The Best Engine-Building Board Games (2024)

Engine building is an amorphous genre of board games in which you acquire resources that you spend on things that will net you more resources. At some point, you’ll start to convert resources into whatever the game’s victory condition is, turning it into a race to get the best score. Often there’s a whole lot of extra mechanics attached to this basic framework in order to make the game richer and more strategic.

Given the rather wide-ranging nature of this definition, it can be hard to pin down what an engine building game is: after all, war games where you capture territory could qualify! But as the famous saying goes, engine building is something you’ll know when you see it, particularly in the subset of games that put it front and center among their mechanics. And among those, there’s a smaller subset of the very best that we’ve picked out for recommendation.

Furnace

Why not start with an engine-building title that involves building near-literal engines? In Furnace, you’re magnates during the Industrial Revolution, bidding in an auction to gain machines and businesses to add to your growing empire. The purpose of these is to either generate the game’s basic resources or to take those resources and process them into higher-level products with the aim of creating a sort of production line that eventually spits out money, which serve as victory points. It’s a fascinating setup, with the auction providing the sort of tension and interaction that these kinds of games are often lacking, while the production line brings a new dimension to the way you have to build your engine.

Century

Engine-building games include some of the most complex and intense titles in strategy gaming. But the concept itself is straightforward and there are some excellent entry-level engine games that are suitable for the whole family. Century: Spice Road is perhaps the best. Everyone starts with two cards, one which gives them basic spices and another that lets you upgrade a spice for a more valuable one. There’s a selection of cards available to buy that let you do more complex variations of these two actions, feeding in certain spice combinations to get more valuable ones in exchange. Players are aiming to get card combos that feed into one another, snowballing chains that result in more and more valuable spices at each step in a race to afford the most valuable victory point cards. If the faux-historical theme doesn’t do it for you, there’s a fantasy version with gorgeous art.

Splendor

Another family-weight engine builder, Splendor casts the players as jewellers, trying to make the most impressive pieces from a range of gems. On your turn, you can either pick up some of the delightful poker chips that represent different types of gem, or spend them to get a jewellery card from a face-up display. Once gained, jewellery cards also act as permanent gems to help you in future purchases, and this is the fuel that powers your engine, allowing you to afford bigger and better cards which will, eventually, be worth victory points. It’s a simple setup that hides a surprising amount of angst as you wait to see if you’ll get the cards you want before other players, and even if those cards are as valuable to your growing engine as you hope. The game plays perfectly well with two, but there’s a strategically richer two-player version available called Splendor Duel.

Wingspan

Million-selling hit Wingspan earns its place on this list through the wide appeal of its ecological bird sanctuary theme. It might seem a strange subject for an engine-building game, but the structure is there: each time you add a bird to a habitat the rewards of that habitat in terms of food, eggs and bird cards, get stronger and most birds have a special power that’s activated as part of that same step. So, the more birds you have, the easier it is to get the resources to play even more birds. Purists might find that the game ends just as the engine you’re building gets complex enough to be interesting, and it’s true that part of your strategic focus is on racing to be first on each round’s scoring criteria, but you can’t argue with the beautiful art, the variety and those million-plus copies sold.

Res Arcana

Res Arcana is a bizarre game that feels like it shouldn’t work. Players, representing wizards racing to gain magical power, get dealt or draft a random selection of cards depicting random spells, minions and artefacts. Many of them give you access to additional resources to play more cards or, as the game progresses, grab some victory points. There’s no way that such a slapdash collection of cards ought to synergise well enough to make an engine and yet, they do. The onus is on you to try and figure out how your hodgepodge collection of magical minions will best synergise to put you ahead in the sprint for magical power. It’s never anything less than a fascinating puzzle which, as the race enters its final stages, becomes surprisingly exciting with a plethora of additional powers including limited player interaction.

