Dev interview: How Pacific Drive tunes up the survival genre with a station wagon

We’ve all wondered why no one gets in a car and drives away from the terror in scary movies and games. Pacific Drive by Ironwood Studios lets us live out that scenario. This upcoming first-person survival adventure drives a customizable station wagon into the genre.

Ahead of the February 22 launch date, we spoke with the game’s director, Alexander Dracott, about the inspiration behind this genre-twisting game and its development journey.

PlayStation Blog: What was the inspiration behind Pacific Drive?

Alexander Dracott: The initial idea goes back to some of my hobbies and growing up driving station wagons to go camping and out into the woods of the Pacific Northwest. The seed came from the things I saw driving alone in the woods, fog, and rain, seeing things like mining towns that haven’t seen the light of day. The game started as simple test car in the woods, and as we started inserting more mechanics, we decided you should be able to turn the car off and on. It should have gas like you should have to refuel your car. It became apparent that there’s this overlap between the maintenance of a car you would expect and the item juggling you want from a survival game. What we ended up doing is taking the pressure that is always on the player in a lot of survival games and pushed it onto the car, and it clicked. You’re forming this relationship with this car that becomes your protector.

Where did the idea of the Olympic Exclusion Zone come from, and how does it contribute to the game’s mechanics?

I’ve always been a big fan of zoned stories and players being isolated, but in a space filled with interesting mechanics. For example, a lot of the enemy anomalies aren’t zombies that you just shoot. They’re more interesting and unique, and discovering what they are is part of the experience. The idea behind the Exclusion Zone, something that the government has walled off, instantly clicked because it gave us the freedom to both tell an interesting story and build this world while also filling it with things like those anomalies that people are going to have to learn and discover through the game’s mechanics.

Why did the team decide on this smaller-scale gameplay loop versus a free-roam open-world title?

Initially, we were considering something that was a little bit more like a traditional survival game on a relatively large map. Our maps are big because you have a car and go quick. We found that while all of our survival mechanics were working, we wanted those rest stops. We wanted those breaks like looting and fixing up your car. With that came the birth of the garage as a permanent place that you could go to and fix up your car, take the time, and engage with the different systems that are in the game. That cemented into this idea of, “Okay, I’ve got my garage, but now I can go out and take these trips to other parts of the game world.”

Was it difficult to build so many mechanics around a car?

Pacific Drive is a big game full of systems that interact with each other, so there’s a general complexity behind it that’s always going to be hard to manage. On one hand, you want to be figuring things out, but on the other, these systems all need to be built up on their own. You don’t get a good picture until many are present and exchanging with themselves individually. And with car physics, unlike a lot of other car games where a lot of the focus on those titles is, “let’s take one engine that we’re building our game in and have 300 cars that feel distinct and unique.” For us, it’s the opposite. We’re going to have one car, but that car has to be able to get customized in different ways as players express themselves. How does the car still feel like the car between two players that have built it out completely differently? We build dedicated tools around that and figure out the right way to do it.

Are there any additions that didn’t quite make it into the final version of Pacific Drive you wish could make it in?

It’s a bit of a cop-out answer, but the answer is always just “more.” Whatever number of items that we were going to have, we pulled it back to a more reasonable number. That’s the case across our game, which is still absolutely packed with different items. Because there are tools you can use, resources you can grab, things you can interact with throughout the world, special things to bring back to your garage, and tons of car parts because so much of the car is customizable. We were always planning more of those, but we ended up pulling back to a reasonable number.

What’s your favorite feature in Pacific Drive?

As the guy helping to form the original idea, I’m biased by the atmosphere. The moments where the gameplay complements the atmosphere are absolutely incredible—those moments where this world absorbs me due to weather, visuals, and general vibe. What we were aiming for is a very unique field for the zone and its isolated beauty. You’re alone out there, but you still have those elements of gameplay that are present. You might see a dreary building in the fog and think, “Yeah, it’s a cool piece of set dressing, but maybe there’s stuff over there. See if there’s anything I can grab for my car.” Those moments stand out strongly for me.

What unique PlayStation 5 features can players expect from Pacific Drive?

