Have A Nice Death has left early access after a year of updates

Have A Nice Death‘s dark art and quick-slashing combat bring Hollow Knight to mind, but it has more in common with Hades and Dead Cells. One of the things it has in common with those games is that it was released in early access. After a little more than a year, version 1.0 arrived this week, bringing a final area, a new boss, and the end of its storyline.

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New Final Fantasy 16 Trailer Shows Off the World of Valisthea

Square Enix has shared a new look at Final Fantasy 16, this time showing off the variety of locations players will visit in the world of Valisthea.

Shared as part of Square Enix’s PAX East panel, the new footage shows protagonist Clive running through several newly-revealed locales. You can take a look at the new trailer for yourself below.

This video really focuses on the expansive areas found in Valisthea, as we see a montage of Clive looking over a canyon with an enormous waterfall, riding on a Chocobo through a desert, walking through a small, grassy village, exploring a castle on a dark and stormy night, and a lot more.

Final Fantasy 16 won’t have an open world, instead focusing on large, segmented areas. But if there was any doubt on just how expansive the landscape would be, this trailer will likely put those worries to rest.

Previously, Final Fantasy 16 director Hiroshi Takai explained that Final Fantasy 16’s world is constructed from multiple maps, with four large-scale zones that are “about two kilometers by two kilometers.”

Players will open the world map to travel instantly to these areas across Valisthea’s landscape, and upon completing the main objective, players will head back to the hub area called the Hideaway. And it looks like there will be plenty to discover across the game’s 35-hour campaign.

Final Fantasy 16 launches on PlayStation 5 on June 22. For more coverage, check out our Final Fantasy 16 preview, where we said, “should the story, exploration, and characters live up to what I’ve seen of the combat so far, then Final Fantasy 16 will be a JRPG worth being excited about.”

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

RPS@PAX 2023: Become besties with Greek gods on an accidental vacation in Mythwrecked: Ambrosia Island

Roki when it first released back in 2020, and keen to see what developers Polygon Treehouse have gotten up to since, I jumped at the opportunity to play the PAX East demo for Mythwrecked: Ambrosia Island. You can watch my impressions of the demo in the video below:

In Mythwrecked you play as Alex, a backpacker who has washed up on the sun-drenched shores of Ambrosia Island. As she begins exploring, she soon realises that this island seems to be a hot spot for the gods from ancient Greek myths. Your task is to befriend each god, help them restore their memories, and find a way back to civilisation.

From playing the demo, you can see much of what made Roki fun reflected in Mythwrecked. The environments are interesting to poke around in, puzzles are breezy brain ticklers, and it has Polygon Treehouse’s sense of humour. Each Greek god has a humerous twist on their lore, and during the demo I had a fun time chatting with Hermes, who is dressed in nothing more than a pair of skimpy white speedos and a matching white sweat band – a bold choice of attire.

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Dark and Darker Removed From Steam Following DMCA Takedown

The dungeon-crawling PvPvE game Dark and Darker has been delisted from Steam after developer Ironmace was served with a cease and desist order and subsequent DMCA takedown.

As reported by Eurogamer, it appears Dark and Darker’s developer, Ironmace, may be in hot water as players recently noticed some of the game’s features abruptly stopped working, such as PvP and online co-op, followed by portions of its Steam page being scrubbed overnight including all trailers, screenshots, and store description.

An official statement was posted on the Dark and Darker Discord (by way of Reddit) stating, “To all our fans, we have recently been served a cease and desist letter and DMCA takedown by Nexon regarding Dark and Darker based on distorted claims.”

“We are currently working with our legal team to remedy this issue in the best manner possible. Due to the sensitive legal nature of this issue we must be careful with our statements so as to not jeopardize our position,” the Discord post read. “We ask for your understanding as we work to get the game back up as quickly as possible. Please know that we will do all that is possible for our fans. Thanks!”

Earlier this month, Ironmace had its offices searched by Korean officials on speculation that it might be in posession of stolen code and assets as nearly half of Ironmace’s 20-person team is made up of former Nexon employees. Although, Ironmace’s official statement regarding the matter was that the search was a “quick process” and “nothing was found.”

As for now, the future of Dark and Darker is uncertain. Currently, there’s no trace of the game’s page on Steam, as searching for it will bring you to the Steam home page. However, its community message board still appears to be active, with many fans confused by the sudden delisting.

Dark and Darker was scheduled to have another public playtest period run from April 14, 2023 to April 19, 2023, but as of now, it appears that may not happen.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler as well as check out his curated IGN Playlists.

Hands On: Story Of Seasons: A Wonderful Life – The GameCube Classic Returns On Switch

Harvest Moon is that you?

PAX East 2023 and our American-based senior video producer Zion Grassl has kept himself busy over the past few days now checking out the latest and greatest releases.

One, in particular, he got some time to sit down with the upcoming Marvelous / XSEED title Story Of Seasons: A Wonderful Life – a remake of the 2003 GameCube title Harvest Moon: A Wonderful Life. Not only did Zion get time to go hands on with the title, but he’s also been able to share his early thoughts with and impressions in the video above.

Read the full article on nintendolife.com

Stop Blowing on Your NES Carts!

In the 1980s, everyone who owned a Nintendo Entertainment System knew the only way to fix a faulty game was to eject it, hold it to your lips, and blow on it. If it didn’t work after that, you simply repeated the process, with more force, until it finally worked. This was not only wrong but it was super gross, because you basically just sprayed spit particles all over your copy of Super Mario Bros. 3.

