Celebrate Coronation Week with Kingdom Two Crowns: Call of Olympus – Out Now

“A long time ago, Mount Olympus stood as a bastion of hope and power. Now, it threatens to crumble against the forces of nature. But we pray for a hero of a royal bloodline to rise from the ashes, and save us all…”

Call of Olympus just released and it’s the latest and biggest DLC installment for the beloved co-op game Kingdom Two Crowns, ever. The Kingdom franchise is an acclaimed and awarded roguelite side-scrolling pixel art strategy series where the first game launched in October 2015. We are running a ninth anniversary celebration that we call the “Coronation Week” with a long series of activities, including the launch of Kingdom Two Crowns: Call of Olympus and a free Kingdom Two Crowns 2.0 update!

K2Crowns screenshot

The core experience of Kingdom evolved from the original creator wanting to learn how to animate games. This visual-first approach was quickly complemented with strategic gameplay features with base-building elements. The sequel, Kingdom: New Lands, introduced the island mechanic of exploring and clearing increasing levels of challenges. This is also aided by unlockable perks to amplify your strategic options.

K2Crowns screenshot

The third game in the series, Kingdom Two Crowns, is what most players will associate with Kingdom, and it introduced the foundation we are proudly expanding upon: Explore – Build – Defend – Conquer.

By adding a campaign mode with clearable islands that unlock your path forward, and by expanding the strategic options for players with new mounts, units, and an incredible soundtrack – the highly atmospheric experience players have come to love was born.

K2Crowns screenshot

Shortly explained, Kingdom Two Crowns is a beautiful atmospheric adventure that plays perfectly in both solo and co-op mode. The game is set on different islands inspired by different moments in history and as a Monarch, you rule over a Kingdom that you must build from the ground up. As you progress you will encounter a sinister force of nature – the Greed – assaulting your base and trying to steal your crown. It’s a cyclic event, where the Greed comes in waves at night.

K2Crowns screenshot

If you are not into historic-inspired settings, Kingdom Eighties might be for you! Set in the 80s, this game introduces a narrative campaign mode with rad aesthetics and a host of homages and easter eggs to themes from the iconic era. In this game you play as The Leader, a young camp counselor who has just discovered that strange creatures are attacking Camp Kingdom at night.

K2Crowns screenshot

We have several ways for you to quickly get into whatever Kingdom game picks your fancy:

  • Kingdom Two Crowns: Call of Olympus: The latest major expansion launched for Kingdom Two Crowns
  • Kingdom New Lands (90%), Kingdom Two Crowns (75%), and Kingdom Eighties (35%) are now on sale in the Best Rated Sale
  • Kingdom Treasury Collection: Includes the games Kingdom: New Lands, Kingdom Two Crowns and the Kingdom Two Crowns: Norse Lands DLC – now at a 60% discount in Deals with Game Pass
  • Norse Lands Edition: Includes Kingdom Two Crowns and the Norse Lands DLC – now at a 65% discount in Deals with Game Pass
  • Heritage Bundle: Includes both Kingdom Two Crowns and Kingdom Eighties – now on sale at a 60% discount
  • Kingdom Imperial Collection: Includes Kingdom: New Lands, Kingdom Two Crowns and Kingdom Eighties – now on sale at a 65% discount in Deals with Game Pass!

Do you want to join the celebrations? Get in on the fun and adventure today!

Kingdom Two Crowns: Call of Olympus

Raw Fury


2

$9.99

“Sail forth and explore other lands
Restore the gods and fulfill their demands” – Oracle

In faraway lands, Mount Olympus stands tall among the islands, casting an eerie shadow of unease. A sinister force has seized the divine realm and as a Monarch, you are setting out on a journey to stop it from consuming the world. Mediterranean warmth touches your skin as you slowly ride through dark woods and along beaches with glittering turquoise waters. Your quest is clear and the gods’ presence is palpable, but will they aid you against the Greed attacking at night?

Kingdom Two Crowns: Call of Olympus is a major expansion for Kingdom Two Crowns. Set out and build your Kingdom, alone or in co-op with a friend, in a completely new setting featuring legends and mythos inspired by ancient Greece.

A Quest to Free Mount Olympus

– An Epic New World: Call of Olympus features a reworked map with an epic conclusion at Mount Olympus, and you choose how to get there!
– Temple and Quest Islands: These new islands present unique challenges, hidden treasures and powerful artifact rewards – prove your worth to Artemis, Athena, Hephaestus and Hermes to open the path to Mount Olympus.
– Mythological mounts: Discover and unlock powerful new mounts, like the fierce three-headed Cerberus, the terrifying fire-breathing Chimera, the majestic winged Pegasus, or the trusty Donkey… and many more!

Fight Greed of Epic Scales

– Face Your Fears: Muster steadfast defences to protect your crown, the Greed threat is more challenging than ever before, with multi-phased boss battles against the sinister Serpent.
– Raise Your Banner: Shift the momentum and lead from the front. Bring the fight to the Greed with new siege mechanics, where the Hoplites will join you in Phalanx formation.
– Assemble Your Fleet: Fight on land and at sea – build a fleet with devastating ship-mounted ballistas to join your battle. Once victorious, use your armada to ferry your army across the seas and combat the growing threat of Greed.

Discover Godly Powers and Abilities

– Powerful Artifacts: Unlock four unique artifacts bestowed by the gods. Whether you choose a bow with a powerful directed attack, or a hammer that boosts your troops’ prowess, these items grant you new offensive and defensive abilities against the Greed.
– Guided by the Oracle: Never stray from the task at hand. At your request,the Oracle will provide you with wisdom and directions for the next step of your Odyssey!
– Set the Greed Ablaze: Wield powerful fire technology granted by the new hermit. It’s as if it was gifted by Prometheus himself!

