No Man’s Sky: Interceptor Offers the Largest New Update in Recent Memory

It’s been lovely to watch our Xbox and Game Pass players enjoying what Fractal (our first No Man’s Sky update of 2023) had to offer and it’s been thrilling to watch you all cruising around in your shiny new Utopia Speeders and filling up your Wonders Catalogues with your latest discoveries.

Barely 6 weeks later and we are delighted to launch another major update for No Man’s Sky, and it’s one of our largest in recent memory. We’re calling Interceptor, with a brand new class of incredibly varied Starship, a bunch of new gameplay features, new world variants and a ton of new content!

No Man's Sky Interceptor Screenshot

The ever-present tyrants of universe enforcement, the Sentinels, have become prey to a corruption that is spreading through their factions. Only the bravest Travellers will dare venture to forsaken Sentinel worlds to investigate.

Those that do, however, will find abandoned encampments to explore, intriguing crystals to harvest and, for the most persistent, the blueprints for a hitherto undiscovered Sentinel Interceptor starship which come in a huge variety of models.

No Man's Sky Interceptor Screenshot

Obtaining the Interceptor for your own fleet will not be easy. The mission to recover the secret Sentinel equipment and turn this stolen technology back against the horde is fraught with danger, not least because the Sentinels have been developing advanced defence and attack technologies which they are not shy of deploying against any puny threats to their dominance.

The rewards are substantial though. Aside from the Interceptor itself, there is the prospect of securing a brand new weapon – the “Hijacked Laser” – and a unique backpack – the “Aeron Turbojet”.

As you may expect, we anticipate a fair amount of heavy combat as Travellers go toe-to-toe with their long-time adversaries at closer quarters than ever before. That’s why Interceptor comes with a large number of quality of life combat improvements, not least the opportunity to see what happens when a Sentinel freighter explodes under your attack!

No Man's Sky Interceptor Screenshot

As is now customary, a No Man’s Sky update comes with a huge range of other additions and improvements to almost every other area of the game. Xbox and Game Pass players can discover what’s new by downloading Interceptor today. We are really excited to bring Interceptor to our Xbox and Game Pass players, but there’s plenty more to come from our tiny team in 2023.

Our journey continues.

Xbox Live
Xbox Play Anywhere

No Man’s Sky

Hello Games


546


$59.99

$29.99
Xbox One X Enhanced
PC Game Pass
Xbox Game Pass

No Man’s Sky comes complete with all 21 major updates up to and including Waypoint, our 4.0 update.

Inspired by the adventure and imagination that we love from classic science-fiction, No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

Embark on an epic voyage
At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you’ll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.

Find your own destiny
Your voyage through No Man’s Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you’ll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.

Share your journey
The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own…

Related:
Minecraft Marketplace’s Spring Sale is Back!
Overwatch 2: Introducing the Origins of Lifeweaver, a New Support Hero
Prepare to Meet Your Maker on Xbox One and Xbox Series X|S Today

No Man’s Sky Interceptor Update Adds a New Universal Threat

Hello Games is releasing the Interceptor update for No Man’s Sky today, which adds a new universal threat in the form of corrupted worlds.

That’s not all, of course, as the update also adds a new Starship, improvements to the PlayStation VR2 mode, new enemy types, new technology, and a range of other performance and visual improvements.

“Many worlds have succumbed to corruption, with strange crystals sprouting from the earth, and sentinel guardians twisted into bizarre new forms,” reads the update synopsis. “Explore these purple-hazed worlds to find new buildings, crashed interceptors, secret equipment and more.”

These corrupted worlds can be explored using a new ship class, which is promised to be the “most varied Starship to date”.

Players will also have to deal with new enemy types include huge spider-like enemies and their crab-like children, plus corrupted drones to match the new planets. These are some of the most dangerous enemy types in No Man’s Sky and come armed with stealth tech, flamethrowers, and explosive weaponry.

There will also be new technology for players to discover and create and sentinel capital ships that grant new rewards. Custom wonders have also been added to the Wonders Catalogue from the previous update, letting players curate their own collection of discoveries.

