With Cities Skylines 2 Players Turning on the Game, CEO Reveals ‘Biggest Regret’

Hotly anticipated city builder Cities Skylines 2 launched on PC via Steam in October and immediately ran into a number of issues developer Colossal Order has struggled to get on top of in the months since. Now, with player sentiment turning a ‘mixed’ Steam user review rating into ‘mostly negative’ for recent reviews, and with the first Cities Skylines game with more players than its sequel on PC, the boss of Colossal Order has issued a message to disgruntled players designed to address chief concerns.

In November, Colossal Order confirmed a series of delays for planned DLC so it could focus on much-needed performance improvements and the already delayed Mod Editor. The console version wouldn’t be released until the PC version was sorted out, the developer insisted.

Now, in a new Steam post, CEO Mariina Hallikainen asked herself the question: “How do you plan to get out of this mess? / What is in the works to fix Cities: Skylines 2? / What will you do to set things right for the disaster launch of CS2?” In her response, she admitted the lack of modding support is Colossal Order’s “biggest regret”, but addressed all the main concerns.

“We’d much rather be in a different position than we are in at the moment, but we cannot change the past,” Hallikainen said. “We’re working very hard to catch up on the missing modding support, missing platforms, the content for the Ultimate Edition, and improving the performance and fixing bugs this year. The team is divided to work on different tasks so that we’re seeing progress on all fronts and while it might not feel that it’s fast enough I can assure you we are all doing the best we can. Only time will tell if this is enough to turn things around.

“There have also been many questions about the patch cadence and why we moved away from weekly patches. Weekly patches are too heavy for us to keep up with and the issues we are working on need more time than just a few hours or days to fix. We’re a small team of 30 developers and we have to plan the work in a way that creates the fastest results. So instead of spending a big part of the week working on the build deliveries and QA rounds, we can use that time to work on the fixes themselves. For the Ultimate Edition, the DLCs already have a rough schedule so we’ll have good opportunities to patch the game at the same time. This doesn’t mean that we never patch the game between the DLC releases. The goal is to improve the game as quickly as possible and when we have a solid patch ready and tested it will be released.

“We are aware we have a mountain to climb when it comes to delivering on the expectations but we have our ice picks ready and we are surely used to the cold. We’re going to keep on climbing and you’ll continue to see that progress in the game.”

Then, on the lack of modding support: “The biggest regret we have is that modding support is not yet available for the game. We have been working on it since the beginning of the project and the intent was to have it fully ready at release. Code modding support, map, and asset editing were all planned to be fully usable and mods shareable in one place. We still believe that offering modding support makes any game better and that the tools and mods should be available for all players to enjoy at no additional cost.

“During the project we faced, and still continue to face, technical difficulties that affect the speed and quality of the development, especially performance. We simply ran out of time as the focus had to shift from modding support to all hands on deck to fix the performance. All this work is still ongoing.

“We’ll be communicating more on the status of the modding soon. It’s not an ideal situation but we are committed to keep working on this part of the game because it means so much to you and to us. ‘A Colossal Order game is a moddable one’ is a promise we have made to ourselves years ago and work very hard to keep.”

Meanwhile, Hallikainen answered a list of questions, confirming more animations are coming to the game, bikes and bike paths are in the works, and more buildings both free and paid are in the roadmap.

Cities: Skylines 2’s problems began before its launch even arrived. Colossal Order warned players that it would release with performance issues a week before the game came out. Since then, players have been met with lower framerates and interesting dental glitches as the developer worked to create a better experience. In IGN’s Cities: Skylines 2 review, which returned a 6/10, we said: “Cities: Skylines 2 is an ambitious sequel that might have bitten off more than it can chew – be prepared to do a lot of terraforming if you don’t want your metropolis to look like a nightmare.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Shashingo, out today, helps you learn Japanese through photography

As someone who’s learning Japanese, I crave other methods of language acquisition that don’t feel like studying. Textbooks, flashcards, even watching Japanese media can all feel a bit too close to being back in a classroom. Shashingo, a game that helps you learn Japanese through taking cute photos, may be the study companion I’ve craved. And having covered it two years ago when it was first properly shown off, I’m very happy to see it’s finally arriving later today.

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Gallery: Pokémon Art Project ‘Kanto Redrawn’ Is Complete, And It Looks Incredible

Over 100 artists contributed.

Remember the stunning Johto Redrawn project that we covered way back in 2021? You might also recall that the team behind this beautiful pixel art recreation of one of our favourite Pokémon regions, Retro Redrawn, was also working on a reimagining of the Kanto region. Today, Kanto Redrawn is finished, and it looks absolutely amazing.

Kanto Redrawn is a reimagining of the Kanto region, the world from the first Pokémon games, Pokémon Red & Blue (and Green and Yellow). It’s not a playable game but an incredibly detailed and beautifully crafted redraw of the world so many grew up with. The project started up in 2021 and took almost three years to complete.

