Capcom 3DS & Wii U Games Available For Just $2.99 In Final eShop Sale (US)

Get Monster Hunter, Phoenix Wright & more.

The 3DS and Wii U eShops are shutting down at the end of this month. Ahead of this, lots of game developers have been slashing prices on their libraries across both platforms. Capcom is the latest to do this – with an absolutely massive sale taking place on both digital storefronts at the moment.

You can get 3DS titles for like Monster Hunter 3 Ultimate, all of the Phoenix Wright games, Resident Evil and even Street Fighter for just $2.99 USD. The same pricing applies on the Wii U eShop – with games like DuckTales: Remastered and Resident Evil Revelations also going for this price.

Read the full article on nintendolife.com

The Super Mario Bros. Movie Plumbing Website Has Been Updated

Support chat, new testimonials & more.

Update :

Following the reveal of the final trailer for the Super Mario Bros. movie, Illumination has updated the promotional ‘Super Mario Bros. Plumbing’ website. You can get a glimpse of Pauline, read some new testimonials, visit some new areas including a “service” area and “Van Tour”, and even access a customer support live chat.

Read the full article on nintendolife.com

Job Simulator Developers On Why It’s a ‘Failure’ If Owlchemy’s VR Hit is Still On Top in 5 Years

A few weeks ago, Devin Reimer was doing a bunch of game testing at VR developer Owlchemy Labs, when one of the developers asked him, in VR, if he would like a donut. He said he did. But instead of reaching out and taking it with his hand, the developer passed Reimer the donut and put it in his mouth. His character ate it.

It’s a simple gesture, one that any of us could do in the real world any time there are donuts around. But in VR, this sort of combination of simplicity and playfulness has been the successful brand of Owlchemy Labs for over 12 years. And it’s a legacy Reimer is deeply proud of as he steps down from the post of “CEOwl” to move into philanthropic work using climate tech to fight the ongoing global climate crisis, leaving his colleague Andrew Eiche as the new “CEOwl” in his stead.

Speaking to me at DICE, the two are ecstatic about the leaps and bounds Owlchemy and VR as a whole have been able to make over the years. Hand tracking technology, for instance, is progressing well, and is a major staple of Owlchemy’s plans for multiplayer play in its upcoming new, untitled VR game. Specifically, they tell me, they want to work on multiplayer play that’s collaborative, not competitive, because they believe it just works that much better in the VR space specifically.

“VR multiplayer in the current state, which is totally great and fine, is a lot like, I lay on my floor and shoot you with a big sniper rifle, or I’m flying around an arena throwing the ball,” Eiche explains. “But people haven’t conceptualized: we’re playing a duet on the piano, the equivalent to that, or we’re writing together on a whiteboard or we’re sculpting together. And we are experimenting with those things.”

Affording Chaos

But with experimentation comes a whole host of technical challenges. The physical space has to be believable not just with one person running around in it and interacting with objects, but multiple. Eiche calls it a “technical nightmare, but worth solving.”

“The things that make console games great are not the things that make VR games great,” he continues. “VR games just tend to work best when you get sand boxing and you get explorative as a core feature and not explorative in the ‘going through a Zelda world’ exploration. But explorative as in, I’m messing with the environment.”

Which is where hand tracking comes in. Eiche tells me that hand tracking is great technology for exploring interactions with worlds that controllers can’t accomplish. A controller can give you a button to pick up an object, and maybe do a single interaction with it, then get rid of it. But what a controller can’t do is what Eiche calls “affordances,” or secondary interactions. Extra stuff that a person might want to do with an object in a world that might be extraneous or even silly. Like clicking a pen.

“Spraying a spray bottle, squeezing a sponge, those are all things that controllers don’t do well because they’re so binary in their state,” he says. “Even with analog controls, it never feels right. But you can do a soft pickup with hand tracking and then squeeze. Eggs were the best. Because you pick up an egg. And then you’re like, ‘Ah, an egg.’ And you squeeze as hard as you can and it crushes and you’re like, ‘Yeah, I did that.’

“We used to say the water bottle on the table is the worst. If you have a water bottle on the table and you reach through it, that disappoints people. So then you pick it up and the next thing is, I should be able to uncap it and then I should be able to drink it. I should be able to pour it. I should be able to…affordances is what we talk about a lot.”

