Overwatch 2 Season 9 Patch Notes Reveal Big Balance Changes and More

Season 9 of Overwatch 2 is finally here. As you’d expect, Blizzard has provided a rundown of all the new additions coming to the team-based shooter.

In a new blog post covering the patch notes, Blizzard reveals not only that the new update introduces season 9 but also a slew of improvements to competitive play. Most notably, the developer reworked competitive updates — instead of requiring a player to win five matches or lose 15, they will receive updates after every match. A new skill tier, Champion, above Grandmaster, has also been introduced. Blizzard touted that “only an exceedingly small percentage of players will ever occupy this echelon of Competitive Play.”

Overwatch 2’s Season 9 update also introduces a new co-op event called Cosmic Criss. Players will team up with three others to repair their ship, fend off enemies, and try to escape the Ruins of Ecopoint Antarctica.

In our review of Overwatch 2, we said: “Overwatch 2’s switch to a 5v5 format breathes new life into what was once the sharpest shooter around. It just hasn’t quite recaptured all of that glory – yet.”

You can check out the full patch notes below.

Overwatch 2 Season 9 Patch Notes

NEW EVENT: COSMIC CRISIS

Face off against eldritch abominations in the twisted reality of Cosmic Crisis, a brand-new co-op mission. Work with three other players to repair your ship and escape the ruins of Ecopoint Antarctica while fighting off the monstrous Null Sector. But keep an eye out for your teammates… an ancient power lurks in the shadows, waiting for its chance to strike.

Skill Rank Reset

  • Given the significant changes to our heroes and the addition of a new skill tier, this reset is designed to give all players a chance to climb higher than ever before.
  • All roles in Role Queue and Open Queue in Competitive Play have been reset to Unranked.

Placement Matches

  • Placements have been rebuilt from the ground up. Your predicted rank will be displayed after each placement match.
  • You must complete 10 matches in a role to receive your Skill Rank for that role.
  • Winning your placements will have a significant impact on your final rank.

Competitive Updates

  • Competitive Updates have been reworked. Instead of requiring five wins or 15 losses to get a Competitive Update, updates now happen after every match.
  • Going forward, the Competitive Updates page now hosts information about your ranks in Role Queue and Open Queue, as well as your progress toward Competitive Point rewards.

Skill Modifiers

  • Modifiers now appear on the Competitive Progress page after each match.
  • Skill modifiers provide information on how much a rank will gain or lose progress after a match, including win or loss streaks, rank instability, and match favorability.

New Skill Tier – Champion

  • A new rank has been added above Grandmaster, called Champion, that is more exclusive than any other rank in Overwatch. Only an exceedingly small percentage of players will ever occupy this echelon of Competitive Play.

Versus Screen

  • The range of ranks for players in a match of Competitive Play is now displayed on the same screen where both teams are shown with their name cards, player icons, and titles.

New Grouping Requirements

  • Bronze through Diamond Players may group with other players within 2 Skill Tiers of their own Skill Rank.
  • Master players may group with other players within 1 Skill Tier of their own Skill Rank.
  • Grandmaster players may group with other players within 3 Skill Divisions of their own Skill Rank.
  • Champion players may group with only one other player within 3 Skill Divisions of their own Skill Rank.

Art & UI Updates

  • Skill Tier and Skill Division art for rank icons have been redesigned for improved readability.
  • The Competitive Skill Tier legend has been redesigned to include updated and new relevant information.

Competitive Points

  • Each win now grants 10 Competitive Points.
  • Each draw now grants 5 Competitive Points.
  • Each loss still grants 0 Competitive Points.

Competitive Progression

  • Competitive Challenges that award additional Competitive Points at the end of the season have been replaced with a new Competitive Progression system.
  • Every match grants progress toward your Competitive Progression meter, and after earning 30 you will receive an additional 100 Competitive Points.
  • Wins award 3 progress toward your Competitive Progression meter. Draws and Losses award 1 progress.