Read the full article on nintendolife.com

The Greatest Enemy in Helldivers 2 Isn’t the Bugs or the Robots — It’s Farmers

Helldivers 2’s great war to spread democracy across the galaxy is being undermined by an unlikely source: farmers.

Arrowhead’s phenomenally popular co-op focused third-person shooter features a galaxy-wide war that pits the forces of Super Earth against Terminids (alien bugs) on one side and Automatons (alien robots) on the other (check out our Terminids and Automatons enemy list for more). The idea is to “liberate” planets from alien infestation by completing operations, which are made up of a variety of missions. If you start an operation then fail to complete all the missions within it, the operation counts as a loss for Super Earth.

You can see the effect your work has on the status of each planet’s liberation as you complete operations. And, taking a higher level view, you can see how the community is doing generally against each faction sector-wide. But it isn’t just bugs and robots who are fighting against Super Earth, it’s traitorous players.

Helldivers 2 is currently in the throes of a farming problem. No, cows aren’t shooting the place up. Rather, players who ‘farm’ resources such as medals (used to work through the battle pass), requisition (used to unlock stratagems), and XP (used to level up) from easy-going missions, like the fast-paced Automaton eradication missions that charge players with simply killing a certain number of enemies (mortal sentries held here), are then resetting the operation to rinse and repeat.

Completing eradicate enemies missions over and over again is seen as a more efficient way to farm resources than completing the operation via another mission type that takes much longer, so even though Helldivers 2 provides bonuses for completing operations, these rewards are not good enough to convince farmers to do the right thing.

The problem, of course, is that by failing to finish all missions in an operation, farmers are damaging the overall war effort. As Arrowhead has confirmed, quitting after only half the operation counts as a loss for Super Earth. So while democracy-loving Helldivers 2 are off sacrificing themselves for the greater good across the galaxy, farmers have already reset scores of operations by bursting through eradicate missions in just a few missions. “So it sounds like there’s three factions; Terminids, Automatons, and Farmers,” joked one redditor.

“People farming on defense missions are the reason why Super Earth will be taken eventually,” complained redditor SilentBoss29. “Yesterday I joined five different lobbies subsequentially because I was trying to defend an Automaton zone planet and the first four lobbies were just farming the ‘Destroy Automatons’ missions over and over, pretty much surrendering whole operations just to farm these missions and get XP and money, I would assume.

“I do not want to be dictating how you should play the game, but this is definitely not how devs design the game to play. I really believe that if at any point the community agrees with farming missions, and Super Earth gets taken because of it, the devs should make the game unaccesible so that humanity can ‘go find another Super Earth’ for a few days and reset our progress. I really cannot believe the amount of sweat that some players want to experience in a PvE game. It is a shame that they do not really appreciate the fresh air that this game brings in the shooter genre.”

There’s a little more nuance to this farming problem, though. Some players are put off certain types of missions due to their extreme difficulty, and would rather focus on more easy-going missions, such as the eradicate type, than soldier through nightmarish missions such as evacuations. Making a go of completing all three missions in an operation can take a lot of time and effort, especially on higher difficulty and with random teammates.

And then there’s the Helldivers 2 grind, which is long and painful. Progression can feel like it takes an age, and if you only have a certain amount of time to play, it perhaps makes sense to play as efficiently as possible if you’re struggling to unlock a certain stratagem or item in the battle pass.

And it is probably the case that a lot of players simply aren’t aware of the way operations work and how they contribute to the war effort. Unless you’re in the weeds with Helldivers 2 and keep up with the latest developments, you might not know that incomplete operations count as a loss for Super Earth. Helldivers 2 doesn’t do a fantastic job of explaining how it works, so, especially for more casual players, ignorance may be bliss.

What can be done? The Helldivers 2 community has come up with a few solutions. For a start, the game itself could do with clearly letting players know that failing to finish an operation results in a hit to Super Earth. Another suggestion is that eradicate missions are locked as the final mission in an operation. But even that has its downside, as it limits player choice. Perhaps the best course of action is to issue exclusive rewards to players when a planet is liberated, which would theoretically at least, make the war effort a more tangible goal than simply role-playing.

Now Arrowhead appears to have sorted out Helldivers 2’s server issues, it has time to return to its original post-launch plan, so hopefully we’ll get an idea of what to expect in terms of new content soon. In the meantime, be sure to tell Super Earth if you suspect anyone of being a farmer. Do your part!

