Metal Gear Solid: Master Collection Vol. 1 Hololive VTuber Collab Teased

Fans might already know who it is…

The release of the Metal Gear Solid: Master Collection Vol. 1 on Switch is fast approaching and it seems Konami has now teased a collaboration with a Hololive VTuber.

This special stream will be taking place on 20th October, 6 pm JST and more details will be revealed at a “later date”. Right now, it’s not entirely sure what the plans are, but there is a silhouette of a Hololive VTuber wearing a bandana similar to the one worn by Solid Snake and Big Boss.

Read the full article on nintendolife.com

Phil Spencer Wants Nintendo Fans To Feel “100% Part Of The Call Of Duty Nation”

Xbox’s goal is parity across all platforms.

After a lot of court drama, Microsoft last week announced it had officially acquired Activision Blizzard as well as mobile giant King. Head of Xbox Phil Spencer has now appeared on the Official Xbox Podcast to discuss the acquisition and Call of Duty has once again come up in conversation.

Phil took a moment to clarify players on all platforms will be part of the “Call of Duty nation” going forward and that Xbox would not be locking certain exclusive content to its own platforms. It also strives for parity in terms of the “launch and content” across all systems:

Read the full article on nintendolife.com

Phil Spencer Explains Why There Won’t be any Activision Games on Game Pass in 2023

So, Xbox owns Activision-Blizzard now, right? So why are Call of Duty and Diablo not on Game Pass yet? That’s been a question on many people’s minds lately now that Xbox’s massive acquisition has finally closed. And today, Xbox head Phil Spencer showed up on the Official Xbox Podcast to try and answer it.

During the podcast, Spencer was questioned about the recent news that we wouldn’t see a massive drop of Activision-Blizzard games on Game Pass immediately after the deal finalized, as many had expected. As it was pointed out, a major flood of Game Pass newcomers happened when Xbox acquired Zenimax. Twenty Bethesda games dropped onto the service just days after, including some of the company’s biggest franchises.

Where, then, are all the Activision Blizzard games? Why is this different?

Per Spencer: they’re coming. Eventually. But the regulatory challenges surrounding this acquisition made it a bit trickier to navigate than the Zenimax deal, and adding games to Game Pass isn’t as simple as flipping a switch to put them on there.

“The truth of the matter is with Activision/Blizzard/King that the regulatory process took so long, and frankly there was a lot of uncertainty in that process up until really a week before we closed, or the week of, when the CMA finally came down to their decision, that we weren’t able to get in and work with mostly Activision-Blizzard in this case, on that back catalog work,” Spencer says.

“So now that the deal is closed, we’re starting that work, but there is work. And…the Twitter handle did put out something that talked about 2024, I think that’s accurate. I would love it if there was some kind of secret celebration drop that was coming in the next couple of weeks, there’s not.”

So now that the deal is closed, we’re starting that work, but there is work

Spencer went on to acknowledge that the lack of a celebratory, sudden drop was “a little bit of a downer” but reassured that the games are coming, eventually, including Diablo 4 and Call of Duty: Modern Warfare 3. In the same interview, he also reiterated “100% parity” for Call of Duty across all platforms, including PlayStation, in keeping with Xbox’s 10-year deal with Sony.

Xbox’s acquisition of Activision Blizzard officially closed last week, with Xbox paying $69 billion to fully absorb the giant gaming publisher after over a year of legal and regulatory battles in multiple countries.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Phil Spencer Reiterates 100 Percent Parity for Call of Duty, No Exclusive Skins or Betas

Xbox’s Activision Blizzard merger is finally done, but that doesn’t mean that Phil Spencer is suddenly ready to reverse course and make Call of Duty an Xbox exclusive. Speaking on the Official Xbox Podcast, Spencer reiterated that the platform’s goal is “100 percent parity” on content across all platforms.

“The players on PlayStation and in the future on Nintendo… I want you to feel 100 percent part of the community. I don’t want you to feel like there’s content you’re missing out on, skins you’re missing out on, timing you’re missing out on. That’s not the goal,” Spencer said. “The goal is 100 percent parity across all platforms as much as we can for launch and content.”

That means no exclusive betas, skins, or other content will be reserved for Xbox players. This follows a 10-year deal with Sony to keep Call of Duty on PlayStation platforms.

Spencer clarified that there may be technological issues that separate individual platforms — an apparent nod to the Switch. However, from a content perspective, Spencer says that Xbox’s ultimate goal is to make everyone feel like they’re part of the “Call of Duty nation” no matter what platform they’re on. He also subtly criticized PlayStation’s previous exclusivity deals with the franchise.