Anachrony

However complex an engine-builder might be, they all operate on the same basic principle of using resources to buy things that get you even more resources. But Anachrony has a genuinely fresh, thematic twist: in a sci-fi setting with time travel, what if you could borrow those resources from your future selves? Doing so will let you get a step-up on your competitors as you prepare to escape a global disaster but fail to pay them back in time, and you’ll be hit with instability penalties. The game builds a demanding framework around this concept, challenging you to recruit workers and score points from a variety of sources as you research and build futuristic technologies to power your game engine.

Underwater Cities

Another sci-fi take on engines, Underwater Cities has you constructing, well, cities underwater in the near future. There’s a novel colour-matching mechanism whereby you can send your workers to any space to take the action there, but if that space is the same colour as the card you spend to take the action, you also get the card effect. This forces you to work with the cards you’ve been dealt, prioritizing effectively to try and get an edge over the competition. The engine is based around industrial plants that you can build around your developing cities, which fire into production at various points in the game, boosting your efforts to colonise the undersea before your opponents by using the game’s rich and satisfying palette of strategic options.

It’s a Wonderful World

The Wonderful World you’ll be building isn’t a feelgood winter narrative, but a near-future Earth in which you’re governing a new state. Your raw materials are a draft of cards from which you’ll be selecting likely candidates to slot into your engine to generate resources and points. Some you’ll start building, others you can recycle for the resources they’ll cost, but you’ll need a plan because the turn unfolds in phases, each of which generates a particular resource type, so long as you’ve got a building that creates it. This combination of draft and staged building offers a lot of crunch for relatively few rules, especially with a huge stack of cards in which you can hunt for synergies on your way to build a powerful, satisfying nation-state.

Race for the Galaxy

This perennially popular sci-fi card game is an early example of the “following” mechanic, where each player picks a type of action and everyone gets to do it, in this case with a small bonus to the picking player. Early on, you’ll mostly be playing alien worlds and technology upgrades, which are the starting fuel for the engine you’re going to develop over the course of the game. Unusually, cards themselves are a key resource which you pay to put other cards into play, although some of your worlds will also produce goods that will feed into your growing machine. There are a lot of tricky synergies to manage between the tableau you’re building and the phases you’re picking, ensuring you’ll stay engrossed in a very varied diet of strategy until your stellar empire-engine is churning out tech and settling worlds at a satisfying rate.

Tapestry

While there are other games on this list that wear a civilization theme, Tapestry is the only one that really evokes that narrative in any detail. You’ll take actions each turn which, as well as providing the resources typical of engine building games, can net you exploration tiles to build the map, city pieces and military units you can fight on the map with. Your engine is based on uncovering. Tapestry’s other draw is the staggering variety of different ways you can build your engine, with different civilizations offering differing starting points, unfolding through the titular “tapestry” cards and bonuses you can get through climbing the four advancement tracks, making sure every game offers brand-new challenges to explore.

For more, check out our roundups of the best 4-player board games, and if you’re in the market for a deal see our best cheap board games roundup.

Matt Thrower is a contributing freelance board game and video game writer for IGN. (Board, video, all sorts of games!)

64-player Pac-Man battle royale game Chomp Champs escapes the grave of Google Stadia onto Steam next month

Remember when Pac-Man got its own battle royale game where 64 Pac-People competed to eat each other and be the ‘Chomp Champ’? Me neither! But Pac-Man Mega Tunnel Battle apparently came out on Google Stadia – ah, that’d be why – back in 2020, and served up a massively (or at least medium-ly) multiplayer spin on the arcade classic. With Stadia dead and buried, Mega Tunnel Battle is chewing its way out of the streaming console’s grave with a new subtitle and a fresh Steam release next month.

