The final Shovel Knight campaign launched today, letting us play as the dastardly King Knight in King Of Cards, and so did its battle mode Showdown. These are the final two big Kickstarter stretch goal features that developers Yacht Club Games have been ploughing through since first launching their rad retro-styled platformer in 2014. It’s taken longer than expected but damn, backers got a hell of a deal. Have a look in the trailers below.
In today’s State of Play, Sony showed off a short teaser trailer for Ghost of Tsushima, the highly-anticipated PS4 exclusive from Sucker Punch.
After the teaser, Sony announced that the full trailer will debut at The Game Awards 2019, which takes place this Thursday, December 12. In addition to Ghost of Tsushima, host Geoff Keighley said we can expect around 10 new game reveals at the show.
Ghost of Tsushima was the final game shown at PlayStation’s State of Play, with Sony using the “one more thing” tactic that Nintendo often closes its Nintendo Directs with.
65 million years ago, dinosaurs ruled the Earth. And today, Return to Jurassic Park invites players back to Jurassic World Evolution with its latest and biggest premium DLC pack. To get more details I talked with our Executive Producer Richard Newbold to share more about what’s in store for players on Xbox One.
Community Manager Mark Stegall: So Rich, life finds a way, eh?
Executive Producer Richard Newbold: It did! We’re going back to the beloved locations of Isla Nublar and Sorna with our new premium DLC pack, Return to Jurassic Park. Not only is it the largest expansion to one of our bestselling games, but we’ve also reunited Sam Neill, Laura Dern, and Jeff Goldblum to reprise their iconic roles of Dr. Alan Grant, Dr. Ellie Sattler, and Dr. Ian Malcolm.
MS: So what was that like, reuniting the gang after all this time?
RN: It was fantastic. We are all huge fans of the series at Frontier, so getting to work with the original cast as they got back into character made us all feel like we were kids again and seeing the film for the first time, amazed by the sight of a dinosaur brought to life.
MS: So when you take a game like Jurassic World Evolution and go back to such an iconic location and time period, what’s the most important thing? And where do you start?
RN: Authenticity. That’s the big thing we’re aiming for with this pack, letting fans feel like they’re a part of that world. Not only do we have the original cast, but we’ve also worked on updating and changing so many other aspects. On top of the all new content, we’ve added legacy dinosaur variants, including the 1993 T. rex model from “Jurassic Park,” 1997 Stegosaurus model from “The Lost World” and a dozen others. We’ve added new building designs and reworked how many of them function, such as the Visitor Centre now being the research hub, more scenery objects such as signage, and even a new guest need, restrooms, which add a new level of management for players to enjoy.
MS: You mentioned new content?
RN: We’re adding our first winged reptile, the Pteranodon, which brings a new verticality to the game and an entirely new habitat, the Aviary. At the other end of the scale, we’ve also added our smallest dinosaur, the Compsognathus. Compys are small and quick and offer a new challenge for players, guests and the Rangers. We’re really excited to be adding both of these creatures to Jurassic World Evolution.
There’s a lot more too. Now the Visitor Centre is the hub for
research and fossil extraction. Guests and new dinosaurs alike arrive from
another island via the Arrival Building helipad. There’s the new Jurassic Park
Tour ride, the classic Jurassic Park Gates and more. All in all, we’ve got 16
new building variants some of which also add a new approach to management
systems, as many of them have different purposes now. And all of this can be
played in Sandbox or Challenge Mode too.
MS: You’ve typically added free content and improvements alongside your premium DLC and dinosaur pack drops. Anything to share with us this time?
RN: There are a few big changes coming to all Jurassic World Evolution players, whether they have the DLC or not. Ranger Danger is a term we’re using to describe new dinosaur behaviors; ranger teams who get too close to dinosaurs will risk being attacked, so you’ll need to use the new flare gun to distract more aggressive species. If the vehicles take too much damage they’ll need to return to the ranger station for repair. We’ve also added new guest needs with restrooms, another aspect for players to consider and a big request from the community. And then there’s the ongoing fixes and tweaks also.
MS: Sounds like a lot. Anything else to add?
RN: It’s an honor to be able to stomp around this prehistoric playground, and we love every minute of it.
The year is something beginning with a three or maybe even a four. Brands have become omniscient beings of pure malevolent energy coursing through the planet’s fibre optic nervous system like a bad thought. Free speech is dead. Entertainment is king. Human flesh wars, as we primitive 21st centurions know them, have ended, replaced instead with proxy battles between sexy day-glo robots with narrow waists and lovely big metal thighs. Oh yes, you’d better believe it’s a weirdly convoluted backstory for a pretty straightforward free to play third-person arena battler. This is Overstep, and it’s in Early Access, which means it’s right here in my lap whether we wished for it or not.
Includes “Stormchasers” content update.
Announced almost exactly a year ago, the game is already on PS4, Xbox One and PC and has been ported to Switch with the help of port specialists Iron Galaxy, the studio which brought Skyrim and Diablo III to Nintendo’s handheld hybrid console. The Switch version features cross-platform support from the off.
Read the full article on nintendolife.com
Wandersong Is Now Available For Xbox One (And Included In Xbox Game Pass)
My Friend Pedro Is Now Available For Xbox One (And Included With Xbox Game Pass)
Coming Soon To Xbox Game Pass For Console: Halo: Reach, The Division, And Many More
That does it for our fourth episode of State of Play! We hope you enjoyed all the new reveals, whether you’re counting the days until the goose is set loose next week or marking your calendar for the April release of Predator: Hunting Grounds. Personally, I’m counting the hours until I can see the rest of Sucker Punch’s new Ghost of Tsushima trailer at The Game Awards — Keighley, you tease!
Capcom just had a banner year, but they aren’t taking it easy: Resident Evil 3 is officially official with a sooner-than-you-might-think release date. And a new action game collab between Square Enix and PlatinumGames? You didn’t even need to show me a trailer to sell me on that (but it helped).
I’m already scratching my head over Superliminal and coming up with spell names to shout at my TV when I boot up Spellbreak, and I’m looking forward to learning more about Paper Beast (from Another World creator Eric Chahi!) when it launches for PS VR.
I know this was an early one, so a special thanks to everyone who tuned in live — hit the comments and let us know which announcements tickled your fancy.
‘Til next time!
I was not sold at first. The opening two hours of MechWarrior 5: Mercenaries are, well, they’re fine. Standard tutorials, taking you through the controls and basic concepts, plus some entirely standard “oh no the baddies killed the man, grr” plot business. I was wary, fearing it would be a forgettable linear fairground ride about Corporal Jack Magnum (I honestly can’t remember my character’s name) getting revenge on the… guys, for killing his dad, who… existed.
Then it opened up some more, and got a bit better. More options appeared, more concepts were dropped in, and it got better again. That was how it went, over and over. Mechwarrior 5 started out fine and just kept getting better the more I played it. My complaints about it are mostly minor, and the big one is more of a lingering doubt than a real problem. Overall, it’s safe to say that, after a very long break (and discounting the underwhelming MechWarrior Online, the definitive stompy romp series is back.
After its moody and information-light announcement at E3 2018, I wasn’t sure what to make of Babylon’s Fall. I expect slick, stabby, and slightly silly action from PlatinumGames, the makers of Bayonetta, Metal Gear Rising: Revengeance, Vanquish, and Nier: Automata. Yet here was this murky fantasy game being presented like Dark Souls? A new trailer today showed some of the game and oh mate, this absolutely is a Platinum action game. It’s got the lot: slow-mo, air combos, hookshot attacks, parrying a giant sword, and slaying a foe with their own weapon. All I need to see now is pert buttocks.