Soapbox: Fire Emblem Engage’s Nintendo NYC Launch Felt Pretty Unengaging

The red carpet stayed rolled up.

It was Fire Emblem Engage launch day and Nintendo Life had boots on the ground in New York City to document the launch of Intelligent Systems’ latest entry in the series, at Nintendo NYC in Rockefeller Center.

Nintendo fans in New York City are spoiled. We have Nintendo’s flagship retail shop, replete with Marios riding flagpoles between the first and second floors, Bowser glowing menacingly at selfie-takers on the ground floor, and vintage hardware displays of Nintendo consoles through the ages. Additionally, it’s a hotbed of guest appearances ranging from the likes of Charles Martinet (the voice of Mario) to Monster Hunter’s Ryozo Tsujimoto.

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Video Game Remakes Should Be More Than Just HD Clones of Old Games

Directors and Hollywood studios have been remaking films for decades. Many of those remakes are considered among the best movies of all time: The Thing, Heat, Scarface, A Fistful of Dollars, The Departed… the list goes on. Each one of these examples reexamines and recontextualizes the original story, creating a recognisable but – vitally – distinct final product. A good remake retains the core essence, but provides a new perspective on the same events. This is a pathway that video game developers seem largely hesitant to follow, and that threatens to have the industry stuck in a creative rut. Nostalgia continues to exert its iron grip on pop culture, and it’s asking us to pay full price for games we’ve already played.

Among the least inspiring movie remakes are those that are overly beholden to the original work. Gus Van Sant’s 1998 shot-for-shot remake of Psycho comes to mind, as does Disney’s current campaign to pointlessly clone its animated back catalogue in live-action format. Sony’s first-party studios have adhered to a similar approach over the last few years with remakes of Shadow of the Colossus, Demon’s Souls, and last year’s The Last of Us: Part 1. While these remakes are undeniably fantastic games, that’s almost entirely down to their timeless original concepts – preserved almost entirely intact like precious museum pieces – rather than any new ideas.

Developer Bluepoint Games brings astonishing and valuable visual craft to its remakes of multi-generation old games, but its dedication to perfectly replicating the original experiences means each is still trapped by the constraints of its former console. Shadow of the Colossus’ world feels barren by limitation rather than design, while both horse riding and climbing remains as awkward as it was back on the PS2. Demon’s Souls’ setting is split into video game-y zones that frustratingly hold onto the one checkpoint per level design, rather than embracing FromSoftware’s later (and superior) approach to bonfire placement and immersive world layouts. These are two of the most lovingly created remakes of all time, but ultimately it’s money for new graphics. It’s hard not to imagine how much more interesting these games could be if new and modern ideas were appropriately applied to them.

But at least Bluepoint was working with games that genuinely did benefit from a huge visual upgrade. Naughty Dog’s 2013 survival horror classic remains very strong in its visual direction – particularly its PS4 remaster – and so it’s difficult to see exactly what the creative point of The Last of Us: Part 1 remake is. At the very least, it was a chance to weave the Left Behind DLC into the main game for a seamless story, but we didn’t even get that. Instead it’s nearly identical to the game many of us have bought and played twice before.

It’s hard not to imagine how much more interesting these games could be if new and modern ideas were appropriately applied to them.

I worry the upcoming Resident Evil 4 will also fall into the same trap. Developer Capcom does have a phenomenal track record with Resident Evil 2, which completely reimagined the PlayStation 1 classic with modern visuals and – most importantly – gameplay. But the rules of its over-the-shoulder horror template were established with the original Resident Evil 4, a game so perfectly engineered that it not only still holds up well, but defined the principles upon which almost every third-person action game follows today. So what, exactly, is it about Resident Evil 4 that needs remaking? Why did Capcom not opt for Code Veronica, or the original Resident Evil, both of which would hugely benefit from the same bold reinvention treatment used for RE2? I can’t help but wonder if the Resident Evil 4 remake will simply follow Sony’s lead and be a clone with a fresh coat of paint.

