How Grief and a Deep Love of Games Is at the Centerpiece of Tales of Kenzera: Zau

How Grief and a Deep Love of Games Is at the Centerpiece of Tales of Kenzera: Zau

Summary

  • Studio Founder & Creator Abubakar Salim shares his intriguing journey and his studio’s creative philosophy ahead of the release of their first game, Tales of Kenzera: Zau.
  • Surgent Studios is a collective of talented artists, musicians, actors, and designers who have come together to craft gaming experiences that connect to the hearts of its players.
  • Tales of Kenzera: Zau launches April 23, 2024, for Xbox Series X|S.

Creating a video game is no small feat. It takes time, resources, experience, and many other things to continue tilting in your favor. This is where Surgent Studios, the team behind the upcoming Tales of Kenzera: Zau, currently sits. A collective of talented artists, musicians, actors, and designers who have come together to craft gaming experiences that connect to the hearts of its players.

You may have heard about Kenzera before – it was featured in the recent Xbox Partner Preview broadcast and was showcased during the Game Awards. Surgent Studios is taking a tremendously big swing with their first game, a metroidvania that celebrates the magnificent Bantu and the African cultures, and grounding its narrative around a deeply personal subject that we all can relate to: Grief. This might be why the game is breaking through for so many players ahead of its April 23 release on Xbox Series X|S.

“I always get asked as to why I made this into a game and not lean into where I originally come from, which is film and TV,” says Studio Founder & Creator Abubakar Salim, speaking during a recent preview event. “The truth is my love for games is what got me into acting. Actively stepping into the shoes of these characters and evolving with them made me fall in love with the storytelling.”

Surgent Studios was founded to act as this sort of creative vehicle that, as Salim explains it, is to share stories that connect to the human truth. “We want to tell stories that go beyond race or gender. It’s raw. It’s real. And it taps into what makes us all human. We have a finite time in this world, so we might as well enjoy it as much as we can, right?”

It was on this journey of creating the studio that had Salim find some incredible people from around the world to join his team, from Nigeria, to Botswana, to New York, and Paris. And although Surgent Studios is a small team crafting their first game together, Salim says they have all been driven by delivering an experience that is not only fun but speaks to a deeper thing that makes us human. It was this aspect is what connected them with this project, allowing them to be vulnerable during its creation.

“I wanted to create an experience that honored my father and the ones that we have loved and lost,” he says. “It (Tales of Kenzera: Zau) was inspired by this question that I would ask myself almost every day after my father passed: what would I sacrifice to bring my father back? To hear him again. To touch him. The game is inspired and laced with Bantu myths and legends, mainly from the stories that my father would tell me as a kid.”

Tales of Kenzera: Zau follows a young shaman named Zao who makes a deal with Kalunga, the God of Death, that in exchange for three great spirits, he’ll bring his father back to the realm of the living. Zuberi is the character you will play when you start the game, and he is gifted a book by his late father — this book is his father’s final way of connecting with him – and you’ll learn that it’s through the eyes of Zuberi that you will journey into the world.

“When I was clearing my father’s things after he passed away, there was this book that he left which contained his handwriting. And it meant so much to me. Because it felt as if I was looking at his handwriting, I could almost bring him back to life, imagining him, you know, writing it, and this essentially inspired how we get into this story.”

Telling this story within the metroidvania space, as Salim explains, is because the genre’s rules and structure behave a lot like grief. As a player, you’re thrown into this alien world that you can never prepare for. Yet the longer you stay in it – exploring its various dark and unknown corners at your own pace — you become more comfortable within it.

“It’s the idea that the journey of grief is full of surprises. It’s full of ups and downs. It feels chaotic. You know, a constant music track that you must move to. But if you listen carefully, you’ll find the beat that you can follow to glide through the music,” Salim explains. “With the gameplay, you know we wanted it to be approachable, but you know, not too easy, right? We have challenging traversals, skillful progression, and you know, this combat system that allows agency… we wanted to emulate this dance that you dance to your own tune, essentially.”

Salim explains that it was important to approach Tales of Kenzera: Zau as a coming-of-age story, an evolution of this young kid becoming a young man as the game’s protagonist, Zao, is learning to cope with the loss of his father through the characters he meets and the vibrant world that he engages in. It’s this new version of himself that he discovers where he needs to press on.

“I kind of wanted to try and capture this clash of timeframes and perspectives, that of the son, in the modern space of Kanzera, and that of the father, in the mystical realm of Kenzera. And sometimes there is a clash, but other times there is also this synergy. Again, the father communicating through what he has left behind.”

A key component for Tales of Kenzera: Zau is duality, per Salim. Like, looking how life and death intersect and commune with each other. “Death is treated very differently in regard to the different African cultures,” he says. “There’s almost this constant communication that the living has with those we’ve lost.”