The big one is the DualSense controller, for sure. We had something special once we started tuning the haptics, especially for the [adaptive] triggers, and how they interacted with the suspension, and what the car is doing. We figured out a very clever way to translate the change of the change of the suspension differences that the car is handling as it drives along and map that out into our rumble. You might drive over a bump and feel like the controller reacts appropriately. If something pops the wheel off your car, it will drop, and you’ll feel it drop. We also added noise into the simulation to help make it feel correct when driving on off-road surfaces. We’re really pleased with how the game feels on this controller.

Pacific Drive takes everything about the survival genre and throws a car into the mix, with tons of relevant atmosphere, obstacles, and pleasantries. When the game launches on February 22, 2024, you can tune up your car and hit the lonely roads.

Where to Buy Nintendo Switch Consoles (February 2024)

Nintendo’s latest console, the Nintendo Switch, has quickly become one of its best-selling consoles of all-time, surpassing even the likes of the massively popular Nintendo Wii. Since its launch in 2017, it has been heavily sought after by seasoned and casual gamers alike, as well as families due to its massive library of family-friendly Nintendo Switch games.

If you’re looking for the best places to purchase Nintendo Switch consoles online, we’ve got you covered with a full breakdown below, including pricing on current Nintendo Switch consoles, the best time to buy a Nintendo Switch, information on Nintendo Switch Online, as well as where to trade in your exisiting Nintendo consoles and games.

Where to Buy Nintendo Switch Consoles Online

If you’re looking to buy a new Nintendo Switch OLED, Nintendo Switch, or Nintendo Switch Lite, here’s where you can purchase them online in 2024. You can also check out our guide to the best Nintendo Switch deals for potential discounts.

Nintendo Switch OLED

Nintendo’s newest Switch is the Nintendo Switch OLED, aptly named due to its larger 7″ vivid OLED touchscreen display. Nintendo Switch OLED retails for an MSRP of $349.99. Internally, it’s no more powerful than the standard Nintendo Switch, but has double the internal storage at 64GB, an improved kickstand for tabletop mode and better speakers. Here are all of the main retailers currently selling this Switch model:

Nintendo Switch

The base Nintendo Switch is a hybrid console that can be enjoyed on the TV in docked mode, propped up on its kickstand for tabletop mode, and on-the-go in handheld mode. The standard Nintendo Switch retails for an MSRP of $299.99. It features a 6.2″ touchscreen display, 32GB of internal storage, and up to nine hours of battery life. Here are all of the main retailers currently selling this Switch model:

Nintendo Switch Lite

Nintendo Switch Lite is a smaller console designed for handheld play and comes in a variety of different colors including turquoise, gray, yellow, coral, and blue. It features a 5.5″ touchscreen display, 32GB of internal storage, and up to seven hours of battery life. The Nintendo Switch Lite retails for an MSRP of $199.99. It’s worth noting that the Nintendo Switch Lite cannot be connected to a TV and does not feature detachable Joy-Con controllers like the other two models. Here are all of the main retailers currently selling this Switch model:

How Much Does a Nintendo Switch Cost?

The Nintendo Switch family features three current models: Nintendo Switch OLED, Nintendo Switch, and Nintendo Switch Lite. Currently, the Nintendo Switch OLED retails for an MSRP of $349.99, the Nintendo Switch retails for an MSRP of $299.99, and the Nintendo Switch Lite retails for an MSRP of $199.99. These prices don’t usually change much, even for Black Friday.

There are also a number of limited-edition bundles throughout the year that feature either a Nintendo Switch OLED, Nintendo Switch, or Nintendo Switch Lite, often with a unique color or design, and sometimes include a download code for a game or two in the box, as well.

Occasionally, Nintendo will release a special edition console such as The Legend of Zelda: Tears of the Kingdom special edition, Splatoon 3 special edition, and the Pokemon Scarlet & Violet special edition, although these consoles do not come with any games.

Nintendo Switch Online Pricing

Nintendo Switch Online is an annual subscription that allows you to play games online with your friends and family, as well as gain access to a growing library of classic games across the NES, SNES, Game Boy, and Game Boy Advance Catalogs. Additionally, there’s an expansion pack that provides access to DLC for popular games such as Mario Kart 8, Animal Crossing, and Splatoon 2, as well as adding a library of Nintendo 64, Game Boy Advance, and Sega Genesis titles. There are also family plans for each that allow you to share your membership with up to eight accounts.