The post Celebrate Coronation Week with Kingdom Two Crowns: Call of Olympus – Out Now appeared first on Xbox Wire.

A Cocktail of Fear – How Alien: Isolation Terrified Xbox Players

Alien: Isolation Screenshot

A Cocktail of Fear – How Alien: Isolation Terrified Xbox Players

Summary

  • Alien: Isolation celebrates its 10th anniversary today, October 7.
  • Creative Director Al Hope, Technical Director Mike Bailey, and Animator Simon Ridge reflect on the development journey of Alien: Isolation.
  • Alien: Isolation is available to play on Xbox One and Xbox Series X|S via Backward Compatibility.

Claustrophobia. Darkness. Ominous noises. Suddenly, a giant killing machine exploding from the shadows and giving chase. Ten years after its release, it’s fair to say that Alien: Isolation has terrified generations of Xbox players — but they weren’t the only ones showing bravery in the face of fear.

Developers Creative Assembly felt that the Alien license, with a single, unpredictable enemy that stalked you throughout the game, and an arsenal that extended no further than a few simple self-defence tools, would combine to create a memorable survival horror experience. Despite this chilling premise, there were only a handful of other games in the survival horror genre that could be looked to here for guidance.

“That was one of the challenges,” explains Creative Director Al Hope. “I felt like because there were so few guiding lights, it was a leap of faith that we’d get there in the end. In the meantime, there was a lot of soul searching on our team. It would have been so easy to say maybe we would be better off giving the player a gun and they can shoot the Alien, and we’ll take the path of least resistance.

“But I was adamant that we had committed ourselves to creating this Alien experience that I felt wasn’t available anywhere else. No one had ever made a game like this, so that was the promise. We had to deliver on that unpredictable game of cat and mouse which is at the heart of the Alien: Isolation experience.”

Cat and Mouse

That cat and mouse gameplay elevated Alien: Isolation to the peak of the survival horror genre, putting you in the shoes of Amanda Ripley, Ellen Ripley’s daughter looking for closure with her search for the flight recorder buried deep within the labyrinth maze of the Sevastopol Station. The cat in this scenario? None other, of course, than the infamous, snarling monster itself – the iconic 1979 Alien.

“It’s a fearsome creature that you cannot defeat,” says Technical Director Mike Bailey. “You have to avoid it, get around it, distract it, whatever it might be. There are so many of those elements that kind of come together to really to give it that kind of enduring legacy, I think.”

It still has the power to surprise. Alien: Isolation earned immense praise for the artificial intelligence powering the alien upon its release and now, 10 years later, that same AI even catches the team who created it when they revisit the game.

“There are some areas where I’m very confident,” continues Bailey, talking about his Alien: Isolation playthroughs. “I know the level and think okay, I can duck behind that table, sneak around this bit and it was still catching me out. I was a bit too confident! It’s difficult to master. It’s unpredictable but not unfair. If I’d been a bit slower, if I’d used the motion tracker, I probably would have been able to handle the situation better. It wasn’t purely random.”

Animating the Alien

One key moment in development was the switch from making a third-person game to first-person, amplifying the intensity and horror at the heart of Alien: Isolation. That’s when Creative Assembly realised, they had something special on its hands but that shift to first-person also put a bigger spotlight on the alien itself, as you had to keep an eye on the menacing creature stalking you through the numerous corridors and vents. That added pressure to make the alien to look even more convincing.

“The first “Alien” film was the main point of reference, it was what we wanted to honour,” says Simon Ridge, the animator responsible for how the Alien moved. “There’s not much of the actual alien itself on screen, so it was about extracting the feeling you had when it was on screen, which was that it was quite odd. Quite eerie.

“I started looking around at different things that tapped into that very feeling of being eerie and odd. I looked at Nosferatu, the original old school Dracula. We looked at dinosaurs as well, looking at how the feet like went on the ground. I remember making quite an effort to make the feet feel really graceful. And then with the alien’s ability to go very, very fast at the same time, I thought that would play into these odd contrasts. It was creating a mixture of all sorts and then hoping that amalgamation would create that weirdness, that oddness.”

New Generation of Fans

Animation was just one ingredient in the dynamic cocktail of fear that Creative Assembly mixed together. They created a dynamic and reactive audio system because unlike most survival horror games, Alien: Isolation wasn’t choreographed or scripted. They replicated the Lo-Fi-Sci-Fi art direction that defined the movies, from the monitors with chunky buttons to the dirt and grime that caked the metallic walls.

It was that attention to detail that really brought the monstrous alien and its world to life, with the original Alien movie even playing on a loop in Creative Assembly’s office (“I must have watched it a few thousand times!” jokes Bailey).

And with Alien: Romulus bringing in a new generation of fans via the big screen, it also means a new generation of players are also discovering this standout survival horror experience for the very first time.

“It’s fantastic seeing people inspired by watching “Alien: Romulus” and playing Alien: Isolation for the first time and see how it still holds up,” concludes Hope. “The fact that people are still finding it today, picking it up, enjoying themselves… it’s just a great testament to the work that the team did. It’s incredible.”

You can play Alien: Isolation today on Xbox One and Xbox Series X|S via Backward Compatibility. It’s available on the Microsoft Store in two versions: Alien: Isolation and Alien: Isolation – The Collection which contains the base game and seven packs of additional content. Keep up to date with Alien: Isolation news at AlienIsolation.com — and with a sequel confirmed to be in development after 10 years, there’s plenty more to come from the team.

Alien: Isolation – The Collection

SEGA Europe Ltd


1985


$49.99

$7.49

Winner of over 50 Game Of The Year awards.

