Fire of love.
For better or for worse, Fire Emblem today is a different beast to what it was a decade ago. Fire Emblem Engage brought back the weapons triangle, a combat-first focus, and the wonderful Engage mechanic, but at what cost? The social aspect (one of the biggest selling points in previous games) takes a tumble in the most recent entry. The central hub (The Somniel) is much smaller, character interactions are lessened and, most importantly of all, there is no marriage.
Ten years ago, Fire Emblem: Awakening came to the 3DS (in the US, at least) and opened our eyes to the prospect of in-game marriage. Evolved from the ‘Love System’ which debuted in the Fire Emblem: Geneology of the Holy War on Super Famicom, no longer was the game’s romance something that you had to read into, oh no; this time around it was front and centre and came with a number of genuinely beneficial perks based on who you decided to partner up with.
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