In an interview for Stephen Totilo’s Game File newsletter, Spencer specifically brought up Helldivers 2, Sony’s first simultaneous PS5 and PC release, while touching on the subject.
“I will say, when I look at a game like Helldivers 2 — and it’s a great game, kudos to the team shipping on PC and PlayStation — I’m not exactly sure who it helps in the industry by not being on Xbox,” he said. “If you try to twist yourself to say, like, somehow that benefited somebody somewhere.”
Still, Spencer relents a little bit, saying, “but I get it”: “There’s a legacy in console gaming that we’re going to benefit by shipping games and not putting them on other places. We do the same thing.”
He also pointed out that that Helldiver 2’s simultaneous release on PC and PS5 is “doing really well,” and he’s not wrong. The cooperative action sequel notched Sony’s biggest-ever game launch on Steam when it debuted last week.
The state of exclusive games
While Spencer doesn’t expect every other publisher to take Xbox’s approach, he did say during an Xbox podcast today that he has a “fundamental belief that, over the next 5 or 10 years, exclusive games – games that are exclusive to one piece of hardware – are gunna be a smaller and smaller part of the game industry.”
“That’s not some great insight, because if you look at the last 10 years and what the biggest games are today, it’s a natural place,” he said. “Whether it’s one console and PC; multiple consoles and PC; mobile, console, and PC; you see big games landing on multiple platforms, and we wanna be a great platform for creators that are trying to realize that potential.”
Spencer didn’t reveal what four Xbox games are headed to other platforms, but he did confirm that that number does not include Starfield and Indiana Jones and the Great Circle. Even then, in a separate interview with The Verge, he wouldn’t say they’ll never come to PS5, adding “I don’t think we should as an industry ever rule out a game going to any other platform.”
Altogether, it’s all spawned even more discourse about platform exclusivity, Xbox’s strategy, and a whole lot more. You can see everything we learned from today’s Xbox announcements right here.
Corsair’s Shift series of power supplies are one of my go-to recommendations, thanks to their reliable power delivery and convenient side-mounted connectors, and now you can pick up a factory refurbished 850W 80+ Gold unit for just £84 from Scan, versus £145 for the very same PSU new at Amazon or £150 at Scan. That’s a huge, nearly 50% saving, and well worth it – even for a factory refurb unit with a 12-month warranty.
In a blog post and podcast today, Microsoft Gaming CEO Phil Spencer made waves by confirming four Xbox exclusives will be going multi-platform. While he didn’t reveal what those games would be, he did confirm a couple of games that won’t be included in those four titles.
When asked directly by moderator and former IGN editor-in-chief Tina Amini if any of those four exclusives going multi-platform were Starfield or Indiana Jones and the Great Circle, Spencer replied, “They are not Starfield or Indiana Jones.”
Spencer, however, is still leaving Xbox’s multi-platform options open. In an interview with The Verge, he stopped short of ruling out Starfield and Indiana Jones ever coming to PS5.
“I don’t think we should as an industry ever rule out a game going to any other platform,” he said. “We’re focused on these four games and learning from the experience. We don’t have work going on, on other franchises. But for anybody to stand up and say something’s never going to happen, I think it feels like creating more certainty in a world of gaming where you really want to respond to what customers want and what our players and creators are looking for.”
“We’re focused on these four games and learning from the experience.
Today’s update comes after weeks of reports and speculation swirling about Xbox’s future, particularly surrounding first-party exclusivity. Earlier this month, The Verge reported that Xbox was “weighing up which titles will remain exclusive and others that will appear on Switch or PS5 in the future.” Indiana Jones, per the report, was being considered as the kick-off to this new strategy, with the possibility of it debuting on PS5 shortly after its launch on Xbox and PC this December.
Around the same time, XboxERA reported that Microsoft was considering releasing Starfield on PS5 shortly after the release of the previously announced Shattered Space expansion later this year. Other reports, meanwhile, suggested the Hi-Fi Rush and Sea of Thieves would be headed to other platforms.
So what are the four games?
We don’t know what those four newly multi-platform games will be for sure at the moment. However, The Verge reports that they’ll be Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded.
Spencer himself dropped a few hints during the podcast, saying they looked at games that were over a year old. Two of them, he said, are “community-driven games,” “first iterations of a franchise that have reached their full potential, let’s say on Xbox and PC.”
