The Negro Leagues are an important part of baseball and American history, whose iconic figures are not nearly as well-known as other baseball players of the era. We plan to use MLB The Show as a gateway to expose new generations of baseball fans to these historic figures and their stories of triumph over adversity.
You might be asking yourself how we’ll accomplish such a daunting task? Enter Storylines * a new game mode in MLB The Show 23. Focused on a particular player, users will experience an entertaining narrative journey through short informational videos, followed by gameplay reflecting important moments in that player’s career.
Storylines in game menu
We could not be happier to finally introduce the Negro Leagues into MLB The Show! It’s a special project for San Diego Studio and we are so grateful and appreciative to be partnering with the families of the players, theNegro Leagues Baseball Museum and NLBM President Bob Kendrick to bring these stories to life in a video game.
MLB The Show 23 (Storylines Season 1 *) introduces eight Negro League Players and their stories, narrated by Bob Kendrick. With this multiyear partnership with the Negro Leagues Baseball Museum our goals align with the museums to educate, enlighten, and inspire by celebrating the rich history of the Negro Leagues. Every new launch of MLB The Show represents a new Season, with it we’ll introduce a new group of Negro League Legends and their stories to pay rightful tribute to these mostly unknown baseball superstars. MLB The Show 23 represents the inaugural season and next year’s game would be season 2.
The Season 1 roster for MLB The Show 23 includes: Leroy “Satchel” Paige, Jackie Robinson, Andrew “Rube” Foster, Hilton Smith, Hank Thompson, John Donaldson, Martin Dihigo, and John Jordan “Buck” O’Neil.
To celebrate the historic partnership with the Negro Leagues Baseball Museum. MLB The Show and San Diego Studio are happy to announce we’ll donate $1 to the Negro Leagues Baseball Museum for every MLB The Show 23 Collector’s Edition sold in the US. Including the Digital Deluxe and The Captain Edition from today through December 31, 2023.
The Negro League Baseball Museum is a national institution dedicated to preserving the rich history of black baseball and its impact on America. You can learn more about the museum here.
Be sure to join us this Thursday for a deep dive into the new mode Storylines with special guest Negro Leagues Baseball Museum President Bob Kendrick. You can watch the episode on Twitch and YouTube or watch on-demand at your own convenience as we get closer to launch.
After two years of early access, Rockfish Games is finally ready to bring Everspace 2 into full release, and it’s got a date and everything: April 6. However, that’s PC only, as Xbox Series X and S and PS5 will see an Everspace 2 release later this summer.
Currently, Everspace 2 is available in early access on PC only. That will remain true up to launch, but if you are interested in buying it, you may want to bite sooner rather than later. At the moment, Everspace 2 is $39.99 on Steam, the Microsoft Store, and GOG, but it’s getting a price increase to $49.99 beginning February 20 to reflect its full release.
Notably, the upcoming full releases don’t include Xbox One or PS4, and Rockfish has said it’s ditching the previous-generation platform releases.
“Our vision for Everspace 2 has taken us beyond the limitations of previous generation consoles,” said Rockfish CEO Michael Schade. “Our team has spent a significant amount of time trying to create an experience that would satisfy our fans on Xbox One and PlayStation 4, but downscaling Everspace 2 to those platforms does not hit the level of quality that we want to deliver. We’ll be in touch with backers who pledged for copies on console during our Kickstarter to ensure interest is still there for PlayStation 5 and Xbox Series X|S versions of the game and offer refunds in the event they do not have access to those platforms.”
Everspace 2 is a continuation of Everspace, a 2017 3D space shooter with roguelike elements. The sequel continues the story of protagonist clone pilot Adam Roslin and his AI sidekick, and when we checked it out at the start of early access, we found its space combat, puzzles, and looting promising if not quite fleshed out yet. It’s had plenty of time to cook since then though, so here’s hoping the full release is the space adventure we’ve been waiting for.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Everspace 2 is ready to fly into full release for PC on April 6th. Last November, the open-world sequel received its last major update before release, adding in a rift-opening endgame. The game already has grappling hooks – which automatically makes every shooter better – so, now we’re just waiting for a few extra bits before it’s ready for takeoff.
EA’s Respawn Entertainment has listened to fan feedback and added the much requested fast travel feature to its upcoming Star Wars Jedi: Survivor.
