Rose & Camellia Collection Brings “Slap-Fight Anthology” To Switch This Month

“Slap your way to the top of high society”.

Remember that game where a bunch of high society people were slapping each other? Well, it’s getting a local release on the Switch later this month.

Rose & Camellia Collection was previously revealed for Nintendo’s hybrid system during some Japanese broadcasts and now it will be making its way across to the eShop in North America and Europe on 16th April 2024 for $19.99 (or your regional equivalent).

Read the full article on nintendolife.com

Rumour: New Prince Of Persia Game Reportedly Arriving “Later This Year”

“Developed by Dead Cells developer Evil Empire”.

Ubisoft’s Prince of Persia series enjoyed a successful return earlier this year thanks to Prince of Persia: The Lost Crown and it seems more adventures could be on the way.

According to a new “exclusive” from Insider Gaming’s Tom Henderson, Ubisoft is aiming to release a “roguelite” game “later this year” which is being made by Dead Cells‘ co-developer Evil Empire. It’s titled ‘The Rogue Prince of Persia‘ and would initially launch in Early Access on Steam.

Read the full article on nintendolife.com

Community Update April 2024 – Seeking Updates of the Morning

Hi there, Xbox Insiders!

The Fire Dawn

Welcome back to another monthly Community Update. Thankfully, this year’s April 1st landed on Monday, so you can rest assured knowing everything below isn’t an elaborate ruse. (But watch out for next year!) We have a couple of updates, as well as a new development we think will excite everyone; so, let’s dive in!

The Finisher

We’re happy to confirm that we are in the final stages of two different projects. This month should see the formal transition of release notes away from the Xbox Wire to their new home on the Xbox Support website! This has been a tremendous undertaking so that all Xbox users can find their updates in one central location. There will be a larger article forthcoming that outlines all of the changes along with links/hubs for this new setup. This change will also enable some of the future content we’re planning for this blog, so stay tuned!

The other conclusion we’re reaching this month is our “Get To Know The Team” articles. There are around a half dozen of these still to come, so expect those to come out throughout the rest of the month. It’s been a lot of fun getting to share more about the team, so we hope that everyone has enjoyed these chats with the Xbox Insider Team. (Yesterday’s was particularly fun to write. 😊)

The Pitch

Now, for an announcement of sorts. Over the past few months, we’ve been working in close partnership with the wonderful team over at Sumo Leamington on their preview for Stampede: Racing Royale, which launched late last week. If you haven’t seen it yet check this out!

In the near future, we’ll be hosting the first ever “community/developer plays” event exclusively for Xbox Insiders. Hop into the kart-battling mayhem of Stampede: Racing Royale and challenge the developers themselves to become the ultimate champion! More details about this event will be shared on socials for Xbox Insider and Stampede: Racing Royale. See ya there!

The Summit

One other community initiative we’ll be doing this month is over on the Xbox Insiders subreddit. There was a great thread last week that a lot of our community members were passionate about, so we’re following that up starting today with a “Community Talk Back” thread to discuss the topic in greater detail. Stop on by and share your thoughts with the team!

The Rise

And that’s it for April! We still have projects in various states of progress (baking, simmering, heating; we like our cooking analogies), but nothing quite ready to share further.

As always, I hope everyone enjoyed this installment of the Xbox Insider Program Community Update. If you want to chat about this—and everything else XIP—hop on over to the r/XboxInsiders subreddit or throw us a follow @xboxinsider.

Wynn/

The post Community Update April 2024 – Seeking Updates of the Morning appeared first on Xbox Wire.

Once Human Preview: Hands On With Steam’s 11th Most-Wanted Game

In my Once Human demo, things got really weird when I wanted to ride the bus. And that’s because the bus had legs. In a post-apocalyptic open world where an outbreak of cosmic energy called Stardust has sent everything a little wacky, even the public transport is bonkers.

Once Human is currently Steam’s 11th most-wishlisted game – a multiplayer open-world survival game in which players can battle creatures or each other, build and defend shared territories, indulge in OTT combat or just chill with friends at their base. Ahead of its final closed beta test (which starts April 3) and planned Q3 launch, the development team at Starry Studio gave me a private glimpse at what’s to come.