If you’re playing, be sure to check out IGN’s comprehensive Helldivers 2 guide.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The sequel to acclaimed Metroidvania Ender Lilies gets PC early access release

Out of all the Nintendo Direct announcements last week, the one I was most sad to see not get a PC release date was the sequel to the much beloved Metroidvania Ender Lilies. The announcement came as a bit of a surprise, all told, and I was worried I’d have to consign it to what I’ve now dubbed my Unicorn Overlord pile of games that are never coming to PC. Happily, publishers Binary Haze Interactive have now confirmed that Ender Magnolia: Bloom In The Mist is, in fact, coming to PC (and other consoles) after all, and that it’s coming real soon, as its PC early access release has been set for just weeks away on March 25th. Result.

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Palworld Patch 0.1.5.0 Tackles Pal AI, Fixes Save Data Issues, and No More Long-Holding F

Palworld developer Pocketpair has released an update for the game that makes a number of important improvements. Patch 0.1.5.0 is out now for Palworld on Steam and soon on Xbox.

Highlights for patch 0.1.5.0 include adding backup of save data on the world selection screen, resolving an issue of unnecessary data accumulating in save data, improvements to the Pal AI, server lobbies, and the first improvements to cheat prevention (Palworld’s cheating problem is on the rise). It’s also worth noting the patch adds fully supported keyboard key configuration. And players will be happy to know long-pressing F can now be toggled. Now your finger can rest!

Last week, Pocketpair announced its ‘Pokémon with guns’ crafting and survival game had seen over 25 million players since going on sale in January. Pocketpair said the Steam version has sold an incredible 15 million copies, whereas on Xbox it’s seen 10 million players.

But while Palworld is one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

Here are the Palworld update 0.1.5.0 patch notes in full:

Major Fixes

・Implemented backup of save data on the world selection screen

・Resolved issue of unnecessary data accumulating in save data

Key Configuration

・Added fully supported keyboard key configuration

Guild

・Modified specification to allow guild members to be removed when not logged in

Player Issues

・Changed long-press operation during player tasks to allow continuous work by pressing the work button once (This is switchable in the options settings)

・Fixed issue where riding in prohibited hunting areas would not result in a crime

・Improved interaction accuracy with adjacent objects

Pals

・Changed specifications so that when a Pal is instructed to “attack aggressively,” the Pal will attack enemies indiscriminately even if they are not in combat

・Corrected an issue to allow Pals of rank 1 or higher to be selected as concentrated material (higher-ranked Pals yield more points when concentrated)

・Fixed bug where if a large amount of experience points were gained and the level increased to 50 at once, Pals would not learn any active skills

・Mitigated an issue where using Mossanda’s partner skill “Grenadier Panda” on a dungeon boss would cause the boss to get stuck in walls

Base Issues

・Fixed an issue where base Pals would get stuck on top of a logging site, etc.

・Added measures to prevent the issue where base Pals would wander around and get stuck at the border of the base area

・Fixed an issue where Pals at the base would get stuck repeatedly starting transportation tasks and the light bulbs icon would appear over and over again.

・Added measures to prevent the issue of base Pals getting stuck in the farm on a roof

・Fixed an issue where work Pals would get stuck in the summon space of Palbox when restarting the server on a dedicated server.

・Adjusted the default work priority of base Pals (Anubis will prioritize manual labour)

・Significantly relaxed building restrictions for stairs and triangular roofs

・Fixed an issue where sound would play in an infinite loop when Pals at the base used certain active skills.

・Specifications changed so that all changes in environmental temperature are added up (if you put 4 campfires next to each other, the surrounding area will have the temperature of a volcano)

・Implemented “relax” working style on the monitoring stand

Balance Adjustment

・Significantly strengthened mining power for Digtoise partner skills

・Fixed the abnormally high selling price of nails

・Significantly increased the number of police officers who appear when a crime is committed

・Added electric shock effect to Free Pal Alliance’s crossbow

・Adjusted the flight distance of Sphere Launcher and Scatter Sphere Launcher.

・Increased the SAN value recovery amount of high-quality hot springs

Network Related

・Renovated the server lobby

・[Search by server name] will now work

・Added the ability to view online players on a dedicated server

*On community servers, this will only be displayed if the setting is enabled

Others

・Fixed the issue where Day 5 Memo was not placed

・You can now adjust the in-game brightness in the settings

・Fixed many minor bugs

・Corrected various incorrect text

・Improved measures against cheating

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Like A Dragon’s localisation team explain how they bring the series’ singular storytelling to the west

“Ever since the very first Yakuza on PS2, the Like A Dragon series has always tried to capture the cultural zeitgeist of Japan, reflecting and satirising whatever’s trending around when the game comes out. This means that the way people speak in Like A Dragon is constantly evolving to match the times,” says Dan Sunstrum, senior translator at Ryu Ga Gotoku’s localisation team. Keeping things current is, says Sunstrum, “a challenge in some ways but also means we’re justified in using modern English slang to match, whereas such modernisms might feel out of place in a game set in a completely fictional world.”

