Project Tower: Copy Your Enemies’ Skills in New Unreal Engine 5 Shooter

Developer Yummy Games has officially announced Project Tower, a new third-person bullet hell shooter powered by Unreal Engine 5. It’s in development for PC and PS5. Take a look at at the story-focused gameplay announcement trailer above as well as the first screenshots in the gallery below.

Yummy describes Tower as such: “In this third-person shooter that combines bullet hell and transformation abilities, use your powers to copy your enemies’ skills and solve puzzles to escape the alien tower that’s holding you prisoner.”

As you can see from the trailer, in addition to the bullet hell gameplay, there’s also a heavy focus on Project Tower’s “last of humankind” narrative here, which will hopefully make for a compelling time between the copious amounts of shooting that you’ll be doing. Wishlist it on Steam if you’d like to follow its development progress.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Review: New Star GP (Switch) – A Stylish, Moreish Homage To The Likes Of Virtua Racing

We’ve certainly Senna lot worse.

Every now and then you get an indie developer who you can rely on to deliver a banger pretty much every time. New Star Games is one such developer, having already scored healthy scores on Nintendo Life in the past for New Star Manager (which scored 8), Retro Bowl (9), and Retro Goal (8).

Alongside its Switch releases, it’s also been responsible for a bunch of fantastic mobile games, including the likes of the New Star Soccer series, New Star Cricket, and New Star Baseball. Essentially, everything New Star touches turns to gold, but it’s also fair to say it has a style of game it’s best known for: retro-style sports games.

Read the full article on nintendolife.com

Turbo Golf Racing tees off April 4 on PS5

Are you ready for the ultimate fusion of racing and golf? Well warm up your engines and polish your golf balls because Hugecalf Studios is proud to announce that Turbo Golf Racing hits PS5 on April 4!


Turbo Golf Racing tees off April 4 on PS5

Turbo Golf Racing revolutionizes the traditional sport of golf by introducing turbo-charged cars as the means to putt the ball. Compete in golf or race game modes across over 80 fantastical levels, unlocking a selection of more than 500 cosmetics as you progress.

Race mode brings adrenaline-inducing speed to the fairways. Compete against seven opponents in a race to putt your ball first. Equip unique Power Cores, which grant special abilities or passive effects, such as a Magnet that can pull your ball closer or Hyper Glider which increases your cars gliding speed. Collect pick-ups such as Air Strike or Frost Beam to hinder the progress of your rivals in your bid to become the ultimate Turbo Golf Racer.

For those who favor a traditional golfing experience, take a moment to unwind in Golf mode, where accuracy outweighs speed. Victory is awarded to the player who putts in the fewest shots, so make every shot count, there’s little room for error.

Feel like practicing? Take on Time Trials, a way to learn the maps, refine your skills, and compete in the online leaderboards.

Hang out with your friends and play at your own pace in Custom Games. You can line up your favorite maps and customize the cores and pick-ups available.

Launch party

We’ll celebrate Turbo Golf Racing’s launch with a season full of party rewards! For a limited time after launch players can earn our 2 new car bodies: Jester, our clown car, and Bassline, a car equipped with DJ decks and speakers. Other goodies include party shades, musical boosters, and pork pie wheels, totaling over 35 seasonal rewards.

New Golf mode

Alongside a season of content, Turbo Golf Racing will feature a new game mode, allowing players to compete in Golf mode with up to seven opponents. This new fast-paced take on golf is only for the most skillful of players. Out of bounds will trigger penalties, so if you want to score an eagle, albatross, or the infamous hole-in-one, you’ll need to be precise with every shot!

We’re excited to see you all on the starting line, so mark the 4th of April on your calendar, let the launch party commence!

Helldivers 2 patch nerfs the best guns as designer says the balancing process will be “never-ending”

Arrowhead have released a new Helldivers 2 update – patch 01.000.100 – which designer Alex K describes as “the first round in a never-ending series of balance changes”. The patch nerfs three of what were hitherto the best Helldivers 2 guns and gear pieces – the SG-225 Breaker shotgun, the RS-422 railgun, and the SH-32 shield generator backpack, all of which break Arrowhead’s pretty straightforward golden rule that “each gun has its purpose and none is strictly better than another”.

