CLeM Backstage Stories: How our Little Servant Came to Be

Summary

  • Learn about the metal band that sparked one of the main ideas behind CLeM.
  • How a short film concept became a video game.
  • Preorder CLeM today on Xbox Series X|S and Xbox One .

Quite some time ago, just before we entered the new millennium, an alternative metal band released an album that, years later, would plant a seed inside Mariona’s head. Mariona is Mango Protocol’s art director, the band was KoRn and the album “Issues”. That album featured a rag doll on its cover art and the music video for one of the singles featured the band performing amidst roaches, a spider and a fly. Later on, a KoRn music video compilation DVD would feature a rudimentary escape room game taking place inside an abandoned asylum.

All these ideas lived in the wild for some time, until 2006 when Mariona started working on the story for a short stop motion movie and found inspiration from one of the bands she was obsessed with at that time. Thus, influenced by KoRn’s “Issues” imagery, the short movie script became a pretty abstract story about the circle of life, revolving around a captive doll chasing bugs while following a little girl’s mysterious instructions.

Clem snippets

After finishing the short movie production, its storyboard remained in the shadows waiting for its time to shine again. And this time came in 2018, when Mariona, Javi (Mango Protocol’s narrative director) and I, decided to rescue it and adapt its core concept in what would be the cornerstone on which CLeM, the fourth installment of the Psychotic Adventures game saga, was built.

Javi took on the development of a cute and dark story. His main goal was to embed the original script with themes that resonated better with some very personal experiences in Mariona’s life and, at the same time, make it suitable to be experienced as a fully fledged narrative-based looping puzzle game.

At the same time, Jordi started navigating all the threads in the story to come up with puzzles that represented both a fun challenge to the player and also mirrored the feelings that the main character was discovering as the interactive experience developed.

Meanwhile, in the art direction department, Mariona was about to unveil the appearance of said character. It was a new and improved version of the character from the short movie storyboard which was, in turn, Mariona’s interpretation of the doll in the cover of KoRn’s “Issues”. We all instantly fell in love with “the servant”.

Clem concept art

This is one of the most memorable stories behind the development of CLeM and we hope you enjoyed it. Now it’s time for you to play the game and become a part of this amazing puzzlevania. In it, you’ll control a ragdoll that has been brought to life in a dark basement. A voice inside your head will ask you for beauty and your only clue will be a notebook full of entries on alchemy and arthropods and their attributes. Are you ready?

CLeM, coming to Xbox Series X|S and Xbox One on July 17, is an acclaimed puzzle adventure with room escape vibes and a dark story to unveil. Pre-order the game now and get ready to immerse yourself in its creepy and emotional world.

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CLeM

Mango Protocol


$15.99

$14.39

CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore.

EXPERIENCE A DARK ADVENTURE FULL OF MYSTERY
You awaken in a cold, dimly lit room, your senses slowly adjusting to the surroundings that, oddly, feel familiar. A strange sensation lingers in you, reminding you that something is not quite right. As you find your bearings, your attention is drawn to a peculiar item on the ground. A notebook labeled “CLeM” lies before you. As you delve into its pages, covered with intricate sketches of insects accompanied by vague symbols, you find a note containing a cryptic message: “Bring me BEAUTY.” Lost in deciphering the contents, a voice interrupts your focus.

SOLVE PUZZLES AND FIND YOUR WAY
Puzzles intertwine with exploration, weaving a unique narrative experience we call “puzzlevania” with a shadowy story to unravel and countless challenges to overcome.

CRAFT ENCHANTED TOYS AND UNCOVER SECRETS
Craft magic toys to unveil hidden secrets, access unreachable spots, and reclaim items from the past as you uncover new revelations in familiar spaces.

DISCOVER A CUTE AND DARK WORLD
Investigate a seemingly desolate house accompanied only by an obscure voice and a notebook full of annotations and drawings on alchemy, insects, and other creepy crawlies.

EMBRACE YOUR DESTINY
Choose your fate in this dark story of manipulation, pride, forgiveness, and redemption.

The post CLeM Backstage Stories: How our Little Servant Came to Be appeared first on Xbox Wire.

Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV

Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV

When crafting a sequel, innovation is a delicate balance – the need to expand on the elements that people enjoyed in a game, without straying too far from the specific formula that made people love it in the first place. Citizen Sleeper creator Gareth Damian Martin is no stranger to this, and – following the recent announcement of a release window for Citizen Sleeper 2: Starward Vector stopped by to chat to us about the road to building a successor to their RPG hit.

We were also able to get our hands on a demo of Citizen Sleeper 2, and get a closer look at the brand new stories, situations and systems that Damian Martin is crafting. Just like the first game, you’re beholden to the roll of the dice, which means no two experiences will be the same. Like the first game, Citizen Sleeper 2 plays out in ‘Cycles’, and at the start of each, you’ll roll a set of six-sided dice, and you’ll use these dice to perform actions throughout the Cycle. The higher the dice number, the higher the chance of success in those actions. 

There are also a ton of new mechanics to explore, as well as fresh dynamics – you’ll run a ship, assemble your very own crew, and cut your teeth on a variation of Contracts – standalone missions that’ll help you and your crewmates make credits and build a future. It’s tabletop-role-playing-meets-sci-fi-television, and you’re going to love it.

The demo begins on the Hexport, a space station serving as your hub that is modest in size but brimming with opportunities to earn cash and make connections. You’ll need to do plenty of both, as you, alongside your friend Serafin, are also on the run from a former employer, Laine. The escape was a partial success, but you’re now tasked with fixing up The Rig (the stolen ship you made your escape in) and making sure you can stay ahead of Laine.

This is where Citizen Sleeper 2 starts to really shine – in its portrayal of a dystopian interstellar gig economy, where jobs are high-risk, high-reward and the schemes are often harebrained. By taking Contracts, you’ll be able to embark on individual missions either alone or with a chosen party, and complete them in whichever way suits you best. Damian Martin describes these as mini-episodes of a sci-fi TV show, which all offer their own narratives. 

Damian Martin’s own goal was to lean into the idea of a classic ship-and-crew story, where a ragtag group of misfits can assemble, adventure together and lash together a sense of belonging in their cruel, fruitless surroundings. The addition of these colorful, NPC companions is a big evolution for Citizen Sleeper 2 from a gameplay perspective too. You’re no longer reliant on only your own skills to survive – you can utilize the strengths of other characters via their own dice if you take them out on Contracts with you.

Damian Martin has harnessed this opening setting to make a few changes to the logistics of being a Sleeper too. In short, a Sleeper is a human mind that has been immortalised in a robot body, to be kept under control by a corporation. Thanks to Serafin’s attempts to reboot you both, you’re no longer reliant on the Stabiliser, the material used by the corporation to keep you alive in the first Citizen Sleeper, which is a design choice as much as a narrative one. 

“It’s a massive change,” Damian Martin says. “You essentially reboot yourself at the start of Sleeper 2, you wake up with short term memory loss and no need for the Stabiliser, because that’s what Laine has been using to control you. Changing that up has been really fun, and it means the game has a fundamentally different arc.”

That adaptation has not been made to make your life easier, mind. Your Sleeper can now feel Stress, another new mechanic that means not looking after yourself – and taking risks – will have additional consequences. This can be as simple as ending a cycle without eating, for example – and can lead to further hindrances like ‘breaking’ a die, which means you can’t use it for an action that cycle. 

This system is designed to force a gamble, which, in the unforgiving world of Citizen Sleeper, can be the difference between life and death. Gambling on stress lets you utilise a new ‘Push’ mechanic, which will give you a boost where it’s needed most in exchange for a higher Stress level. You’ll have to address that later on, but the idea is that, in this moment, where success is so crucial, you can lean on a risky bargain.

“The systems I’ve been exploring have been about finding ways to model things that feel like long-term harm or difficulty, which is something that games don’t necessarily explore that often,” Damian Martin explains. “Harm in games is usually short term, but here, you’re constantly spinning the plates of this body that you’re trying to work with.”

Citizen Sleeper 2 also goes one step further with a class system, giving more flexibility in how you choose to roleplay your Sleeper. The classes featured in the demo – Operator, Extractor, and Machinist – each offered proficiency in certain skills, but a debuff in others. I opted for the Machinist role, which offered useful bonuses in engineering situations, but a sizeable difficulty in succeeding in social interactions. Over time, you’ll be able to level up most of these skills,  but each class also has one skill that is completely locked out – you’ll never be better at it, so you really have to play to your strengths as you progress.

