This Slim Anker 10,000mAh USB Type-C Power Bank Is Marked Down to $12.64 Today

If you’re looking for a well-rated power bank from a reliable brand, then we’ve got a deal for you here. Amazon is offering Amazon Prime members an Anker PowerCore PIQ 10,000mAh Power Bank for a mere $12.64 after you clip the 24% off coupon on the product page. The power bank is as simple as they come come by, but it’s inexpensive, compact and lightweight, and has both USB Type-A and Type-C outputs.

Anker 10,000mAh USB Type-C Power Bank for $12.64

Amazon Prime members only

The 10,000mAh power bank is the perfect compromise between battery capacity and size. The Anker Powercore model measures about 6.3″ long, 3.2″ wide, and 0.65″ thick, which makes it easy to carry with you just about anywhere, including on airplane carry-on. There are two ports: a USB Type-C port that serves as both output and input and one USB Type-A port that is output. The maximum power output at any one time is 12W. Note that the Nintendo Switch console accepts up to 18W of delivery. That means that although this power bank can and will charge your Switch to max (over two times), it will do so at a slower rate than the wall adapter that your Switch comes with.

Anker is one of the most trusted brands on Amazon when it comes to quality control and reliability. They are on our list of best power banks of 2024. Usually that means Anker commands a higher price point, but this 10K power bank is inexpensive even compared to other “no-name” brands give its featureset. If you’re in need of an inexpensive and universal battery backup, then Anker is usually a very safe bet.

Roblox CEO: Pay-to-Earn Isn’t Child Labor, It’s a Gift

Roblox boss Stefano Corazza has opened up about accusations of young developer exploitation on its platform, saying that the opportunity Roblox gives its teenage creators is “a gift.”

Roblox has had in-game development tools via its Studio feature for a while, offering users the chance to create entire games that can then be published for other players and monetized. It all takes place within Roblox itself, streamlining the experience for creators and giving Roblox a cut of the profits.

The Roblox creator website encourages users to “make anything you can imagine,” enticing would-be developers with the promise that experiences can be published instantly to more than 66.1 million other users across the globe. It adds that there are currently more than 3.1 million Roblox developers.

The Roblox name has long been associated with a younger player base, and many have accused Corazza and his team of taking advantage of children who use the platform to create games. The studio head attempted to shut down these claims during an interview with Eurogamer by explaining why their creation tools aren’t exploiting child labor.

“I don’t know, you can say this for a lot of things, right?” Corazza explained. “Like, you can say, ‘Okay, we are exploiting, you know, child labour,’ right? Or, you can say: we are offering people anywhere in the world the capability to get a job, and even like an income. So, I can be like 15 years old, in Indonesia, living in a slum, and then now, with just a laptop, I can create something, make money and then sustain my life.”

He continued: “There’s always the flip side of that, when you go broad and democratised – and in this case, also with a younger audience. I mean, our average game developer is in their 20s. But of course, there’s people that are teenagers – and we have hired some teenagers that had millions of players on the platform.”

Corazza elaborated, declaring the benefits Roblox Studio offers its more creative teenage users. He even says that the money the studio gives its creators every year is nearing $1 billion.

“For them, you know, hearing from their experience, they didn’t feel like they were exploited! They felt like, ‘Oh my god, this was the biggest gift, all of a sudden I could create something, I had millions of users, I made so much money I could retire.’ So, I focus more on the amount of money that we distribute every year to creators, which is now getting close to like a billion dollars, which is phenomenal.”

A Roblox PR representative clarified with Eurogamer that “the vast majority of people that are earning money on Roblox are over the age of 18.” It’s unclear how many creators are under 18 or exactly how much money they are bringing in for themselves and the Roblox company.

Roblox originally released for PC in 2006 and eventually came to iOS and Android devices in 2012 and 2014, respectively. It came to Xbox shortly after but wouldn’t arrive on PlayStation platforms until 2023. With some VR platforms also under its belt, Roblox is accessible on nearly every modern gaming platform.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Dragon’s Dogma 2 Mod Makes Pesky Dragonsplague Obvious By Slapping Warning on Pawn Foreheads

Dragon’s Dogma 2‘s pesky Dragonsplague illness turns pawns murderous but only exhibits a few subtle symptoms up to that point, so one modder has made things really obvious for PC players by sticking a big number on the follower’s forehead.

As reported by VG247, NexusMods user rthomasv3 uploaded the “Dragonsplague Counter”, which doesn’t change non-infected pawns but brands those who are with a red number ranging from one to 10.

