GTA 5 Loses Steam Deck Verification as Rockstar Claims Valve’s Handheld Does Not Support Anti-Cheating Tech

You may have noticed that Grand Theft Auto V is no longer verified on Steam Deck. That’s seemingly because of the BattlEye new anti-cheat software for GTA Online, which rolled out earlier this week.

As Rockstar explains in its official FAQ, BattlEye is a kernel level anti-cheat intended to address some of the cheating problems in GTA Online. A side effect of this new software is that it apparently breaks GTA’s compatibility with Steam Deck, which Rockstar blames on Valve.

“Steam Deck does not support BattlEye for GTA Online. You will be able to play GTA V Story Mode but unable to play GTA Online,” Rockstar writes. “GTA V and GTA Online are not officially supported on Steam Deck and all technical support questions should be directed to Valve’s Steam Deck support content and community.”

What’s interesting is that Steam Deck does actually seem to support BattlEye. As The Verge pointed out, Valve has previously said that enabling BattlEye support on Steam Deck is seemingly a matter of reaching out and asking for them to effectively flip a switch.

One way or another, it’s a loss for both Valve and fans of the Steam Deck, as GTA V has consistently been one of the platform’s most popular games. We called it one of the 10 best games on the Steam Deck, eclipsed only by Elden Ring, writing, “In many ways, the sandbox world of violence and crime it offers is well suited for on-the-go gaming. It’s easy to lose yourself in the many distractions Los Santos offers, and passing time on a real city bus while you hijack a GTA city bus is a rare level of portable-gaming inception.”

IGN has reached out to Valve and Rockstar for additional comment.

In the meantime, you’ll still be able to enjoy GTA V’s story on Steam Deck, which definitely still holds up even more than a decade later. You just won’t be able to pull off portable heists online. Alas.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Tetsuya Nomura Reveals Why He Likes to Make Final Fantasy’s Villains So Wild and Unconventional

Famed Square Enix developer Tetsuya Nomura is known for his wild villains, from Sephiroth to Genesis, most of whom are clad in leather trenchcoats and have way, way too many belts.

Speaking to Young Jump and translated by Automaton, Nomura, who was most recently creative director on Final Fantasy 7 Rebirth but has worked in lead roles on myriad Square Enix projects, said a friend in high school expressed frustration at playing as an unattractive protagonist and this shaped his perspective for creating characters going forward.

“When I was in high school, a classmate was playing a game where the main character wasn’t good looking,” he explained. “They said, ‘Why do I have to be ugly in the game world too?’ Which really left a strong impression on me.”

Nomura therefore designed the characters for the likes of Final Fantasy 7, Final Fantasy 10, and Kingdom Hearts to be especially cool and interesting looking, though admitted he doesn’t go all out with player characters because it makes them too hard to relate to.

“If you go out of your way to make them unconventional, you will end up with a character who is too distinct and hard to empathize with,” Nomura said. His wildest ideas therefore go into antagonists like Sephiroth, when players are expected to dislike them.

The Final Fantasy series is full of over the top characters, of course, with even the more reserved ones, by Nomura’s standards, still standing out amongst the crowd. Final Fantasy 7 protagonist Cloud, for example, has giant spiky blonde hair and a six foot long sword on his back.

Final Fantasy 7 Rebirth is the latest game in the long running franchise, though the PC version of Final Fantasy 16 released just earlier this week. Both games have caused a change in strategy at Square Enix, however, as they each underperformed and sparked a shift to multiplatform releases instead of focusing primarily on PlayStation.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Nintendo Download: 19th September (North America)

Epic Mickey! The Plucky Squire! Beyond Galaxyland!

The latest Nintendo Download update for North America has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!

Switch eShop – Highlights

Disney Epic Mickey: Rebrushed (THQ Nordic, 24th Sep, $59.99) – Join Mickey Mouse on a colorful adventure as he traverses Wasteland, a world inspired by Disney classic stories. Play the 2010 classic with a variety of upgrades in this enhanced remake of the action-adventure 3D platformer originally released on the Wii system. Along with updated graphics and other improvements, Mickey Mouse’s abilities have been improved with a whole new set of skills and more!