We have no goal of trying to use Call of Duty to try and get you to buy an Xbox console

“We have no goal of trying to use Call of Duty to try and get you to buy an Xbox console,” Spencer said. “We’ve been on the other side of some of those skins and times… Even this beta, it wasn’t on Xbox the first week. I don’t think that helps the community, I don’t think it helps the game.”

The battle over Call of Duty

Call of Duty was at the center of the battle over the Activision Blizzard merger that raged through most of 2023, with outgoing PlayStation president Jim Ryan claiming that he believed Xbox intended to use Call of Duty to “disadvantage PlayStation in terms of the availability or the manner in which the game is made available on PlayStation consoles, and to drive PlayStation gamers to the Xbox platforms, specifically Game Pass.”

Xbox, for its part, has been steadfast in saying that Call of Duty will not be made exclusive on any one platform.

Spencer touched on numerous other topics during the interviews, including why Activision Blizzard games won’t be available on Game Pass in 2023 and whether or not Xbox has done a good job of revisiting franchises.

For now it’s business as usual Activision prepares to launch Modern Warfare III. The beta kicked off on October 12 and ended on October 16, with the release date set for November 10. You can read our initial review impressions right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Wizard with a Gun Review

With a ridiculous on-the-nose title like Wizard with a Gun, you know exactly what you’re getting into. You’re a wizard, and you have a gun. But the gun is also your wand, so even though you’re shooting all manner of creatures, it’s magical shooting. This silly premise has a lot going for it, opening the door for plenty of unique combat scenarios in its sandbox world. But despite a great opening, Wizard with a Gun starts losing momentum once it becomes clear that it just doesn’t feel finished. Pulling off spell combos and crafting new bullets can be a lot of fun with a friend in co-op, and there is a good amount to explore for fans of survival sandboxes, but balance issues and the lack of a proper ending leave it feeling like it’s missing an Early Access label. As my friends and I kept saying, “it’s got good bones,” but the robes on top of them don’t take long to wear thin.

Wizard with a Gun immediately gets you to the shooting and the wizarding, with a campaign that’s easy to understand on its face: With only five minutes left before the world ends, you have to keep turning back the clock in order to defeat chaos and save all existence. How you choose to use each five-minute chunk is up to you, be it gathering resources for a complex but rewarding crafting system, or maybe facing off against a mini boss to gather gears that allow you to unlock more areas to explore. At any point you can choose to escape to the Tower, where you can spend as much time as you want doing research to gather more bullets — I mean spells — for your many guns, or decorate your headquarters using recipes you get through exploration (although there isn’t much to gain for doing so). Then, once you’re ready, you reset the clock and venture back out.

You can run through the campaign solo or with one partner, and the co-op is super easy to set up. You just start a save file in multiplayer mode, and a friend can hop in and out. While they won’t join your game with any items, it’s easy to stash some of your own in the Tower for them to use — you’ll have plenty, too, as there are four types of guns available to find at various levels of power, and you can carry up to six at a time. Because progression is tied to your guns and upgrades, you can easily jump back and forth into each other’s save files, or just use the same save file when playing alone to progress on your own.

The most fun I had was with a friend, largely because the overall experience differs wildly from playing solo. While Wizard with a Gun attempts to make the map more difficult when you’re playing in co-op, that mostly comes down to more enemies: Instead of one chaos monster spawning, you’ll get two. It’s an intuitive way to balance having multiple players, but there are a lot potentially unintended side effects. For one, when you defeat a chaos enemy, you can then reduce the overall chaos, which means you get more time added to the countdown to the end of the world. This works well when you’re by yourself since you’ll get an extra 30 seconds every so often, but when there are two of you, you get way more added time. There were expeditions where my friend and I had nearly doubled the available time, which let us gather a ton of resources and get to the boss at the end of each area much faster than it felt like we should have.

Enemies can be too easy co-op but too difficult by yourself.

Foes seemed to take and deal the same amount of damage whether I had a partner or not, and which enemies pop up in higher numbers during co-op didn’t seem to be consistent across the different enemy types. That meant I had to run back to the Tower more often solo because many encounters were significantly more difficult. That’s especially true of bosses, since they essentially take double damage when you’re with a friend. Plus, they can usually only attack one of you at a time, which is a reprieve you obviously don’t get in solo mode. The result is that neither mode feels balanced properly, with enemies that are too difficult by yourself and too easy when you’re with a partner.

