Disney Epic Mickey: Rebrushed Is Up for Preorder

The 3D platformer Disney Epic Mickey: Rebrushed is set to release for PS4, PS5, Xbox One, Xbox Series X|S, PC, and Nintendo Switch sometime in 2024. The game follows Mickey Mouse through the world of old Disney characters called Wasteland. You’ll meet creatures such as Oswald the Lucky Rabbit, who is Walt Disney’s first creation, and experience different levels—all with the help of your magic brush. Paint creates the setting, while thinner changes the world. It’s up for preorder now at all the usual retailers, so read on for the details.

Preorder Epic Mickey: Rebrushed Standard Edition

PS5 and PS4

Nintendo Switch

Xbox Series X|S and Xbox One

PC

The standard version retails at $59.99 and is scheduled to be released by the end of this year.

What is Epic Mickey: Rebrushed?

Epic Mickey: Rebrushed is a dedication to Walt Disney and his legacy. It takes you through the magical world of Wasteland, filled with forgotten Disney characters. You’ll see advanced movements from Mickey, such as sprinting, dashing, and ground pounding. Every choice you make will result in Wasteland’s destiny towards restored peace and beauty.

Stay tuned for Epic Mickey: Rebrushed updates from IGN and read more about the game for Nintendo Switch.

Other Preorder Guides

Minecraft rolls out armadillo mob and rewilds biomes with eight new wolf variants

Armadillos, the grumpy pistachio nuts of the animal kingdom, have been added to Minecraft in a recent mob update. You can brush them to harvest “scutes”, the boney armour plating of the animal’s back, which you can then use to craft armour for pet wolves. Speaking of wolves, this update also sees an explosion in canine diversity, with eight varieties of the wolf now appearing across different biomes. Awoooooo!

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Helldivers 2 Players Hate Hellmire So Much They Just Want to Blow It Up

Helldivers 2’s current Major Order to successfully defend 10 planets across Terminid and Automaton space has put Hellmire in the firing line once again, and it looks like players would really rather not have to deal with it.

For the uninitiated, Arrowhead’s explosive third-person co-op shooter tasks the Helldivers 2 community with completing various challenges as part of the ongoing Galactic War, a meta narrative driven by Game Master Joel.

Amid this latest Major Order, which looks increasingly likely to fail, players are faced with dropping onto perhaps the most-hated planet in the game right now: the appropriately named Hellmire.

Hellmire suffers from a near-constant cycle of fires, which cause players a number of problems, not least because fire damage is currently doing an extreme amount of damage to friend and foe alike. Arrowhead has admitted fire damage is “ridiculous” and confirmed a complete overhaul is in the works, but for now, Hellmire is lethal just to be on, let alone deal with the Terminids, too.

The hate for Hellmire has become so extreme that some players are even suggesting it makes no in-universe sense for either the Terminds or the forces of Super Earth to want to claim the planet, given the rampant fire tornados. Redditor Elgescher adds that players may have Hellmire fatigue, given this is the latest in a string of liberations on the planet. “I’m done with this planet,” they said, “can’t we just blow it up already?”

Helldivers 2 displays active player numbers on a per planet basis, and it’s true that Hellmire has one of the lower player counts, but it’s not alone in that. It seems the more easy-going Estanu is currently attracting more players than any other planet.

The issue around Hellmire taps into an emerging push and pull between Helldivers 2’s Galactic War-focused hardcore community, and casual players who like to play on planets and against enemies they enjoy and little else. Arrowhead itself has said it can only do so much to help the core community complete Major Orders that require a coordinated effort. Sometimes, the community will fail.

And it looks like that’s going to happen again with this latest Major Order, although, ultimately, that’s not necessarily a bad thing. Yes, those medals will be lost, but lost planets will become playable again as part of a future Major Order. And let’s remember, the Major Order that proceeded this defense mission was an absolute blast.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elite Dangerous Dev Frontier Announces Plans to Sell Ships for Real Money, Sparking Backlash

Elite Dangerous developer Frontier has announced a significant change to the near decade-old space sim: the sale of ships for real money.

In a post on the Elite Dangerous website, Frontier said it will sell three months of early access to the Python Mk II ship from May 7 for 16,250 ARX, the game’s premium virtual currency. 16,800 ARX costs $12.99 from the store. Owners of the Odyssey expansion can buy the ship from August 7 for credits, Elite’s non-premium virtual currency. Those who do not own Odyssey can only access ship variants from the store for ARX.