Read more

Xbox Insider Release Notes – Alpha (2405.240410-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2405ZN25398.4415.240410-2000
  • Available: 2 p.m. PT – April 12, 2024
  • Mandatory: 3 a.m. PT – April 13, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

System

  • Various stability and performance fixes.
  • Various updates to properly reflect local languages across the console.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Controllers

  • We are aware the Xbox Elite Wireless Controller Series 2 paddles are remaining active when there is no active profile, and we are working on a fix.
    • Workaround: Temporarily, you can create a new profile in the Xbox Accessories app with the paddles unmapped, then assign it to a profile slot to use. Alternatively, detaching the paddles when not in use may be an option.
  • We are investigating an issue impacting 3.5mm joysticks used with the Xbox Adaptive Controller.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

Parties & Chats

  • We are aware some users are experiencing issues with party chat and hearing one another, and we are working on a fix.
    • Workaround: Press the Xbox button to open the guide, then navigate to Parties & chats > open the party > Options > then toggle Switch to game chat on and off a couple times.
      • If you are still having trouble, leave the party, and try starting the party from Home before launching a game.
      • If the issue persists, restart your console from the Power Center or the guide then try again.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2405.240410-2000) appeared first on Xbox Wire.

Share of the Week: Dragon’s Dogma 2

Last week, we asked you to dive into Dragon’s Dogma 2 and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:

​​

photomodeoftsu shares a player facing off against an attacking Griffin

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Photoingame shares a bunch of snakes hissing

​​

shimo_ps shares a player fighting against a cyclops with a purple strike of magic

ArturoZ99754030 shares a portrait of a red-haired red-eyed female Pawn

emranimam shares a player standing before the Sphinx

​​

adambomb2mk shares a portrait of an armored character standing in front of a pool of light.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Dragon’s Dogma – Pawns
SUBMIT BY: 11:59 PM PT on April 17, 2024

Next week, we’re focusing on the Pawns of Dragon’s Dogma 2. Share portraits of Pawns using #PSshare #PSBlog for a chance to be featured.

Just Cause Developer Avalanche Commits to Collective Bargaining Agreement With Swedish Unions

Just Cause developer Avalanche Studios Group has pledged to sign a collective bargaining agreement (CBA) with its unionized workers…though the signing itself won’t happen for another year.

Avalanche Studios employees first began contract bargaining with management last fall, following a history of collective action at the studio, but many of them had been union members for much longer. Union membership in Sweden is a bit different than United States union membership. In Sweden, most workers are allowed to join a trade union that represents their line of work at any time. Union members receive some benefits automatically, such as unemployment insurance and career advice, regardless of whether or not others in their workplace have joined that union.

As a result, union membership in Sweden is high (around 70% of the country), and the unions are able to influence national laws governing minimum wage, sick leave, and other working conditions. But employees can also elect to form a union “club” within individual workplaces, and if enough members join, they can choose to negotiate a collective bargaining agreement directly with their company that offers further protections.

Avalanche Studios Group Union chairman Love Arvidsson tells me despite the popularity of unions in Sweden, the games industry in the country is running a bit behind on adopting them. But it’s starting to catch up. Last October, over 100 developers at Avalanche Studios announced that they had formed a union club at the company through Swedish union Unionen. Other employees similarly had joined a different union, Sveriges Ingenjörer (Engineers of Sweden). Together, the group asked to bargain with Avalanche management over a collective agreement that would grant them even more rights and protections in the workplace. Avalanche accepted, becoming a part of employer organization Almega, and negotiations between all involved groups have been ongoing since then.

Many of the benefits of such a contract, Arvidsson says, are what you might expect: there’s a good pension increase, improvements to sick pay and parental pay, and others. And both Arvidsson and Avalanche confirmed to IGN that a number of the benefits in the CBA are ones the company already offers, or very close to them. But the most important benefit for many at Avalanche is something called co-determination. Essentially, this forces Avalanche management to negotiate certain organizational changes with the union before making them, such as the appointment of new executives, large layoffs, and others. Additionally, the union gets at least one seat on the Avalanche board of directors, voting power and all. Essentially, it gives the workers of Avalanche a meaningful and legally protected voice in how their company is run.

This voice is especially critical to Avalanche workers because of the environment that led them to unionize in the first place. Arvidsson explains that the workers felt there had been “various systemic issues” at Avalanche that had created, over time, dissatisfaction with management.