On top of being unhygienic, your kid-spit also probably contributed to corrosion on your cart’s contacts, and if your mouth was particularly juicy, a glob of nasty saliva could actually short some of the contacts, and that’s bad.

But what’s the real solution to this very real problem? Well, there are two that immediately spring to mind: one of which will cost you nothing but your time, and the other will cost you like $20 maybe? Depends. Oh, it also costs time. So time plus $20 for that second one.

But what’s the real solution to this very real problem?

Let’s take a look at how, exactly, your NES is able to entice the game to emerge from the cart. You might think there are ghosts inside, and the NES is a conduit for their spirits. It is simply impossible for me to prove there aren’t ghosts inside every video game cartridge, so to be safe, just assume your game collection is very haunted. However, there is science behind how your cartridge gets its code inside your game, although I guess technically it’s engineering, which is basically applied science. But I’m neither a scientist, nor an engineer, and as previously discussed I know very little about the spirit realm, but I’m going to do my best to explain the very simple theory behind how your game goes from your cart, to inside your NES, and then up on your screen.

In electrical work, the kind that concerns itself with outlets and wiring and the like, the most important requirement is that all connections be two things: electrically and mechanically sound. In other words, you could hypothetically just lay two bare wires across one another and have them conduct electricity, but a slight breeze or mouse whisper could separate them, breaking the circuit. In modern wiring, wires are twisted together snugly and then a wirenut is twisted over the top. This makes the wires play nicely together… forever. Electrically and mechanically sound.

With your NES cart, or pretty much any video game cartridge, the requirement isn’t there for a permanent, powerful connection. In fact that’s kind of the point. But you also don’t want your cartridges to just flop around inside the machine, so a balance has to be struck. The springiness of the NES’ 72-pin connector is such that you can slide in your cartridge without too much effort and have the pins give it just a nice little squeeze, a little electronic hug. The metal contacts of the connector and the contacts of the cartridge then create a beautiful pairing that allows the free movement of electrons from one to the other. It’s electrically sound and mechanically sound-enough.

But therein lies the problem. You see, the need to rely on that “springiness” to make a good connection to the cartridge contacts means given enough use, it wears out JUST enough to make it a real hassle. The 72-pin connector needs to make full contact with the cartridge’s contacts in order to work. The rituals we used to do as kids, like blowing on the cartridge, worked sometimes because the fail-state of the 72-pin connector wasn’t total. You might put the cart back in, all gross with spit, at a slightly different angle and that angle is enough to make contact.

“Why not just make the 72-pin connector grip harder, then?” That’s a good question. Without knowing for sure, I would imagine the designers of the original NES hardware probably didn’t expect man-children like me to use their products 30 years later, but it doesn’t take 30 years for the problems to start to arise. If the 72-pin connector’s grip were more forceful, the trade-off would be… well, ask anyone who had a first-generation Hyperkin Retron5 how terrifying it was to try to remove a cart from its vice-like grips. On top of that, every time you insert and eject a cartridge, you’re kind of ruining it. I mean, at basically a microscopic scale, sure, but it’s a destructive process nonetheless. That metal-on-metal contact, coupled with pulling the cart in and out, removes just the littlest bit of metal from the contacts and the connector. Just the smallest amount, you won’t even notice, probably in a lifetime. But if the connector had more force, the metal-on-metal scraping would be worse and perhaps even visible on the contacts after just a few use cycles. Again, looking at you, first gen Retron5.

That metal-on-metal contact, coupled with pulling the cart in and out, removes just the littlest bit of metal from the contacts and the connector.

So, to sum it up: the NES, and pretty much every other cartridge-based system, relies on an electrically sound contact between pieces of metal, which in the case of the NES is done through the 72-pin connector. That connector’s ability to grip weakens over time, which leads to bad connections between the NES and the game cartridge, which leads to that annoying blinking red light and things like a flashing screen or random characters on the screen instead of sprites.

I should quickly point out, there are plenty of other things that can cause NES failure. Corroded contacts on the game or the 72-pin connector, issues with the kind-of annoying spring-loaded mechanism inside the NES not lining up correctly, corrosion on the board of the NES or the game. There are lots of reasons why your system might not work, but the biggest culprit of all is that 72-pin connector. Thankfully, it’s really easy to fix. In fact, I’ve already made a video to show you how, as well as show you a little trick to get a little extra use out of an old connector that involves a pot of boiling water and some patience. It’s at the top of this column! And it’s a delight.

Beyond blowing on carts, did you have any NES rituals you would undertake to try and get them to work? Let me know in the comments.

Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. You can find him hosting the Nintendo Voice Chat podcast.

Guide: 23 Best Wii U eShop Games You Should Get Before They’re Gone Forever

Yes, Wii U had games that didn’t get Switch ports!

It’s the final countdown — the Wii U eShop is closing for new purchases on Monday, so we’re republishing this guide to highlight some gems you might want to consider snapping up. You’ve got this weekend to make sure you’ve bought anything you might want to play…


While many are rightly lamenting the upcoming death of the 3DS eShop, we feel like fewer gamers are pouring one out for the Wii U digital store. Maybe it’s just us, but we can’t let that stand, as the console actually had some darn good games — some of which are still exclusives to this day. Nintendo’s GamePad concept may not have paid off with the public, but it did give developers some fun ideas.

Read the full article on nintendolife.com