Sons of the Forest Exclusive Hands-On Preview

Unlike some of its peers, The Forest – the survival horror from Canadian-based studio Endnight games – delivered on not just the popular gather-and-craft survival game format, but also added a surprisingly complex (and equally bananas) story featuring cannibals and mutants. With the immediate arrival of its long-awaited sequel, Sons of the Forest, comes not only the pressure to top the beloved experience of the original, but also to add some new and increasingly wild surprises. And, based on the five hours I’ve played so far, I’m not only excited about the sequel’s potential, but also confident that Endnight could revolutionise the survival genre.

The Forest began with a simple premise; you crash-landed on a mysterious peninsula and began your quest to survive at all costs. There was also the optional objective of finding your kidnapped son, a task that would take you down a wild and disturbing narrative rabbit hole populated by flesh-hungry mutants. Sons of the Forest largely shares the same set-up, substituting your son for a missing billionaire. It’s a basic idea, but one that allows you to jump straight into the action, allowing players who have no intention of progressing the rescue mission to solely focus on building their very own lakeside resort with some friends right away.

Just like its predecessor, you can play, build, and cause chaos with seven of your friends in co-op. But you can still see everything Sons of the Forest has to offer in single-player. The big difference this time, though, is that even if you play solo, you’re not alone. Enter Kalvin.

Not only will Kalvin somewhat provide company for solo players, but he puts a significant dent in the busy work of survival games.

At the very start of Sons of the Forest, you’re introduced to Kalvin, an elite soldier who not only survived the helicopter crash that stranded you on the island but is also very much along for the survival ride as an AI companion. While Kalvin has suffered some major head trauma that’s left him unable to speak, his injuries have not – surprisingly – prevented him from being extremely helpful. In an apparent effort to replicate the multiplayer experience for solo players, Kalvin will follow you around and respond to commands issued via a bunch of handy quick selects options on a notepad. He’ll take orders to see out your less-than-desirable busy work, such as chopping down trees and gathering logs.

During my hands-on, the value of having an AI companion was immediately noticeable. There was a huge benefit to sending Kalvin off to find resources while my co-op partner and I focused on designing our structure. I’d regularly turn around to find a fresh pile of logs at our disposal, with Kalvin already on his merry way to collect more. Not only will Kalvin somewhat provide company for solo players, but he offers helpful, time-saving resources even when in a group, putting a significant dent in the busy work of survival games. This affords more time to either sculpt a masterpiece, or plough forward on the cannibal killing quest.

Kalvin has a mind of his own though, at least to some degree. He sits down to rest when he gets tired and seeks water when he’s thirsty. He’ll also become upset if you treat him poorly, which makes him less productive and thus decreases his value as a companion. And if you decide you’re not interested in having a worker bee along for the ride, you have the option to disable Kalvin in the most realistic way possible: shoot him in the head and you’ll remove him from your session, permanently.

You’re limited to one Kalvin per multiplayer session, so the dream of a legion of Kalvins can’t be fulfilled, but the developers assured me there are other companions you can find as you progress, each with their own unique AI. During my playtime, I caught a glimpse of Virginia, a mutant with three arms and three legs. She quickly scarpered once I approached her and definitely had a more skittish sensibility than Kalvin, but the developers told me that she can eventually be recruited and will become attached to you over time should you be kind to her. They compared her instincts to that of an elusive and independent cat, which stands in opposition to Kalvin’s loveable and obedient dog.

I saw enemies consoling their fallen friends, changing their clothes depending on weather conditions, and even trying to destroy my newly erected home when my back was turned.

The AI improvements aren’t limited to just companions though. On our expeditions we came across several groups of enemies, ranging from clusters of cannibals to mobs of monstrosities, each demonstrating their own impressive decision-making abilities. It felt like my enemies were thinking and making active decisions based on not only my actions but also their situation and environment. Particularly in first-person horror games, enemies generally have two modes of behaviour: patrol and attack. But in Sons of the Forest, some foes would be extremely wary and interested in just watching what I do, while others would charge in aggressively, only to back down when things didn’t go their way. I saw enemies consoling their fallen friends, changing their clothes depending on weather conditions, and even trying to destroy my newly erected home when my back was turned. It was clear to see that the enemies’ “brains” were not only following coded rules but also adapting their thoughts based on external influences. The developers explained to me that certain enemies with leadership qualities can influence the decisions of others, even promoting ideas in their ranks like religion, and that each individual has their own tastes, desires, and proclivities.