Frontier is also selling Pre-Built Ship packages, which include ships that have been upgraded from their base models. “We envision these Pre-built Ships to be a quicker way for newer players to get involved in the areas they have the most interest in, or for our existing players who are considering a new career path in game, but do not have time to devote to a new build from scratch,” Frontier said. A Pre-Built Ship package includes instant-access to a pre-fitted ship, a ship kit, and a paintjob — essentially skipping the grind associated with upgrading ships.

It’s safe to say this announcement has infuriated veteran players of Elite Dangerous, some of whom have accused Frontier of going down the Star Citizen route in its bid to generate revenue from the long-running space game. While players will continue to be able to earn ARX in-game by playing Elite Dangerous daily, or by contributing to events in-game, the fact you can buy the currency with real-world money and spend it on early access to new ships has sparked pay-to-win accusations.

“And with a single article about literal p2w ships you have now officially lost all trust,” said redditor Xay_DE. “It’s ridiculous enough that you have to pay IRL money to do any sort of ship customization in a game you have to pay money for, but adding paid-for ships, once again in a game you have to pay for, is unacceptable,” said Endulos.

“And with a single article about literal p2w ships you have now officially lost all trust.

Some players are now pointing to a 2019 statement in which Frontier said “ARX can only be used to buy cosmetic Game Extras and will not be used to introduce and acquire pay-to-win purchases.” It seems likely that Frontier would dispute the pay-to-win accusations, pointing to the fact ARX can be obtained through gameplay, as so many developers of games with similar systems often do. Countering this, some players are insisting any advantage, including time saved, should be considered pay-to-win.

Frontier has struggled in recent years after a string of games failed to hit sales projections. In November, Frontier issued a trading update following poor launch sales of its real-time strategy game Warhammer Age of Sigmar: Realms of Ruin. The studio has also suffered a round of layoffs. Earlier in April, Frontier sold the publishing rights to RollerCoaster Tycoon 3 to Atari for $7 million, bringing in much-needed cash.

Countering the doom and gloom, Frontier said sales of its games since January have been “in-line with expectations”, with Jurassic World Evolution 2 and Planet Zoo leading the charge. The recent console release of Planet Zoo saw “strong player engagement”, with total sales up to and including the day of release greater than the sales achieved by Planet Coaster when that game came out on consoles in November 2020.

In a previous update, Frontier said it was refocusing on creative management simulation games (CMS). With this in mind, Frontier has confirmed three future CMS games, with one releasing in each of the next three financial years. Alongside this it will continue to develop and support its existing portfolio of games, including Elite Dangerous, F1 Manager, and Realms of Ruin.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Pokémon Company’s ‘monpoké’ Kids And Babies Brand Is Going Global

Gotta catch ’em small.

If you are a big Pokémon fan then there’s every chance that you might have heard of monpoké, TPC’s brand expansion for kids and babies that was previously available only in Asian markets. Yes, we said “previously” there, because The Pokémon Company has today announced that the range of goodies is now going global.

monpoké focuses on bringing the Pokémon brand to babies and toddlers through a range of entertainment series, merchandise and books — it’s never too early to introduce the basics of the Pokédex, eh? The full range can be found on the Pokémon Center website, and you can find out more about what’s included in the global market expansion below.

Read the full article on nintendolife.com

Boosted by the Fallout TV Show, Fallout 76 Sees Over One Million Players in a Single Day

The ongoing success of the Fallout TV show has fuelled renewed interest in the Fallout games ever since it hit Prime Video, and now Bethesda has confirmed just how big an impact it’s made.

In a series of social media posts, Bethesda said almost five million jumped in across all Fallout games in just a single day. That includes the likes of the original, Interplay-published Fallout games, Bethesda’s Fallout 3, 4, and 76, Obsidian’s Fallout: New Vegas, and mobile game Fallout Shelter. Bethesda also singled out Fallout 76, its most recent mainline Fallout game, which saw over one million people play in a single day.

