Capcom Shares Results Of The Monster Hunter 20th Anniversary ‘Top Monster’ Poll

And the winner is…

Hot off the back of revealing that Monster Hunter Stories will be coming to Switch this June, Capcom was keeping up with the Monster Hunter 20th anniversary celebrations as it finally shared the results of the fan-favourite ‘Top Monster’ poll which we first heard about last year.

This one put all 229 monsters in the series against each other to see which one came out on top. The above video runs down the top 20 so you can see where the likes of Shagaru Magala and Primordial Malzeno land in the rankings, but come on, it’s the top three that we all really want to know.

Read the full article on nintendolife.com

PS5 System Update 9.00 Rolling Out, Lets You Adjust the Brightness of the Console’s Power Indicator

Sony has released the PlayStation 5 system software update 9.00 after a period in beta, and published the patch notes on its website.

This update for Sony’s console lets you adjust the brightness of your PS5’s power indicator, improves DualSense mic noise cancellation, lets you interact with the Share Screen using pointers and emojis, and enhances DualSense speaker audio.

To adjust the brightness of your PS5’s power indicator, go to Settings > System > Beep and Light, and then select Brightness.

As for the DualSense, the controller speakers can now produce higher volume sound, letting you hear in-game sounds and voice chat audio more clearly. Sony said the mic input quality on the DualSense has been improved with a new AI machine-learning model. This means background noise from button presses and game audio are “suppressed”, which, hopefully, makes for a better voice chat experience.

Elsewhere, Sony has added new features in Parties and Share Screen. As mentioned, players watching Share Screen can use pointers and emoji reactions to interact with the host’s gameplay. Viewers can use a pointer or indicate a specific location on the gameplay screen with ping, and send emoji reactions. To make this feature available, turn on Viewer Interactions in the Share Screen settings. Unicode 15.1 emoji is supported, which means you can now use them in messages.

And finally, Sony has updated the device software of the DualSense and DualSense Edge controllers, the PlayStation VR2 headset, PlayStation VR2 Sense controllers, and Access controller to “improve stability.” Yep, it’s the classic “we’ve improved system software performance and stability” patch note from Sony.

The PS5 launched November 2020 during the height of the pandemic, and has now sold 54.7 million in just over three years. This November the console turns four years old, with rumors that a PS5 Pro model is waiting in the wings.

PS5 9.00 update patch notes:

  • We’ve updated the device software of the DualSense and DualSense Edge wireless controllers to improve their sound features.
    • The controller speakers can now produce higher volume sound, allowing you to hear in-game sounds and voice chat audio more clearly.
    • The mic input quality on these controllers has been improved with a new AI machine-learning model. Background noise from button presses and game audio are suppressed, resulting in a better voice chat experience.
  • You can now adjust the brightness of your PS5’s power indicator.
    • Go to Settings > System > Beep and Light, and then select Brightness.
  • We’ve added new features in Parties and Share Screen.
    • Players watching Share Screen can use pointers and emoji reactions to interact with the host’s gameplay.
      • Viewers can use a pointer or indicate a specific location on the gameplay screen with ping.
      • Viewers can also send emoji reactions.
      • This feature is available when the host turns on Viewer Interactions in the Share Screen settings.
  • Unicode 15.1 emoji is supported. You can now use them in messages.
  • We’ve updated the device software of the DualSense and DualSense Edge wireless controllers, PlayStation VR2 headset, PlayStation VR2 Sense controllers, and Access controller to improve stability.
  • We’ve improved system software performance and stability.
  • We’ve improved the messages and usability on some screens.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Penny’s Big Breakaway On Switch Is Getting A Frame Rate Update

At launch it was capped at 30FPS.

Evening Star’s new 3D platformer Penny’s Big Breakaway got off to a solid start when it arrived last month, but notably was capped at 30FPS. Fortunately, this is set to change in the next update, with developer Christian Whitehead confirming the upcoming console update will unlock the Switch frame rate.

This will allow players to choose between 30FPS and a 60FPS option. Similar to Bomb Rush Cyberfunk, it may not necessarily maintain silky-smooth performance at this frame rate, but it will at least be an option. This update will also add anti-aliasing to 30FPS.

Read the full article on nintendolife.com

Why did Digital Eclipse make Llamasoft: The Jeff Minter Story? It’s a tale of centipedes, psychedelia, and tea

Who is Jeff Minter? Unless you’re a long-term fan of his work, you might have asked that upon hearing about Llamasoft: The Jeff Minter Story, the latest interactive documentary from Digital Eclipse (following on from The Making Of Karateka and Atari 50: The Anniversary Celebration). You might have heard Minter’s name in connection with the remake of the unreleased Atari arcade game Akka Arrh in 2023. Maybe you played his mind-warping shooter Polybius in VR. You might remember as far back as the Atari Jaguar and Minter’s phenomenal Tempest 2000, the unexpected highlight of the console’s library. Or perhaps you recall his work from the 8-bit glory days. You could just know him from the daily videos of him feeding his sheep on YouTube.

The point is that Jeff Minter has been making games for a phenomenally long time – more than 40 years, in fact. And in all that time, he has stayed true to what he believes in. “One of the things we say in the game itself is the idea of him being the last indie developer,” says Chris Kohler, editorial director at Digital Eclipse in California. “The last of the people from the early 80s who very consciously never sold out, never took the money, never looked to expand or do anything other than [be] just Jeff at his computer, making the sorts of video games that he wants to make.”