Contains the full game and seven packs of additional content:
– Last Survivor and Crew Expendable (featuring the original AlienTM cast)
– All five Survivor mode packs, including Corporate Lockdown, Trauma, Safe Haven, Lost Contact and The Trigger

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Created using the CATHODE™ engine.

Alien: Isolation

SEGA Europe Ltd


749

$39.99

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Created using the CATHODE™ engine.

The post A Cocktail of Fear – How Alien: Isolation Terrified Xbox Players appeared first on Xbox Wire.

Halo Studios: New Name, New Engine, New Games, New Philosophy

Halo Studios: Project Foundry Screenshot

Halo Studios: New Name, New Engine, New Games, New Philosophy

Ahead of the final match at today’s 2024 Halo World Championship, we saw an unexpected video. It depicted landscapes you might expect from the Halo series – Forerunner architecture jutting from dramatic landscapes inspired by the Pacific Northwest, gorgeous fields of ice, even a vista blighted and consumed by The Flood. We of course saw glimpses of the Master Chief, and his iconic enemies, even a Banshee arcing past the camera. But what we saw wasn’t a look back – this was something entirely new.

We’re entering a new dawn for Halo. Those new visuals were created using Unreal Engine 5 – and we learned that all future Halo projects will use the engine, and that multiple new games using it are in development. Alongside the engine change, the studio is seeing changes in culture, workflow, and how its teams are organized. To match that new approach, franchise stewards 343 Industries are changing their name – Halo Studios is here.

Studio Head Pierre Hintze defines this less like a clean break, and more like the turning of a page:

“If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.”

The First Step

Switching from the studio’s proprietary Slipspace Engine to Unreal is a key part of that change. Previously, 343 Industries needed a large portion of its staff simply to develop and upkeep the engine its games ran on.  “We believe that the consumption habits of gamers have changed – the expectations of how fast their content is available,” says Hintze. “On Halo Infinite, we were developing a tech stack that was supposed to set us up for the future, and games at the same time.”

As gaming evolves, and players increasingly point out how long it takes to see new games from their favorite series, the team at Halo Studios felt the need to react. As COO Elizabeth van Wyck puts it:

“The way we made Halo games before doesn’t necessarily work as well for the way we want to make games for the future. So part of the conversation we had was about how we help the team focus on making games, versus making the tools and the engines.”

Alongside the wider changes to how the studio is set up (which you can read more about below), adopting Unreal means Halo Studios is more able to create games with a focus that can satisfy fans – even setting up multiple teams to create different games simultaneously. But Unreal also comes with in-built benefits that would have taken years of work to replicate with Slipspace:

“Respectfully, some components of Slipspace are almost 25 years old,” explains Studio Art Director, Chris Matthews. “Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate.

“One of the primary things we’re interested in is growing and expanding our world so players have more to interact with and more to experience. Nanite and Lumen [Unreal’s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn’t seen before. As artists, it’s incredibly exciting to do that work.”

There’s another in-built benefit – Unreal is familiar to huge parts of the wider gaming industry. Where developers would have to spend time learning how to use Slipspace when joining 343, Halo Studios’ adoption of the industry-leading engine makes it a far smoother process to bring in new talent (and the studio is indeed hiring for its new projects now):

“It’s not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we’re seeing our players want,” says Van Wyck. “Part of that is [in how we build the game], but another part is the recruiting. How long does it take to ramp somebody up to be able to actually create assets that show up in your game?”

With the move to Unreal, the on-ramp is shorter, the experience is there, and the series can grow far more quickly and organically than ever before.

Forging Ahead

Of course, Halo Studios needed to be confident in the switch to Unreal – this isn’t a decision taken lightly. The team had to be sure that the first Halo games to come out of a non-Slipspace engine would look, feel, and sound right. The team began experimenting, and it resulted in a research project known as Project Foundry – the source for all the new clips we saw today.

“When we decided to do Foundry, it wasn’t, at that point, in our plan,” says Van Wyck. “But we needed to pause and – ‘validate’ is not the right word, but educate and understand what our capability is, and assess it, so we actually know we’re on the right path.

“We’ve intentionally been really quiet up to this point, but I think [today] is about just sharing where we are, what our priorities are as a studio, and where the team is. We’re really proud of what came out of Foundry.”

So what does Foundry represent? The team is clear that this is not a new game – but nor is it a traditional tech demo. It isn’t just an exploration of what’s possible with this engine – it’s a true reflection of what would be required for a new Halo game using Unreal, and a training tool for how to get there. Foundry has been made with the same rigor, process, and fidelity as a shipped game would be.

“Where this type of work’s been done historically, across the industry, it can contain a lot of smoke and mirrors,” explains Matthews. “It sometimes leads players down paths where they believe it’s going to be one thing, and then something else happens. The ethos of Foundry is vigorously the opposite of that.

“Everything we’ve made is built to the kind of standards that we need to build for the future of our games. We were very intentional about not stepping into tech demo territory. We built things that we truly believe in, and the content that we’ve built – or at least a good percentage of it – could travel anywhere inside our games in the future if we so desire it.”

Hintze goes further: “It’s fair to say that our intent is that the majority of what we showcased in Foundry is expected to be in projects which we are building, or future projects.”

And what we’ve seen of Foundry promises incredible things. Named after the Foundry within Halo’s lore – the central forge of the megastructure used to create the Halo Rings themselves – the project saw the team set out to create three distinct biomes in the style of Halo. The goal was, as Matthews puts it, to make something old, something new, and something truly alien.

For something old, we see a biome inspired by the Pacific Northwest – a staple of the series – but in dramatic new form. Waterfalls crash over mountains, a running creek becomes the site of a tableau pitching the Chief against two Covenant Elites, and the team pushed Unreal to include as much foliage as technically possible.

