New Gran Turismo 7 update features an all-electric concept racing car created exclusively for the game

Gran Turismo players! Now more than ever, technology is developing in ways that creates endless possibilities. This month’s GT updates features a glimpse of what the future would hold through two vehicles, the coveted ŠKODA Vision Gran Turismo and AFEELA Prototype 2024 .   

Update 1.46* for Gran Turismo 7 will be available as of Wednesday, April 24 at 11:00pm PST / April 25 at 7:00am BST / 3:00pm JST. 


New Gran Turismo 7 update features an all-electric concept racing car created exclusively for the game

Three new cars added this month

ŠKODA Vision Gran Turismo

A single-seater all-wheel drive EV from the distinguished Czech manufacturer. 

Drawing on the rich heritage of Škoda Motorsport, the Škoda Design Team has created a visionary study of a single-seater, all-electric racing concept car: the ŠKODA Vision Gran Turismo. Created exclusively for Gran Turismo, this concept represents Škoda’s first inclusion in the Gran Turismo series. Inspired by the Škoda 1100 OHC Spyder racing car from 1957, a vehicle originally developed for the prestigious 24-hour Le Mans race, the Vision Gran Turismo is a modern tribute to this legendary racing car and promises an immersive and responsive driving experience. 

The ŠKODA Vision Gran Turismo project began in 2019 when the design team revisited the iconic Škoda 1100 OHC. Initially, the team was debating whether to restore the original 1100 OHC or create a futuristic iteration for the digital age. After consulting with Chief Designer Oliver Stefani, the Škoda Design team opted for an innovative approach, creating a fusion of past and future. 

This racing concept pays homage to its legendary predecessor as well as incorporating the defining features of Škoda’s Modern Solid design language, as seen in its T-shaped headlights. What’s more, the Vision Gran Turismo showcases two distinct liveries: one reflecting the heritage of the famous Škoda 130 RS racing car from 70́s, and the other inspired by the Vision 7S concept car, which embodies Škodás Modern Solid Design philosophy. 

The ŠKODA Vision Gran Turismo boasts a sleek exterior with crisp, clear lines and pronounced edges, mirroring the aesthetics of current Formula E racers. Its design is optimized for superior handling through active aerodynamics. Features like the aerodynamically sculpted body, and the striking, adaptive two-piece rear wing, all work together to dynamically adjust to driving conditions and boost performance. The vehicle incorporates independent wishbone push-rod type suspension system, mounted to a carbon monocoque like those found in Formula E cars, improving high-speed stability, reducing body roll, and lowering the vehicle’s center of gravity. 

Efficiency and excellent driving dynamics are at the heart of the ŠKODA Vision Gran Turismo design. It is equipped with two 200 kW (268.2 BHP) electric twin motors, one on each axle, delivering a combined power output of 800 kW (1,072 BHP). The inclusion of all-wheel drive with intelligent torque distribution across both axles ensures a balanced and responsive driving experience. This is complemented by a smooth, single-speed transmission, providing seamless acceleration. 

The design of the ŠKODA Vision Gran Turismo harmonizes the exterior and interior, giving the driver the feeling of merging with the car ‒ especially once they take a seat in the cockpit of the cutting-edge carbon monocoque chassis.

 

AFEELA Prototype 2024

A revolutionary ‘mobility device’ set to change how we spend time moving. 

“Move people, through the pursuit of innovation with diverse inspirations.” Embrace cutting edge technology and create a new kind of joy in movement to inspire others. This is the purpose for which Sony Honda Mobility was founded in 2022. This new company, born from the collaboration between 2 very different companies, unveiled their AFEELA Prototype 2024 BEV at the beginning of CES® 2024. 

On the exterior, the car uses an orthodox hatchback sedan shape with a smooth aerodynamic look. There are several sensing devices across the car, including the LiDAR unit at the front of the roof and other image and radar sensors. The highly accurate data from these devices are used to provide more natural driving assistance. 

The doors open automatically as the user approaches so there is no need for door handles. Looking towards the front grille, you will find the customizable ‘Media Bar’, a digital display which allows for both self-expression and communication from outside the car. 

However, the real appeal of the AFEELA lies within its cabin. The interior features a vast array of features to ensure passengers are never bored. 