Read the full article on nintendolife.com

Free Play Days – 505 Games Takeover Featuring 10 Games

The 505 Games Publisher sale is now live! Not only can you enjoy huge discounts across several titles in their portfolio, but Xbox Game Pass Core and Xbox Game Pass Ultimate subscribers can check out a selection of their games for free as part of Free Play Days.

Eiyuden Chronicle: Hundred Heroes, Terraria, Crime Boss: Rockay City, Stray Blade, Miasma Chronicles, Assetto Corsa Competizione, Bloodstained: Ritual of the Night and Portal Knights are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday September 19 at 12:01 a.m. PDT until Sunday, September 22 at 11:59 p.m. PDT.

Additionally, Ghostrunner 2 is free for all Xbox members to try from Thursday September 19 at 12:01 a.m. PDT until Sunday, September 22 at 11:59 p.m. PDT. (Xbox Game Pass Core and Xbox Game Pass Ultimate not required) with a 3-hour limited trial. Additionally, Control is free for all Xbox users to try until Sunday, September 22, with Free Play Days for All!


How To Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep The Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


Free Play Days For All


Ghostrunner 2

505 Games


116


$39.99

$15.99

Ghostrunner 2
Experience the adrenaline-pumping postapocalyptic cyberpunk action of Ghostrunner 2 by developer One More Level. Nominated for Best Action Game at the 2023 Game Awards, prepare for a mind-blowing dystopia where speed and precision are key. Test your reflexes and strategy in a world where one wrong move could be your last! You will race across neon-lit landscapes, dodge bullets, and slash enemies with your arsenal of katanas. This sequel amps up the intense parkour mechanics and introduces new enemies, environments, and abilities. The ultimate challenge awaits—can you save Dharma tower?


Control

505 Games


382


$29.99

$7.49
Xbox One X Enhanced
Xbox Game Pass

Control
Director, get ready to discover a world unknown in Control, the award-winning action-adventure game from the talented team at Remedy Entertainment. A corruptive presence has taken over the Federal Bureau of Control and it’s down to you to find out what’s going on (and to stop it!) So, what are you waiting for? Go grab your Service Weapon and head deep into the Oldest House.


Free Play Days (Xbox Game Pass Core or Xbox Game Pass Ultimate Required)


Eiyuden Chronicle: Hundred Heroes

505 Games


458


$49.99

$32.49
PC Game Pass
Xbox Game Pass

Eiyuden Chronicle: Hundred Heroes
Discover the rich world of Eiyuden Chronicle: Hundred Heroes, where your decisions shape the fate of over 100 companions. Developed by Rabbit & Bear Studios, this 2.5D JRPG blends classic turn-based combat with modern storytelling and an intricate town-building system. Beyond the battlefield, take on the role of a leader, managing your own fortress. Cultivate resources, upgrade your headquarters, and unlock hidden advantages that can turn the tide of war as you expand your influence across the land. Unveil a dynamic narrative as you set off on a tale that spans nations, where ancient magic and political intrigue collide, challenging you to navigate the delicate balance between war and peace. Traverse stunning environments, build alliances, and battle fierce enemies in this unforgettable adventure.


Terraria

505 Games


1851


$19.99

$7.99
Xbox Game Pass

Terraria
With over 59 million copies sold globally, Terraria offers an expansive 2D sandbox world where your imagination is the only limit. Join developer Re-Logic on a timeless experience exploring vast underground caverns, fighting against powerful bosses, and building elaborate constructions using thousands of unique items. Engage in massive multiplayer sessions, where you can collaborate with friends or compete in thrilling PvP combat to see who reigns supreme in the sandbox. As you embrace this pixelated paradise, uncover floating islands in the sky, mysterious temples, and ancient artifacts that hold the key to transforming your world. With continuous updates, Terraria keeps evolving, adding new dimensions to its already rich gameplay, ensuring there’s always a reason to return.