The changes to the PSVR 2 version include improved visuals, wrist interface controls, and more, while Hello Games has promised “a renewed focus on Xbox consoles” to improve performance and visuals across the board.

The developer has released several updates for No Man’s Sky already, making Interceptor the 25th major free expansion since the game launched. One recent update, Waypoint, was said to be the game’s “biggest generational jump so far”, Leviathan added time loops and space whales, and the Outlaws update let players live out their own Han Solo-esque adventure.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

The RPS Game Club pick for April is Betrayal At Club Low

A new month means it’s time for the RPS Game Club to pick its next game, and I thought, you know what, let’s do Betrayal At Club Low, the surreal nightclub RPG from Cosmo D Studios. Not only did we give it a Bestest Best when it came out in September last year, but just last month it was freshly annointed as the IGF Grand Prize winner, making it an excellent time to revisit this latest slice of Off-Peak City madness.

Read more

Indiescovery Episode 7: the best indies we played at PAX East 2023

It’s episode seven of Indiescovery and this week, wow, the gang is tired. With a busy four days in Boston for PAX East, mine and Liam’s brains were basically mush last week, so Rebecca – an absolute angel – graciously said she could host a special PAX East episode where she chats with Liam and me about the indies we saw on the show floor and try desperately to string together a coherent sentence. She also made bulletpoints of our entire chat so writing up the shownotes would be easier; we do not deserve her.

Saying that, our exhaustion doesn’t stop us from kicking up a riot over the BAFTA Game Awards at the start of the episode. We then delve into our PAX East indie round up and, as always, we end with our current hyperfixations.

You can listen and subscribe via your podcast provider of choice! Find us on RSS feed, Spotify, Apple Podcasts, Google Podcasts, Pocket Casts, Amazon Music, TuneIn, Deezer, and now YouTube.

Read more

Random: Ex-Rare Dev Explains The Origin Of Donkey Kong Country’s Name

Take me home, country roads.

When you think of the titles of some of Nintendo’s most iconic platform games, many of them just make sense as they are: Super Mario World, Kirby’s Dream Land, and Donkey Kong Country. It all fits as a naming convention, right? Well, according to ex-Rare dev Kev Bayliss, the inclusion of the word ‘Country’ in Donkey Kong Country for the SNES actually has a more significant meaning behind it.

In a reply to a question on Twitter as to how the addition of the word ‘Country’ came to be, Bayliss confirmed that the game had been known as ‘The Country Project’ during development, owing to the fact that Rare was effectively situated in the middle of the countryside. Bayliss states that Nintendo had simply decided to keep ‘Country’ in the name, and so Donkey Kong Country was born.

Read the full article on nintendolife.com

Cute tidying puzzle game A Little To The Left is getting a free Easter event

A Little to the Left is dropping its second free Special Event, running from April 7th to April 10th (that’s this weekend coming!). This Easter-themed Something Eggstra event will introduce four new egg-themed messes for players to unscramble. Not sticky egg messes in real life, but cute egg puzzles in a warm, charming video game. Something Eggstra follows on from December’s Christmas freebies.

For the first two decades of my life, I was torn in a war between two foes: spring cleaning season and video games. My mother always dragged me away from my controller and forced me to tidy up my room. But this year, I decided to spend the day with A Little to the Left; I prefer to enjoy neatness and order by solving puzzles in games, leaving my actual wardrobe in chaos. Of course, if you have to stick to the traditions of spring cleaning season in the physical world, you’ll still get a chance to access limited-time event puzzles you may have missed. According to Max Inferno, the game’s developer, a puzzle archive mode is currently “in incubation”, set to release later this year.

The new patch includes various bug fixes and will be available as a free update on PC, Mac, and Nintendo Switch. You can find the Easter puzzles in the game’s Daily Tidy Delivery mode, from 00:00 in your local timezone on Friday, April 7th. There will be a brand new puzzle everyday of the event, playable until 23:59 on April 10th. If you haven’t got the game, it’s also a good chance to start your healing, tidying experience, accompanied by a cute naughty kitten. A Little To The Left costs £13 on Steam.