The things that make console games great are not the things that make VR games great

The pair tells me when they playtest, the only time they speak to the playtester is during those moments when the tester tries to do something with an object, nothing happens, and they momentarily look dismayed. Eiche will then ask them what they expected to happen in that moment, and write it down. Often, these are affordances they decide to add later.

But affordances also seem like an infinite rabbit hole of adding features, which seems like it could lead to scope creep quite easily. Eiche says that the team is quite adventuring internally, often supporting developers who preface sentences with “Okay, this is a really bad idea, but…” in whatever harebrained ideas they want to try out. But Eiche also keeps a pretty strict philosophy on cutting content.

“Once you’ve conceptualized the cut, so once you’ve thought about it and you’re like, ‘I think that if we had to cut this we could,’ it’s now your moral obligation to do that cut. Because once you’ve conceptualized it, you’ve already solved the hardest problem. So your game will be better if you just see that through…So developers are a little bit more gun shy to come up to me and be like, ‘I’ve thought of this cut.’ Because I’ll immediately be like, ‘Yes, do it now. Go cut.’ But I’ve never encountered a situation where somebody hasn’t walked through the steps and the game has not been better on the other side…We throw 90% of stuff away. And it’s just, that’s the nature of it.”

Hand tracking isn’t the only other VR tech that Eiche and Reimer are excited about. Face tracking is another big one, because of the level of emotional depth they hope it will allow players to express in virtual spaces, especially cooperatively. And Reimer was thrilled that Sony committed to putting a rumble in the head of its PSVR2 headset, in no small part due to a very specific interaction in Job Simulator.

“In the kitchen there’s a blender and if you turn on the blender and then you stick your face in it down to the blades, there’s haptics in the headsets and the headsets like this,” he holds his hands up to his head and vibrates for a moment. “And it cracks me up so much.”

Eiche adds: “Sony was the only group crazy enough to do it because every time we’d ask another headset manufacturer, they’re like, ‘Are you kidding me? We have trouble enough getting it on the head. Right? We’re not going to shake their face.’”

The Wrong MetaVRse

One technological concept that they’re a little less high on is the metaverse. Reimer likes the word, but says it’s been ruined.

“A lot of people think of the Metaverse as a space where we dump 10,000 people into the same location and they’re doing stuff together,” he says. “And I don’t think that’s going to work.”

Eiche chimes in: “Once a year we go to GDC I’m like, ‘Wow, this is what 10,000 people looks like. And then we’re like, I got to get the fuck out of here.”

Reimer notes that even in a space like a big conference, you don’t hang out with all 10,000 people. You find small groups of friends and spend time with them. That’s closer to what he thinks a “metaverse” might end up being successful at.

“I think they’re always solving the wrong problem,” Eiche continues. “You’re solving the tech problem. And it’s a content problem. And I read a tweet that I just love, which is, ‘It’s easier to create a pen and paper than it is to write Ulysses.’ And over and over again, each metaverse creates a pen and paper…So every time somebody talks about it and they’re like, ‘We’ll have so many users generate this content.’ It’s like you’re making the pen and paper again and hoping that some genius writer shows up and creates the world that you wanted in there. And I mean, Roblox existed for, what, 15 years before it became popular? Anyone thinking about embarking in the Metaverse should look at that and go, holy shit, we have a content problem, not a tech problem.”

Eiche does believe that VR is a likely component of a metaverse idea, and in fact is already a part of it, because it’s already part of an online society. But he doesn’t want VR to be “put in a box.”

“VR can do a lot more than just this thing that you’re trying to shove it into because you read a lot of Neil Stephenson and you think it’s super cool. And it is super cool…But those worlds were also dystopias, right? Ready Player One, they lived in stacks of trailers and everybody went to the Oasis to hide from reality. And then you see people get on stage, they go, we’re building the oasis. And it’s like, are you building both sides of it? Because I don’t like that.”

It’s like Wii Sports, right? You need to get past that.

As Reimer departs, he’s happy with what he’s built and the space he’s helped carve out for Owlchemy in the VR market, especially given that they started at a time when many questioned if VR was about to die for good. Now, there’s no question VR is here to stay, and it’s on Eiche to think about Owlchemy’s place in defining its future. He wants to get the VR industry to move toward the vision Owlchemy has of VR spaces as instinctive, inventive playgrounds that aren’t dependent on current ideas of what a video game should be.