Crime Boss: Rockay City

505 Games


227


$19.99

$13.99

Crime Boss: Rockay City
Play Crime Boss: Rockay City for FREE! This co-operative, organized heisting game can be played either solo in the single-player campaign or with friends in multiplayer. Start levelling up and earning rewards in the latest progression system and enjoy tons of new content from our recent updates. Add Crime Boss: Rockay City to your library and save up to 30%.


Stray Blade

505 Games


92


$19.99

$12.99

Stray Blade
Forge your path in Stray Blade, an action-adventure developed by Point Blank Games that puts you in the role of a skilled explorer in the Lost Valley of Acrea. Every step you take in this ever-changing world could reveal hidden passageways or forgotten relics. Master an intricate combat system and face deadly creatures as you unravel the mysteries of the realm. Prepare for a Soulslike challenge alongside your magical companion Boji in a rich narrative that transcends death itself. Overcome beautiful yet dangerous landscapes, discover ancient secrets, and shape the future of Acrea with your choices. From the ruins of ancient god-kings to the mysterious artifacts scattered across the valley, your journey uncovers not only treasure but the lost legacies of fallen rulers.


Miasma Chronicles

505 Games


139


$34.99

$19.24

Miasma Chronicles
From the creators of Mutant Year Zero: Road to Eden comes Miasma Chronicles, a beautifully crafted tactical, turn-based adventure. Join Elvis and Diggs as they battle their way through New America to find Elvis’ mother and uncover the secrets of Elvis’ glove. Take on battle oversized frogs, rebellious robots and overcome the mystery entity, known only as the ‘Miasma’. In this turn-based tactical adventure, you will need all your wits and cunning to uncover the secrets of these brothers.


Assetto Corsa Competizione

505 Games SpA


244


$39.99

$11.99

Assetto Corsa Competizione
Experience the adrenaline-fueled world of competitive racing like never before! Immerse yourself in the intense realism of Assetto Corsa Competizione (the Official GT World Series game) on Xbox Series X/S. Unleash your inner racer and conquer the tracks with precision and skill and get ready to ignite your passion for speed. Enjoying the game? You can continue racing by purchasing the game at 70% off for a limited time only. Keen to expand your experience? Be sure to check out all the available DLC.


Bloodstained: Ritual of the Night

505 Games


295


$39.99

$11.99
Xbox Game Pass

Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG packing all the best features you’ve come to know and love from the metroidvania genre into a single, content-packed game. Experience Bloodstained FREE for a limited time only!


Portal Knights

505 Games


228


$19.99

$5.99
Xbox One X Enhanced

Portal Knights
Become the ultimate Portal Knight in this cooperative, 3D sandbox action RPG from the team at Keen Games. After the Fracture, the world has split apart, and the Hollow King aims to rule Elysia. Only you and your band of adventurers can save the day! Explore a wide range of islands, take on inhabitant’s quests and gather useful resources to craft powerful items. Between defeating your foes and helping others out, why not also build a place to store your treasures and call home. Elysia needs a hero, are you ready? 


Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. 

The post Free Play Days – 505 Games Takeover Featuring 10 Games appeared first on Xbox Wire.

Dragon Age: The Veilguard – hands-on report

BioWare’s lore-rich fantasy RPG series makes its long-awaited return when Dragon Age: The Veilguard comes to PS5 on October 31, after nearly a decade since the last installment. The Veilguard takes place across the northern region of Thedas, giving players a chance to finally explore the magical city of Tevinter. As a first-time visitor to Thedas’ world of magic, my recent hands-on with the game was an enlightening introduction to the deep storytelling of the series grounded by the game’s intuitive real-time combat and enchanting visuals. 

Customize everything

My hands-on journey began by thoroughly exploring The Veilguard’s extensive character creator, following an opening animation highlighting where the story left off in Dragon Age: Inquisition. The Dragon Age series is known to offer highly detailed character customization, but I was surprised to see just how in-depth The Veilguard went with options to customize nearly every physical aspect of your character, from diverse head and body shapes to tattoos (options for face and full body), make-up, and facial scars. In particular, the various hair textures shown in the selection of close to 100 hairstyles look so detailed and realistic that you can see the care developers put into each hair follicle.