Nintendo Switch Online – Individual User

Nintendo Switch Online for a single user costs $19.99/year and allows you to play online with friends, as well as access a growing library of titles across NES, SNES, and Game Boy. You can also opt for shorter plans including $3.99 for a single month or $7.99 for three months. Additionally, you’ll be able to sync your game saves to the cloud and access the Nintendo Switch Online app on your mobile device.

Nintendo Switch Online + Expansion Pack – Individual User

Nintendo Switch Online + Expansion Pack for a single user costs $49.99/year and allows you to play online with friends, as well as access a growing library of titles across NES, SNES, Nintendo 64, Game Boy, Game Boy Advance, and Sega Genesis. Additionally, you’ll have access to the Mario Kart 8: Booster Course Pass, Animal Crossing’s Happy Home Paradise expansion, as well as the Splatoon 2: Octo Expansion DLC. You’ll also be able to sync your game saves to the cloud and access the Nintendo Switch Online app on your mobile device.

Nintendo Switch Online – Family Plans

As previously stated, there are also family plans for Nintendo Switch Online. The base Nintendo Switch Online family plan is $34.99 per year, while the Nintendo Switch Online + Expansion Pack for the family costs $79.99 per year. Each plan includes the benefits of the corresponding individual plan above, but allows you to share these benefits with up to eight accounts.

Best Time to Buy a Nintendo Switch

Generally, the best time to buy a Nintendo Switch console is during major yearly shopping events such as Black Friday, Cyber Monday, and the various Amazon Prime Day sales. While Nintendo Switch consoles rarely go on sale, you can often scoop up limited-time bundles that include an additional game or two, a trial of Nintendo Switch Online, and more.

How to Trade in Your Old Nintendo Consoles

If you’re looking to trade in your old Nintendo consoles, you can do so at select retailers in-store and online. Often, the most widely available retailers are GameStop and Best Buy. However, you can also trade your used devices online at retailers such as Amazon and Microsoft.

Some retailers will offer you cash for your used goods, while others may provide you with a gift card that can be used in-store and online. This is a great way to offload your old gaming gear and get some money that you can put towards a newer console and games.

While trading devices in at retailers will often net you the lowest amount for your used consoles, there are also online marketplaces such as eBay, Craigslist, and OfferUp that may fetch higher prices, but you’ll often be responsible for packing and shipping costs, or be required to meet someone in person for the transaction, the latter of which poses its own risks.

Where to Trade in Nintendo Switch Games

Similar to Nintendo console trade ins, you can also trade your existing games in at specific retailers. The most widely available retailer accepting used video games is GameStop, but they are notorious for giving you pennies on the dollar for your pre-owned titles. However, if you’re looking for an easy way to offload some of your library for cash or in-store credit, this is a convenient option. You can always look up the expected trade-in value on GameStop’s website before heading into a store, so you know exactly how much you’ll receive. Additionally, you can trade in your used games online through Amazon in exchange for an Amazon gift card.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

Tomb Raider Fan Remaking Original Games Was Hired for Official Remastered Collection

A Tomb Raider fan who was unofficially remaking the original games was hired as technical director on the Tomb Raider 1-3 Remastered collection.

Timur Gagiev, better known online as XProger, celebrated the accomplishment with a series of posts on X/Twitter. Gagiev addressed fans asking about his unofficial remakes, called OpenLara, explaining they’ve not made any progress on them because of a certain “dream project”, which is the “culmination of the last eight years” of their life.

“I’m grateful to the heads of Saber Interactive for trusting me to lead the project and assemble a dream team of true fans,” Gagiev continued.

“From the beginning we had complete freedom and set ourselves an impossible goal, which could only be approached by a small ‘development team’ of crazy people, ready to work 24/7 [for the] next year with an absolute vision of what and for whom we are doing.

“Thanks to the original developers and community. We eagerly read all your comments, interviews, reviews, and reactions. The responsibility to you all was higher than the fear of deadlines and the insane amount of work.”

Tomb Raider 1-3 Remastered arrived February 13 as an upgraded version of the original trilogy: Tomb Raider and The Unfinished Business expansion, Tomb Rader 2 and The Gold Mask expansion, and Tomb Raider 3 and The Lost Artifact Expansion.

Crystal Dynamics included a sensitivity warning in the collection for what it called “deeply harmful” racial and ethnic prejudices included, but said it didn’t remove them “in the hopes that we may acknowledge its harmful impact and learn from it”.