Eiche explains that when games are dependent on controllers, they tend to gravitate toward specific kinds of verbs in their gameplay: shoot, throw, things that are easily mapped to buttons. But with VR, you can bypass all that and conceivably remove most limitations from what a person could do in a virtual space. Why, then, would the VR industry need to keep making video games like the console industry? Why spend investment money on trying to translate another AAA shooter into VR when there are so many other possibilities?

“I think it would be a failure of VR if Job Simulator is still [one of the top VR games] in five years,” Eiche says. “It’s like Wii Sports, right? You need to get past that. We need the industry to move on. Financially we’d love it if we’re in the top 10 forever. But is that healthy for the industry?”

Reimer adds: “Any individual studio, including Owlchemy, is only successful if other studios are also making awesome stuff.”

Rebekah Valentine is a reporter at IGN.

Random: Mario’s Shoes Are Stepping Into Nintendo Store NY (Yes, Really)

And you can go to see them!

Well folks, we have now seen the final trailer for The Super Mario Bros. Movie, what did you think? Not that full of surprises, huh? You know what was a surprise, though? The final reveal that a replica model of Mario’s boots from the movie will soon be appearing at New York’s Nintendo Store. A model. Of Mario’s boots.

Yep. After revealing the final trailer and seeing some classic forced interaction from the lead cast, Miyamoto made the unexpected announcement that a new movie promo will be appearing at the NY store in the shape of Mario’s boots. If you find yourself in the area, you can stop by and see them from tomorrow (10th March), what better way is there to celebrate MAR10 Day, after all?

Read the full article on nintendolife.com

Capcom Spotlight: Exoprimal Release Date, Resident Evil 4 Demo, and More

Today, the Capcom Spotlight livestream shone a light on some titles and updates heading our way in 2023, as well as trailers for previously announced games. Here’s a wrap-up of the Xbox new that was revealed earlier today.


Suit Up with Exoprimal on July 14


Exoprimal Key Art

Firstly, we learned that upcoming action title Exoprimal has a release date. Players will soon be able to suit up and take down ferocious dinosaurs when the game launches on Xbox Series X|S, Xbox One, Windows PC, Cloud, and day one with Xbox Game Pass on July 14.

A trailer shown gave us a new look at the ten exosuits featured in the game, as well as a glimpse at Exoprimal’s Season 1: Premium Tier. Players can access either the free or premium battle pass tier, which will unlock new character cosmetics, weapon skins, and more.

An open beta for Exoprimal is also on the way later this month, where you’ll be able to hop in and face off against the dino hordes ahead of launch. The beta will be available from March 16 to March 19. Pre-download will be available on the Xbox Store starting March 15 at 6pm PT. You can learn more about what’s in store with our latest Exoprimal preview here on Xbox Wire.


Try Resident Evil 4 Today with New Chainsaw Demo for Xbox Series X|S


Resident Evil 4 Screenshot

Fans of Resident Evil, rejoice! The Chainsaw demo for the awaited remake of Resident Evil 4 launches today. Jump into the game’s opening moments as Leon S. Kennedy and get sucked into the horror ahead of the full release of the game.

Resident Evil 4 is heading to Xbox Series X|S on March 24. You can download the Resident Evil 4: Chainsaw Demo here on the Xbox Store.


Face Fearsome New Monsters Next Month in Monster Hunter Rise: Sunbreak


Monster Hunter Rise: Sunbreak Key Art

A brand-new expansion is heading to Monster Hunter Rise. Gear up and get ready to head to Elgado Outpost in Sunbreak, heading to Xbox consoles next month.

Monster Hunter Rise: Sunbreak takes place after the events of the main game and will introduce fearsome new monsters to battle, including the western horror-inspired Three Lords. The expansion also introduces fresh new locales, new characters, and brand-new actions, such as the Switch Skill Swap which makes changing abilities a breeze.

Monster Hunter Rise: Sunbreak launches on Xbox Series X|S, Xbox One, and Windows PC on April 28. Monster Hunter Rise is available to play today with Game Pass.


Ghost Trick: Phantom Detective Revived for Xbox


Ghost Trick Key Art

A Nintendo DS classic is heading to Xbox consoles in the summer. Ghost Trick: Phantom Detective, the supernatural puzzler from Ace Attorney director Shu Takumi, casts you as a ghost tasked with uncovering the mystery of your own death.

The game has been updated to include high-resolution graphics, an increased frame rate, language support and an upgraded user interface. It also includes new arrangements of all 37 music tracks featured in the original game, as well as a brand-new original soundtrack from original composer Masakazu Sugimori.