Once I finished customizing my character for nearly half an hour (I could have spent hours on this), I played around with the new lighting preview feature. The new feature allows you to see your character in up to four different lighting settings to ensure your creation is faithful to your vision before you commence your journey through Thedas.

Similar to past games in the series the character creator is where you choose your combatant’s race and class. Additionally, The Veilguard adds a feature to pick between six Factions, including options for Grey Wardens, Veil Jumpers, Shadow Dragons, Lords of Fortune, the Mourn Watch, and Antivan Crows. Be sure to select carefully as a chosen Faction directly influences a character’s unique backstory and even future dialogue choices.

Combat with companions

The fast-paced and intuitive combat in Dragon Age: The Veilguard was the cherry on top of my experience with the game. As a self-described beginner when it comes to most game genres, the combat controls were easy enough to pick up while providing a high ceiling for the more advanced players to put together combo attacks with companions.

Now showing slide 1 of 3

In Dragon Age: The Veilguard you control your companion’s abilities through the new Ability Wheel, as opposed to switching between and fully controlling your party members like you could in Dragon Age: Inquisition. Pulling up the Ability Wheel halts the action and lets you trigger your personal and companions’ abilities. Switching between real-time combat and the Ability Wheel felt natural and served as a quick break from all-out action, giving me a chance to plan combo attacks with companions or trigger my own abilities. Punctuating combo attacks by unleashing an Ultimate ability served as one of the more satisfying tenets of the gameplay experience, though it was rare I was able to pull off such a feat.

Trek through Thedas

Stepping foot in Minrathous, the capital of Tevinter, players are met with vivid colors and an impressively expansive depth of field. From the finely tuned details of raindrops splashing into puddles and broken-up concrete, to the sky-high architecture and statues seen from a distance, the visual fidelity of The Veilguard is truly immersive and encourages exploring freely.

Now showing slide 1 of 2

The graphics especially shine when you’re tasked to travel through the Arlathan Forest to find missing Veil Jumpers. The contrast in color of the shadow-casting trees is highlighted by sunlight peering through their branches, showing the attention to detail paid by the developers in terms of lighting and photorealism in varied environments.

Friends help friends

Each companion I met on my voyage through Thedas made an impression and drew me deeper into the story, though my limited playing time didn’t allow me to meet the whole cast. 

“The companions are really the stars of the show just as much as anyone else,” John Epler, Creative Director, BioWare.

Early on you’ll meet Neve Gallus, the self-assured private investigator who helps locate Solas to prevent a major catastrophe from ensuing in the game’s prologue. Born and raised in Minrathous, Neve’s confident demeanor helps guide the team through Tevinter early in the game, and her Ice Breaker ability that rains down shards of ice on foes was a joy to activate.

There’s so much to chew on when it comes to the depth of the character creator, RPG elements, and real-time combat in The Veilguard, but being able to quickly grasp the action basics allowed me to immerse in the world. The Veil between Thedas and the Fade lifts this Halloween, when Dragon Age: The Veilguard releases October 31 on PS5.

Nintendo Switch Black Friday 2024 Bundles Are Already Available

Believe it or not, the early signs of the holiday shopping season have already arrived. To that effect, like clockwork, Nintendo has brought back the annual Black Friday bundle it has released each year for what seems like all of human history. However, this time there’s a new edition! You can now purchase a Nintendo Switch: Mario Kart 8 Deluxe Bundle for $299.99 (see it at Best Buy), or a version with the Switch OLED for $349.99 (see it at Best Buy). For those keeping track, the OLED bundle is new for Black Friday 2024. Let’s look at the details.

Where to Buy the Nintendo Switch: Mario Kart 8 Deluxe Bundles

Switch OLED Bundle

Standard Switch Bundle

These bundles offer a $79.98 discount versus buying all of the items individually at regular price. That’s a great deal for anyone in the market for a Switch.

What Comes in the Switch Bundles?