Read more

S.T.A.L.K.E.R.: Legends of the Zone Trilogy Revealed for Consoles Ahead of Xbox Showcase

Pre-orders for an unannounced S.T.A.L.K.E.R.: Legends of the Zone Trilogy have gone live in Japan, suggesting an announcement during today’s Xbox Partner Preview Event.

Gematsu reported pre-orders for the collection on PlayStation 4 went live on Japanese retailers alongside a June 27 release date. It includes S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, and S.T.A.L.K.E.R.: Call of Pripyat, and marks the series’ debut on consoles.

S.T.A.L.K.E.R.: Shadow of Chernobyl, developed by GSC Game World and published by the now defunct THQ, launched on PC only in March 2007.

S.T.A.L.K.E.R. was well-received for its post-apocalyptic, alternative reality Chernobyl Exclusion Zone, as well as its non-linear storyline. Prequel Clear Sky followed in 2008, with sequel Call of Pripyat launching in 2010.

S.T.A.L.K.E.R. 2: Heart of Chornobyl is due out in September on Xbox Series X and S and PC, and may also appear during the Xbox Partner Preview Event, which kicks off today, March 6 at 10am Pacific / 1pm Eastern / 6pm UK.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dragon’s Dogma 2’s Magick Archer class makes me want to solo the game

Yesterday I banged out the first in a torrid trilogy of Dragon’s Dogma 2 features, centring on hands-on time with the game’s Mystic Spearhand “vocation” or class. Look out for parts 2 and 3 over the coming week. During the hands-on, I also spent 45 minutes in the shoes of another advanced Dragon’s Dogma 2 class, the Magic – sorry, Magick Archer. You might remember this vocation from the original Dragon’s Dogma; then as now, it combines relatively straightforward bow combat with various breeds of enchanted ammunition, for a surprisingly technical skillset that is enjoyable to faff around with.

Read more

Helldivers 2 Developer Insists Sony Acquisition Rumor Is ‘Fake’

The boss of Helldivers 2 developer Arrowhead has denied a recent rumour that Sony is buying the studio.

While Helldivers 2 is published by Sony Interactive Entertainment, Swedish studio Arrowhead remains an independent company. But following Helldivers 2’s explosive success across PlayStation 5 and PC, rumors have emerged that Sony has made a move to acquire Arrowhead.

Responding to a tweet from an account that reposted the rumour and even created a Sony ‘welcome to the family’ image to boost the post, Arrowhead CEO Johan Pilestedt said: “This is fake… Unless I’ve missed something. Also, a really sh***y old logo from 2008 or so when we just started the studio.”

Pilestedt responded to another tweet that posted the same image alongside a message hoping for the acquisition. “This is the first I hear of this,” Pilestedt said. “And that’s a good indication that it’s fake. Also, very old logo.”

Pilestedt had previously replied to a tweet to clarify that Helldivers 2 was not developed by a Sony-owned studio, saying: “We are not owned. We are independently owned!” Then: “I mean… We are owned, but only by the founders (including me) of the studio.”

Last month, Sony announced a significant round of layoffs affecting around 900 staff, or about 8% of its global PlayStation workforce. The layoffs affect a number of PlayStation studios, including Insomniac, Naughty Dog, Guerrilla, Firesprite, and, most significantly, PlayStation’s London studio, which is closing entirely. Alongside the layoffs, a number of in-development games were canceled, including a Twisted Metal live-service game.

Arrowhead was founded in 2008 by a group of students who went on to release Magicka, The Showdown Effect, and Gauntlet. The first Helldivers game launched in 2015, published by Sony for PlayStation platforms and PC. Helldivers 2, however, is Arrowhead’s biggest game to date, and Sony’s biggest ever PC game launch.

There’s a lot happening in the world of Helldivers 2, including a recent new strategy that involves hugging and the game’s first balance patch. The galactic war continues, of course, as players await the arrival of mechs. This week, IGN reported on how Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well, as well as the best loadouts.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Teenage Mutant Ninja Turtles: Mutants Unleashed Is Bringing The Mayhem To Switch

Based on the 2023 movie.

You wait for news of a new Turtles game and then two come along in the space of a week. Yes, after being revealed last year, Outright Games and Paramount Games Studios have now announced that its upcoming Mutant Mayhem-based game will be called Teenage Mutant Ninja Turtles: Mutants Unleashed and it is coming to Switch this year.

