Hogwarts Legacy Review

Like many, I’ve been waiting for a truly excellent Harry Potter game since I was in the third grade. In that time, we’ve gotten some respectable LEGO Potter games, an underwhelming EA Sports Quidditch game for some reason, and even suffered through the fevered nightmare that is Harry Potter Kinect. But none of these has come close to fulfilling that fantasy of receiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m happy to say that we finally got a Harry Potter game that captures some of that magic. Its open world map absolutely nails the vibe of Hogwarts School of Witchcraft and Wizardry, it has spellcasting combat that’s stupefyingly good, the characters that inhabit it are charming and unforgettable, and it is positively brimming with countless diversions to soak up dozens of hours of your time. It may not be the most impressive technical achievement and it is certainly cursed with a lack of enemy variety, but none of Hogwarts Legacy’s issues can cast a Descendo charm on this triumphant visit to the Wizarding World.

Right in line with most Harry Potter tales before it, Legacy’s plot has more holes than a fishnet stocking and sorta just expects you to accept that its magical world makes no sense. This mystical third-person action-adventure RPG begins with you transferring to Hogwarts as a fifth-year witch or wizard (for unexplained reasons) to do everything from attending classes to fighting giant spiders with a magical stick to flying around on a hippogriff. The fantastic character creator has plenty of options for you to craft your ideal witch or wizard (apart from a fairly limited voice selection), and as soon as you do they’ll immediately become entangled in a conflict between the Wizarding World and an evil goblin. On top of that, because being in a secret society of wizards is apparently not exciting enough, you soon discover that you’ve got some freaky super-charged magical abilities that allow you to do extra cool stuff that also isn’t really explained.

If you’re like me, you’ll roll your eyes during moments when you’re introduced to 100 years’ worth of dead characters lecturing you from paintings about the importance of some stuff that happened a long time ago and how you have to save the world or whatever. But once that’s over with Legacy mostly redeems itself with a fantastic cast of non-painting characters that help boil things down into a not-too-convoluted good-guys-versus-bad-guys conflict that ends up being an enjoyable tale, even if it’s not particularly profound or original.

Most characters are memorable and instantly endearing.

The characters you’ll spend most of your time with are the classmates who will befriend you on campus, accompany you on certain quests, and help you hone your abilities as a magic user. Most are memorable and instantly endearing, like Sebastian the cocky and morally pliable Slytherin, or Natsai the clever and unflappable Gryffindor, and spending time with them and improving your social links through their relationship questlines made my stay at Hogwarts all the more enjoyable.

Unexpectedly, I even found myself looking forward to hanging out with my professors, whether it was my main man Professor Fig, who serves as both something of a mentor and as a sidekick, or the wise-cracking charms teacher Professor Ronen, who made me love him mostly by making fun of me. Each of these characters feels like an indispensable piece of the school, and you can find them wandering the halls doing their thing and choose to spend time with your favorites. It’s a huge and important part of the Hogwarts fantasy that Legacy just knocks out of the park.

The world is packed with nearly everything I wanted in a Potter game.

Even better, though, is the world itself, which is just packed with nearly everything I wanted in a Potter game and more. You’ll find yourself exploring Hogwarts’ stone-cobbled halls and secret passageways, flying around the Forbidden Forest on a broomstick, and exploring dark caves lit only by the glow of your Lumos spell. The developers at Avalanche have so brilliantly captured the look and feel of the Wizarding World that I was amazed at just being there, no matter what trivial errand they had me wrapped up in.

That immersion can occasionally be broken by Legacy’s dicey performance, though, which suffered from just about every issue that makes IGN’s performance review team cry during my time playing on PlayStation 5. Those greatest hits include framerate inconsistency, weird issues where the lighting switches from too dark to too bright, aggressive pop-in while moving around the map quickly, and more. There’s even this weird thing where every door in Hogwarts has a brief loading screen. It’s understandable since there’s so much packed into this beast of an adventure, but the PS5’s promises of the death of loading screens haven’t quite been lived up to here as it’s clearly struggling to keep up with the spellcraft and whimsy of the Wizarding World.