But first, back to the bus. Once Human’s monsters are a fantastical nightmare of Lovecraftian creature design, organic-machine hybrids with weird and wonderful forms that can be dangerous or useful. The bus is the latter – essentially a benevolent monster that will not harm the player, although it may inadvertently trample the base you foolishly built in its path. You can ride the bus for safe passage, with scheduled routes along bus stops throughout the Nalcott Continent’s massive open-world map. When it arrives, it might already have a contingent of Deviant baddies on board, whom you have to quickly kill before clambering aboard, presenting an element of risk and reward.

The walking bus encounter is weird, fun and densely constructed, itself a microcosm of what to expect from a game that lets players do pretty much anything. While Once Human has a story and a path of main missions, you can ignore these completely and play at your own pace.

Peng “Victoria” Sun, Once Human’s world and content designer, explains, “We want the game itself to be fascinating. Everyone loves the bus, and the monster designs and the gameplay designs are already proving intriguing to people.”

The upcoming CBT will be a scaled-up version of what we’ve seen so far, with up to 150,000 participants compared with the 20,000 who participated in the previous test, and a new server added in Europe to improve the experience for players in that part of the world. And among its many features, one new element will be the ability to harness the power of Deviants.

Deviants are the mutated monsters that stalk the open world, from humanoid creatures with spotlights for a head to towering terrors, and defeating them allows players to collect Deviant Powers to use in battle. Once Human will feature some 40 types of Deviations, which are companions you capture from defeating Deviants that can be put to work in your home base territory. Some types may aid you in combat as backup warriors, while others will work the land in your farm. Others still can add an element of fun or weirdness to your camp.

For example, in my demo, I was shown one of the game’s new social events, which are PVE events that any player can join freely. This particular event revolved around a Deviant music festival. A horde of mutants were blissfully worshipping haunted disco balls that hung in the air, and by getting a group of around 10 friends or randoms together, players could solve a series of environmental puzzles by using a combination of combat and specific dance emotes to clear out the enemies and capture the Deviation disco balls. Once in your possession, you can place disco balls in your camp to increase the happiness levels of the other Deviations there, evolving their abilities.

Meanwhile, another event takes place at an amusement park with a possessed Ferris wheel. Defeat this abominable attraction and players will be able to merrily ride it, making for a short but fun optional scenario that can be replayed over and over.

This mix of player cooperation, lateral puzzles, and persistent and non-persistent events seems to be typical of Once Human’s highly social gameplay. Each server will have a maximum capacity of 4,000 to 5,000 players, which is a lot; each of these will be divided into six different worlds, which you can switch between with your friends.

“We really want the game to be for almost everyone, so we have PVE combat for people who want to defeat monsters, and PVP areas for those who want to battle other players,” says Sun. “We also have a huge map for architects, so if you want to come construct a huge and fantastic base you can always find your own space, along with your own safe island on the edge of the open world where you can build whatever you want and nobody can destroy it.”

You can play alone, of course, but there is safety in numbers. Once Human offers multiple options for cooperative multiplayer action.

“When you want to go on a raid or a dungeon, you can put together a team of up to four players – you can invite your friends or use the matching system to build a team with people you don’t know,” explains Sun. “We also have a Hive system which allows you to build a team of four people and build a base together and share your resources, which is more closely united.

“And then we have Warbands, which is much bigger – up to 40 people to start with, but you can upgrade it to up to 80 people. A Warband is a closely united group of players, and you can fight against other players or mine for resources together, competing against other Warbands to control better mining areas around the map.”

And make no mistake – the Nalcott Continent’s map is huge. You start with a small area to explore, and you can venture outside of this and unlock new areas at your leisure. However, you may find yourself quickly overpowered by Deviants or players in higher-level areas, so unless you really crave that extra challenge, it’s better to fully clear the first area and level up before wandering too far.

That said, you will definitely want to explore. The scenery is utterly gorgeous, both in terms of design and graphical fidelity (I was playing on PC). Rolling vistas draw the eye far into the distance, while the rural area I explored is populated with verdant sunlit mountains and placid lakes that draw a variety of fauna, from cute bounding bunnies to majestic deer to leathery crocodiles. You can chop trees for wood or hunt wildlife for meat, with a rich natural world to plunder, and enemy encounters galore.