For something new, we see the Coldlands location, a region locked in a deep freeze, with snowdrifts covering plateaus, and ice reflecting what’s above and refracting what’s below. And for something alien, we see the Blightlands, a brand new take on a Halo location – a world consumed by the parasitic Flood. The express purpose of the Blightlands was to see how this new-look Halo team could push the world itself farther than previous Halo games – the results speak for themselves.

Even the familiar looks new in Foundry. The Chief’s armor has been modelled with extreme care, down to individual panels on his combat gloves. An Elite’s energy sword now feels less like a solid object and more reflective of the name – a crackling swoosh of dangerous energy. The aim wasn’t just to push the studio, but the engine itself – Foundry is designed to do things that we haven’t seen in games using Unreal across the industry, Halo began its life as a graphical showcase for the original Xbox – the goal is to make that so again.

Halo Studios has worked closely with Unreal’s creators, Epic Games, to ensure they can reach that lofty goal.

“Halo is such an incredible franchise and it’s awesome to see Halo Studios already pushing the boundaries of Unreal Engine 5,” said Bill Clifford, Vice President and General Manager of Unreal Engine at Epic Games. “We’re honored to support the Halo team in realizing their creative visions through Unreal Engine. Project Foundry’s work demonstrates how they can bring Halo to life with beautifully detailed, uncompromised worlds.”

Of course, the soul of Halo isn’t just in how it looks, but how it feels – the intrinsic dance of its combat, the thud of the weapons, and the sense that you’re inhabiting the Master Chief’s armor. While Foundry may be a primarily visual project, Halo Studios is deeply invested in retaining the essence of what players love about Halo:

“I think it’s pretty well known that [switching engine] has been a topic that the studio has thought about for a long, long time,” says Van Wyck. “[The release of] Unreal Engine 5 was when we felt like we could make Halo games that respect and reflect the true soul of Halo while also being able to build games that can deliver on the scale and ambition of content that players want.”

“The spirit of Halo is more than just the visuals,” agrees Matthews. “It’s the lore. It’s the physics. Playing as the Chief, you’re this huge tank of a soldier – it’s the way that he moves, he feels. We’re all really obsessed about what our players love about Halo. We’re constantly listening to this feedback – and that’s at the core of any initiative like Foundry, or any intention that the studio has about how we move forwards.”

“We’re thinking about the intangibles,” Hintze adds. “The interaction with the Master Chief, or your Spartan, or the enemies. We are very careful about the decisions we’re making in that space – down to the precision and authenticity of the weapons, the authenticity of the animations. There are a list of nuances which we use to verify that we’re on track.”

Beyond the Visor

So, let’s talk about what’s coming beyond Foundry. As you might expect, the team isn’t talking about exactly what those new games will be right now – we’re at the beginning of this new chapter, not the final stages, and it’s fair to say that a new Halo game isn’t imminent. Halo Infinite will still be supported through the Slipspace Engine – you can expect more Operations, and updates to its Forge mode. In esports, Year 4 of the Halo Championship Series, using Halo Infinite, has just been announced. But in the background, the next steps for Halo will be taken.

The quietness is by design. Hintze makes clear that the priority right now is on doing the work, not simply talking about it:

“One of the things I really wanted to get away from was the continued teasing out of possibilities and ‘must-haves’. We should do more and say less. For me, I really think it is important that we continue the posture which we have right now when it comes to our franchise – the level of humility, the level of servitude towards Halo fans.

“We should talk about things when we have things to talk about, at scale. Today, it’s the first step – we’re showing Foundry because it feels right to do so – we want to explain our plans to Halo fans, and attract new, passionate developers to our team. The next step will be talking about the games themselves.”

What is clear is that, yes, it’s Halo games – plural – in development right now. Where Halo Infinite saw practically the entire studio focused on a single, evolving project, Halo Studios has recalibrated:

“We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite,” says Hintze. “[But switching to Unreal] allows us to put all the focus on making multiple new experiences at the highest quality possible.”

A major part of this shift has been in reorganizing the structure of Halo Studios as a whole, in order to give development teams what they need to make something new.

 “At the end of the day, if we build the games that our players want to play, that’s how we’ll be successful,” explains Van Wyck. “That’s what should motivate what we build. That’s also what this structure has done – we want the people that are day-in-day-out making the games to be the ones to make the decisions on the games.”

The team will also be seeking more input from outside the studio on those decisions:

“We’re seeking earlier and earlier, wider and wider feedback from our players,” she continues. “We started that with The Master Chief Collection, and carried that on with Halo Infinite, and we want to do it even more for our next projects. At the end of the day, it’s not just how do we evaluate, it’s how do our players evaluate it?”

343 Industries was founded to create Halo games but the impression I get is that, in its new incarnation as Halo Studios, the studio has been retooled to put the focus entirely on that goal – without distraction, without impediment, to create better games with players’ hopes and wishes at the heart of the endeavor.

“You asked why we consider this as a new chapter,” says Hintze. “We want a singular focus. Everyone is in this place is here to make the best possible Halo games.”

The post Halo Studios: New Name, New Engine, New Games, New Philosophy appeared first on Xbox Wire.

Next Week on Xbox – New Games for October 7 to 11

Next Week on Xbox Hero Image

Next Week on Xbox – New Games for October 7 to 11

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Necro Story

Rablo Games

$14.99

Necro Story – October 7
Optimized for Xbox Series X|S

A light-hearted creature collection RPG where you play as a powerful and (kind of) evil Necromancer. Helped by the ghost of a playful white mage, you must sneak into the Underworld to save humanity.