Beyond the performance issues, Legacy is also a fairly glitchy adventure in general. You’ll probably fall through the map a time or two, or see a character or object get caught in the environment, or maybe even have the person you’re talking to just up and walk away from you in the middle of a conversation, leaving you to speak with the empty spot they were standing in for about two minutes. I didn’t encounter anything game-breaking or so common that you’ll likely want to curse its name, but things like this do happen enough to be an irritation.

Combat is fantastic, challenging, and utterly captivating.

As someone who finds the wand-whipping combat in the movies fairly dull, I was very concerned about Hogwart Legacy’s ability to keep my attention after slinging spells for dozens of hours, but I can admit when I’m wrong – the combat is fantastic, challenging, and utterly captivating. There’s a lot more to it than shooting balls of light out of a stick! Instead, the trick is in dodging and countering enemy attacks while pulling off creative combos. For example, you can pull enemies towards you with Accio, light them on fire with the close-range Incendio, then blow them away with the explosive Bombarda spell. Chaining together abilities to make your opponents look like complete fools never stops being amusing, especially as you unlock talent tree perks that enhance your skills with modifiers that make your elemental spells fork to nearby enemies or transform into AoE attacks.

Many of the combat encounters are legitimately challenging too – I’ll admit I died my fair share of times while trying to show off a new set of spells or neglecting to see the goblin sneaking up behind me. Improving your skills and figuring out which spells work best for you is a really entertaining process, filled with experimentation and the occasional maiming. There’s even a perfect parry mechanic, which begs to be mastered by tryhards like me looking for that extra dopamine hit that comes from a timely block at the last possible second. You’ll also be forced to change up your tactics regularly, since many enemies have color-coded shields that can only be broken by spells of a particular type. For example, enemies with a red shield won’t be damaged until you hit them with a fire-based spell, which means you’ll need to keep a few of those handy.

Shielded enemies regularly force you to change your tactics.

While the combat system never stops being entertaining, the creatures you fight soon run out of tricks up their sleeves. You’ll see the same familiar faces a lot, as you spend an enormous amount of your time fighting dark wizards, spiders, and goblins. Every once in a while they’ll trot out the same repeated troll enemy or nondescript magical suit of armor as well, but the enemies Legacy throws at you wear thin pretty quick.

That’s a shame, since the Harry Potter universe is known for having all manner of beasts and villains to face off against, and yet here there’s practically no variety. What’s especially weird is that it’s not like there aren’t other enemy types to be found in Legacy – you’ll find giant, evil frogs and zombies roaming about, to name a few – it’s just that they’re scarcely used in any of the main dungeons or levels. Instead, they send about 500 spiders at you in a row, which is a baffling decision.

Because you can only have so many spells equipped at any time, the one part of combat that’s a bit of a drag is the somewhat clunky process for switching between, which takes some serious getting used to. You learn quite a number of spells by the end of the roughly 30+ hour campaign and constantly have to reslot which ones you’ve got equipped; keeping them organized and committed to memory becomes a challenge in its own right, and not the kind I relish.

When you’re not lighting spiders on fire, you’ll need some lighter activities to spend your time with, and it’s actually kind of crazy just how many side tasks Legacy gives you! You could spend hours decorating your very own personal space in the Room of Requirement; go around catching, grooming, and breeding all manner of fantastic beasts (if you know where to find them); practice your gardening or potion making; go shopping in Hogsmeade; become a champion duelist in an underground dueling ring with your classmates; or even go full Voldemort and decide you want to become a master of the Dark Arts by learning the Killing Curse and other unspeakable acts (which goes about as well as you’d expect if you choose to pursue it). It’s not just easy to waste dozens of hours goofing off – I found it downright difficult to not get distracted by a dozen things and forget what I’d originally set out to do. I was able to get through the main story in 32 hours, but even though I was in something of a hurry to complete it I found staying on task almost impossible. As soon as I finished I immediately went back to do more side quests and continue exploring (which you can do freely after finishing, since there doesn’t appear to be a New Game+ mode currently).

