Next Week on Xbox: New Games for February 6 to 10

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Prison Tycoon: Under New Management – Box Art

Prison Tycoon: Under New Management – February 8

Craft every building, room, and path – just make sure the layout makes efficient use of the power grid and water systems. Work on rehabilitating prisoners by sending them to a variety of therapies, from a zero-gravity room to a hologram room to dance therapy. Help these inmates address their problems and return them to society!

Prizma Puzzle Prime Box Art

Prizma Puzzle Prime – February 8
Optimized for Xbox Series X|S / Smart Delivery

Tile-based puzzle game with smooth and challenging gameplay, old-school isometric graphics, and excellent music. Prizma Puzzle Prime includes content from past games, new elements, enhanced graphics, visual and sound effects.

Alice in Wonderland - A Jigsaw Puzzle Tale Box Art

Alice in Wonderland – A Jigsaw Puzzle Tale – February 9

Solve jigsaw puzzles in a refreshing reinterpretation of a beloved classic within a beautiful style of wonderland! Featuring 12 beautiful illustrations created by Katia Numakura, with inspiration from “Alice in Wonderland” by Lewis Carroll.

Hyper Shapes – Box Art

Hyper Shapes – February 9
Optimized for Xbox Series X|S / Smart Delivery

A frenetic minimalist “boss rush” where understanding the enemy attack patterns and weaknesses is key to success. Each room is a surprise and each boss a different challenge with unique mechanics. Use your power ball to defeat them and beware of their attacks — you won’t have a break.

Bumblebee - Little Bee Adventure Box Art

Bumblebee – Little Bee Adventure – February 10

A story-driven, narrative 3D flight exploration game in which you control a little bee on its journey to find a new home. Discover distant places, friendly animals, and dangerous habitats.

The Experiment: Escape Room Box Art

The Experiment: Escape Room – February 10
Xbox Play Anywhere

A multiplayer escape room game that can be played competitively, co-op, or solo. While visiting a well-renowned doctor, you notice something is amiss at his office, but before you realize what’s going on, he drugs you and you fall asleep. When you wake up, you’re sitting on a chair in the back room, locked, and unable to get out of the building. Can you figure out what’s going on and escape before it’s too late?

Hogwarts Legacy – Box Art

Hogwarts Legacy – February 10
Optimized for Xbox Series X|S

In this open-world action RPG set in the world first introduced in the Harry Potter books, you’ll embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be. Make allies, battle dark wizards, and decide the fate of the wizarding world!

Looking for Aliens Box Art

Looking for Aliens – February 10

Aliens are among us! Can you find traces of them on Earth, the Moon, and the edges of the galaxy? Find all the clues to prove the existence of alien civilizations and discover how making fried eggs can end up in a monster attack! This hidden object game lets you see the world through an alien TV show while following the adventures of Earth resident Shaun. He must prove the existence of aliens no matter what!

Repentant – Box Art

Repentant – February 10

In this dramatic point and click adventure game, we’re introduced to Oliver, a former criminal, who starts to suffer remorse from the terrible deeds of his past and has since developed a dependence on alcohol. One day while in a small shop, he is a witness to a robbery committed by a young girl. Feeling this is his opportunity to atone for his sins, he reaches out to help her. But who really needs help and who is the victim?

Touchdown Pinball – Box Art

Touchdown Pinball – February 10
Optimized for Xbox Series X|S / Smart Delivery

Score field goals, touchdowns, and show who is the greatest football pinball player. Discover all the missions and secrets, including a secret arena match where your abilities will be tested.

Related:
Next Week on Xbox: New Games for January 16 to 20
Next Week on Xbox: New Games for January 9 to 13
Next Week on Xbox: New Games for December 12 to 16

A look at Pistol Whip’s PlayStation VR2 haptics upgrade, out Feb 22.

On February 22,  the enhanced version of Pistol Whip relaunches on PlayStation VR2. This Day one title — intensified by exclusive haptic feedback — will define just how physical a physical action rhythm game can be.

PS VR2 users will benefit from internal upgrades like SSD optimization, which reduces load times and scene transitions; however, the focus today is Pistol Whip’s iconic gameplay, made more immersive than ever, thanks to haptic feedback.

The reimagined PlayStation VR2 Sense Controllers, equipped with finger touch detection and a six-axis motion sensing system, create a more realistic firing experience: discover unique reload SFX for different weapons and changing resistance, including a haptic for dry fire. Additionally, three kinds of melee SFX provide varying sensations when Pistol Whipping different enemies.

