Crusader Kings 3’s next expansion adds tours, tournaments and grand weddings

Crusader Kings 3‘s next expansion has been announced. Tours & Tournaments will introduce new events to the medieval grand strategy game including jousting events, grand weddings and the ability to send you ruler on a tour of their domain. All offer an opportunity to impress your subjects and rivals – or, I’d guess, to fall off your horse and die.

Read more

Report Reveals How Activision Blizzard Merger Would Quickly Make Xbox a Live Service Juggernaut

EA is currently the most popular games publisher across PlayStation and Xbox by monthly active users (MAUs), according to new data from Ampere Analysis. But Xbox stands to surpass it if the Activision Blizzard acquisition goes through.

According to Ampere Analysis, EA has consistently been the top publisher across PlayStation and Xbox based on share of MAUs since September, which is when Ampere Analysis started tracking. Speaking to IGN, analyst Piers Harding-Rolls says he suspects EA’s dominance has gone on “for some time” prior.

Since September, EA has consistently held above 16% of the market share of MAUs. Epic and Activision Blizzard have battled over second place, hovering between 9% and almost 15% of MAU market share, with Activision Blizzard overtaking Epic in October and November thanks to the launch of Overwatch 2 and Call of Duty: Modern Warfare 2. Epic, of course, continues to rely primarily on Fortnite.

Xbox retains a surprising lead on PlayStation

As for the first-party platform holders, Microsoft has held between 6% and 8% of the MAU market share during that time, trailing Take-Two. Sony has been on Microsoft’s heels, though it did overtake Microsoft briefly at the end of last year around the release of God of War: Ragnarok.

Why is Microsoft largely beating out Sony for MAUs when it has fewer console sales and thus fewer users to play its first-party games overall? According to Ampere Analysis, it’s because of Minecraft, which is available on PlayStation and many other platforms.

“In pure volume terms, around 35% of Xbox and PlayStation users playing Microsoft games are on PlayStation,” says Harding-Rolls.

So if acquisition goes ahead, that means Activision Blizzard will vanish from the graph, and Microsoft may stand to challenge EA’s lead, “potentially having a share over two times that of Sony.”

EA wins out

For now though, EA’s succeeding thanks to a diverse portfolio that includes games like Apex Legends, Madden NFL 23, UFC 4, Need for Speed Heat, The Sims 4, and Battlefield 2042. And it doesn’t hurt that its subscription service, EA Play, is bundled in with Xbox Game Pass.

EA’s crown jewel, of course, is FIFA, and not just the most recent one either. While FIFA 23 was the highest ranked game by daily engagement for February, Harding-Rolls points out that three older generations of FIFA were in the top ten games by MAU. Apparently, more people played FIFA 20 in February across both PlayStation and Xbox than played the new Dead Space remake, which came out at the tail end of January.

As for whether or not Activision Blizzard will ultimately bring its live service prowess to Microsoft’s fold, the jury is still out. Recently, the Japan Fair Trade Commission approved the deal last week, and the UK’s Competitions and Markets Authority is actively making statements that it’s less concerned such a move would harm competition.

But the deal still has to win approval in other countries, including the US, where legal experts IGN spoke to were divided as to whether or not the Federal Trade Commission would grind the acquisition to a halt when hearings begin this August.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

The Great War: Western Front Review

There are around a million games about the Second World War for every one about the First, and The Great War: Western Front serves as a pretty good illustration of some of the reasons for that. The brutal, grinding, attritional conflict spanning from 1914 to 1918, as interesting as it is from a military history standpoint, is difficult to turn into a fun video game with any sort of authenticity. This RTS adaptation tries to find a satisfying balance point between historical reality and enjoyable gameplay. And while I think it did about as well as anyone could have hoped, it can’t fully smooth out the challenges of gamifying these shell-pocked battlefields.

The Western Front, with its teeming trenches and relentless artillery bombardments was an excruciating stalemate that took years to resolve, only breaking with the advent of new technologies and tactics much later. And The Great War: Western Front doesn’t do much to sugar-coat that, both for better and for worse.