  • Nintendo Switch or Switch OLED Model
  • Mario Kart 8 Deluxe (digital code)
  • 12-Month Individual Nintendo Switch Online Membership

Buy either of the bundles, and you’ll get a Nintendo Switch or Nintendo Switch OLED console. You’ll also get a digital download code for Mario Kart 8 Deluxe, which, despite its age (the original version came out on the Wii U in 2014), remains one of the best racing games ever made in my opinion.

Finally, you get a 1-year membership to Nintendo Switch Online (that’s better than last year’s bundle, which only had a 3-month subscription). That lets you play a library of classic digital NES, SNES, and Game Boy games, plus lets you play Switch games online, and gives you other bonuses, like cloud saves.

What’s the Difference Between the Standard Switch and Switch OLED?

The only difference between the bundles is the model of Switch that’s included. If you’re wondering which one to get, the quick and easy advice is this: if you plan to play games in handheld mode often, get the OLED. If not, go with the standard Switch.

The OLED model is better in a number of ways, but they’re all related to playing games in handheld mode. At 7 inches, it has a larger display than the standard model’s 6.2 inch screen. The OLED display is noticeably brighter and offers much richer colors than the standard model. It also has true blacks, with no backlight shining through. And the kickstand on the OLED model is much sturdier.

What About the Nintendo Switch 2?

If you’re hesitant to buy a Switch while rumors of the next Nintendo console swirl, you have good reason to hold off. It’s possible the Switch successor will be backwards compatible, letting you play all of your original Switch games. However, Nintendo has signaled the Switch 2 won’t come out until April 2025 at the earliest.

So if you want to play Nintendo games before then, you’ll need a Switch. And these bundles are the best deals you’re likely to find on current-generation hardware.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Threads.

Final Fantasy XVI is an uneven PC port with performance to match

Fifteen months on from its PS5 release, Final Fantasy XVI – that actiony RPG of emo-fringed hack ‘n’ slashing and disquietingly sexy Ralph Ineson characters – is now on PC. Enough time, you’d think, to do a proper job of rejigging it with Windows spanners, especially after Final Fantasy XV’s port got so much stick for its lack of features and performance issues.

FFVXI does make some improvements, adopting a full set of DLSS and FSR upscalers and frame generators, and its mouse and keyboard integration feels generally slicker than XV. Sadly, it’s still no first-rate adaptation, neglecting numerous PC features and giving low-end systems an even deeper kick in the plums. Cutting the quality settings can help, as per the guide down below, but overall performance is so up-and-down than you’ll likely never achieve a perfectly smooth ride.

Read more

Dragon Age: The Veilguard Preview: BioWare Finally Nails The Character Creator I’ve Always Wanted

After ten years, we’re now just a little over a month away from playing Dragon Age: The Veilguard. I played a hefty seven hours of BioWare’s first original game since Anthem in 2019 and fourth mainline installment in the Dragon Age series, starting with the prologue and later loaded into several different saves. As a longtime fan, what I’ll say is ten years is a very long time but so far, The Veilguard hasn’t disappointed.

Getting Into Character

Now, I could talk to you about the combat (and I will) or the gorgeous locales (that’s coming too) or the way it felt to see Varric and Solas again. Or I could skip straight to the character creator and start with: There’s. So. Much. Hair. Look, I loved Dragon Age: Inquisition, but fans have long acknowledged the limitations of its character creator. The Veilguard blew me away in that regard. After the lackluster options of the last entry, it’s wild to see what we’ve got to look forward to. Thirty hair options for Qunari and 88 for non-Qunari, complete with gorgeous physics as Rook scurries through Northern Thedas. So many different hair textures are represented, whether you’d like totally straight hair, 2B waves or 4C curls. In making my character, I was drawn immediately to a long braid that whipped around as quickly as I did.

