The making of Cobalt Core: how Tabletop Simulator and Inscryption were the secret catalysts behind this clever deckbuilding roguelike

Rocket Rat Games co-founder John Guerra remembers the exact day he started working on Cobalt Core‘s first prototype. He and his fellow co-founder Ben Driscoll had just spent a week playing Daniel Mullins’ mysterious roguelike deckbuilder Inscryption at the end of October 2021, but the combination of a bad storm and a power outage ended up forcing Guerra to decamp from his home in Massachusetts and stay with some family until it all blew over. “I got back late on Halloween, just in time to put out a bowl of candy for some kids, and then the next morning we started Cobalt Core,” he tells me.

The pair had been working on a range of different prototypes in the months leading up to this lightbulb moment. As development on their debut game, the spaceship building puzzler Sunshine Heavy Industries, began winding down, “we were throwing all kinds of stuff at the wall,” he says, including games in 3D, a platformer, with Driscoll revealing they even had “a Terraria-like one for a couple of weeks” with a grid-based world that characters bounced around in. But it was playing Inscryption that brought everything to a head. Both had spent hundreds of hours with Slay The Spire, but “Inscryption proved to us that there was still a lot of space to explore in the genre,” says Guerra. And with increasing calls from Sunshine Heavy Industries players begging them to let them fly the ships they were creating in its shipyard sandbox, “you can kind of see how that went from A to B”.

Read more

Best PS5 and PlayStation Deals Right Now: Huge Discount on This PS5 Slim Bundle, SSD Deals, and More

The best PS5 deal we’ve ever seen has just got a lot better. PS5’s latest slim model bundle with Spider-Man 2 is now down to just $449.99 at Best Buy (see here). That’s huge, and well worth considering alongside all the other top PlayStation offers right now.

Now that PS5 consoles are regularly available to buy, it’s also an excellent time to start picking up games, SSDs, accessories, and more for it. Below, you can find a variety of different sales on everything from games to SSDs and even information on where to buy a PS5 now. We’ve also included links to where you can preorder Final Fantasy 7 Rebirth ahead of its release on February 29 for PS5.

TL;DR – Best PS5 Deals Right Now

Navigate to:

PS5 Slim Spider-Man 2 Bundle Drops to Just $449.99 (Save $50)

This previous Black Friday quality deal has managed to get even better. Now down to just $449.99, you can get both the PS5 (slim model) and Marvel’s Spider-Man 2 at a big discount. Plus, considering the cost of buying each of these separately ($69.99 + $499.99 = $569.98), your savings are significantly more than at first glance. This is the best PS5 deal we’ve seen in months, and it should be snapped up ASAP to avoid the disappointment of it inevitably going out of stock.

Preorder Final Fantasy 7 Rebirth – Exclusively for PS5

The highly-anticipated second game in the Final Fantasy 7 Remake trilogy is officially up for preorder with a release date of February 29. It comes in a variety of editions, which you can see in our Final Fantasy 7 Rebirth preorder guide, but if you’re just looking to get your hands on the game, we’ve included links to preorder it just below. If you’re still on the fence about purchasing, you can also jump into the free demo that recently released, which is available on the PlayStation Store!

PlayStation Deals: Budget to Best

It doesn’t need to have a massive discount to be a good deal, so we thought it would be a great idea to pick out our absolute favorite PS5 and PlayStation offerings that would be relevant to buy no matter the time of year, or the sales going on. From the latest DualSense controllers, to the very best PS5 SSDs on the market, we’ve got it all right here.

More PS5 Budget to Best Picks

Back to Top

Best PlayStation 5 Game Deals Right Now

There are quite a few game deals worth checking out right now. One of our absolute favorite deals at the moment is on Armored Core VI, which you can find discounted in its physical format on Amazon for just $37.99 (after clipping the 5% off coupon), 37% off its MSRP of $59.99! We have several more physical game deals listed below, and if you want to check out some digital game deals, make sure to have a look through the PlayStation Store’s digital game sales.