The balance problems are even more apparent when it comes to the spells. You start off with a basic damage bullet, but you can unlock multiple research stations that give you access to more bullet types. There are the obvious ones, like burning, poison, and ice, but the more you upgrade, the more humorous and fun they become. Each research station is tied to a certain type of bullet, so one can upgrade your ice bullets to do more damage, for example — but you can also unlock more interesting options like freezing bullets that encase an enemy in a block of ice, or a drill that can deal more damage once they’re frozen. Move on over to the physics station and you can get force bullets that knock enemies around, or an upgrade to get ones that summon boulders that fall from the sky and block movement. There are bullets that can revive your friend immediately, or cool ones that can make enemies either your friend or terrified of you.

You can also craft powders, which are basically bullet attachments that generate other effects for devastating combos. Some just increase damage, but others might leave a trail that can boost the efficacy of your bullets. Put a water trail on a cold bullet and it will increase how quickly you can freeze an enemy. Put an oil trail on a fire bullet and watch everything go up in flames. One of Wizard with a Gun’s great joys is trying out different combos and seeing what happens. And because each of the map’s three areas has a different biome (there’s a burning desert, a poisonous swamp, and a frozen waste), you’ll want to change out your bullets and try different combos to combat enemy immunities.

However, you might not actually want to try new things, because there’s one bullet tree that trumps all the others, and it works in just about any environment: lightning. There are two kinds, general shock bullets and ones that call down lightning strikes for massive damage. The long cooldowns might initially deter you from using them, but as one of my friends soon pieced together, if you put lighting strikes on each of your guns, you can get around the cooldown by switching between them. So while it took me close to 25 hours to finish Wizard with a Gun as I moved between the different bullet types and upgraded multiple research stations, he got through the entire campaign in less than 10 hours just by spamming lightning abilities.

One of the great joys is trying out different bullet combos.

The bullet types are just horribly uneven, whether it’s due to how much damage they deal, how many of them it takes to instill an effect, or how early they’re introduced in the campaign. It makes sense to lock more powerful bullet types behind weaker abilities in their research trees, but you can get lightning strikes before you even beat the first boss, which is only after maybe an hour or two. Even when you decide to switch to some of the more interesting types, you may find they have very limited uses or don’t work as advertised. Charming bullets theoretically make enemies friendly, but I found that it took too many bullets to try and turn just one, which is an impossible task when you’re getting bombarded on multiple sides.

There’s also the Order bullet, which only deals damage to chaos enemy types, but just barely. Even with a few upgrades, it only made a difference when fighting the lower-level ones, and anything it could do, another bullet type could do it better. So many of the spell types have the potential to be exciting, and I get that not every option can be damage-heavy and powerful, but more work could have been put into making sure you actually want to try out different combinations. At a certain point, I was unlocking research trees for the sake of completion, not because they were interesting.

Another thing I did just for the sake of it is figure out the story. You know that the world has ended and chaos is running rampant, but you don’t know where everybody went or why. There’s a good amount of environmental storytelling that you can unlock by scanning parts of the world, along with NPCs that give you a bit of obtuse and poetic dialogue about what happened, but little of it felt worth listening to or learning about. As you unlock areas in the Tower by finding more gates, you’ll come across tomes that discuss the bosses and how they became trapped, too. There’s even one guy that’s literally trapped in a block of amber, but the details of these things don’t necessarily matter. You can stop and read every piece of lore if you want, but it doesn’t do much besides slow down the flow of gameplay.

Plus, it’s tough to think about if any of it really matters when getting to the end and defeating the final boss is an extremely anticlimactic affair. Usually, I would avoid talking about the ending of a game to avoid spoilers, but Wizard with a Gun’s is, frankly, incomplete. Some of the bosses, like the barbarian Kolanna, have a set attack pattern you have to navigate, or a specific weakness you can exploit. But the final boss doesn’t utilize much strategy at all. You can spam whatever weapons you have and take them down. Then once you defeat them, there’s a little dialogue, a congratulations, and the credits roll. That’s it.

There’s still a lot more to do in Wizard with a Gun since you can continue playing after the campaign to unlock everything, but when you work so hard to get through four unique, sometimes very difficult bosses, only to get to a final boss far less interesting than any of them and the news that you have to wait for future updates to see more of the story, I started to wonder if I should’ve waited for those additions in the first place.

Koji Kondo’s Mario Wonder Pitch Was a Super Tall Live Action Mario That Said ‘Boing’

The developers at Nintendo had thousands of ideas for the latest Mario game, many of which made it into Super Mario Bros. Wonder through the game’s world-shifting Wonder Flowers. But some ideas didn’t: including sound director Koji Kondo’s whacky idea for an “eight-heads-tall, life-sized, live-action Mario.”