You’ll soon get to experience Zao’s adventure within the world of Kenzera, from its unique perspective of highlighting African culture as well as tapping into the familiar genre that is well-loved by many gamers. Tales of Kenzera: Zau has the chance to be something truly special for everyone who plays it starting on April 23 for Xbox Series X|S.

Xbox Live

Tales of Kenzera™: ZAU Standard Edition

Electronic Arts


4


$19.99

$17.99

Wield the dance of the shaman. Reclaim your father’s spirit. Pre order* Tales of Kenzera™: ZAU Standard Edition and receive:
– a 10% discount
– Kalunga’s Blessing visual effect variant
– 2 shaman points to unlock up to 2 skills in-game
– “Soulshifters” digital companion comic

A grieving boy begins to read a Bantu tale written by his late father. Adventure into the beautiful and treacherous lands of Kenzera as Zau, a young shaman who bargains with the God of death to bring his Baba back from darkness.
With your cosmic powers and untried courage, you advance into unknown mythological lands. Once bursting with life, Kenzera is now rife with lost ancestral spirits. As Zau advances toward his goal, three mighty beings lie in wait, fearsome in their strength yet somehow strangely familiar. Will you embrace the dance of the shaman?

Become the warrior shaman – Embark on a poignant single-player story shaped by actor Abubakar Salim’s own experience with grief, discovering how love gives us the courage to press on after devastating loss. As Zau, you must face your own emotions to become a worthy Nganga: a spiritual healer. Own your journey alongside mythical characters and formidable foes from whom you will gain valuable life lessons.

The Dance of the Sun and Moon Masks – Wield cosmic powers from the Sun and the Moon to defeat restless spirits in rhythmic combat, from ordinary warriors to the mighty Impundulu or GaGorib. Manipulate time and crystallize enemies using the power of the Moon mask or launch fiery spears with the Sun Mask, all in meticulously hand-crafted animations. Leap, glide, and unlock abilities to advance through the Highlands, Woodlands and Deadlands in this metroidvania-style adventure.

Set foot in a mystical realm – Discover a universe inspired by Bantu tales, rich with untold lore of chaos and order, memories of ancient shamans, sacred spirits and fascinating creatures. Journey through mystical 2.5D realms awash with colour and depth, emboldened by multi-award-winning composer Nainita Desai’s enchanting original score.

Crafted by Surgent Studios, the entertainment studio founded by actor Abubakar Salim (Assassin’s Creed: Origins, Raised by Wolves) and published by EA Originals, Tales of KenzeraTM: ZAU takes you on a thrilling emotional journey inspired by the rich myths of Bantu cultures.

*Conditions and Restrictions apply. See http://ea.com/games/tales-of-kenzera/zau/disclaimers for details.

The post How Grief and a Deep Love of Games Is at the Centerpiece of Tales of Kenzera: Zau appeared first on Xbox Wire.

Mario Kart 8 Deluxe And Splatoon 3 World Championships Get Underway This Weekend

Meet the competitors.

Following the cancellation of Nintendo Live 2024 in Tokyo, the world championships for both Splatoon 3 and Mario Kart 8 Deluxe had to be rescheduled for a later date. Well, that date is now here as the events get underway today (or tomorrow, depending on your time zone).

The championships themselves will be taking place in Japan, though everything will be streamed on the Nintendo of America YouTube channel so nobody has to miss out on any of the action.

Read the full article on nintendolife.com

Genshin Impact version 4.6 arrives April 24

Greetings, Travelers! Today we are excited to announce that Genshin Impact‘s version 4.6 Two Worlds Aflame, the Crimson Night Fades is arriving on April 24. With this update, we can’t wait to show you the power and the past of our frenemy, Arlecchino. After the crisis of Fontaine, the Fourth of the Fatui Harbingers is finally ready to meet us again as both a recruitable team member and a formidable Weekly Boss.

More surprises continue to pop up across Teyvat. A large submerged ancient empire that flourished and demolished before the birth of the Court of Fontaine is finally revealing itself in the Sea of Bygone Eras. Meanwhile, Arataki Itto and Dvorak are going to rock Inazuma with a music festival and concert tour.

The Knave and the Father

In the Archon Quests of Fontaine, Arlecchino made an indelible debut even without showing her hand, balancing the fine line between ally and adversary. Upon version 4.6, we can discover more about her power, the roles she plays, and the past that made her who she is today.

As the Fourth of the Fatui Harbingers, Arlecchino aka The Knave shows an overwhelming strength in combat with her use of Pyro and a polearm, as well as her special mechanic — Bond of Life. First found in some Fatui Operatives and certain weapon effects around Fontaine, the Bond of Life effect stays on its target and prevents healing until the victim receives the same amount of healing equal to the active Bond of Life. However, Arlecchino is able to utilize the Bond of Life on herself to strengthen her own attacks.

