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Category: Xbox
Post Trauma Reimagines Old School Horror on Xbox in 2025
Summary
- Confront unspeakable horrors in Post Trauma.
- Haunting, atmospheric soundtrack from Nicolas Gasparini (Myuu).
- Fully voice-acted cast including Togo Igawa as Roman.
While it’s almost time to say farewell to 2024, with a new year on the horizon comes an undiscovered, terrifying and twisted reality to explore.
In 2025, Post Trauma launches on Xbox, bringing a whole host of unimaginable nightmares along for the ride.
Post Trauma comes from the imagination ofRoberto Serrag and Red Soul Games, designed as a celebration of classic horror titles like Silent Hill and Resident Evil.
Built with Unreal Engine 5, Post Trauma is set in recognizable environments – such as an abandoned hospital and a neglected Metro – within “The Gloom” and depicts them in unusual, but suitably horrendous ways. Whether its tentacles creeping through the walls, ghastly creatures lurking in the shadows, or buildings that could collapse at a moment’s notice, it’s anyone’s guess what’s around the next corner.
At the heart of it all is Roman (voiced by Togo Igawa), a retired train driver who awakes to find himself dazed, bewildered, and haunted by all he can see.Alongside voice acting, Red Soul Games also use Motion Capture so that Roman’s facial reactions and movements feel natural and authentic, really bringing the character to life. The way he reacts to the horror all around him and processes this fantastical, wild world, really grounds Post Trauma. As a result, players will truly be able to see what Roman is thinking and feeling throughout the game.
Much of the horror in Post Trauma comes from setting a scene and building tension rather than going in for quick jump scares. Post Trauma’s soundtrack plays an important role in this with moody piano solos softly building in the background while Roman moves along train tracks and corridors. Then during battles and confrontations, the beat kicks in to reach heart-pounding crescendos.
As you continue to explore the environment and uncover its secrets and inhabitants, it will be important to pay close attention to every scenic detail as theymay hold clues to some of the game’s trickier puzzles. Perhaps a pad and paper could come in handy, too.
The Gloom is a dangerous place , and there are times Roman will need to defend himself in life or death situations. Fortunately, there’s a variety of items at your disposal, like an all-powerful sledgehammer and a trusty crowbar. Roman will even find a pistol and a shotgun on his travels and can store them on his person or in chests found in safe spaces. Every little bit of room will help!
As with all good Survival Horror games, though, this is a game that changes the questions just as you’re discovering the answers. We can’t wait for players to unearth its secrets when Post Trauma launches in 2025 for Xbox Series X|S. Wishlist it today!
Post Trauma
Raw Fury
Players will explore a terrifying, twisted reality that constantly unsettles as its story shifts and unravels.
Fight or Flight?
In Post Trauma, players control Roman (Togo Igawa), a tormented train conductor who awakes to find himself in a surreal dimension following a terrible panic attack. Faced with horrifying architecture and nightmarish abominations, Roman can choose to defend himself with an array of weapons or try to find the path of least resistance.
A new world of horror that pays homage to the greats
Inspired by key staples of the Survival Horror genre, Post Trauma blends fixed camera angles with stunning visuals through Unreal Engine 5 to create a truly unsettling, yet familiar horror experience. But just when you think you have the answers, this hellscape changes the questions as you enter the unknown to face your greatest fears.
Can you find a way home?
To survive this cruel world, you must piece together an ongoing mystery across several, seemingly unrelated settings. Deducing your environments to find unlikely hints and discovering precious tools in unexpected places will help you make continued progress.
As you find clues and solve puzzles, you’ll gradually learn more about where you are and how you can escape, using a delicate mix of patience and cunning to stay alive. And maybe a pad and paper too.
Built and enriched by world-class talent
Featuring a fully voice acted cast (Togo Igawa, Autumn Ivy, Hyoie O’Grady) and a captivating, ambient audioscape, elevated by a hypnotic score from Nicolas Gasparini (Myuu), Post Trauma has been crafted to be a homage to beloved franchises and a new merging of playstyles. The intent is to create a truly special, unforgettable horror experience fuelled by pure passion and incredible talent.