The other two, he added, “are smaller games that were not really built to be platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build.”
“We love supporting creative endeavors across our studios regardless of size,” he went on. “And as they realize their full potential on Xbox and PC, we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games, allowing us to invest in future iterations of those, sequels to those, or just other games like that in our portfolio.”
The Logitech G915 Lightspeed TKL is a phenomenal gaming keyboard with low-profile mechanical switches, reliable Lightspeed wireless and a compact layout, yet Logitech normally ask well over £100 for it – and double that when it first launched! Today though, the G915 TKL Lightspeed is 55% off, dropping it to the more reasonable price of £99.
After weeks of rumours, Xbox has finally confirmed that it will be bringing more Xbox exclusives to other consoles. What consoles, and what games, is anyone’s guess.
During today’s Official Xbox Podcast, the Head of Xbox and CEO of Microsoft Gaming Phil Spencer confirmed that four titles that are currently exclusive to Xbox and PC will be coming to “other consoles”. Weirdly, the games haven’t been named, and Spencer is leaving it up to the developers behind those games to make the announcements.
Xbox’s Promise to Bring More Games to More Players Around the World
Jeff Rubenstein, Xbox Wire
Today, on a special edition of the Official Xbox Podcast, we shared an update on plans to continue to bring more games to more people around the world, with the exciting news that the first Activision Blizzard game on Xbox Game Pass will be Diablo IV, beginning March 28.
Phil Spencer, Sarah Bond, and Matt Booty also shared the vision on game exclusivity, the future of Xbox hardware, and the overall Xbox promise. There’s a lot to talk about, so we encourage you to watch the full episode here:
With the combined creativity across Team Xbox, players can expect an incredible 2024 with the likes of Senua’s Saga: Hellblade II, Indiana Jones and the Great Circle, Avowed, Ara: History Untold, Towerborne and more coming your way, alongside continued updates for our blockbuster franchises Call of Duty, Minecraft, Forza, TheElder Scrolls Online and Microsoft Flight Simulator.
There will be even more to play as we begin to fulfill our commitment to offer Activision and Blizzard games with Game Pass, both new releases and classic games from its legendary catalog. We’re happy to share that Diablo IV will be available to play by the 34 million Game Pass subscribers on both PC and Xbox consoles beginning March 28! This is only the start of Xbox players being able to enjoy Activision and Blizzard games on Game Pass – we look forward to sharing more soon.
Our combined studio teams already ship some of the biggest franchises and critically-acclaimed adventures across multiple platforms: Minecraft, Call of Duty, Overwatch, Diablo, The Elder Scrolls Online, and more have built communities across consoles, PC, and mobile. Likewise, Xbox Game Studios and Bethesda have brought dozens of games to Steam alongside Xbox consoles on launch day; the teams at Xbox have extensive experience supporting multiple platforms, while continuing to invest heavily in our studios, our consoles and services.
Indeed, our games are reaching more players than ever; across Activision, Bethesda, Blizzard, King, and Xbox Game Studios, we reach hundreds of millions of players across console, PC, and mobile.
To ensure long-term success for both Xbox and the industry as a whole, we must continue to evolve. Today we announced that we will expand the communities we reach: we are currently in the process of bringing four Xbox games to other platforms. These are titles which have been available to Xbox players for at least a year, including hidden gems that deserve to be experienced more widely, and live service games whose communities will benefit from welcoming even more players. We will share more details on these titles soon.
By bringing these games to more players, we not only expand the reach and impact of those titles, but this will allow us to invest in either future versions of these games, or elsewhere in our first-party portfolio. There is no fundamental change to our approach on exclusivity.
Likewise, our commitment to game preservation is unwavering. Xbox players should have confidence in building your digital library in the Xbox ecosystem. We will continue to reward that with the most robust, player-friendly experiences, including backwards compatibility, cross-play, cross-save progression, convenient cloud gaming, and more. Xbox consoles will continue to provide a flagship experience for players; it’s where you get the best value and convenience, it’s where Game Pass provides unprecedented access to an ever-evolving library of games. To be clear: Game Pass will continue to be only available on Xbox platforms.
This is what it means to be part of Xbox:
The biggest games in the world will be on Xbox.
