The Best Board Games for Teens (2024)

While it can occasionally be difficult to get teenagers engaged or even torn away from their screens, board games often offer opportunities to connect or, at the very least, serve as a break from all the devices and social media apps. Whether its family game night or simply an evening in with friends, it’s important to have games that teens actually want to play.

The best board games don’t just pass the time, they transport players with fantastic themes and engaging mechanics. Teens who are into Marvel, Star Wars, zombies, or dragons can find something in the space to try out. Not to mention, various addictive party games also offer an alternative to simply watching a movie.

TL;DR The Best Board Games For Teens

Marvel Dice Throne

For the superhero-obsessed teen, there are plenty of great tabletop options out there, but the good folks behind Dice Throne have created one of the best Marvel board games with this accessible but addictive title. With currently eight different comic book heroes to choose from (and far more characters in the non-Marvel iterations), Marvel Dice Throne pits players against each other in competitive battles. Players start by picking their hero from either Black Panther, Black Widow, Captain Marvel, Doctor Strange, Loki, Scarlet Witch, Spider-Man, or Thor. Each character comes with their own set of abilities, card decks, and themed dice.

Marvel Dice Throne is a simple enough dice chucker but with enough twists and turns contained in the cards to keep gameplay unpredictable. As each character handles quite differently, there is ample opportunity for replayability as well. For those who find the Battle Chest complete with all eight heroes to be a bit pricey, there are also separate packs with just two or four characters included that can be built upon over time.

Disney Villainous: The Worst Takes It All

Disney holds a special place in countless childhood memories and continues to offer content many enjoy into their teenage years. While we all know the princesses and beloved sidekicks, Disney Villainous: The Worst Takes It All asks players to control one of six iconic villains such as Ursula, Jafar, the Queen of Hearts, Captain Hook, Maleficent, and Prince John from the animated Robin Hood feature film. Disney Villainous plays out asymmetrically as each villain is accompanied by their own card deck, player board, and 3D character piece. Of course, it wouldn’t be quite as much fun to only worry about completing your own objectives; it’s also about tripping up your opponents before they realize their villainous goals using heroes from their universe via Fate Deck cards. This is a double-edged sword, however, as your opponents can employ the same tactics against you.

Disney Villainous: The Worst Takes It All is a great place to start, but various expansions have introduced even more fan-favorite Disney baddies to the game. Not to mention, villains like Darth Vader, Thanos, and plenty more have also joined in the fun through Star Wars and Marvel iterations of the series.

Star Wars: The Clone Wars

For teens who prefer their board games from a galaxy far, far away, Star Wars: The Clone Wars is a clever take on the popular Pandemic board game series. Rather than taking control of scientists, doctors, and medics to fight deadly diseases from spreading, Star Wars: The Clone Wars has players taking control of fan-favorite Jedi to ensure the reach of Count Dooku’s Separatist droid army doesn’t overtake the galaxy. For fans of Pandemic, The Clone Wars should be a breeze to pick up, but it’s a fairly intuitive cooperative title even for those with no familiarity with the original board game.

While The Clone Wars’ unique spin on a popular series makes it one of the best Star Wars board games, there are plenty of other great and unique titles to check out for fans of the space opera.

One Night Ultimate Werewolf

One Night Ultimate Werewolf is a bluffing game in which players try to identify the werewolf hiding in their village. Each player receives a secret role card at the beginning of the game, many of which coincide with a special ability that plays out in the nighttime phase when players put their heads down. In the morning, players try to deduce which one among them is the werewolf. If they can guess correctly and sentence the werewolf to death, they win the game, but if not, the monster gets to run amok for another night.

In many ways, One Night Ultimate Werewolf is the perfect party game for teens with friends who aren’t normally into board games: it’s easy to pick up thanks to the audio app that guides players through each phase, it plays incredibly quickly, and it works well for up to ten people. When groups start to pile up past four people, it’s not always easy to find a game that everyone can learn, play, and have a great time with, but One Night Ultimate Werewolf addresses every one of those issues, excelling with larger groups.