This shiny new version of a spooky classic will launch on Xbox Series X|S and Xbox One on June 30.


Final Street Fighter 6 Commentator Announced


Street Fighter 6 Commentator

Capcom revealed that Japanese actress Hikaru Takahashi is the final color commentator heading to Street Fighter 6’s Real Time Commentary feature.

The feature provides real-time narrative over your in-game fights, and Takahashi’s addition brings the roster of commentators up to eight, four play-by-play commentators and four color commentators.

Street Fighter 6 is set to launch on Xbox Series X|S on June 2.


And that’s all the Xbox news coming out of today’s Capcom Spotlight! Don’t forget to take advantage of some fantastic discounts on Capcom games right now on the Xbox Store during its publisher sale. Save big on titles like, Monster Hunter Rise, Capcom Fighting Bundle, Capcom Arcade 2nd Stadium Bundle, and Resident Evil Raccoon City Edition, and more! Check out the Capcom Publisher Sale here on Xbox.com.

Related:
Exoprimal Suits up for Launch on July 14, Play the Open Beta Next Week
The Most Anticipated Games of 2023 (According to the Xbox Wire Team)
Tokyo Game Show Xbox Stream 2022: News and Updates on 22 Games From Majority Japanese Developers, Deathloop Coming to Xbox Next Week, and More

Capcom Spotlight: Resident Evil 4 demo, Exoprimal release date, and more

News on Resident Evil 4, Exoprimal, Monster Hunter Rise, and more headlined the Capcom Spotlight – a global digital livestream event featuring updates on our latest titles coming to PlayStation 5 and PlayStation 4.

Buckle up and get ready to recap the news.


Capcom Spotlight: Resident Evil 4 demo, Exoprimal release date, and more

Play the Resident Evil 4 demo today

The wait is over. The Resident Evil 4 Chainsaw Demo is available today. Step into the shoes of Leon S. Kennedy and experience the game’s harrowing open moments to help tide you over until the game’s launch on March 24.

Take your first steps into the memorable secluded village, which should be familiar to fans of the original game. Modern gameplay and new combat abilities, such as the ability to parry incoming attacks or quickly switch weapons bring a fresh and exciting feeling to the gameplay.

On PS5, get immersed even further in the game with the DualSense controller. Resident Evil 4 includes haptic feedback and adaptive triggers support. Combined with the game’s vivid visuals and 3D audio, you’ll be even more engrossed in the action.

The demo can be played any number of times with no limits, so you can replay it to your heart’s content!

Pre-orders are available now for both the standard and deluxe editions, and each comes with bonuses. Pre-orders on the PlayStation Store also include a mini soundtrack. If you liked the demo, don’t forget to pre-order Resident Evil 4!


Capcom Spotlight: Resident Evil 4 demo, Exoprimal release date, and more

Suit up in Exoprimal this summer

The Capcom Spotlight brought a bounty of big news for the upcoming online team-based action game, Exoprimal. We’re happy to share that Exoprimal is set to launch on PS5 and PS4 on July 14, with pre-orders available starting today!

First revealed exactly one year ago in the March 2022 State of Play, Exoprimal is an all-new game from Capcom that puts players in the role of an Exofighter working for the Aibius Corporation. Players pilot cutting-edge Exosuits and work together to fight back hordes of history’s most ferocious beasts – dinosaurs.

Today’s trailer showed our full roster of ten Exosuits in action, plus a glimpse at more of the conflict that awaits the Hammerheads – the squad you’ll be joining. As Ace, you’ll rub elbows with your colorful crewmates – Alders, Majesty, Sandy the android, and chief Lorenzo, leader of the Hammerheads – as you work together to unravel the time-bending mystery behind Bikitoa Island, the Hammerheads and Leviathan’s never-ending wargames.

We also shared details on the Survival Pass, which rewards players for their in-game progress and features both free and premium tiers. Survival Pass Season 1: Premium Tier will allow you to unlock even more fun cosmetic items, including 19 additional Exosuit skins, 10 weapons skins, 4 emotes, and more.

Can’t wait to pilot an Exosuit? You won’t have to wait long because the Exoprimal Open Beta Test is set for March 16 to March 19 (PDT)*! The Open Beta Test will include 10 playable Exosuits, allowing you to get a feel for how each one holds up against hordes of dinosaurs – and an opposing squad of players – in the game’s main mode, Dino Survival. The Open Beta Test will also feature cross-platform matchmaking, just like the full game.**

Play in the Open Beta Test and complete a survey after playing to receive an Aibius Medal charm in the full game.

