What’s better: a ‘put back’ action, or standing atop another player’s heads in an FPS?

Last time, you decided that gliding powers are better than Dragon’s Dogma 2’s Unmaking Arrow. Honestly I’m surprised it was that close (66% vs 33%—don’t sweat the rounding), and I’m proud of your ability to weigh a whole concept against a single-game implementation. We are so good at this. Onwards! This week, I ask you to choose between placing things in two very different ways. What’s better: a ‘put back’ action, or standing atop another player’s heads in an FPS?

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Final Fantasy 16 Update 1.31 Adds Quick Complete Sidequest Function, Lowers Time Before Re-Petting, and More

Square Enix has released Final Fantasy 16 update 1.31, and it’s a big one.

According to the patch notes, highlights include the addition of a quick complete sidequest function, custom controller type, the ability to save up to five skill sets, and additional photo mode functionality. Elsewhere, there are a number of quality-of-life improvements across the board, new content, and, crucially, adjustments to when Torgal can be petted and lowered time before re-petting. You can see these new features in the screenshots below.

The update also allows for the purchase and installation of the DLC package The Rising Tide, due out tomorrow, Apr 18, 2024 Here’s the setup:

“An unmarked letter arrives at the hideaway containing a request most curious: the Dominant of Leviathan, long lost Eikon of Water, is in need of rescue. To heed this call, Clive and his companions must journey to Mysidia — a hidden land under a blue sky — where they will uncover the tragic history of a forgotten people. Please visit the official website for more information.”

Final Fantasy 16 launched as a PlayStation 5 exclusive in June 2023, and has sold over three million copies. IGN’s Final Fantasy 16 review returned a 9/10. We said: “Featuring fast, reflex driven, action heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”

Final Fantasy 16 update 1.31 patch notes in full:

The following content is available to all players:

Additional In-game Content

  • Orchestrion rolls added to regional shops.
    Rolls available depend on main scenario progress.

Battle Adjustments

  • Player ATK increased outside of select Eikon battles.
  • Quality of life UI additions made in certain Eikon battles.

Eikonic Ability & Feat Adjustments

  • Two instances of ball lightning will fire when exacting Ramuh’s Eikonic Feat Blind Justice.
  • Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
  • Clive now moves faster while using Blind Justice.
  • Clive can now dodge while using Blind Justice.
  • Clive recovers poise more quickly after exacting Blind Justice.
  • When canceling Bahamut’s Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge level.
  • A dodge is conducted when initiating Wings of Light.
  • Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.
  • Parry animation when using Odin’s Eikonic Feat Arm of Darkness has been changed.
  • The minimum jump height for initiating Stomp has been lowered.
  • The direction Clive faces after using Swift Recovery has been adjusted.
  • Limit Break attacks now lift enemies instead of knocking them back.
  • Gouge damage is increased.
  • Gouge will damage is increased.
  • Gouge recast time is reduced.
  • Aerial Blast now dispels certain ranged magic attacks.
  • Aerial Blast will damage is increased.
  • Windup area of effect is increased.
  • Earthen Fury recast time is reduced.
  • Flare Breath now dispels certain ranged magic attacks.
  • Flare Breath now lifts enemies instead of knocking them back when canceling the ability.
  • Flare Breath damage is increased.
  • Satellite damage is increased.
  • Satellite recast time is reduced.
  • Satellite will damage is increased.
  • Ice Age damage is increased.
  • Ice Age will damage is increased.
  • Ice crystal generated when using Rime will now better draw in nearby enemies.
  • Rime will damage is increased.
  • Gungnir recast time is reduced.
  • Gungnir will damage is increased.
  • Heaven’s Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.
  • Heaven’s Cloud will damage is increased.
  • Heaven’s Cloud recast time is reduced.

Accessory Adjustments

  • Effectiveness of the following accessories has been improved:
    • Favor of Wind (Gouge)
    • Favor of Wind +1 (Gouge)
    • Breath of Earth (Earthen Fury)
    • Breath of Earth +1 (Earthen Fury)
    • Breath of Darkness (Gungnir)
    • Breath of Darkness +1 (Gungnir)
    • Breath of Darkness (Heaven’s Cloud)
    • Breath of Darkness +1 (Heaven’s Cloud)
    • Cavall’s Fang
    • Cavall’s Fang +1
    • Cavall’s Bite

Other Changes to Actions

  • Alleviated rare issue of Clive jumping when accessing objects under certain conditions.
  • Made adjustments to when Torgal can be petted and lowered time before re-petting.
  • Made adjustments to calculations for amount of damage taken when near death.