Decrypto

Like One Night Ultimate Werewolf, Decrypto is another one of the best party games. Decrpyto plays somewhat similarly to the incredibly popular Codenames, but the former differentiates itself by keeping players engaged even when it’s not their turn. Decrypto splits players into two teams. In front of each team is a series of numbers with words written just below. One player on each team is tasked with providing clues in an effort to get their team to guess the right sequence. While each team can see only their own board, opposing players can attempt to intercept using the codewords which are read aloud. The trick here is that encrypters need to try and give clues that only their team can guess. Of course, this is much easier said than done.

Sushi Go Party

Sushi Go Party builds upon the success of Sushi Go, a drafting game in which players pick a card to keep and pass the rest of the deck to the next player. Each card contains an adorable illustration of sushi as well as a point value. However, various cards can combine to multiply scores. Crafting the right sushi platter gets tricky as other players also look to grab valuable pieces or even block you from completing a set that might just secure your victory.

Sushi Go Party adds several cards to its predecessor but like Sushi Go, it manages to remain easy to play. At around 20 minutes a game, it’s perfect for teens who would rather jump in and learn a game rather than spend ages reading through a rule book.

King of Tokyo

Ask a handful of tabletop enthusiasts for a list of the best family board games and King of Tokyo is bound to come up, and likely more than once. It’s colorful and easy enough for kids to pick up, but it’s fun enough to keep teens coming back. Players pick from one of six pop culture-inspired mutant monsters with the goal of occupying Tokyo. Through dice-rolling and various special cards, players attempt to earn victory points and take down the other monsters. The winner is either the player who collected 20 victory points or the last surviving monster – whichever comes first.

Splendor: Marvel

Splendor is a favorite among the tabletop gaming community as it is a great entry point for teens who are new to the hobby thanks to its easy-to-grasp ruleset. That said, Splendor contains some strategy that may take a while to master, making it great for experienced gamers too. It’s easily one of the most popular games out there, but for teens with little interest in the Renaissance period, however, publisher Space Cowboys offers a Marvel variant.

Rather than collecting rubies, emeralds, and sapphires, to purchase cards, Splendor: Marvel tasks players with gathering the powerful Infinity Stones. Still, the rules largely remain the same, so those familiar with Splendor will be able to hop right into the Marvel iteration. As in the Marvel universe, collecting the stones ends the game, but individual turns consist of using stones to purchase cards with iconic comic book heroes and villains on them. Each hero contains a point value, and the player with the highest score at the end of the game wins. It’s not quite as thematic as something like Marvel Dice Throne, but the comic book artwork makes this a fun entry point for superhero fanatics.

Zombicide: Black Plague

Between its sizable board, various miniatures, lengthier playtime, and slightly more in-depth ruleset, Zombicide: Black Plague isn’t the most accessible game on this list. It’s still relatively easy to pick up when compared to other dungeon crawler board games, but it will require a teen who wants to dive a little deeper into a tabletop adventure. That shouldn’t be too difficult a sell as the gripping survival horror theme makes it easy to get fully immersed in the experience.

There are several entries in the Zombicide franchise, but Black Plague takes the combat to the Middle Ages with fantasy elements. Players can choose from dwarves, knights, magicians, and paladins to take the fight to the hordes of zombies. As with other iterations of the game, Black Plague has received several expansions, so fans of this title can keep the fun going for quite a while.

Flamecraft

The medium can so often be filled with gargantuan monsters and darker settings that the colorful, storybook artwork of Flamecraft feels like a breath of fresh air – as does its lower learning curve. Despite its aesthetic, Flamecraft is still a little difficult for younger children, but it’s perfectly suited for anyone in their teens.

Flamecraft is sort of an entry-level worker placement game, not quite as difficult as titles like Dune: Imperium or A Feast for Odin. In Flamecraft, players take on the role of Flamekeepers, those skilled at communicating with dragons. As a Flamekeeper, players visit the various shops, playing specialized dragon cards, enchanting the establishments, and gaining a reputation to attract even fancier dragons. The player with the most reputation at the end of the game wins and gains the esteemed title, the Master of Flamecraft.

If you’re still looking for more quality board game recommendations, make sure to check out our list of the best board games for four players. Also, take a look at our collection of the best board game deals to save some money on your next tabletop purchase.

Bobby Anhalt is a contributing freelancer for IGN covering board games and LEGO. He has more than 8 years of experience writing about the gaming industry with bylines at Game Rant, Screen Rant, TheXboxHub, and Ranker. You can follow him on Twitter @BobbyAnhalt.