The most obvious feature as you board the vehicle is the wide dashboard display spanning almost the entire width of the car. This screen provides not only information from the car itself, but several entertainment options which can also be shown on the seatback displays for the rear seats. As well as music and movies, passengers can also view a real-time 3D representation of the car’s surroundings taken from the sensor arrays and allows them to enjoy the scenery around them as if playing a game. 

The appeal of the car is not only visual either. The AFEELA also features a personal agent feature which allows passengers to interact with the car through natural speech. Additionally, a combination of Honda’s extensive experience in mobility and Sony’s audio knowhow has resulted in an innovative noise cancelling system to reduce road noise. Isolated from the drone of the outside world, the interior’s numerous speakers provide an unparalleled audio soundstage. 

The AFEELA transforms the process of moving around from simply waiting, to enjoying the time spent in the car. This 2024 Prototype is critical milestone in the process of bring the AFEELA to market production.

Chevrolet Chevelle SS 454 Sport Coupe ’70

Popular in drag racing; sporting incredible power from a massive engine. 

Introduced in the 1964 model year, the Chevelle was Chevrolet’s first intermediate model. With an SS sports grade model in the line-up and an option for a 327ci high output V8 engine, the Chevelle carried all the hallmarks of a muscle car. 

In the following year of 1965 however, the Chevelle SS was transformed into a full-blown high-performance car, with a 396 ci, OHV V8. From then on the Chevelle SS was only offered with this 396 ci unit, drawing a clear line between it and the previous SS. 

In 1970, the Chevelle SS went on to be called the most powerful intermediate model on the market. The engine line-up that was only available in 396 ci was upgraded, offering an enlarged 402 ci model. In addition, a 454 ci, enlarged version of the 427 ci, was offered as well. 

The option codes for the two types of 454 ci models offered, were the LS5 and LS6. The former produced 355 BHP with a compression of 10.25:1, and the compression of the latter was raised to 11.25:1, and combined with high cams and high flow headers, it produced approximately 449.7 BHP. This was the most powerful catalogue model engine in the history of American cars in its day. 

The LS6-equipped Chevelle SS454 was immediately recognised as a very special model, with its wild power output unlikely for a road-legal car. Equipped with a straight exhaust and carburettor settings, it is said to have easily exceeded 493.1 BHP, and was the big contender in stock class drag racing.

Café / Extra Menus  

The following Menu has been added:

  • Extra Menu No. 38: ‘Ferrari 12-Cylinder Engines’ (Collector Level 38 and above)

World Circuits (Event)

The following new events have been added to ‘World Circuits’:

  • Japanese Clubman Cup 550: Alsace – Village Reverse
  • American FR Challenge 550: Trial Mountain Circuit Reverse
  • Vision Gran Turismo Trophy: Grand Valley – Highway 1

Scapes  

‘San Diego’ has been added as a featured curation in Scapes

*Internet connection and Gran Turismo 7 game required for update.

GTA5 nearly had story DLC that made Trevor a 007-style spy – until it was cancelled and turned into a GTA Online heist

As a somewhat deflating example of the money-churning might of GTA Online becoming the sole focus of Rockstar’s Grand Theft Auto 5 efforts over the last decade, the actor who played Trevor in the ridiculously well-selling crime epic has teased some details of planned story DLC that would have turned the controversial protagonist into a James Bond-style spy. The pack supposedly got as far as shooting with the actors, only to end up cancelled and folded into a GTA Online heist.

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Disney Dreamlight Valley Welcomes Daisy Duck In Next Free Content Update

And Oswald the Rabbit joins the expansion pass.

Although it has been teased for a little while now, Gameloft has today revealed that Daisy Duck will be stepping into Disney Dreamlight Valley in the game’s next free content update, ‘Frills and Thrills’. What’s more, we can expect this update to land next week on 1st May.

The valley’s newest arrival was showcased in today’s Disney Dreamlight Valley developer update (above), where the team shared a first look at what’s to come over the next season. Aside from Daisy, the next content update will also bring with it new park rides in the upcoming ‘A Day at Disney’ Star Path, new ways to snap up selfies and new items thanks to Daisy’s boutique.

Read the full article on nintendolife.com

Another Crab’s Treasure hands-on report: a playful Soulsike tribute with fresh ideas

Developer FromSoftware minted a new genre when Demon’s Souls first released on PlayStation 3 back in 2009. The “Soulslike” genre was born, inspiring developers across the globe with its risk/reward mechanics, thoughtful melee combat, and connected world design.

