Tales of Kenzera: Zau Review

In an ocean of new action-platformers, it’d be easy to overlook Tales of Kenzera: Zau, but casting it away without a second thought would be a mistake. This is a short, sweet side-scrolling action game inspired by the many, many children of Metroid and Castlevania. It’s full of crunchy combat and springy platforming, all of which is fun if not groundbreaking in a genre where others seem to raise the bar on a regular basis. But most importantly, its the touching love letter from a grieving son to their deceased father, told in clever and moving allegories about sending restless spirits to the afterlife, that helps it stand out in the pack.

The biggest first impression Tales of Kenzera makes is how great it looks. With a bold color palette and dynamic environments like lush jungles and rolling hills, finding a screenshot of this game that looks anything less than beautiful would take an act from a spiteful god. Though some of the human characters have clunky or stilted animations, the monsters you’ll fight move with a supernatural gait that is fitting for restless spirits, but also useful for clearly identifying when to attack and when to dodge.

Tales of Kenzera’s African inspirations don’t stop at its looks. Its story of a shaman named Zau that must usher restless spirits into the after life – itself being told as a story within a story about the loss of a loved one – is rich with parables about surviving through grief. This is a common refrain in much of the ancestor-worshiping mythology of Central and East African people, where death, though painful, can be a rite of passage. Besides being a solid representation of a culture that goes under-represented in fiction outside of royal cats fighting over space rocks, it’s also an extremely personal tale about a son losing his dad, inspired by director Abubakar Salim’s own relationship with his late father. The simple, delicate, and poignant way Tales of Kenzera speaks to loss is one that will stay with me long after any specific platforming sections or enemies fade from memory.

The simple, delicate, and poignant way Tales of Kenzera speaks to loss is one that will stay with me.

This is partially because of how well each of its three big sections entwine the actual game mechanics with those larger themes – for instance, the key ability gained during a section that involves climbing a volcanically active mountain to chase the Great Spirit of Humanity is one that lets your indomitable human will run through walls like a charging bull. But its also effective thanks to how well written and acted the sparse cast of characters is, especially Zau himself and Kalunga, the God of Death who is more wise uncle than Grim Reaper.

On the other hand, the action of this roughly six-hour adventure through the exotic land of Kenzera meets modern Metroidvania standards, but rarely exceeds them. Each zone is jam packed with platforming sequences that don’t really test your reflexes or abilities, with the exception of some optional sections that limit checkpoints and push the pace for some sort of reward. I enjoyed all of the dashing, diving, and wall jumping in Tales of Kenzera, especially a mid-game chase through a shadowy pocket dimension – but there are very few moments that stand out like this, let alone when compared to the impressive areas of contemporaries like Prince of Persia: The Lost Crown.

I enjoyed all of the dashing, diving, and wall jumping, but there are very few moments that stand out.

There’s a distinct lack of collectible chasing in Tales of Kenzera, too. That might bum out folks who enjoy the treasure hunting aspect of Metroidvanias, but I quite enjoyed the trade off of having to do much less backtracking through winding paths I’ve already explored. And some findables do exist like Echoes, which are voice notes for unexplored lore bits, I just didn’t feel much incentive to stick around any particular place simply to find them. Approachability seems to be the main focus here, and I think Tales of Kenzera succeeds in that regard.

Combat is simple but satisfyingly quick and impactful. Zau’s shaman masks grant him powers of the moon and the sun, which have ranged and melee focuses, respectively. You can switch back and forth between them instantly to adapt to whatever an encounter calls for, usually breaking color-coded shields to open monsters up for big damage. As a fan of Housemarque’s Outland from 2014, I was happy to see this mechanic return in an evolved and more refined form. The moon and sun also have other unique utilities, be it shooting hovering enemies or rushing down ground-based baddies.

Synergies between these enemies add an extra challenge that is by no means controller-breaking, but still clever enough.

Enemy variety is rather small, but the monsters are all pretty different from one another, and they are introduced at a gradual pace. That includes things like the tanky Ngao thats near invulnerable head on, or the bug-like Adze that drains life from all creatures in the area, friend or foe. In the later half of the campaign, the synergies between these enemies add an extra challenge that is by no means controller-breaking, but still clever enough to force tactical thinking and prioritization.