When Arlecchino becomes a member of your team, piling up her Bond of Life with her Elemental Skill and Elemental Burst is the key to surviving and sustaining an efficient offensive rhythm. When Arlecchino is affected by a Bond of Life greater than or equal to a certain percentage of her Max HP, she will enter the Masque of the Red Death state, converting her Normal, Charged, and Plunging Attacks to deal Pyro DMG which cannot be overridden, and consuming a portion of her current Bond of Life to increase her DMG of Normal Attacks and reduce her Elemental Skill’s cooldown time. Arlecchino’s Elemental Skill can apply Blood-Debt Directives and deal DMG to multiple targets. The Blood-Debt Directives can be absorbed to increase her Bond of Life when she uses a Charged Attack, or heal herself when she uses her Elemental Burst. And her Elemental Burst is the only way to heal herself in combat due to her unique Talent.

If you encounter The Knave as your enemy in the new Trounce Domain, out-healing the Bond of Life and repaying the Blood-Debt Directives she applies to you will be crucial to victory. So long as you are affected by the Bond of Life, all her attacks against you will be enhanced. But if you manage to out-heal the Bond of Life and repay the Debt, you will be rewarded as your Charged Attacks against her are enhanced. As the fight proceeds to later phases, The Knave will gradually reveal more of her true power as her crimson bone wings unfold. Travelers who reach Adventure Rank 40 or higher can now challenge her directly via the Quick Challenge feature in Adventure Handbook, or follow her Story Quest to embrace the challenge.

Despite being a ruthless Fatui Harbinger with horrifying power, Arlecchino is also called Father by the children from the House of the Hearth with great trust and respect. The House of the Hearth is a Fatui intelligence organization operated by The Knave. It takes in children who no longer have a home due to all manner of reasons, and teaches them a variety of disciplines. In Arlecchino’s Story Quest Ignis Purgatorius Chapter, you may find out the unique charm of this character and why she is called Father through her past.

Arlecchino and Lyney may be recruited in the first half of version 4.6 Event Wishes, followed by Wanderer and Baizhu in the second half. In addition, the new weapon Crimson Moon’s Semblance, a 5-star polearm that can enhance combat abilities regarding the Bond of Life, will also become available in the first half of version 4.6.

Symphony of a lost empire

Venturing southeast from Romaritime Harbor nestles a small village named Petrichor. Here begins a new adventure to discover the fabled kingdom of Remuria, a once thriving realm, yet now cradled by deep water, slumbering soundlessly with its narrative lost to the waves. Ruled by King Remus, Remuria mysteriously disappeared in history, well before the establishment of the Court of Fontaine.

However, strange occurrences started to emerge in Petrichor recently. Led by a talking cat, we’ll navigate through the sunken castle and dive into an enchanting and vibrant deep-sea area Sea of Bygone Eras to unveil the truth behind the kingdom’s fall. Even a mysterious dragon of dreamy appearance will await silently ahead.

King Remus also composed a Symphony, carried with wondrous power that you may use to unleash special soundwaves, resonating with a variety of swaying or wandering underwater creatures and mysterious mechanisms during the adventure. Meanwhile, the centaur-shaped boss enemy Legatus Golem awaits in the recess of the Faded Castle with its sword, shield, and a blazing melody of flames.

Time to Rock for Life

Back to Watatsumi Island in Inazuma, a music tour organized by Arataki Itto and Dvorak is on its way. The music tour Iridescent Arataki Rockin’ for Life Tour de Force of Awesomeness will rock and roll for life, honoring a brave puppy who saves countless lives of other creatures on the battlefield. The passion also needs a stage to perform, which will split into 3 main stages of preparation, including playing different instruments at wills, collecting items, and restoring the melodies by filling in missing notes. Participants of the festival may have the chance to obtain a brand-new instrument Nightwind Horn and the opportunity to watch Itto perform on stage in person!

Resonating the spirit of rock music, the Windtrace: Seekers and Strategy event is back in Mondstadt with a few upgrades. This beloved hide-and-seek game between Rebels and Hunters now adds the Surveillance Zone where captured Rebels will be detained for a short period, and a Signaling Device to repair as a new goal of Rebels.

There are still more surprises waiting, but we will keep this sharing short and sweet. With version 4.6, we hope Arlecchino, the ancient empire undersea, and the rock tunes from Itto can give you a fun and unexpected experience!

YouTuber Perfectly Recreates GTA 6 Trailer in Real Life

While we likely won’t hear more about the next Grand Theft Auto for a while, a YouTuber has recreated the first GTA 6 trailer in real life.

Andrew Levitt on YouTube posted a practically perfect recreation of the trailer using footage he and his team captured alongside some already existing clips, showing off the real life version of GTA 6’s Vice City setting, otherwise known as Miami, Florida.

Myriad actors show up throughout the trailer too, playing the likes of protagonists Lucia and Jacob alongside the several wild and wacky Floridians portrayed by Rockstar. The real life trailer opens with shots of Miami itself, with Brickell and Overtown on show, alongside clips of Miami Beach.