As reported by Games Radar, director Stig Asmussen told Play Magazine that Respawn is implementing more ways to travel around Jedi: Survivor’s worlds by including both fast travel and rideable mounts.
The lack of fast travel in the original Star Wars Jedi: Fallen Order caused frustration for many fans in a game that was otherwise well received. Players were encouraged to travel back to and explore different areas but, without being able to immediately teleport between these locations, were forced to essentially start from the beginning of each world before they could do so.
“We will feature both fast travel and rideable creatures to help players quickly get from point A to B, and back to A,” Asmussen said.
“The fast-travel is point to point, and the rideable creatures offer a way to quickly negotiate between points and explore what is in between.”
These new additions aren’t the only differences coming in the sequel, however, as Jedi: Survivor’s protagonist Cal Kestis is also going through changes. “[Cal’s] more matured, he’s more rugged, and he’s been weathered by time and by situation,” voice actor Cameron Monaghan told IGN in December.
In our 9/10 review of the original, IGN said: “Star Wars Jedi: Fallen Order makes up for a lot of lost time with a fantastic single-player action-adventure that marks the return of the playable Jedi.”
Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.
RPS Time Capsule returns for its first outing of 2023, and this time we’re casting our minds back to the hallowed year of 2006. Little did we know it at the time, but this is the year we start to see the birth of certain game series that are still alive and kicking today (just about), as well as the nascent beginnings of now beloved studios honing their craft on some of their very first titles. But which of those games have earned themselves a spot in the eternal RPS Time Capsule? Come and find out which ones have stood the test of time, and which, after reading this article, have been consigned to the smog-filled trashfire of future Earth.
Hogwarts Legacy is incredibly close to releasing in the UK, and the hype continues to build. The game is now consistently number two on the Steam charts (sitting closely behind the Steam Deck), and is set to have a colossal launch. If you’re looking to preorder the game, or even preorder the deluxe edition to get early access, we’ve collected all the current best Hogwarts Legacy deals in the UK in one easy place.
Best Hogwarts Legacy Preorder Deals on PS5 and Xbox Series X
If you’re on console, there’s still an incredible Hogwarts Legacy preorder deal available to you in the UK. Just use code HOGWARTS20 at Currys and you can get the game for just £47.99 on PS5 or Xbox Series X. This is an absolute bargain for one of the biggest games of the year and well worth using for anyone who wants the cheapest physical copy of the game possible. See our full Hogwarts Legacy Preorder Guide here.
Best Hogwarts Legacy Preorder Deal in the UK
The absolute best deal for Hogwarts Legacy goes to those on PC at the moment, as you can pick up the game on Steam (via Green Man Gaming’s preorder deal) for just £42.49 right now. This is especially good for those who use Steam, and even better if you’ve got a Steam Deck, as Hogwarts Legacy is confirmed to be Verified at launch. Or, if you’re feeling bold go for the Deluxe Edition for £50.99 and play on February 7 instead).
Hogwarts Legacy: How Do I Get Get Early Access?
If you want to get your hands on Hogwarts Legacy three days early, the trick is to pre-order the Digital Deluxe Edition. This typically starts at £74.99, but you can get it bit cheaper if you shop around a bit. For example, Green Man Gaming has the Xbox Digital Deluxe Edition for just £68.99, or the PC Digital Deluxe for just £50.99 instead.
Remember, this version will also come with both the Xbox One and Series X version of the game on Xbox, and even a few extra in-game goodies such as the Dark Arts Pack (Dark Arts Cosmetic Set, Thestral Mount, Dark Arts Battle Arena), and Dark Arts Garrison Hat on top of the early access.
IGN’s Hogwarts Legacy Review – 9/10
‘In nearly every way, Hogwarts Legacy is the Harry Potter RPG I’ve always wanted to play. Its open-world adventure captures all the excitement and wonder of the Wizarding World with its memorable new characters, challenging and nuanced combat, and a wonderfully executed Hogwarts student fantasy that kept me glued to my controller for dozens of hours. It’s certainly weighed down by technical issues, a lackluster main story, and some poor enemy variety, but even those couldn’t come close to breaking its enchanting spell over me.’ See our full 9/10 review for the game here.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
It has been a good few years now since we last checked in with everyone’s favourite fox fighter pilot in Star Fox Zero (seven years, to be precise) and the chances of him returning to the Switch seem to lessen everyday. In the ensuing period while we wait (fingers tightly crossed) for news of a series reboot, the good folk over on the DidYouKnowGaming? YouTube channel have been digging into one of the series’ cancelled titles at Retro Studios.