The first big adjustment I had to make was to the sheer deadliness of even a modest defensive position. One regiment of standard infantry stationed in a trench can hold off three times as many attackers, and maybe double that number again if they have the support of a machine gun nest. This is certainly historically accurate, as so much of the early war was spent with commanders on both sides fooling around and finding out why you shouldn’t do things like this. And of the ways Western Front errs on the side of history, this one didn’t bother me so much.

If you want to play a bit more offensively, artillery can be used to suppress enemy trenches, rolling barrages can kick up smoke and earth to give your advancing troops concealment, and if you have enough supplies, you can casually shell the living daylights out of an enemy position from complete safety until there’s no one left to defend it. This latter strategy could sometimes feel a bit cheesy, since the AI will keep trickling men in to replace the ones blown sky high. But again, it’s not necessarily inaccurate to how this war played out.

Coordinating advances felt great when it worked and frustrating when it didn’t.

Put together, this encourages thinking about each battle as a very precise concert, which I came to mostly enjoy. Coordinating my advances to minimize casualties felt great when it worked. It can be very frustrating when it doesn’t, though, as even a small mistake in timing or routing can lead to entire regiments evaporating before your eyes. And it’s not helped by sometimes wonky unit behavior. Especially when entering and exiting trenches, it’s not uncommon for your doomed soldiers to stall or shuffle around a bit before going where they need to go, with deadly consequences.

Green Fields of France

The First World War certainly wasn’t a pretty affair, and Western Front isn’t always visually stunning, either. In particular, the infantry models are fairly low in detail, and you can’t really zoom in enough to get a sense of what they’re feeling down there in those muddy, bloody trenches. At times it’s more like you’re watching a bombastic ant farm rather than dealing with the lives of real young men, as the well-narrated cutscenes are quick to remind you.

That isn’t at all to say that these battlefields aren’t eye-catching and effective in other ways, though. They’re very readable, which is a huge plus in the heat of a complex engagement. Vibrant colors and high contrast between units and terrain make it easy to keep track of troop movements. The sound and visual effects for different shell types are distinct and easy to spot. And the devastation left across the battlefield, with smoldering craters and charred forests, effectively tells the story of a conflict that tore the world apart in more ways than one.

The interface also does a good job, both in battles and the campaign, showing me the information I really need without ever feeling too busy or cluttered. So it’s a shame that the controls don’t do you any favors. Even going through and rebinding all of the keyboard shortcuts, which I found to be absolutely terrible by default, I could only do so much. To give one representative example, you can’t bind Pause and Unpause to a single toggle key. I ended up having to assign each of them to one of my mouse thumb buttons.

March of War

The Great War: Western Front features an in-depth dynamic campaign that begins in December 1914, and here more than anywhere the realities of gamifying this particular part of this war become obvious. The basic idea is that each space on the map has a number of stars that must be depleted to capture it, and only an overwhelming tactical victory can remove a star. Practically, this means that the front lines don’t move very often. The object of many battles simply becomes to bleed your opponent more than they bleed you, as losses subtract from each side’s National Will. It’s a clever and historically resonant set-up: you can win without ever getting near the enemy capital simply by depleting their side’s fighting spirit. All the while you have to manage cash reserves and supplies, making difficult and meaningful decisions about where to reinforce the line and how many shells it’s worth using to break a dug-in position.

At least, in theory. In practice, since even modest victories can top up the other side’s National Will, it often feels like your gains in one area are undone by setbacks in another. This is a pretty accurate portrayal of what the war was like on the Western Front, and to a large degree, I can respect that. But as I mentioned before, it’s not especially rewarding from a gameplay standpoint. It’s hard to feel accomplished or triumphant when you’re fighting a war of inches. The more you make The Western Front feel like, well, the Western Front, the more it turns into a total drag.

There are mechanics that kick in later to alleviate this, like gas attacks and air support – the latter of which I feel is a bit too effective, by the way, with the ability to wipe out entire infantry regiments with one biplane making strafing runs. These aren’t Stukas, for crying out loud. And, of course, tanks change things dramatically later on as head-on assaults suddenly become much more viable. Still, I never so much as brushed up against the enemy capital. It was a slow grind to sap their National Will, and I ended up fighting a lot of similar or nearly identical battles to do so.