Zau doesn’t have many skills to choose from, and the skill tree itself is limited, but after the first tier of upgrades I didn’t feel like I was truly missing out on much. You get all of his vital skills through progressing the story, such as Kabili, which lets you hover across gaps, or the Zawadi grappling hook, and a few of them have some value both in and out of fights. For example, the same cerulean spear that can freeze waterfalls into walls to kick off of can also freeze enemies and open them up to free damage.

That said, freezing enemies and then nailing them with Zau’s big spirit attacks really trivialized some encounters toward the endgame. This includes some of the bosses, who are high in spectacle but low in difficulty, with fights that end up being pretty similar to one another. I wish there were more of the Spirit Journey trials, which are sets of enemy gauntlets that were consistently the most demanding fights available, forcing me to mix all of my skills and know how to survive.

Tales Of Kenzera: Zau review: a beautifully designed yet imprecise platforming adventure

Until I played Tales Of Kenzera: Zau I figured people had run out of ways to make original platformers, but an Afrofuturist story-in-a-story framing for a mythological platformer about healthy ways to deal with grief sure did teach me to not underestimate human creativity. I really liked a lot about Tales Of Kenzera, and got annoyed by a bunch of stuff too – and the division seems to be that a lot of the former falls on the story and design side, and the latter on the mechanical side, which I guess isn’t ideal for a platformer. But still, I think it’s worth persevering.

Read more

Random: This Switch Dock Prototype Moves Arcade Racers Up A Gear

Broom broom.

The Switch is no stranger to an arcade racer or two. While it’s all well and good playing these with a standard Joy-Con or Pro Controller set-up, this latest dock prototype from Far East Pinball has left us firmly of the belief that the likes of Out Run should be played no other way.

Is it a pure novelty? Maybe. But the independent manufacturer’s arcade-inspired add-on at least appears to be the most authentic way of capturing that driving cabinet feel from the comfort of your own home (albeit on a much smaller scale).

Read the full article on nintendolife.com

Explore New Worlds and Solve Environmental Challenges With Gaming This Earth Day

Explore New Worlds and Solve Environmental Challenges With Gaming This Earth Day

Summary

  • Explore games that allow players to explore and engage with the natural world
  • Help Duriel sacrifice his horde as they donate buckets of maggots to Tiggywinkles animal rescue hospital
  • Learn about a new building at Rare, which has sustainability at its heart

At Microsoft we have made bold commitments to improve the impact of our business on the environment. Consequently, Xbox has made strategic, innovative and meaningful investments that scale up across the gaming industry:

  • Our Shutdown (Energy Saving) power mode, Active Hours and Carbon Aware console updates have made the use of our consoles more energy and emissions efficient. 
  • The Xbox Sustainability Toolkit has empowered game developers to optimize their game code for energy efficiency on Xbox consoles and beyond. 

In addition to these software innovations, we are making advancements in hardware and infrastructure spaces as well:

  • The Xbox Wireless Controller – Remix Special Edition was an exercise to explore ways to use less new plastic and reduce waste.
  • We are supporting impact reductions in-office, with Rare unveiling a new LEED Gold accredited building on its UK campus — Xbox’s first mass timber building in Europe for Xbox Game Studios.

As important as it is that we make these material changes, one of the great benefits gaming can have on environmental issues is often overlooked!  The medium of gaming can act as a tool which provides world exploration for those that may not easily access the natural environment. It also fosters outside of the box thinking, empathy, and team action – all necessary ingredients to solve environmental issues. Gaming can unlock the world, break the barriers of what is possible and inspire environmental action for generations to come.  

Read on to learn more about gaming as a medium for environmental change and how Xbox is celebrating Earth Day.   

Play

Explore Sustainability with Minecraft

Bring climate and sustainability science to life with incredible animals. Minecraft Education Planet Earth III created in partnership with BBC Earth engages students with a free curriculum that includes lesson plans and discussion guides. Explore the way these animals’ lives are intertwined by playing as both predator and prey, parent and offspring, friend and ally, and discover the precarious balance of survival.

Research climate change while learning the principles of AI. With Minecraft Education AI for Earth students will learn principles of AI while taking their first steps into this exciting realm of computer science. Learners will use the power of AI in a range of exciting real-world scenarios, including preservation of wildlife and ecosystems, helping people in remote areas, and research on climate change.