This tracks the severity of the infection in a more stark way than its normal symptoms, which include slight changes in behaviour like acting independently of the player and not obeying direct orders (you can find these explained further in IGN’s Dragon’s Dogma 2 guide).

If the disease gets out of hand, a cutscene will trigger when a player rests that sees nearly every other character in an area die. Dragon’s Dogma 2 doesn’t sugarcoat things for players either, as even important NPCs will be taken out and there’s limited revival items in the game.

The Dragonsplague Counter mod can therefore prevent disaster to those who aren’t paying incredibly close attention to their pawns. More information is now in the wild, thankfully, but players freaked out about the plague upon discovering it in the days following launch, not yet understanding what it was, how it was contracted, or when it would consume their pawns.

Dragon’s Dogma 2 arrived more than a decade after its predecessor on March 22, 2024 and proved a monster hit for publisher Capcom despite being seeped in controversy, selling 2.5 million units in 11 days amid microtransaction and performance complaints.

In our 8/10 review, IGN said: “More of a redo than a sequel, Dragon’s Dogma 2 is a strange and wonderful action-RPG that bolsters the original’s strengths without addressing its weaknesses.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Nintendo Download: 4th April (North America)

Freedom Planet 2! Botany Manor! The Gap!

The latest Nintendo Download update for North America has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!

Switch eShop – Highlights

What They Don’t Sea (LearnDistrict, 29th Mar, $4.99) – Explore a wonderful mix of beautiful and creepy environments, with drops of humor delivered by charming underwater creatures in this oceanic adventure! As a marine researcher with the Rachel Carson Research Organization, you have been sent to collect samples of a new species of algae for an alternative energy project. Explore the depths of the ocean but be sure to watch your air levels! Friendly creatures like Bean, the jellyfish weapons dealer, will help prepare you for the … not-so-friendly creatures along your journey. What They Don’t Sea was created by Team Atlantis, a group of middle school girls who won the grand prize at the 2019 Girls Make Games Demo Day competition.

Read the full article on nintendolife.com

Sign up Early for the THRONE AND LIBERTY Closed Beta

We’re excited to invite all Xbox Insiders on Xbox Series X|S to sign up early for the THRONE AND LIBERTY – Confidential Closed Beta starting on April 10th. Join now to secure your spot for the playtest!

THRONE AND LIBERTY is a free-to-play, multiplatform MMORPG where the winner takes all, but there is no single path to victory. Set in the vast open world of Solisium, you’ll need to adapt your fight to survive and thrive through strategic decisions in PvP, PvE or both as you encounter evolving battlefields impacted by weather, time of day, and other players. Take up arms, join others and sign up today.

How to Participate:

  1. Sign-in on your Xbox Series X|S console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
  2. Navigate to Previews > THRONE AND LIBERTY – CLOSED BETA
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install THRONE AND LIBERTY – CLOSED BETA

NOTE: THRONE AND LIBERTY – Closed Beta begins on April 10th. Join now to earn a spot for the playtest and to install the game early. On April 10th, in game servers will open to allow you to play. You’ll also receive an Xbox Insider notification when the playtest begins.

NOTE: This playtest is only available on Xbox Series X|S consoles.

NOTE: Limited space is available and offered first-come first-served.

How to Provide Feedback:

If you experience any issues while playing THRONE AND LIBERTY, don’t forget to use “Report a problem” so we can investigate:

  • Hold down the home button on your Xbox controller.
  • Select Report a problem.
  • Select the Games category and THRONE AND LIBERTY – CLOSED BETA subcategory.
  • Fill out the form with the appropriate details to help our investigation.

Other resources:

For more information: follow us on Twitter at @XboxInsider and this blog for release notes, announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Sign up Early for the THRONE AND LIBERTY Closed Beta appeared first on Xbox Wire.

Helldivers 2 gets an explosive new Warbond on April 11

Noble patriots of Super Earth, the time for stealth is over. A new Helldivers 2 Premium Warbond has been deployed to all fighting units on frontlines across the galaxy on April 11. Codename…. Democratic Detonation.

This concoction of chaos is packed with explosive weapons, fierce armour, super-slick capes and sweet emotes.

So let loose and make the biggest bang since the dawn of time to blow up the bugs, melt the machines, and ignite the raging fires of liberty!

Firepower

BR-14 Adjudicator Rifle

Deliver righteous judgement to your enemies with accuracy. This armour-penetrating assault rifle is best used against smaller groups.

