If ever there were a game not to play on a Monday when you’ve had minimal sleep and basically want to crawl under the table and eat three-day-old pizza, that game – or rather, “tech demo” – is Fractal Sailor. The work of Struct9 founder Matej Vanco, it hands you a distressingly unwieldy and roofless hovership and cuts you adrift in a vast ocean of malevolent mathematics.
Category: Video Games
Cyberpunk 2077 PS5 and Xbox Series X and S Free Trial Set for This Week
CD Projekt has announced a free trial of Cyberpunk 2077 on PlayStation 5 and Xbox Series X and S, available from March 28-31.
The trial goes live at 8am PDT on March 28 and ends 11:59pm on March 31. It offers five hours of unrestricted gameplay, and does not require any additional fees or subscriptions (so no need for PlayStation Plus or Xbox Game Pass, for example). It does not include expansion Phantom Liberty.
Here’s the official blurb from CD Projekt:
This is the ultimate Cyberpunk 2077 experience — during the free trial period, players will have access to the base game, which includes all previous updates, such as the groundbreaking Update 2.0 featuring major gameplay overhauls and new features like redesigned skill trees and perks, vehicle combat, a new police system, and more. Players will also be able to experience Update 2.1, which introduced a fully functional metro system, the ability to listen to in-game radio stations outside of vehicles via the radioport, new vehicles, and more to the game. After the free trial ends, players who decide to purchase Cyberpunk 2077 will have their progress seamlessly carried over to the full version of the game.
Cyberpunk 2077 suffered a disastrous launch back in 2020, but CD Projekt stuck with the game and successfully turned it around in one of the most remarkable redemption stories in video game history. CD Projekt is now working on a sequel, codenamed Orion, although don’t expect to see anything of it for years.
If you’re jumping into the game for the first time, check out IGN’s comprehensive Cyberpunk 2077 guide.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
As The Elder Scrolls Turns 30, Bethesda Issues Brief The Elder Scrolls 6 Update
Bethesda has celebrated the 30th birthday of The Elder Scrolls series, and in doing so provided a brief update on the in-development The Elder Scrolls 6.
The Elder Scrolls franchise began life in 1994 with The Elder Scrolls: Arena, and has seen a number of main games and spin-offs in the 30 years since. The last mainline The Elder Scrolls game, Skyrim, first launched in November 2011, a sobering 13 years ago.
During a message to fans celebrating The Elder Scrolls’ birthday, Bethesda Game Studios pointed to the 10-year anniversary of The Elder Scrolls Online, mobile castle builder The Elder Scrolls: Castles, and finally, The Elder Scrolls 6.
“Last but not least, yes, we are in development on the next chapter – The Elder Scrolls 6,” Bethesda Game Studios said. “Even now, returning to Tamriel and playing early builds has us filled with the same joy, excitement, and promise of adventure.
“Thank you again for supporting us all these decades, and all you have brought to the games, making them your own. We couldn’t be more excited to continue it and celebrate the next 30 years.”
Happy 30 years of The Elder Scrolls: pic.twitter.com/dvCiFnZo6T
— Bethesda Game Studios (@BethesdaStudios) March 25, 2024
With Bethesda’s most recent game, Starfield, just six months old and set for DLC, it’ll be years before fans get to play The Elder Scrolls 6. Indeed, Xbox boss Phil Spencer has said it won’t come out until 2028 at the earliest, putting a minimum of 17 years between it and Slyrim.
Bethesda announced The Elder Scrolls 6 in 2018, though Howard admitted in 2023 that he “would’ve announced it more casually” in hindsight. In October, Bethesda’s former design director predicted The Elder Scrolls 6 will keep Skyrim’s levelling up and progression system. While we wait to find out, check out Everything we know about The Elder Scrolls 6.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Final Fantasy 14 producer teases “secret” Final Fantasy 9 connection in Dawntrail expansion
On top of announcing the release date for Final Fantasy 14‘s next expansion, Dawntrail, at PAX East over the weekend, producer Yoshi-P set Final Fantasy tongues wagging even further by mentioning the words “Final Fantasy 9” and “secret” in the same sentence. Many of the pre-order and special edition bonus items players can get with the upcoming Dawntrail expansion are suspiciously FF9-themed, you see, but when pointing this out to PAX-goers, Yoshi-P said “the reason is a secret” for now, sparking fresh rumours about Square Enix’s supposed Final Fantasy IX remake/remaster.
Random: Japanese Police Officer Gets Slapped Wrist For Playing Switch On Duty
“I played games when there were few incidents”.