Competitive Rewards

  • Jade Weapon Variants have been introduced.
  • Each Jade Weapon Variant costs 3000 Competitive Points to purchase.
  • All players will start this season with a balance of 0 Competitive Points.
  • All existing Competitive Points have been converted into a new currency, Legacy Competitive Points.
  • Each Golden Weapon Variant now costs 3000 Legacy Competitive Points to purchase.
  • At the end of a Competitive Year, any remaining balance of Competitive Points converts to Legacy Competitive Points.

Matchmaking Rating

  • At the start of this season only, the internal Matchmaking Ratings for all players have been adjusted to push players closer to the normalized average (approximately at Gold 3).
  • Matchmaking Ratings have been decayed. The higher the rank, the more it has been decayed.
  • Most players will start at a lower skill rank and division than their most recent rank.

Competitive Challenges

  • Competitive challenges removed. Rewards and progress for Competitive Play are now displayed on the Competitive Progress page and titles are rewarded at the end of the season.

GENERAL UPDATESPLAYER PROGRESSION

  • Added a new set of visual upgrades. Hero/Game Mode badge upgrades start at Level 500. Progression Level badge upgrades start at Level 2500.
  • Wrecking Ball title rewards are renamed from “Champion” to “Champ” to align with Junker Queen’s usage of the title (and to avoid confusion with the new Champion rank).
  • Adjusted amount needed to level up certain sub-badges for Mauga and Illari.

FRIEND ENDORSEMENTS

  • The endorsement is only eligible if you’re in the match for a set duration.
  • Endorsements are subject to the configured cooldown period of 12 hours.
  • Endorsements are subject to cooldown even if you unfriend the recipient.

SETTINGS

  • Added a feature for controller/keyboard users that remembers what you had focus when backing out of screens.

CROSSHAIR UPDATE

New Reticle Types have been added.

  • Square
  • Box
  • Line
  • Triwing
  • Falloff

New Reticle Dots have been added.

  • Ring
  • Square
  • Triangle
  • Cross
  • Heart

New Reticle color options have been added.

  • Brown
  • Dark Red
  • Light Red
  • Light Purple
  • Gray
  • Teal

HERO UPDATES

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa’s Energy Javelin or Reinhardt’s Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.
  • 200-300 HP heroes increased by 50 HP.
  • 300+ HP (Tanks) increased by 75-100 HP.
  • Each hero’s precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Damage Role Passive

  • Reload speed bonus on elimination has been removed.
  • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

Quick Melee

  • Damage increased from 30 to 40.

D.Va

  • Pilot health increased from 150 to 175.
  • Mech armor increased from 300 to 375.

Self Destruct

  • Explosion maximum damage increased from 900 to 1000.
  • Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.

Doomfist

  • Health increased from 300 to 375.

Rocket Punch

  • Max impact damage increased from 50 to 75.
  • Max wall slam damage increased from 30 to 40.

Junker Queen

  • Health increased from 300 to 375.

Rampage

  • Wound damage over time increased from 60 to 90.

Mauga

  • Health increased from 300 to 400.

Orisa

  • Armor increased from 275 to 350.

Ramattra

  • Health increased from 200 to 275.

Reinhardt

  • Health increased from 200 to 250.
  • Armor increased from 250 to 275.

Rocket Hammer

  • Damage increased from 85 to 100.

Charge

  • Wall impact damage increased from 225 to 275.

Roadhog

  • Health increased from 550 to 650.

Sigma

  • Shields increased from 200 to 275.

Winston

  • Health increased from 200 to 225.
  • Armor increased from 200 to 250.

Tesla Cannon

  • Damage increased from 60 to 75 damage per second.

Primal Rage

  • Punch damage increased from 40 to 50.

Wrecking Ball

  • Armor increased from 100 to 175.

Zarya

  • Health increased from 100 to 175.