Other iconic Miami locations like Wynwood, the Kaseya Center, PortMiami, Biscayne Island, and Ocean Drive all feature too, alongside areas outside the city like the Everglades and Florida Keys. You can see IGN’s breakdown of all the GTA 6 trailer’s real life locations here.

The trailer otherwise featured a ton of intricate details (here are 99 things IGN spotted) and plenty of references to wild and wacky real life events too.

While the game was revealed alongside a 2025 release date for PlayStation 5 and Xbox Series X and S, PC players were left frustrated, though not necessarily surprised, that their platform was left off the list.

They weren’t the ones a little peeved though, as several developers from Rockstar itself took to social media to express their frustration at the trailer leaking early. In fact, the entire industry shared their disappointment that the exciting moment was dampened. Several streamers were also hit with content strikes and takedowns in the wake of the leak.

Regardless, it still surpassed Minecraft to become the second most-watched video game trailer of all time with more than 168 million views in the first three months.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Bore Blasters review: achieve catharsis as a dwarf yelling and shooting mud

I tried to look up the plot of Bore Blasters, because my focus when playing the game is entirely on exploding dirt, but it turns out the Steam store page doesn’t bother to explain any kind of plot either. Thus, the purity of Bore Blasters. Some facts can be divined from the earth, though: you play a dwarf, piloting a small ship akin to Robotnik’s flying hedghog killer, and are dropped off on a small, discrete, gem-bearing chunk of dirt. This you pulverise, in a downward direction, with the aim of finding a huge chest of gems at the bottom somewhere. Your drill is the machine gun on your ship, your efforts governed by about two minutes worth of depleting fuel and a hull that can take three hits total. It’s cyberpunk by Gimli.

Read more

Japanese Police Arrest 36-Year-Old Man on Suspicion of Tampering With Pokémon Violet Save Data

Police in Japan have arrested a 36-year-old man on suspicion of selling illegally modified Pokémon save data to customers online — a practice which is banned under the country’s 2019 Unfair Competition Prevention Act.

As reported by the Japanese website NHK News, and translated by Automaton, the suspect was apprehended by police on April 9 after a ‘police cyber patrol’ discovered evidence that the individual had used special tools to illegally modify save data for Pokémon Violet in order to change Pokémon move sets.A 36-year-old man was arrest for selling illegally modified Pokemon save data.

The 36-year-old allegedly took custom orders for rare Pokémon, and sold the resulting tampered data between December 2022 to March 2023, for up to 13,000 yen ($84) a time on a website that served as a marketplace for video game assets and items. He also offered deals in which six Pokémon would be created for the equivalent of roughly $30 in yen.

The 36-year-old has reportedly admitted to committing the crimes at the heart of the ongoing investigation, while providing the justification that he did it to earn a living. According to Automaton, the suspect could face up to five years imprisonment, and/or a fine of up to 5 million yen (over $32,600).

This isn’t the first time that criminals have sought to make money off of Game Freak’s wildly popular franchise. For example, In 2021 an ill-fated Pokemon card heist saw one desperate man attempt to descend from a six-story building in order to steal a treasure trove of trading cards and cash from a Tokyo store.

2022 saw the trend continue, with criminals in Tokyo committing a series of high-value Pokemon burglaries, including one instance in which theives made off with a haul of cards worth over $60,000. Its worth noting that the raw last for Pokemon — and the trouble it can land you in — is felt well beyond the criminal fraternity. As a case in point January 2022 saw two Los Angeles police officers fired after they ignored a call to attend a burglary in order to chase down a Snorlax in Pokemon Go.

While you’re here why not take a moment to check out IGN’s ranking of the top 10 best pokemon video games of all time, or discover which Pokemon our readers have crowned as the very best of all time in our 2021 face off.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Bethesda would “probably say no” to an Elder Scrolls show or movie

With the Fallout live-action show now out and honestly far better than I was expecting, are Bethesda also brewing an adaptation of their other big RPG series, The Elder Scrolls? Not at present, according to Bethesda executive producer Todd Howard, and he says he’d “probably say no” if approached. Mind you, that was the stance he had until Fallout finally fell into place.

Read more

111 Video Game Details in the Fallout TV Show

This article features spoilers for all eight episodes of Fallout season 1.

Adapting a video game into a TV show is a pretty daunting task, but Fallout is a more difficult beast than most. A series of six massive RPGs, four of which are huge open worlds filled to bursting with companies, creations, and creatures, there’s a hell of a lot to address in order to get the world just right in live action. And yet that’s just what the Prime Video show does – it’s a series teeming with game-accurate props, ideas, and locations.

We’ve dropped a few extra points into perception and crawled through all eight episodes to find a megaton of cool details – 111 of them, in fact. Hey, that’s the vault from Fallout 4! That’s definitely a coincidence and not something we purposely set up.

Naturally, talking about all these references means complete spoilers for the entire season, so go seal yourself in a bunker if you’d rather not see those. Or just close this page, if that’s easier. Anyway, here’s 111 details in the Fallout show that have been pulled straight from the video games. Click through each of the slideshow galleries to see examples from the show and their game equivalents.