From my small taste of Sons of the Forest, I didn’t really get a sense of how deep this system is and how much it’ll affect your experience. But the teases I saw filled my mind with dozens of possibilities. I saw enemies adapting to changes in their ecosystem and weather conditions (which now cycle through seasons that change as you progress). I even accidentally triggered a war after I stupidly opened the entrance to the game’s complex underground cave network and released a faction of mutants into the domain of another tribe. My simple decision caused their living space to change and encouraging them to adjust their focus. And after that little taste of chaos, I can’t wait to see how flexible this system can be.

As you’d expect, the titular forest makes a return and looks better than ever. From the complex density of foliage to gorgeous rainfall and beautifully lit cave stalactites (amongst the hanging corpses and mutant foetuses), the graphical power on show here rivals the majority of triple-A releases. It was a joy to explore without even the slightest hint of repetition in its design. And with the tease of bunkers, villages, and god knows what else in a world that’s promised to be four times larger than the original, I can easily see myself getting lost and then sidetracked in the wilderness for hours on end.

Each structural point presents not only a decision but an opportunity for expression.

But at its core, Sons of the Forest is a survival game. And so when you’re not exploring, there’s a good chance you’re building. The construction tools have been significantly overhauled for the sequel. Gone are the floating, blue ghost building blocks replaced by a user-friendly, realistic presentation of wilderness carpentry. Instructions are more literal and actions are contextual. Instead of just loading resources into a ghost version of the final product, you’re now free to (with magnetic, snapping assistance) manually place logs and sticks in the direction you like, allowing for complete customization of your structures instead of following a pre-determined design. My partner, Kalvin and I immediately set to work on building a lakeside domicile of our own, and what began as a traditional design immediately blossomed when we realised the only limitation was our imagination. You’re working on every placement by hand and thus each structural point presents not only a decision but an opportunity for expression. I was informed that the option of more traditional, blueprint builds is still there for the purists, but I found the DIY construction far more appealing than the IKEA approach.

Then, of course, there’s the optional story to follow. From the teases in the trailer this is implied to be bigger and perhaps even crazier than the original’s, and hopefully continues directly on from The Forest’s cliffhanger. But amongst the time spent constructing and fighting off hordes of cannibals, I didn’t really get a sense of how the story was going to go beyond the initial premise. It did feel very familiar to the story of The Forest, though, which I guess makes sense in terms of dropping players right into the action, but I’d be lying if I said I don’t have concerns that it could potentially be a retread of old ground. My hope is this simply serves as a jumping-off point to go in some truly crazy directions and that it develops a narrative throughline from the first game that still feels cohesive, but time will tell once I get my hands on the full game and manage to pull myself away from building a replica of the Ewok village and destroying the lives of the unsuspecting locals.

Sons of the Forest appears to evolve and build on every aspect of its predecessor with a focused goal of realism and developing a flexible ecosystem, and it feels like the building blocks are there to create something truly special. But its killer feature is the addition of impressively sophisticated and smarter AI enemies and companions that could not only provide a huge leap forward for the series, but the survival game genre as a whole.

Dale Driver is IGN’s UK Video Lead and spent an uncomfortable amount of time building rustic gazebos and eating his enemies in The Forest. Follow Dale on Twitter.

UK Daily Deals: Last Chance to Score a Huge Discount on Hogwarts Legacy Preorders

This is your last chance to use the NEW15 code on at eBay, as the promo code will expire at 23:59 GMT on January 9 (tonight). So, before it expires, make sure you check it out and have a full browse of everything on offer. My favourites from this deal are definitely the preorder discounts for Hogwarts Legacy and Dead Space, with a particular highlight being the Deluxe Edition of the new wizarding world game coming down to just £59.46. There’s plenty more to check out as well, so see everything else included in today’s Daily Deals just below, and make sure you’re following @IGNUKDeals on Twitter for even more UK deal updates.

TL;DR – My Favourite UK Deals Right Now

Last Chance: Preorder Hogwarts Legacy on PS5 and Xbox for Just £49

Right now you can preorder one of the most hotly anticipated games of the year Hogwarts Legacy for just £48.41. To give you some perspective, its RRP is £64.99, and Amazon currently has it listed for £59.95. This is a huge deal, and well worth considering if you want to get the game on release day.

Not only that, but the (seemingly sold out at every other retailer) Deluxe Edition is also available for just £59.46. This Deluxe Edition will ship three days early February 7 (rather than the regular release day of February 10), and includes a bunch of other digital goodies to enjoy within the game. Just use code NEW15 to receive the discount at checkout.