Explore games with environmental themes on Game Pass

Simulation games provide a unique ability to explore and grow environments while also managing and regenerating natural resources. Check out these games that highlight these themes within their mechanics and stories:

  • Lightyear Frontier (Game Preview) (Available with Xbox Game Pass on Xbox Series X|S, PC, and Cloud) – Build a sustainable ecofarm and carefully manage your relationship with the ecosystem in this peaceful open-world farming adventure on a planet at the far edge of the galaxy. This game encourages sustainability efforts, including planting trees to replace those you harvest and cleaning up pollution. Invite up to three friends to create a flourishing homestead.
  • Coral Island (Available with Xbox Game Pass on Xbox Series X|S, PC, and Cloud) – Play a part in conserving native flora and fauna, dive into the seas to clean up the coral reef, and pick up trash all around the island in this family-friendly farming simulator inspired by Southeast Asia. The development team from Indonesia included themes of conservation in the way players must maintain the island’s ecosystem all while encouraging you to form a bond with nature.
  • Stardew Valley (Available with Xbox Game Pass on Console, PC, and Cloud) – You’ve inherited your grandfather’s overgrown farm plot and with a little dedication, you might be able to restore Stardew Valley to greatness! With an anti-consumerism plot against the JoJa Corporation and a whole lot of land to explore, Stardew Valley showcases love of nature and focuses on life’s simple pleasures.

Give

The Seattle Aquarium uses Xbox Controllers to research the depths of local waterways

Xbox is excited to spotlight and support the incredible underwater remotely operated vehicle (ROV) research work of the Seattle Aquarium—a program designed to inform habitat restoration efforts throughout the region and reverse the decline of local kelp forests. The aquarium’s ROV Nereo, named after the scientific name for bull kelp (Nereocystis luetkeana), is a small, customizable, and easily maneuverable device that can dive up to 100 meters deep and transmit live video and data to the surface. Our favorite part? The researchers use Xbox controllers to pilot the ROV Nereo and navigate through the dense and dynamic kelp forests in Elliott Bay, the waterway surrounding the aquarium.

In addition to providing food and shelter for hundreds of marine animals, bull kelp also sequesters carbon from the water and locally mitigates the effects of ocean acidification. While some regions in the Salish Sea have thriving kelp forests, other regions are seeing up to a 95% decline, and researchers aren’t always sure why. The aquarium’s ROV work helps researchers survey declining kelp ecosystems and the factors that impact their health so the   broader Washington kelp conservation, restoration, and management community can work towards restoration.

To expand the scope and scale of this work, the aquarium is collaborating with the Tulalip Tribes Natural Resources Shellfish Program to help them get their own ROV program up and running. The aquarium is also partnering with state agencies and Reef Check to compare ROV and scuba diving as methods for collecting data, and to evaluate the effectiveness of different environmental monitoring strategies. By using Xbox controllers to operate the ROV, the aquarium is not only making research more fun and accessible to future generations of marine conservationists, but also demonstrating the power of technology for environmental conservation and education. Through education and outreach events with a variety of local organizations, the aquarium hopes this program will inspire more people to appreciate and protect the kelp forests and the marine life they support.

To learn more about the Seattle Aquarium and the work they do visit seattleaquarium.org and watch our Xbox livestream at the Seattle Aquarium from Earth Day 2023.

Diablo IV: Duriel’s Offering to Tiggywinkles

Duriel the Maggot King has enlisted Diablo IV fans to help sacrifice his horde. For every 25 likes on the Earth Day post from Diablo’s X account, Blizzard will be donating a bucket of Maggots to Tiggywinkles, up to 666 buckets of maggots, to help feed their bird nursery. With each bucket containing roughly 45,000 maggots, you could help Blizzard fund Tiggywinkle’s bird rehabilitation program for more than two years by simply liking their post.

Tiggywinkles is a specialist animal rescue hospital in the UK. They are dedicated to rescuing and rehabilitating all species of local wildlife. Every animal brought to the hospital is given a chance and treated with the best available care. Any animal or bird unable to be released back to the wild is maintained at the Hospital, in as natural conditions as possible. Head to the Diablo X account to help turn likes into buckets of maggots for the birds.