“We wanted to turn the modern world into something weird; that’s how we arrived at this aesthetic,” says Sun. “As for the beautiful landscapes, we want players to enjoy the intense fighting and Deviant combat but also to give them a nice place to build their base and to foster their own identity in this world. So we picked a combination of both.”

Indeed, the balance between the familiar and the strange varies by location. Concentration of Stardust in each area dictates how weird things get, and by extension how dangerous each area and its inhabitants are to the player.

You can always spawn a motorbike to cover ground more quickly, including steep hills and rough terrain. Elsewhere in the game (I didn’t get to try it), you can even turn your camp into a wheeled RV, taking the whole base on the move.

I only got to try a little bit of PVE combat, but I was impressed by the variety on offer. Guns feel responsive, while melee attacks feel punchy and visceral. The aforementioned spotlight-headed Deviants can freeze you with their light beams, but defeating them allows you to pick up the spotlight unit and wield it against other enemies, freezing them in their tracks for a follow-up attack. And while I mainly faced low-level enemies, getting mobbed by too many of them proved fatal, suggesting that the game will offer a decent challenge (and plenty of incentive to band together with friends, who can fight alongside you and revive you when you fall).

There are of course boss battles and other surprises. As I approached a loot chest placed in a conspicuously open spot in front of a large digital billboard, I soon realized it was bait, as a huge monster burst out of the screen. I could have stood my ground to try to defeat it and claim the loot, but, well, my character was still only level 1, and running away is always a decent option.

Want to level up? You’ll have to play for it, because you can’t pay for it. Once Human is a free-to-play game, but Derek Qiu, head of overseas operation, explains that the business model will be refreshingly non-predatory. “There are no pay to win elements at all, so the monetization system is all based on cosmetics,” he says. “You can purchase decorations for your home, vehicle skins, gun skins and cosmetics that are purely based on appearance.”

Once Human’s strongest weapon is its densely packed open world, which sets the stage for a wide variety of roleplay as players create their own fun. Starry Studio are highly prioritizing fan feedback, learning from their players’ excursions and leaning into the craziness.

For example, during a past beta test, when fans exploited a bug that allowed them to create palaces in the sky or set up their own car-racing events, the development team decided to implement these as official features. In another example, the Balloon Dog Deviation can be captured and used to make furniture placed around it float, originally intended only as a cute visual effect; but when players found a way to use the Balloon Dog to create their own makeshift fighter jets, the dev team were inspired to tweak this Deviation so that its final evolved form is now a rideable vehicle.

“Players can set up their territory as they like, and we’ve seen some of them create their own bar area where they can hang out with friends, or car-racing circuits, becoming immersed in the world and creating their own roleplay,” says Qiu.

As you’d expect, there will also be themed events throughout the year: Get spooky over Halloween, play in the snow around the Christmas holidays, and so on. These will even be localized to some degree – for example, players in Japan will get to enjoy cherry blossoms in April.

If it sounds like a lot, it is a lot. Once Human’s promises seem almost too good to be true, but each CBT seems to deliver, with a growing community of enthusiastic fans. Time will tell whether Once Human can keep players invested for the weeks, months and years it will need in order to become a mainstay in the survival game market, but my short time with the game left me intensely curious to explore in more detail. As someone who loves open-world games and freaky creature design, I can’t wait to see how weird things get once things get weird.

Arma’s ‘Rats map’ April Fools’ is now a real Tiny Wars mode you can play

RPS was on holiday yesterday, which is fortuitous timing because it was April 1st and it meant we missed all the “jokes” (lies) the games industry likes to spread on that day each year.

Credit to Arma developer’s Bohemia Interactive, however. Their April 1st announcement was that the latest update for Arma Reforger was Tiny Wars, a game mode in which you controlled tiny toy Army Men as they waged war around a proportionally huge home. As ever, this isn’t really a joke, but it also wasn’t exactly a lie, because you can actually play Tiny Wars for real now.

Read more

Nightmare Kart, the Game Formerly Known as Bloodborne Kart, Officially Has a Release Date

Nightmare Kart, which was known as Bloodborne Kart until its creator scrubbed the branding in 2024, officially has a release date.