The addition of these skills means that there are several more avenues to success that you can attempt. As the Machinist, I prioritized routes that required the Engineer skill, which wasn’t easy at first. After running out of credits and almost starving to death, I was eventually able to power through some shifts and replenish my ship’s supplies. Citizen Sleeper 2 deftly keeps you on your toes – those big dice rolls, paired with skill proficiency, will boost your confidence, but the reality of the rolls and the ever-looming prospect of total failure will keep you grounded in this world.

“I quite enjoy that [Game Master] trick of not necessarily always giving the players what they want, but giving something that that that they might enjoy, even if it’s difficult,” Damian Martin adds.

Citizen Sleeper 2‘s main objectives come in the form of Major and Minor ‘Drives’ – the former is a wider goal that will take you a few cycles to get through, and how you approach that is largely up to you. Minor drives are smaller, sometimes optional tasks that help you on your way to the Major drive.

“When you run into people, you actually have something they want, which is often the opportunity to escape the situations they’re in,” Damian Martin says. “In the first Citizen Sleeper you were often receiving aid from others, but there’s now an interesting texture to the responsibility you have for the characters that come onto your ship, and a big part of the game is how you treat those people.”

One key thing to note is that you are not solely in charge here – it’s not a fantasy in which you’re in complete control of the companions you amass, even if you can utilise their skills. Sometimes a certain character will have their own things to do, and giving them agency will put you, the player, in interesting circumstances as a result of their choices.

“I really didn’t want this feeling that you are their boss,” Damian Martin says. “Cowboy Bebop is a great example – who is the captain of the Bebop? It’s not really an official position, and even if it was, nobody would really respect that position.” 

This also helps solve a wider gripe for Damian Martin. In RPGs, there’s often a tendency for companions to be pawns to push around, and you have total authority over what happens to them. This won’t be the case with Citizen Sleeper 2: “One of the philosophies of the original Citizen Sleeper that’s carrying through here is that you’re just a person in the world, same as anyone else.” 

We’ve only seen a snippet of what Citizen Sleeper 2 will offer, but so far, the evolution is extraordinary. Stay primed for the full adventure, launching on Xbox Series X|S, Xbox One and Game Pass in early 2025.

The post Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV appeared first on Xbox Wire.

Coming to Game Pass: Neon White, Flock, Nickelodeon All-Star Brawl 2, and More

Coming to Game Pass: Neon White, Flock, Nickelodeon All-Star Brawl 2, and More

July is starting out with the comfort food equivalent for your download queue: More games and more Perks! Grab your controller, grip your mouse, and let’s jump into the games.

Coming Soon

Journey to the Savage Planet (Cloud, Console, and PC) – July 3
Making a return to the Game Pass library! As an employee of Kindred Aerospace, the 4th best interstellar exploration company, explorers are dropped onto an uncharted, far-off rock filled with danger, mystery and many smelly alien creatures. You’ll have to explore, fight, jump, scavenge, craft and explode your way across an uncharted world to determine if this strange planet is fit for human habitation.

Nickelodeon All-Star Brawl 2 (Cloud, Console, and PC) – July 3
Nickelodeon All-Star Brawl 2 lets you duke it out with the biggest and best fighting character roster yet! Choose your favorite brawlers, master their unique move sets, and use all-new powerful Supers to land the finishing blow with friends or across a unique, roguelike player campaign!

Cricket 24 (Cloud, Console, and PC) – July 9
Cricket 24 is the culmination of a decade of Cricket video game development and includes teams from every corner of the globe. Players will be able to take on major cricket nations including Australia and England in the official courses at Ashes, West Indies, New Zealand, Ireland and more, plus for the first time ever, professional Indian T20 teams, all set in over 50 detailed official stadiums.

The Case of the Golden Idol (Cloud, Console, and PC) – July 9
Mayhem, magic, and murder most foul! Examine clues and use your powers of deduction to solve the twisted mystery of a family’s cursed inheritance and a series of grisly deaths in this point-and-click detective adventure game.