You do get to see some neat dynamic elements as trenches you build and terrain you destroy between two hexes will persist every time you fight there. But defending Ypres for the tenth time can get tiring. There is an auto-resolve option, but I was usually nervous about using it unless the forecast showed my side with an overwhelming advantage, as there’s a pretty wide range of random results.

The Central Powers just aren’t as fun as the huge variety of the Allies.

I also found the Allies faction to be significantly more fun to play than the Central Powers, as they need to balance morale penalties from the language barrier with the huge variety of interesting perks infantry of different nationalities can bring to the table. British troops are crack shots with a rifle, for instance, while the Americans are adept at advancing with armored support.

The Central Powers have two main advantages, the first being conscripts – weaker infantry with worse accuracy and morale who cost almost nothing. This allows for some very cost-effective strategies, but just isn’t as fun as the multinational menagerie the other side gets. They also have access to their iconic stormtroopers in the late game, but these guys don’t really fight like modern infantry, and I’m not sure the battle engine is really set up for them. At best, they’re specialists at trench fighting, lacking the ability to quickly take ground using cover and suppressing fire that historically made them so game-changing.

Score a Hole-In-One in EA Sports PGA Tour Early with EA Play, Plus Even More Rewards

Attention Fans: April is a big gaming month for EA Play members!


EA Sports PGA Tour


Get ready to hit the golf course early with EA Sports PGA Tour. Starting today, EA Play members can jump into a 10-hour early access trial of the game – three days before its release!

The exclusive home of the Majors, EA Sports PGA Tour’s Pure Strike shot system – featuring ShotLink powered by CDW, PGA Tour’s proprietary real-time scoring system – gives players all the tools they need to realistically attack every hole on every course the same way the pros do. With unrivaled access to 30 of the world’s most exclusive golf courses, such as Augusta National Golf Club, Pebble Beach Golf Links and more, EA Sports PGA Tour’s features all four majors in men’s golf, including the Masters Tournament, the PGA Championship, the U.S. Open Championship and The Open Championship. 

Alongside Early Access, EA Play members will also receive monthly drops of Pro Shop perks such as exclusive headcovers, shirts, hats and more, as well as 10% off pre-orders, PGA Tour Points and more.


EA Sports NHL 23


From the course to the rink, hockey fans are in for a treat this month with EA Sports NHL 23, the most authentic and immersive NHL game ever, coming to The Play List on April 13.

Powered by the Frostbite engine, the game brings fans new levels of authenticity with gameplay improvements that include over 500 new last chance playmaking animations, living arenas and atmosphere, as well as deep franchise-mode customizations – allowing the best women’s and men’s players in the world to compete on one lineup. Moreover, with cross-play, players can also play against each other on the same platform generation.


April Rewards


In addition to all the great offerings, here are even more member-only content and rewards available now in EA Play:

EA Play - April
  • Battlefield 2042 Ravine Specialist Set for Paik – Now to May 1
  • Apex Legends Gilded Fortunes Weapon Charm – April 11 to May 15
  • Need for Speed Unbound Nissan Fairlady ZG 1971 Epic Custom – Now to June 6
  • PGA Tour Golf Hat – Now to May 8
  • NHL 23 WOC The Uprise Set – Now to April 30
  • FIFA 23 adidas Run for the Ocean White Tee and COINS – Now to April 27
  • FIFA 23 FUT Season 5 XP Boost – Now to April 27
  • FIFA 23 Pro Clubs 80s Skate Zig Zag Mask – Now to April 27
  • FIFA 23 Vol. 3 Stadium Set – Now to April 27
  • FIFA 23 FUT Hero Jürgen Kohler Tifo Set – Now to April 30
  • Madden NFL 23 MUT April Pack – Now to May 1

Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play at no additional cost with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select brand-new titles, access to a collection of EA’s best-loved series and top titles, and 10% off purchases of Electronic Arts digital content.

Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on Facebook, Instagram, or Twitter. Please see EA.com/EA-Play/Terms for terms and conditions.