Engage 

Barn X on the Rare Campus

Xbox has constructed its first mass timber building in Europe at Rare, the Xbox Game Studio and creator of Sea of Thieves. The new solar-powered studio is already inspiring game developers to create unique shared experiences for players.

Located in Twycross, Leicestershire, Rare’s new building – called ‘Barn X’ – was opened in early 2023 on the Rare campus, which is surrounded by nature in the heart of the English countryside.

Rare’s Studio Head, Craig Duncan, said: “Our new barn is a demonstration of leading-edge sustainability and environmental design, creating a model green workplace.  The opportunity to expand our campus by building a state-of-the-art environment for our teams while supporting Microsoft to achieve its sustainability goals has been genuinely rewarding. The new space design promotes collaboration, creativity and wellbeing, which are essential ingredients for a team to create fun experiences for players everywhere.”

Barn X has recently been certified LEED GOLD for its design and construction – a worldwide-recognized symbol of sustainability achievement and leadership. It is one example of how Microsoft is implementing sustainable solutions for the future as it pursues its goal to be carbon negative by 2030.

You can read more about the new building and how it is enabling creativity and enhancing wellbeing here.

Playing for the Planet Annual Impact Report

As a founding member of the Playing 4 The Planet Alliance, we are excited to share the 2023 Annual Impact Report. The report includes:

  • A measure of progress towards Playing 4 the Planet’s strategic goals.
  • Updates on focus areas, such as decarbonization, The Green Game Jam, and more.
  • A review of members’ commitments towards sustainability.

Xbox won the Green Studio of the Year award at Gamescom Opening Night Live 2023. We thank the industry for recognizing our green gaming efforts, but we can achieve more when we work with others.  That’s why we’re excited to welcome Activision Blizzard, one of America’s Greenest Companies 2024, to Team Xbox. We look forward to collaborating with our new teammates from Activision Blizzard and King, who are already improving the impact of gaming.

And even more from Team Microsoft: Visit Microsoft Unlocked to explore innovations across  Microsoft products, partners and customers that are helping to achieve our carbon goals!

The post Explore New Worlds and Solve Environmental Challenges With Gaming This Earth Day appeared first on Xbox Wire.

Star Wars Jedi: Survivor Part of EA Play in Some PlayStation Regions

EA has made Star Wars Jedi: Survivor part of the EA Play subscription in some PlayStation regions.

IGN has confirmed Respawn’s action adventure is now part of EA Play on PlayStation in the UK. EA has yet to made an announcement, but the move comes ahead of an expected price hike for the subscription service.

Earlier in April it emerged that EA Play would get a price increase starting May 10. EA plans to increase the standard tier for EA Play from $4.99 to $5.99 per month, or for those that prefer to pay for a year in advance, the price will increase from $29.99 to $39.99. In contrast, the Pro tier of EA Play will increase from a monthly fee of $14.99 to $16.99 or $119.99 annually (a $20 increase).

The inclusion of Star Wars Jedi: Survivor in EA Play would soften the blow of a price rise. Presumably it will also be available as part of an Xbox Game Pass Ultimate subscription, which includes EA Play, although the Microsoft Store is yet to show it.

IGN’s Star Wars Jedi: Survivor review returned a 9/10. We said: “If Respawn makes a third game like Star Wars Jedi: Survivor and Fallen Order, it’ll complete the best Star Wars trilogy in 30 years, hands down.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mortal Kombat 1 Stealth-Dropped a Secret Brutality for All Characters

Mortal Kombat 1 players have discovered a secret Brutality for all characters that developer NetherRealm appears to have stealth-dropped into the game.

All Mortal Kombat 1 characters have Brutalities — unique moves that end a match in a particularly brutal fashion. They’re triggered by doing an extra input command on top of a specific combo ender or move that wins the final round. Most of the characters in the game have six brutalities, but ever since Mortal Kombat 1 launched in September last year, players have discovered secret Brutalities, too.

As reported by EventHubs, Mortal Kombat 1 players are only now discovering a secret Brutality that works for every character in the game. It involves depleting your opponent’s health bar with a back throw that sees your character launch their hapless foe straight into the game’s camera. To trigger this match ender, hold up and back punch after performing the throw.

X / Twitter user Mortal_Kombat_Addict revealed a few examples of this secret Brutality in the clip below (warning, as with all things Mortal Kombat, the video is a gorefest!):

The secret Brutality was discovered after the launch of Mortal Kombat 1 Season 5: Storms, which also saw the release of DLC character Ermac for Kombat Pack owners. Speaking of Ermac, the soul-loving ninja has a new Brutality ripped straight from Ultimate Mortal Kombat 3.

Season 5: Storms revolves around the arrival of Raiden as the main boss in Invasions mode, and includes fresh challenges, story elements, boss battles, and rewards. Season 5: Storms runs until June 4. Kameo fighter Mavado is available May 2024.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Embracer will split into three companies, including Middle-earth & Friends

Famed mass-layoff-manufacturing corporation Embracer Group are dividing into three companies, which will be listed separately on Sweden’s stock exchange. Those companies are: Asmodee Group, which comprises Embracer’s tabletop games biz; Coffee Stain & Friends, an evolution of the existing Coffee Stain publisher, who will pursue “a dual focus on indie and A/AA premium and free-to-play games for PC/console and mobile”; and Middle-earth Enterprises & Friends, “a creative powerhouse in AAA game development and publishing for PC and console, as well as the stewards of The Lord of the Rings and Tomb Raider intellectual properties, among many others”.

After writing roughly 100,000 posts about Embracer’s butchering of vast swathes of the games industry, this is surely my chance to raise a cheer and celebrate the conglomerate’s unglomming with a cool glass of turnip juice, but it is Monday, the man next door is shouting again, and I am tired – so tired that only ill-suited Simpsons references come to mind.

Read more

Fallout TV Show Sparks Debate Over Who Dropped the Bombs First — Here Are the Fan Theories

Warning: spoilers for the Fallout TV show follow.

If you watched the Fallout TV show as a fan of the video games upon which it’s based, one revelation in particular will have caught your eye: who dropped the bombs first on that fateful day in 2077.

Fallout’s nuclear apocalypse was thought to have been triggered by China going first. Tim Cain, co-creator of Fallout, said in an interview last year that it was indeed China who dropped the first nuke. “The reason we got nuked is: bio-weapons were illegal and somehow China found out we were doing FEV [Forced Evolutionary Virus],” Cain explained in an interview with Fallout lore expert TKs-Mantis. “And they were like, ‘you have to stop it.’ And we went, ‘OK.’ And all we did is move it. All we did was move it over.”

But the Fallout TV show heavily suggests Vault-Tec, the evil corporate manufacturer of Fallout’s famous vaults, triggered the nuclear war by dropping bombs of its own — essentially for profit.

This megaton has sent shockwaves throughout the Fallout lore community, but there is a groundswell of opinion that Vault-Tec shooting first is a misdirection. For a start, if Vault-Tec started the war by dropping the first bomb, wouldn’t Barb, a high-up executive privy to the company’s plan, have ensured Cooper Howard and their daughter were safe within a vault and not outside at a kid’s party before pushing the big red button?

This contradiction raises the question: did Vault-Tec in-fact drop the first bomb? Or was the company caught off guard by, for example, China going first unexpectedly hours earlier? That’s the theory suggested by redditor Corpolentusmaximus2, who points to Obsidian’s 2010 game Fallout New Vegas to back up the claim. In New Vegas, antagonist Mr. House reveals he miscalculated the Great War by 20 hours. The Fallout TV show confirms Mr. House was in the room when Vault-Tec revealed its dastardly plan. Perhaps everyone was caught off guard by China going “early.”

Fans are now hoping to see more of the backstory to the nuclear war in the confirmed Fallout Season 2, which we know will include one of Fallout’s iconic monsters. It seems inevitable that we’ll get more pre-war Cooper Howard, since his separation from Barb and the events leading up to Season 1’s opening go unexplained in Season 1. But there are other unanswered questions following Fallout Season 1, including about the Snake Oil Salesman’s mysterious serum.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Embracer Group To Split Into Three Separate Companies

Sullied name.

Embracer Group has announced its intention to split the company into three separate entities going forward in what seems to be a drastic attempt to streamline its operations and rebuild its reputation after months of downsizing and layoffs.

Announced via the official website (thanks, VGC), the company confirmed that each entity will be listed on Nasdasq Stockholm and will be called ‘Asmodee’, ‘Coffee Stain & Friends’, and ‘Middle-earth Enterprises & Friends’.

Read the full article on nintendolife.com