The post Post Trauma Reimagines Old School Horror on Xbox in 2025 appeared first on Xbox Wire.
Getting Started with Xbox Series X|S
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Creating Atomfall’s Haunting Casterfell Woods – Check Out Exclusive New Screenshots
A few weeks ago, we released the latest trailer for Atomfall, our upcoming game where you will have to uncover the mystery behind what happened at the UK’s Windscale nuclear power station in the 1950s. This is a fictionalised telling of what happened following this real-life nuclear disaster in Northern England.
The trailer showcases the game’s folk horror influences and give you the first glimpse of Casterfell Woods, an eerie location within Atomfall where you will encounter an unsettling wicker man and a ringing telephone box that needs to be answered.
But what were our influences behind Casterfell Woods? We thought it would be interesting to let you know how we came up with this unique aesthetic.
From the outset, we knew that we wanted some spookier areas of the game, where we could emphasise folk horror and provide some contrast with our more idyllic areas. Most of our outdoor environments are very green, vibrant, pretty, and very much British. But for Casterfell, we wanted the player to question what things might happen in the deep dark woods. Hidden things can happen there, secret and ancient things… We knew that this would be a ton of fun – so started doing our homework.
Our initial goal was to establish the visual baseline for our sandbox spaces, with a focus on the content that we needed to build out our various natural biomes. Then, we could start adding our thematic twists.
Early in the project, the team took quite a few trips up to the English Lake District for reference gathering and to capture photogrammetry content. For several of the non-Brits on the team (myself included, as an American) this was incredibly exotic. For anyone who hasn’t been there, it is an extremely diverse area of outstanding natural beauty and diversity. It is just so wet and green, with lakes and streams everywhere, and tremendous stone formations topping the high fells and hilltops. The entire area is just dripping with greenery, ferns, and moss.
As I was new to driving in the UK, I found those tiny Cumbrian roads terrifying! There are slate stone walls on one edge, and steep drops into a lake on the other. But the trips were very educational, and the views were sensational. By the end of the trip, we had a ton of fantastic reference, fabulous photogrammetry content, and were confident that we could ground the game visually in the north of Britain.
Next up, were the twists. How could we make our world different from a typical holiday trip to a beautiful natural destination? How could we layer in an older era, and warp things a bit more?
We started looking at storytelling focused on folk horror, sci-fi, and old-school British imaginative fiction for inspiration. Films like The Wicker Man, The Blair Witch Project, Annihilation, and Midsommar were great to look at. Then of course we have BBC programming like Doctor Who, The Prisoner, and The Quatermass Xperiment, as well as books by John Wyndham, who has so many wonderfully weird stories.
We wanted the player to feel that they are stepping into an older era. The real Windscale nuclear accident was in 1957, which is when the quarantine began in our game. As we were intending to be a period piece, how could we impress that into a natural area? This was a tough one, and we had a lot of conversations about it. I mean, especially in the woods, where trees pretty much would have looked the same in 1957, 2024, or 1066.
We began asking ourselves who was living out there, beyond the comforts of village life? How would they survive with no manufactured resources?
The answer was pretty simple in that these outcasts would survive just as they had in archaic times. We would regress them even further back and have them use what was at hand. Wattle (and daub) construction became our go-to architectural style. Thatched roofs, woven branches and vines, and dry-stone structures also seemed to fit. Even though many of these traditional methods of construction can still be seen in the modern day, they are really ancient and foreign to many of us who grew up elsewhere.
Then, taking into account our inspirational media reference, and our desire for more Britishness, we began layering even more symbolic imagery. Ancient markings, effigies, and wickermen, all intermingled with more traditional maypoles and bunting to give strong pagan religious overtones.
We think you are going to love exploring Casterfell Woods and discovering the secrets that it holds when Atomfall is released on March 27 for Xbox Series X|S and Windows PC, and day one with Game Pass. We can’t wait for you guys to get your hands on the game.
Atomfall
Rebellion
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Explore this Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you.