More PS5 Video Game Deals (Physical):

Best PS5 SSD Deals: Silicon Power 2TB XS70 SSD with Built-in PS5 Heatsink for $145.99

Could your PS5 use more storage? Prices have been plummeting since Sony started letting people upgrade their SSDs. Right now, you can get a Silicon Power 2TB XS70 SSD with Built-in PS5 Heatsink at Amazon for $145.99. Now’s a great time, in general, to pick up a PS5-compatible SSD and you can see more of our favorite deals below.

More PS5 SSD Deals:

Best PS5 Headset Deals: 25% Off the Razer Kaira Pro & More Headset Deals

There’s no shortage of PS5-compatible headsets. If you’re constantly having to turn down the volume when you play, you might want to pick up one of these, then you can listen to your games as loud as you darn well please. And if you’d like to see even more options that are worth buying, check out our collection of the best gaming headsets.

More PS5 Gaming Headset Deals:

Best Time to Buy a PS5

Generally, the best time to buy a PS5 console is during major yearly shopping events such as Black Friday, Cyber Monday, and the various Amazon Prime Day sales. Although PlayStation consoles rarely go on sale, you can often scoop up limited-time bundles that include additional an additional game or two, and more.

How to Trade in Your Old PlayStation Consoles

If you’re looking to trade in your old PlayStation consoles, you can do so at select retailers in-store and online. Often, the most widely available retailers are GameStop and Best Buy. However, you can also trade your used devices online at retailers such as Amazon and Microsoft.

Some retailers will offer you cash for your used goods, while others may provide you with a gift card that can be used in-store and online. This is a great way to offload your old gaming gear and get some money that you can put towards a newer console and games.

While trading devices in at retailers will often net you the lowest amount for your used consoles, there are also online marketplaces such as eBay, Craigslist, and OfferUp that may fetch higher prices, but you’ll often be responsible for packing and shipping costs, or be required to meet someone in person for the transaction, the latter of which poses its own risks.

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Jam Out To The Penny’s Big Breakaway OST, Now Available To Stream

Yo-yo!

We were treated to the surprise release of Penny’s Big Breakaway last week during the February 2024 Nintendo Direct: Partner Showcase and now Evening Star has dropped yet another way to keep us thinking about the 3D platformer at all costs.

Tee Lopes’ vibe-filed score for Penny’s Big Breakaway is now available to stream on just about every platform. You can listen to the 46-track soundtrack on Spotify, Apple Music, YouTube Music, Amazon Music and more. Heck, if you listen to music on it, it’s probably there. You can find links to each available streaming platform on the Kid Katana Records website.

Read the full article on nintendolife.com

Palworld Patch 0.1.5.1 Makes Various Fixes, but the Wait for Xbox Dedicated Servers Continues

Another day, another Palworld patch. Update v0.1.5.1 is available now for the Steam version of the ‘Pokémon with guns’ survival game, and out soon for the Xbox version.

This one makes a number of fixes across the board, makes a small number of changes to balance, and improves the servers. In the patch notes, developer Pocketpair said it was still working on an issue where auto-save fails on the Xbox and Xbox Game Pass versions. “We expect that this will be resolved in an upcoming update,” the developer said.

There’s no word yet on the much-needed addition of dedicated servers for the Xbox version of the game, which continues to lag behind the PC version when it comes to features. Palworld on Steam lets players create and join dedicated servers that enable up to 32 players to play in the same world and create guilds together. On Xbox however, co-op is limited to 2-4 players.

Last month, Microsoft said it would work directly with Pocketpair to assist development. “On Xbox’s part, we’re working with Pocketpair to help provide support for Xbox versions of the game,” Microsoft said at the time. “We’re providing support to enable dedicated servers, offering engineering resources to help with GPU and memory optimization, speeding up the process to make Palworld updates available for players, and working with the team to optimize the title for our platform.”

Palworld has seen more than 25 million players since going on sale in January. Pocketpair said the Steam version has sold an incredible 15 million copies, whereas on Xbox it’s seen 10 million players. But while Palworld is one of the biggest game launches ever, it’s also one of the most controversial.

Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

Here are the Palworld update 0.1.5.1 patch notes in full:

Major Fixes

・Fixed various game crashes

Balance Adjustment

・Fixed a bug where breeding Pals always had fixed passives

・Fixed an issue where the increase in condensation progress was incorrect when using Pal of rank 2 or higher as a condensation material (it will increase by the number of Pals used in previous condensation)

Dungeon Issues

・Fixed an issue where the innermost door would not open after defeating the boss of a random dungeon

Pals

・Fixed an issue where the name of a Pal would not change even after renaming them

Server Issues

・Fixed an issue where it was not possible to search for spaces or Japanese/Chinese characters in the server list

・Fixed so that if the server is no longer registered on the server list, it will be re-registered without needing to restart the server

・Fixed an issue where the settings to enable RCON were not loaded from the configuration file

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

CEO Andrew Wilson tells EA staff 5% of them will be laid off via empty and infuriating email

In Shakespeare’s Anthony And Cleopatra, said famous woman says “Give to a gracious message an host of tongues, but let ill tidings tell themselves when they be felt.” I.e., when you have good news you can go round the houses, but if you have bad news – like sending an all-hands email to the staff at EA to let them know that, less than a year after the last round of layoffs, a further 5% of them are getting booted – then you should just come out and say it as quickly and simply as possible.

This is, apparently, not a sentiment ever internalised by Andrew Wilson, EA’s CEO. Yesterday, when he announced to everyone at EA that a bunch of them were losing their jobs (again), he first spent three paragraphs talking about how EA is doing great, leading the industry, getting increasing engagement from fans, optimising their global footprint and sunsetting games oh yep, there it is, that’s the “you’re about to be unemployed” language right there. The company is moving away from “the development of future licensed IP” and toward “our owned IP, sports, and massive online communities”. Therefore: 670 ish devs (by Eurogamer’s count) must go.

Read more

Dave The Diver Getting Physical Switch Release With Guilty Gear Collab Content

It’s been announced for Japan.

If you’ve already played Dave The Diver and were holding out for a physical release, you’re in luck…kind of. Arc System Works has today announced a physical Switch release, officially titled “Anniversary Edition” will be launching on 30th May 2024.

As part of this collab with Arc System Works, it will also include some content from the fighting game Guilty Gear Strive. This includes themed graphics for the boat, and customers who wear themed costumes. There’ll also be a rhythm game giving you access to the song “The Disaster of Passion”. It’s worth mentioning how this isn’t Dave’s first collab, he’s also teamed up with Godzilla and games like Dredge.

Read the full article on nintendolife.com

Super Smash Bros. Ultimate Five-Day amiibo Tournament Announced

Celebrating the arrival of the Sora amiibo.

Sora from Kingdom Hearts has finally joined the amiibo line and to go out with a bang Super Smash Bros. Ultimate will be hosting a special amiibo event.

For five days, you’ll be able to participate in an in-game tournament and team up with your own trained amiibo. This event starts on 29th February in the US and will take place on 1st March in the UK and Japan. Here’s another look at the promotional artwork to go with this event:

Read the full article on nintendolife.com

Terminator: Dark Fate – Defiance Review

Some of the coolest bits in the Terminator series, and definitely the source of its best video games, are the future war parts. Terminator: Dark Fate – Defiance is an RTS that tries to follow in those robotic footsteps, spinning off of the most recent movie to put you in the boots of a military officer facing down the killer machines in the months after the nukes fall. Unfortunately, trying to combine that future war fantasy with a gritty real-time tactics formula falls short here, largely because the way your units fight and the campaign built around them feel like they were designed for two entirely different games.

The meat of Defiance is a series of story-driven battles, with army management in between, set in the post-Judgment Day United States and Northern Mexico that has you fighting against Legion, the Dark Fate timeline’s equivalent of Skynet. The characters are mostly stereotypes with a few entertainingly hammy voices, while the story of your cut-off unit of military “Founders” attempting to fight alongside a local paramilitary resistance – hindered by local warlords and robotic collaborationists along the way – does the job well enough in that it (mostly) doesn’t get in the way of the cool RTS battles you’re really here for.