Quests

  • A “Quick Complete” function has been added, giving players the option to warp directly to a quest-giver upon completing a quest’s final objective.
  • A new quest icon has been assigned to quests which reward collectables.
  • Ability Point awards for certain sidequests have been increased.
  • Additional cutscenes have been added to certain sidequests.
  • Minor changes have been made to cutscene staging.
  • New NPCs have been added to certain settlements.

System

  • Added “Custom” controller type.
    Go to Controller Layout on the System tab in the Main Menu to freely assign functionality to the buttons on your controller.
  • Skill Sets have been added.
    Players can now save up to 5 skill sets. Swap between sets with L1/R1.
  • The following functionality has been added to Photo Mode:
    • Focal Distance adjustability in Depth of Field setting
    • Tone Correction
    • Screen Effects
    • Portrait Mode
    • 90-degree rotation in Roll functionality
  • Minor updates and additions to the Thousand Tomes.
  • Visual updates to the State of the Realm timeline slider.
  • Updates and additions to the UI and various menus.

Bug Fixes

  • The following issues have addressed:
    • Graphics not appearing correctly in certain cutscenes
    • Incorrect character motion in certain cutscenes
    • Inability to progress in certain quests
    • Progression markers not displaying properly
    • NPC names not properly updating in conjunction with game progression
    • Problems with menu functionality when speaking with NPCs
    • Enemies not acting properly in certain battles under certain conditions
    • Issues with camera work in certain battles
    • Enemy effects not displaying properly in certain battles under certain conditions
    • Enemy names not appearing properly under certain conditions
    • Certain abilities not hitting targets properly
    • Precision sic not executing properly with certain abilities
    • Certain ability effects not displaying properly under certain conditions
    • Issues with camera work during certain abilities
    • Instances of limit break/ability effects not properly triggering
    • Auto Torgal not functioning properly in the Hall of Virtue (training mode)
    • Issues with party ally AI
    • Collision detection in certain stages and fields
    • Issues with character motion
    • State of the Realm menu icons not updating or displaying properly
    • Slight discrepancies in State of the Realm content
    • Rare instances of past State of the Realm content being unavailable for viewing
    • Graphics not displaying properly in Photo Mode when using certain photography methods
    • Text and Icons not displaying properly on the world map under certain conditions
    • Instances of current location not displaying properly on world map
    • Instances of region map icons not displaying properly
    • Instances of controller vibration and adaptive trigger functionality not working properly
    • Menu layout not displaying when switching between languages
    • Config settings not changing properly when restoring defaults
    • Incorrect screenshots and videos in certain tutorials
    • Tutorials not appearing at proper times
    • Inability to obtain certain redeemable items when starting New Game+
    • Notices not appearing at proper times
    • Instances of sound effects not playing at proper times
    • Various spelling and grammar mistakes
    • Various instances of game crashes

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

SteamWorld Heist 2 revealed, bringing a ragtag crew of seafaring robots to PC this August

I briefly posted about this in The Maw, but was unsure at that point if SteamWorld Heist 2 was coming to PC day and date with the launch on Switch. That date is August 8th, by the way, and the answer is: yes it is! Though it was revealed at Nintendo’s Indie World Showcase earlier this afternoon, strategy action-adventure-with-robots sequel SteamWorld Heist 2 isn’t a timed platform exclusive, so that’s fun!

SteamWorld Heist 2 is, if you hadn’t guessed, a sequel to SteamWorld Heist, which came to PC in 2016. The first was a side-on tactics game where you, leading a team of robots, shot teams of other (bad) robots in turn-based skill-heavy tactical battles. While that all took place in space, the sequel has achieved splashdown, and you’ll be chuntering about the seas with a new lead character (Captain Leeway) and a new bunch of crewmates. It’s a robot pirate game, in other words.

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Nintendo Indie World Showcase April 2024: Everything Announced

Nintendo is hosting its first Indie World Showcase of 2024. As the name implies, this digital event focused entirely on indie games that were headed to Nintendo’s hybrid gaming system, the Nintendo Switch. IGN has you covered with everything announced during the first Indie World Showcase of 2024, which you can read below.

Steamworld Heist 2 Officially Announced, Out August 8

Thunderful announced today that Steamworld Heist II is in development and will be released on August 8th, 2024.