Search, Scavage, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
The post Creating Atomfall’s Haunting Casterfell Woods – Check Out Exclusive New Screenshots appeared first on Xbox Wire.
Snufkin: Melody of Moominvalley – the Moomins Arrive on Xbox
For the first time ever, step into the wonderful world of Moomins on Xbox and Windows in Snufkin: Melody of Moominvalley! The game is a story-rich musical adventure game for all ages about Snufkin restoring the valley and helping the quirky and memorable characters and critters who call it home. A series of hideous parks have cropped up in Moominvalley, disrupting the landscape and its harmonious nature. As Snufkin, you will distract police officers, pull out signs, and knock over misplaced statues as you vigorously try to restore nature and the inhabitants’ home while putting an end to the industrious Park Keeper’s plans.
About the Moomins
The Moomins, a series of charming and quirky characters, were created by the cherished illustrator and author Tove Jansson in 1945. Tove Jansson is recognised as possibly one of the most successful Finnish artists of all time and the Moomins started off in a series of books and a novel in Finland and then became known globally through a series of cartoon strips – some might recognise the books “Finn Family Moomintroll” or “Comet in Moominland”.
Tove Jansson’s niece Sophia Jansson has explained that “the Moomin stories are essentially about the things that are the most important to anyone living anywhere – things like love, tolerance, respect, being part of a family, and belonging. Those things are the same no matter where you’re from, what your gender, race, religion, or sexuality.”
Melody of Moominvalley
Snufkin: Melody of Moominvalley is a nostalgic yet innovative indie game that’s quintessentially Nordic, with an originally written story based on the original works, including the emotions and a melancholic atmosphere that Tove Jansson is famous for creating.
Our world draws heavily on Tove’s excellent watercolor illustrations and adapts it to a video game setting to create a rich and beautiful environment for our players to discover. The game style takes a cue from traditional watercolor and painting techniques, and rather than adhering to them strictly, we’re creating something attuned to the medium to account for the large volume of content.
We hope you will have a fantastic time in our story-book-come-to-life experience, and meet both new and old friends – You can pick up Snufkin: Melody of Moominvalley on Xbox and Windows PC today.
Snufkin: Melody of Moominvalley
Raw Fury
Main features
* Set out on a cozy, story-rich adventure game in a gorgeous storybook art style
* Get the strict Park Keeper and his horrible parks out of Moominvalley with the help of your trusty harmonica, a bit of stealth, and the friends you’ll meet along the way
* Meet over 50 charming characters and creatures calling Moominvalley their home
* Experience narrative gameplay and a myriad of charming stories and quests involving the beloved characters inspired by Tove Jansson’s work
* Explore Moominvalley’s open world and solve musical and environmental puzzles along the way to uncover the happenings in the valley
* Immerse yourself in the beautiful soundscape of music and melodies composed in collaboration with Sigur Rós
In addition to the languages listed in the Supported languages section, this game also supports: Finnish, Swedish, Norwegian, Danish, Polish, Brazilian Portuguese, Turkish
The post Snufkin: Melody of Moominvalley – the Moomins Arrive on Xbox appeared first on Xbox Wire.
Philosophy and Duality: Examining the Inspirations Behind the Upcoming Action RPG, Empyreal
We recently announced our debut game, Empyreal, coming to Xbox Series X|S in 2025, and we would like to tell you a little more about the game’s setting and inspirations.
Empyreal is an action RPG in a richly detailed sci-fi fantasy universe. While the setting is sci-fi, featuring futuristic technology and intergalactic civilizations, the feel and mood is more fantasy. And though technology replaces the “magic” from a traditional fantasy setting, the supernatural and the divine play a significant role in the lore and story of this universe.
The game begins with your character arriving on a hitherto unexplored planet, only to discover the remnants of a lost civilisation. What’s more, it soon becomes clear that, though ancient, this civilisation made breakthroughs and discoveries that are far, far removed from humanity’s understanding of the modern world.
Soon, you are confronted with a looming and inscrutable monolith. Why is it here? Who built it? What is it for? And what power does it contain?