In its most recent video, the channel got a chance to talk to Eric Kozlowsky, a former Retro Studios artist, who had pitched a game titled ‘Star Fox Armada’ back in early 2013. While the studio would eventually pass on the title, Kozlowsky shared his 24-page pitch document with the channel and discussed many of the game’s proposed features.
Like many, I’ve been waiting for a truly excellent Harry Potter game since I was in the third grade. In that time, we’ve gotten some respectable LEGO Potter games, an underwhelming EA Sports Quidditch game for some reason, and even suffered through the fevered nightmare that is Harry Potter Kinect. But none of these has come close to fulfilling that fantasy of receiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m happy to say that we finally got a Harry Potter game that captures some of that magic. Its open world map absolutely nails the vibe of Hogwarts School of Witchcraft and Wizardry, it has spellcasting combat that’s stupefyingly good, the characters that inhabit it are charming and unforgettable, and it is positively brimming with countless diversions to soak up dozens of hours of your time. It may not be the most impressive technical achievement and it is certainly cursed with a lack of enemy variety, but none of Hogwarts Legacy’s issues can cast a Descendo charm on this triumphant visit to the Wizarding World.
Right in line with most Harry Potter tales before it, Legacy’s plot has more holes than a fishnet stocking and sorta just expects you to accept that its magical world makes no sense. This mystical third-person action-adventure RPG begins with you transferring to Hogwarts as a fifth-year witch or wizard (for unexplained reasons) to do everything from attending classes to fighting giant spiders with a magical stick to flying around on a hippogriff. The fantastic character creator has plenty of options for you to craft your ideal witch or wizard (apart from a fairly limited voice selection), and as soon as you do they’ll immediately become entangled in a conflict between the Wizarding World and an evil goblin. On top of that, because being in a secret society of wizards is apparently not exciting enough, you soon discover that you’ve got some freaky super-charged magical abilities that allow you to do extra cool stuff that also isn’t really explained.
If you’re like me, you’ll roll your eyes during moments when you’re introduced to 100 years’ worth of dead characters lecturing you from paintings about the importance of some stuff that happened a long time ago and how you have to save the world or whatever. But once that’s over with Legacy mostly redeems itself with a fantastic cast of non-painting characters that help boil things down into a not-too-convoluted good-guys-versus-bad-guys conflict that ends up being an enjoyable tale, even if it’s not particularly profound or original.
Most characters are memorable and instantly endearing.
The characters you’ll spend most of your time with are the classmates who will befriend you on campus, accompany you on certain quests, and help you hone your abilities as a magic user. Most are memorable and instantly endearing, like Sebastian the cocky and morally pliable Slytherin, or Natsai the clever and unflappable Gryffindor, and spending time with them and improving your social links through their relationship questlines made my stay at Hogwarts all the more enjoyable.
Unexpectedly, I even found myself looking forward to hanging out with my professors, whether it was my main man Professor Fig, who serves as both something of a mentor and as a sidekick, or the wise-cracking charms teacher Professor Ronen, who made me love him mostly by making fun of me. Each of these characters feels like an indispensable piece of the school, and you can find them wandering the halls doing their thing and choose to spend time with your favorites. It’s a huge and important part of the Hogwarts fantasy that Legacy just knocks out of the park.
The world is packed with nearly everything I wanted in a Potter game.
Even better, though, is the world itself, which is just packed with nearly everything I wanted in a Potter game and more. You’ll find yourself exploring Hogwarts’ stone-cobbled halls and secret passageways, flying around the Forbidden Forest on a broomstick, and exploring dark caves lit only by the glow of your Lumos spell. The developers at Avalanche have so brilliantly captured the look and feel of the Wizarding World that I was amazed at just being there, no matter what trivial errand they had me wrapped up in.