Our games will come to Game Pass day one.
A robust and innovative multi-year hardware roadmap
Compatibility with your library is a priority, inclusive of cross-play, cross-save, and robust cloud features.
Xbox will continue to help game creators find the biggest audience possible.
Whether you’ve been with us since 2001, recently joined Game Pass to enjoy games like Starfield or Palworld, or are looking forward to the next season of Call of Duty, the creative teams at Xbox are stronger together – no matter where you play. Xbox will be around for decades to come – we hope you’ll join us on this journey.
Hello! I’m Josef, one of the creators of Beat the Beats VR, coming out February 27 on PlayStation VR2. It is a rhythm VR game you play with your fists and all about learning actual boxing moves like jab, dodge, and uppercut.
In this article I would like to share with you how the natural feeling boxing moves in our game came to fruition.
At Parallel Circles, we’re huge rhythm game fans. And VR? We love it. It immerses you like nothing else. I’ve always been captivated by the agility, coordination, and precision of boxers. So, blending these passions felt like a no-brainer. Thus, Beat the Beats VR was born.
Boxing greenhorn to boxing champion
Pulling off energetic boxing moves in real life takes years of training. But in Beat the Beats VR, we wanted players to feel like pros from the get-go. Jabs, hooks, uppercuts — they should all flow naturally.
After lots of experimentation, we realized the traditional rhythm game approach didn’t quite fit boxing’s fluidity. So we switched it up. Instead of the “notes” (we call them beats) coming straight at you, they come from different directions in arcs challenging you to move exactly in the same way you would in a boxing fight.
You can’t help but make perfect jabs for beats from the front, hooks from the side, and uppercuts for ones coming from above.
Punching through the whole game
As soon as we nailed the boxing punches we brought other aspects of the sport into the game. You can also evade (called a “roll”) and block beats.
You can also unlock new levels/albums by punching them.
Mix all of the boxing action with some exhilarating music and you have a rhythm game that’s the best of both worlds: a fun experience for casual players and a full-throttle workout for the ones that want to go the extra mile.
We hope you have as much fun with our game as we had creating it. Maybe you’ll sweat as much as we did, too. Beat the Beats comes to PS VR2 on February 27!
The business update confirmed that four games will be releasing on other platfoms, though Xbox did not provide additional details. It also revealed Xbox’s plans for Activision Blizzard games on Game Pass while teasing the “largest technical leap you will have ever seen in a hardware generation” for its next console.
Here’s everything that was announced.
Xbox reveals its plans for PS5 and more.
The biggest news was Xbox’s confirmation that four games will indeed be going multi-platform. Spencer declined to name the games, saying only, “The teams that are building those games have announced plans that are not too far away. As we know, games teams put a lot of energy into their announcements and partners. So I don’t wanna take anything away from those teams, so I won’t be talking about the titles specifically, but I think when they come out, it’ll make sense.”
Asked whether Indiana Jones and Starfield will be among the games going multi-platform, Spencer said “they are not.” As for the four games that will be going multi-platform, The Verge reports that they will be Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded.
The Xbox Wire post reads, “To ensure long-term success for both Xbox and the industry as a whole, we must continue to evolve. Today we announced that we will expand the communities we reach: we are currently in the process of bringing four Xbox games to other platforms. These are titles which have been available to Xbox players for at least a year, including hidden gems that deserve to be experienced more widely, and live service games whose communities will benefit from welcoming even more players. We will share more details on these titles soon.
Diablo 4 is coming to Game Pass
The update also confirmed that Diablo 4 will be coming to Game Pass on March 28, with this being “only the beginning” for Activision Blizzard games on the service. Fans have been waiting for Activision Blizzard to arrive on Game Pass since the deal closed last year, with Spencer chalking up the delay to “regulatory challenges.”
Xbox also reaffirmed its commitment to the service, saying that “Game Pass will continue to only be available on Xbox platforms and will have all first-party games available on day one.”
Rumors have swirled concerning Xbox’s plans for more than a month now, with Hi-Fi Rush, Sea of Thieves, Pentiment, and Starfield all rumored to be heading to different platforms at various points. The reports ignited a debate around the value of exclusives within the gaming community as fans argued over the path forward for Xbox, which has lagged behind its competitors in terms of sales and releases this generation.
