Zenless Zone Zero is the next action-RPG from Genshin Impact developers HoYoverse. Where Genshin is all Zelda-style pastoral greens, Zenless is an urban fantasy. It’s expected to release sometime in the first half of 2024, and you can now pre-register on all platforms.
Category: Video Games
Strategy RPG Songs Of Conquest will hit 1.0 with a final campaign next month
Songs Of Conquest is a strategy-RPG with some of the most handsome pixel art around. Steam tells me I’ve played its Early Access release for 0.7 hours, which was long enough to know that I wanted to play more and would wait for version 1.0. I won’t have to wait much longer. It’s now got a May 20th release date.
Wishlist Playdew’s Lost Twins II, Coming this Year
- Captivating adventure inspired by Studio Ghibli, featuring vibrant landscapes and intricate puzzles.
- Diverse environments, and engaging puzzles in a mystical realm.
- Breathtaking visuals and immersive gameplay for all ages.
Hey there, gamers! Let’s delve into something truly exciting: the unveiling of Lost Twins II, a highly anticipated puzzle platformer from Playdew, an innovative indie game developer based in Pakistan. This momentous occasion represents the culmination of seven years of hard work and dedication, promising players an extraordinary gaming experience that transcends the ordinary. Step into the whimsical realm of Lost Twins II, where you’ll guide the titular lost twins, Abi and Ben, through a mesmerizing adventure filled with intricate puzzles and unexpected twists. With its focus on exploration and discovery, rather than conflict, Lost Twins II invites players to unravel the mysteries of its dualistic-inspired narrative, where seemingly opposing forces merge to create a harmonious and enchanting journey.
Embark on a Mystical Adventure
Embark on a mesmerizing journey into the heart of Lost Twins II, where wonder and adventure await at every turn. In the mystical realm of Phoenix, a radiant community of sibling phoenixes once flourished, their existence a testament to the eternal dance of life and rebirth. But fate had other plans. A mighty storm, born of unseen forces, tore through their world, leaving devastation in its wake. The once-vibrant phoenixes were frozen in time, transformed into statues of stone, their essence scattered to the winds.
Our story begins amidst this chaos. Twin siblings, Abi & Ben, stumble upon the remains of one such phoenix, hidden within the halls of their parents’ museum. Drawn by a mysterious light, they follow its ethereal trail, leading to the stone phoenix and a portal beyond imagining.
With a burst of radiant energy, you are whisked away to the shattered remnants of the phoenixes’ homeland, where a grand adventure awaits. Joined by the phoenix, now in a transformed state, you’ll embark on a quest to reunite him with his scattered essence and breathe life back into the world of Phoenix.
Discover Vibrant Worlds and Engaging Puzzles
The game unfolds across three primary zones, each offering a distinct environment inspired by the vivid imagination of the twins. From lush forests to majestic castles, players will explore beautifully crafted landscapes while solving puzzles in each zone.
As you progress, you’ll collect feathers to unlock new areas, unveiling the secrets of this enchanting world one puzzle at a time.
Dive into Captivating Features
As you guide the twin siblings through dynamic environments, you’ll encounter a myriad of challenges and delights along the way. With the ability to control both siblings, you’ll navigate through enchanted forests, traverse frozen castles, and explore the whimsical realm of Toyland, all inspired by the captivating worlds of Studio Ghibli. Immerse yourself in the beauty of each landscape with an atmospheric soundtrack that sets the tone for your adventure, while unlocking achievements hidden throughout the game. Solve a variety of puzzles, from logic challenges to spatial conundrums, each offering multiple solutions to spark your creativity. With privacy and offline play guaranteed, Lost Twins II invites you to delve into a world of magic, mystery, and endless exploration.
Featuring stunning visuals reminiscent of Hayao Miyazaki’s iconic style and meticulously designed puzzles, Lost Twins II guarantees an unforgettable experience brimming with wonder and delight for players of all ages. With Lost Twins II, you are invited into a world where curiosity and creativity reign supreme. So, are you ready to embark on this enchanting journey and reunite the lost twins? Wishlist now, and get ready for the release later this year on Xbox.
Wishlist now to be the first to embark on this thrilling journey!