That immersion can occasionally be broken by Legacy’s dicey performance, though, which suffered from just about every issue that makes IGN’s performance review team cry during my time playing on PlayStation 5. Those greatest hits include framerate inconsistency, weird issues where the lighting switches from too dark to too bright, aggressive pop-in while moving around the map quickly, and more. There’s even this weird thing where every door in Hogwarts has a brief loading screen. It’s understandable since there’s so much packed into this beast of an adventure, but the PS5’s promises of the death of loading screens haven’t quite been lived up to here as it’s clearly struggling to keep up with the spellcraft and whimsy of the Wizarding World.
Beyond the performance issues, Legacy is also a fairly glitchy adventure in general. You’ll probably fall through the map a time or two, or see a character or object get caught in the environment, or maybe even have the person you’re talking to just up and walk away from you in the middle of a conversation, leaving you to speak with the empty spot they were standing in for about two minutes. I didn’t encounter anything game-breaking or so common that you’ll likely want to curse its name, but things like this do happen enough to be an irritation.
Combat is fantastic, challenging, and utterly captivating.
As someone who finds the wand-whipping combat in the movies fairly dull, I was very concerned about Hogwart Legacy’s ability to keep my attention after slinging spells for dozens of hours, but I can admit when I’m wrong – the combat is fantastic, challenging, and utterly captivating. There’s a lot more to it than shooting balls of light out of a stick! Instead, the trick is in dodging and countering enemy attacks while pulling off creative combos. For example, you can pull enemies towards you with Accio, light them on fire with the close-range Incendio, then blow them away with the explosive Bombarda spell. Chaining together abilities to make your opponents look like complete fools never stops being amusing, especially as you unlock talent tree perks that enhance your skills with modifiers that make your elemental spells fork to nearby enemies or transform into AoE attacks.
Many of the combat encounters are legitimately challenging too – I’ll admit I died my fair share of times while trying to show off a new set of spells or neglecting to see the goblin sneaking up behind me. Improving your skills and figuring out which spells work best for you is a really entertaining process, filled with experimentation and the occasional maiming. There’s even a perfect parry mechanic, which begs to be mastered by tryhards like me looking for that extra dopamine hit that comes from a timely block at the last possible second. You’ll also be forced to change up your tactics regularly, since many enemies have color-coded shields that can only be broken by spells of a particular type. For example, enemies with a red shield won’t be damaged until you hit them with a fire-based spell, which means you’ll need to keep a few of those handy.
Shielded enemies regularly force you to change your tactics.
While the combat system never stops being entertaining, the creatures you fight soon run out of tricks up their sleeves. You’ll see the same familiar faces a lot, as you spend an enormous amount of your time fighting dark wizards, spiders, and goblins. Every once in a while they’ll trot out the same repeated troll enemy or nondescript magical suit of armor as well, but the enemies Legacy throws at you wear thin pretty quick.
That’s a shame, since the Harry Potter universe is known for having all manner of beasts and villains to face off against, and yet here there’s practically no variety. What’s especially weird is that it’s not like there aren’t other enemy types to be found in Legacy – you’ll find giant, evil frogs and zombies roaming about, to name a few – it’s just that they’re scarcely used in any of the main dungeons or levels. Instead, they send about 500 spiders at you in a row, which is a baffling decision.
Because you can only have so many spells equipped at any time, the one part of combat that’s a bit of a drag is the somewhat clunky process for switching between, which takes some serious getting used to. You learn quite a number of spells by the end of the roughly 30+ hour campaign and constantly have to reslot which ones you’ve got equipped; keeping them organized and committed to memory becomes a challenge in its own right, and not the kind I relish.
When you’re not lighting spiders on fire, you’ll need some lighter activities to spend your time with, and it’s actually kind of crazy just how many side tasks Legacy gives you! You could spend hours decorating your very own personal space in the Room of Requirement; go around catching, grooming, and breeding all manner of fantastic beasts (if you know where to find them); practice your gardening or potion making; go shopping in Hogsmeade; become a champion duelist in an underground dueling ring with your classmates; or even go full Voldemort and decide you want to become a master of the Dark Arts by learning the Killing Curse and other unspeakable acts (which goes about as well as you’d expect if you choose to pursue it). It’s not just easy to waste dozens of hours goofing off – I found it downright difficult to not get distracted by a dozen things and forget what I’d originally set out to do. I was able to get through the main story in 32 hours, but even though I was in something of a hurry to complete it I found staying on task almost impossible. As soon as I finished I immediately went back to do more side quests and continue exploring (which you can do freely after finishing, since there doesn’t appear to be a New Game+ mode currently).