While Microsoft, Sony, and mobile platforms fail to disclose player numbers, we had a good idea of how well the Fallout games were doing post-show via Steam, which makes concurrent player numbers publicly available. All Fallout games on Valve’s platform enjoyed a boost, with Fallout 4 seeing the most number of players followed by the multiplayer-focused Fallout 76, then New Vegas. Data trackers have said Fallout Shelter has seen a revenue boost, too. Fallout games are so popular right now that even Nexus Mods is struggling to cope.

All this comes ahead of the release of the Fallout 4 next-gen update on April 25, which is certain to boost that game’s player numbers even further. The makers of the hotly anticipated mod Fallout London are unimpressed, however — they say they were “blindsided” by Bethesda’s next-gen update release date announcement.

The Fallout TV show is a hit, then, and Season 2 is already announced. The showrunners have already confirmed its setting and discussed how they plan to handle it with the video games in mind. To keep you going until Season 2, be sure to check out IGN’s wide-ranging, spoiler-filled interview with Bethesda Game Studios executive Todd Howard and executive producer and director Jonathan Nolan.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Eiyuden Chronicle: Hundred Heroes Riddled With Issues on Nintendo Switch, Being Fixed as ‘Maximum Priority’

Eiyuden Chronicle: Hundred Heroes is riddled with issues on Nintendo Switch but developer Rabbit & Bear has said it’s aware of the problems and addressing them as a “maximum priority.”

Following the game’s launch on April 23, 2024, players complained of myrid bugs and performance issues in the Switch version of Hundred Heroes including a major progression glitch that stopped a key character being recruited.

Rabbit & Bear has said its day-one patch for the single-player role-playing game has addressed several problems, but the recruitment bug is still present. This, alongside another progression bug that blocks entry into War Mode, will be fixed in the upcoming Version 1.0.4 patch. Rabbit & Bear said this update is “nearing completion”, but failed to announce a release date.

“We are aware of issues surrounding the current version of Eiyuden Chronicle: Hundred Heroes on the Nintendo Switch and we’re addressing them as a maximum priority,” the developer said. “We are diligently researching technical improvements for Switch performance issues, aiming to release this patch at the earliest possible opportunity.”

The day one patch, Version 1.0.3, addresses progression issues, graphic display glitches, game balance adjustments, refinement of localised text, backer content, game system bugs, optimisation issues, and poor stability according to Rabbit & Bear.

Eiyuden Chronicle is the spiritual successor to Suikoden, one of the most beloved role-playing game series of all time, originally releasing in 1995 for the PlayStation. A smaller entry called Eiyuden Chronicle: Rising was released in 2022 as the first in the franchise and a pseudo prequel to Hundred Heroes.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Steam says those hours you time criminals put in during advanced access now count toward the refund allowance

Players that put more than two hours into pre-purchased or advanced access games will now be exempt from Steam’s refund policy, says Steam, the maker of said policy and thus the final word on how it is implemented. As spotted by the Verge, this change is intended to combat a loophole where filthy time criminals could fill their stolen boots with ill-gotten fun pre-release, then get their money back.

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PUBG’s Original Erangel Map Is Coming Back to ‘Evoke Nostalgia for Players Who Remember the Early Access Days’

PUBG’s original Erangel map is returning with “nostalgic” graphics and old-school balancing for two weeks only, Krafton has announced.

Erangel Classic launches on May 14 as part of update 29.2 for the battle royale. It recreates the initial version of Erangel, PUBG’s first ever battleground, and is “designed to evoke nostalgia for players who remember the early access days.”

PUBG launched on Steam in Early Access form in March 2017 and exploded with popularity. Then known as PlayerUnknown’s Battlegrounds, the battle royale hit Steam’s record concurrent player peak of 3,257,248 — a number no game has come close to since. Hot on the heels of PUBG’s success came a wave of incredibly popular battle royale games, such as Fortnite, Call of Duty: Warzone, and Apex Legends. PUBG remains one of Steam’s most-played games, usually behind only Valve’s own Counter-Strike 2 and Dota 2 in peak concurrents.

According to Krafton, Erangel Classic “blends the original concepts and atmosphere of Erangel at the time of its first release with current gameplay elements to provide a unique old-school experience.” Iconic elements from the original Erangel map have been implemented in Erangel Classic. Here’s the official blurb, from Krafton:

Upon entering Erangel Classic, players will find that benches have returned, with weapons placed on them across the starting island. The gunplay balance has also been adjusted to capture the feel of the early days, with the recoil of all weapons, except for a few, being reduced. Players can also find the Tommy Gun in the Care Package, just like in the old days. Additionally, players will be able to experience foggy and rainy weather, as well as graphics, world map, and a minimap that call back to the original PUBG: Battlegrounds release.