D&D makers also want a Baldur’s Gate 4, but say they won’t rush to a sequel (it shouldn’t take 25 years, mind)

With Larian having now officially handed the reins of the Baldur’s Gate series back to Dungeons & Dragons owners Wizards of the Coast (and their Monopoly-making parents at Hasbro) – with the developers saying they have no plans to make any DLC or a sequel – the ball for a Baldur’s Gate 4 now sits in Wizards’ court. The good news is that, yes, they also want to make a follow-up to one of the most acclaimed and successful video games of the last few years. Just don’t expect that to necessarily be anytime soon.

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Star Wars Outlaws’ ESRB Description Reveals That Sabacc Will Appear for the Very First Time in a Game

Star Wars Outlaws is not out for a few more months, but as the release date slowly approaches, the game’s ESRB rating summary revealed that a popular and nearly-forgotten card game is set to return as a playable mini-game.

Spotted by GamesRadar, the ESRB summary description for Star Wars Outlaws reveals that “players can wager in-game currency on Sabacc, a blackjack-like card game with detailed rules.” The card game, which first debuted in the L. Neil Smith novel Lando Calrissian and the Mindharp of Sharu, has rules and concepts similar to those of blackjack and poker.

The rules of Sabacc were first published in 1989 with the release of the Crisis on Cloud City supplement for the Star Wars: The Roleplaying Game, which Games International described in an issue published in 1990 as “a sort of Blackjack variant.”

Despite its known existence over the last several decades, its appearance in Star Wars media has been slim. Sabacc is never directly shown but rather mentioned in Star Wars media, such as in the Star Wars: Squadrons short story, The Light You Bring, or when it appeared in a scene in Solo: A Star Wars Story. And Disney began selling an official Sabacc deck at its Star Wars: Galaxy’s Edge attraction in 2019. Yet, no Star Wars game has ever made Sabacc playable in any capacity, thus making its inclusion in Star Wars Outlaws all the more noteworthy.

This news is positive for Ubisoft’s upcoming open-world game, as the publisher is under scrutiny for locking a mission behind the Star Wars Outlaws season pass. While Ubisoft clarified that the mission is “optional,” the publisher has yet to elaborate on its scope, leaving players confused about whether or not purchasing the season pass to access it is worth it.

Star Wars Outlaws is out on August 27 for PC, PS5, and Xbox Series X/S. Pre-orders are now available at the starting price of $69.99 for the Standard Edition, while the Gold and Ultimate Edition costs $109.99 and $129.99, respectively. The latter two not only include the controversial season pass, but players will also get access to the base game three days early.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

How the Legendary Kombatant Ermac Made His Grand Return in Mortal Kombat 1

Mortal Kombat Ermac Key Art

How the Legendary Kombatant Ermac Made His Grand Return in Mortal Kombat 1

Summary

  • Ermac joins the Mortal Kombat 1 roster today as part of the early access period for Kombat Pack owners, followed by wide availability on April 23.
  • For Mortal Kombat 1, NetherRealm wanted to further evolve the visual presentation of Ermac by leaning heavily into certain horror inspirations.
  • You can pick up the Mortal Kombat 1: Kombat Pack here on the Xbox Store.

On the way to the cafeteria at the NetherRealm Studios offices, we have a large poster of Ermac hanging on the wall. Seeing it often reminds me how far he has evolved over the years. Back in the early days before the Internet, rumors often ran rampant about him and drove all kinds of speculation, particularly in the arcades. In the first Mortal Kombat arcade game, there was a diagnostic called ERMACS short for “Error Macro” that appeared underneath the number of “Reptile Appearances” and “Reptile Battles,” and it was therefore assumed by sleuthing fans that there must be a hidden character in the game. Over time, these rumors had taken on a life of their own and wound up being the catalyst to Ermac’s eventual creation and inclusion as a playable fighter in Ultimate Mortal Kombat 3.

