Diablo 4’s Hellish Microtransactions Go From Bad to Worse With $65 Horse Bundle That Costs More Than the Game Itself

Hot on the heels of a backlash against Diablo 4 portal reskins that cost the same as Palworld comes a new microtransaction horror: a horse bundle that costs more than Diablo 4 itself.

This week, Blizzard released the new Vitreous Scourge mount, which can only be bought as part of a $64.99 bundle that throws in 7,000 Platinum. For context, Diablo 4 itself currently costs $41.99, and there is no way to buy the Vitreous Scourge mount outside this bundle.

Here’s what you get from the Vitreous Scourge pack, per Blizzard:

Charge in atop crystal and bone

Manifest crystalline might and traverse Sanctuary with the Vitreous Scourge. The Vitreous Scourge pack includes Crystal and Bone bundle containing the Crystal-clad mount, Crystal and Bone Cage mount armor, two mount trophies, and 7,000 Platinum.

Crystal and Bone: A great many maladies plague the unfortunate inhabitants of Sanctuary. One is a spreading corruption that crystalizes both flesh and bone.

7,000 Platinum can be exchanged to customize your in-game experience with purchasable cosmetic items from the Shop, used to unlock access to the premium Battle Pass, and Battle Pass Tier Skips.

Diablo 4 players are debating the rights and wrongs of this bundle, working out its value given it includes 7,000 Platinum (7,200 Platinum costs $64.97 when bought on its own via the denominations Blizzard provides). If you’re going to buy $65-worth of Platinum anyway, some argue, then the Vitreous Scourge mount is a free add-on. Or, considered another way, the $65 bundle offers $83 of value, if we consider previous Diablo 4 mounts have cost up to $18 each. But the point remains: it is impossible to buy the mount directly, which means this bundle is yet another example of the video game industry, and Blizzard, price anchoring its microtransactions.

It’s worth noting Diablo 4 is a full-price action role-playing game and not free-to-play, and while this horse is purely cosmetic and does not affect gameplay, it joins a long list of controversial microtransactions that have hit the game since its record-breaking launch in June.

Of course, Diablo 4 developer Blizzard is now owned by Microsoft following the company’s $69 billion acquisition of Activision Blizzard last year. It was a move that some had thought would usher in a new era for Blizzard, but it got off to a troubling start after Microsoft announced nearly 2,000 staff would be let go from its gaming division, a devastating round of layoffs that have hit Blizzard hard.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Embracer have laid off 8% of their global workforce since their “restructuring” began

Embracer have released their interim financial results for Q3, October-December 2023, in which they share details of the conglomerate’s on-going efforts to “restructure” and reduce their massive debts, to the tune of hundreds of layoffs over the past year.

Amid the talk of revenues, profits and losses, we learn that Embracer have laid off 8% of their global workforce since announcing their restructuring program in June 2023. According to the report, Embracer’s total headcount has fallen from 16,243 in the period October-December 2022 to 15,218 in the period October-December 2023. The number of Embracer studio game projects in development, meanwhile, has fallen from 224 to 179.

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Blasphemous 2’s Gorgeous Physical Collector’s Edition Lands May Release Date

Pre-orders are now open.

After being revealed at the end of last year, SelectaPlay has today announced that the stunning Collector’s Edition physical of Blasphemous 2 will be slashing our way on 29th May.

Pre-orders for this beefy bundle are now available through select retailers (including Amazon) for £86.99. Yes, this does seem like a pretty hefty price tag, but there are a lot of goodies included in this one.

Read the full article on nintendolife.com

Helldivers 2 Dev Says It Will ‘Never’ Add PvP Because It Wants to ‘Reduce Toxic Elements’ From the Community

Are you playing Helldivers 2 and wondering if the developers will ever add a player versus player mode? Don’t hold your breath — the boss of developer Arrowhead Game Studios has said it’s never going to happen.

Responding to a user on Twitter/X, Arrowhead CEO Johan Pilestedt said the developer will “never” add PvP to Helldivers 2 in order to reduce “toxic elements” from the community.

“Hey; We’ll ‘never’ add a PvP-mode,” Pilestedt said. “This is to reduce toxic elements from the community.

“We want an environment that’s supportive, fun and where we all are fighting on the same side!”

Helldivers 2 is a co-op third-person shooter in which players squad up to take on alien bugs and automatons across big maps packed with over-the-top action, explosions, and a generous number of epic moments.