Particle Cannon

  • Primary fire beam width increased from 0.15 to 0.2 meters.

DAMAGE

Ashe

  • Health increased from 200 to 250.

B.O.B.

  • B.O.B.’s weapon damage increased from 14 to 17.

Bastion

  • Health increased from 200 to 250.

Cassidy

  • Health increased from 225 to 275.

Deadeye

  • Initial damage rate increased from 130 to 150.
  • Damage rate increased from 260 to 300.

Echo

  • Health increased from 200 to 250.

Focusing Beam

  • Width increased from 0.2 to 0.25 meters.

Duplicate

  • Maximum combined health value increased from 300 to 350.

Genji

  • Health increased from 200 to 250.

Dragonblade

Swing recovery decreased from 0.9 to 0.7 seconds.

Hanzo

  • Health increased from 200 to 250.

Storm Arrows

  • Damage increased from 65 to 75.
  • Cooldown reduced from 10 to 8 seconds.

Junkrat

  • Health increased from 200 to 250.

Frag Launcher

  • Base projectile size reduced from 0.25 to 0.2 meters.

Mei

  • Health increased from 250 to 300.

Pharah

  • Health increased from 200 to 250.

Rocket Launcher

  • Recovery reduced from 0.85 to 0.80 seconds.
  • Projectile speed increased from 35 to 40 meters per second.
  • Explosion self-damage reduced from 50% to 25%.

Jet Dash

  • New Secondary Fire Ability.
  • Provides a quick horizontal boost in the direction Pharah is moving.
  • 8-second cooldown.
  • Added a setting to activate Jet Dash on Double Jump instead.

Jump Jet

  • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
  • Vertical boost height reduced by 20%.
  • Cooldown increased from 10 to 14 seconds.

Concussive Blast

  • Cooldown decreased from 9 to 7 seconds.
  • Explosion now deals 30 damage to enemy targets.
  • Explosion radius reduced from 8 to 6 meters.
  • Knockback reduced by 10%.

Barrage

  • Now instantly refills Hover Jets fuel.

Hover Jets

  • Speed boost increased from 20% to 40%.
  • Now requires landing to recharge fuel.
  • Can now be activated without fuel to slow your descent.

Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.

Reaper

  • Health increased from 250 to 300.

Sojourn

  • Health increased from 200 to 250.

Railgun

  • Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.

Soldier: 76

  • Health increased from 200 to 250.

Sombra

  • Health increased from 200 to 250.

Symmetra

  • Shields increased from 100 to 150.

Photon Projector

  • Primary fire beam width increased from 0.2 to 0.25 meters.

Torbjörn

  • Health increased from 200 to 250.

Tracer

  • Health increased from 150 to 175.

Widowmaker

  • Health increased from 175 to 200.

SUPPORT

Ana

  • Health increased from 200 to 250.

Baptiste

  • Health increased from 200 to 250.

Brigitte

  • Health increased from 150 to 200.

Rocket Flail

  • Damage increased from 35 to 45.

Illari

  • Health increased from 200 to 250.

Kiriko

  • Health increased from 200 to 250.

Kunai

  • Base projectile size reduced from 0.18 to 0.15 meters.

Lifeweaver

  • Health increased from 175 to 225.

Lúcio

  • Health increased from 200 to 250.

Soundwave

  • Damage increased from 25 to 35.
  • Knockback increased 12%.
  • Movement lockout duration increased from 0.3 to 0.45 seconds.

Mercy

  • Health increased from 200 to 250.

Guardian Angel

  • Active duration on jump/crouch cancel reduced from 1.5 to 1 second.

Sympathetic Recovery passive

  • Health recovered increased from 25% to 40% of healing dealt.

Moira

  • Health increased from 200 to 250.

Biotic Grasp

  • Secondary fire damage increased from 50 to 65 damage per second.
  • Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.