Players can experience Erangel Classic in Normal Match for a limited time. It will be available on PC from 14 May to 28 May, and on consoles from 23 May to 6 June. During this period, Erangel Classic will replace the current Erangel map in Normal Match.

The PUBG we know today can be traced back to the DayZ: Battle Royale mod for Arma2, created by Brendan ‘PlayerUnknown’ Greene, and his subsequent PlayerUnknown’s Battle Royale mod for Arma 3, work inspired by the 2000 Japanese sci-fi film Battle Royale. Greene went on to work with Krafton, then known as Bluehole, to build PlayerUnknown’s Battlegrounds.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

TopSpin 2K25 Review

2024 has been a cracking year for tennis fans so far. Reebok brought back its classic Court Victory Pump sneakers, Zendaya got stuck into a saucy bit of mixed doubles on the big screen in Challengers, and now one of the greatest tennis videogame series’ has returned after a 13-year-long hiatus. TopSpin 2K25 delivers an on-court experience that’s every bit as smooth and snappy as it was two console generations ago, and it features licensed superstars and stadiums that now more closely resemble the real thing. It’s a shame, then, that some convoluted career progression systems and the inclusion of virtual currency hold TopSpin 2K25 back from being an outright winner.

Developer Hangar 13 is best known for making Mafia games, but here the team has gone from whacking mobs to smacking lobs without missing a beat. TopSpin 2K25 feels genuinely terrific to play, its simple set of responsive controls allow for dynamic rallies that closely replicate the pace and tension of the sport, and there’s a supremely well-balanced sense of risk versus reward that comes with performing charged up shots and serves. It feels fist-pumpingly fantastic to nail the timing on a powerful flat stroke that blasts triumphantly down the tramlines, and conversely quite crushing when you greedily overcook it and the ball abruptly smacks into the top of the tape.

It feels fist-pumpingly fantastic to nail the timing on a powerful flat stroke that blasts triumphantly down the tramlines.

If you’re new to the series or to tennis games in general, TopSpin 2K25 features one of the most comprehensive tutorials I’ve ever encountered in the genre. There’s well over an hour’s worth of mini-challenges to complete here, covering everything from the basic set of strokes to more advanced tactics and player positioning. It’s presented for the most part by John McEnroe, who you either know as the legendarily ill-tempered tennis player or the narrator from Netflix’s Never Have I Ever depending on your age bracket. Generally speaking, TopSpin 2K25 is still very easy to pick up and play, but I found completing the TopSpin Academy’s 30-odd lessons held me in good stead as I progressed deep into the bigger tournaments of the MyCareer mode.

Grand Slam, Thank You Ma’am

MyCareer really is the centre court centrepiece of TopSpin 2K25, and it’s a pretty meaty mode. During each month of the tour you get the option to play target-seeking training games, special challenge events, and proper ATP tennis tournaments, all while keeping track of your player’s energy level which starts at 100% and slowly depletes with each match you play. I had to carefully build rest months into the calendar in order to recharge, since every time my player’s energy dropped too low it inevitably resulted in injury that put me out of action for extended periods. However, these injuries only ever seem to occur during menu screens in between matches, and never actually forced me to retire hurt during play. I brazenly went into the Australian Open final with only 1% energy and ended up rupturing my achilles, but I wasn’t informed about it until after I’d raised the trophy – and by then my player was probably too drunk to care.

Energy management isn’t the only thing you need to stay on top of during MyCareer, though. There’s a leveling system that doles out attribute points to help shape your player’s strengths whether you favour slinky serve and volleying or if you’re more of a burly baseline brawler, a status system that gives you lists of objectives to tick off in order to progress from unknown to legend and unlock new tournaments or challenges to compete in, as well as global player rankings both overall and for the year-to-date to measure your progress. Hiring a coach brings its own set of unique goals, too, creating enjoyable games within games that had me hitting a certain number of inside out backhand winners during matches to unlock special attribute boosts, for example.