We all know how easy it can be to lose ourselves in our Nintendo Switch from time to time. You might find yourself picking up something like Zelda: Tears of the Kingdom or the recently launched Balatro and have the genuine intention to only play for around 10 or 15 minutes. Suddenly, it’s 2am and your bladder is in dire need of some drainage. We’ve all been there.
For one Japanese police officer at the Tenri Police Station, however, time on the Switch has unfortunately meant that his attention to his role has suffered, leading to a bit of a slapped wrist and docked pay (via Japan News).
Read the full article on nintendolife.com
Xbox Teams with the Atlanta Dream to Host Inaugural HoopFest Block Party Celebrating 404 Day
Continuing our fervent commitment to women’s sports, I’m pumped to announce we have created, with our long-time WNBA team partner the Atlanta Dream, a brand new block party-meets-basketball event that only Atlanta can deliver: the first ever, Atlanta Dream HoopFest – Powered by Xbox 3-on-3 outdoor high school basketball tourney, slated for Friday, April 5, 2024, from 3:00 p.m. – 8:00 p.m. at the Atlantic Station Greenspace, to celebrate the city of Atlanta’s 404 Day, an annual celebration of all things unique to Atlanta. For more information, follow the @AtlantaDream on all social channels.
When we began working on this idea last year, it was crucial to both us and the Dream to not only create an event that reflects the amazing global influence of Atlanta, but excites both Xbox and Dream fans. This influenced everything from the date choice down to the design of the brand-new HoopFest logo, which creatively weaves in the Atlanta skyline against a distinctive Xbox Sphere with true basketball vibes.
The free event on April 5, 2024, will not only include high school boys and girls basketball team brackets, but a true block party, including DJ music, food, merch, the Atlanta Dream Hype Team, members of the Atlanta Dream organization, Xbox, Microsoft, and even Overtime there to cover the event. For those lucky teams who win their bracket, each player will win a custom Atlanta Dream HoopFest Xbox Series S console, among other gifts and prizing.
Gaming will very much be part of the party too. All attendees can visit our uniquely designed, The Locker Room, a Microsoft x Xbox space where fans can play a range of great Xbox games, including recent Xbox Game Pass additions like NBA 2K24 and EA Sports Madden NFL 24. It’s also a great chance to learn more about the Power Her Dreams program, where alongside The Atlanta Dream, Microsoft provides STEM (Science, Technology, Engineering, and Math) programming to empower young women and girls to lead. This activity serves to help the Atlanta Dream expand foundational level access points for young girls and women within sport and learn about technical skills like coding by creating mini-games on Surface devices.
So, if you are up for a good time full of gaming, music, sports and more, come on over to Atlantic Station on Friday, April 5, 2024, 3:00 p.m. – 8:00 p.m. and catch a block party that only The ATL, the Dream, and Xbox can create together!
The post Xbox Teams with the Atlanta Dream to Host Inaugural HoopFest Block Party Celebrating 404 Day appeared first on Xbox Wire.
Stellar Blade demo arrives March 29
Greetings. This is Hyung Tae Kim, director of Stellar Blade. We are pleased to officially announce the upcoming free playable demo for Stellar Blade, coming March 29 to PlayStation 5.
The demo takes place from the very beginning of the game when Eve, a member of the 7th Airborne Squad is sent to Earth on a mission to reclaim the planet from the Naytiba, up to the first boss fight. This first stage will include the tutorial phase to help you familiarize yourself with basic combat features as you explore post-war Eidos 7, a human city now infested by the Naytiba, giving you an early grasp of gameplay mechanics that will serve you throughout the game’s story.
We also have a little surprise included for players who complete the first stage.
From the smooth 60fps combat to the haptics, you’ll feel through the DualSense wireless controller, there are various charms of the game that you can only confidently appreciate through hands-on experience.
For those who complete the demo stage, you can carry over your save data when the full game releases on April 26, starting from the last checkpoint. Please note that save data must be stored on your PS5 system.
The Stellar Blade demo will be available starting Friday, March 29 from 7am PDT / 2pm GMT.
Alongside the demo, the full game will feature the following language options:
Voice Over: Korean, English, French, Italian, German, Spanish, Brazilian Portuguese, Latin Spanish.
Text: Korean, English (US), French, Italian, German, Spanish, Danish, Dutch, Finnish, Norwegian, Polish, Portuguese, Russian, Swedish, Arabic, Turkish, Thai, Japanese, Simplified Chinese, Traditional Chinese.