Lost Twins 2
Playdew
Inspired by Miyazaki, the art style merges soft, painterly backgrounds with simplified, memorable characters and fluid animations. Each frame is crafted meticulously with pride – specific lighting techniques, thoughtful composition, and immense attention to detail mean that every single moment you’ll spend playing Lost Twins 2 will be a feast for the eyes. The original musical score is atmospheric, soothing, and thematic to complement the art style.
The puzzles in Lost Twins 2 are painstakingly designed, with elegant solutions that make you feel, momentarily, like a genius. They are hard enough to present a challenge but logical enough that you’ll be able to solve them within a few attempts. There is a joy to be discovered in every level in Lost Twins 2.
A signature sliding puzzle mechanic forms the core complemented by mechanics such as pressure switches, water gates, breakable domes, lifts, elevators, and more to ensure that the pace of the game never falters. There’s no repetition in the puzzles, each new puzzle will feel interesting and unique.
The goal is to delight both children and adults with a gameplay experience that is based on discovery, tinkering, and exploration–not on conflict and threat. There are no timers, no enemies, no deaths, not even any dialogues to read – just a poetic, visually breathtaking world full of puzzles challenging your wits. A cerebral and pleasant experience for everyone, never frustrating without proper reward, never dull or monotonous.
The post Wishlist Playdew’s Lost Twins II, Coming this Year appeared first on Xbox Wire.
This Jackery Explorer 31,000mAh Power Bank Is TSA Carry-on Eligible and Under $100
Amazon is offering the Jackery Explorer 100 31,000mAh Power Bank for $99.99 after you clip the $30 off coupon on the product page. This is the largest capacity power bank we’ve seen that’s TSA carry-on eligible. It also uses superior LiFePO4 battery cells, can charge up to 3 devices simultaneously, and boasts up to 100W charging output via USB Type-C.
Jackery Explorer 100 31,000mAh Power Bank for $399.99
At first glance the Jackery Explorer 100 looks like one of those large power stations you might use as a backup battery for your home. But actually, this thing is pretty small, small enough to fit on the palm of your hand. It measures only 5″x3.4″x3.4″ and weighs about 2 pounds. This is a 99Whr power bank, which means it just barely squeezes its way under TSA’s sub-100Whr requirement. With a 31,000mAh total capacity, this is definitely the largest TSA carry-on eligible power bank we’ve posted on IGN.
Unlike most smaller power banks which use lithium-ion cells, the Jackery Explorer 100 uses LiFePO4 cells. They’re usually more expensive and also a bit heavier, but in exchange you get inherently safer battery chemistry and a much longer lifespan, both in terms of number of cycles and calendar aging.
The Jackery Explorer 100 has three outputs: two USB Type-C with PPS and Power Delivery up to 100W total, and a USB Type-A with 28W of charging for a total of 128W. The Steam Deck supports up to 45W max charging, the ASUS ROG Ally up to 65W, and the Nintendo Switch up to 18W. That means ou can charge a Steam Deck, ASUS ROG Ally, or Nintendo Switch at its maximum charging speed. In fact, you could almost charge all three at their maximum charging rate simultaneously.
Jackery is a well known brand that’s based out of Fremont, California. They’re very reliable and are often a great alternative to the juggernaut Chinese companies like Ecoflow and Bluetti. This power bank is UL 94V-0 certified and includes a 2 year warranty.
For more options, check out our favorite power banks for 2024.
Seal: What the Fun Is a Chaotic, Unpredictable, and Highly Entertaining Party Royale Game
Seal: What the Fun is a brand-new multiplayer party royale game that will let up to 20 players compete in a wide array of hilarious and entertaining mini-games to be the last one standing. There is so much fun to be had in Seal: What the Fun and we’re here to break down why this is one party you don’t want to miss.
Seal: What the Fun, which is set to have a beta test on April 27 and 28 in the Americas, is chaotic, unpredictable, and highly entertaining in all the best ways. Each match will last just 10 minutes and there will be three rounds of awesome fun in every one. Seal: What the Fun supports both solo and team play modes so you have the freedom to play exactly how you want.