In a similar spot is Dead Space, the EA horror game so inspired by the Capcom classic that it was referred to as “Resident Evil 4 in space” even among its developers. Like RE4, the original Dead Space holds up well today, so much so that when I played several hours of the upcoming remake for December’s IGN First, it was – graphics aside – often hard to tell the difference. Thankfully EA Motive has augmented this visually upgraded version with several new ideas, including mechanics from Dead Space 2 as well as new side quests, redesigned weapons, updated level design, and some small adjustments to the story. So while the remake is undeniably close to an experience readily available on Game Pass, so much so it feels something more akin to an extended edition, there are fresh experiences to be found. I hope there’s more of that in the hours I’ve yet to play, but I also can’t help but wonder what Dead Space would look like with a back-to-concept-stage approach. Perhaps a first-person perspective, or a greater emphasis on survival over shooting?

So why are so many video game remakes unlike the bold reimaginings that movie remakes are? The clone-like process is understandable when you take a closer look at industry trends and challenges. We’re demanding significantly more lavish production values and so projects cost much, much more than they used to. In response, entertainment culture as a whole has become increasingly nostalgic. Companies, be it film and television studios or video game developers, are seeking out pre-existing worlds and characters that are proven successes and come with (almost) assured popularity and massive sales. A decade ago, that was franchises, hence the explosion of things like the MCU and Call of Duty. Today, studios need even safer bets. Hence remakes.

Video game remakes not only come with an established and die-hard fanbase, but also a package of development benefits. There’s a huge amount of groundwork already complete; characters, story, locations, mechanics – the pre-production ‘creative vision’ – is all there. And, in many cases, so are the tools, since remakes are often developed in engines the team is already deeply familiar with. A remake is not a cheap thing to make by any means, but without the need for that initial pre-production expenditure it can be much more cost effective than a whole new game. And, crucially, the money raised by a ‘safe’ remake can then be invested in a much more expensive, ambitious project. In a world where AAA development costs have skyrocketed, it is understandable why remakes are becoming an increasingly popular direction.

In a world where AAA development costs have skyrocketed, it is understandable why remakes are becoming increasingly popular.

But if developers want to provide perfect replicas of old games rather than bring new creativity, there’s an option for that: remasters. It’s a format that’s suffered a bad reputation thanks to the dreadful quality control in things like the old Silent Hill HD Collection and more recently the Grand Theft Auto trilogy and Blade Runner remasters, and so it’s unsurprising some studios are looking towards full remakes as better guarantees of quality. But remasters don’t have to be subpar. Last year’s fantastic Crisis Core: Final Fantasy 7 Reunion is the perfect showcase of how old games can be polished up without the need for a full remake. Updated textures, character models, lighting, UI, and new voice work has been, for lack of a better phrase, ‘layered over’ the old game. It’s still the 15-year old PSP game fans love, but it looks damn close to something released in the last few years. It’s also being sold for 50 bucks – 20 less than the biggest new games – and presumably will still make a profit. If we’re talking about giving old games the update treatment and preserving the exact same experience I can think of no better blueprint.

And on the opposite side of the Crisis Core coin is Final Fantasy 7 Remake, a prime example of the sort of ambitious remake I want to see more of. It has its development safety net – the characters, events, locations, weapons, and story beats that older players are deeply nostalgic for – but it reimagines all of that with a distinctly modern approach to gameplay and narrative. It’s perhaps a bit too wild with its changes to be the benchmark for all remakes, but it’s among my favourite games of recent years because of how much of a new perspective it brings to the JRPG classic.

That brings us back to Resident Evil 2, then. For the remake, Capcom kept the core ideas of the original game: playthroughs for both Leon and Claire, the RPD police station and its backtracking formula, the lab hidden beneath it, and the puzzles required to progress. But all that was reformulated to feel not like a dose of nostalgia, but a hit of modern survival horror. The flow of exploration, the relentlessness of Mr. X, the desperate and gory combat, even the rewritten dialogue and story beats; it’s all distinctly fresh. That’s what makes it the gold standard for remakes, and I hope it’s the inspiration that other studios look to in the future.

With that in mind, it’s not hard to look at some games and see their tremendous remake potential. While Sony Santa Monica ponders what comes next for Kratos, it would be fantastic to see God of War’s original PS2 adventures remade using the engine and mechanics of the Norse saga. A third-person brawler take on those classic bosses and environments would be fantastic, not to mention a more mature narrative take on Kratos’ angry era. I’d also love to return to Rapture in a BioShock remake that sharpens up its combat, offers more character build choices, and replaces that infamously dreadful final fight with something more fitting. Perhaps Andrew Ryan could even stop you from swinging that golf club in the ultimate expression of BioShock’s themes of player control.