Fallout Iconography

1. Every Fallout game opens with an iconic, ominous line from actor Ron Perlman: “War. War never changes.” Perlman doesn’t reprise his role as Fallout’s voice of doom, nor does the show open with the line, but it does get uttered in the final episode.

2. More iconic than Perlman’s line is the Vault Boy thumbs up, which the show provides an origin story for; both in terms of the (scientifically debunked) reason to use a thumbs up during a nuclear attack, and how Walton Goggins’ Cooper Howard uses the gesture as part of a Vault-Tec commercial.

3. The ‘Please Stand By’ messaging is another Fallout staple, frequently used in cutscenes and loading screens. Here it’s projected across the walls of Vault 33 during a disastrous attack.

4. Talking of Vault 33, its interior is pretty much inch-for-inch accurate to the vaults seen in both Fallout 4 and Fallout 76. The doors, windows, mailboxes, and even the emergency override switches are near enough identical to the ones seen in the Bethesda games.

5. The vault’s classroom may have the paintwork and architecture of a Fallout 4-era shelter, but it’s reminiscent of the room you take the G.O.A.T. exam in Fallout 3.

6. The vaults are also outfitted with the Vault Boy-themed foosball tables from Fallout 76.

7. Up on Vault 33’s top floor we have an entrance chamber that features all the familiar equipment from the games, including the moving gantry, control panel, and…

8. … the cog-shaped vault door itself, which uses the same heavy-duty lift mechanism seen in Fallouts 4 and 76.

9. Talking of vaults, as we discovered in the games, each one was developed as a twisted social experiment. In the show’s finale a group of corporate suits discuss ideas for different experiments, each of which references a vault from the games. The plan for an overcrowded vault results in Vault 27, while Vault 87 is used to turn people into super mutants, and Vault 106 suffers the psychotropic drug experiment. The idea for separating parents and children may be a reference to Vault 29, where all dwellers were under the age of 15.

Fallout Events

10. While the show isn’t directly adapting any specific Fallout story, it does replicate sequences similar to those seen in the games. The first episode’s nuclear detonations are, naturally, comparable to the explosions seen in the prologue of Fallout 4.

11. Also drawing on the events of Fallout 4 are the cryogenic pods discovered in the show’s Vault 31, which are vaguely similar to the ones the inhabitants of Vault 111 are frozen in.

12. The catalyst for the show’s story is Lucy’s father going missing, which just so happens to be the inciting incident of Fallout 3. In both instances the father is played by a beloved actor: Kyle MacLachlan in the show, and Liam Neeson in the game.

13. The quest to find her father demands that Lucy leaves the vault, resulting in a replication of Bethesda’s iconic “step out” moments, in which the player character exits the vault and steps into the searing bright light of the outside world. It wouldn’t be Fallout without it.

RPG Elements

14. Similar to Fallout 3, a powerful technology is used in the finale to bring hope back to a little corner of the wasteland. In the game it was a water purifier, while in the show the NCR uses a Cold Fusion device to activate limitless energy across the Los Angeles region.

15. During our introduction to Lucy, she talks about her personal achievements in repair, science, and speech. These are, of course, actual skills from the games, although it’s unclear just how many points she’s put into any of them.

16. It certainly seems she dropped enough into speech, though, because in episode five Lucy is able to pass a persuasion check and talk her way through a dangerous situation with a couple of fiends.

17. Vault 33 sports posters for SPECIAL, the rule system that governs your primary RPG stats in every Fallout game. This is the very same poster that can be seen pinned up around the Appalachian vaults in Fallout 76.

18. The kids in the first episode watch a TV show called Grognak the Barbarian, a reference to a fictional character that pops up in all of Bethesda’s Fallout games. In Fallout 76, the Grognak comics provide perks, so we can only assume that these kids will be dealing out +100% melee crit damage by the time the episode is over.

19. Talking of perks, by the amount of gore splashing around, it seems like The Ghoul has the Bloody Mess perk equipped.

20. Midway through the series, Lucy upgrades her Vault-Tec jumpsuit with a shoulder pad and a little more armour. It’s reflective of every player’s journey through all of the games, in which you start with nice clean blues and gradually upgrade with battered wasteland finds over time.

21. The show features several sequences in which past events are revealed through the use of posed corpses, a narrative technique heavily used by Bethesda through all of the studio’s Fallout games.

22. Poor allocation of your skill points in the games will make life a bit harder, a lesson Maximus – who frequently carries a massive, heavy bag of supplies – hasn’t yet learned it seems. You’re over encumbered, mate, either increase your carry capacity or drop some of that junk you’ve been picking up.