Naturally, we won’t be answering those questions for you here and now – these discoveries (and more) are for you to make when you play for yourself. However, what we would like to share are some of the esoteric references that influenced some of the themes in the story, and the relevance they hold even to the modern world.
Embracing a Paradox
While the universe of Empyreal is not directly based on or related to a specific culture or mythology from history, there is one figure that represents an important idea that permeates a core theme of the narrative in the game – the ancient Greek god, Dionysus.
Dionysus is typically portrayed as a drunken party animal in much of modern pop-culture media, but in his seminal work “Dionysus: Myth and Cult”, classical philologist Walter Otto paints a much more complete and complex picture.
While there is truth in Dionysus being the god of wine and the festival, he was also the god of madness and death. Although at first this may seem a perplexing juxtaposition, is there some truth we can learn from it? Otto claims that in “The visage of every true God is a visage of the World”. In other words, even in myth, we invariably find an accurate insight into the nature of the world.
In the case of Dionysus, he represents the paradox of duality. The understanding that life and death, madness and beauty and conflict and creativity are opposites, and yet also pre-requisites for each other. Embracing this paradox is a core philosophy behind Empyreal – to see the universe as both a “Mystic Temple and a Hall of Doom” (an idea introduced by Thomas Carlyle in his text, Characteristics) and to accept this dual nature in its totality. This life-affirming perspective is known as the “Tragic View”.
Empyreal does not feature an encroaching but ill-defined “darkness”, or a “corruption of the land”. Nor does it feature a pantomime villain of inexplicable evil for no other reason than to have an “evil antagonist”. Instead, the story and characters are designed to prompt careful reflection on the nature of humanity, our place in the universe and what it truly takes to guarantee the future of mankind.
Exploring the Human Condition
Now, just because Empyreal does not feature a “big bad” intent on destroying the world for whatever reason, that doesn’t mean the game is without conflict. As before though, the intent is for this conflict to reflect the struggle that life itself invariably presents.
Unsurprisingly, you are not the only one invested in the exploration of this lost civilisation and its achievements. When you arrive on the planet, it is ostensibly to provide a relief effort to a beleaguered expedition that has already been there for two long years, with little progress and innumerable setbacks to show for it.
Each other member of the expedition is an important character with their own personal questlines that you can choose to follow for unique rewards. There are nine of these quests in total, with each questline exploring a different facet of the human condition, based on the ideals of the individual themselves, the challenges they have faced and what they hope to ultimately achieve.
For example, there is an accomplished scientist who, despite their achievements, lives in the shadow of their Great Grandfather, who made technological breakthroughs that transformed modern living. This character has dreamt all their life of making an innovative breakthrough to rival that legacy, and in reverse-engineering the technology of the lost civilisation, that opportunity has seemingly presented itself.
You can choose to assist them in their goals, but it is also possible to set them on a different path by sharing even greater insight into the true divine nature of the cosmos, which then puts the character’s relentless material pursuits into sharp perspective.
There is also a veteran of several wars who is now the Quartermaster of the expedition. Having seen the excesses of humanity in his time, he is pragmatic and optimistic, but acutely appreciates the need to have a firm understanding of one’s own beliefs; a solid foundation on which one is able to face the world. As a result, he will frequently challenge you on your beliefs and play devil’s advocate no matter your response.
Choice and Consequence
These are just a couple of small previews of the characters you will come across in Empyreal. Not only do all nine characters have questlines you can follow, but each one has at least two distinct endings. Quests can play out differently depending on your choices and accomplishments and each ending offers a unique reward. But don’t fret too much about which way to go in a given quest – the game will feature a fully fleshed out New Game+ at launch, so you’ll be able to go back and experiment with different outcomes in subsequent playthroughs.
That’s about all we’ve got time for in this blog. While we have touched on a few of the inspirations and references that influence Empyreal’s themes and narrative, this is far from a comprehensive list, and there’s much more to be uncovered. The game draws heavily on classical and existentialist philosophy, theology and history, with many inspirations not mentioned here that we look forward to players discovering and discussing as they play the game.