There’s plenty of remakes on the horizon, and it’s exciting to think of what new experiences they will provide. What will an open-world lend to The Witcher 1? What will the evolution of cinematic presentation bring to the original Max Payne games? How will Silent Hill 2 catch us off-guard again? Hopefully these remakes are being led by directors as bold and inventive as John Carpenter, Martin Scorsese, and Brian De Palma, rather than companies content to simply make ray-traced replicas of gaming classics we’ve already played and paid for.

Matt Purslow is IGN’s UK News and Features Editor.

Poll: Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom?

Break it down.

When it comes to ways that The Legend of Zelda: Breath of the Wild flipped the script for the wider series, there is a list of ’em so long that it almost rivals the number of those darn Korok Seeds out there. *shakes fist to the sky* One of the changes that we almost can’t believe actually happened, however, was the sheer number of weapons at your disposal and how, importantly, they had a nasty habit of breaking.

This wasn’t you’re daddy’s Zelda game. You’re not picking up a sword from your uncle, a mysterious man in a cave, or a hidden chest surrounded by a maze of boulders. Instead, your first steps into the Great Plateau and beyond probably saw you armed with a couple of branches and an old wooden lid as a makeshift shield. Chances are that after a couple of swings at some nearby Bokoblins, those sticks broke and you were left pushing that stamina wheel to its limits in a crazed game of cat and mouse not a million miles away from Hyrule’s take on The Benny Hill Show (or Scooby-Doo, if you’d prefer).

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Fire Emblem Engage Voice Actors Officially Announce Their Characters

The voices behind the heroes.

Fire Emblem Engage not only has amazing character artwork but it’s also got some talented voice actors helping bring the heroes and villains in the game to life.

Now, to celebrate the release this week, many of the western voice actors have been sharing thank you messages on social media to both Nintendo and fans of the series. Here’s a round-up of some of the ones so far:

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Mario Kart Tour Teases New Mii Content In Next Week’s Winter Update

Even more Racing Suits are on the way.

Nintendo’s mobile racing game Mario Kart Tour is beginning to wrap up its Space Tour and that means a new event is about to begin. Starting next week on 25th January, racers will be able to participate in the new Winter Tour.

As part of this, there’ll also be a new round of Mii Racing Suits. The suit already teased is the Roaring Racer. It seems this will be followed by a 25th wave of suits on 7th February:

Read the full article on nintendolife.com

‘Pocket Card Jockey’ Could Come To Switch If Mobile Version Does Well

Champing at the bit.

Pocket Card Jockey, Game Freak’s strange little 3DS mashup of solitaire and horse racing, recently came out on mobile devices, to the delight of anyone who enjoyed the game (e.g. anyone who played it). Nevertheless, it was a little disappointing not to see it come to Switch, since it was a 3DS exclusive to begin with, and Game Freak’s relationship with Nintendo is pretty tight.

But in a recent interview with Polygon’s Oli Welsh, programmer Masao Taya spoke about the possibility of Pocket Card Jockey: Ride On! coming to Switch after all — as long as it does well on Apple Arcade.

Read the full article on nintendolife.com

Marvel’s Avengers to be Delisted in September as Development Comes to an End

A little more than two years after its original release, Crystal Dynamics is preparing to end active development on Marvel’s Avengers.

According to a blog titled “Final Update on the Future of Marvel’s Avengers,” support will discontinue on September 30, after which digital purchases will no longer be available. All solo content will continue to be playable after support ends, and multiplayer will also remain available.

Crystal Dynamics does not plan to release any new stories, features, or Heroes, making Update 2.7 — which added the Winter Soldier and the Cloning Lab Omega-Level Threat — the final content release for Avengers. Spider-Man will remain a PlayStation exclusive.

The final balance update will be Update 2.8, which will be released March 31. Crystal Dynamics does not plan to release any new stories, features, or Heroes. Afterward, Crystal Dynamics says it will turn off the cosmetics marketplace and credits will no longer be purchasable. Credits balances will be converted into in-game resources, and all cosmetics will be made available for free.