While there is no PvP mode, players are as much a danger to each other as they are to the enemy. Helldivers 2 is a game with friendly fire, which means a stray bullet from a squadmate can be disastrous. Turrets, too, can kill your friends, or even you, if you happen to get in their way. And devastating orbital strikes can be a menace to your friends as well as enemy outposts.

One of the cool things about Helldivers 2 is that players have established an ‘unspoken’ co-op etiquette, which is useful for a game in which voice comms are rarely used when playing with randoms. From what I can tell, griefing is an unusual occurrence in Helldivers 2, but it does happen. I’ve seen some players report they’ve encountered players who’ve engaged in a spot of teamkilling. Some are even orbital-striking the entire group as soon as they spawn onto the map, only to do it again seemingly just for a laugh. And teamkilling during an extraction, or kicking a teammate during extraction after a 40-minute mission does sometimes occur.

We don’t want the toxicity that naturally comes with it. There are plenty, actually most, games that provide PvP.

Pilestedt also responded to a user who accused Arrowhead of being “scared” to add PvP to Helldivers 2, denying that was the case. “Not scared,” Pilestedt said. “Just we don’t want the toxicity that naturally comes with it. There are plenty, actually most, games that provide PvP.

“We make games for people that just want to have a challenging time with friends but in a PvE setting.”

Pilestedt then pointed players who want a PvP experience to extraction shooter Escape from Tarkov: “If you want PvP I recommend @tarkov,” Pilestedt said.

According to Pilestedt, Helldivers 2 has already sold one million copies across PlayStation 5 and PC, smashing all expectations in the process. And despite various matchmaking issues, Helldivers 2 shows no sign of slowing down. Check out IGN’s Helldivers 2 tips and tricks for getting started if you’re jumping in.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Tomb Raider 1-3 Remastered’s modern controls are an absolute travesty

Readers, consider this is a public service announcement for (deep breath) Tomb Raider I-III Remastered Trilogy Starring Lara Croft. Do not, for the love of all that’s ancient and holy, play this game with its newly-added modern control scheme. The original tank controls are by far and away the best (and only real) option for going back and experiencing Lara’s OG adventures from the late 90s, and I’m not just saying that out of nostalgia. The modern controls are bad, plain and simple, and are as much an enemy to Tomb Raider’s incredibly precise mode of 3D platforming as the tigers and wolves that stalk its trap-filled catacombs. They are utterly maddening, and the antithesis of everything Tomb Raider stands for. I implore you, do not go anywhere near them, for your own sake as well as Lara’s.

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Here’s How To Get Final Fantasy 7 Rebirth for Just £56 Before Launch Day in the UK (Back In Stock and Available)

Final Fantasy 7 Rebirth preorders are currently down to just £55.99 in the UK right now. This is a tremendous deal, and guaranteed to arrive on launch day February 29. All you need to do is use code REBIRTH20 at checkout when preordering at Currys. This is the best Final Fantasy 7 Rebirth preorder deal in the UK right now, but, the only caveat is that this deal has sold out a few times before, so there could be a limited time frame to take advantage.

It was also announced at the Final Fantasy VII Rebirth State of Play, that a demo is now available to download via the PlayStation Store. It will let fans play as Cloud and Sephiroth in a sequence from the early part of the game among other content. This is a great opportunity to try the game out before you commit to purchasing via the deal we mentioned above.

In our final hands-on preview of Final Fantasy 7 Rebirth, we said: “This second game in the reimagined trilogy is like an extension that flows out of its predecessor rather than another radical rethink. But Rebirth is layered with several new ideas that, at least across the duration of a recent three-hour playable demonstration, suggests Cloud and co’s upcoming journey will feel like a genuine sequel rather than a full-priced expansion.”

There’s also a new relationship system, called Bonds of Friendship, that has been added to Final Fantasy 7 Rebirth. As explained in the system’s tutorial, “the strength of these bonds can alter portions of the story.” One of those story moments is the Gold Saucer date, and you’ll be able to see how your potential partner feels about you via a variety of emoji-like faces.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

‘Palworld Has Lost X% of Its Player Base’ Discourse Is ‘Lazy’, Dev Says

The developer of Palworld has commented on the debate around the declining number of people playing the game since launch, calling the discourse “lazy”.