23. A sign on a wall in Filly says that the store owner will “Salvage, Buy, Sell, or Trade”. These are all inventory options from the games. Maybe Maximus should sell a few things here to take the weight off his shoulders…

PipBoy

24. That same store has some fun easter eggs in stock, including this PipBoy 2000 MkV, which is the wrist-mounted computer that players wear in Fallout 76.

25. Lucy and her fellow Vault 33 dwellers all use the PipBoy Pip-Boy 3000 Mark IV, based on the model from Fallout 4. And, just like in the game, it’s fully kitted out with features such as…

26. Monitoring of bio status, so that you can keep track of your HP.

27. A geiger counter to help you stay aware of things that will obliterate your literal DNA.

28. A handy map to help you explore the wasteland.

29. A tracking system to guide you towards your objective.

30. A flashlight will illuminate your path through gloomy dungeons.

31. A useful retractable cable lets you interface with many Vault-Tec approved computer systems.

32. A communications system allows you to receive messages from other PipBoy users, as well as tune into local radio stations.

Music

33. Talking of radio stations, while none of the broadcasters from the games are present in the show, many episodes do feature songs from the 1940s and 50s that have become synonymous with Fallout. In the opening of episode one we hear “Orange Colored Sky” performed by Nat King Cole and the Stan Kenton Orchestra, which was used in a TV advert for New Vegas and later in both Fallout 4 and Fallout 76.

34. Episode 2 features “Into Each Life Some Rain Must Fall”, performed by The Ink Spots and Ella Fitzgerald, which you may remember being played by Galaxy News Radio DJ Three Dog in Fallout 3, and later broadcast by Diamond City Radio in Fallout 4.

35. That very same episode features another three bangers, starting with “Don’t Fence Me In”, performed by Bing Crosby and The Andrews Sisters’ Vic Schoen and his Orchestra, which is part of the Appalachia Radio playlist in Fallout 76.

36. Then there’s Betty Hutton’s “It’s a Man”, which is played on Fallout 4’s Diamond City Radio.

37. And the episode concludes with The Ink Spots’ “I Don’t Want to Set the World on Fire”, which has become Fallout’s anthem thanks to being used in both Fallout 3’s marketing and intro cutscene, and appearing in both Fallout 4 and Fallout 76.

38. The Ink Spots could be considered the unofficial musical mascot of Fallout, since their song “Maybe” – which features in episode three – was used for the intro and credits of the very first Fallout, and is a regular in Bethesda’s era of games, too.

39. Marking their fourth track in the show, The Ink Spots can be heard again in the finale with “We Three (My Echo, My Shadow and Me)”, which is taken from Fallout 76’s Appalachia Radio.

40. While licensed vintage tracks are a major part of the show’s soundtrack, Fallout also features an original score by Game of Thrones composer Ramin Djawadi, inspired by music from the games. In episode six, we even get the recognisable theme that plays over the main menu in Fallout’s modern era of games.

Computers, Tech, and Robotics

41. The recognisably retro computer terminals from the Bethesda games can be seen in multiple scenes across the series. It’s authentic right down to the UI, which uses the same green text and similar menu categories.

42. That detail even extends to the hacking, which requires the passcode to be deciphered from a wall of text and symbols, exactly as it does in Fallout 3, 4, 76, and New Vegas.

43. Computer terminals and PipBoys aren’t the only recognisable tech relics we see across the eight episodes, though. The ‘50s style Radiation King TV from episode four is of the same brand as those seen in the blasted homes all across the game series, starting as early as the original Fallout from 1997.

44. Earlier in that same episode we see this Wirelessfone intercom developed by LGJG, a lock company whose much-less advanced padlocks can be spotted in Fallout: New Vegas.

45. As iconic as the Vault Boy are Fallout’s Mister Handy robots, which have been part of the series since the very beginning. The General Atomics International Mk4 makes a major appearance in episode four, featuring the orb-like design and circular saw appendage that’s present on the designs from Fallout 3 onwards.

46. Turning up as a minor plot point in episode three is a broken Vault-Tec Water Chip. A similar busted chip is the inciting incident of the very first Fallout game, so consider this a nod to the event that started it all.

47. Just like in Fallout 4, the show’s power armour runs on Fusion Cores. This grenade-sized technological wonder is also used to power the entirety of Vault 4, which suggests the show’s version of fusion cores last a lot longer than the ones in the game.

Weapons

48. There’s plenty of guns being fired across the wasteland, many of which are just regular firearms. Some of these are from the games, such as the Tommy gun from Fallout 2 and 4, but it’s the fictional weapons unique to the series that are the most fun to spot.

49. Lucy begins her journey using a dart gun that’s an original creation for the series, but later swaps it out for the more practical 10mm pistol. You’ll know this one as your trusty sidearm from Fallout 4.

50. Arguably Fallout’s best-looking weapon is the Laser Rifle, and we can see an Enclave security guard holding one in episode two.