Related:
Coming to Xbox Game Pass: Minecraft Legends, Loop Hero, Ghostwire: Tokyo, and More
Next Week on Xbox: New Games for April 3 to 7
Infinite Guitars Fuses Rock, Role-Playing, Rhythm, and Robots

Activision Blizzard Settles Justice Department Lawsuit, Agrees Not to Limit eSport Player Salaries

Activision Blizzard settled a lawsuit with the U.S. Department of Justice over allegations that the publisher imposed a limit on esports players’ salaries paid by the Overwatch and Call of Duty leagues.

The department filed the complaint in the U.S. District Court in Washington, D.C. on Monday, saying that Activision Blizzard, which owns the Overwatch League and the Call of Duty League, and the independently owned teams agreed to impose the Competitive Balance Tax. As its name suggests, the tax was designed to limit competition between the teams by suppressing the wages of esports players and fined teams for paying players above a certain threshold set by Activision Blizzard, which the department said violated the Sherman Act.

The DOJ added that Activision Blizzard dropped its salary limit rules in October 2021 following its investigation into the Competitive Balance Tax.

“The tax was never levied, and the leagues voluntarily dropped it from our rules in 2021,” Activision said in a statement (per Reuters). “We have always believed, and still believe, that the Competitive Balance Tax was lawful, and it did not have an adverse impact on players.”

The complaint said that the tax affected every esports player since the inception of each league — the Overwatch League started in 2018, while the Call of Duty League began in 2020 — especially players with larger salaries. This is because, unlike other professional esports players who agreed to salary restrictions through the collective bargaining process, players in the Overwatch and Call of Duty leagues were not part of a union nor did they negotiate wage rules.

Per the settlement, Activision Blizzard agreed not to impose any salary limits on the esports players in its leagues nor fine the teams for paying high salaries to certain players. However, the settlement still needs to be approved by a federal judge for it to take effect.

The settlement is the latest in a series of legal issues facing Activision Blizzard. The National Labor Relations Board (NLRB) filed a complaint against the publisher last Friday over allegations of illegal surveillance of employees and other labor law violations, including threatening to shut down communication channels.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Kick Elden Ring enemies around like Dark Messiah in the impressive first-person mod

A new mod for Elden Ring adds one of the most important things a game can have: a really hefty kick to boot people onto their bums and over edges. This has come with an update to First Person Souls, an impressive mod which gives FromSoftware’s game a good first-person camera view. And thanks to the mod’s recent update, you can now punt ragdolling baddies across The Lands Between, following in the bootprints of games like Deathloop and Dark Messiah Of Might & Magic.

Read more

Pokémon Stadium on Nintendo Switch Online Is Missing Its Most Important Feature

Pokémon Stadium is coming to Nintendo Switch Online next week but without arguably its biggest feature: the ability to transfer Pokémon from Game Boy titles Red, Blue, and Yellow.

Snuck into its reveal trailer (in tiny font for no more than five seconds) was the statement: “Please note you cannot transfer Pokémon from Game Boy titles in this version.” This means players will have to rent Pokémon instead, leading to what’s generally considered a less enjoyable experience.

“The first video game I’ve ever played,” said Zodyrus on Twitter. “One huge issue though. The question is will this be compatible with… anything? Cause you really cant get full enjoyment out of this game without using the Game Boy games alongside it.”

Other Pokémon Stadium fans are still optimistic though. “The lack of transfers is a massive shame but I feel like there’s still a bunch of stuff to tinker around and have fun with regardless,” said another user FizzaClips.

While fans didn’t expect their Nintendo Switch consoles to connect directly with a Game Boy, the issue has once again sparked debates around the lack of classic Pokémon games on modern consoles.

Following the 3DS eShop being shut down last week, the most recent console where players can enjoy the original Pokémon Game Boy games is 2001’s Game Boy Advance, and this is despite Nintendo releasing a collection of Game Boy games on Nintendo Switch Online in February.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Don’t Expect To See Future Super Mario Games On Mobile, Suggests Miyamoto

“Mobile apps will not be the primary path”.

When it comes to Nintendo’s mobile offerings, it’s safe to say that the general consensus amongst fans is something along the lines of “yeah, good effort, but not what we’re looking for”. Despite this, Mario Kart Tour in particular has seen considerable success over the last few years with no signs of slowing down, but when you look at games like Super Mario Run and Dr. Mario World, it certainly feels like they’ve just sort of come and gone (quite literally with Dr. Mario’s case).