The battles themselves are realistic, detailed, and deadly. Soldiers can and do get picked off by stray bullets or explosions, or barely survive what should have killed them. It’s definitely modern warfare, so large numbers and logistics rule the battlefield. Every unit tracks and requires specific types of ammunition, as well as fuel and spare parts for vehicles, all of which is depleted as you fight and has to be rearmed by supply trucks. It’s the kind of realism that a good real-time tactics game is built on.

Battling the machines can be great, too. They fight like you expect: plodding, aggressive enemies that charge into danger with no heed for their own survival. But they’re tough, and numerous, so you have to deploy your units wisely and outmaneuver them to win. Most of Legion’s forces are low-grade homunculus soldiers or armored vehicles, but when proper Terminators show up it’s always pretty exciting as things quickly get hairy.

There are no visual indicators for vital stuff like line of sight.

The infantry combat is neat, but it’s made odd because of one badly-balanced detail: Fighting in buildings is super cool, with units moving through the interiors to use windows and roofs as firing points, but cover outside of buildings is very hard to judge and finicky to use. Though you can manually pick when your troops go prone, you can’t tell them to take up positions behind walls or barricades other than by moving them close and hoping they automatically take the hint. There are no visual indicators for what kind of cover they are getting or what their line of sight is like, either, which is vital stuff in this kind of tactics game.

Leading infantry can still be amusing when you’re on up-close assaults of occupied structures at least, but armored combat doesn’t fare quite as well, sadly. Vehicles are admittedly fun to use, with chunky movement and minute interactions: They can be disabled in a variety of ways, from crew loss and armor degradation to destroyed weapons or mobility kills from losing tracks and wheels – they can even catch on fire, requiring the crew to bail out and then recover them later. That punishing detail could have been awesome in a game where the enemy is playing by the same rules as you, but Defiance’s battles aren’t actually built that way.

Even when I tested the lowest difficulty, the damage reduction it provided my troops wasn’t enough to let an RTS veteran like me win with ease. That’s because the battles aren’t strategic military exercises as much as they are trial and error puzzles, where everything has to go precisely your way in order to succeed. You rarely have enough troops to get the job done, and mid-mission replacements for your soldiers don’t exist: You lose a guy because you were anything less than perfectly attentive with your micromanagement? He’s gone, period.

That’s an interesting limitation to work around in the abstract, but the mission design just doesn’t support it. If that lost guy was the one rocket trooper you needed to destroy an enemy tank at the end of the level, well, I hope you quicksaved some time before he died. You have to hit those important few shots, you have to move in just the right way, and you have to go fast enough or you will run out of ammunition against the waves of bad guys coming at you, because those rules are only for you. The enemy has fresh guys – and therefore bullets – forever.

Higher difficulties requires either silly luck or constant save scumming.

I think I would feel better about that if Legion were actually the ones deploying absurd amounts of troops and forcing you into grinding, brutal battles against overwhelming numbers – at least that would be on point thematically. Except it’s not Legion. The hardest and most frustrating missions are against other human factions, whose infantry are better at taking cover and therefore far harder to kill than the actual Terminators, and whose units come in the same seemingly-infinite stream.

Finishing Defiance on higher difficulties requires either silly luck or constant save scumming as you figure out the precise tricks and order of operations developer Slitherine intended you to do in its levels, which only seem open in their designs. Many of them have several routes through, but there are no strategic tradeoffs to decide between: One of those routes is always the optimal one.

I can understand, even enjoy, when an RTS mission is so hard I have to reload it a few times. But when the mission time is an hour and I’ve instead spent two or three because I’ve had to reload a save so many times thanks to pure random numbers? That’s no fun. Stuff like whether or not a unit decided to throw a grenade or bothered to get into cover shouldn’t be what the entire mission hinges on, and it’s vile to realize you lost 30 minutes ago without knowing because you wasted ammunition in what was apparently an unnecessary skirmish – let alone because you took losses from spawned-in traps that are impossible to see, or preprogrammed fights that teleport your units into an uncontrollable position because you moved one guy a little too close to an invisible trigger.

