This Week On Xbox: July 10, 2020

Here we go…the latest episode of This Week On Xbox.

Remember, you can watch This Week On Xbox from the Community section of the Xbox One dashboard in Canada, the UK and the US or watch it on the Xbox YouTube channel (This Week on Xbox Playlist).

Leave a comment below or hit me up on Twitter and let me know what you think of the show.

Related:
This Week On Xbox: July 03, 2020
This Week On Xbox: June 26, 2020
This Week On Xbox: June 18, 2020

Official PlayStation Podcast Episode 370: Girl Talk


Email us at blogcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


Welcome back y’all! This week, Kristen interviews Ashley Johnson and Laura Bailey for a spoiler-filled The Last of Us Part II discussion. The team also talks PlayStation Indies, Ghost of Tsushima, and more. Listen in!

Oh, and be warned — The Last of Us Part II spoilers kick in starting at 41:17!

Stuff We Talked About

  • The Last of Us Part II
  • Ghost of Tsushima
  • PlayStation Indies
  • Superhot: Mind Control Delete
  • Neversong

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Kristen Zitani – Content Communications Specialist, SIE

Justin Massongill – Content Communications Manager, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Destroy All Humans Crypto-137 Edition Is Still Available for Preorder

Destroy All Humans will release July 28 for PS4, Xbox One, Stadia, and PC. A remake of the 2005 original, this new edition will put you in the shoes of an alien named Crypto-137 as you wreak havoc on puny Earthlings during an invasion set in the 1950s. Your goals are to harvest human DNA, destroy the US government, and generally cause as much destruction as possible.

But you don’t have to wait to secure a copy for yourself. And in fact, if you want one of the decidedly awesome-looking special editions, you should probably lock in your preorder now (you can always cancel it later if you change your mind). Here’s everything you need to know to preorder Destroy All Humans.

Destroy All Humans Crypto-137 Edition

destroy-all-humans-crypto-137-edition

Ringing in at a no-nonsense price of $399.99, this super special edition comes with the following items:

  • 23-inch Crypto-137 Figurine
  • Crypto Backpack
  • 6 Lithographs
  • Eye-Popping Anti-Stress Toy
  • Keychain
  • All In-Game Crypto Skins

That backpack though…

Destroy All Humans Standard Edition

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Xbox One

PC

All you want is the game? That’s cool, too.

Destroy All Humans DNA Collector’s Edition – SOLD OUT

destroy-all-humans-dna-collectors-edition

Even if you don’t have $400 to spare for the Crypto-137 edition of the game, you can still pick up the DNA collector’s edition for the more palatable price of $149.99. Here’s what’s included:

  • 9-inch Crypto ‘n’ Cow Figurine
  • 6 Lithographs
  • Eye-Popping Anti-Stress Toy
  • Keychain
  • All In-Game Crypto Skins

Other Preorder Guides

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Biographical adventure game Welcome To Elk releases a free demo

Welcome To Elk

is an upcoming adventure game that’s stranger than fiction. The developers at Triple Topping previously made the weird but sweet Spitkiss and are back to tell some weird, true stories. They’ve made the first bits of Elk freely available along with a new gameplay trailer that shows off the goofy adventures on the island of Elk.

(more…)

Cheetah Explained: Who Is the Wonder Woman 1984 Villain?

Wonder Woman 1984 will see the return of Gal Gadot’s super-heroine, and joining her will be Kristen Wiig as Barbara Ann Minerva, aka Cheetah, one of Wonder Woman’s oldest and most nefarious foes. As of now, it remains unclear exactly how Wiig’s character will become Cheetah in the film, or even if she will be the main villain in the film, given that Pedro Pascal is also co-starring as DC Comics bad guy Maxwell Lord.

Now that we’ve gotten our first look at Wiig in her full Cheetah costume, here’s everything you need to know about Cheetah and the various women who have held that title in DC’s comics.