Mortal Kombat Ermac Screenshot

Since the character’s arrival, Ermac has always been a vessel for souls and would use these souls to manipulate their energy for his own devious purposes. For Mortal Kombat 1, we wanted to further evolve the visual presentation of Ermac by leaning heavily into certain horror inspirations, and then explore the idea that Ermac has been haunted by unique souls he has captured throughout his existence. The collective of tortured souls include: the Witch, the Old Woman, the Monster, and the Soldier, each one playing a key role throughout Ermac’s move set. For Ermac’s classic Lift special move, the Witch’s soul bursts outward from Ermac to lift the opponent and slam them to the ground. The idea that these unique souls manifest themselves throughout his attacks is a common theme we wanted to showcase.

Mortal Kombat Ermac Screenshot

To me, one of the most compelling aspects to the design and implementation of Ermac was the challenge he presented to us. The last time we saw Ermac in a Mortal Kombat game as a playable fighter was in Mortal Kombat X, and we are lightyears ahead in terms of our capabilities from a visual perspective since then. For us, this meant an opportunity to evolve the look of his soul energy to create intricate visual effects-based attacks that help sell the unique telekinesis power he possesses. The inherent challenge is to ensure the visual elements are impactful, blend well with the gameplay elements, and are readable to the player. This is something the design and visual effects teams are constantly iterating on.

Mortal Kombat Ermac Screenshot

Gameplay wise, Ermac stands out as a character with interesting combo potential and routes, especially from the air. In terms of special moves, he employs a variety of his mainstay special attacks as well as new additions for Mortal Kombat 1. One of the main design goals was to evolve and showcase his classic attacks in a distinctive way while at the same time creating new special moves that both serve his gameplay plan while giving players a fresh experience. For instance, Ermac can still perform his Teleport attack but can now initiate it from either the air or ground then cancel it into an air or ground version just before he teleports acting as a mind game with options for different setups.

Mortal Kombat Ermac Screenshot

One of his new special moves is a Mana Shield where one of his souls creates a shield around him whereby incoming damage depletes his super meter instead of his health. Additionally, he has another new attack where he violently ejects souls upward, capable of launching the opponent and allowing Ermac to dash cancel out of. Lastly, one of my personal favorites and something players will want to check out is a brutality we created off Ermac’s Lift special move, which is a clear nod to his telekinesis Fatality from Ultimate Mortal Kombat 3.

Mortal Kombat Ermac Screenshot

Working on klassic characters for a new Mortal Kombat game is almost a sacred responsibility, let alone one of the ninjas. I joined the team many years ago for the first Injustice game and I will always remember the surreal moment working on Scorpion attacks for the first time. This responsibility is a sentiment shared by everyone on the team. We are all very pleased to bring Ermac back in Mortal Kombat 1 and hope players enjoy playing him as much as the team did working on him.

Xbox Live

Mortal Kombat™ 1

Warner Bros. Games


391


$69.99

$34.99

It’s In Our Blood!

Discover a reborn Mortal Kombat™ Universe created by the Fire God Liu Kang. Mortal Kombat™ 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities!

MK1: Kombat Pack

Warner Bros. Games


208


$39.99

$19.99

The Kombat Pack includes the Johnny Cage character skin featuring voice and likeness of actor and martial artist Jean-Claude Van Damme (available now), along with 6 new post-launch DLC playable characters and 5 new post-launch Kameo Fighters. Kombat Pack also includes 1-week early access to all DLC playable characters. 

DLC Playable Characters (All Coming Post-Launch)
Omni-Man (Invincible)
Quan Chi
Peacemaker (DC’s Peacemaker)
Ermac
Homelander (The Boys)
Takahashi Takeda

DLC Kameo Fighters (All Coming Post-Launch)
Tremor
Mavado
Janet Cage
Ferra
Khameleon

MK1: Ermac

Warner Bros. Games

No longer Quan Chi’s slave, nor bound to a royal family, Ermac must find a future worth fighting for.

This pack includes playable character Ermac including all new movesets.

The post How the Legendary Kombatant Ermac Made His Grand Return in Mortal Kombat 1 appeared first on Xbox Wire.

Eternal Strands’ Magic and Physics Offer a Zelda-Like Level of Combat Freedom – IGN First

While you’re exploring the land of the Enclave and taking on gargantuan bosses in Eternal Strands, you’ll unlock more and more magical abilities to help you on your journey. But unlike many games where magic might let you toss a fireball or Force push an enemy off a cliff, Eternal Strands has a unique approach to the nine physics-altering abilities it puts in your toolbelt, all of which allow for an impressive level of freedom. Continuing our month-long exclusive coverage of the upcoming action-adventure game from a new team comprised of ex-BioWare and Ubisoft developers, today we’ll be taking a look at a few abilities at the heart of this battle-heavy odyssey and how they can be combined in surprising and creative ways.