Qunari horns also see a massive improvement. With 49 unique styles, options range from large and imposing to decorative or even asymmetrical. That said, yes, their foreheads can look pretty jarring. I played as a Qunari mage during most of my preview and will say I got used to the look pretty quickly. Drago n Age: The Veilguard actually only marks the second game of the series where you can play as a Qunari, so the odd imbalance of forehead versus face feels like stylistic growing pains. I remain curious about whether more time with the character creator might help. The Arishok of Dragon Age 2 is, in my opinion, such a beautifully crafted model and I would love to be able to create a Qunari Rook that feels as memorable.

Every aspect of your Rook is editable, even allowing for facial asymmetry if you choose.

Customization certainly doesn’t stop at hair (or horns) of course. Every aspect of your Rook is editable, even allowing for facial asymmetry if you choose. Sliders allow you to change everything from head shape to the melanin in your skin to the presence of vitiligo. Perhaps my favorite addition, however, is the introduction of body diversity. Cyberpunk 2077 and Baldur’s Gate 3 had whiffs of this, but nowhere near what you’re capable of in The Veilguard, which is much more similar to the breadth of the character creator in Dragon’s Dogma 2. For each of the four races, there are plenty of presets to choose from, all with varying heights and muscle/fat distribution. Once you’ve chosen your preset, however, you can build further upon those elements as much as you’d like.

First is a triangulation of coordinates allowing for many unique combinations of body types that are thinner, larger, or more muscular. Height sliders are fun – especially when it means watching my particularly short elf ruin years of Solas’ ritual planning by pushing over a statue. The options feel almost endless. There’s even a glute slider and, yes, I gave my Rook one hell of an ass. All of this is only scratching the surface. I haven’t even gotten into facial hair, makeup, scars or tattoos. As an elf, my Rook sported` some vallaslin, but there are so many different designs for both the face and the body to experiment with.

While I didn’t spend very much time exploring customization for the Inquisitor, I just know we’ll all get the chance to make them in the way we’ve always imagined. Also, it may be a relief to some of you to know that Veilguard abandons the awful green lighting of Inquisition’s character creator and instead allows you to cycle through several lighting options in service of creating Rooks that look just as good in gameplay as they do when you create them.

Fighting Chance

Combat, meanwhile, was a refreshing change from DA:I. My go-to class has always been mage, and even as a Knight-Enchanter I often felt like I was standing in one place holding down the left trigger. This felt like a return to the pace of DA2, with innovations that improve upon the experience of battle overall. The Veilguard introduces a new fighting style for mages featuring an orb and dagger tailored for close-quarters combat. It’s tailor-made for players like me who love magic but, also, really like to stab.

Combat was a refreshing change from Dragon Age: Inquisition.

During my preview, I played through the prologue and then dropped forward into various points of Act 1, so I really got to quickly experience the progression Rook and their companions can go through as fighters. We may not be able to take control of our companions this time around, but The Veilguard really encourages strategizing with them. They’ll call out to you when they’ve rebuilt their mana or stamina, and the ability wheel even suggests combos. My focus during the event was mission-driven so I didn’t get as much of a chance to interact with the characters as I would have liked, but even the brief moments of banter endeared me to them pretty quickly.

Each class gets its own ultimate ability (think the Focus ability) along with a ranged attack – for warriors that means yeeting your shield like a giant metal boomerang. I’ve always played Dragon Age for story and not combat, but with this new system I had so much fun. I felt present during every encounter and truly accomplished after every boss battle. That said, there’s definitely a bit of a learning curve. I still found myself confusing controls a few hours in. It’s a departure from all three previous installments, but luckily The Veilguard offers five different difficulty levels that you can change at will if you want to ease yourself in.

The Dragon Age-Free Decade Ends Soon

As a longtime fan, The Veilguard felt like a homecoming of sorts. Just as much as seeing familiar faces in Solas and Varric, I was overjoyed to be back in the world of Thedas itself. Moving us north allows for that sense of discovery I got in Inquisition, and if I’d encourage anything it’s to really look at your surroundings. Not only are there small environmental puzzles to untangle along with small and effective moments of visual storytelling, but the horizon is full of breathtaking scenery that drives home the scale of these locations I’ve personally always wondered about. One new locale, for instance, is a gorgeous underwater prison called the Ossuary. I won’t spoil what you’re there to do, but the design alone makes it one of the most memorable moments I’ve had in any Dragon Age game.