Its release was followed by the official reveal of protagonist Lara Croft’s redesign, which will presumably debut officially in Tomb Raider Next. The next mainline game in the franchise is currently being developed in Unreal Engine 5, with Amazon Games supporting development.

It will be the first new entry since 2018’s Shadow of the Tomb Raider, which wrapped up a trilogy of games during the PlayStation 4 and Xbox One generation. This series reset Lara Croft’s origins in a grittier setting, but it’s unclear how Tomb Raider Next will fit into the equation.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Skull and Bones’ PC performance is mostly smooth sailing, but do stow it on an SSD

Because it’s somehow my job to worry about the technical fidelity of electronic toys, I’ve been eyeing the long-overdue arrival of Skull and Bones with some nervousness. After nearly a decade of delays, you’d probably just want to get it out the door, right? Skip straight to the open-world pirate adventuring, none of that ‘making it work on a range of graphics cards‘ nonsense.

But nope. For all its other shortcomings, Skull and Bones performs alright on PC, very often more smoothly than its system requirements suggest. Though I’d still recommend abiding by its SSD storage requirement – following the rules might not be very piratey, but installing on a hard drive will curse you to some pretty tedious load screen waits. Geoffrey Rush would hate it, honestly.

While Edwin sequesters himself in the starting area, let’s head below deck for a closer look at Skull and Bones’ PC particulars. That includes a full rundown of its graphics options – which include ray tracing and DLSS – and a quick guide to the best settings for an ideal prettiness-to-performance ratio.

Read more

Nintendo Showcases All 94 Smash Bros. Ultimate amiibo In New Graphic

Everyone is (finally) here.

With today’s release of the Sora amiibo for Super Smash Bros. Ultimate, the collection is complete. Every fighter now has a corresponding figure (excluding alternate costumes), Sakurai has announced that development is over, and Nintendo has put together a neat image to mark the occasion.

Shared in a post on Twitter, Nintendo highlighted all 94 Smash Ultimate amiibo in one beefy graphic. We wouldn’t have thought that a collection of plastic figures could look quite so epic, but we’d be lying if we said that we didn’t want to see this released as a poster.

Read the full article on nintendolife.com

Masahiro Sakurai Says His Work on Super Smash Bros. Ultimate Is Now Done

Super Smash Bros. creator Masahiro Sakurai has said the release of the Kingdom Hearts Sora Amiibo marks the end of his work on Super Smash Bros. Ultimate.

In a post on X/Twitter translated by Siliconera, Sakurai posted a photo of the Sora Amiibo alongside a statement celebrating its release and confirming the end of his work on the Nintendo Switch game.

“Sora’s Amiibo comes out today,” Sakurai began. “Thank you to everyone who worked on it (this was an amazing accomplishment). The design was always perfect, and the details and the colours look exactly as intended. The pose and sculpting look good as well.

“Now that all of the fighters have an Amiibo, my work on Super Smash Bros Ultimate is basically done. Thank you for everything.”

Super Smash Bros. Ultimate launched in 2018 and Sora arrived as its final expansion fighter in 2021. The Kingdom Hearts character wrapped up an 89 character roster for the game, which includes fighters from The Legend of Zelda, Pokémon, Banjo Kazooie, Dragon Quest, Persona, Mega Man, Final Fantasy, Metal Gear Solid, Minecraft, and many more.

It’s this expansive roster that’s made the future of the franchise somewhat unclear, however. Sakurai said in October 2023 he’s not sure where to take Super Smash Bros. next, because “it’s difficult to imagine an increase of this magnitude happening again”.

Sakurai’s future in video games at all was even in question for a while, after the famed developer started a YouTube channel in August 2022 to reflect on his career and his time making games. Fans’ hope has been restored more recently though, as Sakurai said in January 2024 he’s still focused on making games and will be leaving his YouTube channel behind sometime this year.

These developments, alongside word that Sakurai considers his work on Super Smash Bros. Ultimate complete, will no doubt have fighting game fans looking to the future once again, eager to hear about the next game in the franchise.

If it does exist, Nintendo will perhaps look to line it up with its next console, which will reportedly be released in late 2024. Very little is known about what’s been dubbed the Switch 2, but more and more tidbits are emerging as the expected late 2024 release window approaches.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Helldivers 2 Patch 01.000.008 Takes Aim at Crashes, Matchmaking, and the Servers

Helldivers 2 developer Arrowhead Game Studios has released another patch for the popular co-op shooter which takes aim at the various matchmaking issues that have plagued launch.