Defiance wants to be a real-time tactics wargame in the vein of Men of War or Ground Control, and at its best it absolutely did remind me of those series, but remind me is all it did. Remind me that, yes, this genre can be excellent and, no, this isn’t it. The moment to moment tactics here can and do feel fun sometimes – this is, for example, the only game I know of where you can obliterate a bunch of Terminators with a HIMARS strike. That’s just ruined when you have to reload and repeat it four or five times.

Army management is a waste of time full of false choices.

Between missions you can tweak, upgrade, replenish, and refit your units at the cost of a few different currencies. This would be a cool system if there were much more than the straightforward story missions on offer, such as procedural missions or side missions to let you bulk up and resupply between the main bouts. But there’s nothing like that, making it feel like it was meant for a structure more like XCOM’s, not a nearly-linear campaign that took me around 30 hours to complete.

In this context, army-building and management is a waste of your time full of false choices. I say that because not only are there obvious best units to use, but you also have to meet a certain supply requirement to move from mission to mission, which means that no matter how many cool new guys you recruit or vehicles you steal mid-mission you’ll end up disbanding most of them so that you have enough resources to make it to the next one. Not only that, when you do make it to a mission, you have a set number of deployment slots to put your units in. There’s no reason not to dump every resource you have into upgrading a smaller force because there’s no guarantee you could even bring a bigger one along if you somehow got it where you were going.

That’s not to mention that this campaign has hands-down one of the absolute worst, highly-scripted, extremely boxed-in “story-driven” missions I have ever played in an RTS campaign. Seriously. Screw Nuevo Tortuga: It literally contains a vital fight sequence where you’re not allowed to control your units.

Defiance also has multiplayer and single-player skirmishes, which are serviceable enough modes dedicated to point capture and hold. They use a nice little point-based system to call in your units that lets you customize your army as it gradually scales up over time, letting you bring in heavier and heavier units. It also rules that you can play as Legion, deploying plodding Terminators and hunter-killer machines that use very different tactics than the human factions. Unfortunately these skirmishes have a huge flaw: There are only four maps. RTS multiplayer lives or dies on map variety, and four just ain’t enough to keep me coming back.

Save 50% Off This Convenient Portable Nintendo Switch Dock Charger

The Switch dock isn’t very portable. It’s a little bulky and you’ll still need to bring along a wall charger. Fortunately, there’s a pretty awesome alternative. Right now Amazon is offering the Mirabox Portable Nintendo Switch Dock Charger for only $19.99 after you apply a 50% off coupon code “50Z2VU4B“. This compact gadget charges your Nintendo Switch (at its maximum charging rate) and has an HDMI port for you to connect your Switch to a TV. It has all the functionality of your dock but in a much smaller size.

Mirabox Portable Nintendo Switch Dock Charger for $19.99

The Mirabox dock charger looks unassumingly like a regular wall charger. You can pick Black, White, or the iconic Switch Red and Blue color scheme. It even comes with a matching USB Type-C cable. It has three ports: one USB Type-A 2.0 port, one USB Type-C port, and one HDMI port. The USB Type-C port supports Power Delivery up to 31W (plus another 5W for the USB Type-A port). That’s more than enough juice to charge the Switch at its maximum rate of 18W. You can charge your Switch even while you are playing it.

The HDMI port connects your Switch to any TV with an HDMI input. The Mirabox supports up to 1080p resolutions at 60Hz, which is good enough for the Nintendo Switch, since it doesn’t natively support 4K resolution or 120Hz refresh rate anyway.

The biggest advantage of the Mirabox is that it is 1/10th the size of the Switch dock. That makes it infinitely easier to stow this away in your bag without having to buy yet another larger Switch case. You also don’t need to carry another wall charger. As mentioned earlier, a USB Type-C cable is already included, and all you need to supply is your Nintendo Switch console and an HDMI cable. The fact that this deal drops the price by 50% is just icing on the cake.

If you’re looking for more Switch accessories, check out the best Switch deals of 2024.

Get the 65W model for Steam Deck and ASUS ROG Ally

Note that there’s a 65W model that is $25.99 after you apply the same code “50Z2VU4B“. This is overkill for the Nintendo Switch, however it’s the preferred model if you plan to use the charger dock with the ASUS ROG Ally, which accepts up to 65W, or the Steam Deck, which accepts up to 38W.