode, where you’ll uncover the secrets of its history and inhabitants.
A Multitude of Game Modes Awaits
But the adventure doesn’t stop there! The game boasts a staggering six single-player modes, ensuring there’s something for every kind of player. Test your reflexes in the fast-paced Match Mode, where you’ll go head-to-head against opponents in exhilarating battles. Or put your strategic thinking to the test in the brain-bending Puzzle Mode.
Challenge Accepted
For those seeking an ultimate test of skill, the game offers grueling Survival and Path of Destiny modes that will push you to your limits. Can you survive endless waves of bubble attacks or navigate a treacherous path fraught with challenging minigames? The choice is yours!
Fortune Favors the Bold
Test your luck in the whimsical Room of Fortune! This unique feature allows you to take a daily peek into your destiny across four key areas: Health, Work, Love, and Money. Each category unlocks a special minigame, and your performance determines your final luck score. A score above 17 grants you the coveted Good Fortune status, influencing the rewards you receive in the in-game picture lottery. Remember, a little daily dose of fortune-telling never hurt anyone!
Become a Master of the Magical Land
Track your progress and accomplishments in the comprehensive Room of Records. This detailed log meticulously records your scores and performances across all game modes, giving you valuable insights into your strengths, weaknesses, and playing habits. Use this information to hone your skills and become a true master of the Magical Land!
Challenge Your Friends in a Multiplayer Mode
Duel your friends in a local multiplayer, or test your skill in an online competitive mode against players from all over the world!
Dive into Magical Drop VI today! Experience a captivating story, thrilling challenges, and a variety of game modes for every kind of player. Challenge your friends online or hone your skills in single-player. The fate of the Magical Land rests in your hands!
Choose your favorite character – will it be World, the Overseer of the Magical Land, the mighty Justice or the devious Black Pierrot? – and play in one of the numerous game modes available.
Solve diabolical puzzles or beat strong opponents in versus matches.
Play through an exciting adventure full of twists and turns, in Story or Path of Destiny modes.
Challenge your friends and the best players online.