The new gameplay trailer revealed at the showcase showed that SteamWorld Heist II would keep the same turn-based ricochet strategy gameplay while being set in a lush tropical environment called Carribea.

Thunderful spoke with IGN before the announcement, and producer Peter Magnusson explained that this upcoming release is a “milestone of size and scope” for the Steamworld franchise. Story and crew customization will be given greater emphasis than in previous releases.

Little Kitty, Big City Let’s You Explore a Quirky Neighborhood as a Cat

If you are looking for another game in which you play as a cute little cat, Little Kitty, Big City is just the game for you. Players explore a colorful yet quirky neighborhood as they venture across the setting on their way home, while also helping other animals they encounter and tripping humans if they wish to cause chaos.

Little Kitty, Big City is out on May 9 for Nintendo Switch.

Atari Announced Yars Rising at Indie World Showcase

Yars Rising is a new side-scrolling run and gun platformer from Atari. The gameplay looks similiar to games like Metroid and Mega Man based on first glances. With some stealth components as we see snippets of the protagonist Yar evading robotic enemies.

Yars Rising arrives later this year.

Refined Self is a Timed-Exclusive Arriving This Summer

Refind Self: The Personality Test Game is an exploration-based adventure game with heavy themes of self-discovery. Players control an android created by a now-deceased doctor. Throughout their adventure, players will learn more about the characters they control based on their choices and decisions, providing ample replayability to see how the story unfolds.

Refined Self: The Personality Test Game arrives this summer as a timed exclusive for the Nintendo Switch.

Sticky Business Is Headed to Nintendo Switch Today

Released last year on PC, this cozy, vibrant game has players running a small business where you create and sell stickers. Players can pack orders and hear customers share testimonials about their experience purchasing products of yours.

Sticky Business and all the DLC released for it will arrive on Nintendo Switch today as a timed console exclusive.

Antonblast Gets November 12 Releaese Date

Announced at the 2023 Guerrilla Collective Showcase last summer, Antonblast is headed to PC and Nintendo Switch this November. Antonblast is a chaotic action platformer where players will bhave ample opportunities to destroy enemies and worlds.

Valley Peaks Is Getting a Switch Port

Valley Peaks is a adventure game where players climb moutains. Each moutain is a unique puzzle that requires a different stratedgy to solve to get to the top. Valley Peaks was announced over a year ago first as a PC exclusive, but today’s Indie Showcase confirmed that Nintendo’s hybrid console will also be a platform option.

Lorelei and the Laser Eyes Gets May Release Date

An action-adenture puzzle game published by Annapurna Interactive, Lorelei and the Laser Eyes is set somewhere in Europe where players control a young woman that has become entangled with increasingly dangerous illusions. Its nonlinear mystery will have players are challenegd with new riddles to solve that inch them closer to solving the mystery.

Developing…

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Watch: Nintendo Indie World Showcase April 2024 – Live!

Don’t say it…

Here we go everybody, it’s time for another Indie World showcase!

Yes, after February’s Partner Direct, Nintendo is back with another look at the games heading to Switch in 2024, this time focussing on the indie scene. The showcase kicks off at 7am PT / 10am ET / 3pm BST / 4pm CEST / Thursday 12am AET and promises to bring us 20 minutes of news and announcements.

Read the full article on nintendolife.com

Synth Riders goes ‘80s with new music pack, out April 23

I don’t know about you, but I think the 1980s are awesome! Big hair, big shoulder pads, and huge hits. So we put together a mixtape: Synth Riders 80s Mixtape – Side A… and it’s coming to the PlayStation VR2 on April 23.

We picked five favorites from the 80s, then created dancy beat maps inspired by the era. So, whether you came up in Gen X, or just learned about this stuff from YouTube videos and Stranger Things, we’ve got some new Synth Riders add-on tracks for you to take on.

80s Mixtape – Side A features:

  • a-ha – Take on Me
  • Starship – We Built This City
  • Devo – Whip It 
  • Phil Collins – Sussudio
  • INXS – New Sensation

and….

  • Free 1980s-inspired Endless Cafe Stage for all Synth Riders owners

The only thing that screams, “Totally 80s” more than the music is the looks of the era. I was talking with Esteban Meneses, 3D Artist on Synth Riders, about what it’s like recapturing a party from 40 years ago:

“It’s like trying to capture a melody that everyone remembers a bit differently. Some might remember the neon glow of arcade games, others the revolutionary sound of synth-pop, or the emergence of digital culture. Our challenge is making sure it feels authentic whether you lived through the ’80s or experienced it secondhand.”

