Review: LEGO Animal Crossing – Kapp’n’s Island Boat Tour – Is It Any Good?

Aye, Kapp’n.

The five Animal Crossing-themed Lego sets which launched on 1st March 2024 bring a selection of Animal Crossing: New Horizons characters to life in minifigure form. They range in price from $15 to $75: Julian’s Birthday Party is the most affordable, while Nook’s Cranny and Rosie’s House costs the most Bells.

Read the full article on nintendolife.com

Dive into the Raw Fury Xbox Publisher Spotlight Sale – Up to 80% off

  • 18 games with a major discount starting today through March 25.  
  • Two-week exclusive sale with up to 80% off the original price. 
  • Get a smorgasbord of games and genres for a fraction of the price. 

It’s March! To herald in the fresh new spring, we are excited to announce that we are basically (almost, almost) giving away a ton of our games. From March 12-25, we are celebrating the Raw Fury Xbox Publisher Spotlight Sale—and our games are up to 80% off!

Get ready to embark on mysterious adventures in Call of the Sea, go on a journey of self-discovery on your hoverbike in the alien landscape of Sable, and unleash your inner hero in Kingdom Eighties. Just to mention a few! In the sale you can also find the highly original arcade experience Pizza Possum, and the turn-based battle RPG Cassette Beasts where you collect, battle, and fuse with beasts that you find on the mysterious island of New Wirral. But that is just glimpse of what you can get: the wide selection of games spans from heart-pounding action to brain-teasing puzzles, from immersive RPGs to adrenaline-pumping shooters. Whether you’re a battle-hardened veteran or are fresh-faced and eager to dive into something new; this is your smorgasbord. And it is ready for you to explore! 

For us, the Raw Fury Xbox Publisher spotlight is a real highlight of the year. We love our Xbox players, and whether you have experienced us through playing our titles with Game Pass or have just dived in when they launched (or beyond), we thank you – as this is one of our favourite places to be. And the joy we have experienced through dialogue with the Xbox community is one that we love – feel free to hit us up on our socials and tell us if you checked out any of our games. And if there is something you want to try, now is the time, as our games are super cheap (up to 80% off in some cases). Check out our music video above for the complete list of discounts. It’s delightfully unhinged, but you know, in a good way! 

But,, if you don’t want to listen to our lovely song – which you are missing out on if you don’t watch it – you can find the complete list of games and their lovely discounts below:  

Content TypeDiscount
Atomicrops 75%
Call of the Sea60%
Cassette Beasts30%
Dandara80%
Gonner 270%
Kathy Rain80%
Kingdom Eighties30%
Kingdom Two Crowns75%
Kingdom Two Crowns: Norse Lands15%
Kingdom New Lands85%
Night Call80%
Norco50%
Pizza Possum25%
Sable60%
The Longest Road on Earth 65%
The Mosaic80%
Townscaper45%
West of Dead75%

    The Raw Fury Xbox Publisher Spotlight Sale runs from March 12-25 – The smorgasbord is set up – are you ready to dig in?

    The post Dive into the Raw Fury Xbox Publisher Spotlight Sale – Up to 80% off appeared first on Xbox Wire.

    The Best Board Games for Parties and Large Groups (2024)

    Many of the best board games tend to be geared towards smaller groups of players. So what’s one to do when you have a party or other gathering of fun-loving friends in higher numbers? Thankfully, board game and card game makers have not left these scenarios in the cold. If you know where to look, you can find some awesome tabletop experiences that cleanly and elegantly scale up to 10 or even more players, giving everyone something to partake in.

    If you’re seeking a good board game to break out at your next gathering (like a New Year’s party), these are the best board games for parties and large groups. You can also check out our list of the best family board games if you’re looking for something for all ages.