In a town hall meeting with Xbox employees, Spencer reaffirmed that Xbox would continue to make hardware going forward, seeking to alleviate concerns that Microsoft plans to get out of the console business altogether. Bond, meanwhile, reiterated Microsoft’s desire to “make every screen an Xbox.”
Stay tuned for more analysis of Xbox’s announcements at IGN, including a special episode of Podcast Unlocked and lots more.
Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
A standalone expansion for Disco Elysium, codenamed X7, has reportedly been cancelled and a quarter of developers at developers ZA/UM are at risk of redundancy. Around 24 employees are said to be affected, according to “sources close to the matter” who spoke to Sports Illustrated’s video games site.
The 90s was really the birthplace of the modern board game hobby. Yes, timeless artifacts such as Go, Mahjong, and even Cosmic Encounter pre-exist the post-Cold War decade, yet the groundswell of fresh titles with radical ideas really built the foundation for modern design principles. Germany was popping off with hits left and right, while the collectible card game format changed everything. Beyond the greats, there are several nearly forgotten releases that deserve recognition.
Where else to start than with the game that started the collectable card craze and revolutionized games and game stores in the nineties? There was a time when almost every role-playing and board gaming club switched to playing Magic: the Gathering. And it’s easy to see why with the lure of finding powerful rare cards in hidden packs, planning a deck to construct around them and thrilling to the mix of random draw and strategic combinations during play. It’s a recipe that’s still almost as intoxicating today and the game remains in good health. With high prize money tournaments, online play, and regular expansions to collect there’s never been a better time to get involved.
Twilight Imperium
Many fans of Twilight Imperium would not even recognize its first edition. Fantasy Flight Games founder Christian Petersen brought his vision of a 4X board game to life way back in 1997. Flush with cardboard chits instead of plastic, the spirit of its later iterations was present in this inspired asymmetrical space conflict. Faction favorites such as the Jol-Nar and Emirates of Hacan were there right from the beginning, and the game was packed with an immense amount of setting. Its systems are slow and clunky by today’s standards, but this original release established a legacy that would prove the foundation for one of the strongest board game publishers of the early 2000s. The current fourth edition remains one of the most immersive and rich titles available.
Catan
Catan, known in the ’90s as Settlers of Catan, didn’t sweep the popularity stakes like Magic. Nor has it aged quite as well. But in many respects, it had as much — if not more — long-term influence on the gaming scene. Before Catan, almost all tabletop games were variations on war board games or dungeon crawling. But Catan’s mix of trading resources that players used to build a network of roads and settlements in an attempt to secure as much territory as possible showed us a whole new side to gaming. There was rich interaction without direct fighting or ganging up and rich strategy while still rolling a pair of dice and drawing random cards. It also introduced us to the novel paradigm of board games that existed in Germany, and gaming has never been the same since.
Robo Rally
Richard Garfield is known for more than just Magic: The Gathering. Robo Rally has players programming bots to dart around the factory in a ludicrous race. Each participant secretly chooses which cards they will play simultaneously. Then they are revealed and the robots start zipping around as chaos ensues. The goal is to pass through all of the checkpoints in order, which can prove more difficult than it initially appears. While many games would later nick Robo Rally’s programmed action approach, this was one of the first designs to lean into this creative and zany system. It still holds up and even just received a brand new reboot courtesy of Renegade Games.
Modern Art
Among the top designers who worked in German gaming, the most talented and prolific is Reiner Knizia. His oeuvre is so large that he’s worked on almost every genre but his particular love is for auction games, and his best auction game is Modern Art. Players take the role of dealers bidding to secure artworks based on five different methods of auction, from open bids to hidden values. But there’s a catch: your purchases will only be valuable if they’re popular: in other words, if other players are also collecting paintings by the same artist. This heady mixture of strategy and pointed satire on the art world is leant extra depth in the latest edition, which uses pieces by real-life artists.
Paths of Glory
This wargame arrived at the end of the decade with a splash. Boasting a harrowing playtime of up to eight hours, this beast attempts to simulate the entirety of the First World War. This is one of the early card driven games where players spend cards for flexible action points or to trigger specific narrative events. There is a fascinating element of deck manipulation as participants race to attain new cards, while also thinning their deck through playing events. This creates an interesting ecosystem of turnover that has subtle implications over the length of play. While some may criticize this design as being too complex, and there is a certain truth to the notion that Twilight Struggle later perfected this format, this is still quite the evocative experience that remains available through continual print runs over the years.