51. In the final episode we also see its smaller brother, the Laser Pistol, being used by NCR leader Moldaver.

52. Maximus’s choice of firepower is the Colt 6520, a revolver-style 10mm pistol that could be found in Fallout 1 and 2. A lovingly-crafted remake of it was also available in Fallout 4 via the Creation Club.

53. The Brotherhood’s Knights, meanwhile, pack a much bigger punch with their Assault Rifles, which are based on the design from Fallout 4.

54. While up in the sky, the Brotherhood also makes use of pintle-mounted miniguns. These are similar to the Vertibird guns seen in Fallout 4.

55. Another machinegun turret can be seen at the Enclave base in episode two, with a design reminiscent of Fallout 4 and 76’s automated emplacements.

56. A more esoteric destruction device can be found in Fallout 4’s Junk Jet, which is used to fire both kitchen utensils and the leg of a baby doll in episode one. Another Junk Jet can be seen for sale in episode two, costing 285 bottle caps.

57. There’s also what appears to be a Plasma Rifle from Fallout 3 on sale in the same shop, hanging on the wall behind the owner.

58. In episode six we see a harpoon gun being used, which appears to be a much less heavy-duty alternative to the big boy used in Fallout 4’s Far Harbour DLC.

59. There’s not a lot of melee action in the show, but we do see Lucy use a Ripper, a mechanical vibroblade capable of chewing through flesh and bone. Multiple versions have been seen across the series, and Lucy’s appears to be a new model.

Items and Gear

60. Weapons aren’t the only pieces of equipment that have made their way from the games into the show. There’s all sorts of items and gear to be spotted, including the iconic NCR Ranger outfit that adorns the Fallout: New Vegas box art.

61. The show’s raiders are also outfitted in authentic apparel.

62. As in the games, Vault Boy bobbleheads can be spotted dotted about the world. There’s one holding out his hand, another with arms crossed, and one with his hands on his hips. Incidentally, these are all official Fallout merch figures from the real world.

63. In episode six you can spot an issue of the Capital Post newspaper, which was published in Fallout 3’s setting of Washington DC.

64. Other light reading can be found in Tesla Science Magazine, which was used in Fallout 4 to provide perks that enhance your ability with energy weapons.

65. Seen in Filly’s general store is a lunchbox, which fans will recognise from all of the Bethesda-era Fallout games, as well as the Fallout 3 collector’s edition.

66. If you’re a serial junk collector, you’ll definitely have picked up a bottle of Abraxo during your travels in Fallout 3, 4, 76, and New Vegas.

67. One of the raiders appears to be pretty into Jet, using an inhaler to partake in the addictive hallucinogen that is used in the games to boost combat effectiveness.

68. Talking of drugs, stimpacks are used to cure wounds several times across the series. These come in identical syringes to the games’ healing shots.

69. There’s also a couple of bags of RadAway to be found, including one with a hand-written label that’s just like the versions seen in Fallouts 3 and 4.

70. And for those who like to relax with a bit of nicotine, Amazon’s version of the wasteland is stocked with Big Boss cigarettes, which we last saw in Fallout: New Vegas.

Food and Drink

71. Of course, a wastelander can’t survive on cigarettes and stimpacks alone, and so the show features a number of classic Fallout foods and drinks. That starts, naturally, with Nuka Cola, and either bottles or vending machines can be spotted in most episodes.

72. During the prologue, two guys are drinking Fishbrau, the pale ale brand from Fallout: New Vegas.

73. At the same party, bottles of Sunset Sarsaparilla – also from New Vegas – can be seen on a table in the background. 200 years later, advertisements for the soda can be seen in multiple episodes.

74. Just after leaving the Vault, Lucy can be seen carrying a bottle of Purified Drinking Water, which is similar in design to the Vault-Tec water cans from Fallouts 4 and 76.

75. That water doesn’t last forever, though, and so it’s not long before Lucy succumbs to the same depths almost every player has by drinking dirty irradiated water.

76. The post-apocalypse has produced some interesting culinary choices, and in Filly’s market we see Iguana-on-a-stick for sale, which has been a regular snack for Fallout players since the very first game.

77. The Ghoul, meanwhile, makes his own meals from more unusual ingredients. These slices of human meat will be dried out to create Fallout 4’s ‘mystery’ jerky.

78. If your tastes veer closer to more classically American cuisine, then you can’t go wrong with a can of Cram. Fallout’s version of Spam, it’s regularly eaten by vault dwellers and a tin of it is included with Maximus’ food hamper, along with a number of other foods from the games:

79. YumYum Deviled Eggs.

80. Blamco Mac & Cheese.

81. Sugar Bombs Cereal.

82. Fancy Lads Snack Cakes.

Creatures

83. The wasteland is known for harboring some pretty weird creatures, but we’ll start with the cute one: the German Shepherd we all know better as Dogmeat. There’s also a sign for dogmeat at the Filly market. We’ll try not to think too much about that one.