“It’s more like a series of small things and some big things, where there’s been a general feeling that management has not felt compelled to listen to and take into account the feelings and the opinions of the employees, and we didn’t really see that improving,” Arvidsson says. “That feedback was also given to management. And management, a lot of the time, had the response of, ‘Our doors are open, just come and talk to us whenever you want.’ And a lot of people were like, ‘We did come and talk to you and you didn’t do anything, so this relationship is not working.’

“So I think that was the main reason, we decided if they’re not going to voluntarily listen to the workers, then we will organize, and then they will legally be forced to listen to us, because we’ll have that legally-protected influence in the company.”

Agreement, Deferred

After several months of negotiations, the union’s negotiations with Avalanche have been successful. Mostly.

As Arvidsson explains, the collective bargaining agreement (CBA) that Avalanche is being asked to sign onto isn’t an outlandish one. In fact, it’s a standard bargaining agreement that numerous other companies and unions agree to, with the option to additionally sign a local bargaining agreement at a later date that includes more specific provisions. But Avalanche has been taking its time deciding whether or not to sign it, and Arvidsson says he walked into negotiations on April 10 unsure whether or not he’d have to organize a strike. Fortunately, he didn’t, but he didn’t walk out with a signed contract, either. The good news for workers is that Avalanche has committed to signing the CBA.

“As a Swedish-founded company, Avalanche’s values are well-aligned with the Nordic model, wherein CBAs provide a longstanding framework for constructive relations between employers and employees,” said Petra Skoglund, interim chief HR officer at Avalanche, in a statement to IGN. “We consider this step a natural progression in our growth journey. Over the past years, we’ve made significant strides toward making Avalanche one of the best workplaces in the gaming industry. Entering negotiations to implement a CBA in Sweden underscores our commitment to this goal. We’re dedicated to being an exciting yet stable employer for top gaming talent everywhere we operate – and for Sweden, this path made sense to us.”

The bad news is that the company wants to wait until Q2 of 2025 to do it.

We consider this step a natural progression in our growth journey.

Per Skoglund, the reasons for wanting to hold off are largely administrative. Because CBAs are so general and cover multiple companies, they typically have a validity period between one to three years, after which they are renegotiated for everyone. Currently, they are smack in the middle of one of those periods. Avalanche wants to enter the agreement at the start of the next validity period rather than entering now, and immediately changing the agreement a year later.

“The time frame allows us to have a dialogue with Avalanchers about what it means to be covered by a CBA,” says Skoglund. “Our leaders, in particular, will receive training to ensure they are set up to succeed, and the many Avalanchers in Sweden who have international backgrounds (some 40 countries are represented just in Stockholm and Malmö!) may be unfamiliar with the Swedish CBA model. We see this time frame as a great opportunity to bring everyone up to speed.”

In our conversation, Arvidsson acknowledges Avalanche’s reasoning has some merit to it. Because of Swedish laws and the content of the CBA, he continues, it does take some work to set up the internal systems needed to comply with what Avalanche is about to sign, and gaming companies especially can be less equipped to handle that due to the industry’s overall lack of union experience. But Arvidsson adds that he’d normally expect to wait a few months, maybe half a year – a full year is a long time to hold off such an agreement, and says the workers are “disappointed” that Avalanche wants to delay it this long.

“It’s not great. It would’ve been better if they had committed to signing earlier and then if they felt that they needed some time for transitionary stuff, like they weren’t sure that they would be able to comply with the agreement properly, we could just all agree to chill,” he says. “Because we’re going to be learning as well. It’s not like we know how to do all of this stuff, either.”

Filled With Co-Determination

On the bright side, Avalanche has made other concessions that take effect now. The company has committed to acting as if it is bound to participate in co-determination, and has promised to negotiate with the union and allow the workers to be more involved in various internal processes. “It would be better if they were legally bound to this, because at the end of the day, this is the thing that they’re saying,” Arvidsson says. “It’s noted in an official protocol and it’s something that they have committed to, but it is not something that they are legally bound to comply with. But it’s better than nothing.”