Developer Lilith Walther, aka PSX Bunlith, announced on X/Twitter that the “legally distinct” kart racer will be releasing on May 31 on Steam and Itch.io. The announcement touts 20 racers, 16 maps, a full campaign mode with boss fights, and a versus battle mode. It also includes a short trailer that you can watch below.

In addition to the release date, Bunlish shouted out Bloodbo… ahem, Nightmare Kart’s soundtrack, which was composed by Evelyn Lark. To celebrate the release date announcement, Lark posted a sample of the title screen theme as well as a link to a video featuring the full song.

Nightmare Kart was originally set to release in January as Bloodborne Kart before being delayed to account for the branding change. The delay has had some benefits, though, allowing Walther to bump the racer count from 12 to 20.

Despite the name change, Nightmare Kart is spiritually a follow-up to the popular Bloodborne PS1 Demake that launched in 2022. The demake, which reimagined the modern horror classic with 32-bit visuals, was well-received by the community and Walther announced the kart racing project soon after.

As for Bloodborne itself, a sequel or potential remake feels further away than ever, with series creator Hidetaka Miyazaki saying that FromSoftware simply doesn’t own the IP. So even if Nightmare Kart is ultimately legally distinct, it’s a nice treat for fans who have been waiting for close to a decade for a follow-up.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Former Dragon Age director’s new game has Zelda’s physics powers and Colossus’ climbable bosses

Former Dragon Age director Mike Laidlaw is making a new fantasy game. Eternal Strands is third-person adventure pitched as a mixture of Shadow Of The Colossus and Monster Hunter with Tears Of The Kingdom’s physics powers. The trailer, which you’ll find below, certainly has giants you can clamber across and spray with goop.

Read more

Friday the 13th: Resurrected Is a Mod That Aims to Revive Delisted Horror Game, Release Date Coming Soon

Despite its delisting and the impending shuttering of its servers, fans of Friday the 13th: The Game have reason to rejoice, thanks to a fan project.

Friday the 13th: Resurrected is a free-to-play modded build of Friday the 13th: The Game, and the team behind the project announced yesterday that it plans to reveal the release date for the mod on Monday, April 15. Along with providing dedicated multiplayer servers, Resurrected also promises to introduce a roster full of exclusive fan-made content, such as new characters and skins.

Last year, publisher Gun Interactive announced it was delisting the game on December 31, 2023, due to the publisher losing the Friday the 13th license. While the servers are still up and running, the same statement also revealed that the servers would shut down on December 31, 2024.

Naturally, this mod has limited access if you did not buy Friday the 13th: The Game before its delisting last December. Nevertheless, it’s a nice win for fans of horror games and those that enjoyed what Friday the 13th: The Game offered.

Friday the 13th: The Game was released in 2017, though its entire life cycle was plagued by legal disputes over the ownership of the iconic slasher horror franchise. The legal disputes got so bad that the developer had to halt the development of new content for the game in 2019 before ultimately canceling the post-launch content altogether in 2021. The new content that was supposed to be added to the game includes a werewolf mode inspired by gameplay found in Inner Sloth’s Among Us.

In our review of Friday the 13th: The Game, IGN wrote: “Lopsided gameplay and egregious bugs almost kill the mood of Jason’s murder spree in Friday the 13th: The Game.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Xbox Insider Release Notes – Omega (2404.240328-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2404ZN25398.4073.240328-2200
  • Available: 4 p.m. PT – April 2, 2024
  • Mandatory: 4 p.m. PT – April 3, 2024

Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

New Features and Experiences

We have exciting news! Omega users can expect something new coming to their Xbox Update Preview.

Settings – Access Restrictions

We have added two new access restrictions options for installing and uninstalling games and apps. To find them, navigate to Settings > System > Access restrictions.

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Game Clubs

  • Fixed an unexpected ‘Like’ tooltip that could appear in the Watch area when focus is on the filter.

Home

  • Fixes to address some tiles on Home not navigating as expected, such as when trying to claim Perks.

System

  • Various stability and performance fixes.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Omega (2404.240328-2200) appeared first on Xbox Wire.