“We know this is disappointing news as everyone in our community has such a connection to these characters and their stories,” Crystal Dynamics wrote. “We’re so, so grateful that you came on this adventure with us. Your excitement for Marvel’s Avengers — from your epic Photo Mode shots, to your threads theorizing who our next Heroes would be, to your Twitch streams — has played a large part in bringing this game to life.”

Developing…

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Obsidian CEO: ‘I’d Love to Make Another Fallout Before I Retire’

Obsidian Entertainment CEO Feargus Urquhart said he’d like to create another Fallout game before he retires.

In an interview with Gamepressure, Urquhart was asked whether a new Fallout game would be possible under Obsidian, who developed Fallout: New Vegas. “I would love to make another Fallout before I retire. I don’t know when that is, I don’t have a date of my retirement,” Urquhart explained.

He continued, “It’s funny – you can say I’m already 52, or only 52. It’s one of those two, depending on the day. My hope is that’ll happen, but we’ll have to wait and see.”

Back in October, Urquhart said he’d like to create another Fallout game. The main question wasn’t whether Obsidian Entertainment would make one, but when will the opportunity arise to do it? Currently, Obsidian is working on Avowed and The Outer Worlds 2, which so far don’t have a release window.

However, Bethesda said that Fallout 5 would be the next project for the studio after The Elder Scrolls VI. So hopefully, something like a Fallout: New Vegas sequel could fill the void until then. According to Bethesda’s Todd Howard, Fallout: New Vegas was originally envisioned as a big expansion to Fallout 3 but it eventually became its own standalone product.

In IGN’s Fallout: New Vegas review, we said “In New Vegas, the fun Fallout 3 formula is intact, with more polished combat, high-quality side missions, and the exciting setting of the Vegas strip. Unfortunately, the bugs also tagged along for the ride.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Xbox and Bethesda Developer_Direct January 2023: How to Watch and What to Expect

Xbox and Bethesda are set to host their very first Developer_Direct on January 25, and the pair promise to reveal a bit more about the future of The Elder Scrolls Online, Forza Motorsport, Minecraft Legends, Redfall and more.

IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see at the show.

Xbox and Bethesda Developer_Direct January 2023 Start Time

The upcoming Xbox and Bethesda Developer_Direct takes place on Wednesday, January 25, and will start at 12pm PT/3pm ET/8pm GMT. If you live in Australia, that translates to January 26 at 7am AEDT.

Where to Watch the Xbox and Bethesda Developer_Direct January 2023

If you’re interested in watching the upcoming Xbox and Bethesda Developer_Direct, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the show with us:

What to Expect at the Upcoming Xbox and Bethesda Developer_Direct January 2023

Xbox and Bethesda have specifically said to expect “the latest info for Xbox games launching in the next few months, including The Elder Scrolls Online, Forza Motorsport, Minecraft Legends, and Redfall.” One name notably missing from that list is Starfield, but Bethesda has bigger plans for that much-anticipated title.

“To dedicate the proper amount of time for a deep dive into Bethesda Game Studios’ Starfield, a standalone show is in the works,” Xbox Wire staff wrote.

As for what fans can expect from the games expected to be there, it all starts with The Elder Scrolls Online. Studio director Matt Firor will discuss 2023’s major Chapter update, including “the latest regions of Tamriel to become playable in ESO, as well as a major new feature coming in the game’s biggest update this year.”

If that isn’t enough ESO, the Developer_Direct will be followed by a ESO Chapter Reveal Event that will dive deeper into everything new coming to the game. If you are interested, you can also watch the ESO Chapter Revel Event on IGN’s YouTube.

Turn 10 Studios is planning on sharing “more gameplay and exciting new details” for Forza Motorsport and Mojang Studios will give an “insider’s look into the PvP multiplayer experience in Minecraft Legends.”

Lastly, Arkane Austin will showcase “several minutes of gameplay” from Redfall, and it will include single and multiplayer gameplay and details on combat, customization, bosses, the open world, and more.

For more, check out our predictions for the Developer_Direct and be sure to check out our breakdown of everything you can expect from Microsoft in 2023.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.