It’s a major step forward for Avalanche, which has had at least one studio-shaking issue in the past few years where workers expressed deep dissatisfaction with the lack of company transparency. Skoglund acknowledges that the company had room to improve after that inflection point, and asserts that giving employees a legally-recognized voice is just one part of that.

“The union club members have confirmed that it’s one of their main priorities and we welcome their commitment, as this is one of the ways we can improve as a company and employer,” Skoglund says. “The Swedish CBA framework provides standardized ways to exercise employee influence, which we hope will contribute toward making Avalanche one of the best workplaces in the games industry.”

But even if they have to wait a year for the CBA to become official, the unionized employees are still able to hold Avalanche to account. In Sweden, workers have a right to strike, but they waive it if they are covered by a collective bargaining agreement. Because Avalanche’s union doesn’t have such an agreement yet, the right to strike is still on the table if the company doesn’t fulfill its promises to the workers.

The unionized workers won’t be idle while they wait for Avalanche to sign the CBA, either. Avalanche management wants to come to the table and go over the entire agreement with the union, line by line. The company might try to negotiate removing certain elements from the CBA that it doesn’t want, and in return, the union might ask for additional benefits that matter to the workforce. Arvidsson tells me at the top of everyone’s minds lately is better work-life balance. Avalanche workers have been floating the idea of either a four-day work week, or six-hour days instead of eight. And they’re also hoping to contractually counter an unpopular Swedish law where employees calling in sick aren’t paid at all for the first day of absence.

Avalanche management’s commitment to a CBA is probably not earth-shattering news in the context of Swedish unions and their history. Skoglund calls the announcement “significant but not dramatic,” given that Avalanche’s owners, sister companies, and other industry colleagues all have CBAs already in place. But it does come alongside a growing labor movement in the wider global games industry that includes Sega, Workinman Interactive, Blizzard Albany, Raven Software, Zenimax QA, Activision QA, and video game voice actors. In that context, Avalanche workers have accomplished a major milestone, with hopefully more to come.

It would’ve been nice if they had just signed on, but I believe them when they say that they’re going to sign in next year.

Despite the asterisks on the timeline, Arvidsson says he feels “mostly positive” about what the union has achieved.

“I think that the company has generally been very transparent and very honest with us, and there hasn’t been any major breach of trust and definitely nothing that has ever been felt like it was due to malice, rather than just miscommunication,” he says. “So at the moment, it would’ve been nice if they had just signed on or decided that we were going to sign in three or six months or whatever. But at the end of the day, I believe them when they say that they’re going to sign in next year, and I am looking forward to continuing collaboration with them.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

One Dragon’s Dogma 2 Player Thinks They’ve Found a Wild Endgame Secret

Dragon’s Dogma 2 is a wacky puzzle of a game, full of secrets and interactions that were still surprising players weeks after launch. And while it seems like most of its major twists have already been uncovered, one player claims they’ve found an obscure Dragon’s Dogma 2 secret that’s taking them to previously unexplored parts of the game’s map.

Warning: Massive Dragon’s Dogma 2 ending spoilers follow. Do not scroll down if you do not want to know about the entire premise of the game’s final hours. Seriously, we’re just going to spoil the crap out of it!

LAST CHANCE! BIG SPOILERS STARTING….now.

In the final hours of Dragon’s Dogma 2’s “true” ending, players are transported to a bizarre place known as the “Unmoored World.” There, an advancing red fog representative of the murderous Brine slowly creeps across the land, consuming more and more of the map until either the player stops it or the game ends. Players already have some wild theories about what’s going on with the Unmoored World, the characters in it, and what’s really happening here. But it all got weirder a few days ago, when someone seemingly managed to walk into the red fog and explore what lies beyond, unscathed.