I was able to get through the main story in 32 hours.

I will say though, with the wizarding buffet of endless ways to waste your time, it’s a pretty glaring omission that Quidditch is nowhere to be found. The lore reason for a lack of the iconic broom-based sport is that it’s been banned for one year thanks to some pureblood wimp who got injured last year, but that feels like an effort to paper over the absence of a major aspect of Harry Potter’s time at Hogwarts that the developers must’ve just not had time to include.

One of the ways you can completely forget about the looming goblin threat in the main story is by engaging in the over 100 side quests that are packed into the adventure. Not all of these diversions are equally entertaining – some are definitely your basic “go here and kill/collect this thing” errands that do little more than burn some time – but many feature one of the aforementioned awesome characters asking for you to solve their problems or help them get into good ol’ fashioned mischief. Those are especially great reasons to slow down and immerse yourself in this world, like when you go to class to learn how to pot plants that try to eat you or help a classmate who’s getting picked on. Legacy just gives you lots of reasons to drink in the experience of being a student at Hogwarts, and the novelty of that doesn’t wear off even when you’ve been sent on some meaningless fetch quest.

Legacy gives you lots of reasons to drink in the experience of being a student at Hogwarts.

It also helps that you’re often appropriately rewarded for your efforts, whether that’s earning some gear to upgrade your stats, cosmetic items to improve your swagger, or best of all: new spells, the ultimate carrot in a game where you’re often limited only by what magic you know how to cast. For example, one sidequest gives you the Alohomora spell, which – in classic Metroidvania fashion – allows you to literally unlock doors and get into places previously inaccessible to you. Collecting spells goes a long way to opening up the map and giving you a better bag of tricks during combat, and I found myself positively thirsting for as many of these game-changing abilities as I could get my grubby paws on.

The gear that you’ll find doesn’t really allow you to create full-on “builds” per say, but you’ll gain some resistances and buffs to your character and can spend some time upgrading and modifying your best items for minor improvements. None of it is particularly game-changing stuff, but it managed to capture my attention enough for me to spend a good chunk of time looking at my equipment. Of course, the real loot game is about the cosmetics, a fact that Legacy seems to be keenly aware of since they find ways to hide cool-looking clothes all over the place. These items don’t have any gameplay impact, but pimping out my Slytherin legend to outshine all the kids from the lesser houses is more than enough of a motivation. Best of all, you can overwrite the appearance of any gear you’ve got equipped with the look of anything you’ve acquired so far, which is just fantastic.

However, if you’re as much of a loot hoarder as I am and were hoping to gather up all the treasures in the world and dump them in a closet like in Skyrim you’ll be painfully disappointed by Legacy’s abysmal inventory space, which only lets you hold a couple dozen items and aggravatingly fills up in no time at all. This means you’ll miss out on tons of items early on unless you go to your menu and decide which precious treasure to throw overboard every time you open a chest. Later on you can upgrade your inventory ever so slightly, but even then it never stops being a major pain in the cockatrice to juggle your inventory all the time.

Potion Tales is a creepy magical puzzle game with no wrong answers

Potion Tales a shop sim or retail management game, because the economics of running a figuratively and literally underground magic potion shop seems a secondary concern next to making the potions and deciding whether you want to screw people over or not. If the answer to that last part is yes, you need to move on to the question of how.

In practice, Potion Tales is a 3D puzzle game. People come to you – I use the term people broadly because the tutorial level involves helping a fire spirit and soon after you’re approached by what appears to be an aggressive daisy who is the local gravekeeper – and present you with a problem. They ask for a potion to solve the problem. That’s all the steer you get. It takes some getting used to, but the Steam demo shows an impressively flexible game with a good sense of humour.

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The Last of Us Episode 4: TV Show vs Game Comparison

Warning: contains full spoilers for episode 4 of HBO’s The Last of Us.

HBO’s The Last of Us is a mostly faithful adaptation of the hit PlayStation game. But just how close to its source material does it get? We’ve gathered images from the episode and put them next to stills from Naughty Dog’s masterpiece to see just how similar some of it is.

For more on The Last of Us, check out our review of episode 3, or an interview with the show’s creators about Bill and Frank’s new story.

Simon Cardy is reviewing The Last of Us for IGN. Follow him on Twitter at @CardySimon.

Wo Long: Fallen Dynasty Is Getting Another Demo and Save Data Will Transfer Over to the Full Game

Wo Long: Fallen Dynasty, the upcoming Soulslike from Nioh developer Team Ninja, is getting a second demo on February 24 that will allow you to transfer save data to the full game.

Team Ninja announced the news on Twitter, and it confirmed that the demo will be released on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC via Steam and the Epic Games Store. Furthermore, those who complete the demo will be able to obtain the “Crouching Dragon Helmet” DLC in the full game.

This will give fans another chance to try out Wo Long, which is especially great as Team Ninja took the feedback from the first demo to heart and, in our opinion, already vastly improved the experience.

Wo Long: Fallen Dynasty will be released on the above platforms and Xbox Game Pass on March 3, 2023, and will welcome fans to a darker version of China’s Three Kingdom period. However, don’t expect a warm welcome.

“Wo Long is more massive in scale compared to our previous games set in Japan, which allowed us to show a more severe and dark world,” Producer Fumihiko Yasuda previously told IGN. “The same can be said for the difficulty. There’s no doubt this will be an extremely challenging and demanding game, but we’ve come up with new ways to approach that difficulty.”

In our final preview of Wo Long: Fallen Dynasty, we said that we came away “realizing that it innovates on the exploration loop in Soulsborne games more than anything else. While the game’s challenging combat is as stellar as you would expect from a Team Ninja game, it is the Morale Rank system that truly feels like it’s shaking things up.”

If you are still on the fence, be sure to check out all of our exclusive IGN First coverage of Wo Long: Fallen Dynasty, including 10 minutes of gameplay, seven brutal new weapons, a boss battle with a new weapon type, high-level superplay with an epic boss fight, and a look at the game’s opening cutscene.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Assassin’s Creed Valhalla Wins the First Grammy Award for Best Score Soundtrack for Video Games Category

Assassin’s Creed Valhalla: Dawn of Ragnarok and its composer Stephanie Economou have won the first Grammy Award for Best Score Soundtrack for Video Games and Other Interactive Media.

This first award for the video game music category comes at the 65th Grammys, and Assassin’s Creed Valhalla: Dawn of Ragnarok and Economou won over Austin Wintory and Aliens: Fireteam Elite, Bear McCreary and Call of Duty: Vanguard, Richard Jacques and Marvel’s Guardians of the Galaxy, and Christopher Tin and Old World.

If you have yet to hear any of the music from Assassin’s Creed Valhalla: Dawn of Ragnarok or just want to listen again, here is a preview of the main theme from Ubisoft and a link to the full album on Spotify.

“I just want to recognize all of the people who fought tirelessly to bring this category of video game music into existence,” Economou said after she accepted the Grammy. “Thank you for acknowledging and validating the power of game music. This is truly such an honor, thank you.”

While this was the first time the Best Score Soundtrack for Video Games and Other Interactive Media category was included in the Grammys, it isn’t the first time a video game has been nominated or won. In 2011, Christopher Tin’s Baba Yetu was the first song to be nominated and win a Grammy and it did so in the category of Best Arrangement, Instruments and Vocals.

In 2012, Austin Wintry and Journey were nominated for the Grammy for Best Score Soundtrack for Visual Media but lost out to Trent Reznor and Atticus Ross’ work on The Girl with the Dragon Tattoo.