    TL;DR The Best Party Board Games

    Don’t want to read a bunch of words? These are our favorite board games for groups to play:

    Ready Set Bet

    This horse-racing game is founded on a simple, but powerful, premise: the earlier you risk putting down a bet on a horse, the more handsomely it’ll pay out if it comes to pass. The race – which can either be facilitated by a games-master style player or an app – is carried out in real-time and is based on dice odds, so some horses are more likely to do well than others. As the action unfolds, it’s down to players to slap down their betting chips on individual horses, or colour groups, making various race positions. While these core bets are vital to victory, each race also includes a random selection of prop bets and exotic finish bets to make sure there’s plenty of variety. And that’s your lot: it’s simple, fast, and guaranteed to get everyone on their feet, shouting, hollering and cheering for the horses they’re backing to be first across the line, with groans and commiserations for the unlucky losers.

    Challengers!

    Challengers! is a peculiar and innovative title, a real party game with a difference, which is one reason it won the prestigious 2023 Kennerspiel award. Its unique angle is that it’s essentially an auto-battler video game, stripped down, stuck in a box, and presented in a format that allows up to eight players to duke it out, in a similar time frame regardless of the number of combatants. The secret to this slick pitch is that everyone buys new cards for their deck and then splits into pairs, flipping cards off their stack and keeping the winner, while the looser has to keep flipping until they build up enough strength to defeat the opposing card. It’s fast, strangely addictive and surprisingly strategic, with lots of little wrinkles in its formula that a skilled player can exploit. But there’s still a whole lot of absolute nonsense match-ups to enjoy if you just want to throw down and chill out.

    That’s Not A Hat

    A lot of the most fun party games involve bluffing. Many other top titles involve a degree of memory. And now you can combine them both into one tiny but triumphant package in the form of That’s Not A Hat. Everyone gets a face-up card showing an everyday object. The start player draws a second such card and then all the cards are flipped face down. On the back there are arrows indicating what direction you have to pass the card in round the table, and as you pass the card you have to state what it is. The catch? You don’t get to flip the cards face-up again: you have to rely on your memory, and if someone thinks you’re lying, they can call you out. Three strikes and you’re out! The result is a fascinating and hilarious mix of recollection and pop psychology that plays in ten minutes and is sure to have every player rushing out to buy their own copy.

    Wits and Wagers

    Do you enjoy trivia board games, but aren’t very good at them? If you answered yes, then Wits and Wagers is the game for you. It’s a trivia game, but instead of using your own answer, you bet on who got the right answer. So if a football question comes up and you have no idea how many Super Bowl rings Peyton Manning has, you can bet on your friend who is a huge football nerd. If they get the question right you earn a point. It’s that simple. Because you don’t need to be versed in every topic under the sun, Wits and Wagers is the most accessible trivia game around. There are three versions of the game, with the party and family games having easier questions than the standard version. The party game, as the name suggests, also accommodates more players. You’ll have no reason to go back to Trivial Pursuit after picking up Wits and Wagers.

    Codenames

    In this approximation of a spy thriller, players are split into two teams, with one player on each team assuming the role of “spymaster.” It’s the spymaster’s job to make their team name the codewords that will earn them points. In any given game, there are 25 available codewords arranged into a five-by five grid, and the spymaster must, without actually speaking the words, use a code phrase to describe what words belong their team. For example, if three of the words are “fence,” “tree” and “door,” the spymaster might say “wood, three” to indicate that three of the words might have to do with wood. Codenames depends heavily on the spymaster to think quickly, and poorly thought-out clues can lead to some hilarious arguments. If you tire of seeing the same codewords after a handful of plays, Codenames has seen several expansions and reimaginings since its 2015 release, which can add a great deal of replay value.

    It’s worth noting that there is also a version called Codenames: Duet that is one of our favorite board games for couples.

    Time’s Up – Title Recall

    Like all the best party games, Times Up builds a neat twist into a very simple premise, in this case by combining the best bits of pop culture quizzes and charades. You start with a pool of 40 cards showing the titles of famous films, TV shows and songs which are used over three rounds of clues and guessing. In the first round, you can say anything other than the title on the card. In the second, your clue has to be one word. And in the third, it has to be a non-verbal pantomime. This escalating series of restrictions keeps delivering the most hilarious associations that only work because players have an idea of what’s already in the pool after the first round. A fascinating combination of trivia and free-association wordplay, and all fun, all the way.