Reddit user Temporary-Class3803 claims in a post to the Dragon’s Dogma 2 subreddit that they’ve found a way to safely traverse the red fog. Per their post, they were initially just exploring theories on how to reverse the fog’s encroachment, something that is currently thought impossible. But while they were experimenting, they found an area where Capcom seemingly forgot to code in the “Brine consumes you now” functionality, allowing them to just walk into the giant fog sea and wander around.

Here are Temporary-Class3803’s instructions on how to find the precise spot:

To get into the red mist in that location, start at Seafloor Shrine. You’ll need a staff to use the levitate skill from mage/sorcerer.

At Seafloor, begin by looking East of the portcrystal and jumping up the side wall in between the vendor area and the vocation guild.

Once you get to the top, you’ll float over to the far wall and take an immediate right, stopping at the tower. Once at the tower, hop off of the wall to the land below, and take another immediate right, follow the edges of the cloud southward and eventually you’ll get to a point where the Brine doesn’t try to eat you.

Unfortunately, it doesn’t seem like you can actually do much in the big cloud of fog. The Unmoored World is effectively a mirror of the real one in most ways, with the red fog starting where the ocean used to be and slowly eating up the map. As a result, most of what’s inside the fog cloud just seems to be…nothing. They report trying to walk to Melve and being unable to do so without Brine eventually consuming them.

Still, even if all this just seems to be an unintended goof, Temporary-Class3803 is continuing their exploration in hopes of finding more secrets in the Unmoored World. They’re digging into lore, examining the many strange, caved in archways around the continent and pouring over notes and lines left by the Harve Village hermit, looking for unfound secrets.

Even if it’s unlikely their search turns up any fruit at this stage, the hunt itself has other Redditors curious about secrets, lore, and the potential for either cut content or future DLC content. The primary running theory at the moment (which Temporary-Class3803 is trying to dig into) is that there might be something to do in the Unmoored World with a number of mysterious, caved-in archways dotted around the map. It’s been pointed out that at least a few of these archways are only accessible in the Unmoored World, but so far, no one’s been able to figure out what they’re for. Could they be entrances to a secret dungeon? Possible DLC content? Triggers for another ending? Even if Temporary-Class3803’s exploration into the red fog itself is unrelated, their stumbling into it triggered a number of individuals to give the archways a second look. If there’s a secret to be found there, the community is on the case.

There has already been plenty to find in Dragon’s Dogma 2, arches or otherwise. Players are still working out exactly how the mysterious, village-murdering disease Dragonsplague works, and it took weeks for the internet to realize that catapults could be used to uncover secret areas. More recently, players figured out that Capcom has a built-in system for making sure everyone’s Pawn gets hired sometimes. And others are making incredible mods to customize Dragon’s Dogma 2, such as creating Dragonsplague warnings, silencing chatty Pawns, and obtaining unlimited teleportation.

Guide: Best Prince Of Persia Games Of All Time – Switch And Nintendo Systems

Every Nintendo Prince of Persia game, ranked by you.

2024 is turning out to be a pretty good year for Prince of Persia. We got the excellent Prince of Persia: The Lost Crown in January, and then rumours of a new game from none other than Dead Cells devs Evil Empire proved to be true when The Rogue Prince of Persia was officially announced. And because of both of these things, it got us reminiscing about other entries in the long-running series.

Jordan Mechner’s 1989 platformer built on the cinematic foundations of Karateka and started a franchise which has seen its share of ups (the Sands of Time reboot, the recent Lost Crown revival) and downs (the Sands of Time film, Prince of Persia 3D), but despite the occasional misfire or workaday entry, the series has endured for almost 35 years