Neon White (Cloud, Console, and PC) – July 11
A lightning fast first-person action game about exterminating demons in Heaven. You are White, an assassin handpicked from Hell to compete with other demon slayers for a chance to live permanently in Heaven. The other assassins seem familiar, though… did you know them in a past life?

Tchia (Cloud, PC, and Xbox Series X|S) – July 11
Climb, glide, swim, and sail your boat around a beautiful archipelago as you explore a physics-driven sandbox. The Xbox version includes the game’s latest update which includes eight new soul melodies, new outfits, and additional perks for wearing matching cosmetic items.

Magical Delicacy (Cloud, Console, and PC) – July 16
Available on day one with Game Pass! A wholesome pixel art platformer. Cook magical delicacies from a vast collection of ingredients in your own shop. Explore an unfamiliar town and deliver tasty treats to the townsfolk. Learn new ways to traverse, discover secrets, and experience a unique witchy world.

Flock (Cloud, Console, and PC) – July 16
Available on day one with Game Pass! Flock is a multiplayer co-op game about the joy of flight and collecting adorable flying creatures with your friends. Soar through beautiful landscapes, seeking out rare and elusive creatures to add to your flock.

In Case You Missed It

Wartales (Xbox One) – Available now
Wartales is now available on Xbox One, in addition to cloud, PC, and Xbox Series X|S! Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties, and unravel the secrets of the tombs of the ancients.

DLC / Game Updates

Palworld: Sakurajima Update – Available now
The first major update, “Sakurajima Update”, is here! Explore a new island, encounter tons of new Pals and subspecies, challenge yourself with a new raid and tougher bosses! You can enjoy the new level cap and more content! Play solo or join your friends on dedicated Xbox servers!

Xbox Game Pass Ultimate Perks

EA Sports FC 24: Supercharge Pack – Available now
Build your dream squad!Ultimate members get the EA Sports FC 24 Supercharge Pack with 11 Rare Gold Players and a Team of the Seasons Loan Player Pick.

Warframe: Wake Up Tenno Bundle – Available now
Awaken as an unstoppable warrior and battle alongside your friends in this story-driven action game. The Wake Up Tenno Bundle perk enhances your arsenal with valuable amenities like an Orokin Reactor and Orokin Catalyst, 3 Day Affinity and Credit Boosters, and more. Plus, you can bolster your look with the impressive Excalibur Immortal Skin!

The Elder Scrolls Online: 10-Year Anniversary Pack #2 – Available now
The celebration of The Elder Scrolls Online continues with another 10-Year Anniversary Pack for players to enhance their gameplay! This bundle includes 1x Skill Respecification Scroll and 3x Gold Coast Experience Scrolls.

Leaving July 15

The following games are leaving the Game Pass library soon, so remember to pick up where you left off before they go! You can also save up to 20% off your purchase to keep them in your library.

  • Coffee Talk Episode 2: Hibiscus & Butterfly (Cloud, Console, and PC)
  • Figment 2: Creed Valley (Cloud, Console, and PC)
  • Sins of a Solar Empire: Rebellion (PC)
  • TOEM (Cloud, Console, and PC)
  • The Wandering Village (Cloud, Console, and PC)

Let us know which game is hitting your download queue first over @XboxGamePassPC and @XboxGamePass, and be sure to follow for updates when your next favorite game is available. Catch you next time!

The post Coming to Game Pass: Neon White, Flock, Nickelodeon All-Star Brawl 2, and More appeared first on Xbox Wire.

Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S

Dead Rising Key Art

Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S

You have 72 hours to uncover the truth in the newly revealed Dead Rising Deluxe Remaster, coming to Xbox Series X|S on September 19! Rebuilt for modern audiences with greatly enhanced graphics, quality-of-life improvements and more, this updated version of Dead Rising breathes new life in the 2006 Xbox 360 classic.

Dead Rising Deluxe Remaster Screenshot

Reanimated using Capcom’s Re Engine that you’ve seen in games such as Resident Evil 4, Dragon’s Dogma 2, and Devil May Cry 5, Dead Rising Deluxe Remaster portrays Frank West and the zombie infested Willamette Parkview Mall in stunning detail, with real time lighting and shadows, up to 4K resolution, and 60 FPS frame rates.