Last Chance: Use eBay Promo Code NEW15 for Discounts on Video Games and More

All the games listed below are new and sealed and ready for quick dispatch from The Game Collection, a trusted eBay and UK online retailer. My personal favourite deals from below are Cyberpunk 2077 (down to just £14.41), and Sonic Frontiers for just £28.

Last Chance: Dead Space Remake Preorders on PS5 and Xbox for Just £50.11 (was £69.99)

Don’t feel like paying £70 for the Dead Space remake? Well have no fear, you can preorder for just £50.11 with this latest discount. Once again this comes via the NEW15 discount code, and The Game Collection. Simply enter the promo code and your preorder will be secured for January 27.

This is a huge deal, and £20 off the RRP before the game has even dropped. But, just like the deals above, this promo will expire after January 9, so get those preorders in ASAP. For more on the Dead Space Remake, check out our extensive preview coverage here.

Best Random Deals I Love Right Now

These are the best deals that I want to highlight, but can’t necessarily fit anywhere else. Plus you can’t go wrong with some cleaning spray, Goonies in 4K, and a Spider-Man search-and-find book on a cold January evening!

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Best Video Game Deals: PlayStation’s January Sale and More

Keeping things simple, here are all my favourite discounts on video games right now. There are a couple of highlights for physical games; including the best deals on Kirby and the Forgotten Land coming down to £36.99, and TMNT The Cowabunga Collection for just £20.99 on PlayStation.

You should also take notice of the PlayStation January Sale that has just added a bunch of new deals, including digital-only discounts on Elden Ring, Spider-Man, FIFA 23, Ratchet & Clank, and more. You can also pick up The Evil Within 2 and Dishonored 2 on PC for free with Prime Gaming right now.

Elden Ring Art Books Are Up for Preorder

It seems that From Software is really onto something with Elden Ring. Not only was it IGN’s Game of the Year 2022, but it’s also been a massive success with fans, selling millions and millions of copies. If you count yourself an Elden Ring fan, you might want to check these out: up for preorder on Amazon right now are volume 1 and volume 2 of the Elden Ring official Art Books. They’re set to publish on July 25, and they’re both on sale for £53.99.

Xbox All Access from £20.99/Month – 24-Months at 0% Interest (AD)

Here’s the gravy; if you minus the £10.99 you’re paying for Game Pass Ultimate, effectively you’re paying £10/month on the Xbox Series S, or £18/month on the Xbox Series X. Funnily enough, this means you can actually save money on an Xbox Series X|S with Xbox All Access (over the course of the 24-month payments). This is as it’s 0% interest over the 24 months, so you pay just £240 for the Series S (~£10 less than the RRP of £249.99), and £432 for the Series X (~£18 off the RRP for £449.99).

So, if you’re already paying for Game Pass Ultimate monthly, or you were definitely going to sign up for it when buying your console; Xbox All Access does seemingly save you money. (Just remember you are still paying for Game Pass in this deal, and it will still be £20.99/ £28.99 every month, Game Pass Ultimate can’t be removed from the offer).

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Random: Zelda: Breath Of The Wild Glitch Gives Invincibility And Unlimited Stamina

Unlimited powaaaaah!

Strap yourselves in for another glitch from The Legend of Zelda: Breath of the Wild, folks!

This latest game-breaking trick comes courtesy of Gaming Reinvented (via users Simaubaka and LegendofLinkk) and essentially provides Link with invincibility and unlimited stamina, if executed successfully. Gaming Reinvented breaks down the glitch into two “phases”, the first being the ‘Inventory Storage’ glitch, which effectively forms the basis of the whole shebang, and the second being the ‘Aqua Reverse Memory Storage’ phase (or “ARMS”, if you like).

Read the full article on nintendolife.com

Taste Sweet Victory with Special Edition Xbox Oreo Cookies and Delicious Prizes

When it comes to making the most out of playtime, Xbox knows there’s more to the gaming experience than just what’s onscreen. That’s why we’ve teamed up with Oreo — the world’s number one cookie — to bring a new level of playfulness to Xbox. Featuring six embossed custom cookie designs and both exclusive in-game and real-world prizes, this partnership will let gamers taste victory in the form of Oreo’s beloved cookie-and-creme combo. 

