Like a Dragon: Ishin – The Final Preview

Like A Dragon: Ishin! was originally released during a very different era for the Yakuza franchise. It hit shelves in 2014 as an offbeat launch title for the Playstation 4, when only the most diehard aficionados of Japanese imports were playing Yakuza games in the West. Ishin! positioned itself as one of the strangest entries in the canon, trading in the rain-slicked noir of the mainline succession for a samurai-western mashup set in the 19th century that’s totally disconnected from the prodigal sagas of Kiryu and Majima. Sega never bothered to localize the game for English speakers, probably because they deemed it too frivolous compared to the rest of the Yakuza lineage. But American gamers are currently in the midst of an ongoing Yakuza renaissance, and that means Ishin! is finally coming to our shores in the form of this spruced-up remake that emphasizes all of its glorious anachronistic excess.

Do not be fooled by the historical vintage: Ishin! is very much a Yakuza game, in the sense that it is balanced precariously between a hard-boiled revenge saga and a dizzy ensemble comedy. I played the remake for two hours, which was bracketed by a story mission where our main character, Sakamoto Ryōma, infiltrates a secretive paramilitary organization filled to the brim with ruthless killers who’ve mastered a deathly, impervious sword-fighting style called Tennen Rishin. (In that sense, Ishin! borrows liberally from some of the oldest kung-fu tropes in the book.) Along the way though, I ambled into karaoke bars, chicken race track circuits, dance halls, and gambling dens – each populated with the exact sort of lovable miscreants that give this series its color. We are deep in annals of antiquity, and nothing has changed; the madcap sidequests, intricate relationship-building subsystems, and ridiculously fleshed out mini games are all right in place. Case in point: I bumped into a sweaty samurai otaku — like the Comic Book Guy for katanas — who promised me a huge prize if I could procure for him a specific type of blade. He didn’t want to use it, of course. He just wanted to see it up close.

All of this is rendered pretty well for a game that’s nearly a decade old. Ishin! does have that uncanny plastic sheen you might remember from Yakuza 0, but Ryu Ga Gotoku Studio has done some impressive work in the cutscenes. Ryōma emotes with remarkable clarity, which is important in a series like Yakuza that tells the bulk of its story through long, expository soliloquies. Someday this franchise will need to upgrade its visual chops, but for a re-release of a 2014 curio, Ishin! asserts itself well.

One combo ends with him unleashing a hail of bullets in every direction, as if you’re briefly tapping into some latent Devil May Cry DNA.

Despite sharing its title with the 2020 reboot Yakuza: Like A Dragon, which pivoted the franchise to a turn-based combat structure, Ishin! retains its brawler roots. Ryōma cycles through four different combat styles, wielding his fists, a blade, or, delightfully, a Wild West revolver. Yes, this is a Yakuza game that gives you a gun, alongside a special ability that lets you enter a dreamy bullet-time like John Marston to better line up your shots. The variant I gravitated towards the most was something Ryōma has dubbed “Wild Dancer,” where he brandishes both his katana and firearm at the same time and drunkenly flails around the arena. One combo ends with him unleashing a hail of bullets in every direction, as if you’re briefly tapping into some latent Devil May Cry DNA. It’s a genuinely innovative flip on the established Yakuza precepts; after years of destroying our enemies with cinder blocks and pool cues, sometimes we want to get the job done by simply aiming down sights.

Again, Ishin! does not dramatically alter the contours of the Yakuza universe. This is a side-story by nature — it’s proudly ancillary — and seems to be best understood as a chance to savor some indulgent fan service injected into a new set of genre trappings. That said, you might be surprised at who pops up over the course of your journey. At the end of my demo, I was introduced to one of the head honchos of this paramilitary battalion. It was a man named Soji, who looked and sounded exactly like Majima. (He even wore an eyepatch.) As part of this remaster, Sega has cast a number of actors who appeared in latter-day Yakuza games to reprise loose facsimiles of themselves in Ishin! I can only hope that this implies the existence of a grand multiverse of Yakuza; from the stone age to the singularity, Kiryu will be beating people up eternally. At last, all is right in the world.