While we’ll get to the fun of the rounds in Seal: What the Fun shortly, we have to talk about all the all the charm and customization that’s featured in the game. For the beta test, there will be six characters to try out – Rascal Rabbit, Giant the Bear, Blanco the Dancing Cactus, Joe the Little Boxer, Popo the Magic-Trained Sheep, and Snowball the Tall and Quirky Carrot-Nosed Snowman – and each will boast a personality all their own.
You’ll never get bored, because you can customize each of these characters to your heart’s content with different costumes and items to make your character yours. When you are in the middle of the match, you can let your opponents know how awesome you are with a variety of emo-effects, animation gestures, and more.
Now, as for the rounds themselves, there will be everything from shooting sports to racing, climbing, surviving, and puzzle matching. You’ll not only have to find the fastest and most efficient route through a level, but you’ll also have to keep your eye out for your competition who will be doing the exact same thing. Will you focus on being the fastest player and being ahead of the pack? Or will you be a mischievous player who revels in watching others fail or knocking them out of the game yourself? The choice is yours!
One of the minigames is a life-size Air Hockey Match that will see teams trying to score as much as possible by slamming into the puck, another is a race that feature wild obstacle courses,one where you must continuously jump on trampolines to survive, and a game where you shoot your opponents off a circular platform over bouncy balls that can save you at the last moment. Seal: What the Fun, granting you an extra opportunity to survive. And yes, it’s as exciting as it sounds!
With party games like this, repetition can be a concern. With Seal: What the Fun, however, there are gameplay mechanics that were designed specifically to keep every match fun and unpredictable. For example, there will be random boxes and items that appear in each round that can turn the tide of the match and mean the difference between a sweet victory and a tragic defeat.
The stages will be just as fun as the games, and so far we’ve been treated to a glimpse of two – Playroom and Waterbomb. Playroom is the idealistic version of a childhood bedroom, complete with toys, colorful cubes, cars, planes, and so much more. Waterbomb, on the other hand, is a level based on the iconic Waterbomb Festival that features a lot of water attractions, water guns, and even a concert to add to the fun.
If this Seal: What the Fun party is one you want to join, we encourage you to check out the game’s Steam page and wishlist the game right away and choose to request access to the beta Test below that. For those of you curious, we’ve included the dates and times below;
Americas : APR 27 (Sat), APR 28 (Sun) 15:00~00:00 (GMT-7)
The beta will include 38 rounds, the six characters mentioned above, beta test achievements, and much more. While all save data will be deleted after the beta test, players will unlock, and get to keep, an exclusive “Hat the Piya” Costume item for participating.
The beta test will be a big step towards Seal: What the Fun’s Early Access launch on Steam later in 2024. To keep up to date on everything happening with Seal: What the Fun, be sure to wishlist the game on Steam or join its official Discord server.
Fortnite will let you hide “confrontational” emotes, including the game’s most popular
Royale-battler Fortnite will soon allow players to hide a handful of emotes the developers concede are “sometimes used in confrontational ways”. This includes the emote reported as the most-used in Fortnite’s seven-year history. That’s either a worrying indictment of the game’s players, or a (more?) worrying indictment of universal human psychology. What is the offending animation? Well, turns out people don’t like being laughed at.
Guide: Most Stressful Nintendo Switch Games
When real life isn’t stressful enough.
You know what? Life’s too simple. Too free of complications and anxiety. Too relaxing! Everything’s just so smooth and calming and tranquil across the globe in the 21st century, you’re probably looking for some grit in your oyster, right? Right?
Okay, perhaps not. But for whatever reason, you might be interested to know the best stressful games on Nintendo Switch — titles likely to get the vein in your temple bulging and make you snap at friends and family. Perhaps you want a list of Switch games to avoid if you’ve had a hard day at the office! Or maybe you’re just fed up with R&R and are looking to spice things up.
Read the full article on nintendolife.com
Preparing for Adventure – Talking to the Creative Minds Behind Eiyuden Chronicle: Hundred Heroes
Summary
- Xbox Wire Japan recently had a chance to speak with Studio Head and Illustrator Junko Kawano, Producer and Art Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios.
- Eiyuden Chronicle: Hundred Heroes was funded via Kickstarter with a total of 46,307 backers that were eager for a new game from the creator of the Suikoden series, the late Yoshitaka Murayama.