    Snake Oil

    Cards Against Humanity has come to dominate store shelves and nearly every online party game recommendation list, but for my money Snake Oil is an infinitely better option. It sticks to a similar formula as CAH, but injects a healthy dose of player creativity. On the active player’s turn, they randomly draw a “customer” card. The other players then take turns pitching a product to that active player by combining two object cards from their hand. For example, if the active player draws the cheerleader card, other players must combine two cards in order to make an item that might appeal to a cheerleader. The sales pitches are the meat of the game, and it’s an absolute blast to watch your friends scramble to sell a “meat bicycle” or a “puppet helmet” to a caveman. In a perfect world, Snake Oil would replace Cards Against Humanity on every game shelf.

    The Resistance: Avalon

    The original The Resistance was a sci-fi bluffing game in which a pool of players had to discover and out rogue agents. The Resistance: Avalon shifts the action to King Arthur’s court and ups the ante with some new roles and rules to enjoy. Everyone gets a secret role and then loyal knights have to try and complete five quests while keeping Merlin alive. The Merlin player knows who is loyal and who is not, but can’t reveal this without also revealing who they are and painting a target on their back. There are various other named roles with special powers like Percival and Mordred, creating an incredible, escalating soup of paranoia in which players have to stew for twenty or so minutes. After which it’s almost irresistible to deal some new roles and do it all again.

    Telestrations

    This is a commercial version of a popular family of games that involve image-based Chinese whispers. You start with a card with a phrase on it and do a sketch to illustrate that phrase. You then pass that to the next player in line who guesses the phrase, writes it down and passes that on for the next player to draw. And so on, until the whole thing comes full circle and you marvel at the garbled nonsense that’s come back to you, and every step in between, complete with ridiculous drawings to delight and amuse. For real party animals, there’s a twelve player expansion pack available to make the chains of nonsense even longer.

    Dixit Odyssey

    In 2010, the original Dixit won the Spiel des Jahres, Germany’s coveted game of the year award. Since then, its unique approach to storytelling in games has been expanded on and reiterated nearly a dozen times. Despite all the new content in recent years, 2011’s Dixit Odyssey remains the best version of the game. The concept is simple: each turn one player is the storyteller, and uses a simple word or phrase to describe one of the cards in their hand. Then the other players choose a card from their own hand that they feel best fits the description the storyteller gave. The cards are shuffled and then revealed, and everyone attempts to choose which card was the storyteller’s, who gets points if people correctly guess their card. The rub is they get no points if nobody or everybody guesses their card, so it’s important to find a balance between vague and descriptive when describing the card. Dixit boasts surreal and beautiful artwork that makes the game a joy to experience and discuss, and the reliance on creativity will bring out the storyteller in even your most stubborn friends.

    Wavelength

    Wavelength brings a new dimension to guessing games by getting players talking about their opinions rather than their trivia knowledge. Each round posits a pair of extremes, such as “straight” and “curvy”. Players take turns giving clues to their teams, which involves spinning a dial in secret to get a point somewhere between these two limits and then trying to come up with a hint to guide them to the right point. So for those clues, if the dial is showing two-thirds toward “straight” a good clue might be “hand-drawn line”. Not only is this a fun, fresh challenge every time but it’s subjective enough to be a real talking point for your party. With cooperative and competitive modes, Wavelength is a great pick across all tastes and ages.