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Cheetah Explained: The Basics

As a bridge between the world of men and the Greek gods, Wonder Woman has accumulated many enemies over the years. However, none of her foes have proven quite as deadly or tenacious as Cheetah. Powered by the plant god Urzkartaga (at times) and fueled by her hatred and jealousy of Wonder Woman, Cheetah brings a ferocious strength and savagery to every battle. However, that ferocity has never proven a match for Wonder Woman’s love and compassion. Cheetah sees Wonder Woman as an enemy, but Diana sees her as a fallen friend in need of saving.

Wonder-Woman-vs-Cheetah

Cheetah’s Powers and Abilities

There have been four main incarnations of Cheetah in DC’s comics. The first two, Priscilla Rich and her niece, Deborah Domaine, have no superhuman abilities to speak of. They merely wear cheetah-styled costumes and rely on a combination of fighting skills and general meanness to go toe-to-toe with Wonder Woman.

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The modern incarnations of Cheetah, Barbara Ann Minerva and Sebastian Ballesteros, were both granted supernatural abilities by Urzkartaga. Both villains were transformed into half-human, half-cheetah hybrids and were granted increased strength, speed, durability and senses, as well as razor-sharp claws capable of cutting even Wonder Woman’s flesh.

Cheetah: Origin and Background

Cheetah is one of Wonder Woman’s oldest recurring villains, debuting in 1943’s Wonder Woman #6. Creators William Moulton Marston and H.G. Peter introduced Priscilla Rich as a jealous, self-centered debutante who became a villain as a result of her split personality. Even early on, Cheetah showed an unusual depth compared to villains of the time, making a concerted effort to control her darker side even as she regularly clashed with Wonder Woman.

The Priscilla Rich version of Cheetah.
The Priscilla Rich version of Cheetah

The Deborah Domaine Cheetah was introduced in 1980’s Wonder Woman #274. The niece of Rich, Domaine was brainwashed by the terrorist organization Kobra to take up her aunt’s mantle and battle Wonder Woman despite their friendship.

Following the events of 1985’s Crisis on Infinite Earths, DC drastically revamped the Wonder Woman franchise and Cheetah’s role therein. Len Wein and George Perez introduced the Barbara Ann Minerva version in 1987’s Wonder Woman #7, making her the first Cheetah to possess superhuman powers and a connection to the gods. Minerva was depicted as an ambitious archaeologist who ingested a rare chemical brewed by worshipers of Urzkartaga, craving the immortality the chemical would bestow upon her. Unfortunately, the chemical was only intended to be used on virgins, causing Minerva to experience terrible pain in her human form and an insatiable bloodlust in her cheetah form.

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Minerva has remained in the role ever since, apart from a brief period where she was replaced by Sebastian Ballesteros in 2001’s Wonder Woman #170; he was the sole man to take on the mantle to date. Minerva’s appearance, motivation and powers have shifted during that time, and she’s sometimes been portrayed as more anti-hero than true villain.

Sebastian Ballesteros became the first man to take up the mantle.
Sebastian Ballesteros became the first man to take up the mantle.

Minerva’s connection to past Cheetahs has also changed with time. Originally, both Priscilla Rich and Deborah Domaine remained a part of DC continuity, with Minerva killing the former to strengthen her claim to the mantle. However, in the wake of DC’s New 52 reboot, Minerva is now depicted as the only Cheetah, and both Rich and Domaine were merely two of her temporary cover identities.

Cheetah: Beyond the Comics

Cheetah’s first appearance outside the comics came in the animated series Challenge of the Super Friends, with the Priscilla Rich version (voiced by Marlene Aragon) serving as a member of the Legion of Doom. The Barbara Ann Minerva version played a recurring role on both Justice League and Justice League Unlimited (voiced by Sheryl Lee Ralph). These shows removed the mystical nature of the character, instead depicting Minerva as a geneticist who inadvertently transformed herself into the Cheetah. Batman: The Brave and the Bold featured its own version of Cheetah (voiced by Morena Baccarin), one which blended elements of the Priscilla Rich and Barbara Ann Minerva characters.