Read more

Fire Emblem Engage Version 2.0.0 Is Now Live, Here Are The Full Patch Notes

Wave 4 of the Expansion Pass has arrived.

Fire Emblem Engage has had an update jumping all the way up to Version 2.0.0. This update makes way for Wave 4 of the game’s Expansion Pass content.

Apart from this, an “update bonus” has been added, collaboration content with the mobile app Fire Emblem Heroes can now be downloaded and various issues have also been resolved to make for a more enjoyable experience.

Read the full article on nintendolife.com

Everspace 2 Review

Explosive, colorful, and punchy, Everspace 2 combines the looter-shooter RPG treadmill with arcade space dogfights to build an interesting combo that has surprising diversity in how you can play it. While it looks like a space sim on the outside, and it has nods to the stuff you do in that genre like fight pirates, mine asteroids, and build reputation, Everspace 2 shouldn’t be mistaken for one. To its benefit and its detriment, this is a through-and-through lootin’ and shootin’ beast that’s much more interested in entertaining you with flashy fights and reconfiguring your fighter in a mind-boggling number of ways rather than simulating – or stimulating you with – anything else.

That right there should probably tell a lot of you whether you want to play it at all. The other bit is that this is technically a sequel, but… not really. The first Everspace is a roguelite where every mission is procedurally generated, while this one is a more traditional action RPG about taking on a main story quest and side missions, solving open-world puzzles, and blowing through randomly generated contracts for the 50 or so hours it takes to finish the main story. Or 100 hours to play all of it. Then a few dozen more optimizing your builds to bash away at the randomly generated endgame bits, if you like those.

That’s all to say Everspace 2 is pretty different from the original, though it is a direct sequel in terms of story: You’re one of those clone pilots you played as in the first one’s roguelite framework, but there’s no more coming back from the dead. You might be happy about that if you loved the story in the first one, and you might be a bit confused at times if you skipped it, but there’s a cache of really thorough – if largely forgettable – log entries to bring you up to speed on the story and world you’re dumped into. The writing and characters are something between stiff and disposable – though there are a few winners and good gags, my favorite among them being a broken garbage-disposal robot.

It’s kind of a shame, really, because you do spend a lot of time in this world. Characters have conversations as you jump at high speed from encounter to encounter within systems, and you pick up missions from the same people over and over. There’s even a great “story so far” log for those who take big breaks between game sessions—so it feels like a waste that characters spend so much time on empty dialogue or redundant explanations. But honestly, you’re not playing Everspace 2 for the dialogue, you’re playing it for the spaceships blowing up – which it does pretty dang well.

It’s good combat doesn’t get old, because it’s all Everspace 2 has going for it.

Flying around is smooth, with nary a technical hitch or slowdown in sight delivering a classic adaptation of generally short-range dogfights where you rock-paper-scissors your equipped damage types to optimize against enemy shields and armor. Enemies are numerous, and on most difficulties can overwhelm you if you’re not careful – it’s all about positioning and approach. Picking out priority targets early is important, knocking down enemies like snipers or ensnaring web drones before they can strike and leave you vulnerable, all while choosing to take the fight somewhere you can dodge behind asteroids to get cover between your lone fighter and heavier enemy ships. It’s combat that didn’t get old for me, and even when I had outleveled a mission I found it pretty relaxing to jump on and take down squads of baddies.

It’s good that it didn’t get old, because combat – and preparing for more combat – is really all that Everspace 2 has going for it. The vast majority of missions are either “go somewhere and have a fight” or “retrieve something from people after you fight them.” The rest of the time is spent hopping between ports, docking, fetching, and listening to all of that rambling dialogue. The other thing to do is figuring out environmental puzzles. Most locations have some hidden hatches to discover and blow open, a timed challenge to carry something from one spot to another, or one of many, many hunts through random debris for whatever generator core or battery you need to open a door to some loot. Those are nice in the early hours when you’re still encountering bits of debris you haven’t seen before, but by the end they’re just repetitive hunts among familiar bits of broken space station and asteroid.