Taking to Twitter/X, Pocketpair community manager Bucky, who has become the voice of Palworld’s development team in the West, reflected on the game’s first month since going on sale in early access form across PC and Xbox Series X and S.

“In May of 2023, I was convinced that Palworld could break the 50,000 player mark,” Bucky said. “Anything above that seemed unobtainable though, and I certainly never expected it to reach into the millions.

“It has taken years to get to this point, and Palworld only really begins from here. Everyone is working hard to fix the issues and prepare new content and Pals. Some of you may have had your fun over the last three weeks and found yourself putting the game down. That is fine.”

Palworld’s astonishing launch saw 12 million sales on Steam alone and a peak concurrent player count of 2,101,867, the second-highest of all-time on Valve’s platform. Over on Xbox, Palworld is the biggest third-party launch on Game Pass ever with over seven million players and a daily player peak of just shy of three million. While the concurrent player count on Steam has fallen steadily since the peak, it’s worth pointing out Palworld is currently the third most-played game on Steam behind only Counter-Strike 2 and Dota 2. It remains hugely popular.

Still, that hasn’t stopped some from proclaiming the Palworld party is over, and it’s this sentiment that Pocketpair appears keen to counter.

“This emerging ‘Palworld has lost X% of its player base’ discourse is lazy, but it’s probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games,” Bucky said.

“You don’t need to feel bad about that. Palworld, like many games before it, isn’t in a position to pump out massive amounts of new content on a weekly basis. New content will come, and it’s going to be awesome, but these things take a little bit of time.

“There are so many amazing games out there to play; you don’t need to feel guilty about hopping from game to game.

“If you are still playing Palworld, we love you. If you’re no longer playing Palworld, we still love you, and we hope you’ll come back for round two when you’re ready.

“Play lots of games, try different genres, and frequently flick through indie libraries to find hidden gems.”

Last month, Pocketpair said Palworld would get PvP, raid bosses, and new islands in future updates, but it has targeted critical issues first. Crossplay between Steam and Xbox is also in the works (presumably this will up the co-op player count on Xbox at the same time), as well as improvements to the building system.

Clearly, the success of Palworld has taken Pocketpair — and the video game industry — by surprise, so much so that the developer has issued a recruitment drive, saying it’s “overwhelmingly short of people”.

While Palworld is one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

If you’re playing, be sure to check out IGN’s interactive Palworld map.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Minecraft Reveals New Hostile Mob “The Bogged”

And there’s also some new DLC.

The sandbox game Minecraft continues to expand and the latest reveal is a new hostile mob. It’s called “The Bogged” and is a new poison skeleton mob that will be added in the upcoming 1.21 Update. It’s available now in testing as well.

Here’s a bit about it from the official announcement, along with a look in the video above:

Read the full article on nintendolife.com

New Sonic-Style Kickstarter Project ‘Rollin’ Rascal’ Hits Switch Goal

Gotta roll fast.

You might have seen our sibling site Time Extension talking about a new Sonic-style Kickstarter project known as Rollin’ Rascal. The upcoming 3D platformer developed by Curiomatic was already locked in for PC and as of this week, it’s now been officially confirmed for the Nintendo Switch.

This is all thanks to the Kickstarter project reaching its 100k stretch goal. Here’s the official announcement and artwork:

Read the full article on nintendolife.com

Get To Know Our Team: Dean – Technical Program Manager

Get To Know Our Team
Dean
Technical Program Manager

Hi, everyone! Wynn here. We’re back with another Xbox Insider Team interview. Today we’ll be chatting with Dean—a Technical Program Manager, Xbox Mastercard maestro, and another all-around cat person. How’s it going, Dean?

I’m doing well! Happy to be here.

Glad we could have you on. I’m sure a brief respite from the Mastercard salt mines is welcomed.

Oh yeah! Most people don’t know this, but that’s how we get those rewards points. It’s hard work, but honest work.

So, that’s what that guy on CoD meant last night when he called me salty.

Exactly. Everyone knows that.

Haha. Well, let’s have everyone get to know a little more about Dean.

Let’s see. I’ve been in the tech industry for, gosh, it must be 25 years now. I’ve always been a gamer at heart, but I started at Microsoft working on Windows 2000/SQL 7 on databases.

The very first computer I ever owned personally was an old Windows 2000 machine that my granddad brought home after it was decommissioned at Delta.

