What Dead Space Gets Right That The Callisto Protocol Got Wrong

You know how it is – you go years without a sci-fi survival horror game set in the distant depths of space, and then two arrive in consecutive months. The first, The Callisto Protocol, a spiritual successor to the Dead Space series helmed by Dead Space creator Glen Schofield and reportedly endowed with a monster development budget, released this past December with notable performance issues and ultimately failed to hit its sales targets. The second, a remake of the original 2008 Dead Space crafted with considerable care and creativity by Motive Studio, arrived this past week and managed to outdo the original in almost every way. Earlier in 2022, Schofield was quoted as being “kind of bummed” about not having any involvement in remaking the seminal survival horror game that put his name on the map. One can only wonder how he’s feeling now.

To be clear, I enjoyed my time overall with The Callisto Protocol, even though I felt a number of issues ultimately held it back from greatness, and I think it does eclipse Dead Space in a handful of areas. I’d say the performances from its lead actors, Josh Duhamel as Jacob Lee and Karen Fukuhara as Dani Nakamura, are slightly stronger than that of the cast featured aboard the USG Ishimura, and The Callisto Protocol also takes the prize for serving up the most uncomfortably convincing level of blood and gristle, with a level of onscreen meat-mulching that would make even the most gore-hungry gamer consider becoming a videogame vegan. That said, in almost every other comparison with both the original Dead Space and now even more so with its remake, The Callisto Protocol comes up shorter than a necromorph with its knees knocked out.

Much like Dead Space, Striking Distance Studios’ prison break game involves prison-breaking the arms and legs right off its mutated inhabitants, but the tools you’re given to get the joint-severing job done just don’t have the same kind of panache as Isaac Clarke’s iconic arsenal of repurposed mining implements. The Callisto Protocol is saddled with an ordinary ordnance limited to pistols, shotguns, and an assault rifle, which feel satisfying enough to shoot but are ultimately indistinct from the firearms featured in any number of other action games. To its credit it does differentiate itself with a melee-heavy focus in its opening hours complete with axes and stun batons, but while going toe-to-toe with two-headed titans isn’t a complete swing and a miss, the slightly fussy timing of the melee mechanic means as a feature it lands as more of a glancing blow than a knockout punch.

By the midpoint of Dead Space, however, Isaac is truly spoilt for choice when it comes to creative killing. The swiveling head of his Plasma Cutter may as well have been engineered by the Gillette razor corporation for how effective it is at shaving the stubborn limbs off necromorphs no matter which way their bodies are angled. The Ripper’s spinning saw blade lets you prune the parts off each freak with vengeful glee like you’re attacking the annoying tree branches coming from over your neighbour’s fence. Meanwhile the Contact Beam literally hoses the decaying flesh right off each necromorph’s bones like you’ve somehow stumbled onto an R-rated patch for PowerWash Simulator. Each of these work perfectly in tandem with Dead Space’s object-throwing Kinesis and enemy-slowing Stasis abilities, giving you a variety of ways to problem-solve your way out of each roomful of angry undead astronauts.

The Callisto Protocol’s Jacob is a blunt instrument, while Dead Space’s Isaac is a sci-fi Swiss Army knife.

While sadly there’s no Stasis in The Callisto Protocol, there is a Kinesis equivalent. However it’s overpowered and too easily abused, allowing you to lift enemies off their feet and hurl them into the always conveniently placed spiked walls and exposed fan blades, meaning you’re able to clear entire areas of threats with a few hand gestures before they’ve had a chance to notice you. It’s fun to quickly Force-push mutants to their doom like you’re a Jedi who’s running late for a council meeting, but it hardly maintains a sense of tension. There really is no contest when it comes to combat variety and balance; The Callisto Protocol’s Jacob is a blunt instrument, while Dead Space’s Isaac is a sci-fi Swiss Army knife.