With this in mind, Variety recently sat down to speak with Shigeru Miyamoto on the upcoming launch of the new Super Mario Bros. Movie, and the legendary creator made it quite clear that future Mario titles will likely not appear on smartphones in any capacity, stating “Mobile apps will not be the primary path of future Mario games.”

Read the full article on nintendolife.com

Overwatch 2: Introducing the Origins of Lifeweaver, a New Support Hero

Summary

  • Lifeweaver is the newest Overwatch hero, a support class with abilities that help his team both with healing and movement.
  • We can exclusively reveal his Origin Trailer, and spoke to Lead Narrative Designer Gavin Jurgens-Fyhrie to find out more about this new character’s story.
  • You’ll be able to play as Lifeweaver from April 11, and he’ll be free to use for a limited time.

Xbox can exclusively reveal the Origin Trailer for Lifeweaver, the newest hero coming to Overwatch 2. This new support hero will arrive as part of Season 4 on April 11, and offers some very new options to players looking to assist their team – and a brand new thread to the Overwatch storyline.

Niran ‘Bua’ PruksaManee is a Thai scientist who combines nature and technology to offer new ways to heal, move and damage, both for himself and his team. As with all of Overwatch’s heroes, he also comes with a rich backstory, which you can check out in the new trailer below:

All of Lifeweaver’s abilities stem from his background as a naturalist. Brought up wealthy in the sheltered world of Chiang Mai, Lifeweaver grew to love the natural world but, upon leaving home, he saw the devastation being wreaked on the environment outside of his home. He developed a new technology, bio-light, which uses the hard light wielded by the likes of fellow heroes Symmetra but fuses it with living plants. Refusing to let his parents or the Vishkar corporation use his technology for nefarious purposes, he fled home, determined to use his creation only for good.

To learn more about the creation of this unique new hero, we spoke to Overwatch 2’s Lead Narrative Designer Gavin Jurgens-Fyhrie. He explains that, as with all of Overwatch’s heroes, Lifeweaver began life as a series of gameplay ideas that needed a story created around them:

“He was design first and, from there, the story developed. What really struck the Narrative team is we knew we were going to do a plant hero, then we had to figure out how this person has plant powers. Then we saw the early prototypes and realized it doesn’t look like plants, but more like hard light, which led to his story being developed. It really highlights how the Overwatch team develops heroes, it’s very collaborative.”

The solution was to create the idea of bio-light, a new iteration of Overwatch’s existing hard light technology – already wielded by the likes of Symmetra and Lúcio. Lifeweaver created it to heal wounds and damaged plants, and wanted it to become free to use across the world – but his invention was claimed by the Vishkar corporation, a company most closely linked to Symmetra among the existing heroes.

It means that Lifeweaver’s story offers more to learn about Symmetra by association. “She was pretty much the one person at school who he understood and who understood him,” says Jurgens-Fyhrie, “and there is a lot there to explore. We can’t share too much about what is to come, but Vishkar is an important of the story, particularly for Symmetra and Lifeweaver.”

At the time of his introduction, Lifeweaver isn’t part of the in-universe Overwatch team, but Jurgens-Fyhrie says he’s known them while living as a fugitive, and is “loosely tied” to them in the same way Torbjörn is. Jurgens-Fyhrie won’t say if his story will become a part of the upcoming PvE story for the game, but we know that, “at the time of this announcement, Lifeweaver is living in the Atlantic Arcology, trying to find a way to cure diseases and heal the world.”

You’ll be able to play as Lifeweaver for free for a limited time from April 11, and an in-game event celebrating his addition to the roster will run until April 24. The event, also celebrating Thai New Year, will add an arcade mode, B.O.B. and Weave (which will allow players to play only as Lifeweaver), and by participating you can earn Lifeweaver’s Cassia skin (based on the national flower of Thailand, the Ratchaphruek).

Related:
Prepare to Meet Your Maker on Xbox One and Xbox Series X|S Today
The New Xbox Wireless Controller – Remix Special Edition Is Made Partly from Reclaimed CDs, Water Jugs… and Other Controllers’ Parts
Xbox Insiders – Share your feedback on the Friends & Community Updates channel in the New Xbox Home Experience