We greatly appreciate your anticipation! Mark your calendar for April 26, and make sure not to miss the preorder bonuses. The time for humankind to reclaim Earth has nearly arrived.
Stellar Blade Preorders Get a Big Discount in the Spring Sales for the UK
Earlier in the month, Stellar Blade Korean developer Shift Up published – and then unpublished – a demo for its upcoming sleek action game, Stellar Blade, ahead of its launch on PlayStation 5 next month. It has now been confirmed that a demo for the game will officially go live on March 29. If this confirmation has you excited, and you’ve yet to get your preorder in for the game, we’ve got some exciting news.
Stellar Blade preorders for PS5 are currently discounted using code CHICK15 (see here), with over £10 off the RRP and bringing the game down to just £59.46 for a limited time in the Spring sales. We’ll leave a handy link to the Stellar Blade preorder discount just below, but it’s also worth checking out all the other deals available right now as well.
This is part of a sitewide sale for retailers via eBay, including brands or retailers like Adidas, The Game Collection, Nike, ShopTo, Dell, Lenovo, and more. CHICK15 promo code will last until the end of the day on March 29, with 15% off almost everything from trusted sellers. This includes over 2100 stores, with a low minimum spend of £9.99, alongside a max discount of £75, and a total of three redemptions of the promo code.
Other big deals in the sale include a discount on critically acclaimed PS5 exclusive Final Fantasy 7 Rebirth, alongside brand new offers on DualSense Controllers, and even a nice little bonus deal on Suicide Squad Kill the Justice League just before the launch of Season One.
If you want the games but find yourself lacking in a PlayStation 5, then now is the time to cash in on another great deal. The new(ish) PS5 Slim has dropped down to just £390 for Amazon Prime members in the Spring sale which ends after today. Stocks of PS Portals have also finally started to show up at various online retailers. We always keep a keen eye out for PS Portal drops so make sure to follow us on X/Twitter @IGNUKDeals to get up-to-date stock updates.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
Come and greet our new staff writer Nic Reuben, someone you already know
It’s Monday and I’m tired, so do I really have to write out hundreds of words telling you who Nic Reuben is? You already know Nic! He’s been writing here as a freelancer loads. He threw a rock through the treehouse window and were preparing to sacrifice him to appease Horace’s great coils, but the endless bear spake and instead commanded us to hire him, after a rigorous interview process. Say hello to Nic in his new and official capacity here on the site! My enthusiasm has woken me up again!
Dragon’s Dogma 2’s World Has The Spirit of Skyrim
If I were to write a list of all the things that made Skyrim special, it’d be as long as The Elder Scrolls themselves. Considering that’s a massive waste of parchment, I can boil Skyrim’s magic down to one word: dragons. Few games have recaptured the thrill of Tamriel’s wyrms crashing down from the sky to interrupt an otherwise run-of-the-mill fetch quest. But I’ve got good news: that very same sense of awe, terror, and excitement fuels Dragon’s Dogma 2, a game where a towering cyclops can unexpectedly emerge from the forest’s edge, or a terrifying drake swoop down from on high, all in unscripted, emergent moments.
If you’re familiar with the original Dragon’s Dogma, then you’ll likely know that the game’s director, Hideaki Itsuno, was partly inspired by The Elder Scrolls series. That inspiration makes the first game, and in turn Dragon’s Dogma 2, stand out against not only the traditions of Japanese-developed RPGs, but also much of the Western RPG scene, too. Dragon’s Dogma 2 rejects many of the genre’s narrative-heavy staples in favour of a more organic, exploration-focused structure. It’s a philosophy that powers Bethesda Game Studios’ trademark approach, and so within Dragon’s Dogma 2 there are recognisable echoes of Skyrim.
Our memories of Morrowind, Oblivion, and Skyrim are more often than not related to our lived experiences within the world, rather than specific characters or narrative beats. This makes The Elder Scrolls something unusual among RPGs, a genre typically reliant on novel-like stories. It’s likely a result of the series having roots in Ultima Underworld, the key progenitor of games like System Shock and Deus Ex. These games are built on interlocking systems and mechanics that combine to create worlds that feel organic and authentic – everything has its purpose and interacts with the things around it. While story is a foundational pillar in these games, it’s delivered without the cinematic lens used in more traditional RPGs – they’re not Baldur’s Gate, Mass Effect, or Dragon Quest. These are games about doing and experiencing, rather than being part of a beautifully written tale.