Diablo® IV: Vessel of Hatred™ – Ultimate Edition

Blizzard Entertainment


94


$89.99

$80.99

Diablo IV – Vessel of Hatred – October 8

Uncover the next chapter of Diablo IV in Vessel of Hatred and continue your fight to thwart the diabolical plot of the Prime Evil, Mephisto. Battle as the all-new Spiritborn class and call upon mystical Spirits to empower your battle. Expand your map to the new region of Nahantu and traverse through its lush jungles. Take on new enemies, dungeons, and PvE co-op challenges, recruit new Mercenaries, and more. Plus, explore a plethora of base game updates that will introduce new power and continue to enhance the world of Diablo IV.


Xbox Play Anywhere

Mark of the Deep

Mad Mimic

Mark of the Deep – October 8
Xbox Play Anywhere

An epic pirate adventure with a strong narrative and a thrilling mix of elements from acclaimed Metroidvania and Souls-Like games. Embark on this journey as the pirate Rookie, explore the mysteries of a cursed island and find your missing pirate crew!


To the Moon

Serenity Forge

To the Moon – October 8
Optimized for Xbox Series X|S / Smart Delivery

Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning… but only in their patients’ heads. This story follows their attempt to fulfill the dream of an elderly man, Johnny. With each step back in time, a new fragment of Johnny’s past is revealed — and his last wish is to go to the Moon.


Camp Sunshine

Hound Picked Games

$7.99

Camp Sunshine – October 9
Optimized for Xbox Series X|S / Smart Delivery

A 16-bit, blood-soaked horror RPG that pits you as Jez, who is dropped off at Summer Camp. He awakes in the middle of the night to discover blood everywhere, a rampaging killer on the loose dressed in a mascot costume and himself involved in a deadly game of cat and mouse!


Cats and Seek : Osaka

Silesia Games Sp. z o.o.

Cats and Seek: Osaka – October 9

A hidden object game with plenty of meowing loaves of joy to discover! Look around – up, down, left, right… Because you’ll never know where you might find a friendly cat face.


Heavy Cargo – The Truck Simulator

Aerosoft GmbH

Heavy Cargo – The Truck Simulator – October 9
Optimized for Xbox Series X|S

In Heavy Cargo – The Truck Simulator, you transport oversized cargo through an extensive, freely accessible and lively game world, including dynamic weather and day-night cycle. Before you start your journey with your truck and its various trailers and cargo, you often must explore the route with the spotting vehicle first that you control yourself.


Mr. T-Shirt

Old School Vibes

Mr. T-Shirt – October 9

Help Mr. T-Shirt in this adventure through a unique world of paper and doodles. Slide through black-and-white scenes, collecting the key to advance to the next level. Explore hand-drawn environments and face unique challenges in every stage.


Mimi the Cat: New Friends

Afil Games

Mimi the Cat: New Friends – October 9
Optimized for Xbox Series X|S / Smart Delivery

Embark on a charming journey with Mimi, a delightful cat who loves puzzles and making new friends. Your mission is to help Mimi navigate through a variety of fun and challenging levels, moving, climbing, and stacking boxes to find her way to new friends and cozy spots.


Rogue Sentry

Eastasiasoft Limited

Rogue Sentry – October 9
Optimized for Xbox Series X|S / Smart Delivery

Rogue Sentry is a hardcore twin-stick adventure shoot’em up where you’ll navigate the complex inner workings of a gigantic prison fortress, face gun and laser wielding machines, pick up human survivors along the way and attempt to escape to safety before it’s too late!


Xbox Play Anywhere

Tents & Trees

Frozax Games

$9.99
Free Trial

Tents & Trees – October 9
Xbox Play Anywhere

Your mission is simple: place tents next to trees in a nature-filled grid. The numbers around the grid tell you how many tents must be placed in each row and column but be careful: tents can’t touch each other. Each level has only one unique solution, so take your time and carefully plan your every move.


Amanda the Adventurer

DreadXP

Amanda The Adventurer – October 10

Join Amanda and her pal Wooly on a series of adventures as they explore and learn about our wonderful world! With several NEW play-along, laugh-along, learn-along episodes there’s always fun to be had! Just make sure to do everything Amanda says or she might get angry.


Dagon: Complete Edition

Feardemic

Dagon: Complete Edition – October 10
Optimized for Xbox Series X|S / Smart Delivery

Explore the unique works of H. P. Lovecraft via the interactive stories of Dagon: Complete Edition – an extraordinary collection depicting the horrors creeping beneath the waves, festering within delirious minds, and more.


Sky Oceans: Wings For Hire

PQube Limited

Sky Oceans: Wings For Hire – October 10
Optimized for Xbox Series X|S

Relive the charm of classic RPGs with a touching story about the search for purpose. Take the role of Glenn Windwalker as you assemble your team of pirates and fight against the Alliance. Fight adversaries within the open blue skies in strategic turn-based dog fights. Tactically plan attacks and adapt your strategy to the ever-changing scenarios!


The Sekimeiya: Spun Glass

Viridian Software

The Sekimeiya: Spun Glass – October 10
Optimized for Xbox Series X|S / Smart Delivery

In the rural town of Yushibana, the Ashiya family holds much of the wealth. After they discover a rare gemstone, a showing is scheduled in Ashiya Tower, drawing the attention of many of the townspeople. However, during the exhibit, the tower is flooded with smoke, activating emergency shutters that trap eight people inside. With twelve hours until their release, they must grapple with an increasingly complex series of unnatural events.


Casual Sport Series: Hockey

Revulo Games

Casual Sport Series: Hockey – October 11

Grab your controller, hit the ice, and prove you’ve got what it takes to score big! Step onto the ice and experience hockey like never before in Casual Sport Series: Hockey! Whether you’re a seasoned player or new to the rink, this vibrant, action-packed game delivers fast, easy-to-pick-up fun that anyone can enjoy. Perfect for solo play or intense local multiplayer showdowns with friends, it’s the ultimate casual sports experience!