This wild idea for Mario was mentioned in an Ask the Developer interview published by Nintendo today for Super Mario Bros. Wonder, in which the development team shared insights from the creation of Mario’s latest adventure. In the interview, they talked about the process of coming up with the Wonder effects.

Originally, they had everyone on staff writing game ideas on sticky notes, ending up with over 2,000 ideas to sift through. Later, after Wonder Flowers were created, they went back to these sticky notes for ideas on different Wonder Effects, and used many of the suggestions they found.

But one idea that didn’t make it was Kondo’s, as he explains:

“I shared the idea of an eight-heads-tall, life-sized, live-action Mario humming along with the background music as he goes along,” Kondo said. “When he jumps, he says to himself, ‘Boing!’ …The idea was never used, though…I felt I had to take the lead in going to the extreme.”

Kondo’s giant Mario idea isn’t too far off Mario’s usual size-changing abilities, but what really makes it is the idea of a Mario doing all his own music and sound effects. It’s even sillier when you consider that if Kondo’s idea had been used, all these sounds would have been done by new Mario voice actor Kevin Afghani. It was recently announced that Afghani has replaced long-time Mario voice Charles Martinet after Martinet’s retirement from the role.

The interview with the team comes just ahead of the release of Super Mario Bros. Wonder at the end of this week. We ran a final preview covering our early impressions of the game last week, and while our preview is spoiler-free, be warned that spoilers have leaked online elsewhere already.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Underwhelmed by Intel’s 14th-gen CPUs? This Ryzen 7000 bundle is on discount

With the release of Intel’s somewhat underwhelming 14th-gen processors today, I feel a lot of people are going to be looking once more at AMD Ryzen 7000 systems. These CPUs offer the same access to DDR5 RAM and PCIe 5.0 components as Intel’s latest offerings, yet typically consume less power while delivering better gaming performance at the high end. That makes it easier to build a balanced system, especially with deals on Ryzen 7000 CPUs and motherboards starting to become more commonplace.

Case in point is this AWD-IT bundle deal on a Ryzen 5 7600X and an MSI MAG B650 Tomahawk WiFi motherboard for £400, versus £445 for the two items separately. That’s a pretty fair deal!

Read more

Mario Wonder’s New Enemy Animations Explain How Goombas Can Deal Damage

A mushroom with some bite.

If you have ever thought even remotely deeply about the reality of the Super Mario universe (which we wouldn’t recommend doing, seriously), then you might have bumped up against the most simple of questions: why does Mario get hurt when a Goomba hits him? As it turns out, this is something that Miyamoto was asked back in the days of the NES, and only with Super Mario Bros. Wonder, has Nintendo managed to visualise the reason.

According to a new ‘Ask the Developer‘ interview that Nintendo has published today, Miyamoto’s answer back then was because the Goombas bite Mario on impact (at least, that’s the way that Wonder’s art director, Masanobu Sato remembers it), and so the Wonder developers decided to add an animation into the upcoming platformer to make this statement a reality.

Read the full article on nintendolife.com

Slay Vampires in Diablo IV’s Season of Blood

Greetings wanderers. Whether you have already mastered the nightmarish landscapes of Sanctuary, or you’re tempted to try a savage new experience– Diablo IV’s Season of Blood revitalizes the many paths that players walk. On October 17, tons of quality-of-life changes and a bloodthirsty scourge arrive in Diablo IV. Leveling a character to 100 is much quicker, more Endgame Bosses have been added, and many changes have been made across all of Diablo IV.

Skip the Campaign, Dive Into the Season

Starting with Season of Blood, players will now have the option to skip the Campaign after completing the Missing Pieces quest from the Prologue on the Seasonal Realm. Doing so will allow you to dive straight into Seasonal content, fast tracking your path to mastering the sanguine arts.

For those wanting to dive right into the Seasonal content with a pack of your best demon slaying allies, this change is for you!

Bloodthirsty Foes Descend Upon Sanctuary

Diablo IV’s Season of Blood calls upon players to battle against new monstrous threats – Vampires, Blood Skeletons and Blood Seekers threaten the citizens of Sanctuary. Uncover a new Season Journey, Questline, 22 Vampiric Powers, Battle Pass and more. Fight against the forces of the dark master Lord Zir and defeat them to unlock the secret of their dark art.

Diablo 4 Season 2 Image

Fresh Blood, Fresh Start   

In Diablo IV, at the start of a Season, players must create a new character in the Seasonal Realm. Considering it’s a fresh start for all players, the beginning of a new Season is the perfect time to come to Sanctuary’s defense alongside everyone else on the same journey. Fear not! Once Season of Blood has concluded, your Seasonal Character becomes part of the Eternal Realm. Here, you can continue to progress, level and slay demons at your leisure.

For those savvy enough to have previously aided Sanctuary denizens, any earned renown (gained from uncovering the Map and conquering mighty Strongholds) will provide an advantage when the time comes to begin anew. All earned Renown Rewards persist between any new character on the same Realm, providing an immediate edge to your latest wanderer. This includes increased Potion capacity, Murmuring Obols Capacity and additional Skill Points.

Diablo 4 Season 2 Image

The Road to Hell is Paved with Slain Demons

Reaching Level 100 with a character takes cunning, grit and determination; it’s no small feat. With Season of Blood, the team has implemented many changes to make achieving Level 100 significantly faster across both Seasonal and Eternal Realms. We heard the community feedback to decrease the time spent to reach Level 100 and for more meaningful content to play while progressing past Level 50 and beyond.

With the update on Oct. 17, many changes have been made to core game mechanics to help wanderers on their journey to glory. The experience gained from killing monsters at Level 50 and above has been generously increased and rises steadily as you level. Experience bonuses (such as Elixirs and Seasonal Blessings) are now multiplicative with the World Tier bonus. Nightmare Dungeon layouts have also been improved to ensure players don’t miss out on key Objectives, which reduces the need to backtrack. Monster density has also increased in Dungeons, drastically raising the carnage of these brutish hollows.

These changes, alongside many others, make the overall journey to Level 100 about 40% faster.

Seasons are a great opportunity for the development team to introduce new content and make bold changes. Season of Blood is a chance for us to address many community concerns and make the experience of slaying demons more exciting for all. As for meaningful ways to level up in the Endgame, bosses of awesome power stand in your way.

Diablo 4 Season 2 Image

The Chase to the Endgame

On your path to greatness, new and familiar threats arrive to challenge even the most fearsome of warriors. Starting in World Tier III, Uber difficulty bosses become available, each with their own ability to drop exclusive Uniques, items that provide rare, powerful upgrades to your character. These bosses will require different materials and conditions to engage them – fighting the mighty Echo of Duriel will require playing in World Tier IV and resources gained from all other Uber boss fights.

We received community feedback that there should be more Endgame activities and better opportunities to farm Unique and Uber Unique items. This group of Endgame bosses were created to pose a challenge to high-level players while allowing them to hunt down sought-after items in a fun and intense way. These Endgame bosses each drop glorious cosmetics to earn – use them to style your character and Mount.

Diablo 4 Season 2 Image
The Smoldering Brimstone Mount has a chance to be earned from defeating Echo of Duriel.

The Endgame experience for wanderers has also improved through vastly increased Gold and experience gained from Helltide Chests, Grim Favors and completing individual Whisper tasks. For the avid loot collectors, we’ve changed how items are collected in later World Tiers. Items of lower rarity in higher World Tiers simply drop as materials, freeing up much needed inventory space.

Legions of Lord Zir’s Minions Await

This is a brief glimpse of the Season Journey, quality-of-life changes and Endgame challenges that are coming with Season of Blood. Classes have been adjusted, Damage has been redistributed, Unique items have received a major overhaul and more!

For a full look at everything that arrives on Oct 17, you can read our Diablo IV patch notes. Fierce new challenges and Lord Zir’s vampiric scourge await in Season of Blood.

If you want to enhance your Diablo IV experience, we’ve created a custom console that turns an Xbox Series X into a Diablo-inspired statue of the Gates of Hell – you can be one of two people to earn this sinfully stylish prize by entering our sweepstakes – learn more here.

Xbox Live

Diablo® IV – Ultimate Edition

Blizzard Entertainment


2387


$99.99

$74.99

Diablo® IV – Ultimate Edition includes:

– Diablo® IV for Xbox One / Xbox Series X|S
– Inarius Wings & Inarius Murloc Pet in Diablo® III*
– Amalgam of Rage Mount in World of Warcraft®*
– Umber Winged Darkness Cosmetics Set in Diablo Immortal®*
– Temptation Mount in Diablo® IV**
– Hellborn Carapace Mount Armor in Diablo® IV**
– Wings of the Creator Emote in Diablo® IV
– Accelerated Seasonal Battle Pass Unlock in Diablo® IV (includes a Premium Seasonal Battle Pass Unlock plus 20 Tier Skips and a cosmetic)***

Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

*Downloaded separately. Diablo® III, World of Warcraft® and Diablo Immortal® sold / downloaded separately.

**Mount access must be unlocked in-game before using mounts.

***Battle Pass unlock applies to one Diablo® IV Seasonal Battle Pass only.

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

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