Dead Rising Deluxe Remaster Screenshot

If you’re new to Dead Rising, allow us to welcome you to Willamette for the first time! Dead Rising is set in Willamette, Colorado, specifically in a massive shopping mall with a wide variety of areas, from specialty stores to a food district, a park, and more. You’ll never know what you might find while exploring Willamette Parkview Mall.

Dead Rising Deluxe Remaster Screenshot

Jump into the shoes of Frank West, photojournalist, who always ready to pursue a juicy scoop that’s too tough to resist. From covering wars to throwing out lariats, he’s a determined reporter that will do whatever it takes to chase down a good lead.

With only 72 hours to uncover the truth and a vast mall full off too many things to see in one go, you’ll need to use your time wisely. Will you focus on saving as many survivors as you can? Or will you prioritize getting the scoop first and foremost?

Numerous quality-of-life improvements, features, and adjustments have been added, such as the ability to move while aiming, auto-save functionality, full voice-over for all NPC interactions, improved controls, and adjustments to the US, making this the ultimate Dead Rising experience for both newcomers and experienced zombie slayers.

Dead Rising Deluxe Remaster Screenshot

If you’ve played the original Dead Rising on Xbox 360, rest assured that the game’s signature core identity is fully intact, down to the snappiness of the original’s over-the-top character animations. Dead Rising Deluxe Remaster preserves the tone of the original, inspired by B-movie horror films with a dark sense of humor, yet doing it all with a self-serious tone. This first entry in the series is so beloved by Dead Rising fans for a reason.

Dead Rising Deluxe Remaster launches September 19, 2024! Pre-order now to receive 3 unique costumes, each of which have matching mall music! Explore Willamette mall dressed as Chuck Greene, the protagonist of Dead Rising 2, ‘bee’ prepared to take down swarms of zombies with the Willamette Bee costume, and finally, don the original look of Frank West straight out of 2006.

Dead Rising Deluxe Remaster Screenshot

Follow the official Dead Rising accounts on X, Instagram, Facebook, and YouTube and for the latest news and information!

The post Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S appeared first on Xbox Wire.

Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way

Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way

I was expecting many things going into a playthrough of Kunitsu-Gami: Path of the Goddess – but I wasn’t expecting it to feel quite so… relaxing when it wants to be. This unique action-strategy hybrid has a very specific set-up – each of its levels, set across a single gorgeous mountain, Kufuku, has you purging a magical defilement from beleaguered villages, then mobilising rescued villagers to defend their home from demonic attack. Set across a day-night cycle that passes in real time, it blends elements of strategy and tower defence with classic Capcom action, as your player-character, Soh, uses dancing swordplay to take down the threats alongside their new companions.

It should – and often does – feel like a race against time. Each village comes with a different layout, forcing you to rethink your strategies as you earn an ever-increasing number of roles for villagers to take on – from axe-wielding Woodcutters that provide an effective melee defence, to magical Ascetics, who can’t attack themselves, but can slow enemies in their tracks for you and your troops. A couple of simple menus (which stop time when opened) allow you to pick the roles for your villagers, and place them across the map, helping you control the space, while you use Soh to pull off devastating combos and thin the herds that eventually reach your stationed soldiers.

The pace at which the game offers you new challenges (from new enemy types, to unexpected level design, to new mechanics) and solutions for them (new villager roles, upgrade trees, and equippable special abilities for Soh) is gratifyingly quick, meaning you’re quickly left to learn how to fight effectively, and find set-ups that fit your playstyle.

The key to success is in balancing all of that with the progress of the Maiden Yoshiro, who’s both your most powerful weapon, and your most vulnerable weakpoint. Each day, you’ll need to literally carve a path for Yoshiro to reach the gates that spawn your enemies – when she reaches it, she can perform a dance that seals the gate, and your victory. However, the closer she gets, the more liable she is to be attacked – as Soh, you can die as many times as you like, but if Yoshiro’s HP is depleted, you fail the level.

It all adds up to make for what could be a stressful experience – but in between those fights for survival, there’s a human heart to Path of the Goddess that I came to adore in my two hours with the early game. When you eventually liberate a village, you then permanently unlock it as a base of operations. From here, you can start repairs, rebuilding these places into the bucolic villages they once were. For each stage you finish, more work will be completed – and the more stages you finish, the more villages you have available to work on.

