Tetris Creator Reveals Sequel Prototype Called Tetris Reversed That Might Never See the Light of Day

In July of 2011, Tetris creator Alexey Pajitnov and Vedran Klanac, a developer and CEO of Ocean Media, teamed up on prototyping a new version of Tetris that Pajitnov had dreamed up – and outlined in a PowerPoint presentation. Klanac programmed the game and Pajitnov provided feedback: They called it Tetris Reversed. In a panel at the Game Developers Conference 2024, they showed video of this prototype and described its gameplay. Very much a reversal of Tetris, the Tetrominoes (the universally recognized Tetris blocks) were used to eliminate a wall of blocks, not stack up.

A decade on, the creators said their game was stalled due to a collaborator, Martin de Ronde’s stymied efforts to move it along into full production. They didn’t elaborate, with Pajitnov saying, “We finished the job, but in this case production never started. The next stage never happened… Probably [de Ronde] had trouble with the Tetris company… At some point he gave up.” The Tetris Company, who Pajitnov is associated with, owns the rights to Tetris and associated things like Tetrominos. This game was created as a sort of side project and thus never found its way to a publishing track.

Reverse Tetris had many of the Tetris trappings, including the familiar blocks, a focus on score, and line deletion. Pajitnov is single minded and philosophical about his brand of satisfying game design: “I love so much line collapses. Such a pleasant effect in the original game,” he wistfully says. So he kept those. But it also differs in some key ways. For instance, you can hit a Reverse button to get yourself out of a pickle, which swaps all the completed blocks with incomplete ones, sort of like smashing the Hyperspace button in Asteroids. Also, according to Pajitnov, “Sometimes [clearing the field] is absolutely impossible,” so based on the roll of the blocks, a win condition is not guaranteed. They elaborated that an average game (for the handful of people that played it) is 10 minutes. The perfect game is possible with the right setup, where the entire board is cleared, but that has not been achieved by the devs.

“Sometimes [clearing the field] is absolutely impossible.

Unfortunately, we were not able to obtain video of the demo that was shown at GDC, but it will be archived on the GDC website. However, after capturing the minutes-long slice of gameplay shown in the session, Klanac commented: “After I played this [10 minute demo], I played another two hours,” emphasizing how hard it is to put down Tetris Reversed.

Reflecting on Tetris Reversed, Pajitnov says: “The fun factor is higher in (the original) Tetris than here. [Reversed] is a more cerebral game. Tetris allowed different kind of styles. You can choose your own style. In this case it’s rather straightforward strategy.” Yet, he added: “The learning curve… In my feeling it’s shorter than original Tetris.”

Samuel Claiborn is IGN’s managing editor and a fixes/breaks ancient arcade and pinball machines in his garage. TCELES B HSUP to follow him @Samuel_IGN on Twitter.

Ark: The Animated Series drops a surprise release, with Michelle Yeoh and Russell Crowe along for dino fun

Remember when Ark: Survival Evolved was announced to be getting an animated series with a star-studded cast including the likes of Michelle Yeoh, Russell Crowe, Elliot Page, David Tennant and Malcolm-bloody-McDowell? I sure didn’t! That was over three years ago during the heights of a worldwide pandemic, though, so I think we can forgive ourselves a little. Anyway, Ark: The Animated Series has now arrived out of the blue, dropping its first six episodes on streaming service Paramount+.

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Guide: 65 Switch Games You Should Pick Up In Nintendo’s Blockbuster Sale (Europe)

Every Switch game on sale that we gave 9/10 or higher.

Get your pennies at the ready, folks, because Nintendo is back with yet another European Switch eShop sale.

Yes, the ‘Blockbuster Sale’ is now upon us, bringing a whole host of tasty discounts to over 1,000 eShop titles. This one kicked off on 25th March and is set to run until 7th April, so we all have a good bit of time to make the most of the savings.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Alpha (2404.240321-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2404ZN25398.4051.240321-2000
  • Available: 2 p.m. PT – March 25, 2024
  • Mandatory: 3 a.m. PT – March 26, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2404.240321-2000) appeared first on Xbox Wire.

Baldur’s Gate 3 Director Reveals One Surprising Villain That Used to Be Playable

Baldur’s Gate 3 players have gotten really silly with mods since the game came out, including creating a number of mods that allow otherwise unplayable characters to join the party. But according to Larian Studios head Swen Vincke, a number of those characters may have been considered for inclusion as companions early in development, including one particular villain.

Warning: Spoilers for Acts 2 and 3 of Baldur’s Gate 3 follow. Read onward at your own risk.

Speaking to IGN at the Game Developers Conference (GDC) last week, Vincke elaborated on a number of topics from his talk, The Secrets of Baldur’s Gate 3. In the talk, Vincke revealed some things that were cut or changed during development, such as Astarion originally being a tiefling and the eventual need for the team to “kill their darlings” in order to get the game shipped on time.

We asked Vincke about other major changes to companions during development, which prompted him to suggest that there was “an entire roster of companions that didn’t make the cut.” Who was his favorite cut companion? A surprising answer: it’s Act 2’s major villain, Ketheric Thorm.

In the final game, players begin hearing about Ketheric Thorm throughout acts one and two, learning that the seemingly immortal Absolute cult head has been actively cursing the Shadowlands at the behest of Myrkul, god of death. Act 2 culminates in the player defeating Thorm and ending his immortal reign, but Wincke says there was originally another possible outcome to all this: convincing Thorm to come along on the party’s quest.