*Be sure to check the official website for the Open Beta Test dates and times in your region.
**A CAPCOM ID is required for both the Open Beta Test and the full game.


Capcom Spotlight: Resident Evil 4 demo, Exoprimal release date, and more

Elgado awaits in Monster Hunter Rise: Sunbreak

Been enjoying your time in Kamura Village with Monster Hunter Rise on PS5 and PS4? We’ve got much more on the way. Get ready to take your hunt to the next level when the massive expansion, Monster Hunter Rise: Sunbreak launches on April 28, 2023!

Taking place after the events of the main game, you’ll travel to Elgado Outpost alongside Dame Fiorayne to hunt fearsome new monsters. You’ll meet some new faces, travel to new locales, and expand your hunting horizons as you delve into the mystery threatening the Kingdom. 

Monster Hunter Rise: Sunbreak introduces several challenging new monsters to the fold, including the Western-horror inspired Three Lords. The powerful and boulder-like Garangolm, the icy wolf-like Lunagaron, and the elder dragon and flagship monster, Malzeno, headline a roster of both new and returning monsters.

The expansion also brings new hunting actions, like the Switch Skill Swap that allows you to change your Switch Skill sets on the fly, as well as new Silkbind and Switch Skills that add even more combat options for each of the game’s 14 weapon types.

On April 28, Monster Hunter Rise: Sunbreak will launch with all post-release content up to Free Title Update 3 (Ver.13), which includes harrowing encounters such as Chaotic Gore Magala and other powerful and challenging monsters. More updates are in development, so stay tuned for news in the future.

Lost lives and lost memory, all in one night

Solve the ghoulish mystery behind your murder when Ghost Trick: Phantom Detective revives on PS4 on June 30, 2023!

From the mind of Ace Attorney’s Shu Takumi, this classic supernatural puzzle-solving game casts you as a ghost with just one night to solve the mystery of your death. Leverage the powers straight from the game’s title: “Ghost” and “Trick”, to change your fate. Possess and manipulate objects in the ghost world, then trick them in the real world to change fate!

This updated version features high-resolution graphics, increased frame rate, an updated user interface, support for more languages, and a challenges feature where you can earn illustrations and music from the game.

Also revealed in today’s Capcom Spotlight, Ghost Trick: Phantom Detective will feature newly arranged versions of all 37 music tracks in the game. Yasumasa Kitagawa from The Great Ace Attorney series spearheaded the new arrangements, while the game’s original composer Masakazu Sugimori created a new original music track to celebrate this new version of the game.

Battle routine, set – execute

Mega Man Battle Network Legacy Collection is a little over a month away! This collection gathers 10 beloved titles for the first time on PlayStation platforms, all in one EXEllent collection. Join Lan Hikari and his NetNavi, MegaMan.EXE, as you work together to solve countless cybercrimes in the real world as well as the interconnected online Cyberworld!

The game’s director, Masakazu Eguchi aka Mr. Famous, joined the Capcom Spotlight to share additional details on the upcoming collection of games.

All 499 Patch Cards, usable in Battle Network 4, 5, and 6, are included in the collection! These optional cards were previously only available as physical cards in Japan. Now you’ll be able to use Patch Cards, Item Cards, Event Cards, Character Cards, and Special Cards to further enjoy the game or take on formidable enemies in entirely new ways.

Buster MAX Mode is a new mode being added in the collection that multiplies damage of normal MegaBuster shots by 100, letting you bust viruses with ease to enjoy the story and speed up combat. This mode can be toggled on and off at any time during the story, so you don’t need to commit at the start of the game. It will also be automatically disabled in online NetBattles.

If you’ve been waiting to experience these beloved titles, there’s never been a better time. Mega Man Battle Network Legacy Collection launches on PS4 on April 14, 2023, with pre-orders available now.


Capcom Spotlight: Resident Evil 4 demo, Exoprimal release date, and more

Street Fighter 6’s final commentator revealed

Popular Japanese actress Hikaru Takahashi was announced as the final color commentator coming to Street Fighter 6’s Real Time Commentary feature. Real-Time Commentary incorporates the voices of renowned personalities and Fighting Game Community (FGC) commentators to narrate the in-game action with easy-to-understand gameplay explanations and bring the competitive thrill to your matches, all while in the comfort of your home. This feature will also support subtitles in 13 languages for increased accessibility and player excitement.