It lends the game a sense of rhythm you might not expect – each stage is a bitesize battle, constantly shifting you between exploration, strategy elements, and action. Completing stages may lead you to a subsequent boss fight, testing what you’ve learned in ever-changing ways – from learning how archers can control the field, to having your villagers run to switch on lamps in the darkness, expanding where they can effectively fight. And between those fights, you’ll return to your growing number of villages, swapping in upgrades for Soh, boosting your villagers’ stats, and repairing structures for resources and cosmetic rewards.

I settled into that rhythm very quickly, and it quickly became clear that, while Path of the Goddess is deeply bingeable, it will also lend itself perfectly to quick bursts of play. Jump into a stage, repair a village, take on a boss – and return later for more. In a gaming landscape that puts huge emphasis on investing your free time in games that evolve constantly, constantly moving the finishing line, it’s refreshing to see Path of the Goddess be so clear in how you can take it at your own pace – and in offering such an unexpected game at the heart of it, I’m positive I’ll be returning time and time again.

Kunitsu-Gami: Path of the Goddess will be released for Xbox Series X|S, Xbox One, and Windows PC on July 19 – and will be available with Game Pass on day one.

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Kunitsu-Gami: Path of the Goddess

CAPCOM CO., LTD.

A new tale of the Kami awaits…

Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.

The game takes place on a mountain covered by defilement.
During the day, purify the villages and prepare yourself for sundown.
During the night, protect the Maiden against the hordes of the Seethe.

Repeat the day and night cycle until you cleanse the mountain of defilement and return peace to the land.

©CAPCOM
KUNITSU-GAMI: PATH OF THE GODDESS is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

The post Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way appeared first on Xbox Wire.

Hypercharge: Unboxed Sells 100,000 Copies on Xbox, And It’s Only Just Getting Started

Hypercharge: Unboxed Sells 100,000 Copies on Xbox, And It’s Only Just Getting Started

Today, we’re thrilled to celebrate developer Digital Cybercherries’ announcement that Hypercharge: Unboxed, the high-octane shooter, has sold over 100,000 copies on Xbox consoles

Released just one month ago, Hypercharge: Unboxed is a chaotic first-and-third-person shooter that places you in a world of sentient childhood toys, brought to life by the ancient power of the Hypercore. Your task is to defend the Hypercore from total destruction by taking down the waves of rogue toys sent to destroy it.

Speaking to Xbox Wire, Hypercharge: Unboxed Creative Gameplay & Marketing Director Joe Henson shares that they’re “overwhelmed with emotions” about the response to the game on Xbox. “It feels almost surreal – like living in a dream. Sometimes, I wake up and wonder if it’s all real!

“To have poured our hearts into this project and to see it embraced so warmly by our players is incredibly fulfilling.”

Henson shares that reaching this milestone on Xbox has been transformative for the studio’s small team of six. The success has not only changed their lives, but has also altered the dynamic of their indie studio and what it can focus on next.

“We now have the ability to allocate a decent budget towards marketing and invest in areas of the game that we previously couldn’t afford to enhance,” Henson says. “Additionally, the support from Xbox has been phenomenal, helping us get the game in front of as many players as possible. Their support has been invaluable, and we are truly grateful for it.”

Hypercharge: Unboxed itself harks back to the simple shooters of old, and Henson cites both Halo and Goldeneye as examples of similar games with easy to pick up but highly engaging mechanics. It’s these characteristics that make Hypercharge: Unboxed feel incredibly at home on Xbox, and for Digital Cybercherries, the choice to bring their exciting new shooter to the platform felt like a no brainer.

“This kind of nostalgic gameplay really resonates with Xbox players, plus the inclusion of split-screen play enhances that old-school feel,” Henson adds.

Thinking Outside the Box

The idea of Hypercharge: Unboxed stemmed from a simple but compelling curiosity – what would the world look like from a miniature perspective? Taking inspiration from the likes of seminal ’80s and ’90s movies such as “Toy Story”, “Honey, I Shrunk The Kids,” and – most importantly for the team – “Small Soldiers”, the studio found themselves enamoured with the concept of bringing these nostalgic, childhood memories to life.