- Eiyuden Chronicle: Hundred Heroes is available now for Xbox Series X|S, Xbox One, Windows, and with Game Pass.
Starting today, players can immerse themselves in the world of Eiyuden Chronicle: Hundred Heroes, which continues a rich legacy of memorable JRPGs guided by the stewardship of the late Yoshitaka Murayama and his team at Rabbit & Bear Studios.
Funded via Kickstarter back in 2020, with a total of 46,307 backers that were hungry for more Murayama-esque game experiences like Suikoden, Eiyuden Chroncole: Hundred Heroes is now available for players on Xbox Series X|S, Xbox One, Windows, as well as with Game Pass.
Producer and Art Director Junichi Murakami
Studio Head and Illustrator Junko Kawano
Director Osamu Komuta
To commemorate its launch, Xbox Wire Japan recently had a chance to speak with Studio Head and Illustrator Junko Kawano, Producer and Art Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios, where the team’s sincere responses conveyed how much Hundred Heroes embodies the vision of Murayama, with a team that was built around the desire to make “the most interesting game of [their] lives”.
The Kickstarter launched back in July 2020, and now Hundred Heroes is nearly here. How are you feeling?
Producer and Art Director Junichi Murakami: Actually, I haven’t settled down emotionally at all yet. There is a sense of relief that we can finally deliver the product to everyone, but there are still some things that we won’t know until it goes on sale. Although I am anxious in some ways, there is a sense of accomplishment in knowing that we have finally come this far after working hard together for a long period of time.
Director Osamu Komuta : We have been working on this game for about three and a half years now, so we are all exhausted (laughs). We have been working hard as a team to patch the game, but now we are closing into the release of the game. On one hand, I am a bit relieved, but on the other hand, as Murakami mentioned, I am also excitedly waiting to hear the reactions of the players as the game goes on sale in two weeks’ time.
Studio Head and Illustrator Junko Kawano: I feel pretty much the same way as those two do, so they’ve done most of the talking. It’s been too long since I’ve worked on a consumer title, and I feel like, “Well, nowadays pretty much everyone is already working on patches”, so I really have to keep going until the very last minute… I wonder if I’ll feel done once it’s released and everyone has played it.
What are the highlights of Hundred Heroes, from your perspective, especially the parts you would like people to pay attention to?
Komuta: As the title suggests, there are a lot of characters. We want players to go on adventures with their favorite party and prepare for battles with them. We also want them to try using characters they meet along the way, and hopefully enjoy switching characters around. In most RPGs, you would train the skills of, or you explore the power of individual characters, but in HH, the fun is rooted in the variety of characters. The depth of the game becomes based on the number of characters that you have trained and brought up.
Murakami: In terms of design, we have put a lot of thought into each of the characters and made sure that each had a distinct personality. Even for a single mini game, the characters have different looks prepared just for that game. Basically, I don’t think we have cut any corners, so if you play through the game thoroughly, I think you will see many good things that you expected when starting to play the game.
What are some of the aspects of Hundred Heroes that you focused on from a JRPG standpoint?
Murakami: I’m sure each of us has our own thoughts on various things and what we were particular about, but I believe JRPGs are unique in the way they portray the nature of the story and the characters. There is always an added element where “anything goes in a JRPG.” RPGs from overseas pursue reality, but in the case of JRPGs, after an intense battle, the players are suddenly spending time in a hot spring (laughs). I think the beauty of JRPGs is that they contain a flexible mindset where fun is hybrid, allowing players to start playing with cards regardless of location. I feel that Hundred Heroes has been able to bring that essence out very well.
Komuta: Murayama always talked about the makunouchi bento when explaining RPGs. He would say that “RPGs had a variety of side dishes, and every one of them is delicious”. Surely, there is a storyline that runs through the richness of variation and variety like a makunouchi bento. But if you take a side trip for a break, you can soak in a hot spring, play a card game, get into the theater…… and have fun. There are many variations in the story.
We were particularly careful about making sure that when the player goes off on a tangent, the game will have a proper reaction to whatever he or she does. Even a single line of dialogue may change depending on the party you have formed, so I believe that players will enjoy the abundance of options and the development the game provides in response to their choices.