R-36 Eruptor Rifle

Keep your distance… this bolt-action rifle fires jet-assisted shells that explode shrapnel in all directions upon impact. All directions. Even your face.

CB-9 Exploding Crossbow

Kaboom! Enjoy powerful exploding bolts that dish out max damage upon direct impact. Gravity must be accounted for when aiming.

Secondary Weapons & Utility Booster

G-123 Thermite Grenade

This little beauty can stick to surfaces before burning up to a toasty 2000°C.

GP-31 Grenade Pistol

Does what it says on the label – a pistol that fires grenades. Don’t forget to reload between shots though.

Expert Extraction Pilot Booster

Need to get out of a jam fast? This booster lowers the time it takes for the extraction shuttle to reach the extraction beacon. Home in time for dinner.

Armour

​​

CE-27 Ground Breaker

Medium Armour.
“The ground is just another obstacle that hasn’t yet been cleared.” – SGM Janet Jones, Excavation Corps Founder.

CE-07 Demolition Specialist

Light Armour.
Originally worn by Lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity.

FS-55 Devastator

Heavy Armour.
Domestic versions of this armour allow colonial farmers to safely plant crops and mines side-by-side while staying in one piece.

Of course, always accessorise your choice of armour with brand-new capes – Harbinger of True Equality, Eagle’s Fury, or Freedom’s Tapestry – as you mix and match your lethal loadout of liberation.

Democratic Detonation is rolling out to your Destroyer’s Acquisitions panel on April 11. Let’s drag our malevolent enemies into the burning flames of hell, soldiers. Fire in the hole!

PSN account required. Content shown requires base game, paid purchase of Super Credits, and game progression to unlock. Gameplay requires internet access and paid for PlayStation®Plus membership (sold separately) on PS5®. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

Eternal Strands: An Exclusive First Look at an Shadow of the Colossus-Like Epic Boss Battle – IGN First

In Eternal Strands, a major part of your adventure will be doing battle with the nine massive bosses that wander freely throughout parts of the world. In my time exploring the magical land of The Enclave, I encountered a handful of these formidable monstrosities, which ranged from a robotic bipedal summoner who used his magical staff to cover the world in fire to a flying dragon who persistently hunted me from the skies above. Continuing our month-long coverage of Eternal Strands as part of IGN First, today we’ll be taking a look at one such oversized baddie: The Ark of the Forge, a hammer-wielding automaton with deep love of smelting puny Weavers into piles of ash.

The Ark of the Forge is one of the bosses you’ll encounter in the second half of your adventure, as you explore the underground forge of the ruined city-state of The Enclave. Since bringing down these behemoths is how you obtain your game-changing magical powers in Eternal Strands, you’ll want to throw yourself at this mechanical blacksmith at your earliest convenience, as I did the moment I saw him.

After getting immolated on my first attempt, Jo and Fred of Yellow Brick Games gave me some advice on fighting this fiery tyrant.

“So one of his trademark visual things you will notice, the first is, of course, the giant, flaming hammer. So spoiler alert: he does use this giant hammer to create fire in the environment. He can hit the ground with it. It makes a lot of flames everywhere, and makes the environment super hot. So then you need to avoid not only the giant hammer, which is enough trouble on its own, but also what that creates in the environment. Which, when you fight with him, after two to three minutes, you can get into a situation where you look at the battlefield and you don’t know where to go because there’s so much fire everywhere. It’s not a one-and-done. The fire stays in the environment and it does affect the battlefield a lot,” game designer Jonathan Lachance told me.

Game director and co-founder Frederic St-Laurent added, “He also has an anger management problem because…If you start doing a lot of damage to him, he’s going to get angry, like flame up his entire body and run directly at you to smash your face.”

“In order to counter his scorching offensive, I’d need to make use of some of the ice-based powers in my arsenal.”

That troublesome ability to light his entire body on fire certainly made fighting the big brute a challenge, since in order to beat him, you’ll probably want to climb atop his massive body to deal melee damage to areas of his body not protected by armor. That became quite difficult when I was not only managing the usual stamina meter for climbing, but also my health meter as I was dealt damage-over-time from the oppressive flames.

In order to counter his scorching offensive, I’d need to make use of some of the ice-based powers in my arsenal, which could not only help cool down the battlefield and put out flames, but also to prevent the blacksmith’s movement by doing things like freezing his foot to the ground, covering his hammer in ice, or even frosting his ankles together, each of which inhibits his movements or abilities in a specific way, buying you valuable time to climb the monster and start dealing damage.