    One Night Ultimate Werewolf

    The One Night franchise has become nearly synonymous with the term “party game,” and for good reason. It’s simple to learn, encourages a lot of player interaction, and plays in about 10 minutes. At the start of the game, each player is dealt a secret role, and it’s the goal of group to weed out who the werewolves are, unless of course you are a werewolf yourself. Each role has a special ability that help offer clues, such as the seer who can look at some of the roles, or the troublemaker who can switch roles with someone else. Because there’s no 100 percent way to know who is telling the truth, the game depends on your ability to read your friends’ tells. Each game is a chaotic flurry of accusations that will have the table in lively conversation during and after the game. If you want a good idea of what One Night Ultimate Werewolf has to offer, check out this video of a sample game. There are also several different flavors available, from vampires to aliens, if werewolves aren’t your cup of tea. Fair warning if you choose to pick this one up: friendships may be destroyed while playing this horror board game.

    Monikers

    In Monikers–a brand new take on the old Charades-like game Celebrity–you’ll act out a variety of goofy characters like Count Chocula, Drunk Jeff Goldblum, a dead horse, and literally hundreds more. Rounds get progressively more limiting as the game goes on–for example, words and gestures are legal in round one, but you can only use one word in round two, and round three takes away your ability to speak altogether. Because you’ll be using the same cards in every round, you’ll wind up making clever in-jokes with your group as you start to repeat cards. The subject choices pay homage to not only celebrities, but to modern viral memes and videos like David After Dentist and Lady Gaga’s Meat Dress. Shut Up and Sit Down put it quite bluntly in its review: “It’s the most you’ll laugh playing a game.” Truly, Monikers is the be-all-end-all of party games.

    Decrypto

    In Decrypto, two teams attempt to work out a numeric code by interpreting clues given to them by an encryptor. At the start of a round, four words are randomly assigned to the numbers one through four, and the team’s chosen encryptor secretly draws a three-digit code. Their job is to make the rest of the team guess the code–in the proper order–by giving clues about the words associated with the numbers. It’s a bit like Codenames in that way, but the twist comes thanks to a clever “interception” mechanic that allows a team the opportunity to guess their opponents’ code. This means encryptors must be careful about giving out too much information about their code, making Decrypto a fascinating balancing act that does an admirable job of making players feel like actual spies.

    Matt Thrower is a contributing freelance board game and video game writer for IGN. (Board, video, all sorts of games!)

    Grandia HD Collection Finally Hits PlayStation and Xbox This Month

    The Grandia HD Collection is finally coming to PlayStation 4 and Xbox One (and PlayStation 5 and Xbox Series X and S via backwards compatibility) on March 26, 2024, publisher GungHo Online Entertainment America has announced.

    The collection, which launched on PC and Nintendo Switch in 2019, puts the two role-playing game classics of Grandia and Grandia 2 in a remastered collection with improved UI, sprites, and texture art alongside widescreen support and visually enhanced cinematics.

    The Grandia HD Collection will be available digitally and in a limited edition physical version through Limited Run Games. This version can be preordered as of March 15 for $34.99 but, unlike other classic game remasters like Konami’s recently announced Felix the Cat, this one won’t come with any fancier editions or bonus content.

    “The Grandia HD Collection features two genre defining role-playing games: Grandia and Grandia 2,” the official synopsis reads. “These games send players on epic adventures with protagonists Justin and Ryudo, respectively, to explore the worlds of Grandia and protect them from the forces of evil.”

    It includes Japanese and English audio options alongside English, French, German, Japanese, Korean, and Chinese (simplified and traditional) text language support.

    The original versions of both Grandia and Grandia 2 earned a 9/10 in IGN’s reviews.

    Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

    Stylish sniper puzzler Children Of The Sun hits Steam in April

    Children Of The Sun instantly shot to the top of my personal most-wanted list when it was first announced at the start of February alongside its accompanying Steam Next Fest demo, and happily, publishers Devolver Digital have now set a release date. It’s coming real soon, with its single-shot murder bullet puzzles hitting Steam on April 9th – and to celebrate, there’s a flashy new release trailer to go with it. Come and be dazzled by its exploding headshots below.

    Read more

    System Shock Remake Is Coming to Consoles This May

    System Shock fans who lack a gaming PC will be able to play the remake of the first game pretty soon. A new trailer for the System Shock remake console ports revealed that the game will be released on May 21, 2024, for PS4, PS5, Xbox One, and Xbox Series X/S.