Aggro Crab is one such developer. I recently went hands-on with their game Another’s Crab Treasure, which charts a different course through the genre. The PS5 game, out tomorrow, April 25, eschews grim, crumbling kingdoms in favor of colorful underwater lands. Instead of grim lore, it injects cheeky humor overflowing with references to Soulslike games and other properties. While at its core it still plays like a Soulslike, it introduces unique mechanics such as equippable shells with distinct properties.

Not your typical Soulslike vibe

On the surface, Aggro Crab’s Soulslike resembles a cheerful, simple adventure based on children’s cartoons. Beneath the surface lies controls and combat encounters familiar to fans of FromSoftware’s third-person action-RPGs.

The game begins with snail protagonist Krill being evicted from his shell, as a result of not paying taxes. Naked and vulnerable, he ventures deeper into the ocean to speak with the local matriarch to reclaim his home.

Aggro Crab’s tongue is firmly in cheek throughout the colorful adventure. For example, experience points are represented by environmentally devastating microplastics. Magic power manifests as mystical “Umami.” Trash litters the sandy sea floor, including fun and groan-worthy puns (see above used popsicle stick joke). One of my favorite details is a castle guard holding a straw and plastic soda cup lid like a greatsword. Aggro Crab’s sense of humor and colorful aesthetic serve as an entertaining antithesis to the familiar melancholy Soulslike tone.

Raise shell against your enemies

Of course, the main hook of any Soulslike lies in the gameplay, and Aggro Crab remains faithful to the genre with some fun twists. Krill’s moveset includes light and heavy attacks mapped to R1 and R2, respectively. The Circle button is sprint, Square casts Umami magic, and L1 blocks with your makeshift shell. Locking onto enemies like aggressive crabs is key to studying their movements, blocking and dodging until the perfect opportunity to strike. Holding R1 unleashes a satisfying charge attack, oftentimes causing defeated foes to drift off with the ocean currents.

Krill’s shell is where Another Crab’s Treasure distinguishes itself from many Soulslikes. As the game’s name suggests, Krill is in the market for temporary homes while he reclaims his original shell. These come in the form of soda cans, bottle caps, banana peels, party hats, you name it. Each “shell” acts as a shield and offers unique stat boosts, like tradeoffs for attack, Umami, defense, etc.

Some enemies are especially vulnerable to Umami magic, which means unleashing shells’ unique magical abilities is key. I particularly enjoyed the soda can’s proximity-based attack bubbles and the tin can’s electricity field. Shells have limited durability, however, so you’re always scanning for Krill’s next defensive flophouse. I was initially hesitant about the durability factor, but I ultimately appreciated being forced to try out the myriad shells.

3D platforming fun

Many Soulslike games keep players’ feet planted firmly on the ground, which is another area where Another Crab’s Treasure swims against the current. The X button jumps, and holding it down makes Krill do a cute little glide-swim. These nimble traversal options blend well with the cheery, classic 3D platforming aesthetic. One location might hide a path behind breakable glass bottles, revealing a light platforming challenge. Another may entice players to climb to a vantage point and glide to a far-off collectible.

Krill eventually discovers a grappling hook that adds a new dimension of verticality to the mix. Holding the L2 button in mid-air slows time and allows Krill to grapple onto specific points like fishhooks and climbable nets. These traversal options encourage players to carefully study the vibrant environments for hidden treasures (once the enemies are taken care of). Pacing is key in Soulslike games, I appreciated the palate-cleansing platforming sections after tough fights.

A knowing wink to Soulslike fans

Another Crab’s Treasure reminds me of musician and national treasure Weird Al Yankovic, it delivers a humorous parody of a well-known topic yet delivers entertainment beyond the surface-level goof. For example, I was tickled by the first boss encounter, featuring a mounted knight-like sea creature charging down a hill as its name and health bar filled the top of the screen. After I was done chuckling, I had to buckle up for a genuinely challenging-yet-rewarding fight.

Based on my hands-on time the homage runs deeper than its fun references, and the unique cartoony vibe and shell-swapping mechanics freshen up the formula. Dive into Another Crab’s Treasure when it releases on PS5 April 25.