Empyreal
Secret Mode
In a far-flung corner of the galaxy an Expedition arrives on a hitherto unexplored planet to find a colossal Monolith built by a lost civilisation. These are no mere ruins: the Monolith is filled with danger, and the Expedition is ill-equipped to unearth the secrets within.
All eyes turn towards an elite mercenary who may succeed where all others have failed.
Venture inside the Monolith and face the automatons that yet remain, remnants of the impossibly ancient civilisation that built this unknowable structure. Survive and uncover revelations that transform our understanding of humanity itself.
Features:
• Stand against formidable foes; your only hope of victory lies in mastering a unique and complex combat system
• A memorable cast of characters, with personal questlines and multiple endings for each one
• A beautiful but shattered ancient world. Explore breathtaking environments filled with hidden details
• Customise your character with a vast array of equipment and collect armour sets that confer powerful bonuses
• Upgrade and modify the loot you find
• Unlock new abilities to personalise your playstyle
The post Philosophy and Duality: Examining the Inspirations Behind the Upcoming Action RPG, Empyreal appeared first on Xbox Wire.
Game Maker’s Journey: Watch the New Xbox Documentary Today
Xbox is dedicated to bringing the joy and community of gaming to everyone on the planet – and that includes how we support those making the games. As part of that mission, we’re revealing Game Maker’s Journey, a new documentary focused on pioneering Nigerian videogame studio Dimension11 and its debut release, Legends of Orisha: Blood and Water.
We’re delighted to announce that Game Maker’s Journey will take us to Ile-Ife, Nigeria and tell us how Dimension11 is breaking new ground, transforming Nigeria’s rich history and the ancient Yoruba religion and into a dynamic and immersive gameplay experience.
Watch the full documentary below:
Legends of Orisha: Blood and Water is narrative action-RPG rooted in Nigeria’s Yoruba culture, and the immersive nature of gaming will allow players to experience and learn about it in an all-new way. Dimension11 are part of the ID@Xbox Developer Acceleration Program. The program’s mission is to empower underrepresented creators to bring their creativity, innovation, and originality to Xbox.
“We set out with a dream to tell African stories to a global audience and Legends of Orisha: Blood and Water was born out of that dream,” says Dimension11 Creative Director Winston Ohunyon.
“Through the help of ID@Xbox’s Developer Accelerator Program, this dream has become an achievable goal. I am immensely grateful for their support as well as the creative vision of the folks behind Game Maker’s Journey.”
“When I first met the Dimension 11 team as part of Game Camp Africa, it was clear to me that this studio had immense talent, expertise, and passion,” says James Lewis, Head of the ID@Xbox Developer Acceleration Program. “Dimension11 and Legends of Orisha: Blood and Water exemplify the type of teams and projects that we strive to support with the ID@Xbox Developer Acceleration Program.”
Game Maker’s Journey: Dimension11 is available to watch now, and you can find more on the ID@Xbox Developer Acceleration Program here.
The post Game Maker’s Journey: Watch the New Xbox Documentary Today appeared first on Xbox Wire.
Turmoil Comes to Xbox: Here’s Five Smart Ways to Drill Down Deep
December 13 marked a big day for aspiring oil tycoons who also happen to be Xbox gamers. That day, Turmoil, the unique simulation game focused on pumping up oil at the turn of the 20th century, arrived on Xbox Series X|S, Xbox One, and the Microsoft Store. So, we’ve put together five hot tips to get your oil empire off to a running start!
1. Seek and ye shall find!
Once you’ve arrived on your first oil field, the first thing you’ll need to do is locate the underground wells filled with that bubbling crude. Your first – and best – method is by deploying dowsers. They’ll scour the field for a while, then once they’ve found a well will attract your attention with a whistle. Note that these dowsers will discover wells approximately in order of depth, so you won’t have to drill too deep for the ones they find first. Later on, you’ll also be able to enlist specially trained moles to dig for oil or use advanced scanners to uncover specific patches of the subsurface terrain. Even so, the trusty dowser will always remain the cornerstone of your oil-hunting escapades.