In the same way that The Legend of Zelda: Tears of the Kingdom gives you a set of powers that allows you to manipulate the physics of its world in order to solve puzzles and get across the map, Eternal Strands gives you a similarly playful toolset and asks you to bring them to bear in battle – including against the massive bosses that roam land of the Enclave. Instead of creating a makeshift boat with magnets and fans to sail across a river, you’re using telekinetic wormholes to launch yourself onto the back of a flying dragon or generating a block of ice to seal a giant’s leg in place before climbing up it to deal damage with your sword.

That alone can be a lot of fun, especially once you discover the interesting ways those powers have an impact on enemies and the surrounding environment. For example, when fighting a heavily armored boss who uses fire-based attacks, you might discover that prolonged exposure to ice attacks begins to make his armor brittle, which can then be cleaved off, exposing a new weak spot to lay into. Or maybe you’ll be hounded by a giant dragon who breathes fire down on you, and discover that with the right telekinetic ability, you can redirect those flames right back at him. It’s especially cool how the enemies themselves interact with you and the environment, doing things like picking up trees to lob at you or smashing through a structure that you’re in the middle of climbing.

But later on in the adventure, once you’ve slain a few bosses and have claimed a larger repertoire of powers from their corpses, you can start to combine these abilities in some surprising (and often hilarious) ways. In one instance, I used the Kinetic Stream ability, which allows you to create a tunnel of kinetic energy that throws anything that passes through it at high speeds, to create a makeshift cannon aimed at a flying boss. I then used another telekinetic ability called Launching Grasp, which lets you pick up and toss things, to snatch up every fiery minion enemy in the area and throw them into the Kinetic Stream, pelting the boss with his own deadly allies. In another encounter, while being overwhelmed by a bunch of heavily armored goons wielding swords, I used the Percussive Blast ability to create an orb of violent energy, then switched to a fire-based power to fill that orb with flames – when the hordes of enemies drew near, I detonated my orb like a mine, covering the battlefield with flames that broiled them alive in their fancy armor.

Being able to mix and match your powers to confound and destroy your enemies is one of Eternal Strands’ defining mechanics. But it’s not only useful for practical tasks: it’s also perfect for completely impractical things, whether you’re just trying to show off with a flashy move or see if some crazy new tactic might work. I spent about thirty minutes experimenting with a bow that created kinetic explosions to see if I could bounce myself into the air, then switch to a heavy melee weapon to do a downward strike on an enemy below. As it turns out, with enough practice, it’s not only possible, but quite effective – even if not particularly feasible in most cases.

Eternal Strands is all about being creative and doing unexpected or downright silly things as you fight and explore, and that absurdity and experimentation makes this action-adventure feel like a whole lot more than just another third-person hack-and-slash. After two days of hanging at developer Yellow Brick Games’ offices and goofing around with Eternal Strands’ magical repertoire, I feel as though I’ve only scratched the surface. I’m genuinely excited to see what streamers and show-offs alike are able to pull off when they get their hands on it next year.

For more, check out our impressions of the epic blacksmith boss fight from Eternal Strands, or hear from the developer about how it’s taking advantage of Unreal Engine 5’s new physics tech, and for everything else stick with IGN.

Get the fastest PCIe 4.0 SSD for $139 at Amazon

The Crucial T500 is one of the best-performing PCIe 4.0 SSDs on the market right now, going toe-to-toe with both the WD Black SN850X and the Samsung 990 Pro SSDs when hardware ed James tested it last year.

You have to spend a bit to get the top performance, especially now with memory manufacturers slowing production and SSD makers offering fewer discounts as a result. Fortunately, the 2TB T500 does have a decent discount going at the moment, worth $51:

The T500 takes the title of best high-end PCIe 4.0 NVMe SSD for gaming in the RPS best SSDs for gaming guide, and boasts ridiculous sequential speeds of up to 7400MB/s and 7000MB/s for read and writes respectively. It’s worth reading through the list to see how it compares to other, but here’s a quote from James that explains how the T500 has edged above the competition:

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Even Fallout Shelter Is Getting a Boost From the Fallout TV Show

We’ve already reported on how the PC and console Fallout games have received a shot in the arm following the success of the Fallout TV show. Now it’s the turn of mobile game Fallout Shelter.