    You can check out the new trailer below. Unfortunately, Nightdive Studios did not provide any details on when Linux and MacOS users can expect their respective ports to be released.

    The announcement comes nearly a year after Nightdive Studios released System Shock Remake on Windows PCs. The console release has been a long time coming for PlayStation and Xbox players itching to play the remake of this influential ’90s sci-fi shooter.

    A few days after the PC version was released last year, Nightdive Studios revealed that the console versions were “running smoothly” in a developer Q&A held on its 100th Kickstarter post. However, it mentioned that it required “a few rounds of QA support” before it could receive certification, ensuring it was putting out the best product to players.

    Nightdive Studios began development for System Shock Remake in 2015. Roughly a year later, the developer launched a successful Kickstarter campaign in 2016, raising over $1.3 million in funds. However, the game had a long and troubled development cycle, and Nightdive had to delay the release several times. The reasons for the game’s delay include the switch from the game engine Unity to Unreal Engine 4 and the pivot from making it a reboot to making it a “faithful remake.”

    In our review of System Shock Remake, we awarded it a 9/10, saying, “System Shock deftly returns a classic immersive shooter to its place on top of the heap, updated for nearly anyone to enjoy.”

    Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

    The Pokémon Company Sets Up A New Subsidiary Called ‘Pokémon Works’

    Though its purpose is unknown.

    The Pokémon Company has seemingly set up a new subsidiary in Japan called ‘Pokémon Works’ after the company was registered on 4th March, 2024.

    As spotted by Serebii‘s Joe Merrick, the exact purpose of the subsidiary is unknown at this time, though it appears as though its location is in the same building as ILCA, the development company behind the likes of Pokémon HOME and Pokémon Brilliant Diamond and Shining Pearl.

    Read the full article on nintendolife.com

    Take On the Mirror Borg in Star Trek Online: Both Worlds, Out On Xbox Today

    “We are the Borg. Resistance is Futile.” These seven words, first uttered in 1989, forever cause chills to run down our spines as Star Trek fans. The Borg are an implacable, unstoppable foe, one who has menaced the characters of many Star Trek shows for decades. Now, Star Trek Online has unleashed a new version of those Borg, one far fiercer than ever before.

    It’s well known to Star Trek fans that there is another universe, called the Mirror Universe, where everything seems backwards. Good people are unrepentant villains, and the world is dark and cruel. Everything in the Prime Star Trek Universe exists there, but we’ve never seen the Mirror Universe’s version of the Borg, until now. Blasting through a portal into our world, these Mirror Borg are more advanced and far more aggressive than the Borg we know. Resistance, they say, will be annihilated.

    Now, teaming up with Captain Harry Kim and Captain Ezri Dax (both portrayed by their original actors, Garrett Wang and Nicole de Boer), your Captain must stop these Borg before they can take a foothold in our universe. If you fail, everything will die.

    Star Trek Online has long been known as the place to go for continuation of classic Star Trek stories. From the Bluegills, to the Tzenkethi, to the Voth, Star Trek Online has taken threads that were cut for time from the original Trek shows and developed them into full blown stories. For the past year, players have been battling the Mirror versions of Captain Janeway and Admiral Leeta, but as that conflict resolved, the Mirror Borg came through to wreck our hopes of peace.

    In the newest release, Star Trek Online: Both Worlds, players will take the fight to the Mirror Borg as they attempt to place a beach head in our universe. Battle them in a new story mission, including facing their mysterious leader, the Borg King. And for fans of the classic Borg, you can replay one of the most defining moments of Star Trek’s history, the Battle of Wolf 359, in a brand new Task Force Operation.

    The developers of Star Trek Online are huge Star Trek fans, and they relish the opportunity to expand the canon. The Mirror Borg are a unique opportunity to tweak a foe that is very familiar for Star Trek Online fans. The original Borg were one of the very first enemies brought in to Star Trek Online nearly fifteen years ago, and as the player Captains’ powers have grown, this once terrifying threat has been reduced to much less of a challenge. The Mirror Borg bring the Borg back to their roots, once again causing nightmares to reverberate through the Star Trek Universe.