Cheetah as seen in Justice League: Doom.
Cheetah as seen in Justice League: Doom

Cheetah has also appeared in a number of DC’s direct-to-DVD animated movies, including Superman/Batman: Public Enemies, Justice League: The New Frontier, Justice League: Doom and 2009’s Wonder Woman, as well as video games like Justice League Task Force, DC Universe Online, LEGO Batman 3: Beyond Gotham and Injustice 2.

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Cheetah will make her live-action debut in Wonder Woman 1984, played by Kristen Wiig. Director Patty Jenkins confirmed Wiig will play the Barbara Ann Minerva version. Cheetah also received a brief nod in an episode of Arrow, with her name appearing on a prison cell in an ARGUS facility, but she has yet to make an actual appearance in the Arrowverse.

The first promo art for Wiig's Cheetah has hit the Internet.
The first promo art for Wiig’s Cheetah has hit the Internet.

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Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.

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Let’s Race Together: F1 2020 is Out Now for Xbox One

Get yourself on the grid — F1 2020 is now on Xbox One, enhanced for Xbox One X, and I’m here to give you the lowdown on all the cool new features. Let’s get started!

My Team

Ever dreamt of managing your own F1 team? Now you can! Be the 11th team on the grid with F1 2020’s My Team. Create your F1 team with your own colour scheme, logo and sponsors, and choose a teammate using the comprehensive driver rating system. Manage your team’s facilities, resources and time and make sure your staff are properly motivated. Drive the car you’ve developed throughout the season and take your place as the 11th team on the grid. Win the World Championship, using the acclaim you’ve built up to upgrade your facilities, and research the key developments needed to give you the edge.

F1 2020

Driver Career

Embark on an exciting 10-year career and drive your way to the top of F1. Make your driver yours – choose your avatar, number, nationality, and audio name, then choose which F1 team you want to drive for. Start at the bottom and work your way up or fight for championships straight away.

All 22 Circuits, All Drivers, All Teams

Want the original full 22 race season, including new tracks Circuit Zandvoort and Hanoi Circuit? If that doesn’t suit though, you can pick shorter 10 and 16 race season options in both My Team and the 10-season Driver Career.

F1 2020 features all 10 teams, 20 drivers and cars from the 2020 season. The latest car liveries and team colours, including Mercedes AMG Petronas, will be added as a free digital update.

F1 2020

Accessible Handling

If you’re new to F1 games, or have found previous F1 games difficult, this might be for you. We know sometimes getting into F1 games as a new player can be a challenge. We’ve added a range of different options designed to adjust the experience while making sure that it’s as challenging as ever for those of you who love the intensity of sim racing.

Split-Screen

Ever wanted to play F1 with your friends on the couch? Or show your sibling how it’s done? F1 2020 features two-player split-screen, and you’ll be able to show off those skills to against your biggest friends/rivals.

F1 2020

Michael Schumacher DLC

Michael Schumacher is an F1 legend and we’re celebrating his legendary status with the Deluxe Schumacher Edition. You’ll be able to drive as the legend himself in four of his most iconic cars – 1991: Jordan 191, 1994: Benetton B194, 1995: Benetton B195, 2000: Ferrari F1-2000 (which I can’t wait to do!). You also get some themed car liveries, driver customisation items and a unique podium celebration (yes, it is *that* one).

On-Track Additions

We’ve also improved the on-track experience with a simplified ERS system, a rear-view mirror, and a customisable HUD.

Phew, that’s quite a lot! F1 2020 is out now, and it’s definitely time for you to get yourself on the grid!

Xbox Live

F1® 2020 F1® Seventy Edition

Codemasters


2

$59.99

F1® 2020 is the most comprehensive F1® game yet, putting players firmly in the driving seat as they race against the best drivers in the world. For the first time, players can create their own F1® team by creating a driver, then choosing a sponsor, an engine supplier, hiring a teammate and competing as the 11th team on the grid. Build facilities, develop the team over time and drive to the top.

o Customise your 10-year career mode, with a choice of F2™ Championship introduction options and season lengths to allow for a more exciting, multiple seasons, career.

o The addition of split-screen racing, a new steering assist and a more accessible race experience means that you can enjoy the game with friends, no matter what your skill level.

o F1® 2020 features all the official teams, drivers and 22 circuits, including two new races: Hanoi Circuit and Circuit Zandvoort

* Online connection required to download the final teams’ 2020 cars (as applicable) and F2™ 2020 season content.