I was able to get through the main story in 32 hours.
I will say though, with the wizarding buffet of endless ways to waste your time, it’s a pretty glaring omission that Quidditch is nowhere to be found. The lore reason for a lack of the iconic broom-based sport is that it’s been banned for one year thanks to some pureblood wimp who got injured last year, but that feels like an effort to paper over the absence of a major aspect of Harry Potter’s time at Hogwarts that the developers must’ve just not had time to include.
One of the ways you can completely forget about the looming goblin threat in the main story is by engaging in the over 100 side quests that are packed into the adventure. Not all of these diversions are equally entertaining – some are definitely your basic “go here and kill/collect this thing” errands that do little more than burn some time – but many feature one of the aforementioned awesome characters asking for you to solve their problems or help them get into good ol’ fashioned mischief. Those are especially great reasons to slow down and immerse yourself in this world, like when you go to class to learn how to pot plants that try to eat you or help a classmate who’s getting picked on. Legacy just gives you lots of reasons to drink in the experience of being a student at Hogwarts, and the novelty of that doesn’t wear off even when you’ve been sent on some meaningless fetch quest.
Legacy gives you lots of reasons to drink in the experience of being a student at Hogwarts.
It also helps that you’re often appropriately rewarded for your efforts, whether that’s earning some gear to upgrade your stats, cosmetic items to improve your swagger, or best of all: new spells, the ultimate carrot in a game where you’re often limited only by what magic you know how to cast. For example, one sidequest gives you the Alohomora spell, which – in classic Metroidvania fashion – allows you to literally unlock doors and get into places previously inaccessible to you. Collecting spells goes a long way to opening up the map and giving you a better bag of tricks during combat, and I found myself positively thirsting for as many of these game-changing abilities as I could get my grubby paws on.
The gear that you’ll find doesn’t really allow you to create full-on “builds” per say, but you’ll gain some resistances and buffs to your character and can spend some time upgrading and modifying your best items for minor improvements. None of it is particularly game-changing stuff, but it managed to capture my attention enough for me to spend a good chunk of time looking at my equipment. Of course, the real loot game is about the cosmetics, a fact that Legacy seems to be keenly aware of since they find ways to hide cool-looking clothes all over the place. These items don’t have any gameplay impact, but pimping out my Slytherin legend to outshine all the kids from the lesser houses is more than enough of a motivation. Best of all, you can overwrite the appearance of any gear you’ve got equipped with the look of anything you’ve acquired so far, which is just fantastic.
However, if you’re as much of a loot hoarder as I am and were hoping to gather up all the treasures in the world and dump them in a closet like in Skyrim you’ll be painfully disappointed by Legacy’s abysmal inventory space, which only lets you hold a couple dozen items and aggravatingly fills up in no time at all. This means you’ll miss out on tons of items early on unless you go to your menu and decide which precious treasure to throw overboard every time you open a chest. Later on you can upgrade your inventory ever so slightly, but even then it never stops being a major pain in the cockatrice to juggle your inventory all the time.
Potion Tales a shop sim or retail management game, because the economics of running a figuratively and literally underground magic potion shop seems a secondary concern next to making the potions and deciding whether you want to screw people over or not. If the answer to that last part is yes, you need to move on to the question of how.
In practice, Potion Tales is a 3D puzzle game. People come to you – I use the term people broadly because the tutorial level involves helping a fire spirit and soon after you’re approached by what appears to be an aggressive daisy who is the local gravekeeper – and present you with a problem. They ask for a potion to solve the problem. That’s all the steer you get. It takes some getting used to, but the Steam demo shows an impressively flexible game with a good sense of humour.
Warning: contains full spoilers for episode 4 of HBO’s The Last of Us.
HBO’s The Last of Us is a mostly faithful adaptation of the hit PlayStation game. But just how close to its source material does it get? We’ve gathered images from the episode and put them next to stills from Naughty Dog’s masterpiece to see just how similar some of it is.