It was an interesting OS. The last version before the codebase merges. But after several years on that team, I moved briefly over to do some work on 360, then a little work on Bing, before settling back in the Xbox world during the Xbox One launch on the ops side of things.

A man of many talents! I think you may have me beat on the number of orgs you’ve worked for, which is unique for Xbox. Most people get here and nail their feet to floor.

Ha. I couldn’t find my hammer at the time. But the last decade has been really great, and I love this team.

That leads perfectly into my next question. When did you start on the Xbox Insider Team?

It must’ve been around 2019 when I first came over. But I actually ran the program for a while before transitioning away a year ago.

Oh wow! I actually had no idea. That must be why I see so many older Wire articles attributed to you.

That’s right. During my stint in charge, I really tried to double down on partner evangelism and outreach. We did a lot of tradeshows like GDC, PAX, etc. It was just so incredible getting to talk to developers and bring them into the program. I loved feeling like we really were making an impact on their product, and Xbox Insiders were getting early looks at cool games.

Is there a particular developer or publisher that you worked with that was memorable?

Absolutely. The one that immediately comes to mind is Whitethorn Games. They were really interested in our program, so we met with them and just loved their portfolio. We worked with them to promote their games, and even did these testimonial videos for internal showcases. It was just a really great partnership and sort of laid some groundwork for how we could partner with not just developers, but publishers too.

Oh, that’s actually wild. We just had a call with them before the break about them wanting to be more involved with XIP vis-à-vis Xbox Accessibility Insiders League.

Yeah, I saw those emails floating around. Really cool to see them still involved with the program.

Very cool. All right let’s move on to a few rapid-fire questions I’m asking everyone about their interests.

Sure. Let’s do it.

What game has impacted your life the most?

Whew. That’s a deep one. Let’s see. I have a few. I remember the first time I ever played Half-Life. I was in an office at the time that had a ton of PCs setup in a row, and I installed it one afternoon. I loaded up the start of the game and as more people saw me playing it, a crowd started forming around the monitor because it was unlike anything we had ever seen at the time.

Then there’s Project Gotham Racing on the OG Xbox. Just putting that disc in and listening to the intro music kick in while watching the tracks go by was bliss. A fantastic memory of that opening with the jump in fidelity from my N64 to the Xbox.

More recently, I was really impressed with Hades all around. Stylistically, musically, gameplay, Supergiant was firing on all cylinders for that one. I still play it every once in a while because it’s so good.

That Half-Life story is so cool. I missed that train originally, but it still holds up so incredibly well. There are so many video game OSTs that mean a lot to me as well. It’s crazy how much emotion a good opening sequence can bring out in a game.

For me, that PGR intro is just so chill and so relaxing. It’s part of what made me want to get into music production, which I’ve been dabbling with recently.

Oh wow. You’ll have to play a set for the team sometime.

Haha. We’ll see.

But that’s a great segue for my next question: Do you have any songs or albums that you find yourself listening to over and over?

I try to always discover new music, across all genres, whenever I can. I try to not get bogged down. But one record I absolutely come back to frequently is Currents by Tame Impala.

Okay, so no binging on the music front, how about TV/movies? Are you one of the yearly Office re-watchers?

It’s not so much yearly or constant, but we are an Office family. Especially around the holidays when the kids are home from school, that’s a comfort show around that time. My daughter and I also watch a ton of SpongeBob and quote it back and forth.

Well cool man. Other than opening for Coachella 2025, do you have any hobbies outside of tech/gaming?

Yeah, I really enjoy American Football, both College and Professional.

Who are your teams?

Penn State for CFB and Seahawks for NFL.

Ah, as someone from Atlanta, you too have felt the pain of losing a Super Bowl to Brady.

Well, I think we can wrap this one up. Anything else you’d like to share with the Community? Anything cool you’re working on you can talk about?

Well, the Xbox Mastercard program is still running full speed ahead, so there’s lots of work being done with that every day.

*cough* Available for Xbox Insiders right now! *cough*

Gesundheit. But other than that, not too much to mention here.

I’ll sign off by saying that I’ve always loved the Xbox Insider Community, from my time leading the program and even now as I’ve somewhat moved on. It’s an incredible team to be a part of and I’m excited to see both Xbox Insiders and partners both get to utilize the program more.

Incredible man. Dean, thanks so much for taking the time chat today.

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page.

Until next time! Wynn/

The post Get To Know Our Team: Dean – Technical Program Manager appeared first on Xbox Wire.