The pixel art of the characters in Hundred Heroes is extremely detailed, which seems to be a rare direction to take these days. How did you decide on this?
Murakami: When we first started planning the game, we had already decided to make it an evolution of pixel art, or dots. When we began to consider what kind of resolution we wanted to use, we started with a size that was familiar from old games, but we realized that if we continued in this manner, it would be difficult to distinguish the individuality of the more than 100 characters Kawano had created, and it would also be difficult to express the individuality of the characters themselves.
In addition, the expressions themselves seemed a bit old-fashioned, so we decided to increase the resolution. However, increasing the resolution would inevitably increase the number of dots, so the amount of work increased. Furthermore, if the resolution is increased too far, the pixel art may end up becoming more like an illustration.
After trying various methods, we decided that the current size would require more technique, but would allow us to properly express the detailed design and accessories that adorn the characters Kawano has created. The size and feel of the design matched the sense of expression that we were looking for.
There are several battles available: normal battles (with a party of 6), boss battles, duels (1 vs. 1), and wars. What are the highlights and key points of each? Also, was the decision to use random encounters based on the feel of old JRPGs?
Komuta: The adoption of random encounters was based on the premise that this game was a JRPG. In addition to this, Murayama’s idea of RPGs was to make it possible for anyone to complete the game, even if may the first time in their lives that they have played such game. So long as you know the basic rules, anyone can advance and complete the story in HH.
At first, we considered using symbolic encounters, but we decided to use random encounters for this game, as we thought it would be easier for players to understand (the game). We also wanted to respect the initial concept of clearly separating between the scenes, namely when the games switch between normality and battle.
In the very early stages of planning, we had two ideas, and one of them was to have the battle transition occur on the spot, which is very common these days. The idea also came up during the planning stage, but since we wanted to express the transition properly, we decided to use random encounters with clear transitions, that would set the tone and mood and prepare the player for battle. The battles themselves are rather simple command battles; even if you are new to the JPRG genre, once you get used to it and start leveling up, you will be able to move on within the story.
Of course, there is an element of challenge in the game. The higher you set the difficulty within the game, the more you will have to play around the attributes and the order of actions. There are plenty of challenging battles waiting for you, and we hope players will have a great time strategizing and overcoming.
The system of strongholds, one-on-one battles, wars, etc. were also seen in Gensou Suikoden. Did you intend to include these systems from the beginning of the project? Is there a reason why you decided to use it again in Hyaku Eiyouden? Also, what did you change from the past games to better suit today’s game experience?
Murakami: All of these elements were included in the Kickstarter stretch goal, including war, single combat, and the Fortress Town.
Kawano: Including the cook-offs, too.
Murakami: The backers are fans of Murayama’s games, so it seems that those elements were required. All of them were realistic targets if we got the budget and time frame right, so we included them as items, but we’ve already accomplished all of them. We started from the point where we had to aim to include all the elements we promised in the Kickstarter program.
Komuta: From the very beginning of the project, we wanted to develop the Fortress Town aspect of the game. We were not talking about a castle where everyone could gather, but rather a town where people could build their own town, as if we were putting in a whole other game where people could build their own town.
Murakami: It was borderline crazy to think of such thing (laughs).
Komuta: It is true that when we started imagining the Fortress Town, it was not an easy task. It may have been better if it was just an automatic progression of elements, such as the city growing as it levels up, but this time, we wanted to includes elements such as building structures of your own choosing, and calling in the people needed to build and maintain them. Some people told me that I was making another game within the game (laughs).
Murakami: Once you get into that phase, HH gets more and more interesting. In the beginning, you don’t even have the Fortress Town.
What kind of response did you receive from overseas players (after Kickstarter)? Were there any regions where the response was particularly strong?
Murakami: Originally, HH started with the fact that Murayama had many fans overseas, since Kickstarter and crowdfunding in general has not been too familiar within Japan. That’s why we didn’t include Japan in our crowdfunding activities at first. When the crowdfunding started, we came to think, “No, there are definitely Murayama fans in Japan as well,” so we decided to approach them too, and thus the order was first overseas and then domestic. The game itself is developed by Japanese people with Japanese sensibilities, so it will have a JRPG-like finish. We have been trying to create something that is uniquely Japanese, rather than focusing on foreign countries.