It was a very fine balance between trying to figure out what the right size of these things was.

“If you play the game and there’s a moment where you can convince him and you can see that a moment where he breaks, that moment led to recruitment normally,” Vincke explains. “We cut that out when we were rescoped. It was part of the fixing of Act two when we were stuck on it. That was what happened in the rescoping. He was supposed to be in your camp while you were dealing with Gortash and with Orin. So he became a source of information on them, and he could trust, you could get him to his arc. You could then be convinced by him to go to his side. So it was a great story, but yeah.”

Vincke doesn’t stop there. He shares other “darlings” that were killed – Githyanki queen Vlaakith’s palace, the Gith Astral Plane, Candlekeep, (where the original Baldur’s Gate started out), and even a visit to Hell itself, were all in the game at some point.

“There was a moment where the maps were going to be smaller, and so we were going to be able to give you bigger diversity of locations that you would explore,” Vincke continues. “But then the problem with those massive is that the sense of exploration wasn’t really present. So that’s why we killed a whole bunch of them. So it was a very fine balance between trying to figure out what the right size of these things was, but we wrote a lot. I mean, you have no idea how many pages we have of story that takes place with all kinds…some of good, some of it bad, but there was a lot of stories before.”

Vincke’s GDC panel contained a wealth of new information about the development of Baldur’s Gate 3, concluding with the reveal that Larian isn’t going to make Baldur’s Gate 4 or any DLC for 3, but is instead moving onto a new project outside of the Dungeons & Dragons universe.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Nvidia head reckons we’ll have games where AI generates ‘every pixel in real-time’ in under a decade

Generative AI is one of the biggest debates raging across not just video games, but art and culture as a whole at the moment. Into that debate has waded the CEO of graphics card giants Nvidia to drop a prediction that can only be described as searingly flammable: we’ll see games where everything seen on-screen is fully generated by AI, in real-time, within the next 10 years.

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The Officially Licensed WD Black C50 1TB Xbox Series X|S Expansion Card Is on Sale Today

Amazon is offering the lowest price we’ve ever seen on the officially licensed WD Black C50 1TB Expansion Card for Xbox Series consoles. Right now it’s only $124.99, a 16% off price drop from its original $150 MSRP. It’s currently $25 cheaper than the Seagate 1TB Expansion Card. The C50 is one of the best SSDs for the Xbox, which isn’t surprising since your options are pretty limited.

WD Black C50 1TB Expansion Card for Xbox for $124.99

The WD Black C50 expansion card is essentially a 1TB NVME SSD encased in a specialized Xbox-compatible shell. Unlike the more complex PS5 SSD installation process, which involves opening up the PS5 to access the SSD slot, the Seagate expansion card simply plugs into its dedicated port on the back of the Xbox.

This expansion card offers the same speed as the internal SSD, ensuring that you won’t sacrifice performance or encounter extended load times as you might with a regular USB drive. With a 1TB expansion card, you can double the storage on your Xbox Series X and Xbox Series S Carbon Black Edition console, and triple the storage on your OG (white) Xbox Series S console.

In contrast to the PS5, there are no alternative methods for adding high-speed storage to your Xbox console. Your options are limited to either the WD or Seagate expansion cards, underscoring the importance of seizing a good deal when one becomes available.

Looking for more Xbox accessories? Check out the best Xbox deals today.

Dragon’s Dogma 2 modders are finding ways around the otherwise acclaimed RPG’s controversial microtransactions

Everyone likes Dragon’s Dogma 2, it seems. Except everyone also seems to dislike one specific part of Dragon’s Dogma 2: the fantasy sequel’s microtransactions. But that one dull spot has already been polished out by modders, who are offering more convenient (and less expensive) ways to pick up items that you’ll either need to potentially grind or cough up real money for.

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Millenia review: leaving your mark on history shouldn’t be this hard

It’s been nearly eight years since the launch of Civilization VI, which is the longest gap between mainline Civ entries the series has seen since the first game appeared way back in 1991. It’s the perfect time for a new contender to rise and claim the historical 4X throne, and indeed, many have tried, and some have even come close. Soren Johnson and the gang at Mohawk Games struck gold in Old World by zeroing in on the ancient era and opening up the personal lives of rulers and generals as fields of play. Humankind let you fuse and blend cultures over the arc of time like a world-historic Doctor Moreau.

Millennia is perhaps the Civ-like that’s clung most tightly to the genre’s apron strings. It has a few new ideas that sound interesting on paper, but even as back-of-the-box features, they’re clearly not meant to significantly disrupt the established order. This is a strategy game that very much wants to be like Civilization, and has a lot of enthusiasm for the subject matter. Unfortunately, it isn’t a particularly good student.

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Cassette Beasts Is Getting A Huge Multiplayer Update On Switch

Gather ’round, friends.

If you’re a fan of the Pokémon-inspired RPG Cassette Beasts on Switch but have been hankering for cassette-battling action with your friends, then you’re in luck.

During a 2024 Cassette Beasts Showcase, developer Bytten Studio confirmed that the game will be receiving a substantial update on 20th May, 2024 that will enable multiplayer for up to eight friends. You’ll be able to explore the world together, battle against one another, and customise the battling experience with your own set of rules.

Read the full article on nintendolife.com