Stellar Blade Performance Review

Today we’re looking at Stellar Blade, the new PS5-exclusive action-adventure game from Korean studio Shift Up. Starting at the main menu we have three modes, and from a player perspective, they are nigh on perfect. Each does what it states: Resolution mode focuses on the highest pixel counts, Performance mode targets the smoothest and highest performance, while the best, and default, is the Balanced mode that aims to provide the best compromise of both.

The differences are small – in side-by-side comparisons, the only changes I noticed are that depth of field and screen space reflections are of a slighter lower quality in Performance mode, with the focal depth being shallower in Balanced and Resolution mode. Additionally, the hair quality of the main character Eve, as well as other characters, is also reduced, specifically in real-time cinematics, as you move from Resolution mode down to Balanced and then Performance. Aside from this, the biggest changes are frame time, resolution, and thus texture sampling. Resolution mode is capped at 30fps and appears to target a full 3840×2160 with dynamic resolution scaling (DRS) possible but not necessary. Performance runs at 60fps targeting 2560×1440, and again DRS is possible but no counts were found below this. Both modes use a spatial upscale, which could be Unreal Engine’s own TAAu spatial pass or AMD’s FSR1. This results in some instability in the image on thin elements and oblique textures to the camera.

The best image stability comes from Balanced mode.

Surprising for some, the best image stability comes from Balanced mode, which also targets 60fps and a 3840×2160 ceiling. It uses a temporal reconstruction pass which may be Unreal’s own TAAu solution or FSR2. This looks to be dynamic, or at least, reconstructed from a 2880×1620 to 1920×1080 base, which again demonstrates why pixel counts are not that important. You can see in the video that thin edges, specular highlights, light sources, volumetrics, and certainly hair is far more dithered, noisy and unstable in Performance mode, and even Resolution mode, as compared to Balanced mode. This does come at the cost of the required pixel blends that soften high-frequency details in textures and such, but here the trade off is worth it – in normal play, this mode looks close enough to Resolution mode at a higher framerate to not be worth the cost of dropping to 30fps. This is due to Resolution mode having great per-object motion blur, but the fast locomotion and action, along with input latency impact, can take a while to acclimatise to. Due to the game’s reliance on fast timing-based combat, this is a high cost, for me, over the small image reduction balanced costs.

Performance Modes Compared

When it comes to performance, as I stated, these modes are nigh on perfect. The Resolution mode is, from all my tests and almost completing the entire game, a fully locked and perfectly paced 30fps. Running through the world, climbing buildings, or fighting hulking genetic monsters, the game holds a flat line on the required 33ms and thus 30fps readout. Likewise, the Performance mode runs an equally locked 16ms frame time target giving us a locked 60fps. From my long sessions of play and testing, I could not find any areas that cause a deviation from that target at all. Even if they did, it would likely be single frame dips into 33ms, but this never happened in my performance captures.

Balanced is the only mode that can fall below the designed 60fps rate, with it often hovering into the mid 50s during play. Vitally, it always keeps within the next refresh cycle of 33ms when it does, giving us a small but noticeable level of micro judder during exploring and combat. The worst case was the high 40s when heavy alpha and particle effects had filled the screen, hammering bandwidth and fill rate, but these instances are very brief. Anyone with a variable refresh rate (VRR) monitor or TV will have a much smoother time as the game is often just shy of the 16ms frametime required. The PS5 supports a 48-120Hz range in its VRR mode, and these dips often fall within a 20-25ms frametime, making them end up feeling as smooth as the Performance mode, but with better image quality and the best input latency, which is vital for cutting through the trouble in style.

Size and Scale

Stellar Blade is big in all aspects: large levels, a vast cast of characters, and tons of enemies, locales, and hulking bosses with which to do battle. What starts as a linear combat/exploration game opens up and out significantly, and as you continue through this derelict and desolate world you see a wide variety of beauty. From the sun bleached beach of the start through crumbling Greek-like cities, underwater tunnels, lush green outskirts, and the dense town of Xion, you will see some gorgeous sights throughout your playtime.

Powered with Epic’s Unreal Engine 4, it is an impressive looking game with strong visuals, lighting, and cinematography. Character models are a highlight, with Eve herself being front and center, with soft and fleshy skin tones and long, physics-based hair – a key character trait which folds, self collides and moves with grace with Eve’s motion. Animations are fast and fluid, and expand with a wide variety of moves, weapons, skills and outfits. All characters have an equally high-construction quality, with soft sub-surface scattering on skin, deep parallax eyes, and a good balance of polygon count bolstered with texture and normal map details. A big reason for the human-like quality is that many of the characters are based on digital scans of real people, which alongside the brilliant physically-based lighting and material systems provides a borderline photorealistic look – but with just enough artistic change and ethereal design to never stray into the uncanny valley.

The Naytiba enemies are equally lavished with effort and style, with general cannon fodder having a mutated but organic style. You have spider-like robots, mutant hermit crabs, horse-meets-hammerheads, and giant pyramid head fleshy bosses galore. The animation and fluidity of all the enemies is a big reason why things often look the best during gameplay. As you slash, flip, slide, and topple colossi throughout the game, everything feels as alive and physical as you do.

Adding to this is the brilliant use of lights, shadows, alpha, and particle effects. Whenever you block an attack, slice into an enemy, or teleport behind a beasty, you are greeted with GPU-accelerated particles, via splatters across the floor and even yourself. Enemies can also dish out the effects with liquid projectiles flying across the screen, splatting and spreading on the floor or clouding the air with a poisonous haze temporally.

Underwater the sense of depth and light propagation is very good, with a clear split of above and below the sealine helping make these sections atmospheric. The use of post effects is again central to the look and feel, and a high quality per-pixel motion blur is included, which works well across the three modes. High quality sprite-sampled bokeh depth of field is used during gameplay and the real time cinematics. This aids the high CGI quality these sections have, making them look close to offline renders at times due to the composition and consistency. They are also used to focus your gaze on important areas or frame the shot as per standard cinematography ques, and though some of these are longer than I personally liked, it helps drive the story and character development well – in between all the butt kicking.

That said, not everything is roses in this garden, as the scale of the game and high quality it achieves can be contrasted by some weaker aspects. Textures, as a whole, are good but not great, with some lower-quality mips used on incidental objects and walls, causing them to lack much detail. Colour schemes can be a little too beige in some of the city sections, and the dreaded yellow painter man has run ahead of you to clearly mark the path forward. Although I understand the benefits this offers, it does, in my opinion, become redundant on the exploration aspect to have these yellow breadcrumbs rather than using light, design and architecture to draw you through. The issue is not exclusive to this game, but I must say it felt at odds with Stellar Blade’s otherwise focused art design.

Animation of characters outside of action can be a little wooden and, ironically, robotic, with some sections having very stiff movement and limited facial expressions, which can vary from great to ok depending on the scene. Sound is also very good, but the voice acting on some scenes and over reliance on the same combat sound bites of Eve can become repetitive a few hours in. More variety here would go a long way. Polygon counts can also be low with some signs of the old, cross-generation base the game started with. Similarly, some sections of volumetric light and water surface effects are not always up to the same high standard. Most of these are small complaints though, and they do not distract from a vast, enjoyable, skill-based and above all, gorgeous-looking game that delivers on its aims.

Summary

For a brand new studio, Shift Up has certainly lived up to its name. The quality, variety, scope, and size on offer is exemplary for such a small studio. It has grasped and overcome the challenges of Unreal Engine and not fallen afoul of any of the common streaming stutter or performance hiccups that can blight other teams. The choice of performance modes is commendable, with options available for those who prefer a locked 30 or 60 fps, as well as a balance for those that want the apple and the branch along with it. As a PS5 exclusive it will likely be a game that has legs far beyond the final credits, offering up a visual and gameplay experience that is quite welcome in the gaming garden.

Should You Bother With… Hall effect keyboards?

Welcome back to Should You Bother With, the RPS hardware column that combs away the fluff surrounding PC gaming gear to reveal a smooth, hairless core of pure consumer advice. This time: Hall effect keyboards, a relatively fresh flavour of desktop peripheral that’s been gaining traction with manufacturers for the switch design’s supposed durability and reliability benefits. These represent perhaps the first major challenge to mechanical keyboard hegemony, but you may be wondering: who’s Hall? What’s their effect? And does it actually make for a better gaming keyboard? Time to found out.

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Best PS5 and PlayStation Deals Right Now (April 2024)

There are some amazing PS5 deals to check out right now, including a selection of PlayStation games that have dropped to just $20 at Walmart. Not only that, but the PlayStation Portal, a surprise hit, and Sony’s newest handheld gaming accessory, is back in stock at Best Buy (for now). It’s sold out everywhere else — so if you want one, you’d better grab it quick, as it’s not likely to stay in stock for long. Below, you can also find other deals on everything from consoles to SSDs and even information on where to buy a PS5 now.