Hikaru’s addition brings the total roster to four play-by-play commentators, including Vicious, Aru, Kosuke Hiraiwa, and Tasty Steve, and four color commentators, including Hikaru Takahashi, Thea Trinidad (otherwise known as WWE Superstar Zelina Vega), H.E. Demon Kakka, and James Chen.

Street Fighter 6 launches on PS5 and PS4 on June 2, 2023. We’ll have more news to share on the game in the future, so keep an eye out.

Signing off

Before we go, be sure to check out the Capcom Publisher Sale! Games from your favorite Capcom franchises for PS5 and PS4 are discounted today on PlayStation Store. Plus, Monster Hunter Rise is available at a discounted price for the first time since release. Let us know which ones you’re excited to pick up!

That’s all the news from the Capcom Spotlight. Today’s news included just a few titles in development at Capcom, but we’ve got more titles in the works and will share news and updates in future Capcom Showcases and Capcom Spotlights.

Resident Evil 4 Remake’s ‘Chainsaw Demo’ is Available Today

With the highly anticipated remake for Resident Evil 4 releasing in a few weeks, Capcom has shed a new trailer for the upcoming title, including when the demo will be available.

Announced today during the Capcom Spotlight event, the “Chainsaw Demo” is available starting today and will allow players to play an early portion of the game where Leon enters the village. The demo will have no time limit and is available on PS5, PS4, Xbox Series X/S, and Steam.

Ahead of the event, the developer released a new teaser website for Resident Evil 4 Remake, which contains riddles, puzzles, and a ton of backstory for the game.

Resident Evil 4 Remake will launch on March 24 for PC, PS5, PS4, and Xbox Series X/S. A free VR mode for PS VR2 is also in development. For more information, including changes coming to Resident Evil 4 Remake, check out our full interview with director Yasuhiro Ampo and Capcom producer Yoshiaki Harabayashi and our separate breakout, where the developers explain the hurdles they faced while trying to recreate the iconic chainsaw controller.

Resident Evil 4 Remake’s Chainsaw Demo was one of a handful of announcements unveiled at Capcom’s Spotlight event. Check out our everything announced post for a roundup of all the latest news from Capcom’s upcoming projects.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Fatal Frame’s Creator Explains Why Its Development Was Actually Haunted

The creator behind the Fatal Frame: Mask of the Lunar Eclipse says that its development was actually haunted. Director Makoto Shibata said that while he doesn’t believe in zombies or monsters, the game was inspired by spirits he’s encountered.

In a blog post by Xbox Wire, Shibata explained that in the Japanese game industry, developers visit a shrine and perform a purification ceremony when working on a horror title, so that way no strange phenomena would occur during the game’s development. However, the development team behind Fatal Frame did not do so in order to get spirits to come out.

“Like the time we were recording sound and a mysterious voice was actually recorded in the background,” Shibata said. “We tried to remove it from the recording, but eventually gave up because no matter what we did, the voice kept coming back onto the recording, so we actually left it in the game!”

A haunted development

Fatal Frame: Mask of the Lunar Eclipse was inspired by an experience Shibata had in an old hot spring hotel. He woke up in the middle of the night and saw a man he didn’t recognize standing on the other side of the hallway. As Shibata tried to approach the man, he ran off. Shibata then wondered if the man was some sort of spirit or vision, and wanted to recapture the atmosphere of the hotel in Mask of the Lunar Eclipse.

During the development of the original game for Wii, Shibata said he saw a spirit of a girl who would circle around a ping-pong table. He claimed that the girl was singing numbers in the form of verses, and thought this was a message to include in the game. As a result, Shibata included an event where a girl sings numbers.

He also explained that the spirit named Kageri Sendo in Mask of the Lunar Eclipse was inspired by “Miyamoto-san,” a figure in a wheelchair that sometimes appeared in his dreams. In the game, Sendo is a female spirit inspired by gothic horror.

“It’s funny, though, as Miyamoto-san has not appeared in my dreams since he appeared in the game,” Shibata said. “Having gained form, maybe he was satisfied to some extent?”

Fatal Frame: Mask of the Lunar Eclipse was first launched for the Wii in 2008 in Japan. It is now available worldwide for PC, PS4, PS5, Nintendo Switch, Xbox One, and Xbox Series X|S.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey