Interview: Tim Sweeney and Saxs Persson on What’s Holding Back True Next-Gen Gaming

Tim Sweeney isn’t a fan of what blockchain has done to game development. Epic’s CEO bemoans “a whole generation” of computer scientists focusing on technlogy such as cryptocurrency, which he believes is impacting the core technology needed to make truly revolutionary game experiences

“There’s been a lot of neglect, as everybody’s going off…we’re missing a generation of computer scientists who would traditionally be pushing forward that set,” Sweeney says. “So, we’re trying to fill in the gaps in building the research team we have here. I think there are new genres of games that will emerge from the technologies that are just in the pipeline being built right now.”

Saxs Persson, Epic’s executive in charge of Fortnite’s ecosystem, agrees.

“I think it’s non-obvious because it’s not like the thing you put on screen right now, but most… all game engines really… commercial game engines, their architecture is what it’s been for, I don’t know, 20, 30 years,” he says. “Nothing really has changed. It has to change, or you’re just trying to squeeze more blood from that stone. The fundamental programming model has to change in order to break into beyond what battle royale really can do.”

The pair is fresh off Epic’s State of Unreal presentation, which last week saw the company unveil Unreal Engine 5.2 while rolling out new creation tools and revenue sharing for Fortnite players.

Speaking with IGN in an interview conducted during the Game Developers Conference [GDC], they talked about the potential of the Unreal Editor for Fortnite [UEFN] toolset, which they liken to an evolution of the modding scene that has birthed a host of new genres over the years. They also reflected on state of gaming tech in 2023, which is so heavily driven by Epic’s Unreal Engine.

Looking toward the future

Both are planning ahead, as they so often do, with Sweeney regularly bringing up the concept of the metaverse – a term that tends to serve a punchline in gaming circles, but makes more sense when paired with Fortnite’s flourishing ecosystem. Epic’s latest developments, which empower Fortnite’s creators while giving them a share of revenue, are intended to make good on the common sentiment that Epic’s battle royale is the real metaverse, though Persson cautions against calling it a “platform.”

“It’s not a technology platform; it’s a place people go to get entertained and we need to entertain them, and more and more of them. That’s the challenge: how do we find a way for people that don’t care about shooters? They should be welcome too…The real challenge for us is, in the maturation of Fortnite, is to embrace that we are much broader than just the day one shooter that was launched,” Persson says.

Epic recently announced a new revenue-sharing plan, setting aside 40% of the game’s net revenue for creators. Payments are based on overall engagement with custom islands and other creations. It’s a major change that seeks to push Fortnite further beyond the bounds of the battle royale genre.

But even as Epic looks to grow Fortnite’s ecosystem, fans are looking back with growing nostalgia for the original battle royale. When the UEFN tools became available, players immediately scrambled to remake the original Fortnite Battle Royale as it existed in 2018. Asked for his reaction to this development, Sweeney said “we have nostalgia for it too,” but that for him it “immediately highlighted a topic about intellectual property.”

How do we find a way for people that don’t care about shooters? They should be welcome too.

“You can’t just remake a Call of Duty map. And we were digging into what was happening with Fortnite Chapter One map, and we decided that was a really cool thing to happen because it was for Fortnite, so we gave permission to do it on a non-monetized basis. But I think the real innovations here have got to be an original new work, right?” Sweeney said. “Because some of these things… Works of nostalgia are cool, but most of the time they’re going to be other people’s work and they’re likely not going to give permission. And we really urge everybody to think about what can we really do to create news genres or games and really very original things”

Persson added that “nostalgia is often the first thing that comes to people’s mind when you get capabilities,” but that Epic “wants people to make their own [stories and characters].”

What they really want is something like what happened with Defense of the Ancients, better-known as DOTA, which was popularized by Warcraft 3’s map editor scene, or PlayerUnknown’s Battleground [PUBG], which sprang out of Arma 3. In fact, Sweeney says he recently ran into PUBG creator Brendan Greene at GDC, whom he credits with “really reinvigorating shooters.”

The problem, Sweeney claims, was that map developers on platforms like Warcraft 3 couldn’t easily profit on their creations, leading them to create standalone games elsewhere. It’s a problem that he claims Fortnite’s newly updated revenue-sharing system will solve.

“The tragic thing that happened there was, in order to succeed on their own scale, they had to leave their own ecosystem behind and build a new one. That’s a failure we don’t want to have in our system. We would love to be able to grow Fortnite and the financial opportunities for all creators, to the point where if you build a really successful game, you don’t have to leave and build it as a standalone game in Unreal Engine,” Sweeney says. “Now, you’ll be able to, and we’ll support you in doing that if that’s what you want. We really want the best opportunity to stay in this as we build the open metaverse together.”

‘Underestimating the opportunity’

Elsewhere, Sweeney says that he’s interested in further advances in proceduralism, calling the implications “really awesome.” He’s also impressed by the growth of content marketplaces, which are making it easier for game developers to obtain generic assets that allow them to save time. But there are still a lot of improvements to be made, he says.

“I think people are underestimating the opportunity for advances in the programming, language technology, and programming stack to improve the state of game development. Fortnite Battle Royale is 100 players because we can’t support more. That’s as many players as we can fit on a single server, on a single floor, on a machine,” Sweeney says. “We don’t have the technologies to scale up to lots of cores or a core data center. Nobody’s just built technology for doing that without really dire loss of quality in the programming model. I think there’s a lot of core computer-science level improvements that can be made there.”

With the release of Unreal Engine 5.2, though, Sweeney is hopeful developers will “jump right in” to the new tools.

Fortnite Battle Royale is 100 players because we can’t support more.

“I start using this month, and of course the pipelines… building a game of the caliber that uses this kind of tools is generally pretty long. But I think people can immediately use the procedural systems, the MetaHuman animator capabilities and these things, and they’re all just designed to take away the existing flows developers already use, make them more productive and higher quality. I think what the big impact you’ll see is that just quality goes up without an increase in cost or development time,” Sweeney says.

Persson claims that developers are already reaching out to him about the possibilities of the tech.

“The first demo we did with the Rivian R1T demo… two separate indie developers that were in the audience that I know both texted, and one of them was like, ‘That’s the workflow that will enable us to make the game we want. Taking custom-built areas, but turning them into procedural assemblies.’

“And the second one had a comment about MetaHuman and how this is what was missing for them to unlock the last bit of how they can make a range of NPCs, not just the one NPC that they could afford. I think that’s the beauty of it. A lot of these tools they lay upon workflows that already exist. They just make them more productive.”

That’s ultimately one of the biggest themes in the games industry right now: streamlining game development in a way that makes today’s increasingly ambitious projects more achievable. Otherwise, game development teams will be forced to continue scaling up in a way that’s unsustainable.

In the meantime, AAA developers are still working to unlock the secrets of Unreal Engine 5. While several Unreal Engine 5 games are currently under development, with others pivoting to the technology, it has yet to reach mass adoption.

We’ll see it gain more of a foothold later this year, with S.T.A.L.K.E.R. 2: Heart of Chornobyl and Ark 2 among the games that will utilize Epic’s tech. For now, Epic will try to realize its dreams for the future elsewhere, with its new Fortnite ecosystem serving as the starting point.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Xbox Games With Gold for April 2023 Announced

Microsoft has announced that the Xbox Games with Gold line-up for April 2023 includes Out of Space: Couch Edition and Peaky Blinders: Mastermind.

As detailed on Xbox Wire, the two Games with Gold offerings will be available to anyone with Xbox Live Gold or Xbox Game Pass Ultimate, with Out of Space: Couch Edition available first from April 1 to 30, and Peaky Blinders: Mastermind available later from April 16 to May 15.

If the title wasn’t obvious, Out of Space: Couch Edition is set in outer space. The aim of the game is to create resources and work out housekeeping systems to build a sustainable environment, all while dealing with a deadly alien infestation that has also settled in.

After exploring the vast cosmic arena, you might want to dive into the criminal underworld in Peaky Blinders: Mastermind. This puzzle-adventure game acts as a prequel of sorts to the first season of the TV show, with players taking control of Thomas Shelby and his cohorts.

New games approaching also means that March’s Games with Gold will soon leave the service, so be sure to download Lamentum, Trüberbrook, and Sudden Strike 4: Complete Collection before it’s too late.

Adele Ankers-Range is a freelance entertainment writer for IGN. Follow her on Twitter.