DRAGON BALL: Sparking! ZERO Pre-Order

Bandai Namco Entertainment America Inc.

$69.99

Dragon Ball: Sparking! Zero – October 11
Optimized for Xbox Series X|S

Dragon Ball: Sparking! Zero takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Become a super warrior and experience the earth-shaking, limit-breaking power of Dragon Ball battles! Unleash the strength of over 180 fighters, each with their own signature abilities, transformations, and techniques.


Knight And Mourning

Micah Edwards

Knight And Mourning – October 11

Do you like 2D platformers? Are you constantly complaining about how bad you are at them? Well, continue to complain! Even if you think you are good at Knight And Mourning, you aren’t.


Xbox Play Anywhere

Metaphor: ReFantazio

SEGA

$69.99

Metaphor: ReFantazio – October 11
Xbox Play Anywhere

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince. Control your destiny, face your fears and awaken magical Archetype powers that lie dormant in your heart.


My Big Sister: Remastered

Ratalaika Games S.L.

My Big Sister: Remastered – October 11

Meet Luzia, a sarcastic twelve-year-old with a playful sense of humor. If you believe what she says, My Big Sister is a top-down adventure game about two sisters trying to break a curse imposed upon Sombria. “My Big Sister” is a continuation of “Ashina: The Red Witch” which will showcase a lot of references between the two games.


Paper Plane Arena – A Medieval Fantasy

EpiXR Games

$9.99
Xbox One X Enhanced

Paper Plane Arena – A Medieval Fantasy – October 11
Xbox One X Enhanced

An experience that’s designed to ease your mind and have fun popping innocent balloons. Jump into the role of a little paper plane destined to rescue the world from evil balloon demons by dashing through them. You’re free to enjoy the game any way you see fit as the only enemies of the game are these balloons which generally are not well known for being too dangerous.


Spiral

Folklore Games

Spiral – October 11

Spiral is a third-person narratively driven exploration game sharing a poetic vision of cognitive degeneration seen from the inside. It tells the story of Bernard, a man who wishes goodbye one last time to the memories that built him from his early childhood to who he is today. You accompany him on this journey, bearing witness to his life and remembering him as his mind slowly unravels into the void.


Starship Troopers: Extermination – Pre-Order Bundle

MY.GAMES B.V.

$49.99

Starship Troopers: Exterminations – October 11

A fully licensed,16-player co-op FPS that puts you on the galactic frontlines of the acclaimed sci-fi series! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back the galaxy from the Bug threat!


Torii Guardian

Flying Islands Team

Torii Guardian – October 11

Torii Guardian is a top-down tower defense action game where you need to defend the Torii gate to another world from hordes of evil spirits. Strategically build towers and summon ancient spirits to protect your base and destroy enemies using a variety of different weapons and tools.


TRANSFORMERS: Galactic Trials

Outright Games Ltd.

$39.99

Transformers: Galactic Trials – October 11
Optimized for Xbox Series X|S / Smart Delivery

Roll out for an intense fusion of arcade racing and combat in the Transformers Galactic Trials! Evil Nemesis Prime has stolen the Prime Relics, which bestow incredible powers on whoever possesses them. Now the Autobots and Decepticons are in an explosive race to recover the relics – the future of Cybertron is in your hands!


Undisputed

Deep Silver

$59.99

Undisputed – October 11

An authentic boxing game developed with care by dedicated fight fans, alongside the professional boxing community. Play through the epic journey from amateur boxing tournaments, all the way to becoming Undisputed Champion, in the true-to-life Career Mode.


The post Next Week on Xbox – New Games for October 7 to 11 appeared first on Xbox Wire.

Age of Wonders 4 Has a New Chapter of Stories to Tell

Age of Wonders 4 Has a New Chapter of Stories to Tell

Age of Wonders 4 Hero

Summary

  • Age of Wonders 4 is launching a new expansion pass with four DLC packs.
  • The pass is available now, along with is first addition, Herald of Glory.
  • The new content will arrive over the next year for PC and Xbox Series X|S.

I’m Lennart Sas, co-founder and studio manager at Triumph Studios, and in case I haven’t gotten the chance to introduce my team to you over the last 20 years, we’re the folks behind the Age of Wonders series. For over 20 years, our games have brought you our iconic blend of role-playing and tactical strategy gaming, where creative empire creation, 4X strategy, and tactical turn-based combat come together into something we think is pretty special.

We’re especially proud of our latest iteration: Age of Wonders 4. Our community has reacted with so much love and positive feedback since our launch last year, and that community has grown tremendously thanks to what has turned out to be our biggest and most accessible game so far. But we’re only just beginning – Expansion Pass 2 has launched, letting you tell new stories over the course of the next year.

Age of Wonders 4 screenshot

Everyone has an idea for a fantasy empire, which they’ve been able to bring to life in our worlds – whether it’s a rampaging horde of bloodthirsty, flame-slinging mole people, or a grand, pious army of angelic goblins. We’ve also heard a number of your stories of the unexpected: factions that started with a simple idea but, through your trials and tomes, evolved into something quite different! Inspired by that last point – evolution – I’m eager to share some of the ideas we’re adding to the game in our next wave of updates and expansions.

This week, we revealed the next wave of content coming to Age of Wonders 4 in our second Expansion Pass. It kicks off with Herald of Glory, a modest but exciting collection of new items for your Heroes – your in-game squad leaders and most powerful battlefield pieces – along with some new options for the factions those heroes are out to fight alongside.