2. Slick drilling
Then, the time has come to set up your rig and start drilling. Every foot of your pipeline costs money, so the shorter a line you can draw between rig and well, the better. On the other hand, rigs are expensive too, so if you can lead those pipes from one rig to multiple wells, that would also be swell. It’s all about building the most efficient and cost-effective pipeline network, to extract as much oil as possible before your land lease expires. But watch out: there is such a thing as doing too well! Pumping up oil faster than your horse-drawn wagons can haul it away will lead to spillage… which is not only a waste of perfectly good black gold but will incur a hefty fine too.
3. The price is right… or left?
Of course, Turmoil isn’t just about getting oil above ground. It’s also about selling it… for maximum profit! Those crude-filled wagons can be sent to one of two competing oil companies, the very aptly named Left, Inc. and Right, Inc. Keep an eye on their fluctuating prices and sell wisely to maximize profits. Sometimes, the market can be pretty dire on both sides. That’s where silos come in handy: be sure to store your precious product until prices are back on the rise.
4. Grease your gears
Let’s be honest, you didn’t get into the oil game to make a modest profit every year. In Turmoil, the key to coming out on top is to keep upgrading your operation to increase efficiency and profitability. Luckily, the charming frontier town you return to after each drilling expedition, offers plenty of opportunities to do exactly that. You can invest in faster horses, bigger wagons, wider pipes and much, much more. But do get your priorities straight! Branching pipelines, deeper dowsing and the aforementioned silos should be at the top of your list… while gambling in the saloon is something you should only do once you’ve got money to spare.
5. Land of Opportunity
Your first patch of land is assigned to you. After that, you choose on which plot to stake your claim… and some of them are much richer in oil than others. Know that once you’ve found a juicy spot, the fields adjacent to it are also likely to be fruitful soil. But be warned that your rivals are aware of this… and you must be prepared to outbid all of them all to lease the most promising land. Eventually, you’ll move on to new areas which introduce even more ways to strike it rich. Parcels containing natural gas, for example, have the potential to be very lucrative indeed. And the Xbox and Microsoft Store version of Turmoil includes the DLC The Heat Is On DLC, with a fresh map that introduces fields with liquid hot magma, further ramping up the challenge… and the temperature.
So, there you have it! These strategic pointers provide everything you need to jumpstart your drilling dynasty, when Turmoil launches this week on Xbox and the Microsoft Store. With over a million players already hooked on its addictive gameplay, it’s your turn now to conquer the world of oil. Join the ranks of dedicated Texas Tea enthusiasts and, if you’ll allow us to mix our beverage-based metaphors, come drink our milkshake!
Turmoil
Gamious
Lease land at the town auction and search for oil. Build a rig, create an efficient pipe network and bring up the oil to store it in silos. Sell the oil at the best times to maximize profits. Then buy essential upgrades in town to cope with rock, gas and ice. Acquire more town shares than your competitors in a bid to become the new mayor.
* A campaign where you build your rags-to-riches oil baron career and beat your rivals.
* Dozens of upgrades and new tools to improve your oil mining operations.
* Meet the town’s characters in the saloon and make shady business deals.
* Play single game mode to get one of literally millions of procedurally generated levels and earn as much as you can in one year.
* Lease land at the town auction and search for oil using a dowser, mole or scanner.
* Maximize your profits by using natural gas to boost the oil price.
* Outbid your competitors at the stock auction.
Turmoil – The Heat Is On is a brand new campaign with tons of oil to dig up and convert into cash! It is designed to make you feel right at home, but at the same time offer lots of new mechanics and fun features. Here’s what you can expect!
* A new town (and mayor!) and a new oil-rich map divided into three areas.
* In each area, new drilling mechanics are introduced, powered by a new underground substance: magma.
* You’ll see familiar faces like Edward and Fred and William. They brought their goods with them in train wagons, so you can instantly stock up on all your favorite drilling gear.
* There are also new people, like Philip, who runs a shady card game in the saloon.
* Jack is a new character that runs a magma tools operation from his shed. He likes chicken.