Wildfrost review: cute, compelling, and chaotic card battling

Wildfrost is excellent at creating moments of triumph. Early on in my playthrough while I was still getting to grips with the game, I came face-to-face with a boss who got stronger when hit. Its card art had become bigger, juicier, more tauntingly malevolent, and easily could have taken out any of my team with a single hit. Thankfully, three of my team members were due to act one turn before it. The first chipped away a little of its health (its job was mostly healing) but the next doubled a stacked debuff that I had set up and turned the goliath into a giant bomb, and the effect of my two cards combined was just enough to trigger it. BOOM! My backline leader didn’t even need to lift a single finger.

Playing with turn order and setting up synergies is a key part of how Wildfrost plays as a roguelike deck builder. Each individual card on the stage is part of a counter system, with both delaying and advancing them on the playing field being strategic choices. Some actions are free, like moving your cards around the stage or withdrawing them for healing, but playing cards out of your hand or shuffling your deck will pass the turn.

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Atari’s ‘Akka Arrh’ Gets A Europe-Only SE Physical Release With Mini Arcade Cabs

Papercraft cabs coming to Switch, PS4, PS5.

Jeff Minter’s modern reworking of Atari’s Akka Arrh — originally a prototype that never saw release until its official debut as part of the Atari 50 collection — is set to get a Europe-only Special Edition physical release on Switch, PS4, and PS5 courtesy of Numskull Games.

Limited Run Games has a physical (and ‘Deluxe’) edition in the works already, of course, but this Europe-specific version is the result of a publishing partnership between Atari and Numskull in the territory and features some bespoke goodies you won’t find elsewhere, namely a couple of cute mini papercraft arcade cabinets.

Read the full article on nintendolife.com

Ten years on, Owlboy developers are remastering their first shoot-em-up

Owlboy developers D-Pad Studio are swooping back in time to revisit their very first game, Savant – Ascent, originally released ten years ago. Savant – Ascent Anniversary Edition is remastering the shoot-em-up platformer in which you control Savant – avatar of Norwegian music producer Aleksander Vinter – with new stages, bosses, powerups, and a revamped soundtrack by Vinter himself. The remaster will launch on PC and other platforms later this summer.

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New Games with Gold for April 2023

Explore space or the world of Peaky Blinders this April with Games with Gold! On Xbox One and Xbox Series X|S, start the month off by managing the perfect space home in Out of Space: Couch Edition, and then midmonth roam through a puzzle-adventure game based on the hit show in Peaky Blinders: Mastermind.

Xbox Live Gold members will have exclusive access to these games for a limited time as part of Games with Gold. So will Xbox Game Pass Ultimate members, who receive all the fantastic benefits of Gold plus access to hundreds of high-quality games with Xbox Game Pass.

Out of Space: Couch Edition

There is no place like home, especially when you’re drifting through outer space. The challenge is that a deadly alien infestation has also settled in. It will take all your strategic skills to keep each newly generated spaceship house creating resources and recycling alien goo by automating tasks to help keep it clean and comfy. Play with friends to build a sustainable environment that you can all enjoy together.

Peaky Blinders: Mastermind

A plot is afoot to put the family out of business and it’s up to you to uncover it. Set prior to season one of the hit show, you can control six key members of the Shelby family, each with different strengths and weaknesses. If you need to bribe a cop, use Polly, but if you need to bust down a door or knock a few skulls, take control of Arthur. By using the right person at the right time and leveraging the game’s unique mechanics to move backwards or forwards through time, you can be the mastermind that puts everyone in sync to help unlock the puzzles.

Read more about our Games with Gold program here and stay tuned to Xbox Wire for all the latest news on Xbox. Like we said before, if you’re an Xbox Game Pass Ultimate member, you get all the benefits of Xbox Live Gold, hundreds of high-quality games you can play on console, PC, and across devices from the cloud, and access to EA Play at no extra cost. New games are added all the time, so you’re never without something new to try when you’re looking to find your next favorite game. If you’re new, or if you’re an existing Xbox Live Gold and Xbox Game Pass for Console member, join or upgrade today. 


Xbox Live

Out of Space: Couch Edition

Plug In Digital


22

$9.99

You and your friends are about to move into a house in space, where you will have to deal with a deadly alien infestation and face the challenges of building a sustainable spaceship, all to make your new place feel as cozy as home!

COUCH FUN MEETS STRATEGY
Each match starts in a procedurally generated spaceship house that will demand your best planning and teamwork skills to become clean and comfy. You and your friends will need to generate resources, recycle trash and alien goo, buy and build new technologies, and take care of one another, if you ever want to call home the mess that you got into.