Sunstrum uses an example from the studio’s latest, RPS Bestest Best winning RPG Like A Dragon: Infinite Wealth, where permed protagonist Ichiban Kasuga meets a dating app designer. “The app’s creator goes on a mini-rant about ungrateful, entitled users, complaining how when anything goes wrong they’re quick to demand wabi-ishi,” slang for free premium currency. “This would have been a tricky word to localise, but it was made easy by the fact that fans of gacha games had already done it for us: they refer to them as ‘apologems’, and that’s what we ended up using in the game.”

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Pokémon Presents ‘Pokémon Day’ Broadcast Runtime Revealed

A shorter presentation filled with “exciting Pokémon news”.

With Nintendo’s Partner Showcase now out of the way, our attention turns to the Pokémon Presents: Pokémon Day broadcast, streaming live later today.

When it was initially announced for 27th February there was no mention of the runtime, but that’s changed now that the Japanese broadcast link has gone live. As highlighted by Gematsu it will be about 13 minutes in length. In comparison, last year’s Pokémon Day broadcast ran for just over 25 minutes.

Read the full article on nintendolife.com

Disney Dreamlight Valley Gets A New Update, Here Are The Full Patch Notes

Monsters, Inc. has arrived.

After teasing a Monsters, Inc. update, the new update for Disney Dreamlight Valley adds Mike Wazowski and Sulley on 28th February 2024.

This it the first major update of the new year, with the team excited to officially welcome players to The Laugh Floor. Below is a brief message from the team, along with the full patch notes:

Read the full article on nintendolife.com

Final Fantasy Tactics Creator Reacts to Unicorn Overlord Localization Debate and Shares His Own Stories

Yasumi Matsuno knows a thing or two about troubled localizations. Final Fantasy Tactics, arguably his magnum opus, struggled with an infamously bad English translation before eventually being reworked on PlayStation Portable.

So it was notable to see Matsuno weigh in on an X/Twitter discussion on Monday around the translation of Unicorn Overlord, a new tactics RPG from Vanillaware that received a demo last week. Responding to claims that Unicorn Overlord sacrified accuracy for flowery prose, Matsuno said he endorsed a degree of localization as long as the original creator approves.

“I believe that it is unacceptable for someone to alter a work without considering the original author’s intent. However, when the market or language is different, a direct translation may not convey the intended meaning accurately. This is especially true for humor. Therefore, I think some degree of alteration is unavoidable,” Matsuno said. “The issue lies in whether the original author has consented to these alterations. Has anyone confirmed whether the author of Unicorn Overlord has approved its English translation?”

He added in a separate tweet, “The insistence that you should comply with the original no matter what, and the claim that it is good to free translate if it matches the market. I know that there has been a fierce debate for a long time. I don’t stand for either claim. The discussion should be done by the players.”

The instances observed in the thread mostly involve attempts to enhance otherwise straightforward dialogue. In one example cited in the thread, the hero Clive says, “I think fighting Renault with our current strength would be difficult,” while the English localization reads, “Casting the gauntlet at Renault’s feet would only send us all to an early grave.”

IGN has reached out to Atlus for additional context on Unicorn Overlord’s localization.

An age-old RPG debate

While Matsuno was careful to avoid commenting on Unicorn Overlord itself, he was weighing in on an age-old discussion within the RPG community regarding the English localization of Japanese games, particularly role-playing games. It’s a debate that stretches back to the days of RPGs on 16-bit consoles, when stories became more sophisticated and fans began to debate the intent behind various localization choices. Like so much of the rest of games industry discourse, it’s a discussion that at times has become toxic.

In talking about his own experience with Final Fantasy Tactics, Matsuno pointed to the direct translation of Hokuten Knights, which might have been more accurately localized as “Order of the Northern Sky.”

“Given the character limit, it’s easy to imagine that it was a difficult task. Moreover, the schedule for translation was likely tight as well. That’s why I wanted to consult with me before making a decision. I think it would have been okay to change the name of the knight order to something more suitable for an English-speaking audience in the English version. I don’t blame the translators; I believe the responsibility lies with those who assigned the task,” Matsuno wrote.

In a separate tweet, Matsuno said that his experience with Tactics led him to send the names of special moves, items, and other terms to the Vagrant Story localization team in order to align them as closely as possible with the English version. He praised localizer Alexander O. Smith for the “high level” of the work on Vagrant Story, which has been praised over the years for its excellent translation.

One way or another, Matsuno says that he’s “really looking forward” to Unicorn Overlord, which is a strong endorsement coming from one of the acknowledged masters of the tactics RPG genre. Indeed, Unicorn Overlord is in many ways a direct tribute to Matsuno’s own work, particularly the much-loved Ogre Battle series, while featuring the lavish art that Vanillaware is known for.

Unicorn Overlord is currently slated to release on Switch, PS4, PS5, and Xbox Series X|S on March.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.