That’s why the team took inspiration from the ’50s café vibes with the fun of ’80s bowling alleys, then sprinkled in some retro-futuristic flair. Kind of like how in Back to the Future II people looked back at the 1980s (from 2015!).

Of course, it wouldn’t be the ‘80s without lots of pink, light blue, and chrome shine. “We wrapped these colors around the stage for that classic ’80s pop. It’s all about mixing these unique elements – colors, luxury, and design – into the game’s world to spark that retro feel.”

Alright, enough talk. It’s time to slip on some bangles (or your controllers) and get ready to relive five totally awesome 80s tracks on Synth Riders 80s Mixtape – Side A!

The new Add-Ons will be available for download as a pack ($7.99) or as individual tracks ($1.99/song) on April 23..

P.S. As you gathered from the name of the pack, this is just side “A.” We’re working on assembling another Mixtape, but we’d love to hear from you. What are YOUR favorite things that came out of the 1980s?

Fallout Fans Are Convinced a Brotherhood of Steel Airship Confirms One of Two Canon Endings From Fallout 4

While the showrunners behind the Fallout TV show have insisted none of the endings of previous games are considered canon, at least in terms of a jumping off point for the show itself, eagle-eyed fans reckon the Brotherhood of Steel airship seen in the series suggests one of two endings from Fallout 4 is now canon.

Warning: spoilers for the Fallout TV show and Fallout 4 follow.

Let’s start with the basic timeline: the Fallout TV show is set in 2296, nine years after the events of Fallout 4. In the first episode of the Fallout TV show, we see an enormous Brotherhood of Steel airship. Some believe this to be the Prydwen from Fallout 4. According to Fallout lore expert TKs-Mantis, if this is true, that rules out two of the four main endings in Fallout 4 as being canon (Railroad and Institute). TKs-Mantis suggests it may in fact confirm the Brotherhood of Steel ending is canon, given other endings involve destroying the Prydwen. But it could equally confirm the Minutemen ending as canon, given there is a path to that ending that sees the Prydwen survive.

So why do fans think the Fallout TV show airship is the Prydwen? There’s an element of ‘zoom and enhance’ to this, but it looks like the name is scrawled on the side of the ship. At least, that’s what some are seeing.

If this airship is in fact the Prydwen, that would contradict information revealed by Vanity Fair in a first look at the show published in November. In that article, a caption tagged to a shot of the airship claims it’s called the ‘Caswennan’. Here’s the text: “Brotherhood of Steel recruits gaze upon the Vertibirds hovering around an airship called the Caswennan, marveling at the rare pieces of high-functioning hardware.”

The Fallout TV show’s place within and implications for the wider lore is a key talking point for fans, given it’s confirmed canon and moves the Fallout story on by being set after all the games. Some are wondering about how the on-screen fate of Shady Sands fits in with the timeline, too. But overall, the Fallout TV show is a big success, and it seems likely we’ll see a second season.

IGN has plenty of Fallout TV show coverage to keep you going, including a report on Fallout’s Vault-Tec phone number, which may point to an Easter egg, how fans are debating Lucy’s XP level, and more. IGN has also rounded up 111 details in the Fallout show that have been pulled straight from the games, leading to a season finale that sets up a new adventure in a beloved setting.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Witcher 3’s powerful new modding tools now in testing on Steam

If you can’t wait to start rummaging in The Witcher 3: Wild Hunt‘s guts with its powerful new modding tools, you can now shoot for early access by signing up for a playtest on Steam. The new REDkit suite is based on the actual tools that CD Projekt RED themselves sued to create one of the best RPGs, and will let folks make a much wider range of mods. We’ll be able to make new quests, new characters, even whole new worlds.

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The First Review For Eiyuden Chronicle: Hundred Heroes Is In

SaGa Emerald and new Demon Slayer tag along too.

We are rapidly closing in on the release date of Rabbit & Bear Studios’ Suikoden spiritual successor, Eiyuden Chronicle: Hundred Heroes. Set to land on Switch on 23rd April, this upcoming RPG dazzled us when we went hands-on with it last month and we have been excited to see more ever since.

As that all-important release date closes in, we can start to get an idea of what the full game has in store as the first critical review from Famitsu is now in. In short, it’s looking rather good.

Read the full article on nintendolife.com