While Helldivers 2 is a critical and commercial success, selling over one million copies across PlayStation 5 and PC, and becoming Sony’s biggest ever launch on Steam, its release has been blighted by server problems that made matchmaking a serious issue. Arrowhead even promised to compensate players for lost rewards.

The developer has worked to combat these issues since launch, admitting it was not prepared for the over 360,000 concurrent players it had to deal with. And now patch 01.000.008 is here on PS5 and PC to help in the fight.

According to the Helldivers 2 Steam page, the main areas of focus for the patch are resolving crashes, improving matchmaking, optimising the game’s server, and to update the new Defend event, which has seen new planets open up in the fight against the Automatons.

Helldivers 2 Update 01.000.008 Patch Notes

Fixes

The following issues have been fixed for this version.

  • Matchmaking
  • Playfab optimization
  • Playfab environment optimized – All lobbies now have proper data to run more effective matchmaking
  • Filtering optimization
  • We are optimizing the filter system when players are searching for lobbies, so that it excludes already full lobbies.
  • Stability and crashes
  • We have fixed three of our top crashes in the game, including particle renderer crashes and ragdoll crashes.
  • Fixed an issue where the application prioritized integrated graphics over some GPU in laptops.
  • Defend Events and Major Orders.
  • For readability purposes, we added a visual progression indicator to major order defend events

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Players may still experience some instability while matchmaking.
  • Background music, Sound effects and JP audio does not play during the opening cutscene. Japanese VO is also missing from the Ship TV.

It’s busy times in the world of Helldivers 2 following its impressive launch. This week, Arrowhead CEO Johan Pilestedt said the developer will “never” add PvP to Helldivers 2 in order to reduce “toxic elements” from the community. Speaking of the community, one of the cool things about Helldivers 2 is that players have established an ‘unspoken’ co-op etiquette, which is useful for a game in which voice comms are rarely used when playing with randoms.

And overnight, Xbox boss Phil Spencer brought up Helldivers 2, which is Sony’s first simultaneous PS5 and PC release, saying in an interview with Game File: “I will say, when I look at a game like Helldivers 2 — and it’s a great game, kudos to the team shipping on PC and PlayStation — I’m not exactly sure who it helps in the industry by not being on Xbox. If you try to twist yourself to say, like, somehow that benefited somebody somewhere.”

Check out IGN’s Helldivers 2 tips and tricks for getting started if you’re jumping in.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Zelda: Tears Of The Kingdom Wins D.I.C.E. Awards ‘Adventure Game Of The Year’

And Super Mario Bros. Wonder wins family GOTY.

Update :

The 27th annual DICE Awards has just ended and (unsurprisingly) Baldur’s Gate 3 took out the game of the year award. On the Nintendo front, Super Mario Bros. Wonder won “family game of the year” and The Legend of Zelda: Tears of the Kingdom won “adventure game of the year”. F-Zero 99 missed out on the racing award, with Forza Motorsport taking out the top spot. Koji Kondo was also inducted into the AIAS Hall of Fame.

Read the full article on nintendolife.com

DICE Awards 2024 Winners: The Full List

The 27th D.I.C.E. Awards have arrived and celebrated the best of the best in the world of video games from 2023. While there were a ton of winners, Baldur’s Gate 3 walked home with Game of the Year alongside Best Role-Playing Game and Outstanding Achievement awards in Story, Game Direction, and Game Design.

Marvel’s Spider-Man 2 may not have won Game of the Year, but it did lead the night with six wins – Action Game of the Year and Outstanding Achievement awards in Animation, Character, Original Music Composition, Audio Design, and Technical Achievement.

No other game won multiple awards, but some of the other highlights included Alan Wake 2 winning Outstanding Achievement in Art Direction, The Legend of Zelda: Tears of the Kingdom winning Adventure Game of the Year, Super Mario Bros. Wonder winning Family Game of the Year, and Street Fighter 6 winning Fighting Game of the Year.

You can check out the full list of winners from the 27th D.I.C.E. Awards below.