As a COUCH-FUN game, Out of Space has short matches and is easy for everyone to grab a controller and play. At the same time also as a STRATEGY game, it will require short and long-term decisions, expanding and conquering new rooms and building technology to automate tasks.

FEATURES
– Buy, build and place your new technology, while keeping your systems efficient and sustainable.
– Power up your spaceship by recycling alien goo and producing energy batteries.
– Harvest and take care of your fruitful gardens to keep everyone fed.
– Clean rooms with mops and water, while containing the deadly alien menace.
– Take a nap on your sofa, while your friends desperately claim for help.
– Automate cleaning and harvesting with the help of robots.
– Adopt Dogs, they will love you for it and help you in any way they can!

OTHER FUN STUFF
– Procedural spaceship generator: different challenge everytime you play.
– Missions to guide the player’s progression that never leave out what couch-fun is about.
– Unlock new content when completing achievements.
– Play single-player or local multiplayer
– No weapons of any kind. Take your mop and sweep your way out of danger.

Are you up for the challenge? Living with roommates was never easy, but now you’ll do it in outer space!

THE DEVS
Behold Studios is the studio behind Knights of Pen & Paper, Chroma Squad and Galaxy of Pen & Paper. With a big and strong fan base, we’re developing this game with the help of the community, openly sharing builds, milestones and carefully listening to feedback and improving the overall experience of the game.

Xbox Live

Peaky Blinders: Mastermind

Curve Digital


20

$24.99

Peaky Blinders: Mastermind is a puzzle-adventure game, based on the multi-award-winning BBC and Netflix TV show.

Welcome to Birmingham, during the aftermath of the Great War. Set right before the events of Season One, Peaky Blinders: Mastermind lets you join the Shelby family’s criminal gang. Follow the rise of Tommy as he successfully uncovers a sinister plot to put the family out of business, proving himself worthy of being the true mastermind of the Peaky Blinders.

Mastermind refers to Tommy’s ability to plan complex scenarios in his head. As the player, you get to exercise this power by taking control of key members of the Shelby family including Tommy, Arthur, Polly and more. Become the Mastermind as you freely reset and rewind each character’s path in order to tune all of their actions for perfect coordination.

Achieve the highest mission rating by strategically utilising characters and stealth to solve increasingly complex puzzles with optimum timing.

Related:
Free Play Days – Anno 1800, Session: Skate Sim, and Autonauts
Free Play Days – Tom Clancy’s Rainbow Six Siege, WRC Generations, Dead by Daylight, and Cities: Skylines – Xbox One Edition
Free Play Days – Diablo III: Eternal Collection, Train Life: A Railway Simulator, and Human Fall Flat

PlayStation VR2 Reportedly Off to an Underwhelming Start

Sony’s PlayStation VR2 is reportedly off to an underwhelming start with the virtual reality headset only expected to sell 270,000 units by the end of March.

As reported by Bloomberg, the figure comes from research firm IDC and, while 270,000 is still a lot of headsets, reports last year indicated that Sony was looking to produce two million PSVR 2 units to be sold by the end of March.

Vice president of data and analytics at IDC Francisco Jeronimo told Bloomberg that Sony would need to cut the price of the PSVR 2 to stop its launch being a “complete disaster”. The headset, which already sits at $549.99, is made even pricier by the additional $499.99 cost of the required PlayStation 5.

“Consumers around the world are facing rising costs of living, rising interest rates, and rising layoffs. VR headsets are not top of mind for most consumers under the current economic climate,” said Jeronimo. “I suspect a price cut on the PSVR2 will be needed to avoid a complete disaster of their new product.”

The headset launched on February 22 with 42 games, including headlining title Horizon: Call of the Mountain and a variety of virtual reality updates for critically acclaimed games like Gran Turismo 7 and Resident Evil Village.

In our 9/10 review, IGN said: “With top-notch visual quality and immersively tactile Sense controllers, PlayStation VR2 represents a quantum leap over its predecessor, setting a new standard for console VR gaming.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

RPG classic Live A Live hops to PC on April 27th

Octopath Traveler have likely had their eye on Live A Live for some time now. Last year, it came to the Nintendo Switch as an exclusive remake of the 1994 RPG. Bu that exclusivity period has been brought to a surprising end as Square Enix have announced Live A Live is hitting PC and PlayStation consoles on April 27th. A demo is available now for PS owners and later today for those on Steam, if you want a preview of the first three stories from the time and genre-hopping adventure.

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