Isaac is also pitted against a decidedly more ghastly group of ghouls than what Jacob has to contend with. As I stated earlier, The Callisto Protocol’s vivid depiction of viscera is not to be undersold, but most of its enemies are gross in a reanimated roadkill kind of way. Dead Space’s nasties, on the other hand, are the stuff of proper cosmic horror nightmares. There’s a reason that horror movie maestro John Carpenter would love to make a film out of the Dead Space series, and it’s because game recognises game. Or I guess, moviemaking gamer recognises game inspired by moviemaker’s movies. At any rate, it’s clear that Dead Space’s creature designs are a cut above and they come in more shapes and sizes, from tiny tentacle-sprouting babies to a towering Leviathan that can only be described as looking like the largest arsehole in the universe this side of Uranus. (Sorry.)

The Callisto Protocol’s level structure is equally as narrow as its number of enemy types. It certainly serves up some striking and unsettling locales like its opening prison cell block and fetid waste management, but rarely does it give you a moment to linger. It just sluices you through them in a surge of forward momentum, slamming the door shut behind you at the start of each chapter with no way to backtrack for secrets you may have missed. Striking Distance Studios’ artists did an incredible job at realising each area of the Black Iron Prison, so it’s a shame it largely all passes by in a blur with little reason to ever stop in order to scrutinise your surroundings.

On the other hand, in the Dead Space remake you’re given the ability to shuttle back and forth between the various decks of the USG Ishimura, and you’re incentivised to do so with locked doors that can be accessed as Isaac’s security level increases. Doing so gives you access to precious resources and upgrades, and a multi-part side mission that tasks you with tracking down a number of the ‘RIGs’ discarded by deceased crew members that can eventually be combined into an all-access skeleton key for every room and cabinet on the ship. Further, as you return through previously visited areas, Dead Space surprises you with additional enemy ambushes so that you can never really feel safe, and tucks away some interesting environmental puzzles to discover that bring welcome diversions to all the death and destruction. Dead Space encourages you to truly submerge yourself in its haunted house of horrors, while The Callisto Protocol is effectively a rollercoaster ride; thrillingly brisk in pace but linear in direction.

The Callisto Protocol ist a rollercoaster that eventually runs out of track

at least as far as its story goes. The Callisto Protocol’s campaign is done in less than eight hours, and although you do ultimately find out how its outbreak occurred, there’s an abruptness to the credits screen that leaves you with a sense that it’s a few hour-long episodes short of a full season of television – at least in terms of the fates of certain characters. On the other hand, despite the fact there’s clearly more to Isaac’s story as evidenced by the existence of Dead Space 2 and 3, Dead Space resolves the events onboard the Ishimura in an extremely satisfying way, even more so in the remake which makes some clever character alterations to better sell its plot-twisting climax.

To be fair, some of The Callisto Protocol’s shortcomings could well be remedied in time. A NewGame+ mode that was noticeably absent at launch has recently been added as part of a free update, while additional gory death animations, new weapons, and added story DLC is promised for later in the year – although these are coming as part of paid season pass content. There’s plenty to build on in The Callisto Protocol, and I’d certainly welcome the announcement of a sequel, too, just… not as much as I’d welcome the announcement of a Dead Space 2 remake helmed by Motive Studio. Because ultimately while The Callisto Protocol is not without its charms, Dead Space still treats it like it’s a suspicious-looking corpse and stomps all over it.

Tristan Ogilvie is a video producer in IGN’s Sydney office. He’s never fought any machines in real life, although he did once have a tense altercation with a robot bartender in Tokyo. He almost never tweets here.

Ubisoft working on Far Cry 7 and separate Far Cry multiplayer spin-off game, says report

Far Cry games, according to a new report, including the next mainline entry, Far Cry 7, and a standalone multiplayer offshoot from the series. Sources told Insider Gaming that the pair of games were originally just one project, but have since been split into separate single-player and multiplayer games. What could become Far Cry 7 is reportedly being referred to as Project Blackbird internally at Ubisoft, with the multiplayer game going by the moniker of Project Maverick. Both games are being developed with input from veteran Far Cry series developers Ubisoft Montréal.

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Here’s how to fix up the original Dead Space to play today

Dead Space remake review and the associated excitement has me wanting to check out the sci-fi survival horror again, but not quite enough to pay £50 for a new version of a game I already own. So I reinstalled the game I already own. Turns out, after a few vital (yet easy) tweaks and fixes, the 2008 game is still perfectly playable. If you too wish to once again to CUT OFF THEIR LIMBS and are uncertain about ponying up £50, here’s how to get the original working well on PC.