Kawano: In terms of the response from people overseas, we received support for “making a game that Murayama likes,” and we expected that there would be many fans around the world. In fact, when we launched the crowdfunding, the largest number of support came from the U.S., and the second largest was from Japan. Besides that, we also have received support from France and the Asian region, but also from Brazil, and really from all over the world. We didn’t really prepare anything special for any one place, but unlike Japanese fans, we received requests from American fans that are a bit more hardcore, such as wanting a mode with a higher level of difficulty.
Eiyden Chronicle: Hundred Heroes will be available on day one with Game Pass. What is your impression of the subscription service?
Murakami: When the idea of distributing Hundred Heroes through Game Pass first came up, It got me thinking since I was yet to consider it as an option. I thought it over very well and decided that our priority should be to spread awareness of Hundred Heroes rather than to aim for the stars with the first game.
When we settled on this direction, we realized that our core fans had already turned their attention to us. The backers of Hundred Heroes are the most important, and we will produce the work they wish, but I felt that their support alone would not be enough to continue the series — if that was the only way to continue the series, it would not last.
What I had to do as a producer was to increase the number of people who could play Hundred Heroes and broaden the base of the fan community. I thought that Xbox Game Pass would be the best way to increase opportunities for people who have never played this genre to pick up the game and see it. After considering these ideas, we decided that we should go for it.
Can you tell us about some of the memorable events in the development of Hundred Heroes?
Murakami: Memories abound (laughs). One of the things that was unprecedented was the (COVID) lockdown during development. I have very fond memories of that special environment, where we had to team up with people we didn’t know and had never met face-to-face from the beginning of development to create the game.
Komuta: About half of the people on my team have never met me face-to-face.
Kawano: Everything was done online, mostly from home.
Murakami: There are many such episodes. But the most memorable one was when Murayama and I launched the Kickstarter project.
Komuta: After we launched the Kickstarter, we reached our goal in an instant. We all went a little crazy at that moment.
Murakami: If it were a lottery ticket or something, I would simply be happy, but in the case of crowdfunding, the more it goes up, the more I got worried.
Kawano: Yes, you feel the sense of responsibility building up (laughs).
Komuta: I couldn’t believe our dream would gather so much support.
Murakami: I got the feeling that the expectations were being taken on board in a new way.
Komuta: I felt like I was taking on something great.
Kawano: While I felt grateful, it also came with a feeling of heavy commitments being placed on my shoulders.
Murakami: I had the feeling that there was no way I could escape from this (laughs).
Komuta: I had a lot of mixed feelings running through me, but above all, I was happy. Even now, I can’t forget what Murayama said at that moment. He said something along the lines of, “I can’t stop my hands from shaking”.
Kawano: It was like that from the beginning, and it was a special kind of game production right up to the end.
Lastly, what is your message to Xbox players who are new to the JRPG genre?
Kawano: We have created a place where people can play in a variety of ways. We hope you will enjoy the game, because we have created a game that can be played in any way you like and can be fun no matter where you pick up the pieces.
Komuta: If you play the game normally, you may get the feeling that “It’s just a regular JRPG”, but if you enjoy the deep variations, such as taking side trips, going off to the side, gathering your friends and changing to a different party, I think you will find HH very interesting. If you enjoy these side contents, I can guarantee you will feel the fun of HH.
Murakami: It is difficult to imagine what kind of person might experience a JRPG for the first time. But one thing I am sure of is that whoever experiences JRPGs through HH for the first time will find everything new and fresh. I think they will be able to enjoy a game they have never played before, a type of worldview they have never traveled in, and a feeling they have never had before. We have used different voice actors for all the characters. All characters have their movements and effects changed in detail, and there are also scenarios for each of them. Overall, I think you can enjoy the game without thinking too hard about it. There is not a single difficult thing to do, so in that sense, I hope that newcomers will feel free to give it a try.
Eiyuden Chronicle: Hundred Heroes is available now for Xbox Series X|S, Xbox One, Windows, and with Game Pass.
Eiyuden Chronicle: Hundred Heroes – Digital Deluxe Edition
505 Games
• Eiyuden Chronicle: Hundred Heroes full game
• 1x Easy Journey Pack: (6x Healing Herb, 4x Healing Incense, 2x Revive Medicine. 3x Runeshard of Return, 1x Gold Coin)
• 1x Headquarters Custom Object
• Season Pass: [3x Original Wallpapers by Junko Kawano, Story Expansion: The Chapter of Seign, Story Expansion: The Chapter of Marisa, Story Expansion: The Chapter of Markus and HQ Makeover Pack (Golden & Pink Headquarters Exterior Paint)]
• Digital Mini Artbook
• Digital Soundtrack
Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as “rune-lenses,” the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.
The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that will expand their power even further. It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends.
However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.
Eiyuden Chronicle: Hundred Heroes became the #1 funded Kickstarter video game of 2020 thanks to phenomenal support from the community. 505 Games is truly honored to publish Eiyuden Chronicle and work with Rabbit & Bear to help deliver a memorable gaming experience to fans. The goal of Rabbit & Bear and 505 Games is to make sure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the community will enjoy.
Eiyuden Chronicle: Hundred Heroes
505 Games
The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that will expand their power even further. It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends.
However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.
Eiyuden Chronicle: Hundred Heroes became the #1 funded Kickstarter video game of 2020 thanks to phenomenal support from the community. 505 Games is truly honored to publish Eiyuden Chronicle and work with Rabbit & Bear to help deliver a memorable gaming experience to fans. The goal of Rabbit & Bear and 505 Games is to make sure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the community will enjoy.
The post Preparing for Adventure – Talking to the Creative Minds Behind Eiyuden Chronicle: Hundred Heroes appeared first on Xbox Wire.
Best PS5 Deals: PlayStation Portal Is Back In Stock, $20 PS5 Games, and More
There are some amazing PS5 deals to check out right now, including a selection of PlayStation games that have dropped to just $20 at Walmart. Not only that, but the PlayStation Portal, a surprise hit, and Sony’s newest handheld gaming accessory, is back in stock at Amazon. It’s sold out everywhere else and has been for quite some time — so if you want one, you’d better grab it quick, as it’s not likely to stay in stock for long. Below, you can also find other deals on everything from consoles to SSDs and even information on where to buy a PS5 now.
TL;DR – Best PS5 Deals Right Now
Navigate to:
- PlayStation Portal Back In Stock
- Best PS5 Video Game Deals
- Best PS5 SSD Deals
- Best PS5 Headset Deals
- Budget to Best: PS5 Deals
- When Should I Buy a PS5?
PlayStation Portal Is Finally Back In Stock; Save $25 When You Spend $250
See our PlayStation Portal review here.
The PlayStation Portal is back in stock, but more importantly, it’s also part of Amazon’s – Save $25 when you spend $250 – video game promotion, so if there are any extras like DualSense controllers or media remotes you want to pick up alongside, it’s well worth taking advantage of as well. There are even games like Spider-Man 2, Rise of the Ronin, and Dragon’s Dogma 2 included in the offer. If you were planning on picking any of these up anyway, this could be a great way to save an extra $25 when buying the PS Portal as well.
Best PS5 Video Game Deals
While the God of War deal works out at $30 for PS5 (after the $10 digital upgrade from PS4), it’s still $10 cheaper via this deal compared to any other retailer currently, and a massive $40 off the MSRP. In any case, you’re still securing the best possible price for God of War Ragnarok on PS5.
$20 games is a huge deal, with the only issue being that Walmart offers free delivery for baskets of $35 or more. But, we can assist there as well. If you sign up for a Walmart+ account with a 30-day free trial, you can get free fast delivery (alongside a slew of other benefits right now like three months of YouTube Premium for free). Otherwise, you can also check to see if your local store has stock, and pick it up from there instead.
More PS5 Video Game Deals (Physical):
- Lords of the Fallen (PS5) for $20
- Metal Gear Solid: Master Collection Vol.1 for $30
- Unicorn Overlord for $39.99
- Star Wars Jedi: Survivor for $29.99
- Like a Dragon: Infinite Wealth for $35.99
- Avatar: Frontiers of Pandora for $57.97
- Prince of Persia: The Lost Crown for $29.98
- The Last of Us Part I for $45.99
- Mortal Kombat 1 for $46.99
- Assassin’s Creed: Mirage for $29.97
- Marvel’s Spider-Man: Miles Morales for $28.90
- Stray for $22.18
- Dying Light 2 Stay Human for $28.29
- A Plague Tale: Requiem (PS5) for $29.25
Score a Spider-Man 2 PS5 Slim Bundle for $449 (20% Off MSRP)
This deal has been one of our favorites for quite a while (since last year’s Black Friday, actually!) and it’s been selling out at a variety of retailers. Thankfully, Walmart and Best Buy still have some stock, so if you’ve been hoping to grab one of these PS5 Slim bundles, now’s your chance to do so. Who knows how long it’ll stick around for, so act fast! Normally, it retails for $559.99, but it’s been marked down to $449 for a while now which is an excellent deal.
WD_BLACK PS5 4TB SSD for $303.64 at Amazon
Looking to completely maximize your PS5 storage capabilities? Then this is the deal for you. For a limited time only, this PS5 4TB SSD is available at Amazon for just $303.64 (see here). It has an MSRP of $699.99 which is rather dramatic, but in reality, this and many other 4TB SSDs have been sitting around $280-$300 recently.
Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. You can also check out the best PS5 2TB SSD deals here, or see more of our favorite deals below.
More PS5 SSD Deals:
- ADATA 2TB SSD Legend 960 Max with Heatsink for $149.99
- Corsair MP600 PRO LPX 2TB for $164.99
- Nextorage Japan 2TB Internal SSD with Heatsink for $169.99
- Crucial T500 2TB SSD with Heatsink for PS5 for $169.99
- Silicon Power 4TB XS70 for $269.99
- Lexar 1TB NM790 SSD with Heatsink for $79.99
Best PS5 Headset Deals: 20% Off the SteelSeries Arctis Nova Pro & More Headset Deals
There’s no shortage of PS5-compatible headsets. If you’re constantly having to turn down the volume when you play, you might want to pick up one of these, then you can listen to your games as loud as you darn well please. And if you’d like to see even more options that are worth buying, check out our collection of the best gaming headsets.
More PS5 Gaming Headset Deals:
PlayStation Deals: Budget to Best
It doesn’t need to have a massive discount to be a good deal, so we thought it would be a great idea to pick out our absolute favorite PS5 and PlayStation offerings that would be relevant to buy no matter the time of year, or the sales going on. From the latest DualSense controllers, to the very best PS5 SSDs on the market, we’ve got it all right here.
More PS5 Budget to Best Picks
Best Time to Buy a PS5
Generally, the best time to buy a PS5 console is during major yearly shopping events such as Black Friday, Cyber Monday, and the various Amazon Prime Day sales. Although PlayStation consoles rarely go on sale, you can often scoop up limited-time bundles that include additional an additional game or two, and more.
How to Trade in Your Old PlayStation Consoles
If you’re looking to trade in your old PlayStation consoles, you can do so at select retailers in-store and online. Often, the most widely available retailers are GameStop and Best Buy. However, you can also trade your used devices online at retailers such as Amazon and Microsoft.
Some retailers will offer you cash for your used goods, while others may provide you with a gift card that can be used in-store and online. This is a great way to offload your old gaming gear and get some money that you can put towards a newer console and games.
While trading devices in at retailers will often net you the lowest amount for your used consoles, there are also online marketplaces such as eBay, Craigslist, and OfferUp that may fetch higher prices, but you’ll often be responsible for packing and shipping costs, or be required to meet someone in person for the transaction, the latter of which poses its own risks.
With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
EGX and MCM Comic Con are sharing a London venue this year
Stand by for a missive from RPS corporate parent ReedPop. Transmission begins! Ah, it’s about gaming events. So, Reedpop’s EGX expo and MCM Comic Con are joining forces. They’ll both take place side-by-side in the ExCel London this year, on 25th-27th October.
EGX, of course, will feature a bunch of classic and upcoming games, while Comic Con is laser-targeted at our respected allies in the world of on-paper image-based storytelling with speech bubbles. EGX’s headline partner is TikTok this year, which makes this a perfect nexus of entertainment artforms. All we need is a puppetshow now and possibly a semaphore stand, and the ritual will be complete.