Related:
Fallout 76 Available Today with Xbox Game Pass
Next Week on Xbox: July 13 to 17
Superhot: Mind Control Delete is Coming Soon to Xbox One

Watch: Nintendo Treehouse: Live – July 2020

Paper Mario and…?

E3 may well have been cancelled this year, but that doesn’t mean we can’t have some lovely Nintendo Treehouse Live footage to enjoy.

Nintendo has said that today’s digital event will include gameplay footage of Paper Mario: The Origami King as well as the reveal of a brand new third-party game from developer WayForward. It all kicks off at 10am PDT / 1pm EDT / 6pm BST / 7pm CEST, so sit back, join the chat, and enjoy the show.

Read the full article on nintendolife.com

Marvel’s Avengers: How Marvel and Crystal Dynamics Assembled

Since Marvel Games reorganized several years ago, it’s been on a mission to pair the right developers with the right Marvel properties. And from Insomniac’s Marvel’s Spider-Man to Team Ninja’s Marvel Ultimate Alliance 3 to Camouflaj’s Marvel’s Iron Man and more, that track record has proven largely successful. Marvel is hoping to continue that trend with Marvel’s Avengers and Tomb Raider developer Crystal Dynamics, an ambitious third-person action-adventure featuring both a single-player campaign and an expanding live-service multiplayer suite incorporating a growing roster of Marvel heroes.

It’s no small undertaking, especially as Marvel’s Avengers will now bridge the cross-generational gap with PS5 and Xbox Series X versions on the way in addition to its PS4 and Xbox One launches in September. But in speaking with Crystal’s Shaun Escayg and Marvel Games’ Bill Rosemann, it’s clear that that ambition stems from both a shared love of the source material, an eagerness to tell a fresh, modern story, and an excitement in bringing a comic book-like form of storytelling to games.

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“We want to work with the best studios on the characters that they’re passionate about, and let them bring their voice to their Marvel game and really own it. And looking at the games that Crystal has made, their re-imagining of Tomb Raider, that really got our attention,” Rosemann said about the origins of the two teams coming together.

“Our goal at Marvel is: anytime we’re going to give a take on a character or deliver a character in a medium you might not have seen them in, or bring a character back after years of being away, we always think about, how can we re-interpret this character, stay true to the core, really study the DNA, stay true to the core of the character, but then put a new stamp on it to make them relevant and modern,” he continued. “Crystal did that in the past and they had a passion for delivering their version of the Avengers. And when you add that, you get a winning formula. It’s talent plus passion, and you get magic.”

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“Getting the opportunity to collaborate and to push in a game in a participatory way as a fan yourself, to build a game for a game fans, one that they can enjoy and experience and live as these avatars of these superheroes, and really experience what it would be like being the heroes, it was an opportunity worth [taking],” Escayg added.

Picking the Marvel’s Avengers Roster

With all that passion comes a lot of Marvel favorites. Escayg and Rosemann both spoke to the expansive love for the Marvel universe in the Crystal Dynamics office. But with so many favorite heroes comes the question of what lineup did Crystal want to work with for its take on the iconic Avengers team?

“People have seen the assembling story. They’ve seen that, but the time that we were talking, years ago, people had not seen a reassemble story. And that got our attention, and we started thinking about all the story possibilities of, what would it be like,” Rosemann said of an important starting point. “That entire structure was built around the reassembling of the Avengers team,” Escayg explained of the game’s combination of both single-player and continuous, online, multiplayer storytelling.