For the first time ever in 22 countries, Oreo will be releasing special edition packs with multiple new cookie designs, bringing together the iconography of Xbox with the deliciousness of Oreo. These limited-edition cookies will bear the Xbox logo, as well as the iconic A, B, X, and Y controller buttons alongside a directional arrow. By scanning the Oreo Xbox Special Edition cookies and by cracking exclusive cookie combinations, inspired by the cheat codes hidden in games throughout history, fans can unlock a range of prizes. 

Entering the baked-in symbols in the correct sequence can unlock exciting, exclusive Oreo-themed in-game content, such as armor packs and vehicle skins for popular titles like Forza Horizon 5, Sea of Thieves, and Halo Infinite. Additionally, participants will be entered into the draw to win prizes ranging from custom Oreo hardware, Xbox consoles, Xbox Game Pass Ultimate memberships, and a holiday experience for the whole family, subject to regional availability.  

Oreo Xbox Special Edition cookies will be available from January 2023 at locations in participating countries, available whilst stocks last. Fans looking to participate in the fun can visit oreo.eu or join in on the conversation using #UnlockPlayfulness on your preferred social channels. 

Related:
Power Your Adventure with the Xbox Series X and Forza Horizon 5 Premium Edition Bundle
Unearth Past Secrets in ‘The Rogue’s Legacy’, Sea of Thieves’ Tenth Adventure, Live Until December 22!
Fight for Your Faction in Sea of Thieves Season Eight

Feature: Nintendo eShop Selects – December 2022

The best eShop games of December, chosen by us!

Happy new year readers! Okay, so we’re over a week into 2023 already — you might be moving on from last year, trying to look ahead to the best to come. But we just need to look back at 2022 one last time for the best eShop games in December.

Now, December is normally a quiet month for game releases — but Nintendo had to drop five short little indie showcase videos in its festive House of Indies series right before Christmas. Some of those had shadow drops in them which made our wallets feel even lighter than usual at this time of year. We’re truly spoilt!

Read the full article on nintendolife.com

Feature: The 15 Best Zelda Bosses, Ranked

Mmm, Ganon.

We must admit: Zelda rankings tend to look a little samey, perhaps with a few spicy changes based on the person. But you’ll never find Breath of the Wild at the bottom, or Tri Force Heroes at the top, even if the person making that list is the world’s most contrary list-maker.

So, we’ve been mixing things up by celebrating the individual successes that each Zelda game has, and highlighting the incredible things that can be found in each one (even if the rest of the game is a bit duff). We’ve already ranked every version of Fairy Fountain, ranked all the instruments that Link gets to play, and figured out the 15 best dungeons in the series — and now, we’re onto boss battles!

Read the full article on nintendolife.com

Poll: Box Art Brawl: Duel – Metroid Prime Hunters

Pocket power.

Hello folks, welcome to another edition of Box Art Brawl!

In our final edition of 2022, we took a look at the GameCube remake of Hideo Kojima’s stealth masterpiece: Metal Gear Solid: The Twin Snakes. As expected, the Yoji Shinkawa designed cover for the Euopean and Japanese variant took the lion’s share of the vote with 78%. That said, there were plenty of fans of the North American design who understandably thought that the stark red colour of Shinkawa’s effort was a tad garish.

Read the full article on nintendolife.com

Elden Ring Streamer MissMikkaa Simultaneously Defeated Two Malenias With a Dance Pad and a Controller

As if beating Malenia – arguably Elden Ring’s hardest boss – wasn’t a feat enough in itself, Twitch streamer MissMikkaa just beat two Malenias at one time with a controller and a dance pad.

MissMikkaa accomplished this astonishing feat during an “Ultimate Challenge Run,” where she tasked herself with playing “two Elden Rings games simultaneously with different controllers (Dance Pad & PS5 DualSense).” She also had to kill the “bosses on the same try on both game instances.”

You can see a clip of the victory below, and you can click here for the full battle.

It took her three days and 199 tries, but she prevailed in the end. She plans on taking down Radagon/Elden Beast next, and who knows what other challenges she will come up with in the future.

We spoke to MissMikkaa in November 2022 and she walked us through how she beat Elden Ring entirely with a dance pad, and this was even after she beat Malenia at level 1 with the same dance pad.

Malenia has been one of the toughest challenges in recent memory in the world of video games, and the difficulty of her battle inspired the rise of, alongside MissMikkaa and others, one of Elden Ring’s most legendary players, Let Me Solo Her. This player would appear in players’ games to take down Malenia single-handedly, and we also talked to them about how they became a hero to all.

For more in the world of Elden Ring, check out our chat GinoMachino, the player who beat every single boss without taking a single hit and why we picked Elden Ring as our Game of the year in 2022.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.