Developed by A Heartful of Games, Mutants Unleashed is set to be a 3D brawler/platformer which takes place shortly after the events of 2023’s hit animated film. A new band of mutants are descending on New York City and it is up to the heroes in a half shell to stop them — we won’t go into details about the movie’s plot here, but seriously, you should watch it.

Read the full article on nintendolife.com

Helldivers 2 Patch 01.000.100 Nerfs the Game’s Best Loadout, Adds Planetary Hazards

Helldivers 2 developer Arrowhead has released its first balance update, patch 01.000.100, which nerfs the game’s best loadout among other things. The update is out now on PC and coming soon on PlayStation 5.

First up, it’s worth mentioning the patch adds planetary hazards. This means planets now have extra environmental challenges that appear at random while you’re deployed, including fire tornadoes and meteor showers. In the patch notes, Arrowhead said there are many more planetary hazards now active, so players will no-doubt have fun contending with them all.

The meat of the patch, though, is a sweeping balance pass. On this, the quickfire eradicate missions, which are used by farmers to efficiently gobble up resources before resetting operations, now require more kills and enemies spawn more often. “The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete,” Arrowhead said.

As for weapons and stratagems, the Breaker, Railgun, and Shield Generator Backpack are all nerfed, among other items. These three in particular were seen as essential for high difficulties, and were a part of most of the game’s agreed upon best loadouts.

Explaining the decision to nerf the Breaker, Railgun, and Shield Generator Backpack, designer Alex K said all three “were quite strong with too little downsides, overshadowing all other options on higher difficulty levels.” However, the developer expects the changes won’t ruin the build, “but rather help the affected items find their place among the other options and stay effective in capable hands.”

Elsewhere, there are a number of fixes. The highlight here is armor rating values are now fixed, which means they should reduce damage as intended. This is fun, too: Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.

There’s a lot happening in the world of Helldivers 2, including a recent new strategy that involves hugging. The galactic war continues, of course, as players await the arrival of mechs.

This week, IGN reported on how Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well, as well as the best loadouts.

Helldivers 2 Update 01.000.100 Patch Notes:

Major Updates

  • Planetary Hazards active
  • Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.

Balancing

  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.

Primary, Secondary, & Support Weapons

  • Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
  • Railgun: Decreased armor penetration, decreased damage against durable enemy parts
  • Flamethrower: Increased damage per second by 50%
  • Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
  • Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
  • Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26

Stratagems

  • Energy Shield Backpack: Increased delay before recharging
  • 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread

Fixes

  • Fixed armor rating values not reducing damage as intended.
  • Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
  • Fixed anti-aliasing toggle not working on PS5.
  • Balanced lighting across all planets to solve cases where the game was too dark.
  • Improved flashlight efficacy.
  • Increased visibility during “sand rain” weather on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”.
  • Fixed timing issues that could occur in the “Extract E-710” primary objective.
  • Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
  • Fixed some cases of large assets floating if the ground beneath them was blown up.
  • Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
  • Fixed unthrowable snowballs after ragdolling.
  • Fixed being able to use grenades after drowning.
  • Camera no longer locked on the player’s own corpse and blocking spectator mode.
  • Helldivers now take damage from fire, gas etc. generated by other players.
  • Armor no longer stretches when dismembered.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game may crash after dropping several high power stratagems in succession.
  • Picking up items from caches may cause characters to freeze in place for an extended period of time.
  • Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
  • Players cannot unfriend other players befriended via friend code.
  • Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
  • Mission objective HUD displays different numbers for client and host during some missions.
  • Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
  • Some text in the HUD/UI is missing or not displaying correctly.
  • Players may experience issues when many players attempt to login and/or play at the same time:
  • Login rate limiting
  • Players may become disconnected during play
  • Various UI issues may appear when the game interacts with servers
  • Some games may not be joinable by others for a short period of time

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Strange Scaffold’s next game is about stalking and sacrificing your neighbours to keep the world from ending

Following game concepts including Max Payne with vampires, Kojima’s Strands with witches, organ trading, and an airport for aliens currently run by dogs, Xalavier Nelson Jr’s Strange Scaffold studio are back with another doozy. They’ve announced a release date of April 16th for Life Eater, a game about a modern-day druid who must kidnap and sacrifice people every year to sate a dark god and keep the world from ending. I know what you’re thinking: surely he’s insane in the membrane, insane in the brain. But what if he isn’t?

Read more