Unfortunately for our hero, though, Eternal Strands makes sure you can’t just chop away at an enemy’s ankles by making each body part completely immune to damage once you’ve done a small amount of DPS to it. In the Ark of the Forge’s case, you can counter this in a couple ways, by using telekinetic powers to throw yourself in the air and land on a body part that’s higher up, using your ice abilities to make his armor brittle and break it off, exposing more weak areas, or by just gitting gud, dodging the boss’ counter attacks as you manually scale him. Of course, he isn’t likely to take any of these approaches lying down, and will shake you off limbs, break out of your ice, light everything on fire, throw objects at you, and even just pick you up while you’re climbing him to squash you like a bug and toss you back into the firestorm at his feet.

The fight also differed based on the exact scenario I faced him in, whether that be the environment or the weather of the area. For example, one time I fought him in a somewhat barren stretch of ruins where his flame attacks didn’t have much to engulf in flames, making the going easier, while in another instance I made the mistake of facing him while surrounded by vegetation and quickly found myself completely overwhelmed. The weather of the area you’re in also plays a major role in how easy of a time you’ll have, as a cold front will make all fire abilities, including the boss’, a lot less effective, while a heat wave will make fire all the more formidable and make your ice powers all but useless. Let’s just say that when I tried fighting him during a drought things didn’t go particularly well – but it definitely made for a fun challenge!

For more on Yellow Brick Games’ upcoming boss-slaying adventure Eternal Strands, check out the action-packed reveal trailer, and stay tuned for more exclusive reveals all month long as part of our ongoing IGN First coverage, and for everything else stick with IGN.

The Crush House is a saucy 90s reality TV show simulator from the developers of Reigns

I’m not much of a reality TV watcher. Genuinely, I’ve been humiliated on this count in RPS morning meetings, with certain “colleagues” whose names rhyme with “Malice Knell” making references I don’t understand and laughing at my expression of hurt and confusion. My grasp of reality TV basically ends with the finale of the very first season of Big Brother, feat. Nasty Nick. But you could argue that you don’t need to watch reality TV to understand and enjoy reality TV, because the basic reality TV thrill of forming weird parasocial attachments to people who are role-playing as themselves is now the golden rule of digital society generally.

“‘Reality’ stuff is huge now, and it’s not just reality TV,” says Nicole He, designer of The Crush House – an enticing, absurdist and engrossingly unpleasant new sim from Reigns and Card Shark developers Nerial. “It’s any kind of celebrity or influencer or streamer or something like that – there are so many parasocial relationships in that way, and I think that really started with reality TV, and then [continued] in the era of social media. It’s one of those topics that we don’t talk about in an explicit way, necessarily, but it’s something that you hopefully think about as you’re playing the game.”

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The Crush House Is a Playable Version of a ‘90s Reality TV Show With a Dark Twist

When I was a kid, I removed the ladder from my Sims’ pool while they were blissfully doing their morning laps. They drowned, as expected, and drama ensued. I didn’t do this to be mean, but to tug on my Sims’ attachments to develop a tragic story. Though those stories are easier to manufacture in today’s iterations of The Sims, few other games allow you to put personalities together and shake them up to see what happens. Enter The Crush House. Like The Sims, The Crush House allows players to engineer drama by casting four people with defined strengths and flaws to star in a 1999 reality TV show. Unlike The Sims, The Crush House’s gameplay is more passive in how you directly impact the character’s interactions as you take the role of the show’s producer and camera person. Though the demo I received during GDC was hands-off, I’m excited to see not only how much chaos I’ll be able to witness when The Crush House is out later this year, but also uncover a mystery that plagues the shadows of the pink mansion.

The Crush House is a “thirst-person shooter” where players take up a camera to film their four out of 12 chosen cast members’ actions around a hot pink house filled with activities. What they need to film depends on the day’s current audience. The first day featured Crush fans, meaning they were easy to please simply by filming the cast doing anything. The second audience was landscaping lovers, described as people who might be into HGTV garden shows but happen to be watching the start of a new reality TV show instead. The primary goal of The Crush House is to satisfy the viewership craving for any combination of its 35 audience types. So, while rating points for Crush fans were earned by simply showcasing the cast, the landscaping lovers’ satisfaction only rose when plants were featured, meaning the cast didn’t even need to be in a shot for them to be happy.