TL;DR – Best PS5 Deals Right Now

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PlayStation Portal Back In Stock (Limited Time)

Best PS5 Video Game Deals

While the God of War deal works out at $30 for PS5 (after the $10 digital upgrade from PS4), it’s still $10 cheaper via this deal compared to any other retailer currently, and a massive $40 off the MSRP. In any case, you’re still securing the best possible price for God of War Ragnarok on PS5.

$20 games is a huge deal, with the only issue being that Walmart offers free delivery for baskets of $35 or more. But, we can assist there as well. If you sign up for a Walmart+ account with a 30-day free trial, you can get free fast delivery (alongside a slew of other benefits right now like three months of YouTube Premium for free). Otherwise, you can also check to see if your local store has stock, and pick it up from there instead.

More PS5 Video Game Deals (Physical):

Score a Spider-Man 2 PS5 Slim Bundle for $449 (20% Off MSRP)

This deal has been one of our favorites for quite a while (since last year’s Black Friday, actually!) and it’s been selling out at a variety of retailers. Thankfully, Walmart and Best Buy still have some stock, so if you’ve been hoping to grab one of these PS5 Slim bundles, now’s your chance to do so. Who knows how long it’ll stick around for, so act fast! Normally, it retails for $559.99, but it’s been marked down to $449 for a while now which is an excellent deal.

WD_BLACK PS5 4TB SSD for $303.64 at Amazon

Looking to completely maximize your PS5 storage capabilities? Then this is the deal for you. For a limited time only, this PS5 4TB SSD is available at Amazon for just $303.64 (see here). It has an MSRP of $699.99 which is rather dramatic, but in reality, this and many other 4TB SSDs have been sitting around $280-$300 recently.

Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. You can also check out the best PS5 2TB SSD deals here, or see more of our favorite deals below.

More PS5 SSD Deals:

Best PS5 Headset Deals: 20% Off the SteelSeries Arctis Nova Pro & More Headset Deals

There’s no shortage of PS5-compatible headsets. If you’re constantly having to turn down the volume when you play, you might want to pick up one of these, then you can listen to your games as loud as you darn well please. And if you’d like to see even more options that are worth buying, check out our collection of the best gaming headsets.

More PS5 Gaming Headset Deals:

PlayStation Deals: Budget to Best

It doesn’t need to have a massive discount to be a good deal, so we thought it would be a great idea to pick out our absolute favorite PS5 and PlayStation offerings that would be relevant to buy no matter the time of year, or the sales going on. From the latest DualSense controllers, to the very best PS5 SSDs on the market, we’ve got it all right here.

More PS5 Budget to Best Picks

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Best Time to Buy a PS5

Generally, the best time to buy a PS5 console is during major yearly shopping events such as Black Friday, Cyber Monday, and the various Amazon Prime Day sales. Although PlayStation consoles rarely go on sale, you can often scoop up limited-time bundles that include additional an additional game or two, and more.

How to Trade in Your Old PlayStation Consoles

If you’re looking to trade in your old PlayStation consoles, you can do so at select retailers in-store and online. Often, the most widely available retailers are GameStop and Best Buy. However, you can also trade your used devices online at retailers such as Amazon and Microsoft.

Some retailers will offer you cash for your used goods, while others may provide you with a gift card that can be used in-store and online. This is a great way to offload your old gaming gear and get some money that you can put towards a newer console and games.

While trading devices in at retailers will often net you the lowest amount for your used consoles, there are also online marketplaces such as eBay, Craigslist, and OfferUp that may fetch higher prices, but you’ll often be responsible for packing and shipping costs, or be required to meet someone in person for the transaction, the latter of which poses its own risks.

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Sand Land review: a boring Mad Max lite that should have been very exciting

Sand Land is like a sanitised manga-ish Mad Max Fury Road, where there are fewer explosions and nobody huffs paint and screams “Witness me!”. So, arguably, a less cool Mad Max. In this incarnation it’s an open world action game with light RPG elements; in previous incarnations it is a manga and anime by the creator of Dragon Ball. My takeaway from playing Sand Land the game is that it is a tremendous advert for the manga and anime, in the sense that everything good about Sand Land the game is from those, and I would rather be reading or watching them instead.

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