“When implementing the adaptive triggers, we found a number of ways to provide controller feedback,” Explains Mike L., lead haptics engineer for PS VR2. “Now players will feel an increasing resistance as they pull the trigger, flattening out shortly before drawing it far enough that the weapon fires, at which point resistance drops to zero.”

The PS VR2 headset’s native vibrations work in conjunction with controller feedback and 3D audio, which respond to in-game impact – or near misses. By dynamically adjusting sound positioning, players will hear and feel bullets whizz by their heads.

With a roadmap that suggests plenty of new Pistol Whip content coming this year, lucky PlayStation VR2 users can download this shiny new edition right away; just in time to practice for the upcoming releases.

The Great War: Western Front Preview – A Rare WWI RTS

As I am writing this, the wikipedia article “List of World War II video games” includes over 1000 entries. But the prequel to end all prequels, World War I, doesn’t even have 200 games to speak of. The Great War: Western Front might, in fact, be the first World War I RTS worth mentioning in the modern era. It’s not especially pretty, but neither was the Battle of the Somme. And the ways it models early 20th Century warfare feel surprisingly authentic without dragging everything down to a snail’s pace.

When I think about World War I, particularly the Western Front, I immediately think of trench warfare. And, indeed, that is a key component of how The Great War’s battles play out. Each engagement begins with a set-up phase where both sides can place and upgrade trenches, position artillery and machine gun nests, and deploy troops along the line. This draws from a common pool of supplies that are also used once the clock starts to order bombardments and call in reinforcements.

The interesting trade-off here is that troops are cheaper to deploy in the set-up phase, but placing them early means they might take damage from the enemy’s strategic-level siege artillery before battle is even joined. There’s also the important consideration of how many supplies to spend on set-up and how many to hold in reserve to use throughout the battle. When I tried to really turtle up as hard as I could from the start, I often found that I would run out of shells for my artillery long before I had achieved a convincing breakthrough and have no choice but to call a ceasefire.

And appropriately enough, that is how a lot of engagements will end – with the attacking side deciding they can’t make any more progress with the resources they have and settling for a stalemate. Each territory on The Great War’s strategic map has a certain number of stars that must be removed to capture it, and removing a star requires a decisive “Great Victory” from one side or the other. So you will most likely be fighting a lot of battles where the outcome is inconclusive. But every little win does sway the course of the campaign.

Play the Fife Lonely

Territory is important, and taking the enemy capital is one way to win as either the Allies or the Central Powers. But each side also has a resource called National Will that represents how willing the home countries are to keep up the fight. If you keep taking horrifying casualties in every battle, even if you’re gaining ground, you may bleed National Will faster than your opponents do. And if either side runs out, they lose the campaign. Thus, it might be wiser to wait for the enemy to come to you in most cases, since the attacking side will generally suffer heavier losses.

And make no mistake, a head-on assault with infantry is universally a bad idea. I watched entire regiments melt in the course of seconds, even up against conscripts manning a trench when we had vastly superior numbers. Thus, most battles (at least until you unlock tanks much further down the tech tree) will revolve around smart use of artillery. Smoke shells and rolling barrages can provide cover for advancing troops. Targeted bombardments and airburst shells can soften up a trench before you attack. Even light artillery can lay down suppressing fire to stop a trench from being able to effectively fire back as you approach.

And once you get a foothold in your opponent’s trench network, it’s a much more straightforward fight. Bloody, hand-to-hand combat will favor the side with better training or simply more numbers, wrapping up the final phase of the battle as you make your way through the maze of ditches and bunkers to capture victory points and, if you’re lucky, the enemy’s command staff. Even a partial victory or a stalemate can serve a larger, strategic objective, though. Attacking from multiple sides, for instance, will leave the enemy fatigued. So a smaller, probing attack followed up by a larger assault from the next province over can be quite effective.

Green Fields of France

I didn’t make it far enough in the campaign to really get a feel for how it all comes together in the long run. It seems like the supply system will be key, since simply being able to keep up artillery bombardment longer than the enemy was often the decisive factor in my handful of battles. I did get to check out a scenario set much later in the war, though, in the spring of 1918. And the advancements in technology make a big difference.

Fully upgraded trenches unlocked later in the war can’t simply be cleared out using standard artillery anymore. Dealing any significant damage at long range comes to rely on more expensive airburst shells and gas attacks. Observation balloons can grant vision over great swathes of the battlefield, but are vulnerable to aircraft attacks, meaning you’ll need to protect them with your own flying aces. And of course, once tanks come into play, everything changes. They can’t take ground on their own, and just parking them in front of a trench will leave them extremely vulnerable to grenades. But they serve as great cover for infantry and make frontal, combined arms assaults quite viable.