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Random: Careful! It Looks Like There’s Another Softlock Super Mario Sunshine Glitch Out There

Only on the Italian version of the game.

We are used to finding game glitches at a pretty early phase in our playtime (heck, opening week for Pokémon Scarlet and Violet saw our Twitter feeds flooded with ’em), but this isn’t to say that there aren’t more out there. One such example has been brought to our attention today and it is, predictably, to do with Super Mario Sunshine.

Anyone who has played Sunshine is bound to have come across the odd glitch once or twice. Perhaps you saw Mario fall through a floor and plummet to his death, or maybe you found yourself leaping in and out of walls like Marvel’s Nightcrawler. Fortunately, most of these are at the ‘freaking annoying’ end of the glitch spectrum; the other end is reserved for those like the Gelato Beach softlock glitch which was recently demonstrated by YouTuber Gaming Reinvented.

Read the full article on nintendolife.com

Next Week on Xbox – New Games for January 30 to February 3

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


BackFirewall Box Art

BackFirewall – January 30

A first-person tragicomic adventure that takes place inside a smartphone. As the update assistant, you hold the fate of the system in your hands. Will you counter the update and save the chatty operating system OS9 from deletion?

Roboquest (Game Preview) Box Art

Roboquest (Game Preview) – January 30
Game Pass

Blast your way through hordes of evil bots in procedurally generated environments in solo or 2-player co-op, upgrade your build as you progress, and defeat powerful bosses. Be ready to dive into the futuristic world of Roboquest and help mankind find the mysterious and long-forgotten Haven-City.

Age of Empires II: Definitive Edition Box Art

Age of Empires II: Definitive Edition – January 31
Game Pass

Age of Empires II: Definitive Edition is one of the most beloved strategy games ever made and is coming soon to Xbox consoles. Enjoy a new way to play this much-loved game on console including optimizations for playing with a controller and new tutorials to get you into the fun quickly. Available on Cloud and Console.

Inkulinati Box Art

Inkulinati – January 31
Optimized for Xbox Series X|S / Smart Delivery / Game Pass

An ink-based strategy game straight from medieval manuscripts, where a rabbit’s bum can be deadlier than a dog’s sword. Take your turn in duels filled with unexpected tactical depth (and humor). Embark on an ever-changing journey, build your own bestiary, defeat medieval superstars and collect perks to unleash special powers. Available on Cloud, Console, and PC.

ReactorX2 Box Art

ReactorX2 – February 1

As an android mechanic, restore power to your spaceship after a pirate attack. Navigate five sectors, solve 30 levels, and use new arm-magnet and wrench mechanics to succeed in this unique sci-fi puzzle game.

Albacete Warrior Box Art

Albacete Warrior – February 1
Optimized for Xbox Series X|S / Smart Delivery

Embark on a bizarre martial arts adventure as a Spanish ninja and his buddy chicken! Take the role of Spanish ninja Benito, his chicken pal Pepito and his sensei Paco as they embark on a bizarre adventure across the globe! Presented in a mix of 3D environments and 2D pixel art sprites, Albacete Warrior takes traditional side-scrolling beat ‘em up combat into a new dimension.

ExitMan Deluxe Box Art

ExitMan Deluxe – February 1

The sky is falling! Quickly run into the gap as the ceiling comes crashing down from above. If you make it in time the ceiling will rise again and then crash down again and again, each time with the gap in a random place. How long can you survive?

Rhythm Sprout Box Art

Rhythm Sprout – February 1
Optimized for Xbox Series X|S / Smart Delivery

Rhythm Sprout is a handcrafted rhythm action with original music and a wacky story mode. Follow Sprout – the Chosen Onion – on his lightweight and self-aware adventure between music levels. Make funny dialogue interactions, full of silly jokes and pop culture references. Help the adorable inhabitants of the Vegetable Kingdom and face a charming cast of Sweet Villains on this memorable adventure.

Deliver Us Mars Box Art

Deliver Us Mars – February 2
Optimized for Xbox Series X|S / Smart Delivery

Sequel to the award-winning Deliver Us The Moon, Deliver Us Mars is an atmospheric sci-fi adventure offering an immersive astronaut experience. Explore new frontiers on a suspense-fueled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.