* Anthony is also back from last time. Instead of dealing in diamonds, he has his own store where you can sell and buy all sorts of underground treasures.
* The new mayor is not quite like the old one. His tips are free, and he uses a different auction system. But shares still cost money!
* There’s a cat walking around the village! He doesn’t do a whole lot, but what can you expect from these creatures?
* And last but not least: a couple of brand new music tracks!
The post Turmoil Comes to Xbox: Here’s Five Smart Ways to Drill Down Deep appeared first on Xbox Wire.
Enjoy A Rewards and Gift Filled Holiday Season This Month with EA Play
With EA Play, there’s always more! In the spirit of giving this month, Xbox Game Pass Ultimate members will earn even more with EA Play’s holiday countdown, running from December 17 through December 26.
Special EA Play Gifts to Game Pass Ultimate Members!
Over a span of 10-days, members can score big by unwrapping digital gifts in the form of fan-favorite EA titles and content, including Battlefield 1: Revolution, The Sims 4 Home Chef Hustle Stuff Pack, Titanfall 2: Ultimate Edition, 500 PGA Tour Points in EA Sports PGA Tour and more.
Gamers: there’s no better way to celebrate the holiday season than with an EA Play membership. Whether you’re a longtime member or gifting a friend, EA Play has you covered with unlimited access to a collection of top EA titles, trials of select new games, in-game member rewards, giveaways and more. And this month is no exception!
EA Sports WRC
Codemaster’s biggest rally game ever, EA Sports WRC, is now on the Play List for all EA* Play members! Racers can immediately take the driver’s seat and hit the throttle in the official video game of the FIA World Rally Championship developed by the award-winning team behind the Dirt Rally series.
In EA Sports WRC, players can design and drive their dream rally car with the debut of Builder mode, take the wheel to overcome recent events alongside real-world highlights and nostalgic throwbacks in Moments mode or battle the elements across dirt, snow and asphalt in the pursuit of the perfect run. Alongside unlimited access, EA members can save 10% on EA digital purchases, including Rally Passes and the latest EA Sports WRC 24 Season Expansion, featuring this season’s cars and thrilling new locations, like Tet Rally Latvia and the Orlen 80th Rally Poland.
Dragon Age: The Veilguard
This month, EA Play* members can explore Dragon Age: The Veilguard with a new 5-hour trial of the game. The latest installment in BioWare’s beloved franchise, Dragon Age: The Veilguard has earned critical acclaim, with Rolling Stone calling it “one of the year’s best,” and Eurogamer praising it as “an astonishing spectacle.” Subscribers can rise up and fight against corrupt gods to save the battered world of Thedas in the immersive single player RPG that has earned TIME’s Game of 2024.
December Rewards
Alongside access to some of EA’s biggest games, EA Play has even more rewards for every type of gamer. A full list of all the great content to EA Play this month can be found below:
- Apex Legends Viking Arms Weapon Charm – Now to December 30
- Battlefield 2042 MCS-880 skin: Deliverance – Now to December 24
- EA Sports F1 24 5000 XP Boost – Now to December 31
- EA Sports College Football 25 Loyalist Ultimate Team Pack – Now to December 31
- Madden NFL 25 MUT Pack – Now to December 31
- EA Sports FC 25 Winter Champions Left Arm Reindeer Tattoo & Clubs Coins – Now to December 26
- EA Sports FC 25 Football Ultimate Team Draft Token – Now to January 14
- EA Sports NHL 25 3000 CHEL Coins – Now to January 30
- EA Sports NHL 25 WOC Battle Pass XP Modifier Tokens – Now to January 30
Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play with their Game Pass subscription.
Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on, Instagram, or X. Please see EA.com/EA-Play/Terms for terms and conditions.
The post Enjoy A Rewards and Gift Filled Holiday Season This Month with EA Play appeared first on Xbox Wire.
Save Up to 60% off Games During the Microsoft Store Countdown Sale
The post Save Up to 60% off Games During the Microsoft Store Countdown Sale appeared first on Xbox Wire.