From what I’ve seen so far, The Great War: Western Front is shaping up to be a very competent World War I RTS with an eye toward authenticity and a campaign that revolves around making the most of even the smallest victories. You’ll be able to check out the demo I played as part of Steam Next Fest starting next week.

C&C Remastered devs’ new WW1 RTS is arriving on March 30th

The Great War: Western Front will be releasing on March 30th 2023. It’s also getting a Steam Next Fest demo next week on February 6th, which gives you access to its chunky tutorial and the early portion of its campaign, plus the Historic Battle of The Battle Of Passchendaele, which is the mission I got a chance to play at the end of last year. As it turns out, I’ve also had a sneak peek at the Next Fest build, too, and there’s a heck of a lot to sink your teeth into. Here’s a small glimpse of what to expect.

Read more

Premium Pokémon Figures Of Moraidon And Koraidon Now Available For Order

You might need deep pockets, mind.

The Pokémon Centre has released two new premium Kotobukiya figures for Koraidon and Miraidon from Pokémon Scarlet and Violet.

Priced at £229.99 each (yes, each), both figues come with a Scarlet and Violet book stand, with Koraidon measuring in at 16 x 23.1 x 21.1 cm and Miraidon coming in slightly smaller at 16 x 22.1 x 21.1 cm.

Read the full article on nintendolife.com

Detective Pikachu’s Second Movie Is Apparently Still “In Active Development”

Pika-two!

We’re now getting updates about video game movies on a regular basis, but one we haven’t heard about for a while is the sequel to Detective Pikachu – so what’s happened?

After the star of the movie Justice Smith claimed a second film was unlikely to happen in 2021, we’ve finally got a new update. According to a Legendary Entertainment rep (via Polygon), this second project is still “in active development”.

Read the full article on nintendolife.com

Knockout City is Shutting Down

Free-to-play, team-based dodgeball game Knockout City is about to be, well, knocked out. According to an official post today, it’s shutting down in June.

In the full blog post, developer and publisher Velan Studios says that Season 9 will be the final season for Knockout City, with the game shutting down on June 9, 2023 — over two years after launch. This means that all servers will shut down and Knockout City won’t be playable at all.

Beginning February 28 (the same day that Season 9 starts), all real-money transactions will be removed. However, Velan reassures that Season 9 will include copious rewards in the form of XP, style chips, and the currency holobux. Additionally, “almost every cosmetic we’ve ever sold” will end up in one of the upcoming event sale shops, and rewards for login bonuses, league play, and other elements will be increased.

A final, two-week-long event on May 23 will conclude Knockout City’s run with triple XP, “massive rewards,” and a community-favorite playlist.

In its FAQ on the shutdown, Velan did say that a private hosted server version would be released on PC, which should allow players in pre-formed groups to enjoy the game and keep it alive for posterity. However, the live version of the game will be gone.

Notably, game director Jeremy Russo wrote in the same blog post a very detailed explanation for why Velan Studios is opting to shut down Knockout City, saying that it had become extremely challenging for Velan to create a large, live service game with “no points of comparison,” noting that there were many aspects of the game that needed overhauls to become sustainable longterm.

Since we are a small, indie studio, it’s simply impossible for us to make those kinds of systemic changes in the live game while continuing to support it. So it became clear to us that we needed to take a step back and pave the way for Velan to do what we do best by innovating. Now we can take everything we learned, everything that succeeded and everything that needs improvement, and get to work on exploring new possible experiences for Knockout City and other games and products we are very excited about. We’re currently in the process of doing a comprehensive retrospective on every aspect of the game, all the community feedback and analytics data, and even our development processes. Our hope is that sometime in the not-too-distant future, all this information can be used to start work on what comes next in the Knockout City universe. While we can’t promise that Knockout City will be back, what we can promise is that you’ll continue to see new and innovative games from Velan Studios that will surprise and delight players around the world.

It’s been a week of live service game shutdowns, incidentally, with EA announcing Tuesday that Apex Legends Mobile and Battlefield Mobile would be sunsetting soon, and Iron Galaxy almost simultaneously announcing that Rumbleverse would also be closing. Like both Rumbleverse and Apex Legends Mobile, Knockout City was critically praised, with our own reviewer calling it “one of the best team-based PvP games to come out in years.” Hopefully Velan’s able to bring the IP back for another round one of these days.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.