Like A Dragon: Ishin almost made me cry, then I raced chickens to dry my tears

Like A Dragon: Ishin this week. The original was a Japanese-only release back in 2014 on the PlayStation 3, but what a fever dream it was to be dropped into Chapter 3 of the story and let loose on an Edo period Kyoto as none other than Ryoma Sakamoto (multiverse Kiryu). I almost cried, I raced chickens, I caught a big eel, and I’ve come away with a warm fuzzy feeling inside.

From what I’ve played of the game’s earliest portions, it’s Yakuza through and through, to both its benefit and detriment. I don’t expect it to convert those who dislike the series, but if you’re a fan or a newcomer, it’s looking like it’ll both be a celebration of its cast, and a remake that feels like an old-school spin on the excellent Yakuza 0. In other words, the perfect introduction point to this mad, but beautiful action series.

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Forget two seasons, The Last Of Us TV show co-creator wants at least three

The Last Of Us has been praised by critics as the best video game adaptation ever, but the show’s co-creator doesn’t think both games can be squeezed into a single season each. Craig Mazin discussed his hopes for the TV version of The Last Of Us while guesting on an upcoming episode of The Playlist Podcast. Mazin seems to think the second game would have to spread out across multiple seasons, like the tendrils of an infected.

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IGN UK Podcast 681: Shadow Drop It Like It’s Hot

There are suddenly a lot of very good games to play. To talk about them, Cardy, Emma, and Mat have convened in a post-lunch haze to discuss Fire Emblem Engage, Persona 3, Hi-Fi Rush, and The Case of the Golden Idol. Emma has also had the chance to go hands-on with the upcoming Hogwarts Legacy and Cardy tells you why you should go and watch The Fabelmans.

Got a game for us to play or just want to tell us the weirdest thing you’ve eaten for breakfast? Why not email us: ign_ukfeedback@ign.com.

IGN UK Podcast 681: Shadow Drop It Like It’s Hot

Before Dead Space, Isaac Clarke had quite the cursed CV

Dead Space’s Isaac Clarke is clearly a man of many talents. He’s a systems engineer by trade, so he knows his way around the dense innards of space vessels. He’s also handy around a toolbox and is more than familiar with high-risk equipment like the Plasma Cutter. Oh, and he’s remarkably good at slicing and dicing necromorphs into juicy squelchy lumps. What a resume!

But did you know that our favourite space engineer also has lots of secret talents too? When Dead Space originally came out in the back end of 2008, his corporate overseers at EA sent Mr. Clarke to do all sorts of odd jobs before he popped off on the believeable, but bleak USG Ishimiura. Golf caddy, professional skateboarder, even a part-time dragon slayer. Heck, he’s recently been back on the second gig train with his stint in Fortnite just earlier this week. The poor dude is in desperate need of a vacation. Until then, though, come and marvel at Isaac’s many talents and see what a hard worker he is.

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Random: Fire Emblem Engage Lead VA Struggled To Buy A Special Edition Copy Of The Game

Alear-ning curve.

Fire Emblem Engage has been out for one week now and it is fair to say that we loved it (it did get a 9/10 in our review, after all). While many of us who like to have our games in boxes found no issues with getting our hands on the physical edition, it seems that the popular demand of the title meant that not everyone has been quite as lucky, including the game’s lead voice actor.

Brandon McInnis voices the male version of Alear (‘The Divine Dragon’) in Engage. If you have played the game already or indeed watched anything from the massive pile of promotion that came in the run up to its release, then you will know that this is a pretty big part. The biggest part (if you play with a male protagonist) in fact. Yet the actor recently took to Twitter to share his difficulties in getting his hands on the game’s special ‘Divine Edition’ come release date.

Read the full article on nintendolife.com

PlayStation Console Exclusive ‘The Pathless’ Soars Onto Switch Next Week

Physical retail edition also confirmed.

Developer Giant Squid and publisher Annapurna Interactive have a treat lined up for Switch owners next week – announcing The Pathless will be coming to the hybrid platform on 2nd February. This title originally launched exclusively on PlayStation consoles as well as Windows and Apple devices in 2020.

The developer is the same team behind the underwater hit ABZÛ. In this new adventure, you take on the role of a hunter – a master of archery who will travel across a mystical island to dispel a curse of darkness. Alongside your eagle companion, your task is to hunt corrupted spirits as you explore misty forests, solve puzzles and engage in some epic battles.