Those maneuvering challenges might’ve been more interesting if Everspace 2 had more sim chops than it does, where piloting your ship is a challenge and first-person perspective is encouraged. As it is, the controls are good for arcade spaceflight, and they feel reactive and crisp on both mouse and keyboard and controller, and are fine for a flightstick. However, those who prefer a more “traditional” Newtonian spaceflight experience will be disappointed in Everspace 2’s version: The ship controls just aren’t fine enough to let you execute tight maneuvers without frustration when the ship doesn’t automatically correct its motion for you.

Which is a missed opportunity, because experiencing the different ships and how they fly is a strength of Everspace 2. Sure, the 30-some enemy types might get stale by the end, but that’s where the looter part of this looter-shooter comes in. There are three ship classes: Light, Medium, and Heavy – all fighters. Each has three further classes, all of which play quite differently. Ships can equip any of an array of modules like boosters, armor, and shields, of which there are variants that meaningfully change your combat style. Do you want a shield that’s tougher, or one that’ll recharge faster after it breaks? Do you want a big boost of speed for a short time, or a small boost that can be sustained for longer than you’ll ever use? Then there are 10 primary weapons, from beam lasers to autocannons, and a bevy of missiles, mines, and rockets to use as secondary armaments.

This is exactly the kind of customization I want from a loot-driven game.

And did I mention devices? That’s stuff like a localized EMP generator, viral attack programs, an invincible frontal shield, a teleporter, and more, all of which you can level up.

And you tweak all of that stuff with boosts to range or damage or energy capacitors or speed, and you can put it on every one of those nine ship types. There are more ways to build a cool space fighter in this game than I could even begin to try out in one 50-hour playthrough. It’s exactly the kind of customization I want from a loot-driven, class-based game like this one.

Take the Interceptor, for example: it’s a Medium fighter class that focuses on absolutely never having to stop shooting. It laughs full-auto at energy-hungry guns other fighters can only fire in bursts, and once equipped with a fast-charging capacitor it’ll never disappoint. Alternatively you could try out the light ships, like the Vanguard, which boosts its shields when the afterburner is on and does extra damage when striking enemies from behind. Kitted out with high-damage, low-range weapons, it’s a nightmare for enemies who can’t keep you off their tail.

That’s not all: one of the Heavy class ships is basically a necromancer that makes drones out of enemy wrecks, and another is a bomber that has unlimited missile ammunition. My favorite Heavy, though, is the Gunship. True to its name, it just has literally twice as many guns as any other ship available. Does that mean it drains its batteries twice as fast? Yes. Did I care? Not one whit.

That array of options does come at a cost, of course: you’re constantly shuffling new loot and consumables through your inventory. It’s a lot of busywork that comes with the genre, but the barrage of new gear in Everspace 2 is constant because you level up a lot, which means gear gets outdated fast. That’s especially true if you’re plowing into new storylines rather than taking your time on random jobs or side missions. You need to break down loot for crafting materials, which you use to upgrade the loot you actually want to keep or to make new loot, but you also set some materials aside to pay for perks from people you meet. You need a high tolerance for picking through new numbers or you’ll go cross-eyed fast.

The upshot, however, is that I always felt like I could try new things. That was a blessing when there were so many new guns and ships to play with. I didn’t feel penalized for never picking a “main” ship and sticking with it, or for repeatedly changing weapon selection and devices to experiment with.

Movie Review: The Super Mario Bros. Movie – A Fun Ride That Substitutes Story For Spectacle

Somewhere over the Rainbow Road.

The road to Illumination’s The Super Mario Bros. Movie has been a long and winding one. Originally announced in 2018 before the reveal of the much-discussed voice cast in 2021, we have long been unsure as to whether Mario’s big-screen debut (ahem, of the animated kind) was going to do the venerable gaming icon justice. Well, we now have our answer and it is just as we expected: The Mario Movie is a sufficiently fun time so long as you’re not all that fussed about story.

So what exactly is the story? Mario (Chris Pratt) and Luigi (Charlie Day) are going about setting up a plumbing business in Brooklyn, New York, but the going is tough. Their clients are few and far between and their parents are disappointed, but hey, at least they have each other, right? You’ll want to remember that bit, it’s important.

Read the full article on nintendolife.com