“While brainstorming ideas for our first game, someone mentioned ‘Small Soldiers’ and a lightbulb went off,” Henson says. “We couldn’t believe we’d almost forgotten such a pivotal film from our childhoods! We watched it there and then, and were mesmerized by the animations, the whimsical story, and how it made action figures feel alive.”

Many of us are joined by those same nostalgic memories, and Henson believes that is what makes Hypercharge: Unboxed’s setting feel truly unique.

Hypercharge isn’t just a game; it’s an experience that strengthens bonds and spans generations,” Henson says. “For parents who grew up in the late ’80s and early ’90s, it’s a trip down memory lane – a chance to relive the excitement of their childhood. But more importantly, it allows them to share this joy with their children.”

With several multiplayer modes – including 1-4 player online and local co-op  – and an offline PvE story campaign, there are tons of ways for friends and families to gather and relive the nostalgia coursing through Hypercharge: Unboxed together.

And the game is only just getting started on Xbox. While the small team is hard at working to ensure the smoothest possible experience on Xbox consoles, Henson shares that with us that the they’re also exploring an ‘Endless Game Mode’ –  where you’ll test your mettle against endless waves of enemies. There’s no building, just pure, plastic chaos that keeps you on the edge of your seat. It’s early days for the idea, but the studio is extremely excited about the potential.

“The Xbox community has provided a wealth of positive feedback, which has been invaluable,” Henson adds. “We already have our next update planned, but with the excitement and support we’ve received, who knows, there might even be a Hypercharge 2 in the future!”

Hypercharge: Unboxed is out now for Xbox Series X|S.

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HYPERCHARGE Unboxed

Digital Cybercherries Limited


251

$29.99

HELP SGT. MAX AMMO TO DEFEAT MAJOR EVIL AND SAVE THE HYPERCORE!

There was once an ancient line of action figures, who created a magical power source that would allow humans to keep their favourite childhood memories of their toys. This ancient power source is known as the Hypercore.

Inside the Hypercore are the beloved memories of our favorite toys. If Major Evil destroys it, these memories will disappear forever. Defend it with everything you’ve got, or see our cherished toys turn into lost treasures of the past!

Hypercharge is a first and third-person shooter action figure game you’ve always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!

PLAY CO-OP WITH YOUR FRIENDS
Work together as a team to defend the Hypercore. Grab a friend, break out of your toy packaging, and get ready to fight waves of classic toys. Prepare for each wave by searching for weapons, resources, and even hidden secrets.

OFFLINE PLAY FOR SOLO PLAYERS
Not everybody likes to play online. Hypercharge supports Offline, Split-Screen and Local play. You can progress and unlock everything in-game while playing solo.

PLAYER BOTS
Don’t have a team to play with? Don’t worry, we’ve got you solo players covered. Player bots listen to your commands, collect resources, and even help to build defences.

UNLOCK ACTION FIGURES
In Hypercharge, hundreds of unlocks are available, all of which can be earned directly in-game without any microtransactions.

PLAYER VERSUS PLAYER MODES
Go head-to-head against other action figures as you fight to become top of the scoreboard! Classic PvP modes include Deathmatch, Team Deathmatch, Capture the Battery, Infection, and King of the Hill.

The post Hypercharge: Unboxed Sells 100,000 Copies on Xbox, And It’s Only Just Getting Started appeared first on Xbox Wire.

Next Week on Xbox: New Games for July 1 to 5

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Next Week on Xbox: New Games for July 1 to 5

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


[Pre-Order] FINAL FANTASY XIV: Dawntrail

SQUARE ENIX


11

$39.99

Final Fantasy XIV: Dawntrail – July 2

Blue seas, clear skies, and boundless possibilities await in Dawntrail, the newest expansion pack for the critically acclaimed Final Fantasy XIV Online! Explore uncharted territories with familiar faces as you discover new tribes, confront formidable threats, and expand your horizons as hope’s light dawns once more.