That brings us back to Skyrim’s dragons, and in turn Dragon’s Dogma 2’s array of colossal beasts. They turn up without warning, injecting unexpected challenges into… well, anything. You could be having a mundane stroll back to the city to hand in a quest, or be in the middle of an already heated battle. Just yesterday I was on an errand to collect gold ore, only for my mining expedition to be interrupted by a ferocious griffin. A great battle ensued, with my party calling down bolts of lightning and shooting flaming arrows in an attempt to bring it down. The creature eventually realised it was bested and so took to the skies, but not before I grabbed its tail and clambered onto its hind leg. Hurtling through the skies and hanging on for dear life, I began a new adventure. An adventure with no quest log entry or objective – I’d just let this massive half-eagle, half-lion decide my fate.
Many RPGs carry the sense of being crafted for you; every quest is bespoke for your protagonist. Dragon’s Dogma 2 feels much more organic. The world lives and breathes of its own accord, and every time you step outside your front door you’re at the mercy of the overlapping systems that give its creatures life and make its rivers flow (I should mention here that Dragon’s Dogma 2’s rivers can literally eat you). It means that every journey is an anecdote delivery machine – you can’t go from A to B without some kind of wild and wonderful event leaping out at you.
I recall my time in Skyrim in exactly the same way – permanent images of being chased by frost trolls and stumbling across giants herding mammoths, none of which were part of any actual quest. Many of us remember Bethesda’s schtick of “See that mountain? You can go there”, but it wasn’t actually the mountain that was important – it was the journey there. The many unscripted, organic moments that happened on your particular journey are what make Skyrim special, as they made it your experience, not everybody else’s. Dragon’s Dogma 2 is an entire game cut from this same cloth.
This kind of approach comes with its own drawbacks though. Creating a land this big, where the fun is often ‘whatever happens to you’ rather than pre-scripted quests, means there has to be a dozen systems constantly ticking behind the scenes to keep the world alive. More moving parts means more jank, and if there’s anything a Skyrim fan knows well it’s jank. Dragon’s Dogma 2 is exactly the same. Its NPCs repeat ever-looping dialogue. Your companions are over-eager and constantly get in trouble. Characters stare dead-eyed into the wrong direction for entire conversations. Combat feels messy and imprecise. It’s a list of things that would traditionally see a game written off. But rather than diminishing its quality, these rough edges feel oddly comforting because they lend the game personality… a personality reminiscent of Skyrim. There’s something endearing about all this distinctly video game-y artifice, and how it finds a way to sit in harmony alongside a world that so often feels truly alive.
Perhaps that feeling is rooted in nostalgia. We’re in a golden age of RPGs, but few games try to capture the very specific magic of Skyrim. We’ve been waiting 13 years for something that comes close, and it could be that we’re waiting forever if we pin our hopes on Bethesda. In the years since Skyrim’s launch, the studio’s games have increasingly been inspired by the survival genre rather than advancements in the RPG space. Fallout 4’s crafting and building focus was a clear response to Minecraft’s colossal success, while Fallout 76 attempted to ride the wave of Steam’s survival game boom. More recently, Starfield’s procedurally generated galaxy is inescapably in No Man’s Sky’s orbit. It stands to reason, then, that The Elder Scrolls 6 could push further in this direction, potentially at the expense of what made us fall in love with Oblivion and Skyrim.
Dragon’s Dogma 2, though, with its map absent of icon clutter and reliance on curiosity, discovery, and emergent gameplay, feels akin to a Bethesda game that took inspiration from Breath of the Wild and Elden Ring. These are touchstones that are hard not to get excited about – I appreciate Bethesda is what it is precisely because it doesn’t make RPGs like anyone else, but I’d like to see it push focus on its open worlds rather than its survival elements. Thankfully, that’s what I’m getting from Dragon’s Dogma 2.
Capcom’s latest is different from Skyrim in many ways – its lore is a pamphlet in comparison, its quest design is only half as good, and you definitely can’t play as a stealth archer. It’s much more challenging than an Elder Scrolls game, too, with long and often arduous journeys that must be sufficiently planned for. Messing up can mean reverting to an hours-old save. And so Dragon’s Dogma 2 is not a ‘spiritual sequel’ to Skyrim in the way that Obsidian’s Avowed is positioned to be.
But Skyrim’s true magic was never what it was, but how it made you feel. And, for the first time in 13 years, I finally had that same feeling again. The world of Dragon’s Dogma 2 has the spirit of Skyrim flowing through it. It feels like a home away from home (although only if you think homes should be full of 20-feet-tall monsters that surprise attack you in the middle of the night.)
Matt Purslow is IGN’s UK News and Features Editor.