Zenyatta

  • Health increased from 75 to 100.
  • Shields increased from 150 to 175.

JUNKERTOWN UPDATE

  • New nighttime lighting theme.
  • New building near the first point to provide more cover & block long sightlines.
  • Added a water tower near the first point to block sightlines from upper choke positions.
  • Added more vehicles near the cliff to provide additional cover & block long sightlines.
  • Reduced the cliffside path to tighten the space and reduce the overall footprint of the area.
  • Removed a small health pack on the second area balcony that was easy for defenders to overuse.
  • Added vertical beam at second choke point to promote movement out of the upper floor & make the choke easier to defend.
  • Widened and added cover in a hallway in the third area to make close quarter fights easier to maneuver.

BUG FIXES GENERAL

  • Fixed an issue with some shadows that could appear jagged when on any setting below Ultra.
  • Fixed a bug that prevented your skin from changing when using the Change Skin option in Hero Select if you had a Loadout selected.
  • Fixed a bug with Golden Weapons being marked as unspecified and not being purchasable.
  • Fixed a bug with some callouts for pushing the payload playing at incorrect moments.
  • Fixed an issue with Wall Climb failing in some situations.
  • Additional bug fixes for general stability and performance.

MAPS

Antarctic Peninsula

  • Fixed lighting in some areas of the map.

King’s Row

  • Fixed areas of the map that were missing collision.

Midtown

  • Fixed some locations that could cause some heroes to become stuck

Shambali Monastery

  • Fixed a location of the map that displayed incorrect textures.

HEROES

Doomfist

  • Fixed a bug with Meteor Strike that could result in Doomfist getting inside the environment.
  • Fixed a bug that sometimes prevented Seismic Slam’s damage from going through turrets.
  • Fixed a bug that could prevent Doomfist from acquiring Overhealth in some cases.
  • Fixed a bug where Rocket Punch left a small window of time open to use abilities.

Echo

  • Fixed an interaction when Duplicating Bastion that prevented the Duplicated Configuration: Artillery’s shots from landing if Duplicate ended before they landed.

Lifeweaver

  • Fixed a bug that prevented Tree of Life from healing Reaper when in Wraith form.

Lúcio

  • Amp it Up now goes on cooldown if interrupted by stun during its cast time or when dying while it’s active.

Mauga

  • Fixed a bug with the burning applied by Mauga not being removed when picking up a health pack.

Orisa

  • Terra Surge now correctly pulls in and damages enemies that are on uneven slopes/collision, as long as Orisa has a direct line of sight, they will get pulled/damaged.

Roadhog

  • Fixed a bug with Roadhog’s model becoming distorted with some skins during the Heroic Highlight intro.
  • Fixed a bug with Pig Pen displaying a Junkrat icon when pinged.

Sombra

  • Fixed an interaction that prevented Hack from being interrupted by Rocket Punch or Shield Bash.
  • Fixed a bug where Sombra would enter Stealth while escorting the robot in some situations.

Torbjörn

  • Fixed a bug with disabling the Interact Cancel Deploy Turret setting causing you to only destroy a deployed turret and not toss out a new one when the ability is used.

Winston

  • Fixed a bug with Primal Rage that interrupted the ability to attack if the Ultimate was initiated while Jumping and using Melee at the same time.

Zenyatta

  • Golden weapon tint should now properly be reflected on all skins.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

DICE Awards 2024: How to Watch and What to Expect

The 27th D.I.C.E. Awards are nearly here and are set to celebrate the best of the best in the world of video games. The show kicks off later this week in Las Vegas and will once again be hosted by IGN’s Stella Chung and Kinda Funny CEO and IGN’s Greg Miller.

IGN is also the official media partner of the show and this guide will let you know everything you need to know about this year’s D.I.C.E. Awards, including how you can watch it with us, what you can expect, and more.