For Sale
You’ll rarely see so much game in such a small package as you will in For Sale. The game involves two decks of cards, one of real estate and the other of cheques, which are used in the two phases of play. In the first a selection of real estate cards is revealed each turn and the players bid on them using a limited supply of money. In the second, a selection of cheques is revealed and players secretly choose real estate from their hands to sell for those cheques, the most valuable getting the biggest payout. This simple game is a setup for endless agonising moments of not knowing whether you’re going to be outbid in an auction, or outclassed in the secret hunt for cheque payouts. It’s excitement all the way down to the wire, but is simple enough for kids to play and still rewards canny strategizing.
Blood Bowl
Adding this game here is a bit cheeky: you may have fond memories of the first edition of this crazy game of violent fantasy football, but the current edition is a complete redesign. The good news is that it’s even better: leaner, better looking and more strategic while still being just as crazy and just as violent. The Warhammer-esque underpinnings have been jettisoned in favor of a whole new game concept where your turn ends when you fail an action. That leaves every choice teetering on the precipice of risk and reward as you struggle to decide whether it’s worth prioritizing a dangerous action to advance your game plan. Plus, the old cardboard standees have been replaced with super-detailed plastic miniatures that look amazing on your tabletop.
Tichu
If Tichu didn’t require exactly four to play, it would have conquered the world. It’s not much to look at, essentially a rebranded deck of standard playing cards with four special extras, but there’s a reason for that. It’s actually a tweaked, commercialized version of a family of playing card games widely played in China. You play with a partner and the idea is to try and clear your hand by laying out a higher-value Poker style card combo than is currently on the table. But this basic formula is full of fascinating wrinkles because it’s rarely clear when it’s worth splitting a combo in your hand just to take what’s on the table, especially given the partner element. There’s also a pivotal bidding aspect because calling “Tichu” — betting you’ll be first to empty your hand — is where the bulk of points are won. Accessible, engaging and scarily addictive, Tichu deserves a much wider audience.
High Society
Given this is the second Reiner Knizia auction game on the list you may gather that the good doctor (he’s got a PhD in mathematics) is keen on the mechanic and good at delivering it. This is the lightest and fastest of the three (see one more below) but it still delivers thrills, spills and biting social commentary. Each round is a sequence of bids on some fancy item that indicates you’re part of monied culture. But while your cash reserves range from small to high value, you can’t get change: you’re forced to choose between creeping up your bid or risking being left with only high-value notes to fritter on paltry wins. The other twist is that some cards are negative; for these, bidding works in reverse, with the first player to pass “winning” and everyone else throwing away their cash. You’ve got to keep up with your social circle by spending vast sums on trifles without beggaring yourself, a point of view that’s as fun to play as it is alienating to observe in reality.
El Grande
Of all the games published in the ‘90s, El Grande is perhaps the most enduring and the one that still feels freshest and most relevant today. Which makes it surprising that it hasn’t seen a reprint and remains expensive on the second-hand market. The secret of its success is posing players with a series of circular, but interactive, conundrums to solve as they seek to maximise influence on a map of Spain. You can go early or gain more influence to spend, not both. You can take a powerful action, or you can put lots of influence on the board, not both. And of course you can’t possibly have the majority in all the regions of the board, you’ve got to pick and choose your battles. It’s so well done and pushes so many gaming buttons that it remains thrillingly playable 25 years after it was released.
Ra
Now, we come to another Reiner Knizia classic involving auctions. In Ra, you’re bidding on the history of ancient Egypt. Not in terms of artefacts but the far more abstract concepts of events, monuments, pharaohs and the like. Each type of tile has its own convoluted scoring mechanic, so you want to collect — or avoid — certain combinations. On your turn, you either add a tile to the stack available or start an auction, but currency in Ra is very limited and the winning amount becomes part of the next lot for auction. This makes every tile draw and every bid an excruciating elevator of excitement as you try and force players to bid on tiles they’d prefer to avoid while not getting caught in that trap yourself. This is back in print with a deluxe new edition that is gorgeous to behold.