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Monster Hunter Stories Physical Collection Includes A Download Code (US)

The first game is on the card, the second game is digital.

Alongside the release date announcement for Monster Hunter Stories, Capcom revealed a “special set” containing the original game and sequel. Its official website also confirmed this “collection” would be getting a physical release in the US.

Now, in a new update, a GameStop listing featuring the official box art has revealed there’s a bit of a catch. While there will be a game card including Monster Hunter Stories, the second game will be a download voucher. Here’s exactly what the fine print says:

Read the full article on nintendolife.com

A Journey Through For the Warp

  • Rogue-like meets deck building in space.
  • Huge card variety suited for different play styles.
  • Tips for beginner players.

For The Warp invites gamers to navigate through a procedurally generated galaxy, each playthrough offering a unique and unpredictable experience. Set in a pixelated universe, the game’s charming retro aesthetic belies the depth of its strategic gameplay.

Customize Your Run

FTW menu

Start your run with one of seven ships, each with its unique deck, basic stats and equipment slots. Each nudges you into a different play style, that you can follow or ignore, the choice is up to you! Buy, find and trade equipment, allowing you to upgrade your spacecraft with more fire-power, durability or special traits!

So Many Cards…

FTW options screen

The game has 120 cards and 34 equipment components, which you can find mix and match, full of synergies and gameplay opportunities. You can get them after clearing a level, during procedural generated events, or just by scavenging space waste, so remember to explore each system thoroughly.

Tips to Help You Succeed

FTW screenshot
  • The shields are preserved between turns, take advantage of this. Alternate between attacking and setting up shields.
  • Never underestimate the power of controlling your enemy’s intent! With cards that change the enemy’s intent you can stop them from attacking!
  • You can gain fuel after each combat or purchase it on space stations. So, feel free to explore around the entire map.
  • Don’t be afraid of scrapping cards that aren’t helping your current build.
  • Follow those beacons! In them you can find shortcuts, new cards and equipment and even entirely new systems!
  • Your HP is only refilled when you change systems, so manage it wisely.
  • The cards and equipment are shared between all ships, only the starter deck is different for each one.

For The Warp was developed by Massive Galaxy Studios and it’s ImaginationOverflow’s first title as a publisher, all the team from both studios hope you enjoy this new entry on the Xbox family!

Xbox Live
Xbox Play Anywhere

For The Warp

ImaginationOverflow


$17.49

$14.86

For the Warp is a roguelike deck-building game in space!

Discover and add new cards to your arsenal and increase your chances of surviving. Explore procedurally generated systems and fight your way to the warp gate

Encounter allies and foes, ancient civilization ruins, unlock powerful technologies and ships.

You assembled a ragtag team for a dangerous trade route, but suddenly the nearest warp gate was destroyed. You have no option but to take the longest route and deliver your valuable cargo to make a hefty profit… Just survive and reach for the warp gate!

Features
– 7 ships and more than 150 play cards
– Explore procedurally generated systems and fight your way to the warp gate
– Encounter allies and foes, ancient civilization ruins, unlock powerful technologies and ships
– Discover and add new cards to your arsenal and increase your chances of surviving.
– Pixelart by Kirokaze
– Synth-pop music made by Martyn Stonehouse

The post A Journey Through For the Warp appeared first on Xbox Wire.

Call of Duty: Mobile Team Says Removed Maps Will Return, More New Content on the Way

Developer TiMi Studio Group and publisher Activision are promising that Call of Duty: Mobile isn’t going anywhere yet after its Shoot House and Alcatraz maps were removed.

The title’s official X/Twitter account calmed fans with a message today, revealing that both fan-favorite locations will be back “later this year.” It’s a much-needed update on the game’s status, as fans were quick to worry that the spinoff would soon stop receiving new content in the wake of Call of Duty: Warzone Mobile’s launch later this month.

“We wanted to let you know that Shoot House and Alcatraz will soon be leaving Call of Duty: Mobile,” the post says. “This is not permanent, both will be returning later this year, rotating in and out each season like other playlists in the game.”

In a follow-up post, the team assured players that fresh content is still on track to arrive in future seasons. No information on some of the upcoming content was revealed, with fans only told to “stay tuned” for any updates.

Fans have worried that Call of Duty: Mobile and its more traditional multiplayer options would be shuttered when Warzone Mobile eventually came to iOS and Android devices. The on-the-go experience will allow players to partake in mobile versions of iconic battle royale maps like Verdansk and Rebirth Island.

The latter is actually a reimagining of the Alcatraz map, which is especially notable considering Shoot House will also make an appearance in Warzone Mobile. With both maps coming to the new game and leaving the old, fans got worried, and rumors ran rampant.

Though Call of Duty: Mobile will share some similarities with Activision’s next mobile release, there are no signs that it is going anywhere. Warzone Mobile, meanwhile, will make its proper debut on iOS and Android devices worldwide on March 21, 2024. For more on Activision’s upcoming release, be sure to read our preview, where we went over how it manages to pack massive game modes on tiny devices.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.