DICE Awards 2024 Start Time

The D.I.C.E. Awards 2024 will take place on Thursday, February 15, 2024, at 8pm PT/11pm ET. If you live in the GMT or AEST timzones, that translates to Friday, February 16, at 4am GMT/2pm AEST.

Where to Watch the DICE Awards 2024

If you’re interested in watching the D.I.C.E. Awards, we’ll be hosting it, as the official media sponsor, here and across our many channels on platforms, including YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the show with us:

What to Expect From the DICE Awards 2024

The 27th D.I.C.E. Awards is once again being put on by the Academy of Interactive Arts & Sciences (AIAS) and will take place at the Aria Resort in Las Vegas. IGN’s Stella Chung and Kinda Funny CEO and IGN alum Greg Miller will be the hosts and will help celebrate the best games of 2024.

Unlike other awards shows, the D.I.C.E. Awards are voted on strictly by a panel of game developers, so in a sense it is an awards show that honors the games by those who make them. This year, there were 56 games nominated and Marvel’s Spider-Man 2 led the way with nine nominations. Alan Wake 2 followed right behind with eight noms, Baldur’s Gate 3 earned seven, and Cocoon nabbed six.

As for Game of the Year, the games set to compete for the top honor are Alan Wake 2, Baldur’s Gate 3, Cocoon, Marvel’s Spider-Man 2, and The Legend of Zelda: Tears of the Kindgom. You can check out the full list of nominees below.

There usually aren’t many annoucements at the D.I.C.E. Awards as it puts a heavy focus on the incredible creators behind our favorite experiences from the past year. However, never say never!

Lastly, the D.I.C.E. Awards will be honoring legendary Nintendo composer and sound director Koji Kondo by inducting him into the D.I.C.E. Hall of Fame. While you may not know his name, Kondo is responsible for some of the most iconic songs in entertainment from games like the original Super Mario Bros., the original The Legend of Zelda, The Legend of Zelda: Ocarina of Time, Super Mario Sunshine, Super Mario Galaxy, Super Mario Bros. Wonder, The Legend of Zelda: Skyward Sword, and much, much more.

The DICE Awards 2024 Nominees

Outstanding Achievement in Animation

  • Final Fantasy XVI
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2
  • Mortal Kombat 1
  • Super Mario Bros. Wonder

Outstanding Achievement in Art Direction

  • Alan Wake 2
  • Hogwarts Legacy
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor
  • Starfield

Outstanding Achievement in Character

  • Alan Wake 2 – Saga Anderson
  • Baldur’s Gate 3 – Astarion
  • Baldur’s Gate 3 – Karlach
  • Marvel’s Spider-Man 2 – Miles Morales
  • Thirsty Suitors – Jala

Outstanding Achievement in Original Music Composition

  • Alan Wake 2
  • Diablo IV
  • Marvel’s Spider-Man 2
  • Planet of Lana
  • Star Wars Jedi: Survivor

Outstanding Achievement in Audio Design

  • Alan Wake 2
  • COCOON
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor

Outstanding Achievement in Story

  • Alan Wake 2
  • Baldur’s Gate 3
  • DAVE THE DIVER
  • Thirsty Suitors
  • Venba

Outstanding Technical Achievement

  • Alan Wake 2
  • Marvel’s Spider-Man 2
  • Hogwarts Legacy
  • THE FINALS
  • The Legend of Zelda: Tears of the Kingdom

Action Game of the Year

  • ARMORED CORE VI FIRES OF RUBICON
  • Dead Space
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2
  • Remnant II

Adventure Game of the Year

  • Alan Wake 2
  • COCOON
  • DAVE THE DIVER
  • Star Wars Jedi: Survivor
  • The Legend of Zelda: Tears of the Kingdom

Family Game of the Year

  • Disney Illusion Island
  • Fae Farm
  • Hello Kitty Island Adventure
  • Midnight Girl
  • Super Mario Bros. Wonder