    Should you choose to face these new Borg, do it with caution, and get ready to modulate your frequencies. We’ll see you out there in the Final Frontier. Star Trek Online: Both Worlds is available on Xbox Series X|S and Xbox One today.

    The post Take On the Mirror Borg in Star Trek Online: Both Worlds, Out On Xbox Today appeared first on Xbox Wire.

    Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

    Helldivers 2 has exploded onto the gaming scene in a massive way. This co-operative third-person shooter packed with danger, action, humor, and surprises has already become one of this year’s most talked-about games. What some people may be less familiar with though is its progenitor. The original Helldivers, which debuted in 2015 (and is still active) is a co-op, multiplayer overhead twin-stick shooter packed with action, intensity, and plenty of challenging situations that a player might find themselves in.


    Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

    We asked Johan Pilestedt, CEO & Creative Director at Arrowhead Studios about the process of adapting the original overhead-view gameplay of Helldivers into the third-person format–after first congratulating him for the rip-roaring success of the game. We asked how the team felt about the positive reception. “Overwhelmed and ecstatic! Over the last 15 years, we’ve seen a keen interest in the types of games we make and it was great to see our work recognized at this scale.”

    He then elaborated on the process of choosing to go third-person view. “After the successful launch of the original Helldivers, we knew we wanted to test the game design philosophy in first- or third-person. Our stance has never been about ‘only top-down.’ However, a lot of the things we are aiming for when we make games lend themselves to perspectives that are a bit more “removed” from play, such as our commitment to draw inspiration from real life and pop culture. We tried this by pulling down the camera in Helldivers. We wound up feeling really excited by the viscerality of the combat, which made us committed to exploring what Helldivers would be like in third-person.”

    “A good co-op game forces players to play together, but a great one makes players want to play together” 

    Maintaining a persistent sense of danger and chaos was crucial to both games. “Maintaining the sense of chaos was one of the largest challenges we had in creating Helldivers 2. In a top-down perspective, everyone knows what the team members are doing and shares the same reality. But in Helldivers 2, each player has their own perception of events that have unfolded. You gain some and lose some from both approaches.


    Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

    The launch trailer for the original Helldivers, showing many elements that’ll be familiar to players playing the PS5 sequel today.


    Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

    The launch trailer for Helldivers 2.

    “Since Helldivers is fundamentally a game where collaboration and cooperation is key, we struggled with this early on. The key thing that resolved this was the need for the “watering hole” which encourages players to

    gather in certain locations. We created these locations dynamically by making the shared resupply stratagem, players dropping sample containers upon death, and through reinforcement Placement. I believe that a good co-op game forces players to play together, but a great one makes players want to play together. Helldivers 2 should feel like when you are going into a dark basement – You want a friend by your side. And we could only achieve this by creating the sensation that no single person can do this alone–even though some crazy people out there have done so!”

    “Feeling human is a key part to the Helldivers experience.”

    How did the team reference the first Helldivers’ core gameplay mechanics and progression loop when creating Helldivers 2? “Initially we went further away from the original Helldivers,” explains Pilestedt. “Our philosophy is always “don’t mimic, understand deeply and go from there”. Helldivers 1 took a lot of inspiration from real life and military-sim experiences – merged with combat against extraterrestrials. The distance in top-down viewpoints, however, does not allow for more immersive experiences. We also had pivotal functions that we knew we wanted to include: The viscerality and intensity of combat, the haphazardness and friendly fire. We always knew we wanted the juxtaposition between the fragility of humans with overpowered tools versus physically superior foes only vulnerable to heavy weapons. Feeling human is a key part to the Helldivers experience.”


    Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

    Which brings us to another major element of both titles: friendly fire always being turned on, and all of the headaches and hilarity that ensues. Pilestedt described the logic behind its inclusion. “The most important thing when we make games is believability. Things should be consistent in the game world and therefore, we must have friendly fire. If your bullets can kill enemies, and the enemies can kill you, then logic dictates that your bullets must also be able to kill your friends. This kind of design is inherently systematic, where we create a rule set that applies to everything in the game world, with minor exceptions.”

    “What this does, and maybe most clearly noted by friendly fire, is create a complexity to the gameplay where players have to actively think during combat sequences – not in a “solve the puzzle” way but instead in a very primal creative problem solving way. Also, the chuckles that happen when you accidentally carpet bomb your friends allows for a playfulness that in reality would be a tragedy – but within the self bounds of games we can explore the dark humor of these situations. And finally,, the friendly fire element makes the players a true interactable part of the game world that plays a great part in positioning and helps with team play.”

    “Wouldn’t it be awesome to have a mech?” 

    Another element that appears in both games are the stratagems, powerful tools that can be accessed using a special code and called onto the battlefield when needed. We asked how the concept emerged, and how they developed between the two games. “Generally, stratagems are based on real world examples. We’re interested in both war movies and pop culture, so in some cases the concept may be inspired by a pop-culture reference, but realism is added by taking real world guns and applying them to the mechanics.”

    “All-in-all, stratagems are generally designed in an iterative and sprint based fashion. We play the game and get bored by the current selection, so we add another one. Maybe a designer that has an idea, such as the walking barrage, or something more advanced. The Exo-44 Walker that came about by the team saying “Wouldn’t it be awesome to have a mech?” Then the process started. What would a mech be like in this universe? What would the armament be? What would be the strengths and weaknesses of a mech? It all comes back to believability.”


    Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

    Helldivers II looks to have a long and prosperous future ahead of itself, so we wanted to know what players can expect in the future. “So much! The game is designed from the ground up to be an expandable universe. We have grand plans, but we do not want to make any early announcements as we love to surprise and delight players with new stuff. What I can say is that we have a massive list of quality of life improvement ideas that we source from the community.”

    And any advice for new Helldivers? “Come in with an open mind, be kind and do your part. This is a fun community where everyone is on the same side. We’d love to have you spread some democracy with us. You never know what’s going to happen – login to Helldivers 2 and help create the history of Super Earth and the Galactic War.”

    Final Fantasy 7 Rebirth Director Didn’t Expect Yellow Paint Debate

    Final Fantasy 7 Rebirth director Naoki Hamaguchi was surprised the remake once again spurred a debate around the use of yellow paint in video games.

    Using yellow paint on ledges and walls to indicates a traversable area in a video game has been a hot topic among players ever since its rise in popularity in the likes of Uncharted on PlayStation 3. Final Fantasy 7 Rebirth uses this tactic too, with players voicing their opinions on it since the first demo for the role-playing game was released.

    Speaking to Red Bull, Hamaguchi said he “didn’t think that the yellow paint [debate would be] discussed on social media” following the demo’s release, and said he and the development team at Square Enix have heard players load and clear.

    “For things like camera options, where people have a wide variety of preferences and there’s no one right answer, our basic approach is to offer various accessibility options,” Hamaguchi said. “So I would like to take on board the valuable feedback we have received towards this for future games.”

    Final Fantasy 7 Rebirth is just the middle part of an entire remake trilogy, so this comment perhaps suggests Square Enix may make the yellow paint an optional accessibility feature in the third and final game, or perhaps allow players to adjust the intensity of it themselves.

    In our 9/10 review of Final Fantasy 7 Rebirth, IGN said: “Final Fantasy 7 Rebirth impressively builds off of what Remake set in motion, both as a best-in-class action-RPG full of exciting challenges and an awe-inspiring recreation of a world that has meant so much to so many for so long.”

    Those playing can check out IGN’s extensive guide on the Final Fantasy 7 Rebirth, and see how long it takes to beat, our PlayStation 5 performance review, and how Square Enix caused havoc by mislabeling its discs in Japan.

    Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.