Failing to complete the required satisfaction meters for the day’s audiences results in a game over, though you can retry the day to keep the season going or restart from the beginning. Audience satisfaction requirements get more challenging to meet as the game goes on with up to six different audiences needing to be pleased. I didn’t see them in action, but The Crush House Director Nicole He told me about audiences like Suburban Moms who like a flirty male cast member, Emile, and food-related content. There’s also the activist audience who dislike the show for being fake and exploitative, but to satisfy them, they need to be shown things that prove their point.

An in-game week constitutes a season and The Crush Houses’ underlying mystery can be solved in about four seasons but can continue to be played after the core mystery is solved. Given that only four of 12 characters can be cast for a season, there are plenty of interesting personality combinations to experiment with and ways to use them to solve increasingly complex puzzles to satisfy audience needs.

“[It’s] like 400 and something permutations,” He said. “From a technical and narrative perspective, it would be impossible to just write out all the dialogue between all those combinations, so we built this reality TV simulation system basically that lets us look at who all these characters are, what their personality traits, are, what they’re attracted to, what they’re not attracted to, and other things that are happening in the house. And then it creates these scenes that can play out between the different characters. Every time we play, it’s something completely unique.”

I didn’t get a chance to look through the casting profile of each of the twelve characters, but the four featured in my quick demo were intriguing. They ranged from expected stereotypes like the himbo Alex to the unexpected in the shy architecture school drop-out Bea. I enjoyed seeing how the four’s first introductions during the season premiere were laced with judgment and skepticism, making me think there are some especially chaotic character combinations I could come up with. The cast then moves around the Crush House as they please, splitting off into small groups to engage in activities around the hot pink house.

More activities and points of interest can be added to the Crush House at night by purchasing props with money earned by running ads. Ads are automatically run anytime the camera is not actively filming, and I liked that there’s even a strategy to the ads. As a season progresses new ads are made available, and each ad is more likely to connect with certain audiences resulting in more money earned. The nighttime production break gives players a chance to check the ratings, a forecast for the next day’s audiences, and a chance to select the three ads that’ll run during filming breaks. Nighttime also provides cast members a sneaky opportunity to make prop and house upgrade requests, and even filming requests. I didn’t come away clear on the benefits of satisfying cast members’ wishes, but I have a feeling it has to do with the underlying mystery. After all, we’re explicitly told not to talk to the cast, so forming any connection with them is supposed to be off-limits.

“We definitely approached [designing the characters] from the angle of thinking about reality TV tropes. And also, again, thinking about particularly the negative qualities of the characters were quite important. We just tried to have kind of a range of different types of personality flaws,” He said. “It’s also not just, ‘here are all the tropes, here are all the bad things…’ As you can see with the nighttime gameplay as you talk to them at night, get to know them a little bit. And then also, again, without getting into spoilers too much, with the sort of mystery narrative on top, you start to understand a bit more of who these characters are, not just in the way they present themselves during the filming of the reality TV, but also again, their motivation for being here and what they’re trying to get out of it.”

With the short demo, I didn’t get a sense of the cast members’ goals, though I did see more drama in action through the props and the intensity of having six audience thirsts to satisfy at once. The demo skipped ahead to the penultimate day of the first season and featured a newly purchased, massive statue of two figures fighting. The day began and the house members crowded the statue, and before long, two cast members started bickering. Several audiences were satisfied at once by filming the argument from the second floor, at a Dutch angle; the film students liked the creative filming, the butt guys liked the butts in the shot, and the voyeurs liked that the situation was being filmed from a window discreetly. It was a good example of how to satisfy multiple groups at once to make the most of a situation.

The demo ended with a faceless character luring the player into a mysterious backroom elevator with the promise of information. As much as I’m interested in seeing how much mayhem I can brew with the right combination of characters and props, I’m even more interested in knowing there’s a deeper layer to the showy Malibu house. Did I know I wanted an intricate reality TV puzzle game? Nope, but I do now and I can’t wait to play it.

Miranda Sanchez is the executive editor of guides at IGN. She’s a big fan of beer, Genshin Impact, and fountain pens. You can sometimes find her on Twitter.

The best Steam Deck cases

You could say that the best Steam Deck case is the one you get for free, and to be sure, I have no qualms with Valve’s bundled carrier. Especially not the one you get with the 1TB Steam Deck OLED, which adds a neat mini-case in the form of a removable liner. Still! As you’ll see here, you do have a choice of worthwhile upgrade options, ranging from conventional hard cases with extra accessory storage to clever protective sleeves that combine impact resistance with improved handheld grip. The best way to avoid Steam Deck damage is to not drop it in the first place, as Sun Tzu probably said.

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