Fighting Game of the Year

  • Granblue Fantasy Versus: Rising
  • Mortal Kombat 1
  • Nickelodeon All-Star Brawl 2
  • Pocket Bravery
  • Street Fighter 6

Racing Game of the Year

  • F-ZERO 99
  • Forza Motorsport
  • Hot Wheels Unleashed 2 – Turbocharged
  • LEGO 2K Drive

Role-Playing Game of the Year

  • Baldur’s Gate 3
  • Cyberpunk 2077: Phantom Liberty
  • Diablo IV
  • Final Fantasy XVI
  • Starfield

Sports Game of the Year

  • EA SPORTS FC 24
  • MLB The Show™ 23
  • WWE 2K23

Strategy/Simulation Game of the Year

  • Against the Storm
  • Cobalt Core
  • Dune: Spice Wars
  • The Last Spell
  • Wartales

Immersive Reality Technical Achievement

  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • Horizon: Call of the Mountain
  • Vertigo 2
  • We Are One

Immersive Reality Game of the Year

  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • Horizon: Call of the Mountain
  • Vampire: The Masquerade – Justice
  • Vertigo 2

Outstanding Achievement for an Independent Game

  • COCOON
  • DREDGE
  • El Paso, Elsewhere
  • Thirsty Suitors
  • Venba

Mobile Game of the Year

  • Gubbins
  • Hello Kitty Island Adventure
  • Honkai: Star Rail
  • Terra Nil
  • WHAT THE CAR?

Online Game of the Year

  • Call of Duty: Modern Warfare III
  • Diablo IV
  • Omega Strikers
  • Street Fighter 6
  • THE FINALS

Outstanding Achievement in Game Design

  • Baldur’s Gate 3
  • COCOON
  • DAVE THE DIVER
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Outstanding Achievement in Game Direction

  • Baldur’s Gate 3
  • COCOON
  • Marvel’s Spider-Man 2
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Game of the Year

  • Alan Wake 2
  • Baldur’s Gate 3
  • COCOON
  • Marvel’s Spider-Man 2
  • The Legend of Zelda: Tears of the Kingdom

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Hands On: Quarter Arcades Teenage Mutant Ninja Turtles Arcade Machine

Let’s kick shell.

If you’re a gamer over the age of 30 with a decent amount of disposable income, then you’ve almost certainly heard of the Quarter Arcades range. As the name suggests, these are 1/4-scale reproductions of famous coin-ops, and the company has collaborated with some of the biggest names in the business to expand its lineup over the past few years – including Namco, Taito, and Konami.

With the likes of Space Invaders, Pac-Man, and Bubble Bobble in its ranks, the Quarter Arcades family can already lay claim to possessing some serious big-hitters – but the arrival of Konami’s 1989 coin-op Teenage Mutant Ninja Turtles will arguably take things to an entirely new level for players of a certain age.

Read the full article on nintendolife.com

Go Goblin Mode in Tenderfoot Tactics on Xbox

  • Chaotic intensity from complex natural systems and wild magic: ice meteors, volcanic craters, electrified lakes, and more.
  • Explore a vast, beautiful archipelago by boat, wing, and paw in this open world adventure.
  • Available for preorder now on Xbox Series X|S, Xbox One, and the Windows Store.

Hello Gamers and Goblin Enthusiasts,

I’m Badru, Tenderfoot Tactics‘ director, and I’m writing this post to introduce you to the game which we just announced as coming to Xbox platforms and is available to preorder today ahead of its full release on February 21st.

Tenderfoot Tactics takes advantage of both Play Anywhere and Smart Delivery so you’ll be able to carry your squad of goblins across a variety of platforms, such as the Xbox Series S|X where you’ll be exploring the archipelago at 60fps with a native 1440p and 4k resolution (respectively).

I’ve been playing it again on my Series S and it’s such a joy to be reminded what a curious, distinctive, and gripping game it is. So, what is it?