Outstanding Achievement in Animation

  • Final Fantasy XVI
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2 – WINNER
  • Mortal Kombat 1
  • Super Mario Bros. Wonder

Outstanding Achievement in Art Direction

  • Alan Wake 2 – WINNER
  • Hogwarts Legacy
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor
  • Starfield

Outstanding Achievement in Character

  • Alan Wake 2 – Saga Anderson
  • Baldur’s Gate 3 – Astarion
  • Baldur’s Gate 3 – Karlach
  • Marvel’s Spider-Man 2 – Miles Morales – WINNER
  • Thirsty Suitors – Jala

Outstanding Achievement in Original Music Composition

  • Alan Wake 2
  • Diablo IV
  • Marvel’s Spider-Man 2 – WINNER
  • Planet of Lana
  • Star Wars Jedi: Survivor

Outstanding Achievement in Audio Design

  • Alan Wake 2
  • COCOON
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2 – WINNER
  • Star Wars Jedi: Survivor

Outstanding Achievement in Story

  • Alan Wake 2
  • Baldur’s Gate 3 – WINNER
  • DAVE THE DIVER
  • Thirsty Suitors
  • Venba

Outstanding Technical Achievement

  • Alan Wake 2
  • Marvel’s Spider-Man 2 – WINNER
  • Hogwarts Legacy
  • THE FINALS
  • The Legend of Zelda: Tears of the Kingdom

Action Game of the Year

  • ARMORED CORE VI FIRES OF RUBICON
  • Dead Space
  • Hi-Fi RUSH
  • Marvel’s Spider-Man 2 – WINNER
  • Remnant II

Adventure Game of the Year

  • Alan Wake 2
  • COCOON
  • DAVE THE DIVER
  • Star Wars Jedi: Survivor
  • The Legend of Zelda: Tears of the Kingdom – WINNER

Family Game of the Year

  • Disney Illusion Island
  • Fae Farm
  • Hello Kitty Island Adventure
  • Midnight Girl
  • Super Mario Bros. Wonder – WINNER

Fighting Game of the Year

  • Granblue Fantasy Versus: Rising
  • Mortal Kombat 1
  • Nickelodeon All-Star Brawl 2
  • Pocket Bravery
  • Street Fighter 6 – WINNER

Racing Game of the Year

  • F-ZERO 99
  • Forza Motorsport – WINNER
  • Hot Wheels Unleashed 2 – Turbocharged
  • LEGO 2K Drive

Role-Playing Game of the Year

  • Baldur’s Gate 3 – WINNER
  • Cyberpunk 2077: Phantom Liberty
  • Diablo IV
  • Final Fantasy XVI
  • Starfield

Sports Game of the Year

  • EA SPORTS FC 24
  • MLB The Show™ 23 – WINNER
  • WWE 2K23

Strategy/Simulation Game of the Year

  • Against the Storm
  • Cobalt Core
  • Dune: Spice Wars – WINNER
  • The Last Spell
  • Wartales

Immersive Reality Technical Achievement

  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • Horizon: Call of the Mountain – WINNER
  • Vertigo 2
  • We Are One

Immersive Reality Game of the Year

  • Asgard’s Wrath 2 – WINNER
  • Assassin’s Creed Nexus VR
  • Horizon: Call of the Mountain
  • Vampire: The Masquerade – Justice
  • Vertigo 2

Outstanding Achievement for an Independent Game

  • COCOON – WINNER
  • DREDGE
  • El Paso, Elsewhere
  • Thirsty Suitors
  • Venba

Mobile Game of the Year

  • Gubbins
  • Hello Kitty Island Adventure
  • Honkai: Star Rail
  • Terra Nil
  • WHAT THE CAR? – WINNER

Online Game of the Year

  • Call of Duty: Modern Warfare III
  • Diablo IV – WINNER
  • Omega Strikers
  • Street Fighter 6
  • THE FINALS

Outstanding Achievement in Game Design

  • Baldur’s Gate 3 – WINNER
  • COCOON
  • DAVE THE DIVER
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Outstanding Achievement in Game Direction

  • Baldur’s Gate 3 – WINNER
  • COCOON
  • Marvel’s Spider-Man 2
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Game of the Year

  • Alan Wake 2
  • Baldur’s Gate 3 – WINNER
  • COCOON
  • Marvel’s Spider-Man 2
  • The Legend of Zelda: Tears of the Kingdom

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.