Xbox Live

The First Descendant

NEXON

The First Descendant – July 2
Optimized for Xbox Series X|S

Combat the alien Vulgus and protect the planet Albion and the continent of Ingris! The First Descendant is a free-to-play third-person co-op action RPG looter shooter with high-quality graphics powered by Unreal Engine 5. Featuring a wide variety of characters with unique concepts and combat styles, massive boss battles, four player co-op, a variety of weapons, and more!


Xbox Live

Fit My Cat

©RedDeerGames

Fit My Cat – July 3

Imagine a cardboard box. Is it shaped to fit one to two fluffy felines? What about five? What about twenty? Fit My Cat presents you with many cute kitties that all wish to sit where they deem fit. Test your skills and show the world that herding cats is where fun begins!


Xbox Live

Parkitect: Deluxe Edition

BlitWorks

Parkitect: Deluxe Edition – July 3

Welcome to Parkitect: Deluxe Edition, a modern take on classic park tycoons where you build and manage the theme parks of your dreams. Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theme, and play through the campaign.


Xbox Live

Shy Cats Hidden Orchestra

Lucky Raccoon Games

Shy Cats Hidden Orchestra – July 3
Optimized for Xbox Series X|S / Smart Delivery

Shy Cats Hidden Orchestra is a hidden object game where you need to find musician kittens that are embarrassed to play their music. When you find them, they will play songs for you.


Xbox Live

Agatha Christie – The ABC Murders (Xbox Series)

Microids

$19.99

Agatha Christie – The ABC Murders – July 4
Optimized for Xbox Series X|S

The ABC Murders is an adventure and investigation game adapted from the classic Agatha Christie novel. The player embodies the famous Hercule Poirot in a 3rd person perspective adventure game packed with mysteries. Once again, the private detective will find himself up against a mysterious opponent who goes by the name of ABC.


Xbox Live

Scholar’s Mate

JanduSoft


$12.49

$9.99

Scholar’s Mate – July 4
Optimized for Xbox Series X|S / Smart Delivery

An immersive first-person horror experience that puts you in the shoes of Judith, a young woman who wakes up in the gloomy facilities of a psychiatric hospital. You must escape from this macabre place by solving mysteries while avoiding capture by Eddie, your sinister hunter.


Xbox Live

Bleak Faith

PERP GAMES

Bleak Faith – July 5
Optimized for Xbox Series X|S

Explore the last remnants of civilization in this vast, unforgiving, and interconnected world. Learn what is left of its history. Discover pockets of civilization in the perpetually expanding Omnistructure. Lose yourself in a journey unlike any other.


Xbox Live

Bouncy Chicken

Eastasiasoft Limited

Bouncy Chicken – July 5
Optimized for Xbox Series X|S / Smart Delivery

It’s time for some fun on the farm in whimsical action puzzler Bouncy Chicken! Master single-screen challenges in top-down 3D style as you take aim at fire your feathered projectile around the chicken pen to gather cobs of corn. The objective is to collect every cob of corn on screen before your shot chances run out.


Xbox Live

Cyber Citizen Shockman Zero

Ratalaika Games S.L.

Cyber Citizen Shockman Zero – July 5
Optimized for Xbox Series X|S / Smart Delivery

A new mysterious enemy threatens the world once again! Only one hero can save the world… Shockman! Join bionic heroes Raita and Azuki as they face all kinds of dangerous enemies to save humanity. Is this heroic task too much for you? Then join forces with a friend for some classic-style action!


Xbox Live

Neckbreak

©RedDeerGames

Neckbreak – July 5

Find yourself in a future city full of gangs, mafias, and other shady people. Become a vigilante who works during the day and gets into a killing frenzy at night. Hop in the car, select a destination, and explore every corner of Crimson Tide. If you want to feel an adrenaline rush, you can explore the city on foot but watch your back and don’t ask too many questions.


Xbox Live

Overdrive Blaster

Xeneder Team

Overdrive Blaster – July 5

In this retro-style arcade game, you must shoot monsters to gather their colored spheres! Get three of the same color in a row to get an update; get all three colors to win.


Xbox Live

Paper io 2

QubicGames S.A.


$4.99

$3.99

Paper io 2 – July 5

Paint the map in your own color, eliminate your opponents, get the highest score and take over the Paper io world. Use your strategic skills and power-ups to attack and claim all of the white space that was previously owned by other players.


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