TT grid

A Rowdy, Chaotic Tactics Game with No Random Chance

Before everything else, Tenderfoot Tactics is a game about strategic thinking in small scale grid-and-turn-based combats. The battles are fast, tricky, and wild. One mistake can spiral out into a huge number of consequences, but clever play can recover a seemingly impossible battle and turn it into a win. In line with its goblin-brained ethos, it encourages risky, aggressive tactics.

Unlike most games of this type, in Tenderfoot Tactics, skills always do exactly what they say: there are no damage ranges or hit chances. You’ll never have to restart a combat because of a random number generator. Nevertheless, the battles are anything but predictable.

TT screenshot

Chaos rom Complexity: Natural Systems

Water flows downhill, pools in valleys, and soaks into soil.

Plants propagate and draw moisture out of the soil.

Fire spreads through dry plants (and goblins).

Like in the real world, Tenderfoot Tactics’ natural systems are deterministic, but so richly interdependent that the results of an action are impossible to really know, and beautiful to watch unfold.

At the start of the game, your goblins will be relative outsiders to magic, but as you grow in power you’ll be able to evolve them into advanced breeds: Wizards and Woods Witches, Liches, Elementalists, and other strange creatures. Before long you’ll be calling down meteors, raising mountains, electrifying lakes, opening volcanic chasms, and much, much more.

TT boat

Exploring the Archipelago

Again unlike most games of this type, Tenderfoot Tactics takes place in a tremendously large world, and has a lightweight, exploratory, nonlinear story.

Very early in the game, you’ll find yourself with an objective that is both distant and vague, and you’ll have to set your own route towards it. Don’t worry if you feel lost. Take some time to sail around, looking for landmarks or interesting features. Gather birds and use them to soar higher and further afield.

As you roam, your goblins will express their impulsive desires: to follow their nose to a nearby herb, or maybe to visit that town on the horizon. Take whatever cues seem interesting to you. There’s no wrong way to spend your time in the archipelago.

TT terrain fjords

Tips for New Players

The tutorials are all available in your pause menu at any time. Don’t be nervous about skipping them if they’re too much to read at first, but do go read them eventually! The game is much more enjoyable with a full understanding of its systems, which are fairly simple.

You can change your goblins’ skills at any time out of combat, and for the starting breed, the base ‘goblin’, doing so is completely free.

The game features dynamic difficulty adjustment, and very few consequences for fleeing a battle, so if a fight is too hard for you, just run!

TT mountains

Okay thanks! Have fun with Tenderfoot Tactics! I think it looks, sounds, and plays beautifully on my Xbox Series S. It’s a strange game, and one I’m very proud of. I hope it gets its nasty little hooks in your brain like it does mine.

  • Badru
Xbox Live
Xbox Play Anywhere

Tenderfoot Tactics

Ice Water Games

$14.99

MODERN TACTICAL RPG, INSPIRED BY THE CLASSICS
A novel, deterministic combat system, with easy to grasp rules and astonishing depth. No random miss chances. No damage ranges.

Manipulate the elements to turn the battlefield to your advantage, but beware the consequences, as nature is complex and fickle. Open chasms, raise mountains, boil lakes, drain rivers. Start fires you later regret.

VAST OPEN-WORLD EXPLORATION
Unearth ancient ruins, discover strange artefacts, and meet new friends, in a lush, painterly world. Explore the reaches of the archipelago by boat. Take to the skies as a bird to survey the landscape and plan the best route forward.

For a generation, the terrible Fog – one vast, voiceless, and cruel spirit – has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.

The post Go Goblin Mode in Tenderfoot Tactics on Xbox appeared first on Xbox Wire.

The Xbox Series S Deal: $229.99 at Dell

This popular Black Friday deal is back. For a limited time, Dell is offering the Xbox Series S 512GB Gaming Console for the same price we saw during the 2023 holiday season. Right now you can get it for only $229.99 shipped, a 24% price drop from its original $300 MSRP. Check out the best Xbox deals for more discounts on games, controllers, and accessories.