Read the full article on nintendolife.com

PlayStation Store: March 2024’s top downloads

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped last month’s download charts. March’s PS5 list saw democracy being preserved with Helldivers 2 holding the most downloads in both US and EU regions, with new releases MLB The Show 24 and Dragon’s Dogma 2 entering the chart’s top 3 in the US. New release cyubeVR reached the top spot on the PS VR2 list in both the US and EU regions.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
HELLDIVERS 2HELLDIVERS 2
MLB The Show 24EA SPORTS FC 24
Dragon’s Dogma 2Dragon’s Dogma 2
WWE 2K24Tom Clancy’s Rainbow Six Siege
Madden NFL 24Rise of the Ronin
STAR WARS Battlefront Classic CollectionWWE 2K24
Tom Clancy’s Rainbow Six SiegeGrand Theft Auto V
EA SPORTS FC 24STAR WARS Battlefront Classic Collection
Rise of the RoninFINAL FANTASY VII REBIRTH
NBA 2K24Call of Duty: Modern Warfare III
FINAL FANTASY VII REBIRTHIt Takes Two
Call of Duty: Modern Warfare IIIThe Outlast Trials
Grand Theft Auto VNBA 2K24
The Outlast TrialsAssassin’s Creed Mirage
SOUTH PARK: SNOW DAY!Planet Zoo
Baldur’s Gate 3Gran Turismo 7
Marvel’s Spider-Man 2UFC 5
Mortal Kombat 1Hogwarts Legacy
STAR WARS Jedi: SurvivorSTAR WARS Jedi: Survivor
UFC 5SOUTH PARK: SNOW DAY!
*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
MinecraftEA SPORTS FC 24
Red Dead Redemption 2Minecraft
Batman: Arkham KnightRed Dead Redemption 2
MLB The Show 24Need for Speed Heat
Need for Speed HeatThe Forest
Madden NFL 24Batman: Arkham Knight
EA SPORTS FC 24STAR WARS Battlefront II
NBA 2K24Need for Speed Rivals
Call of Duty: Modern Warfare IIIGrand Theft Auto V
The ForestA Way Out
Grand Theft Auto VUnravel Two
WWE 2K24Need for Speed
STAR WARS Battlefront IISniper Elite V2 Remastered
Need for Speed RivalsTitanfall 2
Tom Clancy’s Rainbow Six SiegeNeed for Speed Payback
STAR WARS Battlefront Classic CollectionS.T.A.L.K.E.R.: Call of Prypiat
Call of Duty: Black Ops IIIKingdom Come: Deliverance
Mortal Kombat XAssassin’s Creed Odyssey
Titanfall 2TEKKEN 7
Need for Speed PaybackTom Clancy’s Rainbow Six Siege
*Naming of products may differ between regions

PS VR2 Games*

US/CanadaEU
cyubeVRcyubeVR
Beat SaberBeat Saber
PavlovPavlov
Among Us VRArizona Sunshine 2
Creed: Rise to Glory – Championship EditionAmong Us VR
Job SimulatorHorizon Call of the Mountain
Arizona Sunshine 2Creed: Rise to Glory – Championship Edition
Horizon Call of the MountainJob Simulator
The Walking Dead: Saints & Sinners – Chapter 2: RetributionKayak VR: Mirage
Legendary TalesCrossfire: Sierra Squad
*PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

US/CanadaEU
ASTRO BOT Rescue MissionSniper Elite VR
Creed Rise to GloryBatman: Arkham VR
Sniper Elite VRCreed: Rise to Glory
The Elder Scrolls V: Skyrim VRGoalkeeper VR Challenge
Beat SaberJob Simulator
Job SimulatorASTRO BOT Rescue Mission
Batman: Arkham VRBeat Saber
The Walking Dead: Saints & Sinners – Chapter 2: RetributionHorror Adventure : Zombie Edition (VR)
Paranormal Activity: The Lost SoulThe Elder Scrolls V: Skyrim VR
SUPERHOT VRThe Walking Dead: Saints & Sinners – Chapter 2: Retribution

Free to Play (PS5 + PS4)

US/CanadaEU
FortniteFortnite
RobloxRoblox
Fortnite Battle RoyaleFortnite Battle Royale
Call of Duty: WarzoneCall of Duty: Warzone
Fall GuysRocket League
Apex LegendsFall Guys
THE FINALSeFootball 2024
Rocket LeagueApex Legends
Destiny 2THE FINALS
The Sims 4The Sims 4