Fashion Police Squad Box Art

Fashion Police Squad – February 2
Optimized for Xbox Series X|S / Smart Delivery

Grab your Belt of Justice and your Tailormade Sewing Machine — we’ve got some fashion justice to dispense! Fashion Police Squad is a humorous retro FPS where you fight against fashion crime using attire enhancing weaponry. Clean the streets of socks in sandals and experience a single-player story full of fabulous characters, dazzling encounters, and fierce runway shows!

Heirs of the Kings Box Art

Heirs of the Kings – February 2
Optimized for Xbox Series X|S / Smart Delivery

When Laura, a girl who has lost her memory, is being pursued by unknown soldiers, Grant jumps into action to protect her only to find out about the danger the world is in from the Forces of Darkness and sets off on an epic journey.

Speedway Racing Box Art

Speedway Racing – February 3
Optimized for Xbox Series X|S / Smart Delivery

Get ready to feel the speed! In Speedway Racing, you will enjoy the fastest, most spectacular races at over 350 Km/h, avoiding multiple collisions against 20 rivals. There are several modes available, including Championship, Arcade, and 4-player multiplayer.


Related:
Coming to Xbox Game Pass: Hi-Fi Rush, GoldenEye 007, Age of Empires II: Definitive Edition, and More
Inkulinati is coming to Xbox Game Pass on January 31, 2023
Deliver Us Mars is a Beautiful Sci-Fi Game about Saving Our Planet

Like a Dragon: Ishin – The Final Preview

Like A Dragon: Ishin! was originally released during a very different era for the Yakuza franchise. It hit shelves in 2014 as an offbeat launch title for the Playstation 4, when only the most diehard aficionados of Japanese imports were playing Yakuza games in the West. Ishin! positioned itself as one of the strangest entries in the canon, trading in the rain-slicked noir of the mainline succession for a samurai-western mashup set in the 19th century that’s totally disconnected from the prodigal sagas of Kiryu and Majima. Sega never bothered to localize the game for English speakers, probably because they deemed it too frivolous compared to the rest of the Yakuza lineage. But American gamers are currently in the midst of an ongoing Yakuza renaissance, and that means Ishin! is finally coming to our shores in the form of this spruced-up remake that emphasizes all of its glorious anachronistic excess.

Do not be fooled by the historical vintage: Ishin! is very much a Yakuza game, in the sense that it is balanced precariously between a hard-boiled revenge saga and a dizzy ensemble comedy. I played the remake for two hours, which was bracketed by a story mission where our main character, Sakamoto Ryōma, infiltrates a secretive paramilitary organization filled to the brim with ruthless killers who’ve mastered a deathly, impervious sword-fighting style called Tennen Rishin. (In that sense, Ishin! borrows liberally from some of the oldest kung-fu tropes in the book.) Along the way though, I ambled into karaoke bars, chicken race track circuits, dance halls, and gambling dens – each populated with the exact sort of lovable miscreants that give this series its color. We are deep in annals of antiquity, and nothing has changed; the madcap sidequests, intricate relationship-building subsystems, and ridiculously fleshed out mini games are all right in place. Case in point: I bumped into a sweaty samurai otaku — like the Comic Book Guy for katanas — who promised me a huge prize if I could procure for him a specific type of blade. He didn’t want to use it, of course. He just wanted to see it up close.

All of this is rendered pretty well for a game that’s nearly a decade old. Ishin! does have that uncanny plastic sheen you might remember from Yakuza 0, but Ryu Ga Gotoku Studio has done some impressive work in the cutscenes. Ryōma emotes with remarkable clarity, which is important in a series like Yakuza that tells the bulk of its story through long, expository soliloquies. Someday this franchise will need to upgrade its visual chops, but for a re-release of a 2014 curio, Ishin! asserts itself well.

One combo ends with him unleashing a hail of bullets in every direction, as if you’re briefly tapping into some latent Devil May Cry DNA.