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“There’s always what we call the core, or the triangle, the trinity, if you will, [of] Captain America, Thor or Iron Man. And there’s always some version of that,” Rosemann explained. He also noted how Black Widow was “right in Crystal’s strike zone” given the studio’s Tomb Raider work, while Hulk opened up plenty of story possibilities, particularly being a favorite of Escayg’s.

But a key component to making Crystal’s take on the Avengers feel so unique came in the introduction of Kamala Khan, aka Ms. Marvel. Rosemann described how the journey she would take is “a journey of the player, the player going from, ‘I’m a fan of the Avengers’ to ‘I can be an Avenger.’”

“They’re disassembled. She’s the glue, the conduit that is drawing these heroes in,” Escayg said, noting how she allowed for the studio’s campaign to explore each character. “Depending on how much you want in terms of play, you can go and explore more of it, or you can explore the immediate versions of them. Where were they? What happened to their technology? What happened to Tony Stark’s technology? How was it being abused? What has Bruce been doing? Has he been searching for Cap? What was on his mind during those five years. Thor, Widow, et cetera.”

And Kamala has been that glue since the onset — as Rosemann noted in our interview, the original Avengers reveal trailer back from 2017 featured a mysterious voiceover talking about the reassembling of the Avengers. That voice was Kamala Khan’s.

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Building a Believable Marvel Story

Part of the clear reverence for the source material Rosemann and Escayg showed in my time speaking to them was a shared ethos about what makes a great Marvel story.

“It’s that grounding in story,” Rosemann said. “That’s what Crystal does so well, and that’s what fans expect from a Marvel experience. Yeah, there’s costumes and powers and cool settings and crazy action, but a Marvel fan wants that story, that grounded, human, accessible, believable, relatable story. And our fans are really smart. It’s got to be logical. It’s got to make sense.”

“If I go to Bill tomorrow and said, ‘Hey man, I’ve got a story, and here’s how it ties in,’ as long as that is sound and that narrative has got that structure, we’re ready to go,” Escayg said.

“Once you do that, you can have things like a helicarrier. It flies. It doesn’t just go in water. It flies. That’s awesome. Thor isn’t Asgardian. Okay, great. People will go with it. As long as there is that strong, relatable story, then we can go crazy with the action. And that’s what Crystal brings to it, that grounded story. That’s the foundation. And then, layered upon that, is the crazy awesome action that you’re going to experience when you play Marvel’s Avengers.”

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Rosemann specifically pointed to the Marvels limited series from the 1990’s, which followed photo journalist Phil Sheldon (who you might have spotted in the Marvel’s Avengers War Table presentation) over decades of Marvel history, offering a glimpse of the Marvel world from a human perspective. That balance between human and superhuman is core to what Marvel and Crystal are hoping to achieve. And while we’ve gotten plenty of hints about how its expansive, ongoing storytelling will be mixed with hero-specific, customizable gameplay, Escayg and Rosemann made it clear that that grounded backbone is key to having this new adventure connect with Marvel fans.

“We talk about – we’re building this dragon, right? And if you build a dragon and you want to have the wings and the horns and all of that, but if the dragon doesn’t have a steel spine, then it will collapse,” Rosemann said. “[That spine is] that grounding in story. That’s what Crystal does so well, and that’s what fans expect from a Marvel experience.”

Share of the Week: The Last of Us Part II – Scenery

Last week, we asked you to roam the world of The Last of Us Part II and share overgrown and hardened scenery shots using #PS4share and #PSBlog. Here are this week’s highlights: 

Greenery takes over this broken urban landscape in Drag0nScary.

Looking up in this shot from em_the_gem2.

GAMEVNOM shares a Seraphite shrine.

Ellie’s horse takes a break in this share by shotsoulgamer.

TheFourthFocus shares an intimate shot of an abandoned music shop.

Seattle’s Chinatown gets a spotlight from yoowherezzmick1.

Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

Theme: The Last of Us Part II – Portraits

Share by: 9am Pacific on Wednesday, July 15

Next week, turn your lens to your favorite The Last of Us Part II characters and share up close, detailed portraits using #PS4share and #PSBlog for a chance to be featured.