However, like a debutant pair of doubles partners, these various progression systems occasionally step on each other’s toes. Midway through the second year of my career I had managed to crack the top 10 in the world rankings, but I was still ineligible to enter any of the major Grand Slam tournaments because I hadn’t yet fulfilled all of the requirements to elevate my status to the ‘Star’ level. Instead, I had to go off and grind through a number of lesser TS250 competitions, which made me feel like I was arbitrarily spinning my wheels against fictional nobodies when I should have been going head to head with the likes of Daniil Medvedev and Taylor Fritz. On the plus side, since you can adjust the length of matches at any time, I was able to distill these time-wasting tournaments from full games down to a series of tiebreaks. This thankfully made them briefer than a pair of tennis shorts from the 1970s, at the cost of a slightly diminished amount of awarded XP.

Even when I was finally able to compete in prestigious tournaments like the US Open and the year-ending ATP Finals, it did become a little repetitive to constantly come up against the same small group of licensed players (seven on the men’s side, and 13 on the women’s). There are some great inclusions here, like Carlos Alcaraz and Coco Gauff, but also a number of notable absences. Women’s world number one Iga Swiatek is present, but top man Novak Djokovic is nowhere to be found. Still, at least it means we get to enjoy several calendar years of tennis where Djokovic isn’t able to win everything.

Eventually you unlock unique matches against legendary players such as Roger Federer and Pete Sampras in the men’s tour, and Serena Williams and Steffi Graf on the women’s side. These are compelling little scenario modes that shuttle you through key points in a match, and they bring a welcome injection of variety to the range of match types available in MyCareer.

The considerable list of licensed stadiums all look fairly true to life, and there are some nice little animations to add some personality in between points, like the way players will occasionally collapse onto their backsides after a particularly grueling rally. That said, there are also some noticeable rough edges to the presentation. There’s no coin toss at the start of each match, so you’re never given the option of whether you wish to serve first or receive. There’s no Hawk-Eye technology, either, and therefore no option to challenge close line calls – although the somewhat rigidly placed instant replay camera angles make it tough to scrutinize them anyway. There’s also little to distinguish one tournament win from another; you’re awarded the exact same trophy in the exact same ceremony whether you’ve just won a smaller satellite event or one of the majors. After a few tournament wins, I just started skipping the post-match pageantry like it was the opening credits to an episode of Stranger Things.

Doesn’t Make Any Cents

Virtual currency was probably still just an idea jotted down in a 2K executive’s dream journal when TopSpin 4 was released in 2011, but it’s since become the default currency for in-game transactions across 2K’s stable of sports games, and it rears its ugly head here in TopSpin 2K25, too. Every tournament and special event you win awards a modest amount of VC, which in turn is used for everything from buying new clothing and racquets, to hiring support staff that buff your energy preservation and injury recovery, to even acquiring houses around the globe to help reduce travel fatigue.

After 15 hours invested in MyCareer, I’m reasonably flush with the stuff and haven’t once contemplated spending actual money on packs of VC (which of course you can do), but then again I tend to dress my created player as though they’ve just lost a bet in the locker room. If you’re a more fashion conscious tennis player and you’re not content to style your avatar in the occasional off-brand shorts and skirts you can earn purely by playing tournaments, then your mileage may vary.

What does slightly irritate me about the use of VC, though, is that it’s resulted in a warped in-game economy where it’s somehow cheaper to buy a house in New York than it is to buy a new tennis racquet. The prize money you’re awarded from a Grand Slam tournament is also not even remotely similar in scale to real life; winning the Wimbledon final should net you millions of dollars, but in TopSpin 2K25 I pocketed a measly 194VC – just barely enough to buy a pair of Wilson-branded socks or a little more than half of a pair of Nike-branded track pants. It’s all a bit silly, really – a virtual currency that you can buy with real dollars that doesn’t make any actual sense.

Virtual currency that you can buy with real dollars that doesn’t make any actual sense.

I’m willing to look past the questionable virtual currency nonsense, however, because the action out on-court is of such a high standard. I’m only two thirds of the way towards reaching the level 30 cap for my created player, and there are still plenty of courts to unlock and objectives to tick off as I enter my seventh year on the tour. Beyond that, I’m also keen to get stuck into the online tournaments once the servers become more populated, and there’s also a Battle Pass-style rewards system that could well keep me on the hook for several more months to come. Even its licensed player shortcomings could be remedied in due course, with further professionals already promised to be added in the future at no extra cost.