Despite sharing its title with the 2020 reboot Yakuza: Like A Dragon, which pivoted the franchise to a turn-based combat structure, Ishin! retains its brawler roots. Ryōma cycles through four different combat styles, wielding his fists, a blade, or, delightfully, a Wild West revolver. Yes, this is a Yakuza game that gives you a gun, alongside a special ability that lets you enter a dreamy bullet-time like John Marston to better line up your shots. The variant I gravitated towards the most was something Ryōma has dubbed “Wild Dancer,” where he brandishes both his katana and firearm at the same time and drunkenly flails around the arena. One combo ends with him unleashing a hail of bullets in every direction, as if you’re briefly tapping into some latent Devil May Cry DNA. It’s a genuinely innovative flip on the established Yakuza precepts; after years of destroying our enemies with cinder blocks and pool cues, sometimes we want to get the job done by simply aiming down sights.

Again, Ishin! does not dramatically alter the contours of the Yakuza universe. This is a side-story by nature — it’s proudly ancillary — and seems to be best understood as a chance to savor some indulgent fan service injected into a new set of genre trappings. That said, you might be surprised at who pops up over the course of your journey. At the end of my demo, I was introduced to one of the head honchos of this paramilitary battalion. It was a man named Soji, who looked and sounded exactly like Majima. (He even wore an eyepatch.) As part of this remaster, Sega has cast a number of actors who appeared in latter-day Yakuza games to reprise loose facsimiles of themselves in Ishin! I can only hope that this implies the existence of a grand multiverse of Yakuza; from the stone age to the singularity, Kiryu will be beating people up eternally. At last, all is right in the world.

Like A Dragon: Ishin almost made me cry, then I raced chickens to dry my tears

Like A Dragon: Ishin this week. The original was a Japanese-only release back in 2014 on the PlayStation 3, but what a fever dream it was to be dropped into Chapter 3 of the story and let loose on an Edo period Kyoto as none other than Ryoma Sakamoto (multiverse Kiryu). I almost cried, I raced chickens, I caught a big eel, and I’ve come away with a warm fuzzy feeling inside.

From what I’ve played of the game’s earliest portions, it’s Yakuza through and through, to both its benefit and detriment. I don’t expect it to convert those who dislike the series, but if you’re a fan or a newcomer, it’s looking like it’ll both be a celebration of its cast, and a remake that feels like an old-school spin on the excellent Yakuza 0. In other words, the perfect introduction point to this mad, but beautiful action series.

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Forget two seasons, The Last Of Us TV show co-creator wants at least three

The Last Of Us has been praised by critics as the best video game adaptation ever, but the show’s co-creator doesn’t think both games can be squeezed into a single season each. Craig Mazin discussed his hopes for the TV version of The Last Of Us while guesting on an upcoming episode of The Playlist Podcast. Mazin seems to think the second game would have to spread out across multiple seasons, like the tendrils of an infected.

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IGN UK Podcast 681: Shadow Drop It Like It’s Hot

There are suddenly a lot of very good games to play. To talk about them, Cardy, Emma, and Mat have convened in a post-lunch haze to discuss Fire Emblem Engage, Persona 3, Hi-Fi Rush, and The Case of the Golden Idol. Emma has also had the chance to go hands-on with the upcoming Hogwarts Legacy and Cardy tells you why you should go and watch The Fabelmans.

Got a game for us to play or just want to tell us the weirdest thing you’ve eaten for breakfast? Why not email us: ign_ukfeedback@ign.com.

IGN UK Podcast 681: Shadow Drop It Like It’s Hot

Before Dead Space, Isaac Clarke had quite the cursed CV

Dead Space’s Isaac Clarke is clearly a man of many talents. He’s a systems engineer by trade, so he knows his way around the dense innards of space vessels. He’s also handy around a toolbox and is more than familiar with high-risk equipment like the Plasma Cutter. Oh, and he’s remarkably good at slicing and dicing necromorphs into juicy squelchy lumps. What a resume!

But did you know that our favourite space engineer also has lots of secret talents too? When Dead Space originally came out in the back end of 2008, his corporate overseers at EA sent Mr. Clarke to do all sorts of odd jobs before he popped off on the believeable, but bleak USG Ishimiura. Golf caddy, professional skateboarder, even a part-time dragon slayer. Heck, he’s recently been back on the second gig train with his stint in Fortnite just earlier this week. The poor dude is in desperate need of a vacation. Until then, though, come and marvel at Isaac’s many talents and see what a hard worker he is.

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