Read the full article on nintendolife.com

Switch Online’s N64 Update Is Live (Version 2.9.0), Here’s What’s Included

Find out what’s changed behind-the-scenes.

Nintendo has today updated its Switch Online N64 library with the addition of GoldenEye 007. It’s also bumped up the app to Version 2.9.0 – so what’s changed?

As you probably know by now, the video game giant doesn’t normally share patch notes about these app updates. Fortunately, well-known dataminer OatmealDome is on the case – uncovering everything this latest update has to offer.

Read the full article on nintendolife.com

Bond is Back! GoldenEye 007 Arrives on Xbox Game Pass

Summary

  • A gaming icon returns, complete with new Xbox features.
  • Enjoy a timeless classic back in action for the modern age.
  • Available now as part of Xbox Game Pass.

GoldenEye 007 took the world by storm when it originally launched in 1997, drawing console gamers into a thrilling tale of espionage, gadgets and explosive action as they led James Bond through one of his most celebrated missions. Today, GoldenEye 007 launches globally on Xbox Game Pass, allowing a new generation of gamers to experience this beloved classic and veteran players to enjoy Bond’s unforgettable adventure all over again.

In the game’s campaign mode, players are free to approach objectives as they see fit – using silenced weapons, setting traps and being sure to remain unseen, or choosing to charge headlong into danger and rely on their skill and nerve to make 007’s mission a success.

Harder difficulty settings add entirely new objectives to Bond’s dossier and require mastery of every exotic location to succeed, while game-altering cheats can be unlocked by spies who are speedy enough. Equally memorable is the local split-screen multiplayer mode, where players go head-to-head across a series of iconic arenas. Just remember it’s all in good fun…

GoldenEye 007 will be instantly familiar to anyone who played the original, with faces and places just as you remember them. And for its Xbox Game Pass debut, the game now offers modern control options (including support for dual analog sticks) and a consistent refresh rate, running at a native 16:9 resolution up to 4K Ultra HD (where supported). There’s also a full roster of Xbox achievements to strive for, some of which are sure to test the mettle of proficient 00 Agents.

Now available on Xbox One and Xbox Series X|S as part of Xbox Game Pass (and across multiple devices via Xbox Cloud Gaming), GoldenEye 007 joins a distinguished lineage of shooters spanning the whole history of gaming. As our way of saying thanks to Rare fans old and new, players who’ve purchased a digital copy of Rare Replay on their Xbox account (unfortunately physical copies don’t work in quite the same way) will also be able to download and enjoy GoldenEye 007 free of charge, with or without an Xbox Game Pass subscription.

As the studio behind the game’s original 1997 release, we’re thrilled to be able to bring the game to you again in a way that remains faithful while delivering a smooth HD experience. We hope you enjoy stepping back into this legendary world – 007 and his life-or-death mission are waiting for you!

Xbox Live

GoldenEye 007

Rare Ltd


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James Bond returns! More than 20 years after the classic that introduced a generation to stealth-based shooter gameplay first hit the shelves, GoldenEye is back to thrill players old and new. Beginning in the heavily guarded chemical weapons facility at the Byelomorye Dam, you’ll guide Bond on a global covert operation to stop the devastating power of the GoldenEye satellite from being unleashed upon the world.

With 20 campaign missions to master at a range of difficulty levels, unlockable cheat modes and a truly classic split-screen multiplayer mode for up to four players, GoldenEye preserves all the action and excitement of the original game – while adding Xbox achievements and a raft of new features that enhance its timeless gameplay for the modern day.

Whether you’re a veteran player or a rookie agent taking on this genre-defining mission for the first time, GoldenEye is a legendary gaming experience not to be missed.

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Video: Learn About The Making Of GoldenEye 007 In This “Leaked” Rare Replay Documentary

Seen it already? Watch it again.

The iconic first-person shooter GoldenEye 007 returns today after a 25 year wait. If you’re not familiar with the game’s history or are just curious to know more about this legendary N64 title, don’t worry – Rare has got you covered.

Back when it released its Rare Replay collection on the Xbox One in 2015, it actually prepared a short documentary about “the making of GoldenEye 007” – with hopes this classic might one day overcome licensing issues and see the light of day once again.

Read the full article on nintendolife.com