Even after hours of gameplay, I still felt like I could have played for many hours more. I’m optimistic about The Veilguard and excited for it in a way I haven’t quite felt about another game in quite some time. If you’d like to see even more of the game, check out our exclusive IGN First coverage, which features even more gameplay and deep dives on Rook’s companions.

Dragon Ball Sparking! Zero – The Final Preview

The Dragon Ball Tenkaichi series is one that meant a lot to me as a teenager and young adult – which was about the peak of my obsession with Dragon Ball Z – but it’s also one that I haven’t really thought about or touched in the last 15 or so years. Fast forward to the present, and after about three hours of hands-on time with Dragon Ball: Sparking! Zero, it felt like I was hit with a spirit bomb of nostalgia as I once again got back in there, chaining together rapid movement teleports, bouncing my foes like ping pong balls between multiple vanishing attacks, and kicking them away with so much force that they destroy mountains. It was like reuniting with a dear old friend, and yet, Dragon Ball Sparking Zero feels like much more than just a nostalgia play. It’s packed with new mechanics, a brand new approach to story mode, and a host of other exciting features that I only got a taste of, but I’m excited to dig more into once it comes out next month.

The first two hours of my hands-on time was spent on freeplay. I used a large chunk of this time to refamiliarize myself with the Tenkaichi style of gameplay by hitting up Sparking Zero’s exhaustive tutorial mode, which covers all of the many many mechanics present here. There are Vanishing Assaults, Vanishing Attacks, Lightning Attacks, Burst Smashes, Dragon Smashes, high guards, low guards, high speed evasion counters, perception counters, super counters, z-counters, and so on. It’s a lot to take in for sure, but it all serves to enhance the depth of the combat, and most importantly, deliver on the power trip of controlling some of the most powerful characters throughout all of anime. Sure, I might not NEED to know how to knock an enemy away, vanish behind them, drill them into the ground, and then pick them back up and hurl them away like a ragdoll – there are other, simpler ways to get just as much damage, if not more – but doing stuff like that feels so incredibly cool, and to me, that’s what the Tenkaichi series is all about.

Once I was back up to speed on the combat and mechanics, I decided to check out one of Sparking Zero’s big new modes outside of its story mode: Custom Battles. It lets you create, share, and play out your own fantasy Dragon Ball fight scenarios – complete with options to create an intro cutscene, a title card, mid-match triggers, and outro cutscenes that cover what happens when you win, and when you lose. There’s even a Mario Maker-style rule to it, where in order to share your Custom Battle with other players, you need to be able to prove that it’s possible by beating it yourself.

Unfortunately, I didn’t have the time to craft my own battle to the degree that I would have wanted, so I opted instead to see what the mode was capable of by trying out some pre-made battles that were prepped by the developers. And to my delight, they were a lot of fun, with a great variety of different types of fights. Some were simply based around the idea of pitting certain characters against each other: like a battle of speed demons that had you controlling Burter as you faced off against Kakunsa and Hit. Another had you as Kid Goku going up against Master Roshi to relive one of their training sessions, and forcingforced you to win the fight specifically with whatever move Roshi calls out.by using a Kamehameha.

Custom Battles have great potential as a sandbox for creative players to come up with and share exciting fights that go far beyond the limits of Dragon Ball’s canon.

My favorite, though, had me playing as a weak and underpowered Captain Ginyu against an appropriately overpowered Frieza. My only hope for victory was using Ginyu’s ultimate technique, the body-change beam, to swap bodies with Frieza and then easily finish the fight. Easier said than done, as whenever I tried to power up to be able to use the move, Frieza would hit me with an instant-kill death beam. So I had to engage with Frieza in combat just enough to be able to charge my meter, knock him away, and then use that time to charge up into Sparking Mode so I could look for an opening to land the attack. It was a surprisingly tense and refreshingly unique battle, and a great showing of the potential that this mode has as a sandbox for creative players to come up with and share exciting fights that go far beyond the limits of Dragon Ball’s canon.