Age of Wonders 4 screenshot

That’s just to whet your appetite before we start adding even more stuff – more than you might expect! Make no mistake, we have more tomes of magic and more new faction cultures on the way, but our game has seen a lot of changes directly inspired by your feedback over the last year and a half. We’ve taken your suggestions to ensure we’re not just adding more stuff; we’re putting a lot of focus on making the existing stuff better.

Take the Ways of War expansion, which we also announced. We designed the content in Ways of War with an emphasis on players’ control over the story and theme of their empires, allowing them to shape the narrative of their rise to power. The new “Oathsworn” culture rewards players for sticking to their warrior code, whether that’s only challenging worthy adversaries, or even avoiding war whenever possible. At the same time, we’re adding new Intrigue events that involve assassinations, betrayals, and downright dishonorable foes to see how far our players are willing to stretch the limits of those codes.

Age of Wonders 4 screenshot

We’re also adding more player choice in the updates we’ve made to the base game. The hero upgrade system has been completely revamped, adding new progression trees so you can make each character’s journey a better fit for both your personal stories and your strategic needs. This comes alongside the changes we’ve made over the last year such as the updated Mystic Culture schools, the item forge, new ascension options, and so much more.

There are already some details we’ve shared on more content yet to come to Age of Wonders 4. We’re adding Giant Kings, new handcrafted map regions, and the fulfillment of a prophecy that brings the Ancient Archons back to the realms – but I’m getting ahead of myself. The point is, Age of Wonders has always been about providing a broad array of choices so players can rule any fantasy empire they can dream up. Now, our focus is on making those choices deeper, more detailed, and richer.

Age of Wonders 4 screenshot

If you haven’t tried an Age of Wonders game before now, I feel confident in telling you this is the best time yet. Check out Ways of War and our new expansion pass and see what’s waiting for you!

Age of Wonders 4: Premium Edition

Paradox Interactive


372

$89.99

Purchase Age of Wonders 4: Premium Edition and gain access to Age of Wonders 4 and the Age of Wonders 4: Expansion Pass.

The Age of Wonders 4: Expansion Pass includes the Archmage Attire, the Dragon Dawn content pack (Release: June 20th 2023), the Empires & Ashes expansion (Release: November 7th 2023), the Primal Fury content pack (Release: February 27th 2024) and the Eldritch Realms expansion (Release: June 18th 2024).

The post Age of Wonders 4 Has a New Chapter of Stories to Tell appeared first on Xbox Wire.

Baldur’s Gate 3 Gets New Evil Endings, Mods and More on Xbox

Baldur’s Gate 3 Gets New Evil Endings, Mods and More on Xbox

Summary

  • 13 new cinematic Evil Endings added, including one for each Origin Character.
  • Dynamic Split Screen revamps multiplayer gameplay, with the screen splitting and merging based on players’ distance from each other.
  • Mods officially available on console – check out five of the most popular game-changers to get you started.

After much anticipation, Baldur’s Gate 3 Patch 7 is now available on Xbox Series X|S, bringing with it fresh mutations, mutilations and multiplayer options to continue your adventures across The Sword Coast. With so much added, we thought it’d be helpful to break down what’s new, especially as some elements may be slightly less familiar than others!

Kicking things off are our brand new Evil Endings – there are 13 in total (what an auspicious number), all designed to reward those of you with the cast-iron stomachs needed to make some truly dastardly decisions across the course of your playthrough. You asked, we answered… just be careful what you wish for.

Baldur's Gate 3 Evil Ending Image

Alongside this, we’ve brought an updated version of our Dynamic Split Screen from Divinity: Original Sin 2 to Baldur’s Gate 3. No more shall your couch co-op sessions be littered with arguments over which direction to go in! This update means that, whenever you and your fellow party members want to go in different directions, the screen will split dynamically and remerge again when you’re back within range.

But the real meat of today’s update comes in the form of our new Mod Manager, which enables console players to embrace that special breed of mayhem usually reserved for PC players. That said, with so many mods available, we appreciate it can be a bit overwhelming. So, to get you started, here’s a rundown of five of our favorites that really show off the depth of the new toolkit:

1) Paladins Have Gods by Baladeur

Baldur's Gate 3 Mod Image

The deities overseeing the lands of The Forgotten Realms are a fickle bunch, frequently putting the “god” in “god-awful”. So why not give your stalwart Paladin a few extra curveballs to deal with by pledging their allegiance to one of these reprobates? We promise it’ll add depth, flavor and new dialogue options – and we’d never break an oath to you!

2) Path of Nightmares – Dark Urge Dice by elliegreenart

Baldur's Gate 3 Mod Image

There are a plethora of mods on offer that add visual customization options to your Baldur’s Gate 3 adventures. We’ve got mods for hair, mods for faces, and even dye packs and clothes packs. But when faced with so much choice, remember to spare a thought for the humble icosahedron – or D20 to me and you. Why not pair your latest run exploring Patch 7’s new Evil Endings with these beauties from elliegreenart? Go on – they’ll put the “die” back in your dice.

3) Adjustable Party Limit by PixellBytes

Baldur's Gate 3 Mod Image

To paraphrase the great Lesley Gore: A big party? You can try if you want to! Yes, one of the most-demanded requests we’ve seen has finally been realized thanks to the noble work of Pixellbytes, who’s added functionality allowing you to wander The Sword Coast with a party of up to 16 adventurers. Couple of fun facts: that’s exactly 1.7 times the size of a certain famous fellowship of nine, and the mod even works in multiplayer. Okay, maybe only one of those is actually fun.

4) The Celestial Warlock Subclass by tepkunset

Baldur's Gate 3 Mod Image

Despite the existing offering of 12 classes and 46 subclasses in Baldur’s Gate 3, we’re firm believers in a change being as good as a rest. Consider then, this alternate subclass for the Warlock from tepkunset. Inverting the original premise of a Warlock as being bound to a demon, the Celestial Warlock draws power from a resident of the Upper Planes, offering a very different gameplay and roleplaying experience. A star is born, indeed.

5) UnlockLevelCurve – Level 13-20 by Dustbag

Baldur's Gate 3 Mod Image

They say absolute power corrupts absolutely, so what better way to celebrate our new Evil Endings than by turning it up to 11, adding more fingers to the monkey’s paw and blowing more than just the bloody doors off? This mod from Dustbag lets you develop your characters beyond level 12 by adding levels 13-20 for all classes, enabling you to be the true terror you were always meant to be. Go get ‘em, tiger.

Baldur’s Gate 3

Larian Studios


841

$69.99

Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. Forge a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Caught in a conflict between devils, deities, and sinister otherworldly forces, you and your party will determine the fate of the Forgotten Realms.

THE ULTIMATE D&D EXPERIENCE
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle, and romance as you journey through the Forgotten Realms and beyond. Play alone or as a party of up to four in multiplayer – and select your companions carefully.

SEAMLESSLY SWITCH BETWEEN SINGLE AND MULTIPLAYER
Each character weaves their own story, alone or in a party. Combine your forces in combat and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it. With split-screen co-op for up to two players on one Xbox, or as up to four players online, Baldur’s Gate 3 is an adventure made to be played alone, or shared with friends.

NO ADVENTURE WILL BE THE SAME
The Forgotten Realms are a vast, detailed, and diverse world, and there are secrets to be discovered all around you – verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.

A CINEMATIC STORYTELLING EPIC
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet. Romance, deceive, aid, obstruct, and grow alongside your friends thanks to Larian’s next-generation RPG engine.

NOTE – Local co-op is currently not supported on Xbox Series S.

Certain features of the game, including mods, may not be accessible by Xbox child accounts. At Xbox, a child means players under the age of 13, unless local laws specify differently.

The post Baldur’s Gate 3 Gets New Evil Endings, Mods and More on Xbox appeared first on Xbox Wire.

Off The Grid Playtest is Available Today!

We are thrilled to invite Xbox Insiders on Xbox Series X consoles to join Off The Grid – Pioneers starting today. But wait, don’t chop your arms and legs off yet. There are a few things for you to know before jumping into the action. Read on for full details on how to get your free ticket to Teardrop Island.

About the Game:

Dive into the most extreme Battle Royale ever created! Three global gaming companies have set aside their differences to develop the ultimate adrenaline rush for pro gamers on a dystopian tropical island scarred by a history of corporate warfare. 

With a seamless blend of PvP and PvE elements, this cyberpunk Battle Royale envisioned by Neill Blomkamp (District 9) will set a new standard for the genre. 

Experience the Off The Grid: Pioneers as we release our first locations, weapons, limbs and game modes and prepare yourself for an immersive narrative campaign on Teardrop Island while simultaneously surviving a Battle Royale — no problem for an elite gamer such as yourself, right?

Build your ultimate character by extracting high-value gear from the Island and empower them  with unique abilities by modifying your body with cybernetic limbs during the gameplay session. 

If you want to learn more, please visit the Off The Grid Official Website.

Key Features:

Cyberlimbs
During play, players can loot unique cyberlimbs, granting powerful abilities to aid in combat. But here’s the kicker, you can swap limbs anytime during the game to adapt your playstyle. You can even shoot them off and steal them from your opponents. Unique abilities include toxic gas, trip mines, increased running speed, auto-missiles, jetpack jumps & much more.

Teardrop
Welcome to the star of the show and the centerpiece of everything the game is about. Teardrop Island. Players will be able to explore the following regions.

  • The sandy shores of OCIO
  • The urban neighborhood of Little Kyiv
  • The construction sites and cranes of Stork City
  • The lush greenery of the Marshlands
  • The desalination plants of Saltie

Customization
Off The Grid provides a wide range of weapon and attachment customization options. It also offers up to 3 free loadout slots to accommodate your unique preferences and playstyles.

How to Participate:

  1. Sign-in on your Xbox Series X console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
  2. Navigate to Previews > Off The Grid – Pioneers
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install Off The Grid – Pioneers

NOTE: Matchmaking is available daily from 6PM CEST (9AM PT / 12PM ET) to 2AM CEST (5PM PT / 8PM ET)

NOTE: Limited space is available and offered first-come first-served.

NOTE: This playtest is only available on Xbox Series X consoles.

NOTE: This playtest is only available for Xbox Insiders in the regions below.

  • Austria
  • Belgium
  • Canada
  • Czechia
  • Denmark
  • Finland
  • France
  • Germany
  • Hungary
  • Ireland
  • Israel
  • Italy
  • Mexico
  • Norway
  • Poland
  • Portugal
  • Saudi Arabia
  • Slovakia
  • Spain
  • Sweden
  • Switzerland
  • The Netherlands
  • Turkey
  • United Arab Emirates
  • United Kingdom
  • United States

How to Provide Feedback:

Jumping into the playtest means you’re stepping into a version of Off The Grid that is still evolving. You might run into the occasional bug or see something that’s not quite finished – and we welcome all the feedback you’ll send our way about your experience. Our teams will continue packing in features and improvements to craft the most exciting and innovative battle royale ever!

If you experience any issues while playing Off The Grid, don’t forget to use “Report a problem” so we can investigate:

  • Hold down the home button on your Xbox controller.
  • Select Report a problem.
  • Select the Games category and Off The Grid – Pioneers subcategory.
  • Fill out the form with the appropriate details to help our investigation.

The Community:

Want to join the conversations with the Off The Grid community and share your experience? Join us on any of our social channels: X/Twitter || Instagram || Tiktok || Discord

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Off The Grid Playtest is Available Today! appeared first on Xbox Wire.