Best Xbox Series S Deal: $229.99

At the current price point, the Xbox Series S costs 54% less than an Xbox Series X. The Xbox Series S does not have quite the processing power as the Series X; in order to maintain a consistent 60-120fps in most games, the default resolution has been bumped down from 4K to 1440p or 1080p, unlike the Xbox Series X, which can play games at a full 4K. The Xbox Series S comes with 512GB of storage, half of the Xbox Series X. The Xbox Series S also does not have a physical disc drive. However, the Xbox Series S can play all of the same games as the Xbox Series X. It’s also backwards compatible with Xbox One games, and there’s no doubt that the Xbox Series S is more than capable of handling any previous gen games. If you don’t have a 4K TV, or you’re satisfied with the fact that you’ll be able to play any new Xbox game, or you feel that the extra $280 you saved could be better spent elsewhere, then the Xbox Series S might be a smarter purchase.

Pick Up a 1TB Nintendo Switch Memory Card for Only $24.99 on Amazon

Amazon has discounted the Samsung EVO Select 512GB Micro SDXC Card down to $24.99, a 30% price drop from its original $35 MSRP. This is an excellent price for a 512GB Micro SDXC card from a well-known and respected brand. I’s fully compatible with the Nintendo Switch, Steam Deck, and ASUS ROG Ally portable handhelds. It also comes with a SD adapter for devices that only take full-sized SD cards. Check out all of the best Nintendo Switch deals for sales on other games and accessories.

512GB Samsung Micro SDXC Card for $24.99

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity. The Switch and Switch OLED consoles have 32GB and 64GB of internal storage, respectively, with some of it reserved for the OS. The Legend of Zelda: Tears of the Kingdom uses up 16GB and Breath of the Wild about 13.5GB. If bought digitally, those two games alone would take up all of your internal storage on the OG Switch console. There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford.

The Samsung EVO Select Micro SDXC card is compatible with virtually any device that accepts the Micro SDXC card standard. That includes the Nintendo Switch, Steam Deck, ASUS ROG Ally, any recently released smartphone that supports expandable memory, GoPros, cameras and much more. Despite its low price, the Samsung EVO Select is faster than your average Micro SDXC card. It has a U3 A2 rating and boasts transfer speeds of up to 130MB/s.

To The Star is a survival game based on Alice In Wonderland in which you can cook your dreams

If you’d been gazing at the present glut of new survival games and bellowing for more, as though engaged in a drinking competition with some kind of cartoon Viking, then rest easy. Gord developers Covenant.dev have announced To The Star, a “whimsical” survival adventure that takes heavy inspiration from Alice In Wonderland, and features a cooking system that lets you blend monster parts with “suppressed emotions”, so as to produce both consumable foodstuffs and weapons.

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Review: Tomb Raider I-III Remastered (Switch) – The Best Way To Rediscover A Gaming Idol

When old becomes new.

Not many game franchises manage to ascend to the status of ‘iconic’, but Tomb Raider is undoubtedly one of them. Despite the original trilogy being released for multiple platforms, Lara Croft quickly became synonymous with the PS1, standing toe-to-toe with Crash Bandicoot as one of the console’s mascots. Since then, of course, Lara has been practically everywhere, yet 2024 marks the first occasion the original trilogy has been fully revamped for modern audiences via Tomb Raider I-III Remastered.

We say ‘revamped’, but these are the same games you know and love from the late ‘90s, albeit with the additional expansions included for the first time on console. What developer Aspyr has done here, however, is give all three titles a much-needed lick of paint, boosting the visuals significantly while adding in an optional modern control scheme for those who might not get on with the ageing ‘tank’ controls — more on that later. Smaller additions include a surprisingly robust photo mode and health bars for boss encounters.

Read the full article on nintendolife.com