On the Next Episode of Dragon Ball Z

After the time for freeplay was up, I got a chance to check out a handful of Episode Battles, which collectively make up Sparking Zero’s story mode. Dragon Ball’s story has been told an ungodly number of times at this point across pretty much all forms of media, but what makes Sparking Zero’s interpretation especially cool is how it gives you multiple opportunities to do things differently from how they’re supposed to go. Right from the start of Goku’s episode battle, when Raditz takes Gohan away and Goku and Piccolo give chase, you actually don’t have to join forces with Piccolo. You’re given the option to instead go it alone, and if you do that, then you’ll be joined by Krillin and fight Raditz in a battle with a completely different outcome.

That’s not all either. Even if you decide to play it by the canon and team up with Piccolo, if you manage to defeat Raditz before Piccolo is able to charge his attack, you’ll be met with a special fully animated and voiced “Sparking Episode” that plays out this “what if” scenario of Goku surviving his encounter with Raditz, getting to train Gohan himself, and being there right when the Saiyans arrive on Earth.

Producer Jun Furutani told me that when selecting the battles that they wanted to highlight in Episode Mode, they wanted to focus on the battles that highlighted the playable characters the best in the story, but they also wanted to put a focus on battles that could potentially lead to branching outcomes.

I followed up and asked Furutani about how substantial these branches could be, to which he replied, “It’s a really hard question to answer because depending on which branch we’re talking about, it could skew very in a completely different direction. But some branches might just go back to the actual canonical route again. For example, when you fight Raditz, there’s some smaller branches that have been there, but it takes you back to the canonical route. And obviously after Raditz is Vegeta and after Vegeta is Frieza. Some of them are just blips, some of them kind of take you in a very drastically different direction.”

And while there are eight characters that make up Sparking Zero’s Episode Battle mode, they do seem to vary wildly in terms of length. I played 30 minutes of Goku’s and only got through the Saiyan saga; 30 minutes of Frieza’s only got me to the final battle against Super Saiyan Goku; and then 30-45 minutes of Future Trunks’ story from Dragon Ball Super pretty much finished it all up right there. Still, I’m very much looking forward to diving into all of these at launch and seeing if I can find all of the hidden “what if” moments myself. It’s worth mentioning too that they’re not easy to trigger. The fights themselves are already pretty tough, and to try and accomplish specific added challenges on top of that makes it seem like these are meant as rewards for the most dedicated players – doubly so because you can’t actually trigger these scenes if you lower the difficulty.

Beyond the Custom and Episode Battle modes, I also messed around with the tournament mode, which allows you to participate in one of many different types of tournaments, each with different rule sets. The Tournament of Power, for example, has you competing on the Tournament of Power stage with flight turned off and ringouts as an alternate win condition; Cell Games is a strictly 1v1 affair with no rules, but you only regain 20% of your life between fights; and Yamcha Games is straight chaos with random rules and random character selection. You can also create your own tournament and customize your very own set of rules as well.

And then finally there’s the encyclopedia mode, which I got to exclusively check out for a few minutes. It’s a returning feature from Tenkaichi 3, but instead of just having Chichi giving commentary on a character, this time you get Chichi, Bulma, and Videl all gossiping about the cast and giving their own little insights. The little bits I got to listen to were all very amusing, like the girls commentating on how ugly Goku becomes when he transforms into his Super Saiyan 3 form, or how Garlic Jr. looks like a roided-out Emperor Pilaf.

My relatively short time with Sparking Zero rekindled my love for the Budokai Tenkaichi games and was a much needed reminder that arena fighters can excite and thrill just as much as traditional 2D and 3D fighters can. The attention to detail here is phenomenal; the combat definitely has a learning curve, but is packed full of depth that is very satisfying to learn and engage with; and its story looks to provide a ton of flexibility in how it tells the tale of Dragon Ball. We’ll see how its final form turns out when Dragon Ball Sparking Zero releases next month on PlayStation 5, Xbox Series X|S, and PC.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit