EA to Lay Off Around 670 Workers, Sunsetting Games, ‘Moving Away From Future Licensed IP’

Electronic Arts has announced that it, too, is undergoing mass layoffs, with plans to let go 5% of its total global staff, or roughly 670 individuals.

In a note today sent to staff, CEO Andrew Wilson said that EA is reacting to “accelerating industry transformation where player needs and motivations and changed significantly.” Crucially, EA also said that it is “moving away from the development of future licensed IP.” EA currently has several confirmed Star Wars and Marvel games in development, including a third Jedi game, Black Panther, and Iron Man.

According to Wilson, EA will double down on owned IP, sports, and “massive online communities.” While Wilson did not provide details on which games would be sunset, EA already announced it would be shuttering two mobile games: F1 Mobile Racing and MLB Tap Sports.

“This greater focus allows us to drive creativity, accelerate innovation, and double down on our biggest opportunities — including our owned IP, sports, and massive online communities — to deliver the entertainment players want today and tomorrow. Lastly, we are streamlining our company operations to deliver deeper, more connected experiences for fans everywhere that build community, shape culture, and grow fandom,” Wilson wrote.

IGN understands that these layoffs will impact a number of teams across EA, largely affecting support teams. While some developers will also be impacted, EA largely hopes to move them off of canceled projects and onto other teams. Per Wilson, these changes are already being communicated, and will “largely” be completed by early next quarter.

“I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company,” wrote Wilson. “While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect.”

Another blow to the games industry

This marks yet another major blow to the games industry coming off of a year and a half of ongoing mass layoffs at studios of all sizes. The cuts impacted roughly 10,000 developers in 2023, and are approaching 8,000 in just the first two months of 2024. Just earlier this week, PlayStation laid off 900 staff and closed its London studio, while Die Gut Fabrik shut down and Supermassive laid off 90.

While many have suggested this wave of mass cuts is occurring due to company overspending and overhiring during the COVID-19 pandemic, game developers have suggested a myriad of other reasons why this continue to happen. These include poor investment decisions from company leaders, struggles around the growing size, scope, and expense of making games, and a lack of long-term planning for the ebbs and flows of the games business.

Wilson’s full note can be found below.

Team,

We are entertaining, inspiring, and connecting more people with more content and deeper experiences than ever before. Over the last year, we have organized our company to further empower our creative leaders to deliver our strategic priorities of entertaining massive online communities, telling blockbuster stories, and harnessing the power of community in and around our games. These actions have positioned us to build bigger, bolder experiences for hundreds of millions of players and fans around the world.

We are also leading through an accelerating industry transformation where player needs and motivations have changed significantly. Fans are increasingly engaging with the largest IP, and looking to us for broader experiences where they can play, watch, create content, and forge deeper connections. Our industry exists at the cutting edge of entertainment, and in today’s dynamic environment, we are advancing the way we work and continuing to evolve our business.

As a company full of creators and storytellers, we believe in the value of teams innovating together, and continue to learn and adopt new ways of collaborating to grow and serve our global communities. Given how and where we are working, we are continuing to optimize our global real estate footprint to best support our business. We are also sunsetting games and moving away from development of future licensed IP that we do not believe will be successful in our changing industry. This greater focus allows us to drive creativity, accelerate innovation, and double down on our biggest opportunities — including our owned IP, sports, and massive online communities — to deliver the entertainment players want today and tomorrow. Lastly, we are streamlining our company operations to deliver deeper, more connected experiences for fans everywhere that build community, shape culture, and grow fandom.

In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter.

I want to extend my appreciation to everyone who has helped contribute to EA’s ongoing story. We are a team that leans into our values to lead the future of entertainment, and I look forward to what we will create together. Thank you for all that you do.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Save 60% Off This Massive 40,000mAh Power Bank with USB Power Delivery

Amazon is currently offering Amazon Prime members a Romoss 40,000mAh USB Type-C Power Bank with 18W of USB Power Delivery for only $23.99 after you clip a 50% off coupon on the product page. Non-Prime members can get it for $29.99. That’s an excellent price for a pretty massive 40,000mAh power bank that’s also equipped with a USB Type-C output with 18W of Power Delivery, which is the ideal wattage for charging your Nintendo Switch gaming handheld.

Romoss 40,000mAh USB Type-C Power Bank for $23.99

Amazon Prime members only ($29.99 for non-Prime members)

The Romoss 40,000mAh power bank has a larger capacity than most portable battery backups we’ve seen. The tradeoff is its size; it’s a pretty hefty device, measuring in at 6.7 x 3.2 x 1.7 inches and weighing in at 2 pounds. It’s important to note that the Romoss can’t be brought onto the plane as carry-on. The maximum cutoff is 27,000mAh and 100Wh, whereas this powerbank is 40,000mAh and 148Wh. A smaller 10K mAh power bank might be a better choice as a daily driver or airplane travel, however the extra battery capacity is useful for when you don’t have access to a power outlet for longer periods of time.

There are four total ports: one USB Type-A input, one USB Type-C input/output, and two USB Type-A outputs. The maximum amount of Power Delivery is 18W via USB Type-C, which also happens to be the max charging speed for the Nintendo Switch. The Steam Deck, on the other hand, supports a max of 38W and the ASUS ROG Ally even higher at 65W. If you want the most efficient charging for those gaming systems, there are better (and more expensive) options. If you’re not in a rush, though, this power bank can still charge up all three without a problem, it will just take a little onger.

It’s important to note that technically, the Romoss can’t be brought onto the plane as carry-on. The maximum cutoff is 27,000mAh and 100Wh, whereas this powerbank is 40,000mAh and 148Wh.

For more options, check out our picks for the best powerbanks of 2024.

Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?

Concessions stand.

While the demise of physical media has seemed like an inevitability for many years now, boutique publishers are helping to keep a passionate base of physical-only fans with a stocked game library. The scenario right now isn’t ideal, with eShop releases often only getting a physical version months later (once a publisher has gauged interest and calculated an approach that isn’t going to leave them lumbered with thousands of costly Switch carts in the storeroom) or with orders only open in a limited window.

Decade-old trends have suggested a movement away from physical from the big players — why create a secondhand market if you can limit resales and maximise your own profits? — although at present Nintendo seems content with the status quo. Microsoft is occupied with Game Pass and Sony’s number of first-party releases pales in comparison to Nintendo, quantity-wise, so right now it’s easy to imagine things just staying the same for the next generation — all the big games will still be available in physical form, if that’s how you want them.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Alpha (2403.240227-0110)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2403ZN25398.3839.240227-0110
  • Available: 2 p.m. PT – February 28, 2024
  • Mandatory: 3 a.m. PT – February 29, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Accessibility

  • Fixes to improve narrator readout in the Xbox Accessories app for connected devices.

Backgrounds

  • Fixed an issue where dynamic backgrounds were mirrored unexpectedly when the console was set to a right-to-left language.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2403.240227-0110) appeared first on Xbox Wire.

Mortal Kombat 1’s Latest Patch Adds Peacemaker to the Roster, Fixes Visual Issues With Brutalities

The day has finally come for Peacemaker fans to step into the shoes of the DC anti-villain in Mortal Kombat 1, becoming available to those who purchased Kombat Pack 1 as one of the previously announced DLC characters. And with that, we’ve also gotten a sizable patch that includes a number of fixes.

In addition to adding Peacemaker to the roster, the patch, released across PlayStation 5, Xbox Series X, Steam, Epic Games Store, and Nintendo Switch, fixes some visual bugs with brutalities, and remedies a few issues in online play. Janet Cage has also been added as a DLC Kameo fighter, although she won’t be available until March. You can check out the full patch notes below.

Peacemaker, along with Omni-Man (from Invincible), Quan Chi, Ermac, Homelander (from The Boys), and Takahashi Takeda, was announced as one of the first DLC characters coming to Mortal Kombat 1 at last year’s San Diego Comic-Con. The characters are included as part of the Kombat Pack 1, but will be available as a separate purchase after a brief early access period for those who purchased the DLC pack.

In our review of Mortal Kombat 1, we wrote: “The bone-crunching gameplay of Mortal Kombat 1 is some of the best the series has ever seen, thanks to the game-changing Kameo system. Netherrealm delivers a fantastic single-player story mode as well. However, the new Invasions mode is a grind, and the online options feel dated.”

Mortal Kombat 1 February 2024 Patch Notes

PC, Steam, & Epic Games Store

  • System requirement changes
    • Size from 100GB to 140GB to account for current and future Kombat Pack content

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Peacemaker Roster Character
  • Added Janet Cage Kameo Character (Available March 2024)
  • Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Skin for Sub-Zero
  • Fixed several visual issues with brutalities
  • Fixed visual issues with several projectiles after being reflected
  • Fixed issue with cloth physics becoming active on frozen opponents during the in-game Fatal Blow attacks
  • Match Timer now resumes immediately if a Fatal Blow misses or is blocked
  • Added Kameo Form sound option to Accessibility Extra Audio Feedback Settings
  • Fixed issue with Up Block vulnerability persisting after knockdown if some wakeup attacks were performed
  • Fixed rare issue near arena corners that could result in excessively long delay before a turnaround occurs
  • Using a Breaker while a Kameo Summon is being performed will now always put the Kameo on cooldown

Online

  • Players can now manually link a game profile to a WB Friends Account
  • Added Social Menu where players can add others to their WB Friend List & manage their WB Friend Account
  • Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Private Versus Matches
  • Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Ranked Kombat League & Kasual Versus matchmaking
  • Fixed rare issue where UI & Announcer timing could be mismatched at round start in online matches
  • Fixed rare issue where health could be slightly visually incorrect for a few frames after losing a round during some Fatal Blow cinematics
  • Fixed online rollback issue with characters’ visuals changing when blocking certain brutalities starting attacks while at low health
  • Adjusted Match found sound when looking for a Kombat League match
  • Fixed an online issue that caused framerate to drop when the opponent continuously pauses during the match.

Invasions

  • Added in-game HUD indicators showing Invasion Character Level & Elemental Types for the player & their opponent
  • Added in-game HUD indicators displaying Modifiers active during a match
  • Significantly increased Fighter & Kameo Mastery XP base rewards per Encounter, which is no longer no longer repeatable and are no longer subject to diminishing returns if the opponent is a lower level
  • Increased Fighter & Kameo Mastery XP & item rewards from Encounters in the Gateway Mesa
  • Removed negative passive bonuses from some Relics
  • Konsumables with Stat Bonuses are now rewarded in more areas
  • Krowns can now be rewarded for defeating Major Enemies
  • Relic & Talisman Buy & Sell prices are now affected by Level & Rarity
  • Fixed end of round slow motion happening on certain attacks when there could be more opponents left to fight in the encounter
  • Fixed rare situation where the opponent losing to time out while performing an armored move could cause an incorrect animation

Practice Mode

  • Damage text in Practice mode when hitting an opponent with an air-only attack will now display AIR instead of UNBLOCKABLE
  • Added ability to configure the following Fighter & Kameo specific mechanics under “Practice Settings”
    • Ashrah
      • Heaven / Hell Mode Debuffs
    • Geras
      • Countdown Charges
    • General Shao
      • Axe & Dark Energy
    • Johnny Cage
      • Hype & Wowing Out
    • Kenshi
      • Sento & Spirit
    • Havik
      • Link Active
    • Nitara
      • Blood Sacrifice
    • Raiden
      • Electric Charge
    • Sindel
      • Inspire Active
    • Tanya
      • Royal Guidance
    • Quan Chi
      • Zones
    • Tremor
      • Variation
    • Khameleon
      • Disguise

Character Specific Adjustments

  • Main Fighters
    • Ashrah
      • Bleeding Blade (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent’s Kameo
    • Baraka
      • Fixed Chop Chop using same input regardless of Alternate Kontrols setting
    • General Shao
      • Fixed incorrect animation used when Kameo Fatality is performed while Axe is planted
      • Fixed issue that could cause incorrect blood locations when komboing Jump Attacks into Basic Attacks
    • Geras
      • Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time
    • Havik
      • Skab Stab (Away + Back Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
      • Fixed Enhanced Neoplasm having no sound effects when performed at very close distance to the opponent
      • Fixed lingering visual with Enhanced Blood Bath if Disarmed And Dangerous (Fatal Blow) is used before activating Corpse Taunt
    • Johnny Cage
      • Fixed invulnerability to high attacks during the some of the recovery frames of Ball Buster while in Wowing Out hype state
    • Kenshi
      • Kameo Meter color is now blue when Ancestor is active
      • Kenshi will now take 20 damage when Ancestor is hit by an attack
      • Ancestor is now vulnerable to attacks while Kenshi is performing a throw attempt
      • Fixed situation where hitting the Ancestor while in certain actions would cause two hitsparks to occur
    • Kung Lao
      • Fixed throw immunity during some recovery frames of Hat Toss
    • Li Mei
      • Enhanced Nova Blast’s followup hits are no longer sometimes blockable when done at full screen against certain characters
    • Liu Kang
      • Fixed visual issue that could occur when Dragon’s Breath is interrupted by Sub-Zero’s Ice Klone
    • Mileena
      • Slightly adjusted Hit Region on Straight Sai & Enhanced Straight Sai
      • Fixed issue with Feral Gashes (Front Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
      • Fixed issue that could cause (Air) Enhanced Teleport Down & (Air) Homing Ball to not be possible while in the air from Khameleon’s Fan Lift
      • Fixed issue causing a misaligned teleport attack to occur if Enhanced Sai Toss connects with an opponent’s kameo
      • Fixed visual misalignment during “Maybe Next Time” brutality
    • Nitara
      • Fixed visual issue with Wings having improper animation after missing Fatal Blow
    • Rain
      • Rain God Waterball is no longer destroyed if Rain is hit after the projectile becomes active
      • Fixed Ancient Trap interacting with some reflect moves
      • Fixed issue that could cause (Air) Confluence Beam to not be possible while in the air from Khameleon’s Fan Lift
    • Reiko
      • Fixed rare issue that could cause Reiko to switch sides with the opponent when performing The Soldier’s Spearit (Fatal Blow) while close to the arena corner
        • Fixed visual issue when Tactical Takedown is interrupted by Kameo Kung Lao’s Away We Go
    • Shang Tsung
      • Fixed Bed of Spikes interacting with reflect moves
      • Added visual effect to signify when Form Stealer damage boost has ended
      • Fixed issue with Form Stealer cloth physics not functioning correctly in certain circumstances when returning to Shang Tsung form
    • Sindel
      • Kameo Meter color is now pink when Enhanced Queen’s Kommand is active
      • Using Snatched (Fatal Blow) while Enhanced Queen’s Command is active no longer ends control over opponent’s Kameo
      • Fixed rare issue that could cause Sindel’s Kameo to become unresponsive if some Fatal Blows were performed immediately after hitting an opponent’s Kameo with Enhanced Queen’s Command
      • Stolen Kameos using Enhanced Queen’s Kommand performing a buff move will no longer wait for the buff to expire before returning to their partner
    • Smoke
      • Fixed rare issue that could cause Smoke to become invisible for an extended period of time if he is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at specific timing
    • Sub-Zero
      • Fixed visual issue that could cause Ice Klones to appear in cinematics
    • Tanya
      • Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
      • Heavenly Hand & Enhanced Heavenly Hand now continue to be active after hitting an opponent’s Kameo
      • Spinning Splits Kick & (Air) Spinning Splits Kick air hit reaction knocks down for 1 frame longer
      • Fixed Cudgel Strike (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent’s Kameo
      • Fixed rare situation with 100 Hands (Fatal Blow) not going into cinematic despite its attack connecting on opponent in certain circumstances with Kameo Goro
    • Omni-Man
      • Fixed issue with Spilled Kontents (Towards + Back Kick, Front Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
    • Quan-Chi
      • New move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor
      • Zone of Fear now lasts 2 seconds longer
      • Zone of Fear & Zone of Power along with Zone of Waste can now be active at the same time
      • Field of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attack
      • Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap
      • Adjusted victim region while duck blocking
      • Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances
      • Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps over
      • Fixed Sareena Jataaka’s Kurse still triggering if it is only connecting with Field of Bones
      • Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones
      • Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush
      • Fixed several unintended visual effects lingering during cinematics
      • Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man’s Viltrumite Stance
      • Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero’s Ice Klone Charge
      • Fixed an issue which would allow opponent’s Shujinko to use Zone of Power to buff their projectiles
      • Fixed visual issue with Zone of Fear that could cause visual effects on the opponent to linger after they have exited the zone
  • Kameo Fighters
    • Darrius (Kameo)
      • Fixed AI being unable to perform several followups to Tornado Kick
      • Twister Kicks, Double Daegon Kick, Eat Dirt, & Heelturn Attacks are no longer affected by projectile Invulnerability
    • Jax (Kameo)
      • Kameo Meter color now changes when Ground Pound is active
      • Adjusted AI behavior when it tries to avoid Ground Pound
    • Kano (Kameo)
      • Fixed visual issues with several Fighters’ weapons during the Eye Laser and Forward Throw animations
    • Kung Lao (Kameo)
      • Fixed animation issue when the Spin is blocked at far ranges
    • Motaro (Kameo
      • Fixed rare issue with Reflect which could cause some projectiles to still be reflected after it hits a main character
    • Scorpion (Kameo)
      • The main character will now pass through other characters when pulled by Get Over Here
      • Fixed visual issue with Hell Blades brutality causing the victim to move in certain circumstances
    • Shujinko (Kameo)
      • When morphing into the opponent Shang Tsung’s kameo and using the full Kameo Meter, Shujinko will return to his normal state
      • Stolen Kitana Fan-Nado can now be directed close or far
      • Fixed issue causing Kopy Kat & Mimic to increase the hype meter for Johnny Cage when used
      • Fixed visual issues with using Reptile Invisibility and Stolen Acid Spit at the same time
    • Sub-Zero (Kameo)
      • Fixed rare issue with Arctic Armor not deactivating when hit by low attacks in certain circumstances
      • Fixed lingering visual effects appearing after missing Fatal Blow
    • Tremor (Kameo)
      • Fixed issue with Tremor still being vulnerable to attacks after using Crystal Armor and disappearing
      • Fixed Rolling Rock visual effects lingering after it collides with Sub-Zero’s Ice Klone
    • Khameleon (Kameo)
      • HUD weapon icon will now pulse to indicate Disguise is about to change
      • Slightly increased damage scaling on Glaive, Roll, & Fan Lift when used in a combo
      • Fan Lift will now work on characters that have projectile immunity active
      • Fixed Breaker being possible while Khameleon is on cooldown
      • Using Khameleon Roll & Mileena Roll in the same combo will no longer cause alternate hit reaction
      • Fixed visual issue that could cause weapons to appear incorrectly in Tower victory cinematic

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

What’s better: enemies stopping respawning after you kill them loads, or removing a card from your deck?

Last time, you decided that cosmetics unlocked by challenges are better than characters making ‘bdbdbdbdbdi’ noises while talking in text. This was a close one but your voices were, regrettably, heard clear. This week, I ask you to choose between two different ways to clear your path of obstacles. What’s better: enemies stopping respawning after you kill them loads, or removing a card from your deck?

Read more

Life is Strange and The Expanse devs lay off 20% of studio in second wave of job losses in under a year

The developers behind the Life is Strange remaster, spin-offs Before the Storm and True Colors, and The Expanse: A Telltale Series, Deck Nine, have laid off 20% of the studio’s staff due to “the game industry’s worsening market conditions”. The latest job losses are the second wave of layoffs at the company in the last 12 months.

Read more

Peacemaker Joins Mortal Kombat 1 In New Update, Here Are The Full Patch Notes

You can’t DLC me.

It’s time for the next DLC fighter to join Mortal Kombat 1 and with that comes another update.

DC’s Peacemaker (sharing the likeness and voice talents of John Cena) enters “early access” in the game today before his full release on 6th March. Janet Cage’s Kameo fighter also enters the fray with today’s update, though she will not be available until next month too. These additions come alongside a bunch of balancing adjustments and fixes too, of course.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Xbox App [2402.1001.26.00]

Hey Xbox Insiders! We are releasing a new Xbox App for Windows build to Xbox Insiders who are enrolled in the PC Gaming Insiders preview! Thank you all for being Xbox Insiders. Continue read to learn about fixes and known issues. Make sure that you update the Xbox app, and Gaming Services to ensure you get all of the fixes!

Versions of PC Gaming prerelease products:

Xbox App version: 2402.1001.26.0

  • Released: 5:00 p.m. PT – Feb 27th 2024

Game Bar version: 7.124.2141.0

  • Released: 5:00 p.m. PT – Feb 15th 2024

Xbox App Bug Fixes:

  • Various performance and stability fixes

How to Get Xbox Insider Support

Don’t forget! If you encounter any issues, you can leave feedback by navigating to the feedback option on your profile menu.

You can also provide feedback, as well as interact with the community, on the Xbox Insiders Subreddit. Please be as specific as possible when providing feedback.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can!

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information!

Thank you to everyone who participates in the Xbox Insider Program! Your feedback helps us continue to build a great gaming experience in the Xbox app on PC. 

The post Xbox Insider Release Notes – Xbox App [2402.1001.26.00] appeared first on Xbox Wire.