In our review of Assassin’s Creed Valhalla: Dawn of Ragnarok, we said, “A fantastical setting and solid story can’t disguise the fact that Assassin’s Creed Valhalla: Dawn of Ragnarok has us running through the same motions as the main game a year and a half later.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Review: The Pathless – Slick, Open-World Traversal Transitions To Switch Solidly

A Link to the Path.

Having hit it out of the (water) park with its debut ABZÛ in 2016, Giant Squid landed The Pathless on PS5 just as the console launched in November 2020. The game provided the kind of audiovisual spectacle that would satisfy early adopters hankering after something to show off their next-gen kit, so you’d be forgiven for thinking a Switch port was entirely improbable. However, here we are, and Giant Squid, together with publisher Annapurna Interactive, has brought us yet another enormous open world squished lovingly onto a handheld screen.

The plot of The Pathless is not the most fantastically original, but provides just enough of a pretext to run really fast around a field doing cool stuff. In short, an evil force has overwhelmed a mystical land and your job, as the standard-issue saviour of everyone and everything, is to un-overwhelm it by firing arrows at huge cursed creatures. There’s a bit more to it, of course, but for all the snippets of text found on stone tablets or fallen NPCs in Breath-of-the-Wild-like remnants of battle, the story does feel rather contrived. The upshot of it all is that the creatures you must kill/save are each roaming their respective part of the world in the eye of a giant red fireball of a storm. To battle them, you must first collect magical tokens by solving puzzles around the region. These tokens can be used to unlock three towers, which will then enable you to start a hunt. Clearing the boss then grants access to the next region.

Read the full article on nintendolife.com

Saturday Night Live Casts The Last of Us’ Pedro Pascal in HBO’s Mario Kart in This Hilarious Trailer

In a hilarious fake trailer, Saturday Night Live has cast The Last of Us’ Pedro Pascal in HBO’s Mario Kart and tasks him with taking Princess Peach to Rainbow Road.

The trailer, which you can check out below, is roughly three minutes long and also features appearances by Bowser, Yoshi, Toad, and Luigi.

In this world, it’s been 10 years since Mushroom Kingdom fell and the only thing left is “hope.” Pascal’s Mario, who introduces himself with the iconic line, “It’s a-me, Mario,” is asked to take Princess Peach to Rainbow Road in an attempt to save humanity, and he’s given a kart to do so.

Instead of Clickers, our heroes have to face off against Goombas, but luckily they have shotguns with red shell ammo to keep them safe. We even see Mario eating a mushroom and, when Princess Peach asks why he’s eating poision, he responds with, “It makes me feel big, okay?! I need to feel big, because Bowser is out there, and he’s the main bad guy.”

The trailer is full of other Easter Eggs, the death of a major character we won’t spoil here, and even more.

One of the funniest bits also notes that this new series is from the “master storytellers behind Mario Kart 1-8.” As everyone knows, we all flock to the Mario Kart franchise because of its riveting tales.

Pascal’s appearance on Saturday Night Live arrives in the middle of The Last of Us’ first season. We gave the latest episode a rare 10/10, saying, “A masterfully told love story set in a world designed to leave them unwritten, episode 3 of HBO’s The Last of Us is a sensational hour of television.”

For more, check out our breakdown of the real version of The Super Mario Bros. Movie, why we said this third episode is adaptation at its finest, and the latest on Pascal’s return as Din Djarin alongside Grogu in Season 3 of The Mandalorian.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Poll: Box Art Brawl: Killer7

Lucky for some..?

Hello folks, welcome to another edition of Box Art Brawl!

Last time, we perused over the three box art designs for Viewtiful Joe, one of the ‘Capcom Five’ titles for the Nintendo GameCube. North America came out on top this time, winning 57% of the vote. Japan took the silver medal with 24%, and Europe closing out with the remaining 19%. It seems that the yellow/pink variants in Europe didn’t go down too well with voters, after all!

Read the full article on nintendolife.com