84. In episode two, you can spot a Brahmin, the two-headed mutant cows that appear in almost every game in the series.

85. Fallout’s answer to zombie cannon fodder is the feral ghoul, and we see several of them in episode four. These are a staple in every single Fallout game, and so were a must-have for the TV series.

86. Fallout’s other famous enemy creature is the super mutant, and while we don’t get a proper showdown with one, we do see a super mutant hand on a gurney at the Enclave facility.

87. The wasteland’s most common pest is the overgrown radroach, and they feature in multiple episodes.

88. Proving a more fearsome foe is the Yao Guai, which first appeared in Fallout 3. Turns out a suit of power armour isn’t a guaranteed defense against a mutant bear.

89. Perhaps Fallout’s most impressive creature, though, is this grotesque redesign of the Gulper, a mutant salamander first seen in Fallout 4’s Far Harbour DLC.

90. Fallout is no stranger to a bit of weird science, and in the finale we’re introduced to a Vault-Tec employee’s talking brain in a jar. This is similar to Professor Clavert, another preserved chunk of gray matter that features in Fallout 3’s Point Lookout DLC.

91. Finally, we don’t get to see the beast itself, but the skull of a Deathclaw can be spotted just before the entire season rolls credits.

The Brotherhood of Steel

92. Having adorned the box art for most of the games, the Brotherhood of Steel were naturally going to be a massive part of the show. Unsurprisingly, we see plenty of the T-60, the most recent variant of the faction’s iconic power armour that arrived in Fallout 4.

93. The show uses an Iron Man-like in-helmet camera for several scenes, and projected in the corners of this view we can see an orange heads-up display that’s very similar to the HUD that appears when piloting the T-60 in Fallout 4.

94. While the armour is a very accurate replica of the in-game version, it does have a couple of new tricks: a flip-up visor and jet thrusters. The latter is a sleeker version of the much bulkier jetpack modification from Fallout 4.

95. As in the games, power armour is stored in metal stations when not in use.

96. The show’s Brotherhood of Steel has its own airship, taking the form of a massive zeppelin-like craft that looks a lot like the Prydwen from Fallout 4.

97. Flying alongside that monster are smaller Vertibirds, which also bear a strong resemblance to the Fallout 4 designs.

Locations

98. While most of the show visits locations that haven’t previously been seen in the games, a major storylines takes us to what remains of Shady Sands. This town was built after the war and is a major locale in Fallout 2.

99. Shady Sands is the capital of the New California Republic. The NCR also plays a major role in the show, with its flag seen in a number of scenes. Newer fans likely know the NCR from their appearance in Fallout: New Vegas.

100. The town of Filly is an original creation for the series, but its walls of junk and ramshackle, recycled feel is reminiscent of places like Megaton from Fallout 3 and Diamond City from Fallout 4.

101. The show also features branches of several franchise businesses that have been seen in the games. You’ll recognise Slocum’s Joe coffee shop from the massive donut that adorns its roof.

102. While the Super Duper Mart in episode four is similar to the brand’s other grocery stores as seen in Fallouts 3, 4, and 76.

103. The Red Rocket in episode seven is almost a perfect replica of the gas station you visit in the first hour of Fallout 4.

104. And while we don’t get to visit it properly, the unmistakable skyline of the New Vegas strip can be seen in the very final shot of the show.

Companies

105. Finally, there’s plenty of name-drops when it comes to famous companies from the world of the games, including monorail manufacturer CMR.

106. Robotics experts RoboCo.

107. Defense contractor West-Tek.

108. Big MT research and development center.

109. REPCONN, the aerospace and rocket manufacturer.

110. Galaxy News, the pro-government media company.

111. And, of course, Vault-Tec, the corporation behind the underground fallout shelters.

And there we have it: 111 details from the Fallout TV show that were taken directly from the games. For more Fallout, check out our full season review and our ending explained video. And for everything else, stick with IGN.

Matt Purslow is IGN’s Senior Features Editor.

There are gamer-branded flower seeds now – thank you, Guild Wars 2

When I was a wee lad, my grandfather, an avid gardener, walked with me down to the end of his immaculately tended botanical kingdom, and bid I look upon his favourite flowers, bright blooms of Geraniums. He was a humble man, but even he could not disguise his pride at how wonderfully full and rich their colours and forms had come in this year. “Does the fragile beauty of these blooms not fill you with tender hope for the future?” he asked. “No, Grandad,” I replied, “these flowers are mid.”

Read more

Discord Reportedly Removing Servers And Creator Accounts For Switch Emulators

Nintendo’s shadow looms.

Discord is reportedly removing servers for the Nintendo Switch emulators Suyu and Sudachi while also completely disabling the accounts for their respective developers.

As covered by The Verge, the developers for the emulators had received communication from Discord about how they were supposedly sharing content that violates intellectual property. In a statement provided to The Verge, Discord said that there was a court ordered injunction for the takedown of such materials, suggesting that the action is directly linked to the previous legal issues surrounding the Switch emulator Yuzu.

Read the full article on nintendolife.com