Fallout Shelter, a free-to-play base-building and people management sim set within the post-apocalyptic Fallout world, has seen its daily revenue skyrocket from an average of $20,000 to $80,000, mobile analysis firm Sensor Tower said, as reported by GamesIndustry.biz. Downloads of the game have more than doubled around the launch of the Prime Video show, the data also revealed, from around 20,000 to over 60,000 within three days.

Sensor Tower’s data governs the mobile version of Fallout Shelter, but other versions of the game have seen an increase in players, too. SteamDB reveals a 24-hour concurrents peak of 5,713, when pre-TV show Fallout Shelter would average a figure in the mid 1,000s.

Perhaps Fallout TV show fans have flocked to Fallout Shelter because it contains official S.P.E.C.I.A.L. stats for the main characters, including Lucy (Fallout fans are trying to work out what XP level Lucy ends Season 1 with, given the events of the show.) Based on Fallout Shelter, we know Lucy’s character sheet:

  • Strength 4
  • Perception 7
  • Endurance 6
  • Charisma 5
  • Intelligence 6
  • Agility 5
  • Luck 7

If you’re wondering, here are how other characters look, courtesy of Fallout Shelter:

SteamDB reported that Bethesda’s Fallout games had more than doubled their concurrent players on Steam with the release of the Fallout TV series. That’s for Fallout 4, released in November 2015, Fallout New Vegas, released in October 2010, and Fallout 76, released in April 2020. The boost was significant enough to propel Fallout 76 to a new peak concurrent players Steam record of 39,455 — four years after it came out. Even the older, non-Bethesda developed Fallout games are enjoying a resurgence.

If you’re looking for more on the Fallout TV show, IGN has rounded up 111 details in the Fallout show that have been pulled straight from the games, leading to a season finale that sets up a new adventure in a beloved setting. And since we’re talking about Lucy here, be sure to check out How Lucy MacLean and Her “Okey Dokeys” Became Fallout’s Secret Weapon.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

After Palworld Was Accused of Ripping Off Pokémon, Its CEO Has Accused Other Companies of Making Palworld Clones

The boss of Pocketpair has accused Chinese game companies of making Palworld clones, saying: “These are incredible times.”

In a tweet translated by Automaton, Takuro Mizobe, CEO of PocketPair, published a screenshot of a mobile and PC game called Auroria, alongside the following statement:

“Tencent is already making a Palworld clone game! In China, many companies are simultaneously developing mobile clones of Palworld, and the budgets are in the 10 billion yen-range, 10 times larger than Palworld’s… Next year, we might see many Genshin Impact-level creature (or bishojo) raising games… These are incredible times.”

Auroria, which has a Steam page as well as mobile store pages, is developed by Chinese studio Tianjin Wumai Technology Co., Ltd. According to its description, Auroria is an open-world, multiplayer, and cooperative sandbox game in which you design a base, “survive with your pals,” and start your own interstellar travel “in a relaxed and fun way.”

Auroria sounds and, based on screenshots and trailers, looks a lot like Palworld but in a space setting. It’s set for release at some point during the second quarter of 2024, so by the end of June.

According to Automaton, Auroria is published by HK Hero Entertainment Co., Limited, and Tencent. Tencent, namechecked by Mizobe in his statement, is reportedly working on a Palword-style mobile game, but it’s not the only one. NetEase Games’ Once Human has also been compared to Palworld. This is all part of a reported drive for fresh hits as existing cash cows lose their luster.

As for Pocketpair, it was of course accused of “ripping off” Pokémon with Palworld, which is often described as “Pokémon with guns.” Palworld launched in January and overnight became one of the biggest games in the world, setting records not only on Steam but on Xbox Game Pass, where it is the biggest third-party game launch ever. So far, the $30 ‘Pokémon with guns’ game has seen an incredible 25 million players, with 15 million copies sold on Steam and 10 million players on Xbox. Mizobe has said the company couldn’t handle the massive profits Palworld has generated.

While Palworld is one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said its staff has received death threats amid the Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.